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{{italic title}} | {{italic title|''Luigi's Mansion'' (Nintendo 3DS)}} | ||
{{ | {{Infobox | ||
|image=[[File:Luigi's Mansion 3DS NA cover.png|250px]] | |title=Luigi's Mansion | ||
|developer=[[GREZZO Co., Ltd.]] | |image=[[File:Luigi's Mansion 3DS NA cover.png|250px]] | ||
|developer=[[GREZZO Co.,Ltd.]] | |||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{released|USA|October 12, 2018<ref name=USADate>Nintendo Everything. (August 21, 2018).[https://nintendoeverything.com/luigis-mansion-for-3ds-out-on-october-12-in-north-america/ Luigi's Mansion for 3DS out on October 12 in North America]</ref>|Europe|October 19, 2018<ref>Nintendo of Europe. (August 21, 2018). [https://twitter.com/NintendoEurope/status/1031820991071244288 Back on his feet, Luigi hopes his next trip to a haunted house turns out better when #LuigisMansion comes to #3DS on 19/10 – just in time for Halloween!]. ''Twitter''. Retrieved August 21, 2018.</ref>|Australia|October 20, 2018<ref>[https://twitter.com/NintendoAUNZ/status/1032130317434478593 Nintendo AU NZ Twitter announcement]</ref>|Japan|November 8, 2018<ref>https://twitter.com/Nintendo/status/1040360859971670016</ref>|South Korea|November 8, 2018<ref>http://nintendo.co.kr/news/view.php?idx=171</ref>|HK|November 8, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>}} | ||
|genre=Action-adventure | |genre=Action-adventure | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
|modes=Single player | |modes=Single player<br>Multiplayer | ||
|ratings={{ratings|esrb=e | |ratings={{ratings|esrb=e|acb=PG}} | ||
| | |media={{media|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1 | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''Luigi's Mansion''''' is a | '''''Luigi's Mansion''''' is a remake of the [[Nintendo GameCube]] [[Luigi's Mansion|game of the same name]] released in 2018 for the [[Nintendo 3DS]]. It was first announced in a Nintendo Direct presentation broadcast on March 8, 2018<ref>https://www.youtube.com/watch?v=NsFna-Z1MjU&t=291s</ref> and initially released in North America on October 12, 2018, a week later in Europe and Oceania, and the following month on November 8 in Japan, South Korea, and Hong Kong. Among the new features, the remake includes a map that appears in the bottom screen of the Nintendo 3DS, as well as a redesigned [[Gallery]] with a Boss Rush mode that allows players to battle against already defeated [[Portrait Ghost]]s. The game can be played in single player or multiplayer alongside a slime-themed [[Luigi]], dubbed [[Gooigi]], brought from the [[Luigi's Mansion: Dark Moon|future]] by E. Gadd. | ||
==Controls== | ==Controls== | ||
*Move: {{button|3ds|Stick}} | *Move: {{button|3ds|Stick}} | ||
*Examine / Open a door / Call for Mario: {{button|3ds|X}} | *Examine / Open a door / Call for Mario: {{button|3ds|X}} | ||
*Flashlight | *Flashlight / Skip cutscene: {{button|3ds|A}} | ||
*Search, using the Game Boy Horror: {{button|3ds|Y}} | *Search, using the Game Boy Horror: {{button|3ds|Y}} | ||
*Toggle between normal and sidestep movements: {{button|3ds|B}} | *Toggle between normal and sidestep movements: {{button|3ds|B}} | ||
*Change direction Luigi faces: | *Change direction Luigi faces: Gyroscope / C Stick ([[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]] only) | ||
*Shoot an element / Blow: {{button|3ds|L}} (+ {{button|3DS|A | *Shoot an element / Blow: {{button|3ds|L}} (+ {{button|3DS|A}}: Shoot elemental ball) | ||
*Use the Poltergust: {{button|3ds|R}} | *Use the Poltergust: {{button|3ds|R}} | ||
*Pause / Skip cutscene before final battle: {{button|3ds|start}} | *Pause / Skip cutscene before final battle: {{button|3ds|start}} | ||
*The touch screen is used to view the map, ghosts and collectibles, as well as to reply to E. Gadd. | *The touch screen is used to view the map, ghosts and collectibles, as well as to reply to E. Gadd. | ||
==List of changes | ==List of changes== | ||
= | {{rewrite|section=y|Needs reorganizing, preferably into sections.}} | ||
[[File:BossRushMode3DS.png|thumb|300px|The Boss Rush mode]] | [[File:BossRushMode3DS.png|thumb|300px|The Boss Rush mode]] | ||
[[File:Luigi | [[File:Luigi%27sMansionBoo3DS.png|thumb|A Boo in the Area 2 hallway]] | ||
[[File:Luigi'sMansionPolterpup3DS.png|thumb|Polterpup licking Luigi to wake him up]] | [[File:Luigi'sMansionPolterpup3DS.png|thumb|A Polterpup licking Luigi to wake him up]] | ||
*The game can be played in multiplayer, with the second player controlling [[Gooigi]] | *The box art updates Luigi's model. His torso is more visible, his individual mustache hairs are defined and his clothes have simple detailing, [[Luigi Cap|his cap]] receives more shadows and hides more of the "L", Luigi overall resembles his current appearance since ''[[Mario Party 4]]'', and the Boos have the additional two teeth from their current appearance like in the [[Luigi's Mansion: Dark Moon|sequel]]. The text is also shifted, causing the Gold Ghost and Boo in the background to be more visible. | ||
*The game has [[amiibo]] compatibility for up to four amiibo figures consisting of | *The game can be played in multiplayer, with the second player controlling [[Gooigi]]. | ||
**The Luigi amiibo gives the player a [[Gold Bone]] and revives Luigi with [[Polterpup]], and identifies the locations of Speedy Spirits in dark rooms. | *The game has [[amiibo]] compatibility for up to four amiibo figures consisting of Luigi, Mario, Toad, and Boo: | ||
**The Mario amiibo turns [[Poison | **The Luigi amiibo gives the player a [[Gold Bone]] and revives [[Luigi]] with a [[Polterpup]], and identifies the locations of Speedy Spirits in dark rooms. | ||
**The Mario amiibo turns [[Poison Mushrooms#Luigi's Mansion|Poison Mushrooms]] into [[Super Mushrooms#Luigi.27s_Mansion_.28Nintendo_3DS.29|Super Mushrooms]], restoring 25 HP upon collecting them. | |||
**The Toad amiibo refills Luigi's HP when talking to Toad. | **The Toad amiibo refills Luigi's HP when talking to Toad. | ||
**The Boo amiibo tracks the location of | **The Boo amiibo tracks the location of [[Boo]]s on the touch screen if they escape. | ||
* | *There are no counters on the save file showing how many times the game has been completed. Instead, it shows only the progress of the original and Hidden Mansion modes. | ||
*Pressing X will not let the player choose a file to erase (or Y to copy). The player needs to choose a file and select Erase the File (or Copy Data). | |||
* | *While in The Lab, there are more options to choose from, now consisting of: "The Mansion," "The Hidden Mansion," "The Gallery," "Save," "amiibo," and "Play Co-op." | ||
*While in | |||
*The remake's overall walking style and design resembles that of the sequel rather than the original game. | *The remake's overall walking style and design resembles that of the sequel rather than the original game. | ||
*The lightning behind the Mansion is purple-colored and brighter. | *The lightning behind the Mansion is purple-colored and brighter. | ||
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*The camera angle is more zoomed out. | *The camera angle is more zoomed out. | ||
*Rooms are slightly brighter. | *Rooms are slightly brighter. | ||
*Due to the lack of Game Boy Horror functionalities at the start of the game, the "Your Mansion" map is displayed on the touch screen. | |||
**The player can use the buttons of the Game Boy Horror on the touch screen while in Search mode. | |||
*Less dust is expelled while Luigi is walking. | *Less dust is expelled while Luigi is walking. | ||
*There is a | *The player controls the direction [[Luigi]] is facing and the Game Boy Horror's first person screen by using the 3DS' gyroscope rather than {{button|gcn|C}}. | ||
*If Luigi attempts to open up a locked | *There are now two control methods to catch ghosts: the flashlight, which is similar to the GameCube version, and the [[Strobulb]], which is similar to ''Luigi's Mansion: Dark Moon''. The Circle Pad Pro accessory can be used on a regular Nintendo 3DS to play the game as well. | ||
*Luigi can go back to The Lab any time by opening the mansion's front door within the Foyer. However, this is impossible during the blackout; instead, it will show a message if attempting to leave: ''"...The door is locked by a mysterious force."'' | |||
*If Luigi attempts to open up a locked door, there is an animation of Luigi showing confusion. | |||
*The glass around the Parlor doors has a different design. | *The glass around the Parlor doors has a different design. | ||
*The Parlor's doorknobs have a different design. | *The Parlor's doorknobs have a different design. | ||
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*Gold Ghosts, Temper Terrors, Speedy Spirits, Purple Punchers, Flashes, Blue Twirlers, Blue Blazes and Bowling Ghosts have new animations when they appear instead of having their arms held up in the original release. | *Gold Ghosts, Temper Terrors, Speedy Spirits, Purple Punchers, Flashes, Blue Twirlers, Blue Blazes and Bowling Ghosts have new animations when they appear instead of having their arms held up in the original release. | ||
*The Training Room is different, featuring flatter pipes with several smaller pipes leading to a red value on the walls, a different wall design, two ceiling lights, and two Pixelators. | *The Training Room is different, featuring flatter pipes with several smaller pipes leading to a red value on the walls, a different wall design, two ceiling lights, and two Pixelators. | ||
*[[Kazumi Totaka|Totaka]]'s Song can now only be heard on the screen where the player chooses a control method for the first time. | |||
*Gold Ghosts pop out of the Training Room's green pipes as orbs instead of full fledged ghosts, similar to the Gold Ghost carrying the Parlor door key in the Foyer at the beginning of the game. | *Gold Ghosts pop out of the Training Room's green pipes as orbs instead of full fledged ghosts, similar to the Gold Ghost carrying the Parlor door key in the Foyer at the beginning of the game. | ||
*The first half of Totaka's Song is heard slightly in the Gallery. | |||
*The brand new Gallery area can be used to battle already beaten portrait ghosts for the Boss Rush mode either in single player or in multiplayer alongside Gooigi, who has 50 HP. | |||
**If the player gets a Game Over in Portrait Battle, the screen will say "''Too Bad...''" instead of "''Good Night''". | |||
*Ghost paintings have been redesigned. | *Ghost paintings have been redesigned. | ||
*E. Gadd's "Famous Ghost Collection" (not including Boolossus and King Boo) was composed of 25 paintings,<ref>''"I had 25 paintings once upon a time. My Famous Ghost Collection was complete!"'' – Professor E. Gadd, ''Luigi's Mansion'' (3DS)</ref> four more than in the original version.<ref>''"I once had 21 paintings in my Famous Ghost Collection, but now there are only frames."'' – Professor E. Gadd, ''Luigi's Mansion'' (GameCube)</ref> | *E. Gadd's "Famous Ghost Collection" (not including Boolossus and King Boo) was composed of 25 paintings,<ref>''"I had 25 paintings once upon a time. My Famous Ghost Collection was complete!"'' – Professor E. Gadd, ''Luigi's Mansion'' (3DS)</ref> four more than in the original version.<ref>''"I once had 21 paintings in my Famous Ghost Collection, but now there are only frames."'' – Professor E. Gadd, ''Luigi's Mansion'' (GameCube)</ref> | ||
*The Gallery now lets Luigi view all the portraits of the portrait ghosts from the bottom to top depending on either the size of pearls dropped or health lost in battle. | *The Gallery now lets Luigi view all the portraits of the portrait ghosts from the bottom to top depending on either the size of pearls dropped or health lost in battle. | ||
*Players can now unlock [[#Achievements|achievements]] by completing certain tasks in the game. | |||
*The search tool on the Game Boy Horror needs to be obtained by Luigi in the Gallery. | *The search tool on the Game Boy Horror needs to be obtained by Luigi in the Gallery. | ||
*Room names are displayed on the top screen upon entering a room, despite already being said on the lower touch screen, along with currency and ghosts captured. | *Room names are displayed on the top screen upon entering a room, despite already being said on the lower touch screen, along with currency and ghosts captured. | ||
*Toad's voice is redubbed for the 3DS remake, as his original voice actress, [[Jen Taylor]], was replaced by [[Samantha Kelly]]. | |||
*There are cutscenes for when vines appear or disappear on doors, along with a cutscene for Spooky's doghouse in the Boneyard. | *There are cutscenes for when vines appear or disappear on doors, along with a cutscene for Spooky's doghouse in the Boneyard. | ||
*Loose coins from physical damage and collecting large amounts of money and gems last a few seconds longer before disappearing. | |||
*When the player collects a item (key, gem, etc.) while there is money laying around, this will pause the timer to prevent money disappearing. | |||
*Some heart quotes have been added or altered. | *Some heart quotes have been added or altered. | ||
*Chauncey's eyes are completely closed while sleeping in the | *Chauncey's eyes are completely closed while sleeping in the nursery and his winking animation is much more detailed before the boss fight begins. | ||
*The area key chest rewarded for beating Chauncey has been moved farther away from the wall | *The area key chest rewarded for beating Chauncey has been moved farther away from the wall preventing sequence breaks. | ||
*The generator in the Breaker Room now has an animation of the pressure arrows moving when it is active. | *The generator in the Breaker Room now has an animation of the pressure arrows moving when it is active. | ||
*[[Gold Bone]]s return to provide Luigi with extra lives. | |||
**If Luigi loses a life while holding a Gold Bone, a [[Polterpup]] will appear and revive him, like in ''Luigi's Mansion: Dark Moon''. | |||
*The Area doors lack vines and their emblems will illuminate and go faint repeatedly once their respective keys has been achieved and are trying to be opened. | *The Area doors lack vines and their emblems will illuminate and go faint repeatedly once their respective keys has been achieved and are trying to be opened. | ||
*There is a different painting in the first-floor Washroom. | *There is a different painting in the first-floor Washroom. | ||
*The Boo icon that shows how many Boos are captured is from ''[[Super Mario Maker]]'' instead of an original sprite. | *The Boo icon that shows how many Boos are captured is from ''[[Super Mario Maker]]'' instead of an original sprite. | ||
*The Luigi icon on the map is from ''Super Mario Maker'' replacing the Luigi sprite from the '' | *The Luigi icon on the map is from ''Super Mario Maker'' replacing the Luigi sprite from the ''Super Mario All-Stars'' version of ''Super Mario Bros.'' from the original. | ||
*Elemental Ghosts are more transparent. | *Elemental Ghosts are more transparent. | ||
* | *A [[List_of_Luigi%27s_Mansion_pre-release_and_unused_content#Media|unused voice clip]] from within the original game's files, "Nice Doggy!", can be heard in the remake when Luigi is in the Boneyard talking to Spooky.<ref>https://www.youtube.com/watch?v=KSIp5Jckg0M&t=73</ref> | ||
*The Conservatory has a slightly different painting, with the early unused blue ghosts holding their respective instruments slightly higher. | *The Conservatory has a slightly different painting, with the early unused blue ghosts holding their respective instruments slightly higher. | ||
*The deer head's eyes change color when vacuumed in the Safari Room. | *The deer head's eyes change color when vacuumed in the Safari Room. | ||
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*The Secret Altar has lion heads with a different design. | *The Secret Altar has lion heads with a different design. | ||
*The Mario painting in the Secret Altar is an oil painting style, much like his painting in ''Luigi's Mansion: Dark Moon'', rather than the blurred style in the original game. | *The Mario painting in the Secret Altar is an oil painting style, much like his painting in ''Luigi's Mansion: Dark Moon'', rather than the blurred style in the original game. | ||
*Mario's dialog box is colored red instead of purple, with his head displayed beside the text. | |||
*The dialog boxes (as well as the text and the head of the character who talks) have been enlarged, with the boxes taking up the full width of the screen instead of using a smaller rectangle at the top left corner. | *The dialog boxes (as well as the text and the head of the character who talks) have been enlarged, with the boxes taking up the full width of the screen instead of using a smaller rectangle at the top left corner. | ||
**All the ghosts has now their own dialog box with their head instead of a headless purple one. | **All the ghosts has now their own dialog box with their head instead of a headless purple one. | ||
*Players have an option to skip the King Boo intro cutscene before the final battle begins by pressing {{button|3ds|start}}; however, this is only possible if the player quits the game after seeing the cutscene, was defeated while battling the final boss, or when entering the cutscene the first time in Hidden Mansion mode. | |||
*The [[Roof (Luigi's Mansion)|Roof]]'s fiery backdrop includes a swirling tornado of fire speeding across the area. In addition, its pillars are more intricately designed and the plants on top of them are purple-colored. | *The [[Roof (Luigi's Mansion)|Roof]]'s fiery backdrop includes a swirling tornado of fire speeding across the area. In addition, its pillars are more intricately designed and the plants on top of them are purple-colored. | ||
*The [[Bowser]] suit's model has been revamped to maintain his current proportions. | *The [[Bowser]] suit's model has been revamped to maintain his current proportions. | ||
*There is an audible sound that plays whenever the Bowser suit adjusts its head. | |||
*The Bowser suit now has a new animation for when its head is detached: instead of its body standing in a dazed position, it raises its arms upon losing its head before slumping down to the ground. | *The Bowser suit now has a new animation for when its head is detached: instead of its body standing in a dazed position, it raises its arms upon losing its head before slumping down to the ground. | ||
*[[King Boo]] now visibly wriggles his way out of the Bowser suit as opposed to simply exiting it. | *[[King Boo]] now visibly wriggles his way out of the Bowser suit as opposed to simply exiting it. | ||
** | *Speedy Spirits that have not been captured do not reappear during the the blackout. | ||
*The Hidden Mansion has received several changes: | |||
**The ability to drain ghost's HP much faster is removed. | |||
**All ghosts, including Portrait Ghosts and Boos, have more HP (their base HP have been multiplied by 1.5, which allows Luigi to obtain more pearls from Portrait Ghosts). | |||
**Powerful ghosts appear more often in dark rooms (except during the blackout). | |||
**Hearts are replaced by [[Poison Mushroom]]s, though the player can still get hearts by catching two or more ghosts. | |||
***For unknown reasons, however, there is a chance that a heart will appear during the King Boo battle when Bowser destroys a pillar. | |||
**[[Speedy Spirit]] locations have been changed. | |||
**[[Blue Mouse]], [[Purple Mouse]] and [[Flying Fish]] (pink and green) will appear in some dark rooms, making catching ghosts more difficult. | |||
**[[Spark (ghost)|Sparks]] will appear on the left side of the F1 hallway. | |||
**Mario's item locations have been changed, except his [[Mario's Star (item)|star]], which is in the same location in the [[Observatory]]: | |||
***[[Mario's Cap|Mario's Hat]] is found in the [[Kitchen]]. | |||
***[[Mario's Letter]] is found in [[The Twins' Room]]. | |||
***[[Mario's Shoe]] is found in the [[Billiards Room]]. | |||
***[[Mario's Glove]] is found in the [[Courtyard (Luigi's Mansion)|Courtyard]]. | |||
**Platinum Portrait Ghosts can now be obtained, under stricter conditions: | |||
**For non-boss ghosts, Luigi must drain 140 HP in one go. It is possible to get more pearls by doing so. | |||
**For boss ghosts, Luigi must finish the battle with at least 95 HP. | |||
**Bosses are more difficult: | |||
***[[Chauncey]] and [[Boolossus]] have the same battle effects from the PAL GameCube release. | |||
***[[Bogmire]] appears in one location for a few seconds before reappearing in another. | |||
***[[King Boo]]'s spike bombs explode seconds upon being thrown the first time, while they may or may not explode the second time. | |||
*Defeating [[Slim Bankshot]] is now required, whereas [[Henry and Orville]] are optional. | |||
*[[Luigi's NEW Mansion|S rank]] is a new rank, making it the highest rank in the remake instead of the A rank as in the original game, though much like the A rank, can only be achieved in the Hidden Mansion due to more pearls and such being thrown out by portrait ghosts. | |||
*The Rank D mansion is slightly different compared to the GameCube release and in the opening of ''Luigi's Mansion: Dark Moon'', showing only one roof instead of two. | *The Rank D mansion is slightly different compared to the GameCube release and in the opening of ''Luigi's Mansion: Dark Moon'', showing only one roof instead of two. | ||
*The | *The Rank B, G and H mansions now only show daytime portraits rather than Rank B showing sunset, Rank G showing nighttime, and Rank H having an old frame. | ||
*There is one more [[Stone | *There is one more [[Stone|Green Stone]] than in the original game, which can be found in the Sealed Room inside the chest on the floor on the right side of the room. | ||
*In the [[Ghost Portrificationizer]] room, there are red and green lights instead of blue. | *In the [[Ghost Portrificationizer]] room, there are red and green lights instead of blue. | ||
==Achievements== | ==Achievements== | ||
Achievements are divided into five different levels (Beginner, Easy, Normal, Hard, and Master), and can be viewed through the Options on the pause menu or by interacting with the statue in the [[ | Achievements are divided into five different levels (Beginner, Easy, Normal, Hard, and Master), and can be viewed through the Options on the pause menu or by interacting with the statue in the [[Gallery]], located next to the right-side stairs. When Luigi first visits the Gallery, only the statue stand is present. As the player completes each level, statues of different ghosts are added to the stand. Completing all achievements in the game turns the stand gold. | ||
===Beginner=== | ===Beginner=== | ||
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*'''Poster Perfectionist''': ''Found all the posters with the picture of Boo.'' | *'''Poster Perfectionist''': ''Found all the posters with the picture of Boo.'' | ||
== | ==References to other games== | ||
*''[[Luigi's Mansion: Dark Moon]]'': When [[Gooigi]] is introduced, the Professor E. Gadd from the future that sent him is the one from during the events of this game. The ring tone that plays during future E. Gadd's call is that of the [[Dual Scream]], and [[Gloomy Manor]] can be seen on the monitor behind him. The redesigned Gallery features what looks like a [[Pixelator]] screen on the south wall, which Luigi ponders the purpose of if scanned with the Game Boy Horror. | |||
==Reception== | ==Reception== | ||
Like the original game, the remake received mostly positive reviews. Praise was aimed towards the new features, graphics, and the use of the touch screen as well the use of 3D, which was an idea for the original version, but scrapped due to the high cost. However, the multiplayer received mixed impressions, and the lack of improvement to the original game's graphics in certain locations, such as the [[Mirror Room]], was criticized. While the controls were easy to handle, the motion controls received some criticism, being described by IGN as "a purge | {{rewrite-expand|section=y|reason=meet the [[MarioWiki:Reception and sales|reception policy]] guidelines}} | ||
Like the original game, the remake received mostly positive reviews. Praise was aimed towards the new features, graphics, and the use of the touch screen as well the use of 3D, which was an idea for the original version, but scrapped due to the high cost. However, the multiplayer received mixed impressions, and the lack of improvement to the original game's graphics in certain locations, such as the [[Mirror Room]], was criticized. While the controls were easy to handle, the motion controls received some criticism, being described by IGN as "a purge." | |||
*Metacritic : 74/100 | |||
*IGN: 7/10 | |||
*Gamespot: 8/10 | |||
*Destructoid: 7/10 | |||
*GameXplain: Liked A Lot 😃 | |||
==Staff== | ==Staff== | ||
{{main|List of Luigi's Mansion (Nintendo 3DS) staff}} | {{main|List of Luigi's Mansion (Nintendo 3DS) staff}} | ||
The remake was developed by [[GREZZO Co.,Ltd.]], | The remake was developed by [[GREZZO Co.,Ltd.]], who previously developed remakes in the [[zeldawiki:The Legend of Zelda (Series)|''Legend of Zelda'' series]], and directed by Katsumi Kuga. The original game's producer and director, [[Shigeru Miyamoto]] and [[Hideki Konno]], respectively, were credited under "Special Thanks," while the original composer [[Kazumi Totaka]] served as sound supervisor. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[https://luigismansion.nintendo.com/ North American website] | |||
*[ | |||
*[https://www.nintendo.com/games/detail/luigis-mansion-3ds North American website (game details)] | *[https://www.nintendo.com/games/detail/luigis-mansion-3ds North American website (game details)] | ||
*[https://www.nintendo.co.jp/3ds/bgnj/pc/index.html Japanese website] | *[https://www.nintendo.co.jp/3ds/bgnj/pc/index.html Japanese website] | ||
{{LM}} | {{LM}} | ||
{{ | {{MarioGames}} | ||
{{3DS}} | {{3DS}} | ||
[[Category:Luigi's Mansion|*]] | [[Category:Luigi's Mansion|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:2018 games]] | [[Category:2018 games]] | ||
[[Category:Nintendo 3DS | [[Category:Nintendo 3DS Games]] | ||
[[de:Luigi's Mansion (Nintendo 3DS)]] | [[de:Luigi's Mansion (Nintendo 3DS)]] | ||