Editing Luigi's Mansion 3

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
|developer=[[Next Level Games]]
|developer=[[Next Level Games]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|October 31, 2019|USA|October 31, 2019|Mexico|October 31, 2019<ref>[https://www.nintendo.com/es_LA/games/detail/luigis-mansion-3-switch/ ''Luigi's Mansion™ 3' para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}}
|release={{release|Japan|October 31, 2019|USA|October 31, 2019|Mexico|October 31, 2019<ref>[https://www.nintendo.com/es_LA/games/detail/luigis-mansion-3-switch/ ''Luigi's Mansion™ 3' para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=Action-adventure
|genre=Action-adventure
Line 11: Line 11:
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1}}
|format={{format|switch=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|joy-con=1|switchpro=1}}
|serials={{flag list|USA|HAC-AG3JA-USA}}
|serials=HAC-AG3JA-USA (U.S.)
}}
}}
'''''Luigi's Mansion 3''''' is a game for the [[Nintendo Switch]] and the third installment in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], following ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike the earlier games, it is set in a hotel inhabited by ghosts instead of a traditional mansion. Like its predecessor, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC).
'''''Luigi's Mansion 3''''' is a [[Nintendo Switch]] game, and the third original game in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], after ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC).


It is followed up by ''[[Luigi's Mansion 2 HD]]'', released on the Nintendo Switch in June 2024.
==Story==
==Story==
{{multiple image
{{multiple image
Line 513: Line 514:
|}
|}


===[[Pest]]s===
===Other===
{|class="wikitable"width=100%
{|class="wikitable"width=100%
!Image
!Image
Line 530: Line 531:
|style="text-align:center"|[[Mouse]]
|style="text-align:center"|[[Mouse]]
|Rodents that can harm the player if they touch them. They can be killed with a flash from the Strobulb or by being sucked into the Poltergust G-00. Once defeated, they spawn bills. Like Bats and Crows, they have a golden variant which spawns gold bars upon being defeated. Running into them will result in the player losing 5 HP.
|Rodents that can harm the player if they touch them. They can be killed with a flash from the Strobulb or by being sucked into the Poltergust G-00. Once defeated, they spawn bills. Like Bats and Crows, they have a golden variant which spawns gold bars upon being defeated. Running into them will result in the player losing 5 HP.
|-
|[[File:LM3 Snake.png|100px]]
|style="text-align:center"|[[Snake (Luigi's Mansion 3)|Snake]]
|King cobras that burrow in and pop out of sand, occasionally lunging at the player or lunging to get closer to the player. Their attacks will cause the player to lose 10 HP if not avoided. They can be defeated with a flash from the Strobulb or by being pulled into the Poltergust G-00.
|-
|[[File:LM3 Spider.png|100px]]
|style="text-align:center"|[[Spider (Luigi's Mansion series)|Spider]]
|Black widow spiders that can be seen crawling across floors and walls. The can be defeated by flashing them with the Strobulb or sucking them up with the Poltergust G-00. Upon defeat, spiders drop several bills. There’s also a gold variant of them that drops several gold bars upon defeat. Running into any spiders will cause the player to lose 5 HP.
|}
===Other===
{|class="wikitable"width=100%
!Image
!Name
!Description
|-
|-
|[[File:LM3 Mummy.png|100px]]
|[[File:LM3 Mummy.png|100px]]
Line 553: Line 539:
|style="text-align:center"|[[Possessed Bin]]
|style="text-align:center"|[[Possessed Bin]]
|Mimic trash bins brought to life by purple [[Spirit Ball]]s. It will chase the player around by hopping, and will make the player lose 20 HP if they come in contact with them. To defeat it, the player must pull on them with a [[Suction Shot]] and then shine their [[Dark-Light Device]] on it and use the Poltergust G-00 to suck up the purple spirit balls releases from it before it gets back up. Doing this turns the Possessed Bin into a regular trash bin that the player can safely obtain its contents from.
|Mimic trash bins brought to life by purple [[Spirit Ball]]s. It will chase the player around by hopping, and will make the player lose 20 HP if they come in contact with them. To defeat it, the player must pull on them with a [[Suction Shot]] and then shine their [[Dark-Light Device]] on it and use the Poltergust G-00 to suck up the purple spirit balls releases from it before it gets back up. Doing this turns the Possessed Bin into a regular trash bin that the player can safely obtain its contents from.
|-
|[[File:LM3 Snake.png|100px]]
|style="text-align:center"|[[Snake (Luigi's Mansion 3)|Snake]]
|King corbas that burrow in and pop out of sand, occasionally lunging at the player or lunging to get closer to the player. Their attacks will cause the player to lose 10 HP if not avoided. They can be defeated with a flash from the Strobulb or by being pulled into the Poltergust G-00.
|-
|[[File:LM3 Spider.png|100px]]
|style="text-align:center"|[[Spider (Luigi's Mansion series)|Spider]]
|Black widow spiders that can be seen crawling across floors and walls. The can be defeated by flashing them with the Strobulb or sucking them up with the Poltergust G-00. Upon defeat, spiders drop several bills. There’s also a gold variant of them that drops several gold bars upon defeat. Running into any spiders will cause the player to lose 5 HP.
|-
|-
|[[File:LM3PossessedChest.jpg|100px]]
|[[File:LM3PossessedChest.jpg|100px]]
Line 751: Line 745:
|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench'''
|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench'''
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster'''
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster'''
|align=center|[[File:Clem in LM3.png|200px]]<br>[[Clem]]
|align=center|[[File:Clem concept art LM3.png|200px|link=Clem]]
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game.
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game.
|-
|-
Line 758: Line 752:
|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube'''
|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube'''
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement'''
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement'''
|align=center|[[File:LM3 Steward artwork.png|200px]]<br>[[Steward (Luigi's Mansion 3)|Steward]]
|align=center|[[File:Steward concept art LM3.png|200px|link=Steward (Luigi's Mansion 3)]]
|An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]].
|An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]].
|-
|-
Line 772: Line 766:
|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval'''
|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval'''
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi'''
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi'''
|align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|250px]]<br>[[Chef Soulfflé]]
|align=center|[[File:Chef Soulfflé concept art LM3.png|200px|link=Chef Soulfflé]]
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button.
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button.
|-
|-
Line 779: Line 773:
|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop'''
|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop'''
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo'''
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo'''
|align=center|[[File:LM3 Kruller Screenshot.jpg|200px]]<br>[[Kruller]]
|align=center|[[File:Kruller concept art LM3.png|200px|link=Kruller]]
|align=center|A floor that has a few shops and two escalators.  
|align=center|A floor that has a few shops and two escalators.  
|-
|-
Line 786: Line 780:
|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver'''
|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver'''
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie'''
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie'''
|align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|200px]]<br>'''[[Amadeus Wolfgeist]]'''
|align=center|[[File:Amadeus Wolfgeist concept art LM3.png|200px|link=Amadeus Wolfgeist]]
|align=center|A floor featuring an auditorium and a concession stand.
|align=center|A floor featuring an auditorium and a concession stand.
|-
|-
Line 793: Line 787:
|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism'''
|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism'''
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog'''
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog'''
|align=center|[[File:LM3 Chambrea screenshot 1.jpg|200px]]<br>[[Chambrea]]
|align=center|[[File:Chambrea concept art LM3.png|200px|link=Chambrea]]
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi.
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi.
|-
|-
Line 800: Line 794:
|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword'''
|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword'''
|align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms'''
|align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms'''
|align=center|[[File:LM3 King MacFrights Armorless.png|200px]]<br>[[King MacFrights]]
|align=center|[[File:King MacFrights concept art LM3.png|200px|link=King MacFrights]]
|align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps.  
|align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps.  
|-
|-
Line 807: Line 801:
|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star'''
|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star'''
|align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist'''
|align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist'''
|align=center|[[File:LM3 Dr Potter Screenshot.jpg|250px]]<br>[[Dr. Potter]]
|align=center|[[File:Dr Potter concept art LM3.png|200px|link=Dr. Potter]]
|align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings.
|align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings.
|-
|-
Line 814: Line 808:
|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel'''
|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel'''
|align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer'''
|align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer'''
|align=center|[[File:LM3 Morty Screenshot.jpg|200px]][[File:LM3 Monster Goob.png|135px]]<br>[[Morty]], along with a [[Goob]] in a Kaiju suit
|align=center|[[File:Morty concept art LM3.png|200px|link=Morty]]
|align=center|A floor with several props and sets used for filmmaking.  
|align=center|A floor with several props and sets used for filmmaking.  
|-
|-
Line 821: Line 815:
|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws'''
|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws'''
|align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones'''
|align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones'''
|align=center|[[File:LM3 Ug Screenshot.jpg|250px]]<br>'''[[Ug]]'''
|align=center|[[File:Ug concept art LM3.png|200px|link=Ug]]
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game.
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game.
|-
|-
Line 828: Line 822:
|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake'''
|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake'''
|align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo'''
|align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo'''
|align=center|[[File:LM3 Serpci Screenshot.jpg|250px]]<br>[[Serpci]]
|align=center|[[File:Serpci concept art LM3.png|200px|link=Serpci]]
|align=center|An ancient Egyptian-themed floor.
|align=center|An ancient Egyptian-themed floor.
|-
|-
Line 835: Line 829:
|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die'''
|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die'''
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler'''
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler'''
|align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|300px]]<br>[[Nikki, Lindsey, & Ginny]]
|align=center|[[File:Nikki Lindsey Ginny concept art LM3.png|200px|link=Nikki, Lindsey, & Ginny]]
|align=center|A magic-themed floor with a surrealist design.
|align=center|A magic-themed floor with a surrealist design.
|-
|-
Line 842: Line 836:
|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones'''
|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones'''
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer'''
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer'''
|align=center|[[File:Captain Fishook.jpg|300px]]<br>'''[[Captain Fishook]]'''
|align=center|[[File:Captain Fishook concept art LM3.png|200px|link=Captain Fishook]]
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks.
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks.
|-
|-
Line 849: Line 843:
|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell'''
|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell'''
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder'''
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder'''
|align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|200px]]<br>[[Johnny Deepend]]
|align=center|[[File:Johnny Deepend concept art LM3.png|200px|link=Johnny Deepend]]
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats.
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats.
|-
|-
Line 856: Line 850:
|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones'''
|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones'''
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician'''
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician'''
|align=center|[[File:DJ Phantasmagloria.jpg|300px]]<br>[[DJ Phantasmagloria]]
|align=center|[[File:DJ Phantasmagloria concept art LM3.png|200px|link=DJ Phantasmagloria]]
|align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money.
|align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money.
|-
|-
Line 863: Line 857:
|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo'''
|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo'''
|style="text-align:center"|'''N/A'''
|style="text-align:center"|'''N/A'''
|align=center|[[File:LM3 Hellen Gravely artwork.png|200px]]<br>'''[[Hellen Gravely]]'''
|align=center|[[File:Hellen Gravely concept art LM3.png|200px|link=Hellen Gravely]]
|align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor.
|align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor.
|}
|}
Line 968: Line 962:
The Grand Lobby first floor originally had a bland different wall design above the front desk area.
The Grand Lobby first floor originally had a bland different wall design above the front desk area.


The Mezzanine second floor dining room had different table clothes with no table lamps on top and there was not a lobster or ice cream inside a white ceramic pedestal dish in the back wall table.
The Mezzanine second floor dining room had different table clothes with no table lamps on top and there wasn't a lobster or ice cream inside a white ceramic pedestal dish in the back wall table.


The Hotel Shops third floor indoor shopping mall's gift shop had a different interior design compared to the final version, as well as no stacked chairs or a janitor's cart infront of it either.<ref>https://www.youtube.com/watch?=6&v=Lua3beSp2HU&t=7</ref>
The Hotel Shops third floor indoor shopping mall's gift shop had a different interior design compared to the final version, as well as no stacked chairs or a janitor's cart infront of it either.<ref>https://www.youtube.com/watch?=6&v=Lua3beSp2HU&t=7</ref>
Line 974: Line 968:
The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.
The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.


While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he did not drop the book exactly in-between his lower stomach center area, nor has, "''ZZZZZZZZZZZZZ''," coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it was not opened up, the table nearest to Mario's mattress had food that was tipped over, and such.
While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he did not drop the book exactly in-between his lower stomach center area, nor has, "''ZZZZZZZZZZZZZ''," coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it wasn't opened up, the table nearest to Mario's mattress had food that was tipped over, and such.


The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.
The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.
Line 1,225: Line 1,219:
*''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref>
*''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref>
*''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide for the first few floors. The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it. The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a [[Possessor]] can be heard.
*''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide for the first few floors. The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it. The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a [[Possessor]] can be heard.
*''[[Mario Kart 8]]'': Many of Peach's voice clips are reused from this game.
*''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game.
*''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game.
*''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game.
*''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game.
Line 1,236: Line 1,231:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ルイージマンション3
|Jap=ルイージマンション3
|JpnR=Ruīji Manshon Surī
|JapR=Ruīji Manshon Surī
|JpnM=Luigi Mansion 3
|JapM=Luigi Mansion 3
|ChiS=路易吉洋馆3
|ChiS=路易吉洋馆3
|ChiSR=Lùyìjí Yángguǎn 3
|ChiSR=Lùyìjí Yángguǎn 3
Line 1,260: Line 1,255:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website]
*[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website]
*[https://luigismansion.nintendo.com American website]
*[https://luigismansion.nintendo.com American website]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)