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|developer=[[Next Level Games]] | |developer=[[Next Level Games]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|October 31, 2019|USA|October 31, 2019|Mexico|October 31, 2019<ref>[https://www.nintendo.com/es_LA/games/detail/luigis-mansion-3-switch/ ''Luigi's Mansion™ 3' para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=Action-adventure | |genre=Action-adventure | ||
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|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
|format={{format|switch=1}} | |format={{format|switch=1}} | ||
|input={{input|joy-con | |input={{input|joy-con=1|switchpro=1}} | ||
|serials= | |serials=HAC-AG3JA-USA (U.S.) | ||
}} | }} | ||
'''''Luigi's Mansion 3''''' is a [[Nintendo Switch]] game, and the third original game in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], after ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC). | '''''Luigi's Mansion 3''''' is a [[Nintendo Switch]] game, and the third original game in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], after ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC). | ||
It's followed up by ''[[Luigi's Mansion 2 HD]]'', released on the Nintendo Switch in June 2024. | |||
==Story== | ==Story== | ||
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[[File: LM3 Luigi wakes up.jpg|thumb|upright=1.1|left|Luigi wakes up in his hotel room.]] | [[File: LM3 Luigi wakes up.jpg|thumb|upright=1.1|left|Luigi wakes up in his hotel room.]] | ||
Luigi later wakes up on a dark night and hears Peach screaming, the hotel's atmosphere now haunted with everyone but him gone missing. He gets out of bed with simply a flashlight in hand, exits his room and sees mysterious purple energy lurking through the hallway. He walks towards the floor's elevator to be greeted by Hellen, who is revealed to be a ghost. Hellen explains she invited Luigi and his friends out of admiration for her idol whom she reveals as none other than Luigi's arch-nemesis, [[King Boo]], much to his horror. King Boo explains that Hellen had freed him from [[Professor E. Gadd]]'s custody following his recapture in the previous game and announces his plan for revenge upon Luigi, showing his friends imprisoned in paintings. He begins chasing Luigi through the hallway to subject him to the same fate while placing [[Spirit Ball]]s on all the hotel room doors and corners him at the end of the hallway. However, Luigi manages to escape by jumping into a laundry chute and falls all the way into a laundry hamper in the [[Basement (Luigi's Mansion 3)|basement]]. | Luigi later wakes up on a dark night and hears Peach screaming, the hotel's atmosphere now haunted with everyone but him gone missing. He gets out of bed with simply a flashlight in hand, exits his room and sees mysterious purple energy lurking through the hallway and turning the hotel haunted and creepy. He walks towards the floor's elevator to be greeted by Hellen, who is revealed to be a ghost. Hellen explains she invited Luigi and his friends out of admiration for her idol whom she reveals as none other than Luigi's arch-nemesis, [[King Boo]], much to his horror. King Boo explains that Hellen had freed him from [[Professor E. Gadd]]'s custody following his recapture in the previous game and announces his plan for revenge upon Luigi, showing his friends imprisoned in paintings. He begins chasing Luigi through the hallway to subject him to the same fate while placing [[Spirit Ball]]s on all the hotel room doors and corners him at the end of the hallway. However, Luigi manages to escape by jumping into a laundry chute and falls all the way into a laundry hamper in the [[Basement (Luigi's Mansion 3)|basement]]. | ||
Luigi is woken up by Polterpup and manages to find the [[Poltergust G-00]] inside E. Gadd's car. He soon finds the professor trapped in another painting as well on the second floor and frees him by using the [[Dark-Light Device]] he finds in a vault. The now-freed E. Gadd asks Luigi to escort him out of the hotel, but he decides to stay when Luigi refuses to leave before saving his trapped friends. After Luigi and Professor E. Gadd return to the garage and the former defeats the Steward, E. Gadd sets up his portable lab, explaining how he too was tricked into visiting the hotel as part of Hellen's plan and gives him the [[Virtual Boo]] for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from [[Chambrea]] and brings it back to him. The contents of the briefcase allow Luigi to call on [[Gooigi]], a ectoplasmic doppelgänger of him, for help. | Luigi is woken up by Polterpup and manages to find the [[Poltergust G-00]] inside E. Gadd's car. He soon finds the professor trapped in another painting as well on the second floor and frees him by using the [[Dark-Light Device]] he finds in a vault. The now-freed E. Gadd asks Luigi to escort him out of the hotel, but he decides to stay when Luigi refuses to leave before saving his trapped friends. After Luigi and Professor E. Gadd return to the garage and the former defeats the Steward, E. Gadd sets up his portable lab, explaining how he too was tricked into visiting the hotel as part of Hellen's plan and gives him the [[Virtual Boo]] for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from [[Chambrea]] and brings it back to him. The contents of the briefcase allow Luigi to call on [[Gooigi]], a ectoplasmic doppelgänger of him, for help.[just make sure that there is no water.] | ||
While searching the hotel for his friends, Luigi must also recover the missing [[elevator button]]s from powerful ghosts encountered at the end of the its many floors to access the rest; in two instances, he must track down and battle Hellen Gravely's pet cat, [[Polterkitty]], who steals the buttons just as he is about to install them in the elevator and hides in the previous floors. Luigi also manages to rescue the Toads, who wait in E. Gadd's lab after being saved and escorted to the elevator. However, as he saves each of them, Hellen, observing from security monitors, grows more and more furious with his success. Once Luigi saves the third Toad, King Boo, having lost faith in Hellen, takes one of the last two paintings, Mario and Peach, in his possession. | While searching the hotel for his friends, Luigi must also recover the missing [[elevator button]]s from powerful ghosts encountered at the end of the its many floors to access the rest; in two instances, he must track down and battle Hellen Gravely's pet cat, [[Polterkitty]], who steals the buttons just as he is about to install them in the elevator and hides in the previous floors. Luigi also manages to rescue the Toads, who wait in E. Gadd's lab after being saved and escorted to the elevator. However, as he saves each of them, Hellen, observing from security monitors, grows more and more furious with his success. Once Luigi saves the third Toad, King Boo, having lost faith in Hellen, takes one of the last two paintings, Mario and Peach, in his possession. | ||
Luigi reaches the last floor, the Master Suite, but as soon as he arrives, Hellen Gravely appears on a monitor and reveals she has Mario's painting in her possession (meaning King Boo has Peach's), challenging him to confront her. Once Luigi navigates through the various traps and puzzles, he finds the four keys that lead to Hellen's office. Hellen furiously berates him for the trouble he caused, including capturing Polterkitty, and costing her King Boo's approval. To redeem herself in King Boo's eyes, she proceeds to battle Luigi directly. Luigi defeats and captures Hellen Gravely and then frees Mario, who then leads him to the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. There, they find Peach's painting and Luigi sets her free. However, the group's embrace is interrupted when King Boo confronts them and reveals that he absconded with E. Gadd's lab, trapping E. Gadd and the Toads in another giant portrait. He attempts to do the same to Mario, Peach and Luigi, although he manages to get only the former two as Luigi is inadvertently | Luigi reaches the last floor, the Master Suite, but as soon as he arrives, Hellen Gravely appears on a monitor and reveals she has Mario's painting in her possession (meaning King Boo has Peach's), challenging him to confront her. Once Luigi navigates through the various traps and puzzles, he finds the four keys that lead to Hellen's office. Hellen furiously berates him for the trouble he caused, including capturing Polterkitty, and costing her King Boo's approval. To redeem herself in King Boo's eyes, she proceeds to battle Luigi directly. Luigi defeats and captures Hellen Gravely and then frees Mario, who then leads him to the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. There, they find Peach's painting and Luigi sets her free. However, the group's embrace is interrupted when King Boo confronts them and reveals that he absconded with E. Gadd's lab, trapping E. Gadd and the Toads in another giant portrait. He attempts to do the same to Mario, Peach and Luigi, although he manages to get only the former two as Luigi is inadvertently pushed out of the way at the last second by Polterpup. King Boo, having lost his patience, then engages in battle with Luigi. | ||
With Gooigi's help, Luigi triumphs over King Boo once more before the Boo can entrap them all in the painting, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup again and releases his friends from the painting. Soon after, the captured ghosts escape from E. Gadd's ghost canister, although they become social when the jewel from [[crown (King Boo)|King Boo's crown]] vanishes, implying that they were brainwashed. The ghosts are saddened to see their home destroyed, so Luigi and his friends work with them to rebuild the hotel in E. Gadd's image and similar to [[Luigi's NEW Mansion]] from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. With the new hotel finished and the recaptured King Boo returned to E. Gadd's custody alongside Hellen and Polterkitty, E. Gadd, Gooigi and the ghosts bid farewell as everyone else departs for home on the charter bus. Luigi falls asleep on the bus with Polterpup as it rides into the sunset. | With Gooigi's help, Luigi triumphs over King Boo once more before the Boo can entrap them all in the painting, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup again and releases his friends from the painting. Soon after, the captured ghosts escape from E. Gadd's ghost canister, although they become social when the jewel from [[crown (King Boo)|King Boo's crown]] vanishes, implying that they were brainwashed. The ghosts are saddened to see their home destroyed, so Luigi and his friends work with them to rebuild the hotel in E. Gadd's image and similar to [[Luigi's NEW Mansion]] from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. With the new hotel finished and the recaptured King Boo returned to E. Gadd's custody alongside Hellen and Polterkitty, E. Gadd, Gooigi and the ghosts bid farewell as everyone else departs for home on the charter bus. Luigi falls asleep on the bus with Polterpup as it rides into the sunset. | ||
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{{main|ScareScraper}} | {{main|ScareScraper}} | ||
The ScareScraper, originating from ''Luigi's Mansion: Dark Moon'', makes a return, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren [[fake door]] detector helmet, voice chat and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors. | The ScareScraper, originating from ''Luigi's Mansion: Dark Moon'', makes a return, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren [[fake door]] detector helmet, voice chat and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors. | ||
===ScreamPark=== | ===ScreamPark=== | ||
{{main|ScreamPark}} | {{main|ScreamPark}} | ||
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Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside. | Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside. | ||
<gallery> | <gallery> | ||
LM3 Bin.jpg|[[Bin]] | |||
LM3 Boo Ball.jpg|[[Boo Ball]] | LM3 Boo Ball.jpg|[[Boo Ball]] | ||
LM3 Moneybag.jpg|Moneybag | LM3 Moneybag.jpg|Moneybag | ||
LM3piggybank.jpg|Piggy bank | LM3piggybank.jpg|Piggy bank | ||
LM3 Treasure Chest.jpg|[[Treasure chest]] | LM3 Treasure Chest.jpg|[[Treasure chest]] | ||
LM3 Magic Lamp.jpg|Magic Lamp | LM3 Magic Lamp.jpg|Magic Lamp | ||
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|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench''' | |align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench''' | ||
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster''' | |align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster''' | ||
|align=center|[[File:Clem | |align=center|[[File:Clem concept art LM3.png|200px|link=Clem]] | ||
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game. | |An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game. | ||
|- | |- | ||
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|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube''' | |align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube''' | ||
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement''' | |align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Steward concept art LM3.png|200px|link=Steward (Luigi's Mansion 3)]] | ||
|An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]]. | |An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]]. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval''' | |align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval''' | ||
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi''' | |align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Chef Soulfflé concept art LM3.png|200px|link=Chef Soulfflé]] | ||
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button. | |The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button. | ||
|- | |- | ||
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|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop''' | |align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop''' | ||
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo''' | |align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Kruller concept art LM3.png|200px|link=Kruller]] | ||
|align=center|A floor that has a few shops and two escalators. | |align=center|A floor that has a few shops and two escalators. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver''' | |align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver''' | ||
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie''' | |align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie''' | ||
|align=center|[[File: | |align=center|[[File:Amadeus Wolfgeist concept art LM3.png|200px|link=Amadeus Wolfgeist]] | ||
|align=center|A floor featuring an auditorium and a concession stand. | |align=center|A floor featuring an auditorium and a concession stand. | ||
|- | |- | ||
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|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism''' | |align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism''' | ||
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog''' | |align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Chambrea concept art LM3.png|200px|link=Chambrea]] | ||
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi. | |A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi. | ||
|- | |- | ||
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|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword''' | |align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword''' | ||
|align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms''' | |align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms''' | ||
|align=center|[[File: | |align=center|[[File:King MacFrights concept art LM3.png|200px|link=King MacFrights]] | ||
|align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps. | |align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star''' | |align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star''' | ||
|align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist''' | |align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist''' | ||
|align=center|[[File: | |align=center|[[File:Dr Potter concept art LM3.png|200px|link=Dr. Potter]] | ||
|align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings. | |align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings. | ||
|- | |- | ||
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|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel''' | |align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel''' | ||
|align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer''' | |align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Morty concept art LM3.png|200px|link=Morty]] | ||
|align=center|A floor with several props and sets used for filmmaking. | |align=center|A floor with several props and sets used for filmmaking. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws''' | |align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws''' | ||
|align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones''' | |align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Ug concept art LM3.png|200px|link=Ug]] | ||
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game. | |align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake''' | |align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake''' | ||
|align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo''' | |align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Serpci concept art LM3.png|200px|link=Serpci]] | ||
|align=center|An ancient Egyptian-themed floor. | |align=center|An ancient Egyptian-themed floor. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die''' | |align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die''' | ||
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler''' | |align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler''' | ||
|align=center|[[File: | |align=center|[[File:Nikki Lindsey Ginny concept art LM3.png|200px|link=Nikki, Lindsey, & Ginny]] | ||
|align=center|A magic-themed floor with a surrealist design. | |align=center|A magic-themed floor with a surrealist design. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones''' | |align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones''' | ||
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer''' | |align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer''' | ||
|align=center|[[File:Captain Fishook. | |align=center|[[File:Captain Fishook concept art LM3.png|200px|link=Captain Fishook]] | ||
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks. | |align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell''' | |align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell''' | ||
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder''' | |align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder''' | ||
|align=center|[[File: | |align=center|[[File:Johnny Deepend concept art LM3.png|200px|link=Johnny Deepend]] | ||
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats. | |align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones''' | |align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones''' | ||
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician''' | |align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician''' | ||
|align=center|[[File:DJ Phantasmagloria. | |align=center|[[File:DJ Phantasmagloria concept art LM3.png|200px|link=DJ Phantasmagloria]] | ||
|align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money. | |align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money. | ||
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|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo''' | |align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo''' | ||
|style="text-align:center"|'''N/A''' | |style="text-align:center"|'''N/A''' | ||
|align=center|[[File: | |align=center|[[File:Hellen Gravely concept art LM3.png|200px|link=Hellen Gravely]] | ||
|align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor. | |align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor. | ||
|} | |} | ||
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====Added Features==== | ====Added Features==== | ||
*Downloadable Content button was added to the title menu. | *Downloadable Content button was added to the title menu. | ||
====Story==== | ====Story==== | ||
*Fixed an issue that prevented the game from progressing when going down to B2 in the elevator. | *Fixed an issue that prevented the game from progressing when going down to B2 in the elevator. | ||
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*Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor. | *Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor. | ||
*Fixed an issue that made the enemies stop moving during the battle with Serpci. | *Fixed an issue that made the enemies stop moving during the battle with Serpci. | ||
====General==== | ====General==== | ||
*Fixed several issues to improve gameplay experience. | *Fixed several issues to improve gameplay experience. | ||
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====Story==== | ====Story==== | ||
*Fixed some problems that may prevent some achievements from being unlocked. | *Fixed some problems that may prevent some achievements from being unlocked. | ||
====General==== | ====General==== | ||
*Fixed several issues to improve gameplay experience. | *Fixed several issues to improve gameplay experience. | ||
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*Added/adjusted the attack pattern of Boolossus. | *Added/adjusted the attack pattern of Boolossus. | ||
*Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals. | *Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals. | ||
====General==== | ====General==== | ||
*Fixed several issues to improve gameplay experience. | *Fixed several issues to improve gameplay experience. | ||
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===Critical reception=== | ===Critical reception=== | ||
''Luigi's Mansion 3'' received mostly positive reviews from critics. Points of praise have included the graphics, gameplay, story, characters, level design, and puzzles; though some considered the controls to be outdated and unfitting for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref> | ''Luigi's Mansion 3'' received mostly positive reviews from critics. Points of praise have included the graphics, gameplay, story, characters, level design, and puzzles; though some considered the controls to be outdated and unfitting for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref> | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.'' | |''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.'' | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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*''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref> | *''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref> | ||
*''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide for the first few floors. The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it. The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a [[Possessor]] can be heard. | *''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide for the first few floors. The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it. The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a [[Possessor]] can be heard. | ||
*''[[Mario Kart 8]]'': Many of Peach's voice clips are reused from this game. | |||
*''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game. | *''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game. | ||
*''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game. | *''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game. | ||
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|Spa=Luigi's Mansion 3 | |Spa=Luigi's Mansion 3 | ||
}} | }} | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website] | *[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website] | ||
*[https://luigismansion.nintendo.com American website] | *[https://luigismansion.nintendo.com American website] | ||
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*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_ES.pdf Last Resort Hotel brochure (Spanish)] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_ES.pdf Last Resort Hotel brochure (Spanish)] | ||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_FR.pdf Last Resort Hotel brochure (French)] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_FR.pdf Last Resort Hotel brochure (French)] | ||
==References== | |||
{{NIWA|StrategyWiki=1}} | |||
<references/> | |||
{{LM3}} | {{LM3}} |