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{{italic title}} | {{italic title|''Luigi's Mansion'' (series)}} | ||
{{ | {{construction}} | ||
|image=[[File:Luigi's Mansion | {{Series-infobox | ||
|title=Luigi's Mansion | |||
|image=[[File:Luigi's Mansion logo.png|250px]] | |||
|first=''[[Luigi's Mansion]]'' ([[List of games by date#2001|2001]]) | |first=''[[Luigi's Mansion]]'' ([[List of games by date#2001|2001]]) | ||
|latest=''[[Luigi's Mansion | |latest=''[[Luigi's Mansion Arcade]]'' ([[List of games by date#2015|2015]]) | ||
|number= | |number=3 (2 main, 1 arcade) | ||
| | |parent=''[[Mario (franchise)|Mario]]'' | ||
}} | }} | ||
The '''''Luigi's Mansion''''' series | The '''''Luigi's Mansion''''' series spans over three different consoles and consists of three different games. It is the only series within the [[Mario (franchise)|''Mario'' franchise]] to have all of its games feature [[Luigi]] as the main protagonist, instead of [[Mario]]. A majority of the games in which Luigi is portrayed as the main character are in this series alone, as there are only five such games total. Throughout the series, Luigi takes on a [[Wikipedia:Ghostbusters|"ghost busting"]] role by capturing various types of [[ghost (Luigi's Mansion)|ghost]]s. The series commenced with the releases of ''[[Luigi's Mansion]]'' for the [[Nintendo GameCube]]. Two sequels have been produced for the [[Nintendo 3DS]] and for arcade systems, respectively. | ||
==List of games== | ==List of games== | ||
===Main games=== | ===Main games=== | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | ||
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!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion]]'' | ||
|- | |- | ||
|[[File:Luigi's Mansion Box.png|150px]]<span style="font-size:8pt"><br>{{released|Japan|September 14, 2001}} [[Nintendo GameCube]] </span> | |||
|The first game and the original namesake for the overall series, ''[[Luigi's Mansion]]'' was released in 2001 | |The first game and the original namesake for the overall series, ''[[Luigi's Mansion]]'' was released in 2001 for the Nintendo GameCube. In the game, Luigi receives a message that he won his very own [[Luigi's Mansion (place)|mansion]] in a contest he did not even enter. Puzzled by this, Luigi heads towards the mansion and meets [[Professor Elvin Gadd|Professor E. Gadd]], who tells Luigi that his brother, [[Mario]], has been captured by [[King Boo]]. King Boo made the mansion a mere illusion with intent to lure Mario and Luigi in order to capture the two. Luigi later learns that the evil ghost trapped Mario inside a portrait Luigi is gifted with the [[Poltergust 3000]] in order to vacuum ghosts and return them to their portraits. Luigi eventually defeats King Boo and frees his brother from his captivity. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion: Dark Moon]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion: Dark Moon]]'' | ||
|- | |- | ||
|[[File:Luigis Mansion dark moon boxart.png|150px]]<span style="font-size:8pt"><br>{{released|Japan|March 20, 2013}} [[Nintendo 3DS]] </span> | |||
|As a kickoff for the "[[Year of Luigi]]" and a revival of a series under a long hiatus, ''[[Luigi's Mansion: Dark Moon]]'' was released for the Nintendo 3DS in 2013. King Boo has somehow escaped from the painting which he was trapped inside and breaks the [[Dark Moon]], an artifact that pacifies the ghosts it looks over. Due to its breakage, the Dark Moon's calming powers are nonexistent, causing the ghosts to become hostile. E. Gadd calls for Luigi to help restore the broken Dark Moon and bring peace back to the [[Evershade Valley]]. After collecting four out of the five pieces, Luigi learns that Mario has been taken hostage by King Boo again. Luigi, with the help of the [[Poltergust 5000]], is able to conquer the mansion and defeat King Boo, freeing his brother once again | |As a kickoff for the "[[Year of Luigi]]" and a revival of a series under a long hiatus, ''[[Luigi's Mansion: Dark Moon]]'' was released for the Nintendo 3DS in 2013. King Boo has somehow escaped from the painting which he was trapped inside and breaks the [[Dark Moon]], an artifact that pacifies the ghosts it looks over. Due to its breakage, the Dark Moon's calming powers are nonexistent, causing the ghosts to become hostile. E. Gadd calls for Luigi to help restore the broken Dark Moon and bring peace back to the [[Evershade Valley]]. After collecting four out of the five pieces, Luigi learns that Mario has been taken hostage by King Boo, again. Luigi, with the help of the [[Poltergust 5000]], is able to conquer the mansion and defeat King Boo, freeing his brother once again. | ||
|} | |} | ||
===Arcade game=== | ===Arcade game=== | ||
{|align=center width=100% class="wikitable" | {| align=center width=100% class="wikitable" | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | ||
|- | |- | ||
!width=15% style="background-color: #e0e0e0;"| | !width=15% style="background-color: #e0e0e0;"|Cover, original release, and system | ||
!width=85% style="background-color: #e0e0e0;"|Synopsis | !width=85% style="background-color: #e0e0e0;"|Synopsis | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion Arcade]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion Arcade]]'' | ||
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|[[File:LuigiMansionArcade JPLogo.jpg|150px]]<span style="font-size:8pt"><br>{{released|Japan|Summer 2015}} Arcade Machine </span> | |||
|Based off of | |Based off of the Nintendo 3DS game in the series, ''[[Luigi's Mansion Arcade]]'' was released in 2015, continuing a modern trend of arcade games returning to the [[Mario (franchise)|''Mario'' franchise]]. This game follows traditional, arcade-styled shooters in the sense that the user does not control where to go, as he or she is simply taken from location to location in order to defeat the ghosts. The controller for the game is based off the Poltergust 5000. The main objectives are to suck up the ghosts--similar to previous installments in the series--and to rack up a high score. | ||
|} | |} | ||
==Characters== | ==Characters== | ||
===Protagonists=== | ===Protagonists=== | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Character | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Character | ||
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!colspan="2" style="font-size:125%;text-align:left"|[[Luigi]] | !colspan="2" style="font-size:125%;text-align:left"|[[Luigi]] | ||
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|[[File: | |[[File:LMDMart6.png|150px]] | ||
|The main protagonist of the series, the cowardly Luigi must fight his fears in order to rescue his brother and defeat King Boo, with the help of the different [[Poltergust]] models | |The main protagonist of the series, the cowardly Luigi must fight his fears in order to rescue his brother and defeat King Boo, with the help of the different [[Poltergust]] models, with the [[Poltergust 3000]] in the first game and the [[Poltergust 5000]] in the second game and spin-off. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Professor | !colspan="2" style="font-size:125%;text-align:left"|[[Professor Elvin Gadd]] | ||
|- | |- | ||
|[[File: | |[[File:Professor Elvin Gadd Artwork - Luigi's Mansion Dark Moon.png|150px]] | ||
|Professor Elvin Gadd, or E. Gadd for short, is | |Professor Elvin Gadd, or E. Gadd for short, is a ghost researcher who invented the Poltergust series, among many other things. He also gives advice to Luigi. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Mario]] | !colspan="2" style="font-size:125%;text-align:left"|[[Mario]] | ||
|- | |- | ||
|[[File:LM | |[[File:LM Mario.jpg|150px]] | ||
|Instead of being the main protagonist | |Instead of being the main protagonist, in the ''Luigi's Mansion'' series, Mario is the one in need of saving, as [[King Boo]] traps him within a painting. | ||
|} | |} | ||
=== | ===Antagonists=== | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Character | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Character | ||
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!colspan="2" style="font-size:125%;text-align:left"|[[King Boo]] | !colspan="2" style="font-size:125%;text-align:left"|[[King Boo]] | ||
|- | |- | ||
|[[File: | |[[File:King Boo Artwork - Luigi's Mansion Dark Moon.png|150px]] | ||
|The leader of the [[Boo]]s, King Boo is the main antagonist of the | |The leader of the [[Boo]]s, King Boo is the main antagonist of the games. In the first game, he releases several of E. Gadd's captured [[Portrait Ghost]]s and tricks Mario and Luigi into thinking Luigi won a mansion in a contest. In the second, he destroys the [[Dark Moon]] to cause the local friendly [[Ghost (Luigi's Mansion)|ghost]]s to turn hostile. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Boolossus]] | !colspan="2" style="font-size:125%;text-align:left"|[[Boolossus]] | ||
|- | |- | ||
|[[File: | |[[File:Boolossus1.jpg|150px]] | ||
|A [[Big Boo]] composed of several smaller Boos, Boolossus appears as the third boss in the first game. | |A [[Big Boo]] composed of several smaller Boos, Boolossus appears as the third boss in the first game. While a similar boss appears in the second game, it is referred to as simply [[Big Boo]] and is considered a separate character. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Polterpup (character)|Polterpup]] | |||
| | |||
|- | |- | ||
|[[File:LmdmChaser.jpg|150px]] | |||
|A specific [[Polterpup]] who repeatedly makes trouble for Luigi in the second game. After the Dark Moon is restored, he returns to being well-behaved, and becomes Luigi's dog. | |||
|[[File: | |||
|A | |||
|} | |} | ||
==Species== | ==Species== | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Species | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Species | ||
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|[[File:Toad LMDM.png|150x150px|center]] | |[[File:Toad LMDM.png|150x150px|center]] | ||
|A typically timid species, Toads act primarily as save points in the first game. In the second game, they are E. Gadd's assistants, and hold footage from security cameras, but must be escorted to a [[Pixelator]] before it can be seen | |A typically timid species, Toads act primarily as save points in the first game. In the second game, they are E. Gadd's assistants, and hold footage from security cameras, but must be escorted to a [[Pixelator]] before it can be seen. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Boo]]s | !colspan="2" style="font-size:125%;text-align:left"|[[Boo]]s | ||
|- | |- | ||
|[[File: | |[[File:Boo Artwork - Luigi's Mansion Dark Moon.png|150px]] | ||
|Spherical ghosts, most Boos prefer to hide and run instead of fight. In the first game, they must be sucked up to advance at certain points, but the light in the room they hide in must be turned on to do so. Once Luigi finds them, they try to escape to another room. In the second game, they use [[Spirit Ball]]s to cast illusions, turning objects invisible, and exposing the correct object | |Spherical ghosts, most Boos prefer to hide and run instead of fight. In the first game, they must be sucked up to advance at certain points, but the light in the room they hide in must be turned on to do so. Once Luigi finds them, they try to escape to another room. In the second game, they use [[Spirit Ball]]s to cast illusions, turning objects invisible, and exposing the correct object will draw out the Boo. In both main games, there are [[List of Boos in Luigi's Mansion|fifty]] [[List of Boos in Luigi's Mansion: Dark Moon|each]], most of which have their own pun-based name. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Ghost (Luigi's Mansion | !colspan="2" style="font-size:125%;text-align:left"|[[Ghost (Luigi's Mansion)|Ghost]]s | ||
|- | |- | ||
| | |[[File:Three ghosts - Luigi's Mansion Dark Moon.png|150px]] | ||
|Ghosts are the various spectral enemies throughout the games. In the first game, most of them are creations of the ghost artist Vincent Van Gore brought to "life," in the second, the ghosts are normal inhabitants of [[Evershade Valley]] that turned hostile when the [[Dark Moon]] is shattered | |Ghosts are the various spectral enemies throughout the games. In the first game, most of them are actually creations of the ghost artist [[Vincent Van Gore]] brought to "life," while in the second, the ghosts are normal inhabitants of [[Evershade Valley]] that turned hostile when the [[Dark Moon]] is shattered. | ||
|} | |} | ||
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[[Category:Game series]] | [[Category:Game series]] | ||