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{{italic title}} | {{italic title|''Luigi's Mansion'' (series)}} | ||
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{{ | {{Series-infobox | ||
|image=[[File:Luigi's Mansion | |title=Luigi's Mansion | ||
|image=[[File:Luigi's Mansion logo.png|250px]] | |||
|first=''[[Luigi's Mansion]]'' ([[List of games by date#2001|2001]]) | |first=''[[Luigi's Mansion]]'' ([[List of games by date#2001|2001]]) | ||
|latest=''[[Luigi's Mansion | |latest=''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' ([[Nintendo 3DS]]) ([[List of games by date#2018|2018]]) | ||
|number= | |number=5 (2 main (+1 upcoming), 1 arcade, 1 remake) | ||
| | |parent=''[[Mario (franchise)|Mario]]'' | ||
}} | }} | ||
The '''''Luigi's Mansion''''' series is a series of action-adventure video games with a few light horror elements. It spans over three different systems and consists of three different games. It is a spin-off from the ''[[Super Mario (series)|Super Mario]]'' series. It is the only series within the [[ | The '''''Luigi's Mansion''''' series is a series of action-adventure video games with a few light horror elements. It spans over three different systems and consists of three different games. It is a spin-off from the ''[[Super Mario (series)|Super Mario]]'' series. It is the only series within the [[Mario (franchise)|''Mario'' franchise]] to have all of its games feature [[Luigi]] as the main protagonist, instead of [[Mario]]. Throughout the series, Luigi explores various haunted buildings, taking on a ghost-hunting role by capturing various types of hostile [[Ghost (Luigi's Mansion series)|ghost]]s. The series commenced with the release of the first ''[[Luigi's Mansion]]'' game as a launch title for the [[Nintendo GameCube]]. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:LM 3DS | [[File:LM 3DS Art - Ghosts.jpg|thumb|Various ghosts from the first game, as depicted in the remake]] | ||
The gameplay revolves around Luigi exploring various haunted locations solving puzzles and defeating ghosts. The player uses Luigi's Poltergust to stun and vacuum up ghosts. In the first game, the player would have to use the flashlight to stun ghosts | The gameplay revolves around Luigi exploring various haunted locations solving puzzles and defeating ghosts. The player uses Luigi's Poltergust to stun and vacuum up ghosts. In the first game, the player would have to use the flashlight to stun ghosts hearts once they were exposed. The second game sees players using the [[Strobulb]] to stun ghosts and than proceed to suck them up. The second game also features a device known as the [[Dark-Light Device]] that would reveal objects that were hidden by spirit balls. This was used for puzzles and secret areas. The first game featured [[Portrait Ghosts]] that the player would have to defeat by exposing their heart through a certain method. Both games feature bosses, with the first having three and a final boss and the second having five and a final boss. The first game features certain [[Portrait Ghost]]s such as [[Chauncey]] and [[Bogmire]], while the second game features a [[Possessor]] along with a mini-boss for each mansion. These ghosts are defeated by other, more complicated methods than simply stunning and sucking them up. | ||
{{br}} | {{br}} | ||
==List of games== | ==List of games== | ||
===Main games=== | ===Main games=== | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title | ||
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!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion]]'' | ||
|- | |- | ||
|align="center"|[[File:Luigi's Mansion Box.png|150px]]<span style="font-size:8pt"><br>{{ | |align="center"|[[File:Luigi's Mansion Box.png|150px]]<span style="font-size:8pt"><br>{{released|Japan|September 14, 2001}} [[Nintendo GameCube]] </span> | ||
|The first game and the original namesake for the overall series, ''[[Luigi's Mansion]]'' was released in 2001 as a launch title for the Nintendo GameCube. In the game, Luigi receives a message that he won his very own [[Luigi's Mansion ( | |The first game and the original namesake for the overall series, ''[[Luigi's Mansion]]'' was released in 2001 as a launch title for the Nintendo GameCube. In the game, Luigi receives a message that he won his very own [[Luigi's Mansion (place)|mansion]] in a contest he did not even enter. Puzzled by this, Luigi heads towards the mansion and meets [[Professor Elvin Gadd|Professor E. Gadd]], who tells Luigi that his brother, [[Mario]], has been captured by [[King Boo]]. King Boo made the mansion a mere illusion with intent to lure Mario and Luigi in order to capture the two. Luigi later learns that the evil ghost trapped Mario inside a portrait Luigi is gifted with the [[Poltergust 3000]] in order to vacuum ghosts and return them to their portraits. Luigi eventually defeats King Boo and frees his brother from his captivity. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion: Dark Moon]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion: Dark Moon]]'' | ||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:Luigis Mansion dark moon boxart.png|150px]]<span style="font-size:8pt"><br>{{released|Japan|March 20, 2013}} [[Nintendo 3DS]]</span> | ||
|As a kickoff for the "[[Year of Luigi]]" and a revival of a series under a long hiatus, ''[[Luigi's Mansion: Dark Moon]]'' was released for the Nintendo 3DS in 2013. King Boo has somehow escaped from the painting which he was trapped inside and breaks the [[Dark Moon]], an artifact that pacifies the ghosts it looks over. Due to its breakage, the Dark Moon's calming powers are nonexistent, causing the ghosts to become hostile. E. Gadd calls for Luigi to help restore the broken Dark Moon and bring peace back to the [[Evershade Valley]]. After collecting four out of the five pieces, Luigi learns that Mario has been taken hostage by King Boo again. Luigi, with the help of the [[Poltergust 5000]], is able to conquer the mansion and defeat King Boo, freeing his brother once again. | |As a kickoff for the "[[Year of Luigi]]" and a revival of a series under a long hiatus, ''[[Luigi's Mansion: Dark Moon]]'' was released for the Nintendo 3DS in 2013. King Boo has somehow escaped from the painting which he was trapped inside and breaks the [[Dark Moon]], an artifact that pacifies the ghosts it looks over. Due to its breakage, the Dark Moon's calming powers are nonexistent, causing the ghosts to become hostile. E. Gadd calls for Luigi to help restore the broken Dark Moon and bring peace back to the [[Evershade Valley]]. After collecting four out of the five pieces, Luigi learns that Mario has been taken hostage by King Boo, again. Luigi, with the help of the [[Poltergust 5000]], is able to conquer the mansion and defeat King Boo, freeing his brother once again. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion 3]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion 3]]'' | ||
|- | |- | ||
|align="center"|[[File:Luigi%27s_Mansion_3_Boxart.jpg|150px]]<span style="font-size:8pt"><br> | |align="center"|[[File:Luigi%27s_Mansion_3_Boxart.jpg|150px]]<span style="font-size:8pt"><br>{{released|2=2019}} [[Nintendo Switch]]</span> | ||
| | |An upcoming, tentatively-titled game for the [[Nintendo Switch]]. | ||
|} | |} | ||
===Arcade game=== | ===Arcade game=== | ||
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!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion Arcade]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion Arcade]]'' | ||
|- | |- | ||
|align="center"|[[File:LuigiMansionArcade JPLogo.jpg|150px]]<span style="font-size:8pt"><br>{{ | |align="center"|[[File:LuigiMansionArcade JPLogo.jpg|150px]]<span style="font-size:8pt"><br>{{released|Japan|June 19, 2015}} Arcade Machine </span> | ||
|Based off of | |Based off of the Nintendo 3DS game in the series, ''[[Luigi's Mansion Arcade]]'' was released in 2015, continuing a modern trend of arcade games returning to the [[Mario (franchise)|''Mario'' franchise]]. This game follows traditional, arcade-styled shooters in the sense that the user does not control where to go, as he or she is simply taken from location to location in order to defeat the ghosts. The controller for the game is based off the Poltergust 5000. The main objectives are to suck up the ghosts--similar to previous installments in the series--and to rack up a high score. | ||
|} | |} | ||
=== | ===Ports/remakes=== | ||
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!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion (Nintendo 3DS)|Luigi's Mansion]]'' | ||
|- | |- | ||
|align="center"|[[File:Luigi's Mansion 3DS NA cover.png|150px]]<span style="font-size:8pt"><br>{{ | |align="center"|[[File:Luigi's Mansion 3DS NA cover.png|150px]]<span style="font-size:8pt"><br>{{released|USA|October 12, 2018}} [[Nintendo 3DS]] </span> | ||
|A [[Nintendo 3DS]] | |A [[Nintendo 3DS]] remake of ''Luigi's Mansion'' was released on October 12, 2018 in North America. This remake features updated graphics, co-op, the map on the Touch Screen, and a new Boss Rush mode. | ||
|} | |} | ||
==Characters== | ==Characters== | ||
===Protagonists=== | ===Protagonists=== | ||
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!colspan="2" style="font-size:125%;text-align:left"|[[Luigi]] | !colspan="2" style="font-size:125%;text-align:left"|[[Luigi]] | ||
|- | |- | ||
|[[File: | |[[File:LMDMart6.png|150px|center]] | ||
|The main protagonist of the series, the cowardly Luigi must fight his fears in order to rescue his brother and defeat King Boo, with the help of the different [[Poltergust]] models: the [[Poltergust 3000]] in the first game and its remake, the [[Poltergust 5000]] in the second game and spin-off, and the [[Poltergust G-00]] in the third game. In the first game, Luigi's cowardice is greatly exaggerated, but as the series progresses, he becomes somewhat braver and less afraid of ghosts. Additionally, the first game gives Luigi extensive | |The main protagonist of the series, the cowardly Luigi must fight his fears in order to rescue his brother and defeat King Boo, with the help of the different [[Poltergust]] models: the [[Poltergust 3000]] in the first game and its remake, the [[Poltergust 5000]] in the second game and spin-off, and the [[Poltergust G-00]] in the third game. In the first game, Luigi's cowardice is greatly exaggerated, but as the series progresses, he becomes somewhat braver and less afraid of ghosts. Additionally, the first game gives Luigi extensive dialogue, an aspect that is absent in later games. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Professor | !colspan="2" style="font-size:125%;text-align:left"|[[Professor Elvin Gadd]] | ||
|- | |- | ||
|[[File: | |[[File:Professor Elvin Gadd Artwork - Luigi's Mansion Dark Moon.png|150px|center]] | ||
|Professor Elvin Gadd, or E. Gadd for short, is an | |Professor Elvin Gadd, or E. Gadd for short, is an aging man and a ghost researcher who invented the Poltergust series, among many other things, such as the [[Game Boy Horror]], [[Dual Scream]], Parascope, and [[Pixelator]], all of which have helped Luigi throughout his adventures. E. Gadd also gives advice to Luigi. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Mario]] | !colspan="2" style="font-size:125%;text-align:left"|[[Mario]] | ||
|- | |- | ||
|[[File:LM 3DS Mario | |[[File:LM 3DS Art - Mario.jpg|150px|center]] | ||
|Instead of being the main protagonist like in the ''[[Super Mario (series)|Super Mario]]'' series, in the ''Luigi's Mansion'' series, Mario is the one in need of saving just like [[Princess Peach]] in the ''Super Mario'' series, as [[King Boo]] traps him within a painting. In ''Luigi's Mansion'', Mario is somewhat impatient with Luigi and wants to be saved quickly, but in '' | |Instead of being the main protagonist like in the ''[[Super Mario (series)|Super Mario]]'' series, in the ''Luigi's Mansion'' series, Mario is the one in need of saving just like [[Princess Peach]] in the ''Super Mario'' series, as [[King Boo]] traps him within a painting. In ''Luigi's Mansion'', Mario is somewhat impatient with Luigi and wants to be saved quickly, but in ''Dark Moon'', he thanks him for his efforts. | ||
|} | |} | ||
===Major | ===Major Antagonists=== | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Character | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Character | ||
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!colspan="2" style="font-size:125%;text-align:left"|[[King Boo]] | !colspan="2" style="font-size:125%;text-align:left"|[[King Boo]] | ||
|- | |- | ||
|[[File: | |[[File:King Boo Artwork - Luigi's Mansion Dark Moon.png|150px|center]] | ||
|The leader of the [[Boo]]s, King Boo is the main antagonist of the | |The leader of the [[Boo]]s, King Boo is the main antagonist of the games. In the first game, he releases several of E. Gadd's captured [[Portrait Ghost]]s and tricks Mario and Luigi into thinking Luigi won a mansion in a contest. In the second, he destroys the [[Dark Moon]] to cause the local friendly [[Ghost (Luigi's Mansion series)|ghost]]s to turn hostile. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Boolossus]] | !colspan="2" style="font-size:125%;text-align:left"|[[Boolossus]] | ||
|- | |- | ||
|[[File: | |[[File:Boolossus1.jpg|150px|center]] | ||
|A [[Big Boo]] composed of several smaller Boos, Boolossus appears as the third boss in the first game. | |A [[Big Boo]] composed of several smaller Boos, Boolossus appears as the third boss in the first game. In the second game, it reappears again as a boss, but is referred to as simply Big Boo in the English translation. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Vincent Van Gore]] | !colspan="2" style="font-size:125%;text-align:left"|[[Vincent Van Gore]] | ||
|- | |- | ||
|[[File:VincentVanGoreGold.png|150px|center]] | |[[File:VincentVanGoreGold.png|150px|center]] | ||
|A ghost artist who is responsible for all the minor [[ghost (Luigi's Mansion)|ghosts]] | |A ghost artist who is responsible for all the minor [[ghost (Luigi's Mansion)|ghosts]] Luigi must capture in the first game, as well as the one who guards the [[key]] to the [[Secret Altar]]. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[ | !colspan="2" style="font-size:125%;text-align:left"|[[Polterpup (character)|Polterpup]] | ||
|- | |- | ||
|[[File: | |[[File:SSBU Polterpup Spirit.png|150px|center]] | ||
|A | |A specific [[Polterpup]] who repeatedly makes trouble for Luigi in the second game. After the Dark Moon is restored, he returns to being well-behaved, and becomes Luigi's dog. | ||
|} | |} | ||
==Species== | ==Species== | ||
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Species | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Species | ||
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|[[File:Toad LMDM.png|150x150px|center]] | |[[File:Toad LMDM.png|150x150px|center]] | ||
|A typically timid species, Toads act primarily as save points in the first game. In the second game, they are E. Gadd's assistants, and hold footage from security cameras, but must be escorted to a [[Pixelator]] before it can be seen | |A typically timid species, Toads act primarily as save points in the first game. In the second game, they are E. Gadd's assistants, and hold footage from security cameras, but must be escorted to a [[Pixelator]] before it can be seen. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Boo]]s | !colspan="2" style="font-size:125%;text-align:left"|[[Boo]]s | ||
|- | |- | ||
|[[File: | |[[File:Boo Artwork - Luigi's Mansion Dark Moon.png|150px|center]] | ||
|Spherical ghosts, most Boos prefer to hide and run instead of fight. In the first game, they must be sucked up to advance at certain points, but the light in the room they hide in must be turned on to do so. Once Luigi finds them, they try to escape to another room. In the second game, they use [[Spirit Ball]]s to cast illusions, turning objects invisible, and exposing the correct object | |Spherical ghosts, most Boos prefer to hide and run instead of fight. In the first game, they must be sucked up to advance at certain points, but the light in the room they hide in must be turned on to do so. Once Luigi finds them, they try to escape to another room. In the second game, they use [[Spirit Ball]]s to cast illusions, turning objects invisible, and exposing the correct object will draw out the Boo. In the first game, there are [[List of Boos in Luigi's Mansion|50]], and in the second, [[List of Boos in Luigi's Mansion: Dark Moon|32]], most of which have their own pun-based name. | ||
|- | |- | ||
!colspan="2" style="font-size:125%;text-align:left"|[[Ghost (Luigi's Mansion series)|Ghost]]s | !colspan="2" style="font-size:125%;text-align:left"|[[Ghost (Luigi's Mansion series)|Ghost]]s | ||
|- | |- | ||
|[[File:Small Ghosts Portrait LM3DS.png|150px|center]][[File:Three ghosts - Luigi's Mansion Dark Moon.png | |[[File:Small Ghosts Portrait LM3DS.png|150px|center]][[File:Three ghosts - Luigi's Mansion Dark Moon.png|150px|center]] | ||
|Ghosts are the various spectral enemies throughout the games. In the first game, most of them are creations of the ghost artist Vincent Van Gore brought to "life," in the second, the ghosts are normal inhabitants of [[Evershade Valley]] that turned hostile when the [[Dark Moon]] is shattered | |Ghosts are the various spectral enemies throughout the games. In the first game, most of them are actually creations of the ghost artist Vincent Van Gore brought to "life," while in the second, the ghosts are normal inhabitants of [[Evershade Valley]] that turned hostile when the [[Dark Moon]] is shattered. The former also contains the more powerful [[Portrait Ghost]]s, most of which have their own unique personalities and abilities. | ||
|} | |} | ||
{{MarioGames}} | |||
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[[Category:Game series]] | [[Category:Game series]] | ||
[[it:Luigi's Mansion (serie)]] | [[it:Luigi's Mansion (serie)]] |