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{{italic title}} | {{italic title|''Luigi's Mansion'' (Nintendo 3DS)}} | ||
{{ | {{Infobox | ||
|image=[[File:Luigi's Mansion 3DS NA cover.png|250px]] | |title=Luigi's Mansion | ||
|developer=[[GREZZO Co., Ltd.]] | |image=[[File:Luigi's Mansion 3DS NA cover.png|250px]] | ||
|developer=[[GREZZO Co.,Ltd.]] | |||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{released|USA|October 12, 2018<ref name=USADate>Nintendo Everything. (August 21, 2018).[https://nintendoeverything.com/luigis-mansion-for-3ds-out-on-october-12-in-north-america/ Luigi's Mansion for 3DS out on October 12 in North America]</ref>|Europe|October 19, 2018<ref>Nintendo of Europe. (August 21, 2018). [https://twitter.com/NintendoEurope/status/1031820991071244288 Back on his feet, Luigi hopes his next trip to a haunted house turns out better when #LuigisMansion comes to #3DS on 19/10 – just in time for Halloween!]. ''Twitter''. Retrieved August 21, 2018.</ref>|Australia|October 20, 2018<ref>[https://twitter.com/NintendoAUNZ/status/1032130317434478593 Nintendo AU NZ Twitter announcement]</ref>|Japan|November 8, 2018<ref>https://twitter.com/Nintendo/status/1040360859971670016</ref>|South Korea|November 8, 2018<ref>http://nintendo.co.kr/news/view.php?idx=171</ref>|HK|November 8, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>}} | ||
|genre=Action-adventure | |genre=Action-adventure | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
|modes=Single player | |modes=Single player<br>Multiplayer | ||
|ratings={{ratings|esrb=e|pegi=7|acb=PG|rars=6+ | |ratings={{ratings|esrb=e|pegi=7|acb=PG|rars=6+}} | ||
| | |media={{media|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1 | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''Luigi's Mansion''''' is a | '''''Luigi's Mansion''''' is a remake of the [[Nintendo GameCube]] [[Luigi's Mansion|game of the same name]] released in 2018 for the [[Nintendo 3DS]]. It was first announced in a Nintendo Direct presentation broadcast on March 8, 2018<ref>https://www.youtube.com/watch?v=NsFna-Z1MjU&t=291s</ref> and initially released in North America on October 12, 2018, a week later in Europe and Oceania, and the following month on November 8 in Japan, South Korea, and Hong Kong. Among the new features, the remake includes a map that appears in the bottom screen of the Nintendo 3DS, as well as a redesigned [[Gallery]] with a Boss Rush mode that allows players to battle against already defeated [[Portrait Ghost]]s. The game can be played in single player or multiplayer alongside a slime-themed [[Luigi]], dubbed [[Gooigi]], brought from the [[Luigi's Mansion: Dark Moon|future]] by E. Gadd. The game requires 1778 blocks for a digital download from the Nintendo eShop. | ||
==Storyline== | ==Storyline== | ||
===Digital | ===Digital Manual=== | ||
<blockquote>One day, Luigi received an unexpected message: "You've won a huge mansion!" Naturally, he got very excited and called his brother, Mario. "Mario? It's me, Luigi. I won myself a big mansion! Meet me there and we'll celebrate. What do you say?"<br> | <blockquote>One day, Luigi received an unexpected message: "You've won a huge mansion!" Naturally, he got very excited and called his brother, Mario. "Mario? It's me, Luigi. I won myself a big mansion! Meet me there and we'll celebrate. What do you say?"<br> | ||
<br> | <br> | ||
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*Move: {{button|3ds|Stick}} | *Move: {{button|3ds|Stick}} | ||
*Examine / Open a door / Call for Mario: {{button|3ds|X}} | *Examine / Open a door / Call for Mario: {{button|3ds|X}} | ||
*Flashlight | *Flashlight / Skip cutscene: {{button|3ds|A}} | ||
*Search, using the Game Boy Horror: {{button|3ds|Y}} | *Search, using the Game Boy Horror: {{button|3ds|Y}} | ||
*Toggle between normal and sidestep movements: {{button|3ds|B}} | *Toggle between normal and sidestep movements: {{button|3ds|B}} | ||
*Change direction Luigi faces: | *Change direction Luigi faces: Gyroscope / C Stick ([[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]] only) | ||
*Shoot an element / Blow: {{button|3ds|L}} (+ {{button|3DS|A | *Shoot an element / Blow: {{button|3ds|L}} (+ {{button|3DS|A}}: Shoot elemental ball) | ||
*Use the Poltergust: {{button|3ds|R}} | *Use the Poltergust: {{button|3ds|R}} | ||
*Pause / Skip cutscene before final battle: {{button|3ds|start}} | *Pause / Skip cutscene before final battle: {{button|3ds|start}} | ||
*The touch screen is used to view the map, ghosts and collectibles, as well as to reply to E. Gadd. | *The touch screen is used to view the map, ghosts and collectibles, as well as to reply to E. Gadd. | ||
==List of changes | ==List of changes== | ||
===Gameplay changes=== | ===Gameplay changes=== | ||
[[File:BossRushMode3DS.png|thumb|300px|The Boss Rush mode]] | [[File:BossRushMode3DS.png|thumb|300px|The Boss Rush mode]] | ||
[[File:Luigi | [[File:Luigi%27sMansionBoo3DS.png|thumb|A Boo in the Area 2 hallway]] | ||
[[File:Luigi'sMansionPolterpup3DS.png|thumb|Polterpup licking Luigi to wake him up]] | [[File:Luigi'sMansionPolterpup3DS.png|thumb|Polterpup licking Luigi to wake him up]] | ||
*The game can be played in multiplayer, with the second player controlling [[Gooigi]]. With two players, ghosts can be attacked simultaneously and defeated faster than with one player. | *The game can be played in multiplayer, with the second player controlling [[Gooigi]]. With two players, ghosts can be attacked simultaneously and defeated faster than with one player. | ||
*The game has [[amiibo]] compatibility for up to four amiibo figures consisting of | *The game has [[amiibo]] compatibility for up to four amiibo figures consisting of Luigi, Mario, Toad, and Boo: | ||
**The Luigi amiibo gives the player a [[Gold Bone]] and revives Luigi with [[Polterpup]], and identifies the locations of Speedy Spirits in dark rooms. | **The Luigi amiibo gives the player a [[Gold Bone]] and revives [[Luigi]] with [[Polterpup]], and identifies the locations of Speedy Spirits in dark rooms. | ||
**The Mario amiibo turns [[Poison | **The Mario amiibo turns [[Poison Mushrooms#Luigi's Mansion|Poison Mushrooms]] into [[Super Mushrooms#Luigi.27s_Mansion_.28Nintendo_3DS.29|Super Mushrooms]], restoring 25 HP upon collecting them. | ||
**The Toad amiibo refills Luigi's HP when talking to Toad. | **The Toad amiibo refills Luigi's HP when talking to Toad. | ||
**The Boo amiibo tracks the location of | **The Boo amiibo tracks the location of [[Boo]]s on the touch screen if they escape. | ||
*The player | *Pressing X will not let the player choose a file to erase (or Y to copy). The player needs to choose a file and select Erase the File (or Copy Data). | ||
*Due to the lack of Game Boy Horror functionalities at the start of the game, the "Your Mansion" map is displayed on the touch screen. | *Due to the lack of Game Boy Horror functionalities at the start of the game, the "Your Mansion" map is displayed on the touch screen. | ||
**The player can use the buttons of the Game Boy Horror on the touch screen while in Search mode. | **The player can use the buttons of the Game Boy Horror on the touch screen while in Search mode. | ||
*The player controls the direction Luigi is facing and the Game Boy Horror's first person screen by using the 3DS' gyroscope rather than {{button|gcn|C}}. | *The player controls the direction [[Luigi]] is facing and the Game Boy Horror's first person screen by using the 3DS' gyroscope rather than {{button|gcn|C}}. | ||
*There are now two control methods to catch ghosts: the flashlight, which is similar to the GameCube version by default, and the [[Strobulb]], which is similar to '' | *There are now two control methods to catch ghosts: the flashlight, which is similar to the GameCube version by default, and the [[Strobulb]], which is similar to ''Luigi's Mansion: Dark Moon''. The Circle Pad Pro accessory can be used on a regular Nintendo 3DS to play the game as well. | ||
*Luigi can go back to The Lab any time by opening the mansion's front door within the Foyer. However, this is impossible during the blackout; instead, it will show a message if attempting to leave: | *Luigi can go back to The Lab any time by opening the mansion's front door within the Foyer. However, this is impossible during the blackout; instead, it will show a message if attempting to leave: ''"...The door is locked by a mysterious force."'' | ||
**Upon reentering the Mansion or Hidden Mansion, Luigi and Gooigi's HP is fully restored, whereas in the original, Luigi's HP is not. | **Upon reentering the Mansion or Hidden Mansion, Luigi and Gooigi's HP is fully restored, whereas in the original, Luigi's HP is not. | ||
*While in the Lab, there are more options to choose from, now consisting of: "The Mansion," "The Hidden Mansion," "The Gallery," "Save," "amiibo," and "Play Co-op." | *While in the Lab, there are more options to choose from, now consisting of: "The Mansion," "The Hidden Mansion," "The Gallery," "Save," "amiibo," and "Play Co-op." | ||
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*When the player collects an item (key, gem, etc.) while there is money laying around, this will pause the timer to prevent money disappearing. | *When the player collects an item (key, gem, etc.) while there is money laying around, this will pause the timer to prevent money disappearing. | ||
*[[Gold Bone]]s return to provide Luigi with extra lives upon using the Luigi amiibo. | *[[Gold Bone]]s return to provide Luigi with extra lives upon using the Luigi amiibo. | ||
**If Luigi loses a life while holding a Gold Bone, Polterpup will appear and revive him, like in ''Luigi's Mansion: Dark Moon''. | **If Luigi loses a life while holding a Gold Bone, [[Polterpup]] will appear and revive him, like in ''Luigi's Mansion: Dark Moon''. | ||
*Players have an option to skip the King Boo intro cutscene before the final battle begins by pressing {{button|3ds|start}}; however, this is only possible if the player quits the game after seeing the cutscene, was defeated while battling the final boss, or when entering the cutscene the first time in Hidden Mansion mode. | *Players have an option to skip the King Boo intro cutscene before the final battle begins by pressing {{button|3ds|start}}; however, this is only possible if the player quits the game after seeing the cutscene, was defeated while battling the final boss, or when entering the cutscene the first time in Hidden Mansion mode. | ||
*The Hidden Mansion has received several changes: | *The Hidden Mansion has received several changes: | ||
**All ghosts, including Portrait Ghosts and Boos, have more HP (their base HP have been multiplied by 1.5, which allows Luigi to obtain more pearls from Portrait Ghosts). | |||
**All ghosts, including | **Powerful ghosts appear more often in dark rooms (except during the blackout). | ||
**Hearts are replaced by [[Poison Mushroom]]s, though the player can still get hearts by catching two or more ghosts | **Hearts are replaced by [[Poison Mushroom]]s, though the player can still get hearts by catching two or more ghosts. | ||
***For unknown reasons, however, there is a chance that a heart will appear during the King Boo battle when Bowser destroys a pillar. | ***For unknown reasons, however, there is a chance that a heart will appear during the King Boo battle when Bowser destroys a pillar. | ||
**[[Speedy Spirit]] locations have been changed. | **[[Speedy Spirit]] locations have been changed. | ||
**The [[Sealed Room]]'s money yield has been changed, but the total value stays the same as the GameCube version. | **The [[Sealed Room]]'s money yield has been changed, but the total value stays the same as the GameCube version. | ||
**[[Blue Mouse]], [[Purple Mouse]] and [[Flying Fish]] (pink and green) will appear in some dark rooms, making catching ghosts more difficult. | |||
**[[Spark (ghost)|Sparks]] will appear on the left side of the F1 hallway. | |||
**Mario's item locations have been changed, except his [[Mario's Star (item)|star]], which is in the same location in the [[Observatory]]: | **Mario's item locations have been changed, except his [[Mario's Star (item)|star]], which is in the same location in the [[Observatory]]: | ||
***[[Mario's Cap|Mario's Hat]] is found in the [[ | ***[[Mario's Cap|Mario's Hat]] is found in the [[Kitchen]]. | ||
***[[Mario's Letter]] is found in [[The Twins' Room]]. | ***[[Mario's Letter]] is found in [[The Twins' Room]]. | ||
***[[Mario's Shoe]] is found in the [[Billiards Room]]. | ***[[Mario's Shoe]] is found in the [[Billiards Room]]. | ||
***[[Mario's Glove]] is found in the [[Courtyard (Luigi's Mansion)|Courtyard]]. | ***[[Mario's Glove]] is found in the [[Courtyard (Luigi's Mansion)|Courtyard]]. | ||
**Platinum | **Platinum Portrait Ghosts can now be obtained, under stricter conditions: | ||
***For non-boss ghosts, Luigi must drain 140 HP in one go. It is possible to get more pearls by doing so. | ***For non-boss ghosts, Luigi must drain 140 HP in one go. It is possible to get more pearls by doing so. | ||
***For boss ghosts, Luigi must finish the battle with at least 95 HP. | ***For boss ghosts, Luigi must finish the battle with at least 95 HP. | ||
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***[[King Boo]]'s spike bombs explode seconds upon being thrown the first time, while they may or may not explode the second time. | ***[[King Boo]]'s spike bombs explode seconds upon being thrown the first time, while they may or may not explode the second time. | ||
**Defeating [[Slim Bankshot]] is now required, whereas [[Henry and Orville]] are optional. | **Defeating [[Slim Bankshot]] is now required, whereas [[Henry and Orville]] are optional. | ||
*[[Luigi's NEW Mansion|S rank]] is a new rank, making it the highest rank in the remake instead of the A rank as in the original game, though much like the | *[[Luigi's NEW Mansion|S rank]] is a new rank, making it the highest rank in the remake instead of the A rank as in the original game, though much like the A rank, can only be achieved in the Hidden Mansion due to more pearls and such being thrown out by portrait ghosts. | ||
===Visual changes=== | ===Visual changes=== | ||
* | *The intro with a very low-pitched voice saying "[[Nintendo]]" is removed. | ||
*The box art updates Luigi's appearance. His torso is more visible, his individual mustache hairs and teeth are defined and his clothes have simple detailing, [[Luigi Cap|his cap]] receives more shadows and hides more of the "L", Luigi overall resembles his current appearance since ''[[Mario Party 4]]'', and the Boos have the additional two teeth from their current appearance like in the [[Luigi's Mansion: Dark Moon|sequel]]. The text is also shifted, causing the Gold Ghost and Boo in the background to be more visible. | |||
*The remake's overall walking style and design resembles that of the sequel rather than the original game. | *The remake's overall walking style and design resembles that of the sequel rather than the original game. | ||
*The lightning behind the Mansion is purple-colored and brighter. | *The lightning behind the Mansion is purple-colored and brighter. | ||
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*Less dust is expelled while Luigi is walking. | *Less dust is expelled while Luigi is walking. | ||
*There is a machine in the background of The Lab with animation of the pressure arrows moving. | *There is a machine in the background of The Lab with animation of the pressure arrows moving. | ||
*If Luigi attempts to open up a locked area door without an area key, there is an animation of Luigi | *If Luigi attempts to open up a locked area door without an area key, there is an animation of Luigi showing confusion. | ||
*The glass around the Parlor doors has a different design. | *The glass around the Parlor doors has a different design. | ||
*The Parlor's doorknobs have a different design. | *The Parlor's doorknobs have a different design. | ||
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*There is a different painting in the first-floor Washroom. | *There is a different painting in the first-floor Washroom. | ||
*The Boo icon that shows how many Boos are captured is from ''[[Super Mario Maker]]'' instead of an original sprite. | *The Boo icon that shows how many Boos are captured is from ''[[Super Mario Maker]]'' instead of an original sprite. | ||
*The Luigi icon on the map is from ''Super Mario Maker'' replacing the Luigi sprite from the '' | *The Luigi icon on the map is from ''Super Mario Maker'' replacing the Luigi sprite from the ''Super Mario All-Stars'' version of ''Super Mario Bros.'' from the original. | ||
*Elemental Ghosts are more transparent. | *Elemental Ghosts are more transparent. | ||
*There is now a pink ball of yarn in [[Nana's Room]] instead of two yellow and one blue yarn ball like the original. | *There is now a pink ball of yarn in [[Nana's Room]] instead of two yellow and one blue yarn ball like the original. | ||
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*The Secret Altar has lion heads with a different design. | *The Secret Altar has lion heads with a different design. | ||
*The Mario painting in the Secret Altar is an oil painting style, much like his painting in ''Luigi's Mansion: Dark Moon'', rather than the blurred style in the original game. | *The Mario painting in the Secret Altar is an oil painting style, much like his painting in ''Luigi's Mansion: Dark Moon'', rather than the blurred style in the original game. | ||
*Mario's dialog box is colored red instead of purple, with his head displayed beside the text. | |||
*The dialog boxes (as well as the text and the head of the character who talks) have been enlarged, with the boxes taking up the full width of the screen instead of using a smaller rectangle at the top left corner. | *The dialog boxes (as well as the text and the head of the character who talks) have been enlarged, with the boxes taking up the full width of the screen instead of using a smaller rectangle at the top left corner. | ||
**All the ghosts has now their own dialog box with their head instead of a headless purple one. | **All the ghosts has now their own dialog box with their head instead of a headless purple one. | ||
*The [[Roof (Luigi's Mansion)|Roof]]'s fiery backdrop includes a swirling tornado of fire speeding across the area. In addition, its pillars are more intricately designed and the plants on top of them are purple-colored. | *The [[Roof (Luigi's Mansion)|Roof]]'s fiery backdrop includes a swirling tornado of fire speeding across the area. In addition, its pillars are more intricately designed and the plants on top of them are purple-colored. | ||
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*The Bowser suit now has a new animation for when its head is detached: instead of its body standing in a dazed position, it raises its arms upon losing its head before slumping down to the ground. | *The Bowser suit now has a new animation for when its head is detached: instead of its body standing in a dazed position, it raises its arms upon losing its head before slumping down to the ground. | ||
*[[King Boo]] now visibly wriggles his way out of the Bowser suit as opposed to simply exiting it. | *[[King Boo]] now visibly wriggles his way out of the Bowser suit as opposed to simply exiting it. | ||
* | *Speedy Spirits that have not been captured do not reappear during the blackout. | ||
*The Rank D mansion is slightly different compared to the GameCube release and in the opening of ''Luigi's Mansion: Dark Moon'', showing only one roof instead of two. | *The Rank D mansion is slightly different compared to the GameCube release and in the opening of ''Luigi's Mansion: Dark Moon'', showing only one roof instead of two. | ||
*The new mansion portraits used to | *The new mansion portraits used to be shown under all different skies at varying times of day. They now all have the same sky background. | ||
*There is one more [[Stone (Luigi's Mansion)|Green Stone]] than in the original game, which can be found in the Sealed Room inside the chest on the floor on the right side of the room. | *There is one more [[Stone (Luigi's Mansion)|Green Stone]] than in the original game, which can be found in the Sealed Room inside the chest on the floor on the right side of the room. | ||
*In the [[Ghost Portrificationizer]] room, there are red and green lights instead of blue. | *In the [[Ghost Portrificationizer]] room, there are red and green lights instead of blue. | ||
*If the player gets a Game Over in Portrait Battle, the screen will say "''Too Bad...''" instead of "''Good Night''". | *If the player gets a Game Over in Portrait Battle, the screen will say "''Too Bad...''" instead of "''Good Night''". | ||
===Audio changes=== | ===Audio changes=== | ||
*[[Kazumi Totaka|Totaka]]'s Song can now only be heard on the screen where the player chooses a control method for the first time. | *[[Kazumi Totaka|Totaka]]'s Song can now only be heard on the screen where the player chooses a control method for the first time. | ||
*The first half of Totaka's Song is heard slightly in the Gallery.{{ref needed}} | |||
*An [[List of Luigi's Mansion pre-release and unused content#Media|unused voice clip]] from within the original game's files, "Nice Doggy!", can be heard in the remake when Luigi is in the Boneyard talking to Spooky.<ref>https://www.youtube.com/watch?v=KSIp5Jckg0M&t=73</ref> | |||
*[[Toad]]'s voice is redubbed as his former voice actress, [[Jen Taylor]], was replaced by [[Samantha Kelly]]. | *[[Toad]]'s voice is redubbed as his former voice actress, [[Jen Taylor]], was replaced by [[Samantha Kelly]]. | ||
==Achievements== | ==Achievements== | ||
Achievements are divided into five different levels (Beginner, Easy, Normal, Hard, and Master), and can be viewed through the Options on the pause menu or by interacting with the statue in the [[ | Achievements are divided into five different levels (Beginner, Easy, Normal, Hard, and Master), and can be viewed through the Options on the pause menu or by interacting with the statue in the [[Gallery]], located next to the right-side stairs. When Luigi first visits the Gallery, only the statue stand is present. As the player completes each level, statues of different ghosts are added to the stand. Completing all achievements in the game turns the stand gold. | ||
===Beginner=== | ===Beginner=== | ||
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*'''Super Boss Guster''': ''Vacuumed all the Portrait Battle ghosts in three minutes or less.'' | *'''Super Boss Guster''': ''Vacuumed all the Portrait Battle ghosts in three minutes or less.'' | ||
*'''Poster Perfectionist''': ''Found all the posters with the picture of Boo.'' | *'''Poster Perfectionist''': ''Found all the posters with the picture of Boo.'' | ||
==References to other games== | |||
*''[[Luigi's Mansion: Dark Moon]]'': When [[Gooigi]] is introduced, the Professor E. Gadd from the future that sent him is the one from during the events of this game. The ring tone that plays during future E. Gadd's call is that of the [[Dual Scream]], and [[Gloomy Manor]] can be seen on the monitor behind him. The redesigned Gallery features what looks like a [[Pixelator]] screen on the south wall, which Luigi ponders the purpose of if scanned with the Game Boy Horror. | |||
* ''[[Super Mario Maker]]'': A sprite of the ''Super Mario Bros.'' version of Boo is used as an icon in the Boo counter on the Game Boy Horror's screen. | |||
==Promotion== | ==Promotion== | ||
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==Reception== | ==Reception== | ||
Like the original game, the remake received mostly positive reviews. Praise was aimed towards the new features, graphics, and the use of the touch screen as well the use of 3D, which was an idea for the original version, but scrapped due to the high cost. However, the multiplayer received mixed impressions, and the lack of improvement to the original game's graphics in certain locations, such as the [[Mirror Room]], was criticized. While the controls were easy to handle, the motion controls received some criticism, being described by IGN as "a purge" | Like the original game, the remake received mostly positive reviews. Praise was aimed towards the new features, graphics, and the use of the touch screen as well the use of 3D, which was an idea for the original version, but scrapped due to the high cost. However, the multiplayer received mixed impressions, and the lack of improvement to the original game's graphics in certain locations, such as the [[Mirror Room]], was criticized. While the controls were easy to handle, the motion controls received some criticism, being described by IGN as "a purge." | ||
{|class="wikitable | {|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Comment | |Comment | ||
|- | |- | ||
| | |Nintendo 3DS | ||
|Jared Petty, [https://www.ign.com/articles/2018/10/11/luigis-mansion-for-3ds-review IGN] | |Jared Petty, [https://www.ign.com/articles/2018/10/11/luigis-mansion-for-3ds-review IGN] | ||
|7/10 | |7/10 | ||
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|James O'Connor, [https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/ GameSpot] | |James O'Connor, [https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/ GameSpot] | ||
|7/10 | |7/10 | ||
|align="left"|"''Seventeen years after its first release, with one sequel out and another on its way, there's still nothing quite like Luigi's Mansion. Nintendo's strange foray into the paranormal has aged well--I was surprised at how much of it had stuck in my memory, and how good it felt being back in its haunted halls. It's a basic port with a few issues, but Luigi's Mansion still remains a charming and enjoyable game. | |align="left"|"''Seventeen years after its first release, with one sequel out and another on its way, there's still nothing quite like Luigi's Mansion. Nintendo's strange foray into the paranormal has aged well--I was surprised at how much of it had stuck in my memory, and how good it felt being back in its haunted halls. It's a basic port with a few issues, but Luigi's Mansion still remains a charming and enjoyable game.'" | ||
|- | |- | ||
|Nintendo 3DS | |Nintendo 3DS | ||
|Steve Bowling, [http://www.nintendolife.com/reviews/3ds/luigis_mansion Nintendo Life] | |Steve Bowling, [http://www.nintendolife.com/reviews/3ds/luigis_mansion Nintendo Life] | ||
|8/10 | |8/10 | ||
|align="left"|"'' | |align="left"|"''Luigi’s Mansion proves that there’s still life in the 3DS, even as the Switch seems positioned to become its replacement. This version is so much more than a look at a title from that past. We’re getting to play a lost piece of Nintendo’s history; a game that was originally designed for 3D, but was never fully realised due to the limitations of the technology at the time. After nearly two decades, we're playing Luigi's Mansion as it was originally intended, and it is as fun now as it was when the GameCube launched. If you’ve never played it before, you should definitely pick up this version. If you already have, the added functionality in the 3DS port provides more than enough reason to pick up the Poltergust one more time, although if you're one of those people who found the 2001 original disappointingly shallow (yes, such people actually exist), then this update is unlikely to change your mind, even with the welcome introduction of 3D support.''" | ||
|- | |- | ||
|Nintendo 3DS | |Nintendo 3DS | ||
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|align="left"|"''Some technical and control issues aside, I still think the 3DS version of Luigi's Mansion is a solid option for newcomers or for people looking to revisit this GameCube classic. Catching various ghosts and completing Professor E. Gadd's gallery is a perfect time burner on the go and Grezzo have done a solid job bringing Luigi's Mansion to the 3DS. I just don't know if I'd prioritize playing the 3DS version over the GameCube version in the future.'" | |align="left"|"''Some technical and control issues aside, I still think the 3DS version of Luigi's Mansion is a solid option for newcomers or for people looking to revisit this GameCube classic. Catching various ghosts and completing Professor E. Gadd's gallery is a perfect time burner on the go and Grezzo have done a solid job bringing Luigi's Mansion to the 3DS. I just don't know if I'd prioritize playing the 3DS version over the GameCube version in the future.'" | ||
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!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
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|colspan=2|Compiler | |colspan=2|Compiler | ||
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===Sales=== | ===Sales=== | ||
At launch, the game sold 27,000 units in Japan, which was about 45 percent of its launch stock.<ref>https://nintendoeverything.com/luigis-mansion-3ds-sold-through-45-of-its-initial-shipment-in-japan/</ref>. By the end of 2018, the game had sold 90,410 units in Japan, making it the 3rd best-selling 3DS release of 2018 behind ''[[WarioWare Gold]]'' and ''[[bulbapedia:Detective Pikachu (game)|Detective Pikachu]]'' | At launch, the game sold 27,000 units in Japan, which was about 45 percent of its launch stock.<ref>https://nintendoeverything.com/luigis-mansion-3ds-sold-through-45-of-its-initial-shipment-in-japan/</ref>. By the end of 2018, the game had sold 90,410 units in Japan, making it the 3rd best-selling 3DS release of 2018 behind ''[[WarioWare Gold]]'' and ''[[bulbapedia:Detective Pikachu (game)|Detective Pikachu]]''<ref>https://sites.google.com/site/gamedatalibrary/game-search</ref>. | ||
==Staff== | ==Staff== | ||
{{main|List of Luigi's Mansion (Nintendo 3DS) staff}} | {{main|List of Luigi's Mansion (Nintendo 3DS) staff}} | ||
The remake was developed by [[GREZZO Co.,Ltd.]], | The remake was developed by [[GREZZO Co.,Ltd.]], who previously developed remakes in the [[zeldawiki:The Legend of Zelda (Series)|''Legend of Zelda'' series]], and directed by Katsumi Kuga. The original game's producer and director, [[Shigeru Miyamoto]] and [[Hideki Konno]], respectively, were credited under "Special Thanks," while the original composer [[Kazumi Totaka]] served as sound supervisor. | ||
==Gallery== | ==Gallery== | ||
===In-game models=== | |||
<gallery> | <gallery> | ||
ToadLM.png|[[Toad]] | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The original ''[[Luigi's Mansion]]'' supported a 3D mode which the [[Nintendo GameCube]] hardware could have enabled. Nintendo initially planned to release a GameCube screen peripheral to support 3D mode, but the peripheral was silently canceled in development for being impractical and expensive. This feature was not revealed until [[Satoru Iwata]] talked about it many years later during the Iwata Asks: Nintendo 3DS interview. The Nintendo 3DS remake brings back the lost 3D mode feature to fruition | * The original ''[[Luigi's Mansion]]'' supported a 3D mode which the [[Nintendo GameCube]] hardware could have enabled. Nintendo initially planned to release a GameCube screen peripheral to support 3D mode, but the peripheral was silently canceled in development for being impractical and expensive. This feature was not revealed until [[Satoru Iwata]] talked about it many years later during the Iwata Asks: Nintendo 3DS interview. The Nintendo 3DS remake brings back the lost 3D mode feature to fruition. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[https://luigismansion.nintendo.com/3ds/ North American website] | |||
*[ | |||
*[https://www.nintendo.com/games/detail/luigis-mansion-3ds North American website (game details)] | *[https://www.nintendo.com/games/detail/luigis-mansion-3ds North American website (game details)] | ||
*[https://www.nintendo.co.jp/3ds/bgnj/pc/index.html Japanese website] | *[https://www.nintendo.co.jp/3ds/bgnj/pc/index.html Japanese website] | ||
{{LM}} | {{LM}} | ||
{{ | {{MarioGames}} | ||
{{3DS}} | {{3DS}} | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:Luigi's Mansion|*]] | [[Category:Luigi's Mansion|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:2018 games]] | [[Category:2018 games]] | ||
[[Category:Nintendo 3DS | [[Category:Nintendo 3DS Games]] | ||
[[Category:Amiibo-compatible games]] | [[Category:Amiibo-compatible games]] | ||
[[de:Luigi's Mansion (Nintendo 3DS)]] | [[de:Luigi's Mansion (Nintendo 3DS)]] | ||