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|developer=[[Next Level Games]] | |developer=[[Next Level Games]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|October 31, 2019|USA|October 31, 2019|Mexico|October 31, 2019<ref>[https://www.nintendo.com/es_LA/games/detail/luigis-mansion-3-switch/ ''Luigi's Mansion™ 3' para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=Action-adventure | |genre=Action-adventure | ||
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|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
|format={{format|switch=1}} | |format={{format|switch=1}} | ||
|input={{input|joy-con | |input={{input|joy-con=1|switchpro=1}} | ||
|serials= | |serials=HAC-AG3JA-USA (U.S.) | ||
}} | }} | ||
'''''Luigi's Mansion 3''''' is a [[Nintendo Switch]] game, and the third original game in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], after ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC). | '''''Luigi's Mansion 3''''' is a [[Nintendo Switch]] game, and the third original game in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], after ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC). | ||
It's followed up by ''[[Luigi's Mansion 2 HD]]'', released on the Nintendo Switch in June 2024. | |||
==Story== | ==Story== | ||
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{{main|ScareScraper}} | {{main|ScareScraper}} | ||
The ScareScraper, originating from ''Luigi's Mansion: Dark Moon'', makes a return, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren [[fake door]] detector helmet, voice chat and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors. | The ScareScraper, originating from ''Luigi's Mansion: Dark Moon'', makes a return, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren [[fake door]] detector helmet, voice chat and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors. | ||
===ScreamPark=== | ===ScreamPark=== | ||
{{main|ScreamPark}} | {{main|ScreamPark}} | ||
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====Normal Ghosts==== | ====Normal Ghosts==== | ||
{|class="wikitable"width=100% | {|class="wikitable"width=100% | ||
! | !Image | ||
! | !Name | ||
! | !HP | ||
! | !ScareScraper-exclusive? | ||
! | !Description | ||
|- | |- | ||
|align=center|[[File:Goob | |align=center|[[File:LM3 Goob artwork.png|150px]] | ||
|style="text-align:center"|[[Goob]] | |style="text-align:center"|[[Goob]] | ||
|100 | |100 | ||
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|The most common ghosts in the game. They are mischievous blue ghosts that can be seen wearing various attires such as hotel staff suits. They attack by using a short-range punch or spinning around; as such, they are the successor to [[Greenie]]s from the [[Luigi's Mansion: Dark Moon|previous game]]. | |The most common ghosts in the game. They are mischievous blue ghosts that can be seen wearing various attires such as hotel staff suits. They attack by using a short-range punch or spinning around; as such, they are the successor to [[Greenie]]s from the [[Luigi's Mansion: Dark Moon|previous game]]. | ||
|- | |- | ||
|align=center|[[File:Hammer | |align=center|[[File:LM3 Hammer artwork.png|150px]] | ||
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)|Hammer]] | |style="text-align:center"|[[Hammer (Luigi's Mansion 3)|Hammer]] | ||
|200 | |200 | ||
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|Large and brawny red ghosts with square heads that attack by charging towards Luigi and literally hammering the floor. Due to their obstructive figure, they can only be sucked up from the back. They look very similar to [[Slammer (enemy)|Slammers]], and even have similar names to them. | |Large and brawny red ghosts with square heads that attack by charging towards Luigi and literally hammering the floor. Due to their obstructive figure, they can only be sucked up from the back. They look very similar to [[Slammer (enemy)|Slammers]], and even have similar names to them. | ||
|- | |- | ||
|align=center|[[File:Oozer | |align=center|[[File:LM3 Oozer Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Oozer (Luigi's Mansion 3)|Oozer]] | |style="text-align:center"|[[Oozer (Luigi's Mansion 3)|Oozer]] | ||
|100 | |100 | ||
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|Skinny yellow ghosts that can hide in furniture and occasionally pop out to throw billard or tennis balls, then go into another hiding spot if not captured. Some Oozers may stay in place and also throw food at the player. Their behavior is similar to [[Hider]]s from ''[[Luigi's Mansion: Dark Moon]]'', except that they are much more aggressive. | |Skinny yellow ghosts that can hide in furniture and occasionally pop out to throw billard or tennis balls, then go into another hiding spot if not captured. Some Oozers may stay in place and also throw food at the player. Their behavior is similar to [[Hider]]s from ''[[Luigi's Mansion: Dark Moon]]'', except that they are much more aggressive. | ||
|- | |- | ||
|align=center|[[File:Slinker | |align=center|[[File:LM3 Slinker Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Slinker]] | |style="text-align:center"|[[Slinker]] | ||
|120 | |120 | ||
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|Purple ghosts capable of being able to scare the player, stunning them for a bit. They can also pick up the player and hold onto them; Burst is required to blow them away. However, if the player fails to burst the Slinker off them, it will take the player through a floor portal, making them lose HP. They can be discovered with the [[Dark-Light Device]] and are also tricky to capture. | |Purple ghosts capable of being able to scare the player, stunning them for a bit. They can also pick up the player and hold onto them; Burst is required to blow them away. However, if the player fails to burst the Slinker off them, it will take the player through a floor portal, making them lose HP. They can be discovered with the [[Dark-Light Device]] and are also tricky to capture. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:LM3Trapper.jpg|150px]] | ||
|style="text-align:center"|[[Trapper]] | |style="text-align:center"|[[Trapper]] | ||
|0 | |0 | ||
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====Rare Ghosts==== | ====Rare Ghosts==== | ||
{|class="wikitable"width=100% | {|class="wikitable"width=100% | ||
! | !Image | ||
! | !Name | ||
! | !HP | ||
! | !ScareScraper-exclusive? | ||
! | !Description | ||
|- | |- | ||
|align=center|[[File:Golden Goob.png|110px]] | |align=center|[[File:Golden Goob.png|110px]] | ||
|style="text-align:center"|[[Golden Goob]] | |style="text-align:center"|[[Golden Goob]] | ||
|style="text-align:center"|250 | |style="text-align:center"|250 (125 in ScareScraper's Collect the Money!, 100 in ScreamPark's Ghost Hunt and Tricky Ghost Hunt) | ||
|style="text-align:center"|No | |style="text-align:center"|No | ||
|Gold variants of Goobs found throughout the Last Resort. When encountered, they will try to get away from the player, and if they're not captured, they will permanently disappear from the rooms. If the player does capture them (by slamming them on the ground), they will drop several gold bars onto the ground. They serve as the successor to [[Gold Greenie]]s from the previous installment. | |Gold variants of Goobs found throughout the Last Resort. When encountered, they will try to get away from the player, and if they're not captured, they will permanently disappear from the rooms. If the player does capture them (by slamming them on the ground), they will drop several gold bars onto the ground. They serve as the successor to [[Gold Greenie]]s from the previous installment. | ||
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====Boss Ghosts==== | ====Boss Ghosts==== | ||
{|class="wikitable"width=100% | {|class="wikitable"width=100% | ||
! | !Image | ||
! | !Name | ||
! | !HP | ||
! | !Floor | ||
! | !Room | ||
! | !Description | ||
|- | |- | ||
|align=center|[[File:Steward | |align=center|[[File:LM3 Steward artwork.png|150px]] | ||
|style="text-align:center"|[[Steward (Luigi's Mansion 3)|Steward]] | |style="text-align:center"|[[Steward (Luigi's Mansion 3)|Steward]] | ||
|style="text-align:center"|250 | |style="text-align:center"|250 | ||
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|style="text-align:center"|A bellhop ghost that is seen in the Grand Lobby. He is fought in the underground parking garage in the Basement, where he throws suitcases and luggage at Luigi. Defeating him gives Luigi the first and fifth elevator buttons. | |style="text-align:center"|A bellhop ghost that is seen in the Grand Lobby. He is fought in the underground parking garage in the Basement, where he throws suitcases and luggage at Luigi. Defeating him gives Luigi the first and fifth elevator buttons. | ||
|- | |- | ||
|align=center|[[File:Chambrea | |align=center|[[File:LM3 Chambrea screenshot 1.jpg|150px]] | ||
|style="text-align:center"|[[Chambrea]] | |style="text-align:center"|[[Chambrea]] | ||
|style="text-align:center"|180 | |style="text-align:center"|180 | ||
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|style="text-align:center"|A maid ghost first seen in the intro on the Grand Lobby. She is fought in the RIP Suites in Room 508, Room 507, Room 506, and Room 505. She uses her hand duster to make Luigi sneeze throughout the duration of the fight. Defeating her allows the player to obtain the third floor elevator button and E. Gadd's suitcase, which she swallowed during her introduction. | |style="text-align:center"|A maid ghost first seen in the intro on the Grand Lobby. She is fought in the RIP Suites in Room 508, Room 507, Room 506, and Room 505. She uses her hand duster to make Luigi sneeze throughout the duration of the fight. Defeating her allows the player to obtain the third floor elevator button and E. Gadd's suitcase, which she swallowed during her introduction. | ||
|- | |- | ||
|align=center|[[File:Kruller | |align=center|[[File:LM3 Kruller Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Kruller]] | |style="text-align:center"|[[Kruller]] | ||
|style="text-align:center"|250 | |style="text-align:center"|250 | ||
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|style="text-align:center"|An overweight and cowardly security guard ghost that battles with Gooigi using a squirt gun from the lost and found on the Hotel Shops in a room beside his office. He enclosed himself behind some bars for the boss fight, so only Gooigi is able to attack him. Additionally, Kruller's water gun will instantly dissolve Gooigi. Defeating him will let the player obtain the second floor elevator button. | |style="text-align:center"|An overweight and cowardly security guard ghost that battles with Gooigi using a squirt gun from the lost and found on the Hotel Shops in a room beside his office. He enclosed himself behind some bars for the boss fight, so only Gooigi is able to attack him. Additionally, Kruller's water gun will instantly dissolve Gooigi. Defeating him will let the player obtain the second floor elevator button. | ||
|- | |- | ||
|align=center|[[File:Chef | |align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Chef Soulfflé]] | |style="text-align:center"|[[Chef Soulfflé]] | ||
|style="text-align:center"|350 | |style="text-align:center"|350 | ||
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|style="text-align:center"|A chef ghost that is fought in the Mezzanine's kitchen and uses his frying pan as a shield to the player’s Strobulb. Defeating him will cause a mouse to eat the fourth floor elevator button, and Luigi has to chase it through a couple of rooms until it is finally snatched inside one of the floor's bathrooms that is full of food and mice, after which he can obtain it. | |style="text-align:center"|A chef ghost that is fought in the Mezzanine's kitchen and uses his frying pan as a shield to the player’s Strobulb. Defeating him will cause a mouse to eat the fourth floor elevator button, and Luigi has to chase it through a couple of rooms until it is finally snatched inside one of the floor's bathrooms that is full of food and mice, after which he can obtain it. | ||
|- | |- | ||
|align=center|[[File:Amadeus Wolfgeist | |align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Amadeus Wolfgeist]] | |style="text-align:center"|[[Amadeus Wolfgeist]] | ||
|style="text-align:center"|450 | |style="text-align:center"|450 | ||
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|style="text-align:center"|A pianist ghost fought in The Great Stage on the fourth floor. He possesses a piano that fires projectiles and jumps into the air, landing with a violent smash to fight Luigi. Defeating him will let the player obtain the sixth elevator button. | |style="text-align:center"|A pianist ghost fought in The Great Stage on the fourth floor. He possesses a piano that fires projectiles and jumps into the air, landing with a violent smash to fight Luigi. Defeating him will let the player obtain the sixth elevator button. | ||
|- | |- | ||
|align=center|[[File:King MacFrights | |align=center|[[File:LM3 King MacFrights and Luigi artwork.png|150px]] | ||
|style="text-align:center"|[[King MacFrights]] | |style="text-align:center"|[[King MacFrights]] | ||
|style="text-align:center"|200 | |style="text-align:center"|200 | ||
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|style="text-align:center"|A Scottish medieval ghost fought in the Coliseum, which is on the sixth floor. Defeating him will allow the player to obtain the seventh elevator button. | |style="text-align:center"|A Scottish medieval ghost fought in the Coliseum, which is on the sixth floor. Defeating him will allow the player to obtain the seventh elevator button. | ||
|- | |- | ||
|align=center|[[File:Dr Potter | |align=center|[[File:LM3 Dr Potter Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Dr. Potter]] | |style="text-align:center"|[[Dr. Potter]] | ||
|style="text-align:center"|300 | |style="text-align:center"|300 | ||
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|style="text-align:center"|A botanist ghost fought on the Garden Suites; the seventh floor. He relies on a Venus flytrap to attack for him. The player can use a buzzsaw to sever the plant's neck which leaves Dr. Potter vulnerable to being attacked by the player. Defeating him allows the player to obtain the eighth elevator button. | |style="text-align:center"|A botanist ghost fought on the Garden Suites; the seventh floor. He relies on a Venus flytrap to attack for him. The player can use a buzzsaw to sever the plant's neck which leaves Dr. Potter vulnerable to being attacked by the player. Defeating him allows the player to obtain the eighth elevator button. | ||
|- | |- | ||
|align=center|[[File:Morty | |align=center|[[File:LM3 Morty Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Morty]] | |style="text-align:center"|[[Morty]] | ||
|style="text-align:center"|25 | |style="text-align:center"|25 | ||
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|style="text-align:center"|A film director ghost first found in the backstage of Paranormal Productions. He is the only boss ghost who can be optionally defeated. When the player first encounters him, he is distraught over the loss of his megaphone, which the player can find for him. Upon giving him the megaphone, he is very thankful for Luigi and insists Luigi be the star of his new film. After the player defeats the monster in said film, they will obtain the ninth elevator button. Later he can be found in his editing room putting the finishing touches on the movie. The player can take him out right then and there or wait until the film is finished. | |style="text-align:center"|A film director ghost first found in the backstage of Paranormal Productions. He is the only boss ghost who can be optionally defeated. When the player first encounters him, he is distraught over the loss of his megaphone, which the player can find for him. Upon giving him the megaphone, he is very thankful for Luigi and insists Luigi be the star of his new film. After the player defeats the monster in said film, they will obtain the ninth elevator button. Later he can be found in his editing room putting the finishing touches on the movie. The player can take him out right then and there or wait until the film is finished. | ||
|- | |- | ||
|align=center|[[File:Ug | |align=center|[[File:LM3 Ug Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Ug]] | |style="text-align:center"|[[Ug]] | ||
|style="text-align:center"|400 | |style="text-align:center"|400 | ||
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|style="text-align:center"|A caveman ghost who possesses a Tyrannosaurus Rex skeleton in the Unnatural History Museum's large Exhibit Hall. Defeating him allows the player to obtain the B2 elevator button. | |style="text-align:center"|A caveman ghost who possesses a Tyrannosaurus Rex skeleton in the Unnatural History Museum's large Exhibit Hall. Defeating him allows the player to obtain the B2 elevator button. | ||
|- | |- | ||
|align=center|[[File:Clem | |align=center|[[File:Clem in LM3.png|150px]] | ||
|style="text-align:center"|[[Clem]] | |style="text-align:center"|[[Clem]] | ||
|style="text-align:center"|350 | |style="text-align:center"|350 | ||
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|style="text-align:center"|A mechanic ghost who resides in the Boilerworks. Defeating him allows the player to obtain the tenth elevator button. | |style="text-align:center"|A mechanic ghost who resides in the Boilerworks. Defeating him allows the player to obtain the tenth elevator button. | ||
|- | |- | ||
|align=center|[[File:Serpci | |align=center|[[File:LM3 Serpci Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Serpci]] | |style="text-align:center"|[[Serpci]] | ||
|style="text-align:center"|300 | |style="text-align:center"|300 | ||
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|style="text-align:center"|A female pharaoh ghost fought at the Tomb Suites. Defeating her allows the player to obtain the eleventh elevator button. | |style="text-align:center"|A female pharaoh ghost fought at the Tomb Suites. Defeating her allows the player to obtain the eleventh elevator button. | ||
|- | |- | ||
|align=center|[[File:Nikki Lindsey Ginny | |align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Nikki, Lindsey, & Ginny]] | |style="text-align:center"|[[Nikki, Lindsey, & Ginny]] | ||
|style="text-align:center"|300 (100 each) | |style="text-align:center"|300 (100 each) | ||
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|style="text-align:center"|A trio of young female magician ghosts that battle Luigi in the Twisted Suites. Defeating them allows the player to obtain the twelfth elevator button. | |style="text-align:center"|A trio of young female magician ghosts that battle Luigi in the Twisted Suites. Defeating them allows the player to obtain the twelfth elevator button. | ||
|- | |- | ||
|align=center|[[File:Captain Fishook | |align=center|[[File:Captain Fishook.jpg|150px]] | ||
|style="text-align:center"|[[Captain Fishook]] | |style="text-align:center"|[[Captain Fishook]] | ||
|style="text-align:center"|300 | |style="text-align:center"|300 | ||
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|style="text-align:center"|A shark-like pirate ghost fought in The Spectral Catch. Defeating him allows the player to obtain the thirteenth elevator button, which is situated in the socket of his left eye and obscured by his eye patch. | |style="text-align:center"|A shark-like pirate ghost fought in The Spectral Catch. Defeating him allows the player to obtain the thirteenth elevator button, which is situated in the socket of his left eye and obscured by his eye patch. | ||
|- | |- | ||
|align=center|[[File:Johnny Deepend | |align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|150px]] | ||
|style="text-align:center"|[[Johnny Deepend]] | |style="text-align:center"|[[Johnny Deepend]] | ||
|style="text-align:center"|60 | |style="text-align:center"|60 | ||
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|style="text-align:center"|A swimming instructor ghost fought in the pool room. The player first encounters him when he throws a polo ball at the Gym Lobby's window from the pool room. In his boss fight, he violently throws polo balls at the player and spits some of the pool's water at Gooigi, causing him to dissolve. Defeating him allows the player to obtain the fourteenth elevator button. | |style="text-align:center"|A swimming instructor ghost fought in the pool room. The player first encounters him when he throws a polo ball at the Gym Lobby's window from the pool room. In his boss fight, he violently throws polo balls at the player and spits some of the pool's water at Gooigi, causing him to dissolve. Defeating him allows the player to obtain the fourteenth elevator button. | ||
|- | |- | ||
|align=center|[[File:DJ Phantasmagloria | |align=center|[[File:DJ Phantasmagloria.jpg|150px]] | ||
|style="text-align:center"|[[DJ Phantasmagloria]] | |style="text-align:center"|[[DJ Phantasmagloria]] | ||
|style="text-align:center"|450 | |style="text-align:center"|450 | ||
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|style="text-align:center"|A female diva ghost wearing an afro wig who serves as the DJ at The Dance Hall. During her boss fight, she is backed up by an octet of Goobs wearing hoodies and when confronting Luigi personally, she attacks with spinning vinyl records. Defeating her allows the player to obtain the fifteenth elevator button. | |style="text-align:center"|A female diva ghost wearing an afro wig who serves as the DJ at The Dance Hall. During her boss fight, she is backed up by an octet of Goobs wearing hoodies and when confronting Luigi personally, she attacks with spinning vinyl records. Defeating her allows the player to obtain the fifteenth elevator button. | ||
|- | |- | ||
|align=center|[[File:Hellen Gravely | |align=center|[[File:LM3 Hellen Gravely artwork.png|150px]] | ||
|style="text-align:center"|[[Hellen Gravely]] | |style="text-align:center"|[[Hellen Gravely]] | ||
|style="text-align:center"|600 | |style="text-align:center"|600 | ||
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|style="text-align:center"|The owner of the Last Resort who is King Boo's biggest admirer and ally. She is first seen at the Grand Lobby where she greets Luigi and the gang while in disguise. Later, she reveals her true colors and alliance with King Boo at the RIP Suites and is finally fought in the Master Suite's Main Observation Room. After the player defeats her, the player receives Mario's portrait so he can be saved and a passage also opens up in the wall. Hellen is also aided by her pet cat, [[Polterkitty]]. | |style="text-align:center"|The owner of the Last Resort who is King Boo's biggest admirer and ally. She is first seen at the Grand Lobby where she greets Luigi and the gang while in disguise. Later, she reveals her true colors and alliance with King Boo at the RIP Suites and is finally fought in the Master Suite's Main Observation Room. After the player defeats her, the player receives Mario's portrait so he can be saved and a passage also opens up in the wall. Hellen is also aided by her pet cat, [[Polterkitty]]. | ||
|- | |- | ||
|align=center|[[File:King Boo | |align=center|[[File:LM3 King Boo artwork.png|150px]] | ||
|style="text-align:center"|[[King Boo]] | |style="text-align:center"|[[King Boo]] | ||
|style="text-align:center"|N/A (3 slams) | |style="text-align:center"|N/A (3 slams) | ||
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Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside. | Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside. | ||
<gallery> | <gallery> | ||
LM3 Bin.jpg|[[Bin]] | |||
LM3 Boo Ball.jpg|[[Boo Ball]] | LM3 Boo Ball.jpg|[[Boo Ball]] | ||
LM3 Moneybag.jpg|Moneybag | LM3 Moneybag.jpg|Moneybag | ||
LM3piggybank.jpg|Piggy bank | LM3piggybank.jpg|Piggy bank | ||
LM3 Treasure Chest.jpg|[[Treasure chest]] | LM3 Treasure Chest.jpg|[[Treasure chest]] | ||
LM3 Magic Lamp.jpg|Magic Lamp | LM3 Magic Lamp.jpg|Magic Lamp | ||
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|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench''' | |align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench''' | ||
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster''' | |align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster''' | ||
|align=center|[[File:Clem | |align=center|[[File:Clem concept art LM3.png|200px|link=Clem]] | ||
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game. | |An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game. | ||
|- | |- | ||
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|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube''' | |align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube''' | ||
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement''' | |align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Steward concept art LM3.png|200px|link=Steward (Luigi's Mansion 3)]] | ||
|An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]]. | |An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]]. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval''' | |align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval''' | ||
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi''' | |align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Chef Soulfflé concept art LM3.png|200px|link=Chef Soulfflé]] | ||
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button. | |The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button. | ||
|- | |- | ||
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|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop''' | |align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop''' | ||
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo''' | |align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Kruller concept art LM3.png|200px|link=Kruller]] | ||
|align=center|A floor that has a few shops and two escalators. | |align=center|A floor that has a few shops and two escalators. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver''' | |align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver''' | ||
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie''' | |align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie''' | ||
|align=center|[[File: | |align=center|[[File:Amadeus Wolfgeist concept art LM3.png|200px|link=Amadeus Wolfgeist]] | ||
|align=center|A floor featuring an auditorium and a concession stand. | |align=center|A floor featuring an auditorium and a concession stand. | ||
|- | |- | ||
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|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism''' | |align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism''' | ||
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog''' | |align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Chambrea concept art LM3.png|200px|link=Chambrea]] | ||
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi. | |A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi. | ||
|- | |- | ||
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|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword''' | |align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword''' | ||
|align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms''' | |align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms''' | ||
|align=center|[[File: | |align=center|[[File:King MacFrights concept art LM3.png|200px|link=King MacFrights]] | ||
|align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps. | |align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Flower''' | |align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Flower''' | ||
|align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist''' | |align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist''' | ||
|align=center|[[File: | |align=center|[[File:Dr Potter concept art LM3.png|200px|link=Dr. Potter]] | ||
|align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings. | |align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings. | ||
|- | |- | ||
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|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel''' | |align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel''' | ||
|align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer''' | |align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Morty concept art LM3.png|200px|link=Morty]] | ||
|align=center|A floor with several props and sets used for filmmaking. | |align=center|A floor with several props and sets used for filmmaking. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws''' | |align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws''' | ||
|align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones''' | |align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Ug concept art LM3.png|200px|link=Ug]] | ||
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game. | |align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake''' | |align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake''' | ||
|align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo''' | |align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo''' | ||
|align=center|[[File:LM3 | |align=center|[[File:Serpci concept art LM3.png|200px|link=Serpci]] | ||
|align=center|An ancient Egyptian-themed floor. | |align=center|An ancient Egyptian-themed floor. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die''' | |align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die''' | ||
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler''' | |align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler''' | ||
|align=center|[[File: | |align=center|[[File:Nikki Lindsey Ginny concept art LM3.png|200px|link=Nikki, Lindsey, & Ginny]] | ||
|align=center|A magic-themed floor with a surrealist design. | |align=center|A magic-themed floor with a surrealist design. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones''' | |align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones''' | ||
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer''' | |align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer''' | ||
|align=center|[[File:Captain Fishook. | |align=center|[[File:Captain Fishook concept art LM3.png|200px|link=Captain Fishook]] | ||
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks. | |align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell''' | |align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell''' | ||
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder''' | |align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder''' | ||
|align=center|[[File: | |align=center|[[File:Johnny Deepend concept art LM3.png|200px|link=Johnny Deepend]] | ||
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats. | |align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones''' | |align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones''' | ||
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician''' | |align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician''' | ||
|align=center|[[File:DJ Phantasmagloria. | |align=center|[[File:DJ Phantasmagloria concept art LM3.png|200px|link=DJ Phantasmagloria]] | ||
|align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money. | |align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money. | ||
|- | |- | ||
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|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo''' | |align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo''' | ||
|style="text-align:center"|'''N/A''' | |style="text-align:center"|'''N/A''' | ||
|align=center|[[File: | |align=center|[[File:Hellen Gravely concept art LM3.png|200px|link=Hellen Gravely]] | ||
|align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor. | |align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor. | ||
|} | |} | ||
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====Added Features==== | ====Added Features==== | ||
*Downloadable Content button was added to the title menu. | *Downloadable Content button was added to the title menu. | ||
====Story==== | ====Story==== | ||
*Fixed an issue that prevented the game from progressing when going down to B2 in the elevator. | *Fixed an issue that prevented the game from progressing when going down to B2 in the elevator. | ||
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*Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor. | *Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor. | ||
*Fixed an issue that made the enemies stop moving during the battle with Serpci. | *Fixed an issue that made the enemies stop moving during the battle with Serpci. | ||
====General==== | ====General==== | ||
*Fixed several issues to improve gameplay experience. | *Fixed several issues to improve gameplay experience. | ||
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====Story==== | ====Story==== | ||
*Fixed some problems that may prevent some achievements from being unlocked. | *Fixed some problems that may prevent some achievements from being unlocked. | ||
====General==== | ====General==== | ||
*Fixed several issues to improve gameplay experience. | *Fixed several issues to improve gameplay experience. | ||
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*Added/adjusted the attack pattern of Boolossus. | *Added/adjusted the attack pattern of Boolossus. | ||
*Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals. | *Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals. | ||
====General==== | ====General==== | ||
*Fixed several issues to improve gameplay experience. | *Fixed several issues to improve gameplay experience. | ||
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===Critical reception=== | ===Critical reception=== | ||
''Luigi's Mansion 3'' received mostly positive reviews from critics. Points of praise have included the graphics, gameplay, story, characters, level design, and puzzles; though some considered the controls to be outdated and unfitting for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref> | ''Luigi's Mansion 3'' received mostly positive reviews from critics. Points of praise have included the graphics, gameplay, story, characters, level design, and puzzles; though some considered the controls to be outdated and unfitting for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref> | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 1,160: | Line 1,159: | ||
|''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.'' | |''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.'' | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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===Sales=== | ===Sales=== | ||
In the UK, ''Luigi's Mansion 3'' topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under ''Call of Duty: Modern Warfare''.<ref>https://www.eurogamer.net/articles/2019-11-04-luigis-mansion-3-is-nintendo-switchs-biggest-launch-this-year</ref> | In the UK, ''Luigi's Mansion 3'' topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under ''Call of Duty: Modern Warfare''.<ref>https://www.eurogamer.net/articles/2019-11-04-luigis-mansion-3-is-nintendo-switchs-biggest-launch-this-year</ref> By March 31, 2021, the game had sold 9.59 million units worldwide, making it the best-selling ''Luigi's Mansion'' game.<ref>[https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf Financial Results Explanatory Material (As March 31, 2021)]</ref> As of March 31, 2024, the game had sold 14.25 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref> | ||
==Promotion== | ==Promotion== | ||
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LM3KingBooArt.jpg|[[King Boo]] | LM3KingBooArt.jpg|[[King Boo]] | ||
</gallery> | </gallery> | ||
==References to other games== | ==References to other games== | ||
Line 1,227: | Line 1,212: | ||
*''[[Mario Kart Tour]]'': A playable variant of King Boo using his ''Luigi's Mansion 3'' design appears. | *''[[Mario Kart Tour]]'': A playable variant of King Boo using his ''Luigi's Mansion 3'' design appears. | ||
*''[[Tetris 99]]'': A theme based on ''Luigi's Mansion 3'' was made available during the 8th Maximus Cup. | *''[[Tetris 99]]'': A theme based on ''Luigi's Mansion 3'' was made available during the 8th Maximus Cup. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 1,249: | Line 1,233: | ||
|Spa=Luigi's Mansion 3 | |Spa=Luigi's Mansion 3 | ||
}} | }} | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website] | *[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website] | ||
*[https://luigismansion.nintendo.com American website] | *[https://luigismansion.nintendo.com American website] | ||
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*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_ES.pdf Last Resort Hotel brochure (Spanish)] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_ES.pdf Last Resort Hotel brochure (Spanish)] | ||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_FR.pdf Last Resort Hotel brochure (French)] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_FR.pdf Last Resort Hotel brochure (French)] | ||
==References== | |||
{{NIWA|StrategyWiki=1}} | |||
<references/> | |||
{{LM3}} | {{LM3}} |