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{{Infobox
|title=Luigi's Mansion 3
|image=[[File:Luigi's Mansion 3 Boxart.jpg|250px]]
|image=[[File:Luigi's Mansion 3 Boxart.jpg|250px]]
|developer=[[Next Level Games]]
|developer=[[Next Level Games]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|October 31, 2019|USA|October 31, 2019|Mexico|October 31, 2019<ref>[https://www.nintendo.com/es_LA/games/detail/luigis-mansion-3-switch/ ''Luigi's Mansion™ 3' para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}}
|released={{released|Japan|October 31, 2019|USA|October 31, 2019|Mexico|October 31, 2019<ref>https://www.nintendo.com/es_LA/games/detail/luigis-mansion-3-switch/</ref>|Europe|October 31, 2019|Australia|October 31, 2019|South Korea|October 31, 2019|HK|October 31, 2019|ROC|October 31, 2019}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=Action-adventure
|genre=Action-adventure
|modes=Single-player, local multiplayer, online multiplayer
|modes=Single player, local multiplayer, online multiplayer
|ratings={{ratings|pegi=7|esrb=e|cero=a|acb=pg|usk=6|classind=l|smeccv=A|rars=6+|grac=all|gsrr=p|fpb=7-9|gcam=7|nmc=7}}
|ratings={{ratings|pegi=7|esrb=e|cero=a|acb=pg|usk=6|dejus=l|rars=6+|grac=all|gsrr=p|fpb=7-9|gcam=7|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1}}
|media={{media|ns=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|joy-con=1|nspro=1}}
|serials={{flag list|USA|HAC-AG3JA-USA}}
}}
}}
'''''Luigi's Mansion 3''''' is a [[Nintendo Switch]] game, and the third original game in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], after ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]''. Unlike previous games in the series, the game takes place in a hotel run by ghosts rather than an actual mansion. Like the previous main installment, it was developed by [[Next Level Games]]. The game is 7.3 GB in file size, though it can be expanded with downloadable content (DLC).
'''''Luigi's Mansion 3''''' is a game in the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series for the [[Nintendo Switch]]. Unlike previous games in the series, the game takes place in a haunted hotel rather than an actual mansion.<ref name = E3>[https://www.youtube.com/watch?v=RSGgCfbYrg0 ''Luigi’s Mansion 3'' - Nintendo Switch Trailer - Nintendo E3 2019]</ref> It is the third ''Luigi's Mansion'' game in the main series, developed by [[Next Level Games]]. The game is 6.3 GB in file size, though more with downloadable content (DLC).


==Story==
==Story==
{{multiple image
|align=right
|direction=vertical
|width=200
|image1=LM3 The Last Resort illusion.jpg
|caption1=The Last Resort in its daytime illusion
|image2=LM3HotelArt.jpg
|caption2=The Last Resort's true form
}}
'''Prologue from the guide:'''
'''Prologue from the guide:'''
<blockquote>One day, Luigi received a letter. The letter was sent by Hellen Gravely, the owner of a big hotel up in the mountains. When Luigi opened it, he discovered that it was a special invitation!
<blockquote>One day, Luigi received a letter. The letter was sent by Hellen Gravely, the owner of a big hotel up in the mountains. When Luigi opened it, he discovered that it was a special invitation!


"''Congratulations, Luigi! You're the lucky winner of a free stay at a world-class hotel, The Last Resort! We look forward to dazzling you with first-rate hospitality and service. Please be sure to invite any friends or family that you'd like to bring, as well!''" -Hellen Gravely
''"Congratulations, Luigi! You're the lucky winner of a free stay at a world-class hotel, The Last Resort! We look forward to dazzling you with first-rate hospitality and service. Please be sure to invite any friends or family that you'd like to bring, as well!"'' -Hellen Gravely


Luigi was overcome with excitement at the letter and rushed to invite his big brother, Mario, as well as Princess Peach and a trio of Toads. Soon, they all departed for the hotel. Upon arriving at the beautiful hotel, Luigi and his friends were warmly welcomed by Hellen Gravely herself! Afterward, they were each shown to their rooms.
Luigi was overcome with excitement at the letter and rushed to invite his big brother, Mario, as well as Princess Peach and a trio of Toads. Soon, they all departed for the hotel. Upon arriving at the beautiful hotel, Luigi and his friends were warmly welcomed by Hellen Gravely herself! Afterward, they were each shown to their rooms.
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Little did they realize it was all a trap put in motion by Hellen Gravely in order to impress a resurgent King Boo. Awakened in the night by Princess Peach's scream, Luigi found the giant hotel swarming with ghosts. Not only that, but all of his friends had been sealed inside picture frames! Will Luigi be able to rescue his trapped friends and escape the hotel in one piece?</blockquote>
Little did they realize it was all a trap put in motion by Hellen Gravely in order to impress a resurgent King Boo. Awakened in the night by Princess Peach's scream, Luigi found the giant hotel swarming with ghosts. Not only that, but all of his friends had been sealed inside picture frames! Will Luigi be able to rescue his trapped friends and escape the hotel in one piece?</blockquote>


[[Luigi]], [[Mario]], [[Princess Peach]], and a trio of [[Toad (species)|Toads]] are invited to a hotel called [[The Last Resort]] for a vacation, which they travel to via a charter bus driven by [[Toad|one]] of the Toads. Soon after Luigi and the gang arrive, they head inside the [[Grand Lobby]] during broad daylight and check in at the front desk with the hotel's bellhop, [[Steward (Luigi's Mansion 3)|the Steward]]. They are introduced and later escorted by the owner of the hotel, a mysterious woman named [[Hellen Gravely]], to their fifth-floor rooms. Princess Peach is seen heading towards her respective hotel room ([[Room 501]]), Mario to his ([[Room 502]]), and finally Luigi to his own ([[Room 503]]). Inside his hotel room, Luigi starts to read a novel and immediately falls asleep.
[[Luigi]], [[Mario]], [[Princess Peach]], and three [[Toad (species)|Toads]] are invited to a hotel called [[The Last Resort]] for a vacation party, which they travel to via a charter bus driven by [[Toad]]. Soon after Luigi and the gang arrive inside the first/second floor [[Grand Lobby]] during broad daylight and all check in at the front desk with the bellhop/receptionist ghost called [[Steward (Luigi's Mansion 3)|Steward]], they are then introduced and later escorted by the owner of the hotel, a mysterious woman named [[Hellen Gravely]], to stay on the fifth-floor rooms. Princess Peach is seen heading towards her respective hotel room (Room 501), Mario to his (Room 502), and finally Luigi to his own (Room 503). Inside his hotel room, Luigi reads a novel whilst laying on a bed alongside [[Polterpup]] and quickly falls asleep.


[[File: LM3 Luigi wakes up.jpg|thumb|upright=1.1|left|Luigi wakes up in his hotel room.]]
[[File: LM3 Luigi wakes up.jpg|thumb|upright=1.1|left|[[Luigi]] wakes up in [[Room 503|his hotel room]].]]
Luigi later wakes up on a dark night and hears Peach screaming, the hotel's atmosphere now haunted with everyone but him gone missing. He gets out of bed with simply a flashlight in hand, exits his room and sees mysterious purple energy lurking through the hallway. He walks towards the floor's elevator to be greeted by Hellen, who is revealed to be a ghost. Hellen explains she invited Luigi and his friends out of admiration for her idol whom she reveals as none other than Luigi's arch-nemesis, [[King Boo]], much to his horror. King Boo explains that Hellen had freed him from [[Professor E. Gadd]]'s custody following his recapture in the previous game and announces his plan for revenge upon Luigi, showing his friends imprisoned in paintings. He begins chasing Luigi through the hallway to subject him to the same fate while placing [[Spirit Ball]]s on all the hotel room doors and corners him at the end of the hallway. However, Luigi manages to escape by jumping into a laundry chute and falls all the way into a laundry hamper in the [[Basement (Luigi's Mansion 3)|basement]].
Luigi later wakes up on a dark night and hears Peach screaming, the hotel's atmosphere now haunted with everyone but Luigi gone missing. Luigi gets out of bed with simply a flashlight in hand, exits his room, and sees mysterious purple energy lurking through the hallway. He walks towards the floor's elevator to be greeted by Hellen Gravely coming out of the opened elevator and revealing herself as a ghost. Gravely explains she invited Luigi and his friends out of admiration for her idol who she reveals as none other than Luigi's arch-nemesis, King Boo, much to Luigi's horror. King Boo explains that Hellen was the one who set him free from Professor E. Gadd's ghost containment and vows revenge upon Luigi, showing his friends in portrait frames. King Boo proceeds to chase Luigi through the hallway to trap him in a picture as well while placing [[Spirit Ball]]s on all the hotel room doors. He corners Luigi at the end of the hallway, but Luigi manages to escape by jumping into a laundry chute and falls all the way into a laundry hamper in the [[Basement (Luigi's Mansion 3)|Basement]].


Luigi is woken up by Polterpup and manages to find the [[Poltergust G-00]] inside E. Gadd's car. He soon finds the professor trapped in another painting as well on the second floor and frees him by using the [[Dark-Light Device]] he finds in a vault. The now-freed E. Gadd asks Luigi to escort him out of the hotel, but he decides to stay when Luigi refuses to leave before saving his trapped friends. After Luigi and Professor E. Gadd return to the garage and the former defeats the Steward, E. Gadd sets up his portable lab, explaining how he too was tricked into visiting the hotel as part of Hellen's plan and gives him the [[Virtual Boo]] for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from [[Chambrea]] and brings it back to him. The contents of the briefcase allow Luigi to call on [[Gooigi]], a ectoplasmic doppelgänger of him, for help.
Luigi is woken up by Polterpup and manages to find the [[Poltergust G-00]] inside a red car. He finds [[Professor E. Gadd]] had been trapped in a portrait as well on the Mezzanine second floor and frees him by using the [[Dark-Light Device]] he finds in a vault. The newly-freed professor asks Luigi to escort him out of the hotel, but decides to stay when Luigi refuses to leave before saving his trapped friends. After Luigi and Professor E. Gadd return to the garage and the former defeats Steward, E. Gadd sets up his portable lab and gives him the [[Virtual Boo]] for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from [[Chambrea]] and brings it back to him. The contents of the briefcase allow Luigi to call on [[Gooigi]], a green, gooey replica of him, for help.


While searching the hotel for his friends, Luigi must also recover the missing [[elevator button]]s from powerful ghosts encountered at the end of the its many floors to access the rest; in two instances, he must track down and battle Hellen Gravely's pet cat, [[Polterkitty]], who steals the buttons just as he is about to install them in the elevator and hides in the previous floors. Luigi also manages to rescue the Toads, who wait in E. Gadd's lab after being saved and escorted to the elevator. However, as he saves each of them, Hellen, observing from security monitors, grows more and more furious with his success. Once Luigi saves the third Toad, King Boo, having lost faith in Hellen, takes one of the last two paintings, Mario and Peach, in his possession.
While searching the hotel for his friends, Luigi must also recover the missing elevator buttons from Boss Ghosts to access all floors; in two instances, he must track down and battle Gravely's pet, Polterkitty, who steals the buttons just as he's about install them in the elevator and hides in the previous floors. Luigi also manages to rescue the three Toads, who wait in E. Gadd's lab after being saved and escorted to the elevator. However as he saves each of them, Hellen Gravely, observing from security monitors, grows more and more furious with his success. Once Luigi saves the third Toad, King Boo, having lost faith in Gravely, takes one of the last two paintings, Mario and Peach, in her possession.


Luigi reaches the last floor, the Master Suite, but as soon as he arrives, Hellen Gravely appears on a monitor and reveals she has Mario's painting in her possession (meaning King Boo has Peach's), challenging him to confront her. Once Luigi navigates through the various traps and puzzles, he finds the four keys that lead to Hellen's office. Hellen furiously berates him for the trouble he caused, including capturing Polterkitty, and costing her King Boo's approval. To redeem herself in King Boo's eyes, she proceeds to battle Luigi directly. Luigi defeats and captures Hellen Gravely and then frees Mario, who then leads him to the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. There, they find Peach's painting and Luigi sets her free. However, the group's embrace is interrupted when King Boo confronts them and reveals that he absconded with E. Gadd's lab, trapping E. Gadd and the Toads in another giant portrait. He attempts to do the same to Mario, Peach and Luigi, although he manages to get only the former two as Luigi is inadvertently shoved out of the way at the last second by Polterpup. King Boo, having lost his patience, then engages in battle with Luigi.
Luigi reaches the last floor, the Master Suite, Hellen Gravely appears on a large screen and reveals she has Mario's painting in her possession (meaning King Boo has Peach's), challenging him to confront her. Once Luigi navigates through the various traps and puzzles, he finds the four keys that lead to Hellen's office. Hellen Gravely furiously berates him for capturing her staff and Polterkitty along with costing her King Boo's approval. To redeem herself in King Boo's eyes, she proceeds to battle Luigi directly. Luigi defeats and captures Hellen Gravely and then frees Mario, who then leads him to the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. There they find Peach's painting and Luigi sets her free. But the three's embrace is interrupted when King Boo confronts them and reveals that he absconded with E. Gadd's lab, trapping E. Gadd and the three Toads in the same painting. He attempts to do the same to Mario, Peach, and Luigi, although he manages to get only the former two as Luigi is shoved out of the way at the last second by Polterpup. King Boo, having lost his patience, then engages in battle with Luigi.


With Gooigi's help, Luigi triumphs over King Boo once more before the Boo can entrap them all in the painting, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup again and releases his friends from the painting. Soon after, the captured ghosts escape from E. Gadd's ghost canister, although they become social when the jewel from [[crown (King Boo)|King Boo's crown]] vanishes, implying that they were brainwashed. The ghosts are saddened to see their home destroyed, so Luigi and his friends work with them to rebuild the hotel in E. Gadd's image and similar to [[Luigi's NEW Mansion]] from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. With the new hotel finished and the recaptured King Boo returned to E. Gadd's custody alongside Hellen and Polterkitty, E. Gadd, Gooigi and the ghosts bid farewell as everyone else departs for home on the charter bus. Luigi falls asleep on the bus with Polterpup as it rides into the sunset.
With Gooigi's help, Luigi triumphs over King Boo once more before the Boo can entrap them all in the painting, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup again and releases his friends from the painting. Several ghosts emerge from the ghost canister, although they calm down and hospitable when the purple gem from King Boo's crown dissolves. The ghosts are saddened to see the hotel in shambles, so they, Luigi, and his friends then work together to rebuild the hotel in E. Gadd's image, and similar to [[Luigi's NEW Mansion]] from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. With the new hotel finished and King Boo imprisoned once more, E. Gadd, Gooigi, and the hotel ghosts then wave farewell as everyone else departs for home on the charter bus. Luigi then falls asleep on the bus with Polterpup as it rides into the sunset.


==Gameplay==
==Gameplay==
''Luigi's Mansion 3'' plays much like the two previous entries in the series, ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]'', returning to a singular setting much like the first game while featuring a variety of themed floors akin to the second game's mansions, allowing the player to re-explore already completed rooms. The [[Poltergust G-00]] retains the basic qualities of the two previous vacuums, as well as the [[Strobulb]] item and the [[Dark-Light Device]], though adds a targeting mechanism when blowing out items or a plunger. It also introduces new abilities, such as [[slam]]ming ghosts on the ground or into each other, firing a grabable plunger with the [[Suction Shot]], and creating a shockwave or being lifted up with a [[Burst]]. Luigi has a new device known as the [[Virtual Boo]] (VB), a parody of the [[Virtual Boy]], which serves the same function as the [[Game Boy Horror]] and [[Dual Scream]] did from the two previous games. The money collected with the Poltergust G-00 can be used to buy [[Gold Bone]]s (1,000 G), [[Boo Finder]] cartridges (1,000 G), [[Gem Finder]] cartridges (1,000 G), and also to buy hints from the Virtual Boo's E. Gadd Hotline while in the Lab inside the Basement to find in-game floor themed collectible [[gem]]s and other various puzzles, which when brought will activate the HD Rumble in the Joy-Cons when getting close to a gem or [[Boo]] in morse code while in certain rooms on floors when using Gooigi, which can also be felt when using the Poltergust G-00. Professor E. Gadd will sometimes suggest Luigi to come to his Lab in the Basement to buy hints from him to solve the floor's puzzles and such whenever the player is struggling, though hints can be turned off in the Guide/Settings menu. There are six floor themed gems and one Boo on each floor. The game automatically fully saves progress whenever entering a room or elevator after ten seconds. There are in-game achievements for certain objectives. Story mode (co-op), ScareScraper (co-op), and ScreamPark cannot be played in co-op multiplayer on the Nintendo Switch Lite without detached official Nintendo Switch Joy-Cons. There is a brightness slider to control the hue of a given area from darker to lighter in the game's Settings.
''Luigi's Mansion 3'' plays much like the two previous entries in the series, ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]'', returning to a singular setting much like the first game while featuring a variety of themed floors akin to the second game's mansions, allowing the player to re-explore already completed rooms.<ref name=LM3GameplayPt2>Nintendo. (Jun 12, 2019). [https://www.youtube.com/watch?v=KEq2JCIspvs Luigi’s Mansion 3 Gameplay Pt. 2 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref><ref name=TreehouseBihldorff>GameXplain. (Jun 17, 2019). [https://www.youtube.com/watch?v=llzJ5p783f0 Playing Luigi's Mansion 3 with Treehouse's Nate Bihldorff + Q&A.] ''YouTube.'' Retrieved July 18, 2019.</ref> The [[Poltergust G-00]] retains the basic qualities of the two previous vacuums, as well as the [[Strobulb]] item and the Dark-Light Device,<ref>https://www.youtube.com/watch?v=CcCE_x1TDyw</ref> though adds a targeting mechanism when blowing out items or a plunger.<ref name=E3Demo>GameXplain (June 11, 2019). [https://www.youtube.com/watch?v=nNHANI565lA Luigi's Mansion 3 - Full Opening Cutscene + Demo Gameplay (E3 2019 - Offscreen)]. ''YouTube''. Retrieved June 11, 2019.</ref><ref name=TreehouseBihldorff/><ref>https://www.youtube.com/watch?v=8w9-31FrjU8&t=24</ref> It also introduces new abilities, such as [[slam]]ming ghosts on the ground or into each other, firing a grabable plunger with the [[Suction Shot]], and creating a shockwave or being lifted up with a [[Burst]].<ref name=E3 /> Luigi has a new device known as the [[Virtual Boo]] (VB), a parody of the [[Virtual Boy]], which serves the same function as the [[Game Boy Horror]] and [[Dual Scream]] did from the two previous games. The money collected with the Poltergust G-00 can be used to buy [[Gold Bone]]s (1,000 G), [[Boo Finder]] cartridges (1,000 G), [[Gem Finder]] cartridges (1,000 G), and also to buy hints from the Virtual Boo's E. Gadd Hotline while in the Lab inside the Basement to find in-game floor themed collectible [[gem]]s and other various puzzles, which when brought will activate the HD Rumble in the Joy-Cons when getting close to a gem or [[Boo]] in morse code while in certain rooms on floors when using Gooigi, which can also be felt when using the Poltergust G-00.<ref name=TreehouseBihldorff/><ref>https://www.eurogamer.net/articles/2019-06-18-luigis-mansion-3-developers-talk-cut-ideas-labo-and-birdo</ref><ref name=LM3GameplayPt1>Nintendo. (Jun 11, 2019) [https://www.youtube.com/watch?v=Q6p-3VwcD6c Luigi’s Mansion 3 Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref>  Professor E. Gadd will sometimes suggest Luigi to come to his Lab in the Basement to buy hints from him to solve the floor's puzzles and such whenever the player is struggling, though hints can be turned off in the Guide/Settings menu. There are six floor themed gems and one Boo on each floor.<ref>https://www.youtube.com/watch?v=T46siYBnJtY&t=196</ref> The game automatically fully saves progress whenever entering a room or elevator after ten seconds. There are in-game achievements for certain objectives. Story mode (co-op), ScareScraper (co-op), and ScreamPark can't be played in co-op multiplayer on the Nintendo Switch Lite without detached official Nintendo Switch Joy-Cons. There's a brightness slider to control the hue of a given area from darker to lighter in the game's Settings. Story mode can be beaten in roughly five to ten hours.<ref>https://www.youtube.com/watch?v=NZRI_bWaKaA&t=211</ref>


[[Gooigi]], first officially introduced in the [[Nintendo 3DS]] [[Luigi's Mansion (Nintendo 3DS)|remake]] of the first ''Luigi's Mansion'', reappears and is stored in the Poltergust G-00, hence '''''Goo'''''igi. Gooigi has 25 HP, while Luigi has 99 HP, and can be called upon to pass obstacles Luigi cannot, such as [[Spike (obstacle)|spikes]] and bars. However, he is weak to fire and water, and will lose all his health immediately if he comes into contact with them, causing him to immediately return to Luigi. A [[Game Over]] occurs when Luigi loses all of his HP. It features a cutscene where King Boo has Luigi, Mario, Professor E. Gadd, Princess Peach and the two Toads trapped inside paintings; he turns around to face the viewers while laughing evilly. Like the previous installments, the scene ends with the phrase, "Good Night!" Luigi and Gooigi cannot be controlled at the same time in single-player mode, but Gooigi can be controlled by a second player with the second Joy-Con (R) controller for co-op multiplayer. If Luigi attempts to enter a door with Gooigi out, Gooigi will automatically retract into the Poltergust G-00.
[[Gooigi]], first officially introduced in the [[Nintendo 3DS]] [[Luigi's Mansion (Nintendo 3DS)|remake]] of the first ''Luigi's Mansion'', reappears and is stored in the Poltergust G-00, hence '''''Goo'''''igi. Gooigi has 25 HP, while Luigi has 99 HP, and can be called upon to pass obstacles Luigi cannot, such as [[Spike (obstacle)|spikes]] and bars. However, it is weak to fire and water, and will lose all its health immediately if it comes into contact with them, causing it to immediately return to Luigi.<ref name=TreehouseBihldorff/><ref>https://www.youtube.com/watch?v=qx8Ko8Dev0k&t=455</ref> The [[Game Over]] screen happens when Luigi loses all of his HP, and it showcases King Boo having Luigi, Mario, Professor E. Gadd, Princess Peach, and the two Toads trapped inside paintings and ends saying, "Good Night!"<ref>Nintendo. (September 6, 2019) [https://www.youtube.com/watch?v=2zcTQiPajTo NEW Luigi’s Mansion 3 Co-op Game Play w/ Developer Commentary - Nintendo Minute]. ''YouTube.'' Retrieved September 7, 2019.</ref> Luigi and Gooigi cannot be controlled at the same time in single-player mode, but Gooigi can be controlled by a second player with the second Joy-Con (R) controller for co-op multiplayer.<ref name=E3 /><ref name=TreehouseBihldorff/> If Luigi attempts to enter a door with Gooigi out, Gooigi will automatically retract into the Poltergust G-00.<ref name=LM3GameplayPt2/><ref name=GameSpotGameplay>GameSpot Gameplay. (Jun 12, 2019). [https://www.youtube.com/watch?v=mOUOw2S3UXM Luigi's Mansion 3 Live Switch Gameplay Demo | E3 2019]. ''YouTube.'' Retrieved July 18, 2019.</ref><ref name=TreehouseBihldorff/>


Unlike in ''Luigi's Mansion'' and ''Luigi's Mansion: Dark Moon'', once King Boo is captured, the player cannot save their data after the credits have been played. This makes it impossible to save the money collected before the final battle; the player must load up a story checkpoint before entering the door to the final battle.
Unlike in ''Luigi's Mansion'' and ''Luigi's Mansion: Dark Moon'', once King Boo is captured, the player cannot save their data after the credits have been played. This makes it impossible to save the money collected before the final battle; the player must load up a story checkpoint before entering the door to the final battle.
===ScareScraper===
===ScareScraper===
{{main|ScareScraper}}
{{main|ScareScraper}}
The ScareScraper, originating from ''Luigi's Mansion: Dark Moon'', makes a return, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren [[fake door]] detector helmet, voice chat and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors.
Like its direct predecessor, ScareScraper also returns, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis)<ref name=TreehouseBihldorff/><ref name=LM3GameplayPt2/><ref name=GameSpotGameplay/><ref name=E32019Trailer>Nintendo. (Jun 11, 2019). [https://www.youtube.com/watch?v=RSGgCfbYrg0 Luigi’s Mansion 3 - Nintendo Switch Trailer - Nintendo E3 2019.] ''YouTube''. Retrieved July 18, 2019.</ref> to clear either 5, 10, 20, or a random amount of floors between two to twenty, with a five-minute time limit for each floor, except the Rooftop, which has a time limit of ten minutes.<ref name=LM3GameplayPt2/><ref name=E3 /> The mode also features procedurally generated floors,<ref name=LM3GameplayPt2/><ref name=TreehouseBihldorff/> with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, Collect the Money! and Defeat the Crows!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction,<ref>https://www.youtube.com/watch?v=CIA_tX_kyf8&t=52</ref> super strobe, a red siren trapdoor detector helmet, voice chat, and the [[Blackout]]. [[Boolossus]] awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors.
 
===ScreamPark===
===ScreamPark===
{{main|ScreamPark}}
{{main|ScreamPark}}
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===Controls===
===Controls===
*{{button|switch|ZL}} + {{button|switch|ZR}}: Burst
*{{button|ns|ZL}} + {{button|ns|ZR}}: Burst<ref name=E3Demo/>
*{{button|switch|ZL}}: Blow
*{{button|ns|ZL}}: Blow<ref name=E3Demo/>
*{{button|switch|ZR}}: Vacuum
*{{button|ns|ZR}}: Suck<ref name=E3Demo/>
*{{button|switch|minus}}: Skip cutscene
*{{button|ns|minus}}: Skip cutscene<ref name=E3Demo/>
*{{button|switch|plus}}: Pause menu/Virtual Boo
*{{button|ns|plus}}: Pause menu<ref name=E3Demo/><ref name=IGNLive>IGN. (Jun 11, 2019) [https://www.youtube.com/watch?v=diroJxud6to Luigi's Mansion 3 Gameplay and Commentary - IGN LIVE | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref>
*{{button|switch|Up}}: Toggle map
*{{button|ns|Up}}: Toggle map
*{{button|switch|Left}}/{{button|switch|Down}}/{{button|switch|Right}}: Call "Mario!"
*{{button|ns|Left}}/{{button|ns|Down}}/{{button|ns|Right}}: Call "Mario!"<ref name=LM3GameplayPt2/>
*{{button|switch|L}} + {{button|switch|R}}/{{button|switch|X}}: Action/Dark-Light
*{{button|ns|L}} + {{button|ns|R}}/{{button|ns|X}}: Action/Dark-Light<ref name=E3Demo/>
*{{button|switch|R}}/{{button|switch|A}}: Strobulb/Slam
*{{button|ns|R}}/{{button|ns|A}}: Strobulb/Slam<ref name=E3Demo/>
*{{button|switch|A}}: Inflate an inflatable
*{{button|ns|R}}: Inflate a floatie
*{{button|switch|B}}: Change movement
*{{button|ns|B}}: Change movement<ref name=E3Demo/>
*{{button|switch|L}}/{{button|switch|Y}}: Suction Shot
*{{button|ns|L}}/{{button|ns|Y}}: Suction Shot<ref name=E3Demo/>
*{{button|switch|leftstick}}: Move
*{{button|ns|leftstick}}: Move<ref name=E3Demo/>
*{{button|switch|rightstick}}: Turn
*{{button|ns|rightstick}}: Turn<ref name=E3Demo/>
*{{button|switch|rightstickbutton}} (×1 down): Summon/select Gooigi or Luigi
*{{button|ns|rightstick}} (press ×1 down): Summon/select Gooigi or Luigi<ref name=E3Demo/>
*{{button|switch|rightstickbutton}} (×2 down): Store Gooigi
*{{button|ns|rightstick}} (press ×2 down): Store Gooigi<ref name=E3Demo/>
*Tilt {{button|switch|joy-con}} or {{button|switch|pro}}: Aim up/down
*Tilt {{button|ns|joy-con}} or {{button|ns|pro}}: Aim up/down<ref name=E3Demo/>


==Characters==
==Characters==
Line 88: Line 82:


===Supporting===
===Supporting===
''Note that except for Professor E. Gadd and Polterpup, the images do not originate from this game.''
''Note that except for Professor Elvin Gadd and Polterpup, the images do not originate from this game.''
<gallery>
<gallery>
Mario New Super Mario Bros U Deluxe.png|[[Mario]]
Mario New Super Mario Bros U Deluxe.png|[[Mario]]
LM3 Polterpup artwork.png|[[Polterpup]]
LM3 Polterpup artwork.png|[[Polterpup]]
SuperMarioParty Peach 2.png|[[Princess Peach]]
SuperMarioParty Peach 2.png|[[Princess Peach]]
LM3EGaddArt.png|[[Professor E. Gadd]]
LM3EGaddArt.png|[[Professor Elvin Gadd]]
Toad LMDM.png|[[Toad]] and [[Toad (species)|his species]]
Toad LMDM.png|[[Toad (species)|Toads]]
</gallery>
</gallery>


Line 106: Line 100:
===The [[Boo]]s===
===The [[Boo]]s===
{{main|List of Boos in Luigi's Mansion 3}}
{{main|List of Boos in Luigi's Mansion 3}}
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!Image
!Image
!HP
!HP
Line 115: Line 109:
|style="text-align:center"|20
|style="text-align:center"|20
|style="text-align:center"|16
|style="text-align:center"|16
|With the exception of the [[Master Suite]], a Boo can be found on each floor after collecting a floor's Elevator Button, leaving, then coming back. The Boos start appearing once the Mezzanine is cleared then returning to Professor E. Gadd's lab. Each Boo has a pun name and a line of dialogue. Boos will hide in a random spot and the players' controllers will vibrate the closer they get to their hiding spot. Searching the wrong spot will make the Boo hide in a new spot and actually finding the Boo will activate its fight; it will turn invisible and sneakily hurt the player. Casting the [[Dark-Light Device]] on the Boo will reveal and daze it so the player can then grab its tongue with the [[Poltergust G-00]]'s suction and slam it repeatedly, doing a total of 10 HP damage. A Boo needs to be repeatedly slammed at least twice for it to be defeated. Defeating all of the Boos in the game will grant the player the "Captured All Boos" achievement and the [[Flashlight Type-B]].
|With the exception of the [[Master Suite]], a Boo can be found on each floor after collecting a floor's Elevator Button, leaving, then coming back. Each Boo has a pun name and a line of dialogue. Boos will hide in a random spot and the players' controllers will vibrate the closer they get to their hiding spot. Searching the wrong spot will make the Boo hide in a new spot and actually finding the Boo will activate its fight; it will turn invisible and sneakily hurt the player. Casting the [[Dark-Light Device]] on the Boo will reveal and daze it so the player can then grab its tongue with the [[Poltergust G-00]]'s suction and slam it repeatedly, doing a total of 10 HP damage. A Boo needs to be repeatedly slammed at least twice for it to be defeated. Defeating all of the Boos in the game will grant the player the "Captured All Boos" achievement and the [[Flashlight Type-B]].
|}
|}


===[[Ghost (Luigi's Mansion series)|Ghosts]]===
===[[Ghost (Luigi's Mansion series)|Ghosts]]===
{{construction|section=y}}
====Normal Ghosts====
====Normal Ghosts====
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!width=5%|Image
!Image
!width=10%|Name
!Name
!width=1%|HP
!HP
!width=10%|ScareScraper-exclusive?
!ScareScraper-exclusive?
!width=74%|Description
!Description
|-
|-
|align=center|[[File:Goob concept art LM3.png|150px]]
|align=center|[[File:LM3 Goob artwork.png|150px]]
|style="text-align:center"|[[Goob]]
|style="text-align:center"|[[Goob]]
|100
|100
|style="text-align:center"|No
|style="text-align:center"|No
|The most common ghosts in the game. They are mischievous blue ghosts that can be seen wearing various attires such as hotel staff suits. They attack by using a short-range punch or spinning around; as such, they are the successor to [[Greenie]]s from the [[Luigi's Mansion: Dark Moon|previous game]].
|The most common ghosts in the game that can be seen wearing various attires such as hotel staff suits and baseball caps. They are comparable to ''[[Luigi's Mansion: Dark Moon]]''{{'}}s [[Greenie]]s.
|-
|-
|align=center|[[File:Hammer concept art LM3.png|150px]]
|align=center|[[File:LM3 Hammer artwork.png|150px]]
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)|Hammer]]
|style="text-align:center"|[[Hammer (Luigi's Mansion 3)|Hammer]]
|200
|200
|style="text-align:center"|No
|style="text-align:center"|No
|Large and brawny red ghosts with square heads that attack by charging towards Luigi and literally hammering the floor. Due to their obstructive figure, they can only be sucked up from the back. They look very similar to [[Slammer (enemy)|Slammers]], and even have similar names to them.
|Large, brawny ghosts with square heads. Rarely, they may be seen dressed up in various attires, such as those of firefighters and boxers. Due to their obstructive figure, they can only be sucked up from the back. They are comparable to ''Luigi's Mansion: Dark Moon''{{'}}s [[Slammer]]s.
|-
|-
|align=center|[[File:Oozer concept art LM3.png|150px]]
|align=center|[[File:LM3 Oozer Screenshot.jpg|150px]]
|style="text-align:center"|[[Oozer (Luigi's Mansion 3)|Oozer]]
|style="text-align:center"|[[Oozer]]
|100
|100
|style="text-align:center"|No
|style="text-align:center"|No
|Skinny yellow ghosts that can hide in furniture and occasionally pop out to throw billard or tennis balls, then go into another hiding spot if not captured. Some Oozers may stay in place and also throw food at the player. Their behavior is similar to [[Hider]]s from ''[[Luigi's Mansion: Dark Moon]]'', except that they are much more aggressive.
|Skinny yellow ghosts that can hide in furniture and occasionally pop out to throw food, then go into another hiding spot if not captured. Some Oozers may stay in place and also throw food at the player. They are comparable to ''Luigi's Mansion: Dark Moon''{{'}}s [[Hider]]s.
|-
|-
|align=center|[[File:Slinker concept art LM3.png|150px]]
|align=center|[[File:LM3 Slinker Screenshot.jpg|150px]]
|style="text-align:center"|[[Slinker]]
|style="text-align:center"|[[Slinker]]
|120
|120
|style="text-align:center"|No
|style="text-align:center"|No
|Purple ghosts capable of being able to scare the player, stunning them for a bit. They can also pick up the player and hold onto them; Burst is required to blow them away. However, if the player fails to burst the Slinker off them, it will take the player through a floor portal, making them lose HP. They can be discovered with the [[Dark-Light Device]] and are also tricky to capture.
|Purple ghosts capable of being able to scare the player, stunning them for a bit. They can also pick up the player and hold onto them; Burst is required to blow them away. However if the player fails to burst the Slinker off them, it will take the player through a floor portal, making them lose HP. They can be discovered with the [[Dark-Light Device]] and are also tricky to capture. They are comparable to ''Luigi's Mansion: Dark Moon''{{'}}s [[Sneaker]]s.
|-
|-
|align=center|[[File:Trapper concept art LM3.png|150px]]
|align=center|[[File:LM3Trapper.jpg|150px]]
|style="text-align:center"|[[Trapper]]
|style="text-align:center"|[[Trapper]]
|0
|0
|style="text-align:center"|No
|style="text-align:center"|No
|Orange ghosts with a pair of tongues that grab and lift the player by the feet with one tongue and use the other to spank the player, causing them to lose 5 HP per hit. They always blockade doorways, forcing the player to eliminate them if they want to get past them.
|Orange ghosts with two blue tongues that grab and lift the player by the feet with one tongue and use the other to spank the player, causing them to lose 5 HP per hit. They always blockade doorways, forcing the player to eliminate them if they want to get by.
|-
|-
|align=center|[[File:Minigoobs.png|150px]]
|align=center|[[File:Minigoobs.png|150px]]
Line 167: Line 162:
|0
|0
|style="text-align:center"|No
|style="text-align:center"|No
|Tiny variations of Hammers that attack the player in groups with their arms swinging towards them. They behave very similarly to Mini Goobs.
|Tiny variations of Hammers that attack the player in groups with their arms swinging towards them; They operate very similarly to Mini Goobs.
|-
|-
|align=center|[[File:LM3 Tutankhammer.png|150px]]
|align=center|[[File:LM3 Tutankhammer.png|150px]]
Line 243: Line 238:


====Rare Ghosts====
====Rare Ghosts====
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!width=5%|Image
!Image
!width=10%|Name
!Name
!width=5%|HP
!HP
!width=10%|ScareScraper-exclusive?
!ScareScraper-exclusive?
!width=70%|Description
!Description
|-
|-
|align=center|[[File:Golden Goob.png|110px]]
|align=center|[[File:Golden Goob.png|110px]]
|style="text-align:center"|[[Golden Goob]]
|style="text-align:center"|[[Golden Goob]]
|style="text-align:center"|250<br>125 (ScareScraper's Collect the Money!)<br>100 (ScreamPark's Ghost Hunt and Tricky Ghost Hunt)
|style="text-align:center"|250 (125 in ScareScraper's Collect the Money!, 100 in ScreamPark's Ghost Hunt and Tricky Ghost Hunt)
|style="text-align:center"|No
|style="text-align:center"|No
|Gold variants of Goobs found throughout the Last Resort. When encountered, they will try to get away from the player, and if they're not captured, they will permanently disappear from the rooms. If the player does capture them (by slamming them on the ground), they will drop several gold bars onto the ground. They serve as the successor to [[Gold Greenie]]s from the previous installment.
|Gold variants of Goobs found throughout the Last Resort. They drop gold bars upon being slammed and defeated. They are comparable to ''[[Luigi's Mansion: Dark Moon]]''{{'}}s [[Gold Greenie]]s.
|-
|-
|align=center|[[File:Gem Goob.png|90px]]
|align=center|[[File:Gem Goob.png|90px]]
|style="text-align:center"|[[Jewel Rausuto]]
|style="text-align:center"|[[Gem Goob]]
|style="text-align:center"|80-120 (depends on floor)
|style="text-align:center"|80-120 (depends on floor)
|style="text-align:center"|No
|style="text-align:center"|No
|Crystalline variants of Goobs found throughout the Last Resort. They drop a gem upon being defeated, and unlike Golden Goobs, they respawn after leaving the floor and coming back. Also, unlike other ghosts, their HP cannot be subtracted by vacuuming, only by slamming. 
|Crystalline variants of Goobs found throughout the Last Resort. They drop a gem upon being defeated, and unlike Golden Goobs, they respawn after leaving the floor and coming back.
|-
|-
|[[File:LM3ASpeedGoob.png|120px]]
|[[File:LM3ASpeedGoob.png|120px]]
Line 272: Line 267:
|style="text-align:center"|350
|style="text-align:center"|350
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red-glowing variants of Hammers that are much faster than their ordinary counterparts.
|Red-glowing variant of Hammers that are much faster than their ordinary counterparts.
|-
|-
|[[File:LM3ASpeedOozer.png|120px]]
|[[File:LM3ASpeedOozer.png|120px]]
|style="text-align:center"|[[Speed Oozer]]
|style="text-align:center"|[[Speed Oozer]]
|style="text-align:center"|200
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red-glowing variants of Oozers that are much faster than their ordinary counterparts.
|Red-glowing variants of Oozers that are much faster than their ordinary counterparts.
Line 294: Line 289:
|[[File:BombOozerLM3.png|120px]]
|[[File:BombOozerLM3.png|120px]]
|style="text-align:center"|[[Bomb Oozer]]
|style="text-align:center"|[[Bomb Oozer]]
|style="text-align:center"|200
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Yellow-glowing variants of Oozers that throw bombs randomly at the player.
|Yellow-glowing variants of Oozers that throw bombs randomly at the player.
Line 312: Line 307:
|[[File:RegenSlinkerLM3.png|120px]]
|[[File:RegenSlinkerLM3.png|120px]]
|style="text-align:center"|[[Regen Slinker]]
|style="text-align:center"|[[Regen Slinker]]
|style="text-align:center"|250
|style="text-align:center"|300
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Pink-glowing variants of Slinkers that restore their HP if they are not captured.
|Pink-glowing variants of Slinkers that restore their HP if they are not captured.
Line 320: Line 315:
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red and black Goobs with glowing eyes that instantly KO the player in one hit.
|Red and black Goobs with glowing eyes that do significantly more damage than their normal counterparts.
|-
|-
|align=center|[[File:LM3 Lethal Hammer.png|120px]]
|align=center|[[File:LM3 Lethal Hammer.png|120px]]
Line 326: Line 321:
|style="text-align:center"|350
|style="text-align:center"|350
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red and black Hammers with glowing eyes that instantly KO the player in one hit.
|Red and black Hammers with glowing eyes that do significantly more damage than their normal counterparts.
|-
|-
|[[File:LM3 Lethal Oozer.jpg|120px]]
|[[File:LM3 Lethal Oozer.jpg|120px]]
|style="text-align:center"|[[Lethal Oozer]]
|style="text-align:center"|[[Lethal Oozer]]
|style="text-align:center"|200
|style="text-align:center"|250
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red and black Oozers with glowing eyes that instantly KO the player in one hit.
|Red and black Oozers with glowing eyes that do significantly more damage than their normal counterparts.
|-
|-
|[[File:LM3 Lethal Slinker.jpg|120px]]
|[[File:LM3 Lethal Slinker.jpg|120px]]
|style="text-align:center"|[[Lethal Slinker]]
|style="text-align:center"|[[Lethal Slinker]]
|style="text-align:center"|250
|style="text-align:center"|300
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Red and black Slinkers with glowing eyes that instantly KO the player in one hit.
|Red and black Slinkers with glowing eyes that do significantly more damage than their normal counterparts.
|-
|-
|align=center|[[File:LM3 Thieving Slinker.png|120px]]
|align=center|[[File:LM3 Thieving Slinker.png|120px]]
|style="text-align:center"|[[Thieving Slinker]]
|style="text-align:center"|[[Thieving Slinker]]
|style="text-align:center"|250
|style="text-align:center"|300
|style="text-align:center"|Yes
|style="text-align:center"|Yes
|Dark purple Slinkers with glowing eyes that can steal Luigi's Poltergust (like the ScareScraper trap).
|Dark purple Slinkers with glowing eyes that can steal Luigi's Poltergust (like the ScareScraper trap).
Line 378: Line 373:


====Boss Ghosts====
====Boss Ghosts====
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!width=5%|Image
!Image
!width=10%|Name
!Name
!width=1%|HP
!HP
!width=10%|Floor
!Floor
!width=5%|Room
!Room
!width=69%|Description
!Description
|-
|-
|align=center|[[File:Steward concept art LM3.png|150px]]
|align=center|[[File:LM3 Steward artwork.png|150px]]
|style="text-align:center"|[[Steward (Luigi's Mansion 3)|Steward]]
|style="text-align:center"|[[Steward (Luigi's Mansion 3)|Steward]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|[[Basement (Luigi's Mansion 3)|Basement]]
|style="text-align:center"|[[Basement (Luigi's Mansion 3)|Basement]]
|style="text-align:center"|[[Garage (Luigi's Mansion 3)|Garage]]
|style="text-align:center"|[[Garage (Luigi's Mansion 3)|Garage]]
|style="text-align:center"|A bellhop ghost that is seen in the Grand Lobby. He is fought in the underground parking garage in the Basement, where he throws suitcases and luggage at Luigi. Defeating him gives Luigi the first and fifth elevator buttons.
|style="text-align:center"|A blue bellhop and receptionist ghost that is seen in the Grand Lobby. He is fought in the underground parking garage in the Basement, where he throws suitcases and luggage at Luigi. Defeating him gives Luigi the first and fifth elevator buttons.
|-
|-
|align=center|[[File:Chambrea concept art LM3.png|150px]]
|align=center|[[File:LM3 Chambrea screenshot 1.jpg|150px]]
|style="text-align:center"|[[Chambrea]]
|style="text-align:center"|[[Chambrea]]
|style="text-align:center"|180
|style="text-align:center"|180
|style="text-align:center"|[[RIP Suites]]
|style="text-align:center"|[[RIP Suites]]
|style="text-align:center"|[[Room 508]]
|style="text-align:center"|[[Room 508]]
|style="text-align:center"|A maid ghost first seen in the intro on the Grand Lobby. She is fought in the RIP Suites in Room 508, Room 507, Room 506, and Room 505. She uses her hand duster to make Luigi sneeze throughout the duration of the fight. Defeating her allows the player to obtain the third floor elevator button and E. Gadd's suitcase, which she swallowed during her introduction.
|style="text-align:center"|A purple maid ghost first seen in the intro on the Grand Lobby. She is fought in the RIP Suites in Room 508, Room 507, Room 506, and Room 505. She uses her hand duster to make Luigi sneeze throughout the duration of the fight. Defeating her allows the player to obtain the third floor elevator button and E. Gadd's suitcase, which she swallowed in the first cutscene of her.
|-
|-
|align=center|[[File:Kruller concept art LM3.png|150px]]
|align=center|[[File:LM3 Kruller Screenshot.jpg|150px]]
|style="text-align:center"|[[Kruller]]
|style="text-align:center"|[[Kruller]]
|style="text-align:center"|250
|style="text-align:center"|250
|style="text-align:center"|[[Hotel Shops]]
|style="text-align:center"|[[Hotel Shops]]
|style="text-align:center"|[[Lost and Found]]
|style="text-align:center"|[[Lost and Found]]
|style="text-align:center"|An overweight and cowardly security guard ghost that battles with Gooigi using a squirt gun from the lost and found on the Hotel Shops in a room beside his office. He enclosed himself behind some bars for the boss fight, so only Gooigi is able to attack him. Additionally, Kruller's water gun will instantly dissolve Gooigi. Defeating him will let the player obtain the second floor elevator button.
|style="text-align:center"|An overweight, cowardly mall cop ghost that battles with Gooigi using a water gun from the lost and found on the Hotel Shops third floor in a room beside his security office. He enclosed himself behind some bars for the boss fight, so only Gooigi is able to attack him. Additionally, Kruller's water gun will instantly kill Gooigi. Defeating him will let the player obtain the second floor elevator button.
|-
|-
|align=center|[[File:Chef Soulfflé concept art LM3.png|150px]]
|align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|150px]]
|style="text-align:center"|[[Chef Soulfflé]]
|style="text-align:center"|[[Chef Soulfflé]]
|style="text-align:center"|350
|style="text-align:center"|350
|style="text-align:center"|[[Mezzanine]]
|style="text-align:center"|[[Mezzanine]]
|style="text-align:center"|[[Kitchen (Luigi's Mansion 3)|Kitchen]]
|style="text-align:center"|[[Kitchen (Luigi's Mansion 3)|Kitchen]]
|style="text-align:center"|A chef ghost that is fought in the Mezzanine's kitchen and uses his frying pan as a shield to the player’s Strobulb. Defeating him will cause a mouse to eat the fourth floor elevator button, and Luigi has to chase it through a couple of rooms until it is finally snatched inside one of the floor's bathrooms that is full of food and mice, after which he can obtain it.
|style="text-align:center"|A French chef ghost that is fought in the Mezzanine's kitchen and uses his frying pan as a shield to the player’s Strobulb. Defeating him will let the player obtain the fourth floor elevator button, which Luigi has to chase a mouse for through a couple of rooms until it is finally snatched inside one of the floor's bathrooms that is full of food and mice.
|-
|-
|align=center|[[File:Amadeus Wolfgeist concept art LM3.png|150px]]
|align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|150px]]
|style="text-align:center"|[[Amadeus Wolfgeist]]
|style="text-align:center"|[[Amadeus Wolfgeist]]
|style="text-align:center"|450
|style="text-align:center"|450
|style="text-align:center"|[[The Great Stage]]
|style="text-align:center"|[[The Great Stage]]
|style="text-align:center"|[[Auditorium]]
|style="text-align:center"|[[Auditorium]]
|style="text-align:center"|A pianist ghost fought in The Great Stage on the fourth floor. He possesses a piano that fires projectiles and jumps into the air, landing with a violent smash to fight Luigi. Defeating him will let the player obtain the sixth elevator button.
|style="text-align:center"|A pianist ghost fought in The Great Stage on the fourth floor. He possesses a large piano that fires projectiles and jumps into the air, landing with a violent smash to fight Luigi. Defeating him will let the player obtain the sixth elevator button.
|-
|-
|align=center|[[File:King MacFrights concept art LM3.png|150px]]
|align=center|[[File:LM3 King MacFrights and Luigi artwork.png|150px]]
|style="text-align:center"|[[King MacFrights]]
|style="text-align:center"|[[King MacFrights]]
|style="text-align:center"|200
|style="text-align:center"|200
|style="text-align:center"|[[Castle MacFrights]]
|style="text-align:center"|[[Castle MacFrights]]
|style="text-align:center"|[[Coliseum]]
|style="text-align:center"|[[Coliseum]]
|style="text-align:center"|A Scottish medieval ghost fought in the Coliseum, which is on the sixth floor. Defeating him will allow the player to obtain the seventh elevator button.
|style="text-align:center"|A Scottish medieval-style king ghost fought in the Coliseum, which is on the sixth floor. Defeating him will allow the player to obtain the seventh elevator button.
|-
|-
|align=center|[[File:Dr Potter concept art LM3.png|150px]]
|align=center|[[File:LM3 Dr Potter Screenshot.jpg|150px]]
|style="text-align:center"|[[Dr. Potter]]
|style="text-align:center"|[[Dr. Potter]]
|style="text-align:center"|300
|style="text-align:center"|300
Line 435: Line 430:
|style="text-align:center"|A botanist ghost fought on the Garden Suites; the seventh floor. He relies on a Venus flytrap to attack for him. The player can use a buzzsaw to sever the plant's neck which leaves Dr. Potter vulnerable to being attacked by the player. Defeating him allows the player to obtain the eighth elevator button.
|style="text-align:center"|A botanist ghost fought on the Garden Suites; the seventh floor. He relies on a Venus flytrap to attack for him. The player can use a buzzsaw to sever the plant's neck which leaves Dr. Potter vulnerable to being attacked by the player. Defeating him allows the player to obtain the eighth elevator button.
|-
|-
|align=center|[[File:Morty concept art LM3.png|150px]]
|align=center|[[File:LM3 Morty Screenshot.jpg|150px]]
|style="text-align:center"|[[Morty]]
|style="text-align:center"|[[Morty]]
|style="text-align:center"|25
|style="text-align:center"|25
|style="text-align:center"|[[Paranormal Productions]]
|style="text-align:center"|[[Paranormal Productions]]
|style="text-align:center"|[[Editing Room]]
|style="text-align:center"|[[Editing Room]]
|style="text-align:center"|A film director ghost first found in the backstage of Paranormal Productions. He is the only boss ghost who can be optionally defeated. When the player first encounters him, he is distraught over the loss of his megaphone, which the player can find for him. Upon giving him the megaphone, he is very thankful for Luigi and insists Luigi be the star of his new film. After the player defeats the monster in said film, they will obtain the ninth elevator button. Later he can be found in his editing room putting the finishing touches on the movie. The player can take him out right then and there or wait until the film is finished.
|style="text-align:center"|A film director ghost first found in the backstage of Paranormal Productions. He is the only boss ghost who's optional to defeat. When the player first encounters him, he is distraught over losing his megaphone, which the player can find for him. Upon giving him the megaphone, he a very thankful for Luigi and insists Luigi be the star of his new kaiju movie. After the player defeats the monster in said movie, they will obtain the ninth elevator button. Later he can be found in his editing room putting the finishing touches on the movie. The player can take him out right then and there or wait until the movie is finished.
|-
|-
|align=center|[[File:Ug concept art LM3.png|150px]]
|align=center|[[File:LM3 Ug Screenshot.jpg|150px]]
|style="text-align:center"|[[Ug]]
|style="text-align:center"|[[Ug]]
|style="text-align:center"|400
|style="text-align:center"|400
|style="text-align:center"|[[Unnatural History Museum]]
|style="text-align:center"|[[Unnatural History Museum]]
|style="text-align:center"|[[Exhibit Hall]]
|style="text-align:center"|[[Exhibit Hall]]
|style="text-align:center"|A caveman ghost who possesses a Tyrannosaurus Rex skeleton in the Unnatural History Museum's large Exhibit Hall. Defeating him allows the player to obtain the B2 elevator button.
|style="text-align:center"|A caveman ghost who possesses a T-Rex skeleton in the Unnatural History Museum's large Exhibit Hall. Defeating him allows the player to obtain the B2 elevator button.
|-
|-
|align=center|[[File:Clem concept art LM3.png|150px]]
|align=center|[[File:Clem in LM3.png|150px]]
|style="text-align:center"|[[Clem]]
|style="text-align:center"|[[Clem]]
|style="text-align:center"|350
|style="text-align:center"|350
|style="text-align:center"|[[Boilerworks]]
|style="text-align:center"|[[Boilerworks]]
|style="text-align:center"|[[Main Tank]]
|style="text-align:center"|[[Main Tank]]
|style="text-align:center"|A mechanic ghost who resides in the Boilerworks. Defeating him allows the player to obtain the tenth elevator button.
|style="text-align:center"|A mechanic ghost inside the boilerworks. Defeating him allows the player to obtain the tenth elevator button.
|-
|-
|align=center|[[File:Serpci concept art LM3.png|150px]]
|align=center|[[File:LM3 Serpci Screenshot.jpg|150px]]
|style="text-align:center"|[[Serpci]]
|style="text-align:center"|[[Serpci]]
|style="text-align:center"|300
|style="text-align:center"|300
|style="text-align:center"|[[Tomb Suites]]
|style="text-align:center"|[[Tomb Suites]]
|style="text-align:center"|[[Sandy Grand Hall]]
|style="text-align:center"|[[Sandy Grand Hall]]
|style="text-align:center"|A female pharaoh ghost fought at the Tomb Suites. Defeating her allows the player to obtain the eleventh elevator button.
|style="text-align:center"|A pharaoh ghost with black hair who wears Egyptian mummy attire. She is fought in the Tomb Suites. Defeating her allows the player to obtain the eleventh elevator button.
|-
|-
|align=center|[[File:Nikki Lindsey Ginny concept art LM3.png|150px]]
|align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|150px]]
|style="text-align:center"|[[Nikki, Lindsey, & Ginny]]
|style="text-align:center"|[[Nikki, Lindsey, & Ginny]]
|style="text-align:center"|300 (100 each)
|style="text-align:center"|300 (100 each)
|style="text-align:center"|[[Twisted Suites]]
|style="text-align:center"|[[Twisted Suites]]
|style="text-align:center"|[[Stage (room)|Stage]]
|style="text-align:center"|[[Stage (room)|Stage]]
|style="text-align:center"|A trio of young female magician ghosts that battle Luigi in the Twisted Suites. Defeating them allows the player to obtain the twelfth elevator button.
|style="text-align:center"|Magician ghost triplets that battle Luigi in the Twisted Suites. Defeating them allows the player to obtain the twelfth elevator button.
|-
|-
|align=center|[[File:Captain Fishook concept art LM3.png|150px]]
|align=center|[[File:Captain Fishook.jpg|150px]]
|style="text-align:center"|[[Captain Fishook]]
|style="text-align:center"|[[Captain Fishook]]
|style="text-align:center"|300
|style="text-align:center"|300
|style="text-align:center"|[[The Spectral Catch]]
|style="text-align:center"|[[The Spectral Catch]]
|style="text-align:center"|[[Beach (room)|Beach]]
|style="text-align:center"|[[Beach (room)|Beach]]
|style="text-align:center"|A shark-like pirate ghost fought in The Spectral Catch. Defeating him allows the player to obtain the thirteenth elevator button, which is situated in the socket of his left eye and obscured by his eye patch.
|style="text-align:center"|A pirate shark ghost fought in The Spectral Catch. Defeating him allows the player to obtain the thirteenth elevator button, which is situated underneath his eye patch.
|-
|-
|align=center|[[File:Johnny Deepend concept art LM3.png|150px]]
|align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|150px]]
|style="text-align:center"|[[Johnny Deepend]]
|style="text-align:center"|[[Johnny Deepend]]
|style="text-align:center"|60
|style="text-align:center"|60
|style="text-align:center"|[[Fitness Center]]
|style="text-align:center"|[[Fitness Center]]
|style="text-align:center"|[[Pool]]
|style="text-align:center"|[[Pool]]
|style="text-align:center"|A swimming instructor ghost fought in the pool room. The player first encounters him when he throws a polo ball at the Gym Lobby's window from the pool room. In his boss fight, he violently throws polo balls at the player and spits some of the pool's water at Gooigi, causing him to dissolve. Defeating him allows the player to obtain the fourteenth elevator button.
|style="text-align:center"|A jock swimmer ghost fought in the pool room. The player first encounters him when he throws a beach ball at the Gym Lobby's window from the pool room. In his boss fight, he violently throws beach balls at the player and squirts pool water at Gooigi, causing him to dissolve. Defeating him allows the player to obtain the fourteenth elevator button.
|-
|-
|align=center|[[File:DJ Phantasmagloria concept art LM3.png|150px]]
|align=center|[[File:DJ Phantasmagloria.jpg|150px]]
|style="text-align:center"|[[DJ Phantasmagloria]]
|style="text-align:center"|[[DJ Phantasmagloria]]
|style="text-align:center"|450
|style="text-align:center"|450
|style="text-align:center"|[[The Dance Hall]]
|style="text-align:center"|[[The Dance Hall]]
|style="text-align:center"|[[Dance Floor]]
|style="text-align:center"|[[Dance Floor]]
|style="text-align:center"|A female diva ghost wearing an afro wig who serves as the DJ at The Dance Hall. During her boss fight, she is backed up by an octet of Goobs wearing hoodies and when confronting Luigi personally, she attacks with spinning vinyl records. Defeating her allows the player to obtain the fifteenth elevator button.
|style="text-align:center"|A female disk jockey diva ghost wearing an afro wig who DJs and throws vinyl records at the player at The Dance Hall. During her boss fight, she is backed up by several Goobs wearing red hoodies. Defeating her allows the player to obtain the fifteenth elevator button.
|-
|-
|align=center|[[File:Hellen Gravely concept art LM3.png|150px]]
|align=center|[[File:LM3 Hellen Gravely artwork.png|150px]]
|style="text-align:center"|[[Hellen Gravely]]
|style="text-align:center"|[[Hellen Gravely]]
|style="text-align:center"|600
|style="text-align:center"|600
|style="text-align:center"|[[Master Suite]]
|style="text-align:center"|[[Master Suite]]
|style="text-align:center"|[[Main Observation Room]]
|style="text-align:center"|[[Main Observation Room]]
|style="text-align:center"|The owner of the Last Resort who is King Boo's biggest admirer and ally. She is first seen at the Grand Lobby where she greets Luigi and the gang while in disguise. Later, she reveals her true colors and alliance with King Boo at the RIP Suites and is finally fought in the Master Suite's Main Observation Room. After the player defeats her, the player receives Mario's portrait so he can be saved and a passage also opens up in the wall. Hellen is also aided by her pet cat, [[Polterkitty]].
|style="text-align:center"|A purple ghost who is the owner of the Last Resort and works closely with King Boo in ''Luigi's Mansion 3''. She wears a long dress and sunglasses and is first seen in the Grand Lobby where she greets Luigi and gang into the hotel. Later at the RIP Suites it’s revealed she is an antagonist, and she is finally fought in the Master Suite's Main Observation Room. After the player defeats her, the player receives Mario's portrait so he can be saved and a passage also opens up in the wall. Hellen Gravely also has a pet cat, [[Polterkitty]].
|-
|-
|align=center|[[File:King Boo concept art LM3.png|150px]]
|align=center|[[File:LM3 King Boo artwork.png|150px]]
|style="text-align:center"|[[King Boo]]
|style="text-align:center"|[[King Boo]]
|style="text-align:center"|N/A (3 slams)
|style="text-align:center"|N/A (3 slams)
|style="text-align:center"|[[Rooftop (Luigi's Mansion 3)|Rooftop]]
|style="text-align:center"|[[Rooftop (Luigi's Mansion 3)|Rooftop]]
|style="text-align:center"|N/A
|style="text-align:center"|N/A
|style="text-align:center"|The main antagonist of the ''Luigi's Mansion'' series as well as one of the main antagonists in ''Luigi's Mansion 3''. He works alongside his biggest admirer, Hellen Gravely, to capture his enemies residing in her hotel, namely the Mario Bros. and E. Gadd. He is first revealed to have teamed up with Hellen at the RIP Suites and is the final boss of the game, being fought on the Rooftop, above the Master Suite. After defeating King Boo, the Last Resort is accidentally destroyed as a result of the battle and all the ghosts are freed from his control. Seeing the ghosts upset over the loss of their home, E. Gadd brightens up the mood by announcing to rebuild the Last Resort in his image. Unlike the other games in the series, the game will no longer save after defeating King Boo, so the player must go to an earlier save if they want to continue playing on that save file.
|style="text-align:center"|The main antagonist of the ''Luigi's Mansion'' series as well as one of the main antagonists in ''Luigi's Mansion 3''. He works alongside one of his biggest admirers, Hellen Gravely, to capture his enemies: Mario, Luigi, Peach, the Toad, and E. Gadd. He is first revealed to be teaming up with Hellen Gravely in the RIP Suites hallway and is the final boss of the game, being fought on the Rooftop, above the Master Suite. After defeating King Boo, the entirety of the Last Resort collapses and all the ghosts lose their willpower to fight Luigi and the gang, however E. Gadd brightens up the mood by announcing to rebuild the Last Resort in his image. Unlike the other games in the series, save data does save after defeating King Boo, so the player can go to an earlier save if they want to continue playing on that save file.
|-
|-
|align=center|[[File:Boolossus LM3.png|150px]]
|align=center|[[File:Boolossus LM3.png|150px]]
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|style="text-align:center"|Fifth, tenth or twentieth floor ([[ScareScraper]] only)
|style="text-align:center"|Fifth, tenth or twentieth floor ([[ScareScraper]] only)
|style="text-align:center"|N/A
|style="text-align:center"|N/A
|style="text-align:center"|A colossal Boo that returns from the first game, now made up of 16 Boos instead of 15. It is only fought in the ScareScraper on the top floor. Its attacks are the same as King Boo's, but have a few differences. It must be broken up into groups of Boos before being sucked up with the Poltergust G-00.
|style="text-align:center"|A colossal Boo that is only fought in the ScareScraper on the top floor.
|}
|}


===Other===
===Other===
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!Image
!Image
!Name
!Name
Line 520: Line 515:
|-
|-
|[[File:LM3 Bat.jpg|100px]]
|[[File:LM3 Bat.jpg|100px]]
|style="text-align:center"|[[Bat (Luigi's Mansion series)|Bat]]
|style="text-align:center"|[[Bat (Luigi's Mansion: Dark Moon)|Bat]]
|These flying enemies attack the player by swooping down at them. Defeating them by flashing them with the [[Strobulb]] or sucking them up with the [[Poltergust G-00]] will spawn several [[Bill]]s. They have a gold variant that drops [[Gold Bar]]s when defeated. Being hit by them will deal -5 HP to the player.
|Type of ambiance enemy that attack the player by swooping down at them. Defeating them by flashing them with the [[Strobulb]] or sucking them up with the [[Poltergust G-00]] will spawn several [[Bill]]s. A golden variant also exists which spawns several [[Gold Bar]]s when defeated. Being hit by them will deal -5 HP to the player.
|-
|-
|[[File:LM3 Crow.png|100px]]
|[[File:LM3 Crow.png|100px]]
|style="text-align:center"|[[Crow]]
|style="text-align:center"|[[Crow]]
|A hostile ambiance enemy that attacks and functions very similarly to Bats. They also have a golden variant.
|Type of hostile ambiance enemy that attack and function very similarly to how Bats do. They also have a golden variant.
|-
|-
|[[File:LM3 Mouse.png|100px]]
|[[File:LM3 Mouse.png|100px]]
|style="text-align:center"|[[Mouse]]
|style="text-align:center"|[[Mouse]]
|Rodents that can harm the player if they touch them. They can be killed with a flash from the Strobulb or by being sucked into the Poltergust G-00. Once defeated, they spawn bills. Like Bats and Crows, they have a golden variant which spawns gold bars upon being defeated. Running into them will result in the player losing 5 HP.
|Type of ambiance enemy that can harm the player if they touch them. They can be killed with a flash from the Strobulb or by being sucked into the Poltergust G-00. Once defeated, they spawn bills. They too have a golden variant which spawns gold bars upon being defeated. Running into them will deal -5 HP to the player.
|-
|-
|[[File:LM3 Mummy.png|100px]]
|[[File:LM3 Mummy.png|100px]]
Line 537: Line 532:
|[[File:LM3 Possessed Bin.jpg|100px]]
|[[File:LM3 Possessed Bin.jpg|100px]]
|style="text-align:center"|[[Possessed Bin]]
|style="text-align:center"|[[Possessed Bin]]
|Mimic trash bins brought to life by purple [[Spirit Ball]]s. It will chase the player around by hopping, and will make the player lose 20 HP if they come in contact with them. To defeat it, the player must pull on them with a [[Suction Shot]] and then shine their [[Dark-Light Device]] on it and use the Poltergust G-00 to suck up the purple spirit balls releases from it before it gets back up. Doing this turns the Possessed Bin into a regular trash bin that the player can safely obtain its contents from.
|Mimic trash bins brought to life by purple [[Spirit Ball]]s. It will chase the player around by hopping, and will deal -20 HP to the player if hits them. To defeat it, the player must pull on them with a [[Suction Shot]] and then shine their [[Dark-Light Device]] on it and use the Poltergust G-00 to suck up the purple spirit balls releases from it before it gets back up. Doing this turns the Possessed Bin into a regular trash bin that the player can safely obtain its contents from.
|-
|[[File:LM3PossessedChest.jpg|100px]]
|style="text-align:center"|[[Possessed Chest]]
|Mimic [[Treasure chest]]s brought to life by purple Spirit Balls. Getting hit by them will deal -20 HP. To defeat it the, the player must either shoot it with an object or have it eat Gooigi, and then shine their Dark-Light Device on it while it is dazed to release the purple Spirit Balls. Then the player must use their Poltergust G-00 to suck up the purple Spirit Balls, turning the Possessed Chest into a normal Treasure Chest which the player can safely loot the contents of.
|-
|-
|[[File:LM3 Snake.png|100px]]
|[[File:LM3 Snake.png|100px]]
|style="text-align:center"|[[Snake (Luigi's Mansion 3)|Snake]]
|style="text-align:center"|[[Snake (Luigi's Mansion 3)|Snake]]
|King corbas that burrow in and pop out of sand, occasionally lunging at the player or lunging to get closer to the player. Their attacks will cause the player to lose 10 HP if not avoided. They can be defeated with a flash from the Strobulb or by being pulled into the Poltergust G-00.
|Type of ambiance enemy that burrow in and pop out of sand; occasionally lunging at the player or lunging to get closer to the player. Their attacks do -10 HP to the player. They can be defeated with a flash from the Strobulb or by being pulled into the Poltergust G-00.
|-
|-
|[[File:LM3 Spider.png|100px]]
|[[File:LM3 Spider.png|100px]]
|style="text-align:center"|[[Spider (Luigi's Mansion series)|Spider]]
|style="text-align:center"|[[Spider (Luigi's Mansion series)|Spider]]
|Black widow spiders that can be seen crawling across floors and walls. The can be defeated by flashing them with the Strobulb or sucking them up with the Poltergust G-00. Upon defeat, spiders drop several bills. There’s also a gold variant of them that drops several gold bars upon defeat. Running into any spiders will cause the player to lose 5 HP.
|Type of ambiance enemy that can be seen crawling across floors and walls. The can be defeated by flashing them with the Strobulb or sucking them up with the Poltergust G-00. Upon defeat, spiders drop several bills. There’s also a gold variant of them that drops several gold bars upon defeat. Running into any spider will deal -5 HP to the player.
|-
|[[File:LM3PossessedChest.jpg|100px]]
|style="text-align:center"|[[Takarabako Obake]]
|Mimic [[treasure chest]]s brought to life by purple Spirit Balls. Getting hit by them will result in the player losing 20 HP. To defeat it, the player must either shoot it with an object or have it eat Gooigi, and then shine their Dark-Light Device on it while it is dazed to release the purple Spirit Balls. Then the player must use their Poltergust G-00 to suck up the purple Spirit Balls, turning the Takarabako Obake into a normal Treasure Chest which the player can safely loot the contents of.
|}
|}


===Hazards===
===Hazards===
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!Image
!Image
!Name
!Name
!Description
!Description
|-
|-
|[[File:LM3 Banana Peel.jpg|100px]]
|[[File:LM3_Banana_Peel.jpg|100px]]
|style="text-align:center"|[[Banana|Banana Peel]]
|style="text-align:center"|[[Banana|Banana Peel]]
|style="text-align:center"|If the player walks onto one, they trip and lose one of their HP. Oozers can throw banana peels at the player. Additionally, banana peels can appear after searching or destroying a trash bin.
|style="text-align:center"|If the player walks onto one, they trip and lose one of their HP. Oozers can throw banana peels at the player. Additionally, banana peels can appear after searching or destroying a trash bin.
Line 566: Line 561:
|style="text-align:center"|Spherical explosives that are critical towards defeating King Boo. Getting blasted by one makes the player lose 20 HP.
|style="text-align:center"|Spherical explosives that are critical towards defeating King Boo. Getting blasted by one makes the player lose 20 HP.
|-
|-
|[[File:No image.png|100px]]
|[[File:LM3 Floating Mine.jpg|100px]]
|style="text-align:center"|[[Boulder]]
|style="text-align:center"|[[Floating Mine]]
|style="text-align:center"|Large, rolling rock obstacles with Boo faces that harm Luigi if he walks into them. Two of them only appear in the Central Chamber of Tomb Suites, where they roll once a pressure plate has been activated.
|style="text-align:center"|Amphibious explosives only found in the Boilerworks. If Luigi gets too close to one while he is floating down the waterway, it flashes red and eventually explodes, bursting his rubber duck boat and causing him to drown and lose 20 HP if he does not move away in time.
|-
|[[File:LM3 Spike Ball.png|100px]]
|style="text-align:center"|[[Spike Ball]]
|style="text-align:center"|They only appear during King Boo's boss fight, where he throws them into the air and they come back down and shatter to reveal several active bombs from inside. Some Spike Balls also create a shockwave upon slamming the ground. Getting hit by a Spike Ball makes the player lose 20 HP.
|-
|[[File:LM3 Spikes.png|100px]]
|style="text-align:center"|[[Spike Trap|Spikes]]
|style="text-align:center"|Obstacle that will harm Luigi if he walks into them. Gooigi, however, can walk past them without getting hurt.
|-
|-
|[[File:LM3 Carpet Trap.jpg|100px]]
|[[File:LM3 Carpet Trap.jpg|100px]]
|style="text-align:center"|{{conjectural|Carpet trap}}
|style="text-align:center"|Carpet Trap
|style="text-align:center"|Carpets that appear normal at first sight but when walked on will cover up the player, making them lose HP. They are exclusive to ScareScraper mode.
|style="text-align:center"|Carpets that appear normal at first sight but when walked on will cover up the player, making them lose HP. They are exclusive to ScareScraper mode.
|-
|-
|[[File:No image.png|100px]]
|[[File:LM3 ScareScraper Trapdoor.jpg|100px]]
|style="text-align:center"|{{conjectural|Ceiling fan}}
|style="text-align:center"|[[Trapdoor]]
|style="text-align:center"|An obstacle that appears in the Inverted Bedroom of Twisted Suites. It will harm Luigi if he walks into it. It can be destroyed by slamming a ghost into it.
|style="text-align:center"|Doors that appear normal at first sight, but open violently and squash the player against a wall once the player interacts with it, making them lose HP. They are exclusive to ScareScraper mode.
|-
|-
|[[FIle:LM3 Closet Trap.jpg|100px]]
|[[FIle:LM3 Closet Trap.jpg|100px]]
|style="text-align:center"|{{conjectural|Closet trap}}
|style="text-align:center"|Closet Trap
|style="text-align:center"|Closets that appear normal at first sight, but interacting will grab and trap the player inside, making them lose HP. They are exclusive to ScareScraper mode.
|style="text-align:center"|Closets that appear normal at first sight, but interacting will grab and trap the player inside, making them lose HP. They are exclusive to ScareScraper mode.
|-
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Escalator trap}}
|style="text-align:center"|An escalator that moves down rapidly, rigged by a hammer. Luigi will take damage if he walks onto it. It becomes a normal escalator after the hammer is destroyed.
|-
|[[File:LM3 ScareScraper Trapdoor.jpg|100px]]
|style="text-align:center"|[[Fake door]]
|style="text-align:center"|At first sight, these doors appear to be normal, but if the player interacts with one of these doors, it will open violently and squash them against a wall, making them lose HP. They are exclusive to ScareScraper mode.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Giant pineapple}}
|style="text-align:center"|Pineapple obstacles that bounce down the stairs, planted by Dr. Potter. If Luigi gets hit by one, he will be trapped and knocked back.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Hooded statue}}
|style="text-align:center"|Hooded figures that shoot arrows found in the Waterwheel Room and Cart Storage Room in Castle MacFrights. Luigi will get knocked back if he gets hit by these arrows, but Gooigi is immune to them.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Laser grid}}
|style="text-align:center"|A laser trap that appears during the battle with Hellen Gravely, appearing in four different colors: blue, yellow, orange, and purple. They can only be deactivated by Gooigi pressing the color-coded switches, which are located under the Main Observation Room.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Laser trap}}
|style="text-align:center"|Lasers that harm Luigi if he walks into them. They only appear in the Snake Chamber of Tomb Suites and Master Suite.
|-
|[[File:LM3 Floating Mine.jpg|100px]]
|style="text-align:center"|[[Mine]]
|style="text-align:center"|Amphibious explosives found in the Boilerworks. If Luigi gets too close to one while he is floating down the waterway, it flashes red and eventually explodes, bursting his rubber duck boat and causing him to drown and lose 20 HP if he does not move away in time.
|-
|[[File:JewelChamberLM3.jpg|100px]]
|style="text-align:center"|[[Poison fog]]
|style="text-align:center"|A dangerous trap found in the Jewel Chamber of Tomb Suites. Luigi will lose 5 HP every few seconds.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Snake statue}}
|style="text-align:center"|Statues that shoot arrows found in the Elevator Hall and Hidden Passageway in Tomb Suites. They shoot arrows when a pressure plate has been activated.
|-
|[[File:LM3 Spike Ball.png|100px]]
|style="text-align:center"|[[Spike Ball]]
|style="text-align:center"|Spike Balls only appear during King Boo's boss fight, where he throws them into the air and they come back down and shatter to reveal several active bombs from inside. Some Spike Balls also create a shockwave upon slamming the ground. Getting hit by a Spike Ball makes the player lose 20 HP.
|-
|[[File:LM3 Spikes.png|100px]]
|style="text-align:center"|[[Spike Trap|Spike]]s
|style="text-align:center"|A group of spikes that, if walked on, will harm Luigi and make him lose HP. Gooigi, however, can walk past them without getting hurt. They are only encountered in Castle McFrights.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Swinging axe}}
|style="text-align:center"|Axes that hang from the ceiling and swing endlessly, harming Luigi and Gooigi if they walk past them. They only swing after a pressure plate has been activated. Five of them appear in Castle MacFrights: three small axes in the Bridge Room, and two large axes in the Coliseum Hallway.
|-
|[[File:No image.png|100px]]
|style="text-align:center"|{{conjectural|Thorny vine}}
|style="text-align:center"|Spiky traps that only appear in Garden Suites, where they act as barriers. They will harm Luigi if he comes into close contact. He must pull on the vine to destroy it.
|}
|}


==Items/treasures==
==Items/treasures==
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!Image
!Image
!Name
!Name
!Description
!Description
|
|-
|-
|align=center|[[File:LM3dollars.jpg|70px]]
|align=center|[[File:LM3dollars.jpg|70px]]
Line 659: Line 612:
|align=center|[[File:LM3 Grand Lobby Blue Gem.jpg|70px]]
|align=center|[[File:LM3 Grand Lobby Blue Gem.jpg|70px]]
|style="text-align:center"|[[Gem]]
|style="text-align:center"|[[Gem]]
|Six gems, coming in six different colors, are scattered throughout every floor of the Last Resort. The shape of the gems depends on the floor; for instance, in The Grand Lobby, they are shaped like diamonds, and in [[Castle MacFrights]], they are shaped like swords. Collecting all 6 gems on each floor will unlock the Suction Shot Type-B.
|Collecting all 6 gems on each floor will unlock the Suction Shot Type-B.
|-
|-
|align=center|[[File:GemFinderLM3.jpg|70px]]
|align=center|[[File:GemFinderLM3.jpg|70px]]
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|align=center|[[File:LM3 Super Poltergeist.jpg|70px]]
|align=center|[[File:LM3 Super Poltergeist.jpg|70px]]
|style="text-align:center"|Super Poltergust
|style="text-align:center"|Super Poltergust
|An upgrade to Luigi's Poltergust G-00, it allows the meter to fill up instantly upon sucking a ghost to slam sooner; additionally, the slam power is doubled. This item is exclusive to ScareScraper and the Ghost Hunt, Tricky Ghost Hunt and PuckStravaganza modes of ScreamPark.
|An upgrade to Luigi's Poltergust G-00, it allows the meter to fill up instantly upon sucking a ghost to slam sooner; additionally, the slam power is doubled. This item is exclusive to ScareScraper and the Ghost Hunt and Tricky Ghost Hunt modes of ScreamPark.
|-
|-
|align=center|[[File:LM3 Trap Detector.jpg|70px]]
|align=center|[[File:LM3 Trap Detector.jpg|70px]]
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|Extends the timer by thirty seconds. This item is exclusive to ScareScraper.
|Extends the timer by thirty seconds. This item is exclusive to ScareScraper.
|-
|-
|align=center|[[File:LM3Pole.png|68px]]
|style="text-align:center"|Pole
|A pole will appear in the middle of a team's goalpost. This item is exclusive to PuckStravaganza mode of [[ScreamPark]].
|}
|}


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Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside.
Throughout ''Luigi's Mansion 3'' are many types of destructible objects containing collectibles inside.
<gallery>
<gallery>
LM3 Bin.jpg|[[Bin]]
LM3 Boo Ball.jpg|[[Boo Ball]]
LM3 Boo Ball.jpg|[[Boo Ball]]
LM3 Moneybag.jpg|Moneybag
LM3 Moneybag.jpg|Moneybag
LM3piggybank.jpg|Piggy bank
LM3piggybank.jpg|Piggy bank
LM3 Bin.jpg|[[Trash Can|Trash Bin]]
LM3 Treasure Chest.jpg|[[Treasure chest]]
LM3 Treasure Chest.jpg|[[Treasure chest]]
LM3 Magic Lamp.jpg|Magic Lamp
LM3 Magic Lamp.jpg|Magic Lamp
Line 730: Line 680:


==Floors==
==Floors==
[[File:LM3HotelArt.jpg|thumb|250px|The exterior of The Last Resort]]
{{construction|section=yes}}
[[File:LM3HotelArt.jpg|thumb|right|250px|The exterior of The Last Resort]]
There are a total of seventeen floors in The Last Resort, including the two basements and excluding the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. Note that the floors are not explored in order, though every floor has a total of six collectible gems.
There are a total of seventeen floors in The Last Resort, including the two basements and excluding the [[Rooftop (Luigi's Mansion 3)|Rooftop]]. Note that the floors are not explored in order, though every floor has a total of six collectible gems.
{|class="wikitable sortable"width=100%
 
!Floor no.
{|class="wikitable" width=100%
!Floor
!Name/Image
!Name/Image
![[Gem]] shape
!Gems
!Boo
!Boo
!Boss
!Boss
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|align=center|B2
|align=center|B2
|align=center|[[File:LM3 Boilerworks Pipes near Elevator Hall.png|200px]]<br>'''[[Boilerworks]]'''
|align=center|[[File:LM3 Boilerworks Pipes near Elevator Hall.png|200px]]<br>'''[[Boilerworks]]'''
|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench'''
|align=center|[[File:Luigismansion3B2greengem.jpg|150px]]<br>'''Wrench-shaped'''
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster'''
|align=center|[[File:LM3Boosician.jpg|200px]]<br>'''ComBooster'''
|align=center|[[File:Clem in LM3.png|200px]]<br>[[Clem]]
|align=center|[[File:Clem in LM3.png|200px]]<br>'''Clem'''
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game.
|An underground sewage area on the deepest level of the entire hotel. This floor is first accessible after attaining the elevator button from the Unnatural History Musueum. [[Clem]] is fought here and he drops the elevator button to the Tomb Suites. The Boilerworks are explored later on in the game.
|-
|-
|align=center|B1
|align=center|B1
|align=center|[[File:LM3 E3 screen 03.png|200px]]<br>'''[[Basement (Luigi's Mansion 3)|Basement]]'''
|align=center|[[File:LM3 E3 screen 03.png|200px]]<br>'''[[Basement (Luigi's Mansion 3)|Basement]]'''
|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Cube'''
|align=center|[[File:LM3 Basement Yellow Gem.jpg|75px]]<br>'''Square-shaped'''
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement'''
|align=center|[[File:LM3Boosement.jpg|200px]]<br>'''Boosement'''
|align=center|[[File:LM3 Steward artwork.png|200px]]<br>[[Steward (Luigi's Mansion 3)|Steward]]
|align=center|[[File:LM3 Steward artwork.png|140px]]<br>'''Steward'''
|An underground garage area. [[Luigi]] can find the [[Poltergust G-00]] in [[Professor E. Gadd]]'s car. The [[Steward (Luigi's Mansion 3)|Steward]] can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from [[King Boo]].
|An underground garage area. Luigi can find the Poltergust-G00 in Professor E. Gadd's car. Steward can be fought here after rescuing E. Gadd from a painting. The Basement is explored after Luigi escapes from King Boo.
|-
|-
|align=center|F1
|align=center|F1
|align=center|[[File:LM3 E3 screen 01.png|200px]]<br>'''[[Grand Lobby]]'''
|align=center|[[File:LM3 E3 screen 01.png|200px]]<br>'''[[Grand Lobby]]'''
|align=center|[[File:LM3 Grand Lobby White Gem.jpg|75px]]<br>'''Diamond'''
|align=center|[[File:LM3 Grand Lobby White Gem.jpg|75px]]<br>'''Generic'''
|align=center|[[File:LM3Gumboo.jpg|200px]]<br>'''GumBoo'''
|align=center|[[File:LM3Gumboo.jpg|200px]]<br>'''Gumboo'''
|style="text-align:center"|'''N/A'''
|style="text-align:center"|'''N/A'''
|align=center|The main floor of the hotel where Luigi and his friends arrived, later revealed to be a trick from Hellen Gravely.
|align=center|The main floor of the hotel where Luigi and his friends arrived, later revealed to be a trick from Hellen Gravely.
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|align=center|F2
|align=center|F2
|align=center|[[File:Poltergust G-00 Plunger.png|200px]]<br>'''[[Mezzanine]]'''
|align=center|[[File:Poltergust G-00 Plunger.png|200px]]<br>'''[[Mezzanine]]'''
|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Oval'''
|align=center|[[File:Luigismansion32Fgreengem.jpg|70px]]<br>'''Ovoid'''
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi'''
|align=center|[[File:LM3Booigi.jpg|200px]]<br>'''Booigi'''
|align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|250px]]<br>[[Chef Soulfflé]]
|align=center|[[File:LM3 Chef Soulffle Screenshot.jpg|150px]]<br>'''Chef Soulfflé'''
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. [[Chef Soulfflé]] is fought here along with a mouse taking the F4 elevator button.
|The second floor where Professor E. Gadd's painting is discovered and also where the Dark-Light Device is found. The other side of the second floor is later explored after defeating Kruller. Chef Soulfflé is fought here along with a mouse taking the F4 elevator button.
|-
|-
|align=center|F3
|align=center|F3
|align=center|[[File:LM3HotelShops.jpg|200px]]<br>'''[[Hotel Shops]]'''
|align=center|[[File:LM3HotelShops.jpg|200px]]<br>'''[[Hotel Shops]]'''
|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Teardrop'''
|align=center|[[File:LM3 Hotel Shops Green Gem.jpg|75px]]<br>'''Drop-shaped'''
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo'''
|align=center|[[File:LM3KungBoo.jpg|200px]]<br>'''Kung Boo'''
|align=center|[[File:LM3 Kruller Screenshot.jpg|200px]]<br>[[Kruller]]
|align=center|[[File:LM3 Kruller Screenshot.jpg|150px]]<br>'''Kruller'''
|align=center|A floor that has a few shops and two escalators.  
|align=center|A floor that has a few shops and two escalators.  
|-
|-
|align=center|F4
|align=center|F4
|align=center|[[File:LM3-5.png|200px]]<br>'''[[The Great Stage]]'''
|align=center|[[File:LM3-5.png|200px]]<br>'''[[The Great Stage]]'''
|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver'''
|align=center|[[File:Luigismansion34Fbluegem.jpg|75px]]<br>'''Quaver Note'''
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie'''
|align=center|[[File:LM3Boogie.jpg|200px]]<br>'''Boogie'''
|align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|200px]]<br>'''[[Amadeus Wolfgeist]]'''
|align=center|[[File:LM3 Amadeus Wolfgeist Screenshot.jpg|150px]]<br>'''Amadeus Wolfgeist'''
|align=center|A floor featuring an auditorium and a concession stand.
|align=center|
|-
|-
|align=center|F5
|align=center|F5
|align=center|[[File:LM3 E3 screen 11.png|200px]]<br>'''[[RIP Suites]]'''
|align=center|[[File:LM3 E3 screen 11.png|200px]]<br>'''[[RIP Suites]]'''
|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular prism'''
|align=center|[[File:LM3 RIP Suites Green Gem.jpg|75px]]<br>'''Rectangular'''
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog'''
|align=center|[[File:LM3Boolldog.jpg|200px]]<br>'''Boolldog'''
|align=center|[[File:LM3 Chambrea screenshot 1.jpg|200px]]<br>[[Chambrea]]
|align=center|[[File:LM3 Chambrea screenshot 1.jpg|150px]]<br>'''Chambrea'''
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. [[Chambrea]] is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi.
|A floor where all the hotel rooms are located, which can be accessed after obtaining the F1 and F5 elevator buttons. Chambrea is fought in Room 508, Room 507, Room 506 and Room 505. Professor E. Gadd's briefcase can be found and brought back into the lab to experiment with Gooigi.
|-
|-
|align=center|F6
|align=center|F6
|align=center|[[File:LM3 E3 screen 07.png|200px]]<br>'''[[Castle MacFrights]]'''
|align=center|[[File:LM3 E3 screen 07.png|200px]]<br>'''[[Castle MacFrights]]'''
|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword'''
|align=center|[[File:LM3 Castle MacFrights White Gem.jpg|60px]]<br>'''Sword-shaped'''
|align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms'''
|align=center|[[File:LM3BooAtArms.jpg|200px]]<br>'''Boo-at-Arms'''
|align=center|[[File:LM3 King MacFrights Armorless.png|200px]]<br>[[King MacFrights]]
|align=center|[[File:LM3 King MacFrights and Luigi artwork.png|150px]]<br>'''King MacFrights'''
|align=center|A medieval-themed floor containing a plethora of puzzles and harmful traps.  
|align=center|A medieval castle-themed floor containing a plethora of puzzles harmful traps.  
|-
|-
|align=center|F7
|align=center|F7
|align=center|[[File:LM3 E3 screen 06.png|200px]]<br>'''[[Garden Suites]]'''
|align=center|[[File:LM3 E3 screen 06.png|200px]]<br>'''[[Garden Suites]] (F7)'''
|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star'''
|align=center|[[File:Luigismansion37fPurpleGem.jpg|85px]]<br>'''Star-shaped'''
|align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist'''
|align=center|[[File:LM3 Bootanist.png|200px]]<br>'''Bootanist'''
|align=center|[[File:LM3 Dr Potter Screenshot.jpg|250px]]<br>[[Dr. Potter]]
|align=center|[[File:LM3 Dr Potter Screenshot.jpg|150px]]<br>'''Dr.Potter'''
|align=center|A botanical floor with enormous and overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings.
|align=center|A botanical floor with enormous, overgrown plants. This room is several levels high and contains buzzsaw machines that can be used to destroy objects in the player's surroundings.
|-
|-
|align=center|F8
|align=center|F8
|align=center|[[File:LM3 Paranormal Productions Main Room.jpg|200px]]<br>'''[[Paranormal Productions]]'''
|align=center|[[File:LM3 Paranormal Productions Main Room.jpg|200px]]<br>'''[[Paranormal Productions]]'''
|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film reel'''
|align=center|[[File:LuigisMansion38FPurpleGem.jpg|70px]]<br>'''Film tape-shaped'''
|align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer'''
|align=center|[[File:LM3 Booducer.png|200px]]<br>'''Booducer'''
|align=center|[[File:LM3 Morty Screenshot.jpg|200px]][[File:LM3 Monster Goob.png|135px]]<br>[[Morty]], along with a [[Goob]] in a Kaiju suit
|align=center|[[File:LM3 Morty Screenshot.jpg|150px]]<br>'''Morty'''
|align=center|A floor with several props and sets used for filmmaking.  
|align=center|A movie production floor with several props and sets for movie making.  
|-
|-
|align=center|F9
|align=center|F9
|align=center|[[File:LM3 Unnatural History Museum.png|200px]]<br>'''[[Unnatural History Museum]]'''
|align=center|[[File:LM3 Unnatural History Museum.png|200px]]<br>'''[[Unnatural History Museum]]'''
|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur claws'''
|align=center|[[File:Luigismansion39Fbluegem.jpg|75px]]<br>'''Dinosaur footprint-shaped'''
|align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones'''
|align=center|[[File:LM3 Boones.png|200px]]<br>'''Boones'''
|align=center|[[File:LM3 Ug Screenshot.jpg|250px]]<br>'''[[Ug]]'''
|align=center|[[File:LM3 Ug Screenshot.jpg|150px]]<br>'''Ug'''
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game.
|align=center|A museum floor with many prehistoric artifacts on display that may be tampered with. There are only two rooms on this floor, the least of any floor in the entire game.
|-
|-
|align=center|F10
|align=center|F10
|align=center|[[File:TombSuitesLM3.jpg|200px]]<br>'''[[Tomb Suites]]'''
|align=center|[[File:TombSuitesLM3.jpg|200px]]<br>'''[[Tomb Suites]]'''
|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Snake'''
|align=center|[[File:Luigismansion310Fpurplegem.jpg|75px]]<br>'''Cobra-shaped'''
|align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo'''
|align=center|[[File:LM3 AnuBoo.png|200px]]<br>'''AnuBoo'''
|align=center|[[File:LM3 Serpci Screenshot.jpg|250px]]<br>[[Serpci]]
|align=center|[[File:LM3 Serpci Screenshot.jpg|150px]]<br>'''Serpci'''
|align=center|An ancient Egyptian-themed floor.
|align=center|An ancient Egyptian-themed floor.
|-
|-
|align=center|F11
|align=center|F11
|align=center|[[File:LM3 Twisted Suites.png|200px]]<br>'''[[Twisted Suites]]'''
|align=center|[[File:LM3 Twisted Suites.png|200px]]<br>'''[[Twisted Suites]]'''
|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Die'''
|align=center|[[File:Luigismansion311Fpurplegem.jpg|75px]]<br>'''Dice-shaped'''
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler'''
|align=center|[[File:LM3Boofuddler.jpg|200px]]<br>'''Boofuddler'''
|align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|300px]]<br>[[Nikki, Lindsey, & Ginny]]
|align=center|[[File:LM3 Nikki Lindsey and Ginny Screenshot.jpg|150px]]<br>'''Nikki, Lindsey, & Ginny'''
|align=center|A magic-themed floor with a surrealist design.
|align=center|A circus-themed floor with a surrealist design.
|-
|-
|align=center|F12
|align=center|F12
|align=center|[[File:TheSpectralCatchLM3.jpg|200px]]<br>'''[[The Spectral Catch]]'''
|align=center|[[File:TheSpectralCatchLM3.jpg|200px]]<br>'''[[The Spectral Catch]]'''
|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull & crossbones'''
|align=center|[[File:Luigismansion312Fredgem.jpg|75px]]<br>'''Skull-shaped'''
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer'''
|align=center|[[File:LM3Booccaneer.jpg|200px]]<br>'''Booccanneer'''
|align=center|[[File:Captain Fishook.jpg|300px]]<br>'''[[Captain Fishook]]'''
|align=center|[[File:Captain Fishook.jpg|150px]]<br>'''Captain Fishook'''
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks.
|align=center|A pirate's cove type of floor containing a ship and a small sea that defies the rules of physics by not making the Last Resort collapse or by creating any water damage or leaks.
|-
|-
|align=center|F13
|align=center|F13
|align=center|[[File:LM3FitnessCenterElevatorHall.jpg|200px]]<br>'''[[Fitness Center]]'''
|align=center|[[File:LM3FitnessCenterElevatorHall.jpg|200px]]<br>'''[[Fitness Center]]'''
|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell'''
|align=center|[[File:Luigismansion313Fwhitegem.jpg|70px]]<br>'''Dumbbell-shaped'''
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder'''
|align=center|[[File:LM3Boodybuilder.jpg|200px]]<br>'''Boodybuilder'''
|align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|200px]]<br>[[Johnny Deepend]]
|align=center|[[File:LM3 Johnny Deepend Screenshot.jpg|150px]]<br>'''Johnny Deepend'''
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats.
|align=center|A floor containing gym equipment such as treadmills, punching bags, and yoga mats.
|-
|-
|align=center|F14
|align=center|F14
|align=center|[[File:LM3TheDanceHallElevatorHall.jpg|200px]]<br>'''[[The Dance Hall]]'''
|align=center|[[File:LM3TheDanceHallElevatorHall.jpg|200px]]<br>'''[[The Dance Hall]]'''
|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphones'''
|align=center|[[File:Luigismansion314Fwhitegem.jpg|75px]]<br>'''Headphone-shaped'''
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician'''
|align=center|[[File:LM3Boosician2.jpg|200px]]<br>'''Boosician'''
|align=center|[[File:DJ Phantasmagloria.jpg|300px]]<br>[[DJ Phantasmagloria]]
|align=center|[[File:DJ Phantasmagloria.jpg|150px]]<br>'''DJ Phantasmagloria'''
|align=center|A floor prominently featuring an aesthetic reminiscent of the 1980s. On this floor is a large dance floor and a secret room in the Elevator Hall with large amounts of money.
|align=center|A floor prominently featuring an 80's aesthetic. On this floor is a large Dance Floor and a secret room in the Elevator Hall with large amounts of money.
|-
|-
|align=center|F15
|align=center|F15
|align=center|[[File:MasterSuite.jpg|200px]]<br>'''[[Master Suite]]'''
|align=center|[[File:MasterSuite.jpg|200px]]<br>'''[[Master Suite]]'''
|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo'''
|align=center|[[File:Luigismansion315Fgreengem.jpg|75px]]<br>'''King Boo-shaped'''
|style="text-align:center"|'''N/A'''
|style="text-align:center"|'''N/A'''
|align=center|[[File:LM3 Hellen Gravely artwork.png|200px]]<br>'''[[Hellen Gravely]]'''
|align=center|[[File:LM3 Hellen Gravely artwork.png|150px]]<br>'''Hellen Gravely'''
|align=center|The top floor of the Last Resort and the last one Luigi encounters. Being [[Hellen Gravely]]'s quarters, it is adorned with many King Boo-themed decor.
|align=center|The top floor of the Last Resort and the last one Luigi encounters. The floor is inhabited by Hellen Gravely and it is adorned by many King Boo-themed decor.
|}
|}


==Achievements==
==Achievements==
Achievements introduced in the Nintendo 3DS remake of ''Luigi's Mansion'' reappear in ''Luigi's Mansion 3'' serving a similar role. There are a total of 53 achievements in the game, split into four categories: Collection, Hotel, Battle, and ScareScraper. Achievements can be viewed at any time by talking to Professor E. Gadd in the lab or through the [[Virtual Boo]]'s E. Gadd Hotline. Special Items are given as rewards in regards to achievements; [[Suction Shot Type-C]] (for collecting all the Gems), [[Flashlight Type-B]] (for collecting all the Boos), and [[Poltergust Type-G]] (for completing all the achievements).
Achievements introduced in the Nintendo 3DS remake of ''Luigi's Mansion'' reappear in ''Luigi's Mansion 3'' serving a similar role. There are a total of 53 achievements in the game, split into four categories: Collection, Hotel, Battle, and ScareScraper. Achievements can be viewed at any time by talking to Professor E. Gadd in the lab or through the [[Virtual Boo]]'s E. Gadd Hotline. Special Items are given as rewards in regards to achievements; [[Suction Shot Type-C]] (for collecting all the Gems), [[Flashlight Type-B]] (for collecting all the Boos), and [[Poltergust Type-G]] (for completing all the achievements).
===Collection===
===Collection===
*Collected a total of 10,000 [[Coin#Luigi's Mansion 3|Coins]]
*Collected a total of 10,000 [[Coin#Luigi's Mansion 3|Coins]]
Line 924: Line 877:


==Add-on content==
==Add-on content==
Paid downloadable content for ''Luigi's Mansion 3'' was announced for release in 2020, with part one originally planned for release on April 30, 2020 and part two originally planned for release on July 31, 2020, each for US$9.99. However, part one was released early on March 4, 2020, and part two was released early on April 30, 2020. Players who purchase DLC also receive a [[Flashlight Type-P]].<ref>[https://luigismansion.nintendo.com/buy-now/#dlc Buy now – ''Luigi’s Mansion™ 3'' for the Nintendo Switch™ system]</ref><ref>https://twitter.com/NintendoAmerica/status/1207104131078295552</ref>
Paid downloadable content for ''Luigi's Mansion 3'' was announced for release in 2020, with part one originally planned for release on April 30, 2020 for US $9.99 but was released early on March 4, 2020, and part two originally planned to release on July 31, 2020 for US $9.99 but was released early on April 30, 2020. Players who purchase DLC will also receive a [[Flashlight Type-P]].<ref>[https://luigismansion.nintendo.com/buy-now/#dlc Buy now – Luigi’s Mansion™ 3 for the Nintendo Switch™ system]</ref><ref>https://twitter.com/NintendoAmerica/status/1207104131078295552</ref>


Part one includes:
Part one includes:
*Three new minigames for multiplayer ScreamPark mode (Dodgebrawl, River Bank, and Tricky Ghost Hunt)
*Three new minigames for multiplayer ScreamPark mode (Dodgebrawl, River Bank, and Tricky Ghost Hunt)
*Three new ScareScraper outfits for Luigi, based on a knight, a mummy, and a disco-styled outfit (named The Green Knight, Mummigi, and Groovigi respectively)
*Three new ScareScraper outfits for Luigi, based on a knight, a mummy, and a disco-styled outfit (named the Green Knight, Mummigi, and Groovigi respectively)
*Three new ScareScraper floor themes for the ScareScraper (inspired by Castle MacFrights, Tomb Suites, and the Dance Hall) that will randomly appear when Luigi wears one of the corresponding new costumes
*Three new ScareScraper floor themes for the ScareScraper (inspired by Castle MacFrights, Tomb Suites, and the Dance Hall) that will randomly appear when Luigi wears one of the corresponding new costumes
*Six new themed ghosts that appear on these new floors
*Six new themed ghosts that appear on these new floors
<gallery>
<gallery>
LM3 The Green Knight.jpg|The Green Knight costume
LM3 The Green Knight.jpg|The Green Knight costume
LM3 Mummigi.jpg|The Mummigi costume
LM3 Mummigi.jpg|Mummigi costume
LM3 Groovigi.jpg|The Groovigi costume
LM3 Groovigi.jpg|Groovigi costume
</gallery>
</gallery>
Part two includes:
Part two includes:
*Three new minigames for multiplayer ScreamPark mode (PuckStravaganza, Floaty Frenzy, and Desperate Measures)
*Three new minigames for multiplayer ScreamPark mode (PuckStravaganza, Floaty Frenzy, and Desperate Measures)
Line 941: Line 896:
*Three new ScareScraper floor themes for the ScareScraper (inspired by Twisted Suites, Unnatural History Museum, and the Spectral Catch) that will randomly appear when Luigi wears one of the corresponding costumes
*Three new ScareScraper floor themes for the ScareScraper (inspired by Twisted Suites, Unnatural History Museum, and the Spectral Catch) that will randomly appear when Luigi wears one of the corresponding costumes
*Six new themed ghosts that appear on these new floors
*Six new themed ghosts that appear on these new floors
<gallery>
<gallery>
LM3 The Amazing Luigi.jpg|The Amazing Luigi costume
LM3 The Amazing Luigi.jpg|The Amazing Luigi costume
LM3 Paleontoluigist.jpg|The Paleontoluigist costume
LM3 Paleontoluigist.jpg|Paleontoluigist costume
LM3 Cap'n Weegee.jpg|The Cap'n Weegee costume
LM3 Cap'n Weegee.jpg|Cap'n Weegee costume
</gallery>
</gallery>


==Nintendo website description==
==Nintendo website description==
''Luigi's dream vacation turns into a ghostly—and gooey— nightmare! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can't get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).''
''Luigi’s dream vacation turns into a ghostly—and gooey— nightmare! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can’t get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).''
 
==Glitches==
{{main|List of Luigi's Mansion 3 glitches}}


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Luigi's Mansion 3 pre-release and unused content}}
{{main|List of Luigi's Mansion 3 pre-release and unused content}}
The game was originally going to be a [[Wii U]] title, though development started for the Nintendo Switch in earnest following the completion of Next Level Games' ''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]''.<ref>https://kotaku.com/luigi-s-mansion-3-developers-promise-better-bosses-and-1835578019</ref> The Slam and Burst moves were planned during the Wii U prototype.<ref>Nintendo. (Jun 11, 2019) [https://www.youtube.com/watch?v=Q6p-3VwcD6c ''Luigi’s Mansion 3'' Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2019]. ''YouTube''. Retrieved July 18, 2019.</ref> Prior to his debut appearance in the Nintendo 3DS remake of ''Luigi's Mansion'', Gooigi was already planned for ''Luigi's Mansion 3'' upon the Nintendo Switch's launch when the developers got the inspiration from the Joy-Con for multiplayer mode.<ref>[https://www.youtube.com/watch?v=8w9-31FrjU8&t=24]</ref> While in development for the Nintendo Switch, ''Luigi's Mansion 3'' was originally a tentative title prior to becoming the final name.<ref>[[:File:Luigi'sMansion3Logo.png]]</ref>


In an interview, producer [[Kensuke Tanabe]] mentioned that the developers had experimented with including a warp system where the player could turn on TV sets found in the rooms and warp between them to travel throughout the entire hotel, much like the [[Paranormal Productions]] eighth floor. However, as it was not possible to include a TV in every room, the idea of using this mechanic throughout the entire hotel was scrapped in favor of the elevator idea.<ref>Philips, Tom (June 19, 2019). "[https://www.eurogamer.net/articles/2019-06-18-luigis-mansion-3-developers-talk-cut-ideas-labo-and-birdo ''Luigi's Mansion 3'' developers talk cut ideas, Labo, and why Luigi is a hit with the ladies]". ''Eurogamer''. Retrieved July 07, 2019.</ref>
The game was originally going to be a [[Wii U]] title, though development started for Nintendo's next generation console in earnest following the completion of Next Level Games' ''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]''.<ref>https://kotaku.com/luigi-s-mansion-3-developers-promise-better-bosses-and-1835578019</ref> The Slam and Burst moves were planned during the Wii U prototype.<ref name=LM3GameplayPt1/> Prior to his debut appearance in the Nintendo 3DS remake of ''Luigi's Mansion'', Gooigi was already planned for ''Luigi's Mansion 3'' upon the Nintendo Switch's launch when the developers got the inspiration from the Joy-Con for multiplayer mode.<ref name=LM3GameplayPt1/><ref name=GameSpotGameplay/> While in development for the Nintendo Switch, ''Luigi's Mansion 3'' was originally a tentative title prior to becoming the final name.<ref>[[:File:Luigi'sMansion3Logo.png]]</ref><ref name=TreehouseBihldorff/>
 
In an interview, producer [[Kensuke Tanabe]] mentioned that the developers had experimented with including a warp system where the player could turn on TV sets found in the rooms and warp between them to travel throughout the entire hotel, much like the Paranormal Productions eighth floor. However, as it was not possible to include a TV in every room, the idea of using this mechanic throughout the entire hotel was scrapped in favor of the elevator idea.<ref>Philips, Tom (June 19, 2019). "[https://www.eurogamer.net/articles/2019-06-18-luigis-mansion-3-developers-talk-cut-ideas-labo-and-birdo Luigi's Mansion 3 developers talk cut ideas, Labo, and why Luigi is a hit with the ladies]". ''Eurogamer''. Retrieved July 07, 2019.</ref>


The Grand Lobby first floor originally had a bland different wall design above the front desk area.
The Grand Lobby first floor originally had a bland different wall design above the front desk area.
Line 967: Line 921:
The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.
The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.


While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he did not drop the book exactly in-between his lower stomach center area, nor has, "''ZZZZZZZZZZZZZ''," coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it wasn't opened up, the table nearest to Mario's mattress had food that was tipped over, and such.
While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he did not drop the book exactly in-between his lower stomach center area, nor has, ''"ZZZZZZZZZZZZZ,"'' coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it wasn't opened up, the table nearest to Mario's mattress had food that was tipped over, and such.


The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.
The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.
Line 973: Line 927:
The Garden Suites seventh floor originally had a room with a large watermelon with three smaller watermelons besides it, though just four smaller watermelons in the final version.<ref>https://www.youtube.com/watch?v=2mBhQstzf-A</ref> The eighth floor elevator button on the Garden Suites seventh floor was originally to be collected by having Luigi water a plant that sprouts a beanstalk, which had to be climbed to reach the eighth floor elevator button on the tree's purple leaf, with the final version requiring Luigi and Gooigi to use the Poltergust G-00 to get to the top of the tree and suck on a venus flytrap's mouth open and have it fall all the way to the floor.
The Garden Suites seventh floor originally had a room with a large watermelon with three smaller watermelons besides it, though just four smaller watermelons in the final version.<ref>https://www.youtube.com/watch?v=2mBhQstzf-A</ref> The eighth floor elevator button on the Garden Suites seventh floor was originally to be collected by having Luigi water a plant that sprouts a beanstalk, which had to be climbed to reach the eighth floor elevator button on the tree's purple leaf, with the final version requiring Luigi and Gooigi to use the Poltergust G-00 to get to the top of the tree and suck on a venus flytrap's mouth open and have it fall all the way to the floor.


The Paranormal Productions eighth floor had the golden velvet rope barriers infront of a snow mountain prop near the elevator protruding out just slightly and had ceilings lights on the theater poster-like display hallway area. The [[Studio 3: Fire Set|Fire Set]] room did not have a Polterkitty, just a Hammer and Goobs.
The Paranormal Productions eighth floor had the golden velvet rope barriers infront of a snow mountain prop near the elevator protruding out just slightly and had ceilings lights on the theater poster-like display hallway area. The [[Studio 3: Fire Set|Fire Set]] room did not have a Polterkitty, just a Hammer and Goobers.


The Dance Hall fourteenth floor originally had green/blue colored three way subwoofer loudspeakers.
The Dance Hall fourteenth floor originally had green/blue colored three way subwoofer loudspeakers.
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==Quotes==
==Quotes==
{{main|List of Luigi's Mansion 3 quotes}}
{{main|List of Luigi's Mansion 3 quotes}}
===Hellen Gravely===
===Hellen Gravely===
*"''Guests! Welcome to The Last Resort! My name is Hellen Gravely, and I am the owner of this hotel. I am absolutely delighted that you decided to accept my invitation. You all must be very tired. Come! Allow me to show you to your rooms. Oh, no need to worry about your luggage! Our exceptional staff will take care of it for you... Ha ha ha... You're our VIPs, after all! We've prepared a first-rate experience for you. All the trappings of luxury! Shall we get going? Mario, Luigi, and Peach's rooms are over here. We've prepared rooms for you Toads as well! I hope you enjoy your stay! I daresay you'll remember it for the rest of your lives! Ha ha ha...''"
*''"Guests! Welcome to The Last Resort! My name is Hellen Gravely, and I am the owner of this hotel. I am absolutely delighted that you decided to accept my invitation. You all must be very tired. Come! Allow me to show you to your rooms. Oh, no need to worry about your luggage! Our exceptional staff will take care of it for you... Ha ha ha... You're our VIPs, after all! We've prepared a first-rate experience for you. All the trappings of luxury! Shall we get going? Mario, Luigi, and Peach's rooms are over here. We've prepared rooms for you Toads as well! I hope you enjoy your stay! I daresay you'll remember it for the rest of your lives! Ha ha ha..."''


===King Boo===
===King Boo===
*"''Mwah ha ha! Surprise, Luigi! It's-a me, King Boo! That old coot had me locked up tight in his lab... But guess what? I GOT OUT! The hotel owner here was just dying to meet me, so she busted me out. Pretty lucky, huh? Anyway, I didn't think you'd actually show up here. I was ready though, just in case. In fact, my vengeance is nearly complete! What do I mean by "vengeance"? Glad you asked! I'm trapping you and everyone in your little vacation party...in frames! Awww, there there, Luigi. It'll all be over soon. It's time for a family reunion! BOO-YA! Mwah ha ha! Take THAT! Oh, and there's one more frame, of course. I saved it especially for you! Stay right there and put on your best terrified face, Luigi! This is game over!''"
*''"Mwah ha ha! Surprise, Luigi! It's-a me, King Boo! That old coot had me locked up tight in his lab... But guess what? I GOT OUT! The hotel owner here was just dying to meet me, so she busted me out. Pretty lucky, huh? Anyway, I didn't think you'd actually show up here. I was ready though, just in case. In fact, my vengeance is nearly complete! What do I mean by "vengeance"? Glad you asked! I'm trapping you and everyone in your little vacation party...in frames! Awww, there there, Luigi. It'll all be over soon. It's time for a family reunion! BOO-YA! Mwah ha ha! Take THAT! Oh, and there's one more frame, of course. I saved it especially for you! Stay right there and put on your best terrified face, Luigi! This is game over!"''


===Professor E. Gadd===
===Professor E. Gadd===
*"''Ah! If it isn't Luigi! You are precisely the last person I'd expect to find here. Hold that thought—now isn't the time to catch up. What matters is...you'll do nicely! Come on, Luigi. Get me out of here now! The hotel is filled to the brim with ghosts! Let's make a run for it! What was that? All of your friends have been captured?! And you can't just abandon them here, you say? You're the same as ever, I see. A bit of a handful... OK. I'm not thrilled about it, but I, Professor Elvin Gadd, have an idea! First things first, Luigi. We have to get to my car! Will you take me there? Hey. The new Poltergust G-00 you're wearing... You took that out of my car, right? We've got to get back to the underground garage. Let's go!''"
*''"Ah! If it isn't Luigi! You are precisely the last person I'd expect to find here. Hold that thought—now isn't the time to catch up. What matters is...you'll do nicely! Come on, Luigi. Get me out of here now! The hotel is filled to the brim with ghosts! Let's make a run for it! What was that? All of your friends have been captured?! And you can't just abandon them here, you say? You're the same as ever, I see. A bit of a handful... OK. I'm not thrilled about it, but I, Professor Elvin Gadd, have an idea! First things first, Luigi. We have to get to my car! Will you take me there? Hey. The new Poltergust G-00 you're wearing... You took that out of my car, right? We've got to get back to the underground garage. Let's go!"''
 
==Staff==
{{main|List of Luigi's Mansion 3 staff}}
===Producers===
*[[Alex MacFarlane]]
*[[Bjorn Nash]]
*[[Kensuke Tanabe]]
 
===Director===
*[[Bryce Holliday]]
 
==Reception==
===Critical reception===
''Luigi's Mansion 3'' received mostly positive reviews from critics, who singled out the graphics, fun and addictive gameplay, story, characters, level design, and puzzles; though some dismissed the controls for being outdated and inappropriate for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref>
 
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Ryan McCaffery,<br>[https://ca.ign.com/articles/2019/10/28/luigis-mansion-3-review IGN]
|8.3/10
|''Mario, it turns out, isn't the only plumber in Nintendo's employ who can carry his own great game. Luigi's Mansion 3 is so much fun, so charming, and so smartly designed that, moving forward, I really hope we get more than three of these games every 20 years. It's absolutely the best Ghostbusters game ever made – it just happens to star Mario's scaredy-cat brother rather than Peter Venkman and Ray Stantz.''
|-
|Nintendo Switch
|Chelsea Stark,<br>[https://www.polygon.com/reviews/2019/10/28/20932918/luigis-mansion-3-review-nintendo-switch Polygon]
|N/A
|''But boss fights are a small sliver of the Luigi's Mansion 3 experience. Each level is a complex onion of ideas to peel back, layer by layer. Next Level Games continues its strong tradition of granting Luigi far more depth than his superstar older brother, even if he is always doomed to keep getting scared for our enjoyment.''
|-
|Nintendo Switch
|Andrew Webster,<br>[https://www.theverge.com/2019/10/31/20942003/luigis-mansion-3-review-nintendo-switch-gooigi-comedy The Verge]
|N/A
|''There are some caveats. For example, the controls can be unwieldy and complex, and some of the puzzles are frustratingly obtuse. But there also aren't many games like Luigi's Mansion 3, which makes it worth checking out. Sure, there are plenty of titles that manage to make a gun feel weighty in your hands or add a sense of physicality to swinging an axe, but Luigi's Mansion 3 takes that idea in a different direction by putting the same level of care and detail into a game about a clumsy, terrified plumber.''
|-
|Nintendo Switch
|Kevin Knezevic,<br>[https://www.gamespot.com/reviews/luigis-mansion-3-review-mario-is-missing/1900-6417350/ GameSpot]
|8/10
|''But while the multiplayer modes may not hold your attention for long, the strength of the Luigi's Mansion series has always stemmed from the satisfaction of exploring its carefully constructed settings, and in that regard Luigi's Mansion 3 certainly succeeds. The game may not radically diverge from the series' formula, but it offers up another meticulously crafted set of challenges to overcome while smoothing out some of the issues that held Dark Moon back, and the sense of accomplishment you feel when you clear a particularly head-scratching obstacle is just as potent now as the first time Luigi unwillingly strapped a vacuum to his back and stepped into a haunted mansion.''
|-
|[[Nintendo Switch]]
|Dave Thier,<br>[https://www.forbes.com/sites/games/2019/10/28/luigis-mansion-3-review-the-joy-of-sucking/#f4c29cb534b6 Forbes]
|9/10
|''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.''
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/luigis-mansion-3 86]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/switch/248065-luigis-mansion-3/index.html 84.92%]
|}
 
===Sales===
In the UK, ''Luigi's Mansion 3'' topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under ''Call of Duty: Modern Warfare''.<ref>https://www.eurogamer.net/articles/2019-11-04-luigis-mansion-3-is-nintendo-switchs-biggest-launch-this-year</ref>
 
As of March 31, 2021, the game has sold 9.59 million copies, becoming the best selling Luigi's Mansion game.
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': On the Garden Suites seventh floor, Dr. Potter waters a plant that sprouts and then blasts out pineapples that bounce down the stairway, which Luigi and Gooigi have to dodge to the best of their ability, much like how Mario had to dodge the springboards bouncing down the platform being thrown by Donkey Kong.<ref>https://www.youtube.com/watch?v=p-v_IyJu_xM&t=301</ref> Vacuuming one of the exercise bikes in the Fitness Room will cause it to play the Hammer theme from this game.
*''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' ([[Game & Watch]]): The pizza boxes in the RIP Suites fifth floor in Mario's hotel room (Room 502) and the Paranormal Productions eighth floor Micro Set (Studio 4) say, "Since 1983," referencing Luigi's debut appearance in this game.<ref>[[:File:LM3-2.png]]</ref><ref name=LM3GameplayPt1/>
*''[[Super Mario Bros.]]'': Upon arriving at The Last Resort's Grand Lobby first floor, a theme similar to the [[World 1-1 (Super Mario Bros.)|World 1-1]] overworld theme can be heard if Luigi is near Mario.
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': There are posters on the wall in The Great Stage fourth floor music theater area on the featuring various instruments with an angry expression, one of which being a painting of an [[Mad Piano|angry piano]], which [[Amadeus Wolfgeist]] hides inside of to battle Luigi.<ref>[[:File:LM3-5.png]]</ref> A small portion of [[Peach's Castle]] theme can be heard in the Grand Lobby first/second floor if Luigi is near Princess Peach.
*''[[Luigi's Mansion]]'': There is a indoor shopping mall area on the Hotel Shops third floor with stores themed after the four suits of a deck of cards consisting of a club, heart, diamond, and spade based on the four respective Area floor [[Key#Luigi's Mansion series|keys]]. King Boo's clones have two fangs which is based on King Boo's original design from the game where he had two fangs. King Boo says "SHWEEERRPP-SHLOOOOP-WHOOORPP-SHLEEEOOORG!", mimicking the Poltergust, shortly before the final battle, just as he did in this game. [[Boolossus]] returns as the final boss of the ScareScraper. The endings for this game involving the rebuilt Last Resort hotel are similar to [[Luigi's NEW Mansion]] from the first game. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 3000.
*''[[Super Mario Sunshine]]'': The [[Coin]]s make a similar sound effect when collected like in this game.<ref name=GameSpotGameplay/> Mario is distracted by cake during the intro in the Grand Lobby first floor, later pizza in his RIP Suites fifth floor hotel room (Room 502), much like when he was distracted and daydreaming about seafood while watching TV on the airplane in the intro. While Luigi is battling with King Boo on the Rooftop above the Master Suite fifteenth floor, he has to throw Bombs into King Boo's mouth and make his mouth catch on fire, much like when Mario threw [[pepper]]s at [[King Boo (Super Mario Sunshine)|King Boo]]'s mouth during the fifth episode of [[Sirena Beach]] called [[King Boo Down Below]].
*''[[Mario Strikers Charged]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Mario performing his [[Mega Strike]] move can be seen and another framed poster showing a bunch of characters running together from an aerial view.<ref name=EasterEgg>Morningstar, Xander (June 11, 2019). [https://www.nintendoworldreport.com/news/50855/luigis-mansion-3-has-a-few-next-level-games-easter-eggs Luigi's Mansion 3 has a few Next Level Games Easter Eggs]. ''Nintendo World Report''. Retrieved June 12, 2019.</ref><ref name=LM3GameplayPt1/>
*''[[Wario Land: Shake It!]]'': The same [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] can be seen on the bottom left corner for the amount of treasures (G) Luigi has collected and can also be found in some rooms of The Last Resort hotel.
*''[[Punch-Out!! (Wii)|Punch-Out!!]]'' ([[Wii]]): In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of [[Little Mac]] in his victory pose with Doc Louis and Mr. Sandman in the background can be seen. Using Suction Shot on the poster will cause one of Little Mac's green boxing gloves to come flying out.<ref name=EasterEgg/><ref name=LM3GameplayPt1/> Two of Little Mac's gloves can also be seen lying on the floor within the Fitness Center thirteenth floor gym room, having been worn by a Hammer.
*''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref>
*''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen.<ref name=LM3GameplayPt1/> A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion.<ref name=E32019Trailer/> The same music is played when sucking a ghost with the Poltergust G-00.<ref name=DirectFeedGameplay>GameXplain. (June 12, 2019) [https://www.youtube.com/watch?v=pdvoRdC3SHk Luigi's Mansion 3 DIRECT FEED Gameplay (E3 2019)]. ''YouTube''. Retrieved July 18, 2019.</ref> Polterpup returns, though lacks pupils,<ref>https://www.youtube.com/watch?v=ctXNmaCnia8&t=189</ref> and serves as the tutorial guide for the first few floors.<ref name=DirectFeedGameplay/><ref name=TreehouseBihldorff/> The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it.<ref>https://www.youtube.com/watch?v=Q0yv3LuyX50&t=3428</ref> The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a [[Possessor]] can be heard.
*''[[Mario Kart 8]]'': Many of Peach's voice clips are reused from this game.
*''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game.
*''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game.
*''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' ([[Nintendo 3DS]]): [[Gooigi]] first appears as a prototype in this game; E. Gadd hints at sending the prototype back in time in the remake when introducing him to Luigi in the Last Resort.
 
==References in other games==
*''[[Super Smash Bros. Ultimate]]'': Luigi uses the [[Poltergust G-00]] as part of his moveset and Final Smash attack.<ref>https://www.youtube.com/watch?v=P-kQWJrjRV4&t=17</ref> Luigi also used the Poltergust G-00 during Simon and Richter's debut trailer in a failed attempt at warding off mummies.<ref>https://www.youtube.com/watch?v=EnYTTpXa1Uw</ref>
*''[[Mario Kart Tour]]'': King Boo has an alternate form using his ''Luigi's Mansion 3'' design.
 
==Gallery==
{{main-gallery}}
<gallery>
LM3LuigiFlashlight.jpg|[[Luigi]]
LM3GooigiArt.jpg|[[Gooigi]]
LM3PolterpupArt.jpg|[[Polterpup]]
LM3EGaddArt.jpg|[[Professor Elvin Gadd]]
LM3BlueyArt.jpg|[[Goob]]
LM3BooArt.jpg|[[Boo]]
LM3KingBooArt.jpg|[[King Boo]]
</gallery>


==Updates==
==Updates==
===Ver. 1.1.0===
===Ver. 1.1.0===
This update was released on October 31, 2019 (the game's launch date). The following changes were made:
This update was released on October 31, 2019 (the game's launch date). The following changes were made:
<blockquote><i>
<blockquote><i>
*Adjustments have been made for a more pleasant gaming experience.
*Adjustments have been made for a more pleasant gaming experience.
Line 1,000: Line 1,053:
===Ver. 1.2.0===
===Ver. 1.2.0===
This update was released on December 17, 2019. The following changes were made:
This update was released on December 17, 2019. The following changes were made:
<blockquote><i>
<blockquote><i>
====Added Features====
====Added Features====
*Downloadable Content button was added to the title menu.
*Downloadable Content button was added to the title menu.
====Story====
====Story====
*Fixed an issue that prevented the game from progressing when going down to B2 in the elevator.
*Fixed an issue that prevented the game from progressing when going down to B2 in the elevator.
Line 1,012: Line 1,065:
*Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor.
*Fixed an issue that prevented the game from progressing by sending Luigi flying out of bounds during the battle in the Exhibit Hall on the Unnatural History Museum Floor.
*Fixed an issue that made the enemies stop moving during the battle with Serpci.
*Fixed an issue that made the enemies stop moving during the battle with Serpci.
====General====
====General====
*Fixed several issues to improve gameplay experience.
*Fixed several issues to improve gameplay experience.
Line 1,020: Line 1,072:
===Ver. 1.2.1===
===Ver. 1.2.1===
This update was released on January 19, 2020. The following changes were made:
This update was released on January 19, 2020. The following changes were made:
<blockquote><i>
<blockquote><i>
====Story====
====Story====
*Fixed some problems that may prevent some achievements from being unlocked.
*Fixed some problems that may prevent some achievements from being unlocked.
====General====
====General====
*Fixed several issues to improve gameplay experience.
*Fixed several issues to improve gameplay experience.
Line 1,037: Line 1,089:
**Added a 20-floor mode.
**Added a 20-floor mode.
**Five new types of rare ghosts will now appear.
**Five new types of rare ghosts will now appear.
**Ghosts will now appear in Defeat the Crows! and Collect the Money! missions.
**Ghosts will now appear in Defeat the Crows! and Collect the Gold! missions.
**Added a link to How to Play in the menu.
**Added a link to How to Play in the menu.
*Added Albums, where players can listen to the game's BGM.  
*Added Albums, where players can listen to the game’s BGM.  
**To access Albums, go from Story ⟶ Gallery ⟶ Special Content.
**To access Albums, go from Story ⟶ Gallery ⟶ Special Content.
====Added Multiplayer Pack Features====
====Added Multiplayer Pack Features====
*Added three new games to ScreamPark.
*Added three new games to ScreamPark.
Line 1,048: Line 1,099:
**Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.
**Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.
Players who do not have the Multiplayer Pack can see these as well.
Players who do not have the Multiplayer Pack can see these as well.
====Story====
====Story====
*Fixed an issue that prevented Luigi from moving near the door when capturing a Boo in the hallway of the Hotel Shops.
*Fixed an issue that prevented Luigi from moving near the door when capturing a Boo in the hallway of the Hotel Shops.
*Fixed an issue that prevented Luigi from moving behind a bench in Studio 3 of Paranormal Productions.
*Fixed an issue that prevented Luigi from moving behind a bench in Studio 3 of Paranormal Productions.
*Fixed an issue that prevented the game from progressing after touching the shark fin on the beach of The Spectral Catch.
*Fixed an issue that prevented the game from progressing after touching the shark fin on the beach of The Spectral Catch.
====ScareScraper====
====ScareScraper====
*Added/adjusted the attack pattern of Boolossus.
*Added/adjusted the attack pattern of Boolossus.
*Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals.
*Fixed an issue in Find the Toads! missions that prevented the Toads from moving and/or being able to enter the portals.
====General====
====General====
*Fixed several issues to improve gameplay experience.
*Fixed several issues to improve gameplay experience.
Line 1,071: Line 1,119:
*Added Art Viewer, where players can view illustrations created during development.
*Added Art Viewer, where players can view illustrations created during development.
**To access Art Viewer, go from Story ⟶ Gallery ⟶ Special Content.
**To access Art Viewer, go from Story ⟶ Gallery ⟶ Special Content.
====Added Multiplayer Pack Features====
====Added Multiplayer Pack Features====
*Added three new games to ScreamPark.
*Added three new games to ScreamPark.
Line 1,078: Line 1,125:
**Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.
**Added three new floor themes and six kinds of themed ghosts that will appear when Luigi wears one of the new costumes.
Players who do not have the Multiplayer Pack can see these as well.
Players who do not have the Multiplayer Pack can see these as well.
====Story====
====Story====
*Fixed an issue that caused King Boo to stop attacking on the Rooftop and prevented the game from progressing.
*Fixed an issue that caused King Boo to stop attacking on the Rooftop and prevented the game from progressing.
Line 1,086: Line 1,132:
*Fixed an issue that caused keys to be placed in unreachable locations in the Hotel Shops.
*Fixed an issue that caused keys to be placed in unreachable locations in the Hotel Shops.
*Fixed an issue that prevented the game from progressing if the Suction Shot was shot at the Strobe Switch in the RIP Suites.
*Fixed an issue that prevented the game from progressing if the Suction Shot was shot at the Strobe Switch in the RIP Suites.
====ScareScraper====
====ScareScraper====
*Fixed an issue that prevented the game from progressing when moving between rooms with a Toad.
*Fixed an issue that prevented the game from progressing when moving between rooms with a Toad.
Line 1,098: Line 1,143:
*Fixed an issue that prevented the game from progressing if a Hammer was defeated at the same time that the rope on a box was being pulled.
*Fixed an issue that prevented the game from progressing if a Hammer was defeated at the same time that the rope on a box was being pulled.
*Fixed an issue that prevented the other players from progressing if a player disconnected from the network while the Quit window was open.
*Fixed an issue that prevented the other players from progressing if a player disconnected from the network while the Quit window was open.
====ScreamPark====
====ScreamPark====
*Fixed an issue that caused the game to forcibly end if multiple players pass through a warp door while sucking up ghosts in Tricky Ghost Hunt.
*Fixed an issue that caused the game to forcibly end if multiple players pass through a warp door while sucking up ghosts in Tricky Ghost Hunt.
====Other====
====Other====
*Fixed an issue that prevented players from using shuffle or repeat in Albums when playing with a single, horizontal Joy-Con.
*Fixed an issue that prevented players from using shuffle or repeat in Albums when playing with a single, horizontal Joy-Con.
====General====
====General====
*Fixed several issues to improve gameplay experience.
*Fixed several issues to improve gameplay experience.
Line 1,110: Line 1,152:
</blockquote>
</blockquote>


==Staff==
==Glitches==
{{main|List of Luigi's Mansion 3 staff}}
{{main|List of Luigi's Mansion 3 glitches}}
===Producers===
*[[Alex MacFarlane]]
*[[Bjorn Nash]]
*[[Kensuke Tanabe]]
 
===Director===
*[[Bryce Holliday]]
 
The lead technical character artist was Jeff Zoern (credited as "Jeffrey Zoern"), who previously worked as the art director for ''[[Hotel Mario]]''.
 
''Luigi's Mansion 3'' marks the final ''Super Mario'' game to feature newly recorded dialogue from [[Charles Martinet]] in the role of Mario and Luigi.
 
==Reception==
===Critical reception===
''Luigi's Mansion 3'' received mostly positive reviews from critics. Points of praise have included the graphics, gameplay, story, characters, level design, and puzzles; though some considered the controls to be outdated and unfitting for the controllers, especially the use of the right analog stick. At {{wp|the Game Awards 2019}}, ''Luigi's Mansion 3'' won the award for Best Family Game. At the {{wp|16th British Academy Games Awards}}, ''Luigi's Mansion 3'' was nominated in four categories: Best Game, Best Animation, Best Multiplayer, and Best Family Game; winning Best Animation.<ref>[http://www.bafta.org/games/awards/bafta-games-awards-nominations-and-winners-2020 2020 BAFTA Games Awards: The Nominations]. ''BAFTA''. Retrieved March 5, 2020.</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Ryan McCaffery,<br>[https://ca.ign.com/articles/2019/10/28/luigis-mansion-3-review IGN]
|8.3/10
|''Mario, it turns out, isn't the only plumber in Nintendo's employ who can carry his own great game. Luigi's Mansion 3 is so much fun, so charming, and so smartly designed that, moving forward, I really hope we get more than three of these games every 20 years. It's absolutely the best Ghostbusters game ever made – it just happens to star Mario's scaredy-cat brother rather than Peter Venkman and Ray Stantz.''
|-
|Nintendo Switch
|Chelsea Stark,<br>[https://www.polygon.com/reviews/2019/10/28/20932918/luigis-mansion-3-review-nintendo-switch Polygon]
|N/A
|''But boss fights are a small sliver of the Luigi's Mansion 3 experience. Each level is a complex onion of ideas to peel back, layer by layer. Next Level Games continues its strong tradition of granting Luigi far more depth than his superstar older brother, even if he is always doomed to keep getting scared for our enjoyment.''
|-
|Nintendo Switch
|Andrew Webster,<br>[https://www.theverge.com/2019/10/31/20942003/luigis-mansion-3-review-nintendo-switch-gooigi-comedy The Verge]
|N/A
|''There are some caveats. For example, the controls can be unwieldy and complex, and some of the puzzles are frustratingly obtuse. But there also aren't many games like Luigi's Mansion 3, which makes it worth checking out. Sure, there are plenty of titles that manage to make a gun feel weighty in your hands or add a sense of physicality to swinging an axe, but Luigi's Mansion 3 takes that idea in a different direction by putting the same level of care and detail into a game about a clumsy, terrified plumber.''
|-
|Nintendo Switch
|Kevin Knezevic,<br>[https://www.gamespot.com/reviews/luigis-mansion-3-review-mario-is-missing/1900-6417350/ GameSpot]
|8/10
|''But while the multiplayer modes may not hold your attention for long, the strength of the Luigi's Mansion series has always stemmed from the satisfaction of exploring its carefully constructed settings, and in that regard Luigi's Mansion 3 certainly succeeds. The game may not radically diverge from the series' formula, but it offers up another meticulously crafted set of challenges to overcome while smoothing out some of the issues that held Dark Moon back, and the sense of accomplishment you feel when you clear a particularly head-scratching obstacle is just as potent now as the first time Luigi unwillingly strapped a vacuum to his back and stepped into a haunted mansion.''
|-
|[[Nintendo Switch]]
|Dave Thier,<br>[https://www.forbes.com/sites/games/2019/10/28/luigis-mansion-3-review-the-joy-of-sucking/#f4c29cb534b6 Forbes]
|9/10
|''Luigi's Mansion 3 is a little like Control, the sort of game that you don't see as often as you used to but cling to when you can. It is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don't always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking. When the weather turns cold, pop this one in and imagine the troubles of the world gone, at least for a few hours.''
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/luigis-mansion-3 86]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/switch/248065-luigis-mansion-3/index.html 84.92%]
|}
 
===Sales===
In the UK, ''Luigi's Mansion 3'' topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under ''Call of Duty: Modern Warfare''.<ref>https://www.eurogamer.net/articles/2019-11-04-luigis-mansion-3-is-nintendo-switchs-biggest-launch-this-year</ref> As of March 31, 2021, the game had sold 9.59 million units worldwide, making it the best-selling ''Luigi's Mansion'' game.<ref>[https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf Financial Results Explanatory Material (As March 31, 2021)]</ref> As of March 31, 2024, the game had sold 14.25 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>
 
==Promotion==
At E3 2019, the Last Resort's Grand Lobby was recreated on Nintendo show floor. At the entrance were statues of Luigi holding the Poltergust G-00 and Gooigi which attendees could take pictures with.<ref>AJ and KT Gaming. (June 28, 2019). [https://youtu.be/tjz1mgklV-w Nintendo E3 2019 Show Floor Sights! (With Discussion)]. ''YouTube''. Retrieved April 11, 2022.</ref> On October 18, 2019, a promo event for the game was held in Los Angeles. Within the venue were the props used during E3 and stations to play the game's demo. Those who attended could put on and use the Poltergust G-00 replica created by [https://www.volpinprops.com/ Volpin Props].<ref>NintendoCade Gaming. (October 19, 2019). [https://youtu.be/lQGyJ8thvMw EXCLUSIVE Luigi's Mansion 3 Event in Los Angeles!]. ''YouTube''. Retrieved April 11, 2022.</ref> After the game's launch, the Nintendo YouTube channel posted a parodic {{wp|infomercial}} featuring the Poltergust G-00. The video highlights the features of the devices such as the ability to slam, burst and use Gooigi and the ScareScraper mode.<ref>Nintendo. (November 4, 2019). [https://youtu.be/yJnnmepJUYA Luigi's Mansion 3 - Meet the New Poltergust G-00! - Nintendo Switch]. ''YouTube''. Retrieved April 11, 2022.</ref> Later, a video was posted showing the construction process of the Poltergust G-00 by Volpin Props.<ref>Nintendo. (December 20, 2019). [https://youtu.be/6rEj7opZ2Jw Luigi's Mansion 3 - Behind the Poltergust G-00 with Volpin Props]. ''YouTube''. Retrieved April 11, 2022.</ref>
 
Between October 22, 2021 through October 31, 2021, the United Kingdom My Nintendo Store held a contest where five entrants could receive a Luigi figurine by {{wp|Puzzle Productions|First 4 Figures}}. To enter, contestants had to purchase the game or a [[Nintendo Switch]] pack that includes ''Luigi's Mansion 3''.<ref>[https://store.nintendo.co.uk/en_gb/terms-and-conditions-luigis-mansion-3-halloween-prize-draw.html MY NINTENDO STORE: LUIGI'S MANSION 3 HALLOWEEN PRIZE DRAW] ''Nintendo UK''. Retrieved November 1, 2021.</ref> In addition, those who bought a console pack also received a free [[Luigi Cap]].<ref>NintendoUK. (October 26, 2021). [https://twitter.com/NintendoUK/status/1453081496516968452 Buy Luigi's Mansion 3 before Halloween (on its own or as part of a bundle) on My Nintendo Store & you'll be entered into a prize draw to win 1 of 5 Luigi's Mansion figurines! Plus, if you buy a Luigi's Mansion 3 bundle you'll receive a free Luigi cap! 🛒: https://bit.ly/2ZoiLp3] ''Twitter''. Retrieved November 1, 2021. ([https://web.archive.org/web/20211101141614/https://twitter.com/NintendoUK/status/1453081496516968452 Archived] November 1, 2021, at 14:16:14 UTC via Wayback Machine.)</ref>
 
==Gallery==
{{main-gallery}}
<gallery>
LM3LuigiFlashlight.jpg|[[Luigi]]
LM3GooigiArt.jpg|[[Gooigi]]
LM3PolterpupArt.jpg|[[Polterpup]]
LM3EGaddArt.jpg|[[Professor Elvin Gadd]]
LM3BlueyArt.jpg|[[Goob]]
LM3BooArt.jpg|[[Boo]]
LM3KingBooArt.jpg|[[King Boo]]
</gallery>
 
==Media==
{{media table
|file1=LM3 E. Gadd's Laboratory.oga
|title1=E. Gadd's Laboratory
|file2=LM3 Last Resort Lobby Peach.oga
|title2=The Grand Lobby
|file3=LM3 Super Star.oga
|title3=Super Star
|file4=LM3 The Dance Hall Dark Hallways Theme.oga
|title4=The Dance Hall
|file5=Luigi's Mansion 3 Ringtone.oga
|title5=Virtual Boo ringtone
}}
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': On the Garden Suites seventh floor, Dr. Potter waters a plant that sprouts and then blasts out pineapples that bounce down the stairway, which Luigi and Gooigi have to dodge to the best of their ability, much like how Mario had to dodge the springboards bouncing down the platform being thrown by Donkey Kong. Vacuuming one of the exercise bikes in the Fitness Room will cause it to play the Hammer theme from this game.
*''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' ([[Game & Watch]]): The pizza boxes in the RIP Suites fifth floor in Mario's hotel room (Room 502) and the Paranormal Productions eighth floor Micro Set (Studio 4) say, "Since 1983," referencing Luigi's debut appearance in this game (also the release year of the [[Mario Bros. (game)|arcade game]] that is incorrectly referred to as Luigi’s debut).<ref>[[:File:LM3-2.png]]</ref>
*''[[Super Mario Bros.]]'': Upon arriving at The Last Resort's Grand Lobby first floor, a new arrangement of the [[Ground Theme (Super Mario Bros.)|overworld theme]] can be heard if Luigi is near Mario.
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': There are posters on the wall in The Great Stage fourth floor music theater area on the featuring various instruments with an angry expression, one of which being a painting of [[Mad Piano|an angry piano]], which [[Amadeus Wolfgeist]] hides inside of to battle Luigi.<ref>[[:File:LM3-5.png]]</ref> A small portion of "[[Inside the Castle Walls]]" can be heard in the Grand Lobby first/second floor if Luigi is near Princess Peach.
*''[[Luigi's Mansion]]'': There is a indoor shopping mall area on the Hotel Shops third floor with stores themed after the four suits of a deck of cards consisting of a club, heart, diamond, and spade based on the four respective Area floor [[Key#Luigi's Mansion series|keys]]. King Boo's clones have two fangs which is based on King Boo's original design from the game where he had two fangs. King Boo says "SHWEEERRPP-SHLOOOOP-WHOOORPP-SHLEEEOOORG!", mimicking the Poltergust, shortly before the final battle, just as he did in this game. [[Boolossus]] returns as the final boss of the ScareScraper. The endings for this game involving the rebuilt Last Resort hotel are similar to [[Luigi's NEW Mansion]] from the first game. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 3000.
*''[[Super Mario Sunshine]]'': The [[Coin]]s make a similar sound effect when collected like in this game. Mario is distracted by cake during the intro in the Grand Lobby first floor, later pizza in his RIP Suites fifth floor hotel room (Room 502), much like when he was distracted and daydreaming about seafood while watching TV on the airplane in the intro. While Luigi is battling with King Boo on the Rooftop above the Master Suite fifteenth floor, he has to throw Bombs into King Boo's mouth and make his mouth catch on fire, much like when Mario threw [[pepper]]s at [[King Boo (Super Mario Sunshine)|King Boo]]'s mouth during the fifth episode of [[Sirena Beach]] called [[King Boo Down Below]].
*''[[Mario Strikers Charged]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Mario performing his [[Mega Strike]] move can be seen and another framed poster showing a bunch of characters running together from an aerial view.<ref name=EasterEgg>Morningstar, Xander (June 11, 2019). [https://www.nintendoworldreport.com/news/50855/luigis-mansion-3-has-a-few-next-level-games-easter-eggs ''Luigi's Mansion 3'' has a few Next Level Games Easter Eggs]. ''Nintendo World Report''. Retrieved June 12, 2019.</ref>
*''[[Wario Land: Shake It!]]'': The same [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] can be seen on the bottom left corner for the amount of treasures (G) Luigi has collected and can also be found in some rooms of The Last Resort hotel.
*''[[Punch-Out!! (Wii)|Punch-Out!!]]'' ([[Wii]]): In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of [[Little Mac]] in his victory pose with Doc Louis and Mr. Sandman in the background can be seen. Using Suction Shot on the poster will cause one of Little Mac's green boxing gloves to come flying out.<ref name=EasterEgg/> Two of Little Mac's gloves can also be seen lying on the floor within the Fitness Center thirteenth floor gym room, having been worn by a Hammer.
*''[[Super Mario All-Stars Limited Edition]]'': A gym room on the Fitness Center thirteenth floor has a parallel curved golden leaf design on the top wall above the horizontal wall mirror seen on Princess Peach's press letter, and the same parallel curved golden leaf design can also be seen if either Team Luigi or Team Gooigi wins during ScreamPark.<ref>[[:File:Letter from Peach 25th Anniversary.png]]</ref>
*''[[Luigi's Mansion: Dark Moon]]'': Luigi has to find the Poltergust G-00 inside Professor E. Gadd's car inside the Basement at the beginning of the game, much like when Luigi had to find the [[Poltergust 5000]] inside a car in the [[Garage (Luigi's Mansion: Dark Moon)|Garage]]. The flashlight he uses before finding the G-00 model is the flashlight from the 5000 model. In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting in the Basement, the Mezzanine second floor bathroom, the RIP Suites fifth floor hallway, The Spectral Catch twelfth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the [[Gloomy Manor]] mansion. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide for the first few floors. The magician triplets called Nikki, Lindsey, & Ginny on the Twisted Suites eleventh floor share the same concept as [[The Three Sisters]]. A room on the Master Suite fifteenth floor has a small replica of the Gloomy Manor mansion with the [[Dark Moon]] above it. The Gloomy Manor theme can be heard in the elevator and Luigi will hum to the tone after a few seconds once the elevator doors have been opened up, as well as in the Room 508 Bathroom on the RIP Suites fifth floor through a radio after activating it with the Strobulb. Room 508 on the RIP Suites fifth floor has a poster showcasing the Poltergust 5000. The ScareScraper mode also returns. Once Luigi completes any floor, the same room clear theme plays. Just like with the first letters of this game's mansion names, possessors, and bonus missions, the first letter of each common ghost's name makes out the word "G.H.O.S.T." for Goobs, Hammers, Oozers, Slinkers, and Trappers respectively. When Luigi is capturing a boss ghost, an arrangement of the music that plays when capturing a [[Possessor]] can be heard.
*''[[Mario Kart 8]]'': Many of Peach's voice clips are reused from this game.
*''[[Luigi's Mansion Arcade]]'': King Boo's ability to create clones of himself is very similar to this game.
*''[[metroidwiki:Metroid Prime: Federation Force|Metroid Prime: Federation Force]]'': In the hallway in the theater on the Paranormal Productions eighth floor, a framed poster of a Space Pirate and a group of Federation marines can be seen opposite the ''Punch-Out!!'' poster. The music Amadeus Wolfgeist plays on the piano before his boss battle is an arrangement of the title theme from this game.
*''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' ([[Nintendo 3DS]]): [[Gooigi]] first appears as a prototype in this game; E. Gadd hints at sending the prototype back in time in the remake when introducing him to Luigi in the Last Resort.
 
==References in other games==
*''[[Super Smash Bros. Ultimate]]'': Luigi uses the [[Poltergust G-00]] as part of his moveset and Final Smash attack. Luigi also used the Poltergust G-00 during Simon and Richter's debut trailer in a failed attempt at warding off mummies.<ref>https://www.youtube.com/watch?v=EnYTTpXa1Uw</ref>
*''[[Mario Kart Tour]]'': A playable variant of King Boo using his ''Luigi's Mansion 3'' design appears.
*''[[Tetris 99]]'':  A theme based on ''Luigi's Mansion 3'' was made available during the 8th Maximus Cup.
*''[[Mario + Rabbids Sparks of Hope]]'': Some of Luigi's voice clips are reused in this game.


==Names in other languages==
==Names in other languages==
Line 1,234: Line 1,160:
|JapR=Ruīji Manshon Surī
|JapR=Ruīji Manshon Surī
|JapM=Luigi Mansion 3
|JapM=Luigi Mansion 3
|ChiS=路易吉洋馆3
|Chi=路易吉洋樓3 (Traditional)<br>''Lùyìjí Yánglóu 3''<br>路易吉洋馆3 (Simplified)<br>''Lùyìjí Yángguǎn 3''
|ChiSR=Lùyìjí Yángguǎn 3
|ChiM=Luigi Mansion 3
|ChiSM=Luigi Mansion 3
|Fra=Luigi's Mansion 3
|ChiT=路易吉洋樓3
|ChiTR=Lùyìjí Yánglóu 3
|ChiTM=Luigi Mansion 3
|Dut=Luigi's Mansion 3
|Fre=Luigi's Mansion 3
|Ger=Luigi's Mansion 3
|Ita=Luigi's Mansion 3
|Kor=루이지 맨션 3
|KorR=Ruiji Maensyeon 3
|KorM=Luigi Mansion 3
|Spa=Luigi's Mansion 3
}}
}}
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/switch/ag3ja/index.html Japanese website]
*[https://www.nintendo.co.jp/switch/ag3ja/ Japanese website]
*[https://luigismansion.nintendo.com/ American website]
*[https://luigismansion.nintendo.com American website]
*[https://luigismansion.nintendo.com/es/ Mexican website]
*[https://www.nintendo.com/games/detail/luigis-mansion-3-switch/ American detail website]
*[https://www.nintendo.com/games/detail/luigis-mansion-3-switch/ American detail website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Luigi-s-Mansion-3-1437312.html European detail website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Luigi-s-Mansion-3-1437312.html European detail website]
*[https://www.nintendo.com.au/games/nintendo-switch/luigis-mansion-3 Australian detail website]
*[https://www.nintendo.com.au/catalogue/luigis-mansion-3 Australian detail website]
*[https://www.nintendo.co.jp/switch/ag3ja/hotel/pamphlet.pdf Last Resort Hotel brochure (Japanese)]
 
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_EN.pdf Last Resort Hotel brochure (English)]
==References==
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_ES.pdf Last Resort Hotel brochure (Spanish)]
<references/>
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/nswitch_luigismansion3_1/NSwitch_LuigisMansion3_Brochure_FR.pdf Last Resort Hotel brochure (French)]


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[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch Games]]
[[Category:2019 games]]
[[Category:2019 games]]
[[Category:Luigi's Mansion 3|*]]
[[Category:Luigi's Mansion 3|*]]
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