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{{italic title}}
{{italic title}}
{{about|the game ''Luigi's Mansion''|the mansion itself|[[Luigi's Mansion (location)]]|other uses|[[Luigi's Mansion (disambiguation)]]}}
{{about|the game ''Luigi's Mansion''|the mansion itself|[[Luigi's Mansion (place)]]|other uses|[[Luigi's Mansion (disambiguation)]]}}
{{game infobox
{{Infobox
|image=[[File:Luigi's Mansion Box.png|250px]]
|image=[[File:Luigi's Mansion Box.png|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002}} '''[[Player's Choice|Player's Choice release]]:'''<br>{{flag list|Europe|April 4, 2003|USA|September 25, 2003}}
|released='''Original release:'''<br>{{released|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002}} '''[[Player's Choice|Player's Choice release]]:'''<br>{{released|Europe|April 4, 2003|USA|September 25, 2003}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=Action-adventure
|genre=Action-adventure
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|modes=Single player<br>
|modes=Single player<br>
|ratings={{ratings|esrb=e|elspa=3+|acb=G8+|usk=0|classind=L|pegi=3|sell=all}}
|ratings={{ratings|esrb=e|pegi=3|acb=G8+|usk=0|dejus=L}}
|format={{format|gcn=1}}
|media={{media|gcn=1}}
|input={{input|gcn=1}}
|input={{input|gamecube=1}}
|serials={{flag list|Japan|DOL-GLMJ-JPN}}
}}
}}
'''''Luigi's Mansion''''' is a launch title for the [[Nintendo GameCube]] initially released in 2001, and is the first installment of the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series. It marks the second time where [[Luigi]] is the main protagonist, with [[Mario]] playing a supporting role, the first being ''[[Mario is Missing! (PC)|Mario is Missing!]]''. The game marks the debuts of [[King Boo]], Luigi's main antagonist, as well as [[Professor E. Gadd]], a major supporting character in the series. It was also one of two ''[[Super Mario (franchise)|Super Mario]]''-related games on the GameCube to continue the use of [[Nintendo 64|N64]]-era artwork and renders, along with ''[[Super Smash Bros. Melee]]'' (another early GameCube title), though it also introduced the current 3D art direction of the ''Super Mario'' franchise, particularly with Mario and [[Bowser]]'s in-game designs.
'''''Luigi's Mansion''''', known as '''''Luigi Mansion''''' in Japanese, is a launch title for the [[Nintendo GameCube]] initially released in 2001, and the first installment of the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series. It marks the second time where [[Luigi]] is the main character, with [[Mario]] playing a supporting role, the first being ''[[Mario is Missing!]]'' A sequel to this game, titled ''[[Luigi's Mansion: Dark Moon]]'', was released for [[Nintendo 3DS]] family systems in 2013, with a [[Luigi's Mansion 3|third installment]] released on the [[Nintendo Switch]] on October 31st, 2019. The game marks the debuts of [[King Boo]], Luigi's main antagonist, as well as [[Professor Elvin Gadd]], a major supporting character in the series.


A sequel to ''Luigi's Mansion'', titled ''[[Luigi's Mansion: Dark Moon]]'', was released for the [[Nintendo 3DS]] family of systems on March 20, 2013, with [[Luigi's Mansion 3|a third installment]] released for the [[Nintendo Switch]] on October 31, 2019. A [[Luigi's Mansion (Nintendo 3DS)|remake]] of ''Luigi's Mansion'', developed by [[GREZZO Co., Ltd.]], was released for the Nintendo 3DS on October 12, 2018.
A [[Luigi's Mansion (Nintendo 3DS)|remake]] of ''Luigi's Mansion'', developed by [[GREZZO Co.,Ltd.]], was released for the Nintendo 3DS in 2018.


==Story==
==Story==
===Instruction booklet===
===Instruction booklet===
;''And the grand prize is a big, haunted mansion!?''
;''And the grand prize is a big, haunted mansion!?''
<blockquote>One day, Luigi received an unexpected message: You've won a huge mansion! Naturally, He{{sic}} got very excited and called his brother, Mario. "Mario? It's me, Luigi. I won myself a big mansion! Meet me there and we'll celebrate, what do you say?"<br>
<blockquote>One day, Luigi received an unexpected message: You've won a huge mansion! Naturally, He{{sic}} got very excited and called his brother, Mario. "Mario? It's me, Luigi. I won myself a big mansion! Meet me there and we'll celebrate, what do you say?"<br>
<br>
<br>
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===Area 1===
===Area 1===
[[File:LuigiMansion.png|thumb|The Mansion.]]
[[File:LuigiMansion.png|thumb|The Mansion.]]
[[Luigi]], having won a [[Luigi's Mansion (location)|mansion]] in a contest he did not enter, arrives in [[Boo Woods]] and locates it. He enters the mansion and is soon frightened by a [[Ghost (Luigi's Mansion series)|ghost]], but [[Professor E. Gadd]] appears and attempts to vacuum the ghost with his [[Poltergust 3000]]. Though his attempt fails, he introduces himself to Luigi before quickly escorting him to his laboratory near the mansion when more ghosts appear. In the lab, E. Gadd tells Luigi that the house is an illusion that has appeared out of thin air, where [[Mario]] has been captured by [[King Boo]] and his minions. He gives Luigi the Poltergust 3000 to vacuum up ghosts and the [[Game Boy Horror]] to communicate with E. Gadd, scan objects, and see a map of the mansion.
[[Luigi]], having won a [[Luigi's Mansion (place)|mansion]] in a contest he did not enter, arrives in [[Boo Woods]] and locates it. He enters the mansion and is soon frightened by a [[Ghost (Luigi's Mansion series)|ghost]], but [[Professor Elvin Gadd|Professor E. Gadd]] appears and attempts to vacuum the ghost with his [[Poltergust 3000]]. Though his attempt fails, he introduces himself to Luigi before quickly escorting him to his laboratory near the mansion when more ghosts appear. In the lab, E. Gadd tells Luigi that the house is an illusion that has appeared out of thin air, where [[Mario]] has been captured by [[King Boo]] and his minions. He gives Luigi the Poltergust 3000 to vacuum up ghosts and the [[Game Boy Horror]] to communicate with E. Gadd, scan objects, and see a map of the mansion.


Luigi enters the mansion, sucking up ghosts and finding keys, while meeting [[Toad]] along the way, until he encounters a [[portrait ghost]] named [[Neville]] and defeats him with the Poltergust 3000. He does the same to [[Lydia]], Neville's wife, and fights their baby, [[Chauncey]], who sucks Luigi into his crib and fights him as a giant ghost, but is defeated and sucked into the Poltergust 3000. With his ghost-hunting vacuum filling rapidly, Luigi returns to E. Gadd's lab and empties it, turning Neville, Lydia, and Chauncey back into portraits.
Luigi enters the mansion, sucking up ghosts and finding keys, while meeting [[Toad]] along the way, until he encounters a portrait ghost named [[Neville]] and defeats him with the Poltergust 3000. He does the same to [[Lydia]], Neville's wife, and fights their baby, [[Chauncey]], who sucks Luigi into his crib and fights him as a giant ghost, but is defeated and sucked into the Poltergust 3000. With his ghost-hunting vacuum filling rapidly, Luigi returns to E. Gadd's lab and empties it, turning Neville, Lydia, and Chauncey back into portraits.


===Area 2===
===Area 2===
[[File:LuigiMansion Graveyard.png|thumb|Luigi after defeating Bogmire]]Luigi enters Area 2, another area through a previously blocked door and fights more ghosts. After defeating [[The Floating Whirlindas]], he enters the Storage Room and hits a switch, which opens a [[fake door]] where 50 [[Boo]]s and their leader, King Boo, are hiding. All of them escape, flying into different rooms of the mansion. Luigi returns to E. Gadd's lab and E. Gadd tells him that the Boos were the ones who released the portrait ghosts. Luigi must capture the Boos to weaken their power, as they are stronger in greater numbers. So Luigi goes through the many rooms of the mansion, vacuuming up any Boos he sees. He also meets [[Madame Clairvoya]], a fortune teller ghost, who tells him to bring her any of Mario's items he finds lying around in the mansion so she can get details on his whereabouts. The items are [[Mario Cap|Mario's Hat]], [[Mario's Glove]], [[Mario's Shoe]], [[Mario's Letter]], and [[Mario's Star (item)|Mario's Star]]. After sucking up [[Shivers]] the butler, [[Melody Pianissima]], [[Mr. Luggs]], and [[Spooky (character)|Spooky]] the dog, Luigi enters the Cemetery and fights the shadowy ghost, [[Bogmire]]. He defeats him and sucks him into the Poltergust. Afterwards, Luigi returns to E. Gadd's lab once again and empties the Poltergust to turn all the ghosts back into portraits.
[[File:LuigiMansion Graveyard.png|thumb|Luigi after defeating Bogmire]]Luigi enters Area 2, another area through a previously blocked door and fights more ghosts. After defeating the [[Floating Whirlindas]], he enters the Storage Room and hits a switch, which opens a trapdoor where 50 [[Boo]]s and their leader, King Boo, are hiding. All of them escape, flying into different rooms of the mansion. Luigi returns to E. Gadd's lab and E. Gadd tells him that the Boos were the ones who released the portrait ghosts - Luigi must capture the Boos to weaken their power, as they are stronger in greater numbers. So Luigi goes through the many rooms of the mansion, vacuuming up any Boos he sees. He also meets [[Madame Clairvoya]], a fortune teller ghost, who tells him to bring her any of Mario's items he finds lying around in the mansion so she can get details on his whereabouts. The items are [[Mario Cap|Mario's Hat]], [[Mario's Glove]], [[Mario's Shoe]], [[Mario's Letter]], and [[Mario's Star (item)|Mario's Star]]. After sucking up [[Shivers]] the butler, [[Melody Pianissima]], [[Mr. Luggs]], and [[Spooky (character)|Spooky]] the dog, Luigi enters the Cemetery and fights the shadowy ghost, [[Bogmire]]. He defeats him and sucks him into the Poltergust, which he then empties at E. Gadd's lab to turn all the Portrait Ghosts into portraits.


===Area 3===
===Area 3===
[[File:LuigilookingAltar.png|thumb|left|Luigi looking at the [[Secret Altar]]]]
[[File:LuigilookingAltar.png|thumb|left|Luigi looking at the [[Secret Altar]].]]Luigi enters a third area into the courtyard. Down the well, he sees into King Boo's altar and discovers that King Boo has imprisoned Mario in a portrait. Luigi becomes desperate to save his big brother as he reaches out for him. He goes through new rooms of the mansion, finding Mario's items and vacuuming up ghosts, including portrait ghosts [[Biff Atlas]], [[Miss Petunia]], [[Nana]], [[Slim Bankshot]], and twins [[Henry and Orville]]. After Luigi brings Madame Clairvoya all five of Mario's items, she tells him that she sees [[Bowser]] in a vision, which is shocking because Mario defeated Bowser and she suspects that King Boo revived him. With her job done, she tells Luigi to suck her into the Poltergust so she can return peacefully to her portrait. After he does so and defeats 20 Boos, he enters the balcony and fights [[Boolossus]], a big Boo made up of fifteen individual Boos. He lures him into a unicorn statue to split him into his individual Boos and sucks them all into the Poltergust. He then empties the Poltergust at E. Gadd's lab to turn all the portrait ghosts, including Boolossus, into portraits.
Luigi enters a third area into the courtyard. Down the well, he sees into King Boo's altar and discovers that King Boo has imprisoned Mario in a portrait. Luigi becomes desperate to save his big brother as he reaches out for him. He goes through new rooms of the mansion, finding Mario's items and vacuuming up ghosts, including portrait ghosts [[Biff Atlas]], [[Miss Petunia]], [[Nana]], [[Slim Bankshot]], and the twins [[Henry and Orville]]. After Luigi brings Madame Clairvoya all five of Mario's items, she tells him that she sees [[Bowser]] in a vision, which is shocking because Mario defeated Bowser and she suspects that King Boo revived him. With her job done, she tells Luigi to suck her into the Poltergust so she can return peacefully to her portrait. After he does so and defeats 20 Boos, he enters the balcony and fights [[Boolossus]], a [[Big Boo]] made up of fifteen [[Mini Boo|Little Boo]]s, and he lures him into either unicorn statue to split him into his individual Boos and sucks them all into the Poltergust. Then, Luigi returns to E. Gadd's lab once more and empties the Poltergust to turn all the ghosts, including Boolossus, back into portraits.


===Area 4===
===Area 4===
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[[File:Rank B Portrait.png|thumb|left|Luigi's Rank B mansion.]]
[[File:Rank B Portrait.png|thumb|left|Luigi's Rank B mansion.]]
Luigi returns to E. Gadd's lab one last time and empties the Poltergust to turn all the ghosts, including King Boo, back into portraits. E. Gadd then reverses the Portrificationizer to release Mario from his portrait. After Mario goes through a painful and overwhelming reverse-procedure of all the portrait ghosts captured, he rockets out of the machine, colliding with Luigi, very dizzy and semiconscious afterwards, but otherwise alright. And then, Luigi laughs with tears in his eyes that his brother is safe.
Luigi returns to the lab and turns all the portrait ghosts, including King Boo, into portraits again. E. Gadd then reverses the Portrificationizer to release Mario from his portrait. After Mario goes through a painful overwhelming reverse-procedure of all the portrait-ghosts captured, he rockets out of the machine, colliding with Luigi, very dizzy and semiconscious afterwards, but otherwise alright. Luigi then laughs with tears in his eyes that his brother is safe.


Since King Boo has been defeated, his illusion of the mansion fades away, though the money and jewels Luigi had collected in the mansion were real, and with it he gets [[Luigi's NEW Mansion|a new residence]], which varies in size depending on the player's rank.
Since King Boo has been defeated, his illusion of the mansion fades away, though the money and jewels Luigi collected in the mansion were real and with it he gets [[Luigi's NEW Mansion|a new residence]], which varies in size depending on the player's rank.


==Gameplay==
==Gameplay==
[[File:LM Control Setting.png|thumb|200px|The [[Blue Twirler]] holding the [[Nintendo GameCube]] controller, showing the standard and sidestep controls.]]
[[File:LM Control Setting.png|thumb|200px|The [[Blue Twirler]] holding the [[Nintendo GameCube]] controller, showing the standard and sidestep controls.]]
Luigi uses two devices given to him by E. Gadd to progress through the game: the [[Poltergust 3000]] to suck up ghosts and the [[Game Boy Horror]] (which is designed to resemble a [[Game Boy Color]]) to investigate objects, navigate the mansion and communicate with E. Gadd. On top of its primary function, the Poltergust has various other uses as well, such as sucking up money and being used as a [[flashlight]] to help Luigi see and even stun ghosts. Once Luigi collects the corresponding [[element medal]], he can also use the Poltergust to suck up [[Elemental Ghost]]s and expel their fire, water or ice powers to fight other ghosts and deplete their HPs so that Luigi can capture them. In turn, Luigi's own HP is lowered whenever he takes damage and requires him to replenish it by collecting [[Heart Point|Heart]]s, or risk a Game Over (at which point he collapses and the words "Good night" appears overhead).
Luigi uses two devices given to him by E. Gadd to progress through the game: the [[Poltergust 3000]] to suck up ghosts and the [[Game Boy Horror]] (which is designed to resemble a [[Game Boy Color]]) to investigate objects, navigate the mansion and communicate with E. Gadd. On top of its primary function, the Poltergust has various other uses as well, such as sucking up money and being used as a flashlight to help Luigi see and even stun ghosts. Once Luigi collects the corresponding [[Elemental Medal]], he can also use the Poltergust to suck up [[Elemental Ghost]]s and expel their fire, water or ice powers to fight other ghosts and deplete their HPs so that Luigi can capture them. In turn, Luigi's own HP is lowered whenever he takes damage and requires him to replenish it by collecting [[Heart Point|Heart]]s, or risk a Game Over (at which point he collapses and the words "Good night" appears overhead).
 
===Controls===
===Controls===
*{{button|gcn|Stick}} - Move (in sidestep mode, the stick does not change Luigi's facing direction)
*{{button|gcn|Stick}} - Move (in sidestep mode, the stick does not change Luigi's facing direction)
*{{button|gcn|A}} - Examine an object / Open a door / Call out for Mario / Reply to E. Gadd
*{{button|gcn|A}} - Examine an object / Open a door / Call out for Mario / Reply to E. Gadd
*{{button|gcn|B}} - Hold to turn the flashlight off, release to turn it on
*{{button|gcn|B}} - Turn the flashlight on or off
*{{button|gcn|X}} - Search, using the [[Game Boy Horror]]
*{{button|gcn|X}} - Search, using the [[Game Boy Horror]]
*{{button|gcn|Y}} - Check the map
*{{button|gcn|Y}} - Check the map
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==Characters==
==Characters==
{|class="wikitable"
<gallery>
!Character
LM Luigi Flee.png|[[Luigi]]
!Description
Professor Elvin Gadd.jpg|[[Professor Elvin Gadd]]
|-
LuigisMansionToad.png|[[Toad]]
![[File:LM Luigi Flee.png|150x150px]]<br><big>[[Luigi]]</big>
LM Ghosts.jpg|Ghosts
|The hero and single playable character of the game. Luigi arrived at a mansion he supposedly won, only to find it is extremely haunted. He must push through his cowardice and explore the mansion and find his missing brother, armed with a flashlight and the [[Poltergust 3000]] ghost-catching vacuum.
KingBoowser.jpg|[[King Boo]]
|-
LM Mario.jpg|[[Mario]]
![[File:Professor Elvin Gadd.jpg|150x150px]]<br><big>[[Professor E. Gadd]]</big>
</gallery>
|The inventor of the Poltergust, Prof. Elvin Gadd is a paranormal researcher who has a hideout right outside where the mansion appeared one night. He communicates with Luigi throughout the game via the [[Game Boy Horror]], and asks for Luigi's help in recovering his escaped [[portrait ghost]]s and the [[Boo]]s - the latter of which allows E. Gadd to save his game.
|-
![[File:SM64 Toad hands raised.png|150x150px]]<br><big>[[Toad]]</big>
|Four of these mushroom-headed people can be found throughout the mansion, at first crying. If Luigi cheers them up, he is able to save with them whenever he speaks with them.
|-
![[File:LM Mario.jpg|150x150px]]<br><big>[[Mario]]</big>
|Luigi's more-famous brother, who arrived at the mansion beforehand and has gone missing thanks to the ghosts.
|-
![[File:LM Ghosts.jpg|150x150px]]<br><big>[[Ghost (Luigi's Mansion series)|Ghost]]s</big>
|The main enemies of the game, a plethora of ghosts infest the mansion's dark rooms, from weak-and-simple normal ghosts, the more powerful-and-complex [[portrait ghost]]s, and the quick-and-sneaky [[Boo]]s.
|-
![[File:KingBoowser.jpg|150x150px]]<br><big>[[King Boo]]</big>
|The game's villain, the king of the Boos wants revenge on Mario and Luigi for foiling the Boos in previous games and on E. Gadd for imprisoning his ghost allies in [[painting]]s.
|}


==Ghosts==
==Ghosts==
{{quote|As a result of extensive research, I have divided ghosts into several categories.|[[Professor E. Gadd]]|Instruction Booklet}}
{{quote2|As a result of extensive research, I have divided ghosts into several categories.|[[Professor Elvin Gadd]]|Instruction Booklet}}
===Normal ghosts===
====Small====
Small ghosts can be sucked into the Poltergust without any resistance. They do not have hearts, so they do not need to be surprised before pulling them in, either. They are not required to suck up to complete a room; if a room is completed and the lights turn on while they are still present, they will fade away. The exceptions to this are the [[Elemental Ghost]]s, which remain in lit areas.
{|class="wikitable"
!Ghost
!Description
!Locations (normal)
!Locations (PAL Hidden Mansion)
|-
!colspan=4|Mice
|-
!rowspan=2|[[File:LM Mice.png|150x150px]]<br>[[Blue Mouse]]
|rowspan=2|Tiny ghost mice that slowly scuttle along the floor, moving through walls.
|{{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}
|{{color-link|darkorange|Anteroom}}, {{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}, {{color-link|limegreen|Safari Room}}
|-
|colspan=2 align=center|{{color-link|hotpink|Breaker Room}}, {{color-link|dodgerblue|Butler's Room}}, {{color-link|darkorange|Hallway (Luigi's Mansion)|Hallway 1}}, {{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}
|-
!rowspan=2|[[File:LM Mice.png|150x150px]]<br>[[Purple Mouse]]
|rowspan=2|Tiny ghost mice that walk along the floors and walls.
|{{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}
|
|-
|colspan=2 align=center|{{color-link|darkorange|Hallway (Luigi's Mansion)|Hallway 1}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}
|-
![[File:Gold Mouse.png|150x150px]]<br>[[Gold Mouse]]
|Tiny ghost mice that appear randomly in certain places or after examining a piece of [[cheese]]. They move extremely fast, but catching one earns a large amount of treasure.
|colspan=2 align=center|{{color-link|dodgerblue|Dining Room}}, {{color-link|limegreen|Fortune-teller's Room}}, {{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}, {{color-link|limegreen|Safari Room}}, {{color-link|hotpink|Sealed Room}}, {{color-link|darkorange|Study (Luigi's Mansion)|Study}}, {{color-link|limegreen|Tea Room}}
|-
!colspan=4|Bats
|-
![[File:LM Purple Bats.png|150x150px]]<br>[[Bat (ghost)|Purple Bat]]
|Swarms of bats that attack Luigi when he approaches.
|colspan=2 align=center|{{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}
|-
!rowspan=2|[[File:LM Gold Bats.png|150x150px]]<br>[[Bat (ghost)|Yellow Bat]]
|rowspan=2|Swarms of bats that attack Luigi when he activates the Poltergust.
|{{color-link|dodgerblue|Hidden Room}}{{footnote|main|☽︎}}
|{{color-link|hotpink|Breaker Room}}
|-
|colspan=2 align=center|{{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}
|-
!colspan=4|Elemental Ghosts
|-
![[File:Fire Elemental Ghost.png|150x150px]]<br>[[Elemental Ghost|Fire Elemental Ghost]]
|Small spirits that spawn from strong flames after the [[Element medal|Fire Element Medal]] is collected. Sucking them in lets the Poltergust shoot fire.
|colspan=2 align=center|{{color-link|dodgerblue|Ball Room}}, {{color-link|dodgerblue|Butler's Room}}, {{color-link|hotpink|Cold Storage}}, {{color-link|dodgerblue|Dining Room (Luigi's Mansion)|Dining Room}}, {{color-link|dodgerblue|Graveyard}}, {{color-link|darkorange|Study (Luigi's Mansion)|Study}}, {{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}, {{color-link|hotpink|Sitting Room}}
|-
![[File:Water Elemental Ghost.png|150x150px]]<br>[[Elemental Ghost|Water Elemental Ghost]]
|Small spirits that spawn from sources of water after the [[Element medal|Water Element Medal]] is collected. Sucking them in lets the Poltergust shoot water.
|colspan=2 align=center|{{color-link|limegreen|Bathroom (2F)}}, {{color-link|dodgerblue|Boneyard}}, {{color-link|limegreen|Courtyard (Luigi's Mansion)|Courtyard}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}, {{color-link|hotpink|Sitting Room}}, {{color-link|limegreen|Washroom (2F)}}
|-
![[File:Ice Elemental Ghost.png|150x150px]]<br>[[Elemental Ghost|Ice Elemental Ghost]]
|Small spirits that spawn from frosty areas after the [[Element medal|Ice Element Medal]] is collected. Sucking them in lets the Poltergust shoot ice.
|colspan=2 align=center|{{color-link|limegreen|Balcony (3F)}}, {{color-link|hotpink|Ceramics Studio}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}, {{color-link|hotpink|Pipe Room}}, {{color-link|limegreen|Tea Room}}
|-
!colspan=4|Flying Fish
|-
![[File:Pink Flying Fish.png|150x150px]]<br>[[Flying Fish|Pink Flying Fish]]
|Floating ghosts that spawn endlessly and float through the air, moving at medium speeds.
|{{color-link|limegreen|Courtyard (Luigi's Mansion)|Courtyard}}
|{{color-link|dodgerblue|Ball Room}}
|-
!rowspan=2|[[File:Green Flying Fish.png|150x150px]]<br>[[Flying Fish|Green Flying Fish]]
|rowspan=2|Floating ghosts that spawn endlessly and float through the air, moving at fast speeds.
|
|{{color-link|dodgerblue|Ball Room}}, {{color-link|dodgerblue|Butler's Room}}, {{color-link|limegreen|Courtyard (Luigi's Mansion)|Courtyard}}
|-
|colspan=2 align=center|{{color-link|hotpink|Pipe Room}}
|-
!colspan=4|Miscellaneous
|-
![[File:Meteor Ghost.png|150x150px]]<br>[[Shining Ghost]]
|Meteor-like ghosts that cannot be fully sucked in, but pulled against the Poltergust's nozzle and released to shoot them out at a high speed.
|colspan=2 align=center|{{color-link|limegreen|Observatory}}
|-
!rowspan=2|[[File:LM Spark.png|150x150px]]<br>[[Spark (ghost)|Spark]]
|rowspan=2|Slow-moving spiky red ghosts that come out of walls and explode.
|
|{{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}
|-
|colspan=2 align=center|{{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}, {{color-link|hotpink|Hallway (Luigi's Mansion)|Hallway 4}}
|}


====Large====
===Common Ghosts===
Large ghosts must be stunned in order to show their hearts before they can be sucked up. Often times, this is done by shining the flashlight on them. Before they can be pulled all the way in, the Poltergust needs to pull on them enough to bring their HP down to 0.
{|
{|class="wikitable"
|- valign=top
!Ghost
!HP
!Description
!Locations (normal)
!Locations (PAL Hidden Mansion)
|-
!colspan=5|Punching ghosts
|-
!rowspan=2|[[File:LM Gold Ghost.png|150x150px]]<br>[[Gold Ghost]]
|rowspan=2|10
|rowspan=2|The most basic ghost enemy, these orange ghosts appear from behind Luigi and punch to attack.
|{{color-link|darkorange|Anteroom}}, {{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|hotpink|Sealed Room}}, {{color-link|hotpink|Sitting Room}}, {{color-link|darkorange|Wardrobe Room}}
|{{color-link|hotpink|Cellar (Luigi's Mansion)|Cellar}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}, {{color-link|dodgerblue|Storage Room (Luigi's Mansion)|Storage Room}}, {{color-link|limegreen|Tea Room}}
|-
|colspan=2 align=center|{{color-link|limegreen|Astral Hall}}, {{color-link|limegreen|Balcony (3F)}}{{footnote|main|☽︎}}, {{color-link|limegreen|Billiards Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Butler's Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Conservatory (Luigi's Mansion)|Conservatory}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Dining Room (Luigi's Mansion)|Dining Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}{{footnote|main|☽︎}}, {{color-link|darkorange|Master Bedroom (Luigi's Mansion)|Master Bedroom}}{{footnote|main|☽︎}}, {{color-link|darkorange|Nursery}}{{footnote|main|☽︎}}, {{color-link|darkorange|Parlor (Luigi's Mansion)|Parlor}}, {{color-link|limegreen|Safari Room}}{{footnote|main|☽︎}}, {{color-link|hotpink|Telephone Room}}{{footnote|main|☽︎}}, {{color-link|hotpink|The Artist's Studio}}
|-
!rowspan=2|[[File:LM Purple Puncher.png|150x150px]]<br>[[Purple Puncher]]
|rowspan=2|20
|rowspan=2|A magenta-colored intermediate ghost which attacks Luigi by punching from behind.
|{{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Storage Room (Luigi's Mansion)|Storage Room}}
|{{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}, {{color-link|darkorange|Parlor (Luigi's Mansion)|Parlor}}, {{color-link|hotpink|Pipe Room}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}, {{color-link|limegreen|Safari Room}}
|-
|colspan=2 align=center|{{color-link|darkorange|Anteroom}}, {{color-link|limegreen|Balcony (3F)}}{{footnote|main|☽︎}}, {{color-link|hotpink|Cellar (Luigi's Mansion)|Cellar}}, {{color-link|dodgerblue|Conservatory (Luigi's Mansion)|Conservatory}}{{footnote|main|☽︎}},{{color-link|limegreen|Fortune-teller's Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Laundry Room (Luigi's Mansion)|Laundry Room}}, {{color-link|limegreen|Nana's Room}}{{footnote|main|☽︎}}, {{color-link|darkorange|Nursery}}{{footnote|main|☽︎}}, {{color-link|hotpink|Sealed Room}}, {{color-link|hotpink|Telephone Room}}{{footnote|main|☽︎}}, {{color-link|hotpink|The Artist's Studio}}
|-
!rowspan=2|[[File:LM Blue Twirler Screenshot.png|150x150px]]<br>[[Blue Twirler]]
|rowspan=2|30
|rowspan=2|Powerful ghosts that slam the ground around them to attack. They are the strongest of the physically attacking ghosts.
|{{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|hotpink|Sealed Room}}
|{{color-link|darkorange|Anteroom}}, {{color-link|hotpink|Cellar (Luigi's Mansion)|Cellar}}, {{color-link|dodgerblue|Laundry Room (Luigi's Mansion)|Laundry Room}}, {{color-link|darkorange|Parlor (Luigi's Mansion)|Parlor}}, {{color-link|hotpink|Pipe Room}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}, {{color-link|dodgerblue|Storage Room (Luigi's Mansion)|Storage Room}}, {{color-link|limegreen|Tea Room}}, {{color-link|darkorange|Wardrobe Room}}
|-
|colspan=2 align=center|{{color-link|limegreen|Balcony (3F)}}{{footnote|main|☽︎}}, {{color-link|limegreen|Bathroom (2F)}}{{footnote|main|☽︎}}, {{color-link|limegreen|Fortune-teller's Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Hidden Room}}{{footnote|main|☽︎}}, {{color-link|darkorange|Nursery}}{{footnote|main|☽︎}}, {{color-link|limegreen|Rec Room}}{{footnote|main|☽︎}}, {{color-link|hotpink|Telephone Room}}{{footnote|main|☽︎}}, {{color-link|hotpink|The Artist's Studio}}
|-
!colspan=5|Element-protected ghosts
|-
![[File:Temper Terror.png|150x150px]]<br>[[Temper Terror]]
|10
|White-sheeted Gold Ghosts with fiery energy protecting their hearts. They must be hit with a water attack before they can be stunned.
|colspan=2 align=center|{{color-link|dodgerblue|Bathroom (1F)}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Boneyard}}{{footnote|main|☽︎}}, {{color-link|hotpink|Sitting Room}}, {{color-link|limegreen|Washroom (2F)}}
|-
!rowspan=2|[[File:LM Flash.png|150x150px]]<br>[[Flash]]
|rowspan=2|20
|rowspan=2|White-sheeted Purple Punchers with icy energy protecting their hearts. They must be hit with a fire attack before they can be stunned.
|{{color-link|dodgerblue|Hidden Room}}
|{{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|limegreen|Tea Room}}
|-
|colspan=2 align=center|{{color-link|dodgerblue|Butler's Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}
|-
!rowspan=2|[[File:LM Blue Blaze.png|150x150px]]<br>[[Blue Blaze]]
|rowspan=2|30
|rowspan=2|White-sheeted Blue Twirlers with watery energy protecting their hearts. They must be hit with an ice attack before they can be stunned.
|
|{{color-link|hotpink|Telephone Room}}
|-
|colspan=2 align=center|{{color-link|limegreen|Safari Room}}, {{color-link|limegreen|Tea Room}}{{footnote|main|☽︎}}
|-
!colspan=5|Grabbing Ghosts
|-
!rowspan=2|[[File:LM White Grabbing Ghost.png|150x150px]]<br>[[Grabbing Ghost|White Grabbing Ghost]]
|rowspan=2|10
|rowspan=2|Lavender ghosts that latch onto Luigi from behind, slowing him down until shaken off.
|{{color-link|dodgerblue|Bathroom (1F)}}, {{color-link|hotpink|Pipe Room}}, {{color-link|limegreen|Tea Room}}
|
|-
|colspan=2 align=center|{{color-link|limegreen|Astral Hall}}, {{color-link|limegreen|Billiards Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Hidden Room}}{{footnote|main|☽︎}}, {{color-link|limegreen|Rec Room}}{{footnote|main|☽︎}}, {{color-link|limegreen|Safari Room}}{{footnote|main|☽︎}}, {{color-link|limegreen|The Twins' Room}}{{footnote|main|☽︎}}
|-
!rowspan=2|[[File:LM Red Grabbing Ghost.png|150x150px]]<br>[[Grabbing Ghost|Red Grabbing Ghost]]
|rowspan=2|20
|rowspan=2|Ghosts that latch onto Luigi from behind, damaging him until they are shaken off.
|{{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|dodgerblue|Laundry Room (Luigi's Mansion)|Laundry Room}}, {{color-link|dodgerblue|Storage Room (Luigi's Mansion)|Storage Room}}
|{{color-link|limegreen|Astral Hall}}, {{color-link|dodgerblue|Bathroom (1F)}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}, {{color-link|limegreen|Tea Room}}
|-
|colspan=2 align=center|{{color-link|darkorange|Master Bedroom (Luigi's Mansion)|Master Bedroom}}{{footnote|main|☽︎}}, {{color-link|hotpink|Pipe Room}}, {{color-link|darkorange|Study (Luigi's Mansion)|Study}}{{footnote|main|☽︎}}, {{color-link|hotpink|The Artist's Studio}}, {{color-link|dodgerblue|Washroom (1F)}}{{footnote|main|☽︎}}
|-
!rowspan=2|[[File:LM Turquoise Grabbing Ghost.png|150x150px]]<br>[[Grabbing Ghost|Mirror Ghost]]
|rowspan=2|20
|rowspan=2|Teal damaging Grabbing Ghosts that can only be seen through a mirror until they are stunned.
|
|{{color-link|darkorange|Wardrobe Room}}
|-
|colspan=2 align=center|{{color-link|dodgerblue|Mirror Room}}
|-
![[File:LM Waiter.png|150x150px]]<br>[[Waiter]]
|10
|Stocky cyan Grabbing Ghosts that shuttle food to [[Mr. Luggs]], ignoring Luigi completely.
|colspan=2 align=center|{{color-link|dodgerblue|Dining Room (Luigi's Mansion)|Dining Room}}
|-
![[File:LM Purple Grabbing Ghost.png|150x150px]]<br>[[Grabbing Ghost|Cinema Ghost]]
|20
|Purple damaging Grabbing Ghosts that can only be seen by their shadows against a projected backdrop until they are stunned.
|colspan=2 align=center|{{color-link|limegreen|Projection Room}}
|-
!colspan=5|Masked ghosts
|-
!rowspan=2|[[File:Shy Guy ghost LM.png|150x150px]]<br>[[Ghost Guy|Shy Guy]]
|rowspan=2|20
|rowspan=2|Differently colored masked ghosts. The red ones jab at Luigi with spears, while the green ones twirl them when close enough. Their masks must be pulled off with the Poltergust before they can be stunned.
|
|
|{{color-link|dodgerblue|Hidden Room}}, {{color-link|dodgerblue|Laundry Room (Luigi's Mansion)|Laundry Room}}, {{color-link|hotpink|Sitting Room}}, {{color-link|limegreen|Tea Room}}
*[[Bat (ghost)|Bat]] (Blue, Purple, and Gold)
|-
*[[Blue Blaze]]
|colspan=2 align=center|{{color-link|limegreen|Astral Hall}}{{footnote|main|☽︎}}, {{color-link|hotpink|The Artist's Studio}}, {{color-link|limegreen|The Twins' Room}}{{footnote|main|☽︎}}
*[[Blue Mouse]]
|-
*[[Blue Twirler]]
![[File:LM Shy Guy Ghost.png|150x150px]]<br>[[Ghost Guy|Dancing masked ghost]]
*[[Bowling Ghost]]
|20
*[[Ceiling Surprise]]
|Multicolored Shy Guys that dance in pairs. Their red-and-white masks must be removed before they can be stunned, but catching one causes its partner to start pursuing.
*[[Flash]]
|colspan=2 align=center|{{color-link|dodgerblue|Ball Room}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}
|-
!colspan=5|Hallway ghosts
|-
!rowspan=2|[[File:LM Ceiling Surprise.png|150x150px]]<br>[[Ceiling Surprise]]
|rowspan=2|0
|rowspan=2|Harmless lavender ghosts that dangle down behind Luigi to startle him, usually in hallways.
|{{color-link|limegreen|Bottom of the Well}}, {{color-link|limegreen|Courtyard (Luigi's Mansion)|Courtyard}}
|
|
|-
*[[Flying Fish]] (Pink and Green)
|colspan=2 align=center|{{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}
*[[Garbage Can Ghost]]
|-
*[[Ghost Guy]] (Dancing and Attacking)
!rowspan=2|[[File:Purple Bomber.png|150x150px]]<br>[[Purple Bomber]]
*[[Gold Ghost]]
|rowspan=2|0
*[[Gold Mouse]]
|rowspan=2|Purple Ceiling Surprises that drop a bomb when they appear.
*[[Grabbing Ghost]] (Lavender, Red, Turquoise, and Purple)
|{{color-link|hotpink|Sealed Room}}
*[[Mr. Bones]]
|{{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|limegreen|Bottom of the Well}}, {{color-link|hotpink|Pipe Room}}, {{color-link|limegreen|Safari Room}}
|-
|colspan=2 align=center|{{color-link|limegreen|Courtyard (Luigi's Mansion)|Courtyard}}, {{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}, {{color-link|hotpink|Hallway (Luigi's Mansion)|Hallway 4}}, {{color-link|hotpink|The Artist's Studio}}
|-
!rowspan=2|[[File:BowlinGhost.png|150x150px]]<br>[[Bowling Ghost]]
|rowspan=2|0
|rowspan=2|Yellow ghosts that roll a purple ball at Luigi in the hallways.
|
|
|{{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}, {{color-link|hotpink|Telephone Room}}
*[[Purple Bomber]]
|-
*[[Purple Puncher]]
|colspan=2 align=center|{{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}, {{color-link|hotpink|Hallway (Luigi's Mansion)|Hallway 4}}
*[[Purple Mouse]]
|-
*[[Shining Ghost]]
!colspan=5|Miscellaneous
*[[Spark (ghost)|Spark]]
|-
*[[Speedy Spirit]]
!rowspan=2|[[File:GarbageCanGhost.png|150x150px]]<br>[[Garbage Can Ghost]]
*[[Temper Terror]]
|rowspan=2|40
*[[Waiter]]
|rowspan=2|Sloppy green ghosts that drop [[banana|banana peel]]s on the ground every few moments rather than attack.
|{{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}, {{color-link|limegreen|Safari Room}}, {{color-link|darkorange|Wardrobe Room}}
|{{color-link|limegreen|Astral Hall}}, {{color-link|hotpink|Roof (Luigi's Mansion)|Roof}}, {{color-link|dodgerblue|Storage Room (Luigi's Mansion)|Storage Room}}
|-
|colspan=2 align=center|{{color-link|dodgerblue|Dining Room (Luigi's Mansion)|Dining Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Laundry Room (Luigi's Mansion)|Laundry Room}}{{footnote|main|☽︎}}, {{color-link|hotpink|The Artist's Studio}}
|-
!rowspan=2|[[File:LM Skeleton Ghost.png|150x150px]]<br>[[Mr. Bones]]
|rowspan=2|30
|rowspan=2|Skeleton ghosts that throw a bone, then fall apart, which is the only time they are vulnerable.
|{{color-link|hotpink|Telephone Room}}
|{{color-link|limegreen|Astral Hall}}
|-
|colspan=2 align=center|{{color-link|dodgerblue|Boneyard}}, {{color-link|dodgerblue|Graveyard}}
|-
![[File:LM SpeedySpirit.png|150x150px]]<br>[[Speedy Spirit]]
|10
|Cyan-colored Gold Ghosts that hide in objects in dark rooms, flying away at high speeds when discovered. If caught, they drop a large amount of treasure. If stunned and not vacuumed immediately or if left alone for too long, they disappear forever.
|colspan=2 align=center|{{color-link|limegreen|Billiards Room}}, {{color-link|hotpink|Breaker Room}}, {{color-link|hotpink|Cellar (Luigi's Mansion)|Cellar}}, {{color-link|dodgerblue|Conservatory (Luigi's Mansion)|Conservatory}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Dining Room (Luigi's Mansion)|Dining Room}}, {{color-link|dodgerblue|Hidden Room}}{{footnote|main|☽︎}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}, {{color-link|limegreen|Nana's Room}}, {{color-link|darkorange|Nursery}}{{footnote|main|☽︎}}, {{color-link|limegreen|Rec Room}}, {{color-link|hotpink|Sealed Room}}, {{color-link|dodgerblue|Storage Room (Luigi's Mansion)|Storage Room}}, {{color-link|darkorange|Study (Luigi's Mansion)|Study}}, {{color-link|limegreen|The Twins' Room}}, {{color-link|darkorange|Wardrobe Room}}
|}
|}
*{{footnote|note|☽︎|Only during the [[blackout]]}}


===Boos===
===[[Portrait Ghost]]s===
[[File:LM PeekaBoo.png|thumb|Luigi discovers PeekaBoo in the Butler's Room.]]
In his exploits, Luigi captures up to twenty-three gallery ghosts (five are optional). These ghosts (excluding the third and the final/fourth boss) have 100 HP, but their hearts are not automatically shown like other ghosts: Luigi must find each ghost's weakness before he can suck them up. The following are listed in the rough order they can be caught in the game:
{{main|List of Boos in Luigi's Mansion}}
There are 50 (excluding King Boo) [[Boo]]s that hide in the various rooms of the mansion. 35 of these are named to differentiate between them, while the remaining 15 are [[Mini Boo|smaller one]]s which make up the third Boss of the game, Boolossus. The magic of the King Boo's spells increase based on the number of his minions nearby. Because of this, Luigi must capture 20 Boos to break the seal designed to block Boolossus from him. After capturing 20 more (hence, five more after what he gets from Boolossus), the seal separating Luigi from King Boo is broken. If Luigi catches all 50 Boos, he will be rewarded with the extremely valuable [[Gold Diamond]]. Each of the 35 main Boos' names are puns. For example, "Booigi" is a pun on "Luigi" and "Game Boo" is a nod to the [[Game Boy]].
 
The 35 main Boos can only be found in rooms that have been cleared and lit, where they hide in interactive objects and occasionally switch positions when they laugh. The [[Boo Radar]] helps to find them, but a [[Boo Ball]] and a [[bomb]] hide nearby and also shuffle positions. When a Boo is discovered, it attempts to flee to another room, with some also trying to attack Luigi from behind. Boos can have anywhere from 30 to 300 HP and lack hearts, meaning they cannot be latched onto, but also cannot pull Luigi - as such, he must keep pointed at them manually. Their HP goes down at a steady quick rate in light areas, but if they travel into a dark one, their HP falls much slower. If a Boo is left in another room for too long, it will hide in the new room, or if left in a hall, in its original room.


===Portrait ghosts===
{{main|Portrait ghost}}
In his exploits, Luigi captures up to twenty-three gallery ghosts (five are optional). These ghosts (excluding the third and the final/fourth boss) have 100 HP, but their hearts are not automatically shown like other ghosts: Luigi must find each ghost's weakness before he can suck them up. The following are listed in the rough order they can be caught in the game:
====Area One====
====Area One====
{|class="wikitable"
<gallery>
!Ghost
Neville Frame.png|'''[[Neville]]'''<br>The Bookish Father<br>''(Required)''
!Gold frame
Lydia Frame.png|'''[[Lydia]]'''<br>The Mirror-Gazing Mother<br>''(Required)''
!Necessity
Chauncey Frame.png|'''[[Chauncey]]'''<br>The Spoiled Baby<br>''(Area Boss)''
!Location
</gallery>
!Description
!Biography and heart quote
|-
![[File:LM Neville Screenshot.png|200x200px]]<br><big>[[Neville]]</big><br>The Bookish Father
|align=center|[[File:NevilleGold.png|128px]]<br><big>1</big>
|''Required''
|{{color-link|darkorange|Study (Luigi's Mansion)|Study}}
|Neville is found reading on his rocking chair, launching a book from the bookshelf at Luigi. Occasionally while Luigi is looking away, he will yawn, exposing his heart.
|align=center|'''Age 42'''<br>"Neville spends his afterlife reading all the books he missed while living."<hr>''"Ho ho ho ho... Go ahead, try to find me. I can see you, but you cannot see me, ho ho ho ho..."''
|-
![[File:LydiaLM.png|200x200px]]<br><big>[[Lydia]]</big><br>The Mirror-Gazing Mother
|align=center|[[File:LydiaGold.png|128px]]<br><big>2</big>
|''Required''
|{{color-link|darkorange|Master Bedroom (Luigi's Mansion)|Master Bedroom}}
|Lydia is found brushing her hair at the mirror. The curtain on a nearby broken window needs to be opened, allowing a gust of wind to mess up her hair and exposing her heart.
|align=center|'''Age 34'''<br>"She's stashed her secret savings away to prepare for her long afterlife."<hr>''"Isn't my hair just gorgeous? Of course, I do spend a lot of time on it. I was so bored cooped up in that painting... Now I spend all my time in front of the mirror. It seems to scare people, though, so everything is coming up roses!"''
|-
![[File:LM Chauncey Screenshot.png|200x200px]]<br><big>[[Chauncey]]</big><br>The Spoiled Baby
|align=center|[[File:ChaunceyGold.png|128px]]<br><big>4</big>
|''Area boss''
|{{color-link|darkorange|Nursery}}
|The first boss, Chauncey sleeps at his crib until Luigi moves his rocking horse. After he wakes, Chauncey follows Luigi while making teddy bears fly at him. Luigi needs to use a ball to hit Chauncey, which angers him into shrinking Luigi into a battle arena on his crib. Chauncey then attacks by leaping around and launching rocking horses and balls at Luigi; hitting him with a ball again stuns him and exposes his heart.
|align=center|'''Age 1'''<br>"He cries loudly and never sleeps through the night, but since he was born a ghost, this seems natural."<hr>''"Horsey... rocky... horsey..."''<br>''"Stay away!"''
|}


====Area Two====
====Area Two====
{|class="wikitable"
<gallery>
!Ghost
The Floating Whirlindas Frame.png|'''[[The Floating Whirlindas]]'''<br>The Dancing Couple<br>''(Required)''
!Gold frame
Shivers Frame.png|'''[[Shivers]]'''<br>The Wandering Butler<br>''(Required)''
!Necessity
Melody Pianissima Frame.png|'''[[Melody Pianissima]]'''<br>The Beautiful Pianist<br>''(Required)''  
!Location
Mr. Luggs Frame.png|'''[[Mr. Luggs]]'''<br>The Glutton<br>''(Optional)''
!Description
Spooky Frame.png|'''[[Spooky (character)|Spooky]]'''<br>The Hungry Guard Dog<br>''(Required)''
!Biography and heart quote
Bogmire Frame.png|'''[[Bogmire]]'''<br>The Cemetery Shadow<br>''(Area Boss)''
|-
</gallery>
![[File:LM Floating Whirlindas Screenshot.png|200x200px]]<br><big>[[The Floating Whirlindas]]</big><br>The Dancing Couple
|align=center|[[File:WhirlindasGold.png|128px]]<br><big>10</big>
|''Required''
|{{color-link|dodgerblue|Ball Room}}
|The Floating Whirlindas dance above spinning floor plates. Their hearts are exposed after the husband exclaims and they pose for each other.
|align=center|'''Age ??'''<br>"Once the local waltz champions, they can no longer compete since their feet don't touch the floor."<hr>''"So, you can see me? Well, that may be, but you will never find my weakness!"''<br>''"I don't think this gent can even see us!"''
|-
![[File:LM Shivers Screenshot.png|200x200px]]<br><big>[[Shivers]]</big><br>The Wandering Butler
|align=center|[[File:ShiversGold.png|128px]]<br><big>8</big>
|''Required''
|{{color-link|dodgerblue|Butler's Room}}
|Shivers is found pacing in the Area 2 hallway. Luigi needs to use fire on his candlestick, causing him to panic and flee to his room. He ends up accidentally sitting on the candle, however, exposing his heart.
|align=center|'''Age 72'''<br>"He wanders the house, endlessly searching for his master's will. He hopes he's included in it!"<hr>''"Ah, the beautiful Melody will not even give me the time of day... What must I do to win her? Passion! Yes! That's it! I will show her I burn for her! My unbridled passion will scorch her soul!"''<br>''"The burning flames of unbridled passion! Or... wait, how about the passionate flames of unbridled burning?"''
|-
![[File:LM Melody Pianissima Screenshot.png|200x200px]]<br><big>[[Melody Pianissima]]</big><br>The Beautiful Pianist
|align=center|[[File:MelodyGold.png|128px]]<br><big>5</big>
|''Required''
|{{color-link|dodgerblue|Conservatory (Luigi's Mansion)|Conservatory}}
|Melody is found playing her piano. Luigi needs to start up the other instruments to cause her to appear, then answer a trivia question about her music correctly. After this she sends her music sheets to attack Luigi. Sucking them all up causes her heart to be exposed.
|align=center|'''Age 26'''<br>"Despite playing moving melodies, she has a surly disposition. Oddly enough, she loves video games."<hr>''"Hmph! This ragamuffin looks as if he couldn't play a note!"''<br>''"Show him the power of genius, my music sheets!"''
|-
![[File:LM Mr Luggs Screenshot.png|200x200px]]<br><big>[[Mr. Luggs]]</big><br>The Glutton
|align=center|[[File:MrLuggs.png|128px]]<br><big>11</big>
|''Optional''
|{{color-link|dodgerblue|Dining Room (Luigi's Mansion)|Dining Room}}
|Mr. Luggs is found gorging himself on a plate of yellow food. The candles next to him need to be lit with fire, and then the food needs sucked up while preventing the two [[Waiter]]s from refilling it. Once the food is gone, Luigi needs to avoid an onslaught of several fireballs Mr. Luggs belches at him. Eventually, he will tire out and his heart is exposed.
|align=center|'''Age 30'''<br>"He prefers all-you-can-eat buffets to three meals a day. He ate himself to death but still wasn't satisfied."<hr>''"No one can see me in this darkness! No one no one no one noooooooooo-one!"''<br>''"It's so bright here. Everyone can see me eat! ...I don't care, I'll just keep eating!"''
|-
![[File:LM Spooky Screenshot.png|200x200px]]<br><big>[[Spooky (character)|Spooky]]</big><br>The Hungry Guard Dog
|align=center|[[File:SpookyGold.png|128px]]<br><big>13</big>
|''Required''
|{{color-link|dodgerblue|Boneyard}}
|Spooky is found resting at its doghouse. When it sees Luigi, it tries to latch onto him while barking. Luigi needs to suck up a [[Mr. Bones]] disturbed by the barking, causing it to drop a bone which distracts Spooky and causes its heart to become exposed.
|align=center|'''Age 4'''<br>"This creepy canine will sink its chops into any seemingly edible thing in sight."<hr>''"Woof woof woof!"''
|-
![[File:LM Bogmire Screenshot.png|200x200px]]<br><big>[[Bogmire]]</big><br>The Cemetery Shadow
|align=center|[[File:Bogmire.png|128px]]<br><big>19</big>
|''Area boss''
|{{color-link|dodgerblue|Graveyard}}
|The second boss, Bogmire emerges from a lightning-struck grave and warps Luigi to his arena. Bogmire makes [[Black Bogmire|shadowy copies]] of himself while teleporting around. The copies can be sucked into the form of a ball of shadowy goo, which can be launched onto Bogmire to expose his heart.
|align=center|'''Age ??'''<br>"A product of the mansion's fear and despair, he's not sure who to fear or what to despair these days."<hr>''N/A''
|}
'''Note:''' Although Luigi first meets Madame Clairvoya in Area Two, he captures her after he begins Area Three.
'''Note:''' Although Luigi first meets Madame Clairvoya in Area Two, he captures her after he begins Area Three.


====Area Three====
====Area Three====
{|class="wikitable"
<gallery>
!Ghost
Biff Atlas Frame.png|'''[[Biff Atlas]]'''<br>The Bodybuilder<br>''(Optional)''
!Gold frame
Nana Frame.png|'''[[Nana]]'''<br>The Scarf Knitting Granny<br>''(Required)''
!Necessity
Miss Petunia Frame.png|'''[[Miss Petunia]]'''<br>The Bathing Beauty<br>''(Required)''
!Location
Slim Bankshot Frame.png|'''[[Slim Bankshot]]'''<br>The Lonely Poolshark<br>''(Optional)''
!Description
Henry and Orville Frame.png|'''[[Henry and Orville]]'''<br>The Twin Brothers<br>''(Required)''
!Biography and heart quote
Madame Clairvoya Frame.png|'''[[Madame Clairvoya]]'''<br>The Freaky Fortune Teller<br>''(Required)''
|-
Boolossus Frame.png|'''[[Boolossus]]'''<br>The Jumbo Ghost<br>''(Area Boss)''
![[File:LM Biff Atlas Screenshot.png|200x200px]]<br><big>[[Biff Atlas]]</big><br>The Bodybuilder
</gallery>
|align=center|[[File:BiffAtlasGold.png|128px]]<br><big>16</big>
|''Optional''
|{{color-link|limegreen|Rec Room}}
|Biff is found lifting a barbell. Luigi must repeatedly knock a punching bag into him, angering him further until he is stunned on the third hit, exposing his heart.
|align=center|'''Age 26'''<br>"This kind body builder loves muscles and lilies. Why lilies? They symbolize purity."<hr>''"Look at this buffness! I'm huge! How'd you like to be my punching bag, weakling?"''
|-
![[File:LM Miss Petunia Screenshot.png|200x200px]]<br><big>[[Miss Petunia]]</big><br>The Bathing Beauty
|align=center|[[File:MissPetuniaGold.png|128px]]<br><big>6</big>
|''Required''
|{{color-link|limegreen|Bathroom (2F)}}
|Miss Petunia is found taking a hot bath, and blasts Luigi with scalding water if she sees him looking in. By cooling her bath with ice, her heart is exposed.
|align=center|'''Age ??'''<br>"The Miss Ghost runner-up from six years ago, she hasn't had much modeling work lately."<hr>''"Ahh...a piping hot shower!"''
|-
![[File:LM Nana Screenshot.png|200x200px]]<br><big>[[Nana]]</big><br>The Scarf Knitting Granny
|align=center|[[File:NanaGold.png|128px]]<br><big>3</big>
|''Required''
|{{color-link|limegreen|Nana's Room}}
|Nana is found knitting in her rocking chair. Luigi needs to knock over her basket of three yarn balls, and hit her with each while avoiding her movement and eye lasers. Once hit with all three, her heart is exposed.
|align=center|'''Age 76'''<br>"She's still knitting the scarf she never finished in life. It now stretches to 871 feet."<hr>''"Hey, it's a funny man. Should I play with him?"''
|-
![[File:LM Slim Bankshot Screenshot.png|200x200px]]<br><big>[[Slim Bankshot]]</big><br>The Lonely Poolshark
|align=center|[[File:SlimBankshotGold.png|128px]]<br><big>17</big>
|''Optional''
|{{color-link|limegreen|Billiards Room}}
|Slim is found pacing the pool table and occasionally playing 3-ball pool, causing the balls to bounce around the room through the air. After he is hit with three balls, his heart is exposed.
|align=center|'''Age 29'''<br>"Slim's a legend in the world of competitive pool. Too bad he's never played a living soul."<hr>''"You want some of this?"''
|-
![[File:LM Henry and Orville Screenshot.png|200x200px]]<br><big>[[Henry and Orville]]</big><br>The Twin Brothers
|align=center|[[File:HenryandOrvilleGold.png|128px]]<br><big>14</big>
|''Required''
|{{color-link|limegreen|The Twins' Room}}
|The twins appear when Luigi spins their helicopter mobile, and they then challenge him to a game of hide-and-seek. Once both are found, they attack him while riding a toy car and plane. When a vehicle is sucked up, that twin's heart is exposed.
|align=center|'''Age 5'''<br>"The twins like to play hide and seek, but since they both hide, the game never seems to end."<hr>''"SMASH!"''<br>''"Guh-waaaa!"''
|-
![[File:MadameClairvoya.png|200x200px]]<br><big>[[Madame Clairvoya]]</big><br>The Freaky Fortune Teller
|align=center|[[File:Clairvoya.png|128px]]<br><big>7</big>
|''Required''
|{{color-link|limegreen|Fortune-teller's Room}}
|Madame Clairvoya is found in front of her crystal ball when the flashlight is shined on it long enough. She provides clues based on the five of Mario's items Luigi finds throughout the mansion, after which she exposes her heart willingly.
|align=center|'''Age ??'''<br>"Her close connection to the spirit world lets her see nearly 49 days into the future."<hr>''"Destiny chooses our paths..."''
|-
![[File:LM Boolossus Screenshot.png|200x200px]]<br><big>[[Boolossus]]</big><br>Jumbo Ghost
|align=center|[[File:BoolossusGold.png|128px]]<br><big>22</big>
|''Area boss''
|{{color-link|limegreen|Balcony (3F)}}
|The third boss, Boolossus combines from 15 [[Mini Boo]]s after taking Luigi to its arena. As a Boo, it lacks a heart entirely, and also lacks HP. It bounces around after him and must be moved against a unicorn statue to temporarily pop it back into the smaller Boos. These Boos must be frozen and sucked up. They get more wary and erratic the fewer of them remain, while the combined form gets smaller, faster, and slipperier.
|align=center|'''Age ??'''<br>"When the shy, timid Boos get together, their body and their attitude get BIG!"<hr>''N/A''
|}


====Area Four====
====Area Four====
{|class="wikitable"
<gallery>
!Ghost
Uncle Grimmly Frame.png|'''[[Uncle Grimmly]]'''<br>Hermit of the Darkness<br>''(Required)''
!Gold frame
Clockwork Soldiers Frame.png|'''[[Clockwork Soldiers]]'''<br>The Toy Platoon<br>''(Required)''
!Necessity
Sue Pea Frame.png|'''[[Sue Pea]]'''<br>The Dozing Girl<br>''(Optional)''
!Location
Jarvis Frame.png|'''[[Jarvis]]'''<br>The Jar Collector<br>''(Optional)''
!Description
Sir Weston Frame.png|'''[[Sir Weston]]'''<br>The Chilly Climber<br>''(Required)''
!Biography and heart quote
Vincent Van Gore Frame.png|'''[[Vincent Van Gore]]'''<br>The Starving Artist<br>''(Required)''
|-
King Boo Frame.png|'''[[Bowser]] and [[King Boo]]'''<br>The Dastardly Duo<br>''(Final Boss)''
![[File:LM Uncle Grimmly.png|200x200px]]<br><big>[[Uncle Grimmly]]</big><br>Hermit of the Darkness
</gallery>
|align=center|[[File:UncleGrimmlyGold.png|128px]]<br><big>20</big>
 
|''Required''
===The Boos===
|{{color-link|darkorange|Wardrobe Room}}{{footnote|main|☽︎}}
[[File:LM PeekaBoo.png|thumb|Luigi discovers PeekaBoo in the Butler's Room.]]
|Uncle Grimmly is found in front of a mirror during the [[blackout]]. Occasionally, he tries to be spooky by sticking his arms out and moaning, exposing his heart.
{{main|List of Boos in Luigi's Mansion}}
|align=center|'''Age 45'''<br>"Adrift in the darkness, he tends to keep to himself, which suits the rest of the family just fine."<hr>''"Nobody will find me because I'm old, cranky and, by gum, people are afraid of me!"''
There are 51 (including King Boo) Boos that hide in the various rooms of the mansion. 35 of these are named to differentiate between them, while the remaining 15 make up the third Boss of the game, Boolossus. The magic of the King Boo's spells increase based on the number of his minions nearby. Because of this, Luigi must capture 20 Boos to break the seal designed to block Boolossus from him. After capturing 20 more, the seal separating Luigi from King Boo was broken. If Luigi catches all 50 Boos, he will be rewarded with the extremely valuable [[Gold Diamond]]. Each of the [[Boo|Boos']] names are puns. For example, "Booigi" is a pun on "Luigi" and "Game Boo" is a nod to the [[Game Boy]].
|-
![[File:LM Clockwork Soldiers Screenshot.png|200x200px]]<br><big>[[Clockwork Soldiers]]</big><br>The Toy Platoon
|align=center|[[File:ClockworkSoldiersGold.png|128px]]<br><big>15</big>
|''Required''
|{{color-link|hotpink|Clockwork Room}}
|The Clockwork Soldiers stand at attention until all the cuckoo clocks in the room are activated, at which point they march after Luigi to attack with their popguns. The Poltergust much be used to unwind their keys to the point they fall out, exposing their individual hearts.
|align=center|'''Age ??'''<br>"They once belonged to a tightly-wound toy collector, but now they march on their own without any winding."<hr>''"Heyyyyy, stooooppp lookkkinnnggg at meeee!"''<br>''"Squeak squeak"''<br>''"The valve... The valve..."''
|-
![[File:SuePea.png|200x200px]]<br><big>[[Sue Pea]]</big><br>The Dozing Girl
|align=center|[[File:SuePeaGold.png|128px]]<br><big>9</big>
|''Optional''
|{{color-link|hotpink|Guest Room}}
|Sue Pea is found sleeping in her upside-down bedroom. Water must be sprayed on her three times to wake her and expose her heart, though this also angers her into launching her dolls at him.
|align=center|'''Age 7'''<br>"What was meant to be a short nap seems to have turned into eternal rest for sweet Sue Pea."<hr>''"I won't wet the bed... I promise."''
|-
![[File:Jarvis.png|200x200px]]<br><big>[[Jarvis]]</big><br>The Jar Collector
|align=center|[[File:JarvisGold.png|128px]]<br><big>12</big>
|''Optional''
|{{color-link|hotpink|Ceramics Studio}}
|Jarvis is found in a pot and challenges Luigi to a ''{{wp|Whac-A-Mole}}''-style game involving freezing him when he pops out of his different jars. Afterwards, he gets mad and launches his jars while he continues popping out of the remainder, heart now exposed.
|align=center|'''Age ??'''<br>"He loves his antique jars so much that he now lives in one. He can hardly contain himself!"<hr>''N/A''
|-
![[File:LM Sir Weston Screenshot.png|200x200px]]<br><big>[[Sir Weston]]</big><br>The Chilly Climber
|align=center|[[File:LM Sir Weston Gold Frame Artwork.png|128px]]<br><big>18</big>
|''Required''
|{{color-link|hotpink|Cold Storage}}
|Sir Weston is found frozen in a block of ice, summoning [[icicle]]s to drop. By lighting a bonfire on both sides, Weston is awakened and sends trails of icy spikes along the floor at Luigi. Continuing to flame the ice block eventually shatters it, exposing Weston's heart.
|align=center|'''Age 30'''<br>"This strange fellow's icy abode may be the reason he hasn't warmed up to being a ghost."<hr>''"Darn, I love the cold, I mean, I just plain love it!"''
|-
![[File:Vincent Van Gore LM.png|200x200px]]<br><big>[[Vincent Van Gore]]</big><br>The Starving Artist
|align=center|[[File:VincentVanGoreGold.png|128px]]<br><big>21</big>
|''Required''
|{{color-link|hotpink|The Artist's Studio}}
|Vincent Van Gore is found painting, and sends several waves of normal ghosts he painted at Luigi. Once all of his ghost paintings are gone, his heart is exposed.
|align=center|'''Age 59'''<br>"Despite failing to sell a single painting in 30 years, this stubborn man refuses to let his art die."<hr>''"Now does he grasp zee power of my creations?"''
|-
![[File:LM King Boo Released Screenshot.png|200x200px]]<br><big><big>[[King Boo]]</big></big>
|align=center|[[File:KingBooGold.png|128px]]
|''Final boss''
|{{color-link|hotpink|Secret Altar}}
|The fourth and final boss, King Boo is found watching [[Mario]]'s [[painting]] and takes Luigi to an infernal recreation of the mansion's [[Roof (Luigi's Mansion)|roof]]. He battles him in a giant costume of [[Bowser]] capable of charging around, leaping through the air, swinging its tail to defend from the back, throwing spiked bombs, inhaling, and breathing fire. One of the spiked bombs must be grabbed and launched into his face during his next breath attack. This temporarily knocks off the head and sends King Boo panicking out of it, while the head continues to spit ice at Luigi. As a Boo, King Boo lacks a heart and as such cannot be properly latched onto while sucking, but he also cannot pull Luigi. With 500 HP, King Boo has the most health of any individual ghost in the game. When his HP falls below 200, from then on, each time King Boo reenters the Bowser suit, he wil reattach the head backwards, causing the suit to run out of control for a few seconds before it screws its head on straight and functions properly.
|align=center|''N/A''
|}


===Obstacles===
===Other Ghosts===
Various haunted objects also impede Luigi throughout the game.
*[[Bogmire Shadow]]
{|class="wikitable"
*[[Elemental Ghost|Fire Elemental Ghost]]
!Obstacle
*[[Elemental Ghost|Ice Elemental Ghost]]
!Description
*[[Trapdoor]]
!Locations
*[[Elemental Ghost|Water Elemental Ghost]]
|-
|Armor
|Certain suits of armor have maces held high, which they swing forward when interacted with. If Luigi is in front, he will be damaged.
|{{color-link|hotpink|Armory (Luigi's Mansion)|Armory}}
|-
|[[Banana|Banana Peel]]
|Litter the floor and cause Luigi to slip if not sucked up. They are usually dropped by [[Garbage Can Ghost]]s.
|{{color-link|dodgerblue|Dining Room (Luigi's Mansion)|Dining Room}}
|-
|[[Bomb]]
|Bombs are found in furniture near [[Boo]]s or dropped by [[Purple Bomber]]s. They create a huge explosion.
|Various
|-
|Book
|A book is repeatedly launched at Luigi from a bookshelf by [[Neville]] until it or Neville is sucked up.
|{{color-link|darkorange|Study (Luigi's Mansion)|Study}}
|-
|Chandelier
|The foyer's chandelier will drop on Luigi should he stand under it before completing Area 1.
|{{color-link|darkorange|Foyer (Luigi's Mansion)|Foyer}}
|-
|Doll
|Clown-like dolls are launched at Luigi by [[Sue Pea]] after he wakes her up. They respawn until they or her are sucked up.
|{{color-link|hotpink|Guest Room}}
|-
|[[Fake door]]
|Doors with no entrances behind them, they flatten Luigi if he tries to walk through them. They can be burned away.
|{{color-link|darkorange|Hallway (Luigi's Mansion)|Hallway 1}}, {{color-link|dodgerblue|Hallway (Luigi's Mansion)|Hallway 2}}, {{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}, {{color-link|hotpink|Hallway (Luigi's Mansion)|Hallway 4}}, {{color-link|dodgerblue|Laundry Room (Luigi's Mansion)|Laundry Room}}
|-
|Flame wall
|Large walls of fire block certain doorways until extinguished with water.
|{{color-link|limegreen|Hallway (Luigi's Mansion)|Hallway 3}}, {{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}
|-
|[[Icicle]]
|Icicles grow from the ceiling, dropping when Luigi moves under them.
|{{color-link|hotpink|Cold Storage}}
|-
|Jar
|[[Jarvis]]'s collection of pots, which he launches at Luigi during their battle. They respawn until they or Jarvis are sucked up.
|{{color-link|hotpink|Ceramics Studio}}
|-
|Music sheet
|[[Melody Pianissima]]'s music sheets she uses in her battle. Sucking them all up renders her vulnerable.
|{{color-link|dodgerblue|Conservatory (Luigi's Mansion)|Conservatory}}
|-
|Pan/pot
|An assortment of pots and pans launch themselves at Luigi until they are all sucked up or all the ghosts in the room are defeated.
|{{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}
|-
|Refrigerator
|The refrigerator's heavy door slams into Luigi and damages him if he opens it from the front.
|{{color-link|dodgerblue|Kitchen (Luigi's Mansion)|Kitchen}}
|-
|Plate
|Various plates launch themselves at Luigi until they are all sucked up or all the ghosts in the room are defeated.
|{{color-link|limegreen|Tea Room}}
|-
|Shed
|The door to the shed a [[Toad (species)|Toad]] hides in will damage Luigi if he opens it from the front.
|{{color-link|limegreen|Courtyard (Luigi's Mansion)|Courtyard}}
|-
|Teddy bear
|Three stuffed bears launched by [[Chauncey]] at Luigi until they are sucked up or Chauncey is hit with a ball.
|{{color-link|darkorange|Nursery}}
|}


==Items==
==Items==
===Money===
===Money===
'''Normal Mansion''' Total score: 142,390,000 G
'''Normal Mansion''' Total score: 142,390,000 G
{|class="wikitable"
{| class="wikitable"
|-
|-
!Image!!Name!!Score!!Maximum Count!!Maximum Score
! Image !! Name !! Score !! Maximum Count !! Maximum Score
!Image!!Name!!Score!!Maximum Count!!Maximum Score
! Image !! Name !! Score !! Maximum Count !! Maximum Score
!Image!!Name!!Score!!Maximum Count!!Maximum Score
! Image !! Name !! Score !! Maximum Count !! Maximum Score
|-
|-
|align=center|[[File:LM Gold Coin Sprite.png]]||[[Coin|Gold Coin]]||5,000 G||1536||7,680,000 G
| align=center | [[File:LM Gold Coin Sprite.png]] || [[Coin|Gold Coin]] || 5,000 G || 1536 || 7,680,000 G
|align=center|[[File:Bill.png]]||[[Bill]]||20,000 G||1260||25,200,000 G
| align=center | [[File:Bill.png]] || [[Bill]] || 20,000 G || 1260 || 25,200,000 G
|align=center|[[File:GoldBar.png]]||[[Gold Bar]]||100,000 G||61||6,100,000 G
| align=center | [[File:GoldBar.png]] || [[Gold Bar]] || 100,000 G || 61 || 6,100,000 G
|-
|-
|align=center|[[File:LM Blue Jewel Sprite.png]]||[[Stone (Luigi's Mansion)|Blue Sapphire]]||500,000 G||10||5,000,000 G
| align=center | [[File:LM Blue Jewel Sprite.png]] || [[Stone (Luigi's Mansion)|Blue Sapphires]] || 500,000 G || 10 || 5,000,000 G
|align=center|[[File:GreenJewel.png]]||[[Stone (Luigi's Mansion)|Green Emerald]]||800,000 G||10||8,000,000 G
| align=center | [[File:GreenJewel.png]] || [[Stone (Luigi's Mansion)|Green Emeralds]] || 800,000 G || 10 || 8,000,000 G
|align=center|[[File:RedJewel.png]]||[[Stone (Luigi's Mansion)|Red Ruby]]||1,000,000 G||10||10,000,000 G
| align=center | [[File:RedJewel.png]] || [[Stone (Luigi's Mansion)|Red Rubies]] || 1,000,000 G || 10 || 10,000,000 G
|-
|-
|align=center|[[File:LM Blue Diamond Sprite.png]]||[[Blue Diamond]]||2,000,000 G||5||10,000,000 G
| align=center | [[File:LM Blue Diamond Sprite.png]] || [[Blue Diamond]] || 2,000,000 G || 5 || 10,000,000 G
|align=center|[[File:LM Red Diamond Sprite.png]]||[[Red Diamond (Luigi's Mansion)|Red Diamond]]||5,000 G||2||10,000 G
| align=center | [[File:LM Red Diamond Sprite.png]] || [[Red Diamond (Luigi's Mansion)|Red Diamond]] || 5,000 G || 2 || 10,000 G
|align=center|[[File:GoldDiamond.png]]||[[Gold Diamond]]||20,000,000 G||2||40,000,000 G
| align=center | [[File:GoldDiamond.png]] || [[Gold Diamond]] || 20,000,000 G || 2 || 40,000,000 G
|-
|-
|align=center|[[File:SmallPearl.png]]||[[Pearl|Small Pearl]]||50,000 G||76||3,800,000 G
| align=center | [[File:SmallPearl.png]] || [[Pearl|Small Pearl]] || 50,000 G || 76 || 3,800,000 G
|align=center|[[File:MediumPearl.png]]||[[Pearl|Medium Pearl]]||100,000 G||76||7,600,000 G
| align=center | [[File:MediumPearl.png]] || [[Pearl|Medium Pearl]] || 100,000 G || 76 || 7,600,000 G
|align=center|[[File:BigPearl.png]]||[[Pearl|Big Pearl]]||1,000,000 G||19||19,000,000 G
| align=center | [[File:BigPearl.png]] || [[Pearl|Big Pearl]] || 1,000,000 G || 19 || 19,000,000 G
|}
|}
'''PAL Hidden Mansion''' Total score: 186,440,000 G
'''PAL Hidden Mansion''' Total score: 186,440,000 G
{|class="wikitable"
{| class="wikitable"
|-
|-
!Image!!Name!!Score!!Maximum Count!!Maximum Score  
! Image !! Name !! Score !! Maximum Count !! Maximum Score  
!Image!!Name!!Score!!Maximum Count!!Maximum Score  
! Image !! Name !! Score !! Maximum Count !! Maximum Score  
!Image!!Name!!Score!!Maximum Count!!Maximum Score
! Image !! Name !! Score !! Maximum Count !! Maximum Score
|-
|-
|align=center|[[File:LM Gold Coin Sprite.png]]||[[Coin|Gold Coin]]||5,000 G||1686||8,430,000 G
| align=center | [[File:LM Gold Coin Sprite.png]] || [[Coin|Gold Coin]] || 5,000 G || 1686 || 8,430,000 G
|align=center|[[File:Bill.png]]||[[Bill]]||20,000 G||1425||28,500,000 G
| align=center | [[File:Bill.png]] || [[Bill]] || 20,000 G || 1425 || 28,500,000 G
|align=center|[[File:GoldBar.png]]||[[Gold Bar]]||100,000 G||76||7,600,000 G
| align=center | [[File:GoldBar.png]] || [[Gold Bar]] || 100,000 G || 76 || 7,600,000 G
|-
|-
|align=center|[[File:LM Blue Jewel Sprite.png]]||[[Stone (Luigi's Mansion)|Blue Sapphire]]||500,000 G||5||2,500,000 G
| align=center | [[File:LM Blue Jewel Sprite.png]] || [[Stone (Luigi's Mansion)|Blue Sapphires]] || 500,000 G || 5 || 2,500,000 G
|align=center|[[File:GreenJewel.png]]||[[Stone (Luigi's Mansion)|Green Emerald]]||800,000 G||5||4,000,000 G
| align=center | [[File:GreenJewel.png]] || [[Stone (Luigi's Mansion)|Green Emeralds]] || 800,000 G || 5 || 4,000,000 G
|align=center|[[File:RedJewel.png]]||[[Stone (Luigi's Mansion)|Red Ruby]]||1,000,000 G||5||5,000,000 G
| align=center | [[File:RedJewel.png]] || [[Stone (Luigi's Mansion)|Red Rubies]] || 1,000,000 G || 5 || 5,000,000 G
|-
|-
|align=center|[[File:LM Blue Diamond Sprite.png]]||[[Blue Diamond]]||2,000,000 G||30||60,000,000 G
| align=center | [[File:LM Blue Diamond Sprite.png]] || [[Blue Diamond]] || 2,000,000 G || 30 || 60,000,000
|align=center|[[File:LM Red Diamond Sprite.png]]||[[Red Diamond (Luigi's Mansion)|Red Diamond]]||5,000 G||2||10,000 G
| align=center | [[File:LM Red Diamond Sprite.png]] || [[Red Diamond (Luigi's Mansion)|Red Diamond]] || 5,000 G || 2 || 10,000 G
|align=center|[[File:GoldDiamond.png]]||[[Gold Diamond]]||20,000,000 G||2||40,000,000 G
| align=center | [[File:GoldDiamond.png]] || [[Gold Diamond]] || 20,000,000 G || 2 || 40,000,000 G
|-
|-
|align=center|[[File:SmallPearl.png]]||[[Pearl|Small Pearl]]||50,000 G||76||3,800,000 G
| align=center | [[File:SmallPearl.png]] || [[Pearl|Small Pearl]] || 50,000 G || 76 || 3,800,000 G
|align=center|[[File:MediumPearl.png]]||[[Pearl|Medium Pearl]]||100,000 G||76||7,600,000 G
| align=center | [[File:MediumPearl.png]] || [[Pearl|Medium Pearl]] || 100,000 G || 76 || 7,600,000 G
|align=center|[[File:BigPearl.png]]||[[Pearl|Big Pearl]]||1,000,000 G||19||19,000,000 G
| align=center | [[File:BigPearl.png]] || [[Pearl|Big Pearl]] || 1,000,000 G || 19 || 19,000,000 G
|}
|}
====Luigi's NEW Mansion====
====Luigi's NEW Mansion====
[[File:Luigi Mansion Money.png|thumb|225px|All of the money, with a perfect score in the NTSC version.]]
[[File:Luigi Mansion Money.png|right|thumb|225px|All of the money, with a perfect score in the NTSC version.]]
{{main|Luigi's NEW Mansion}}
{{main|Luigi's NEW Mansion}}
All of the money and treasure Luigi collects is used to build Luigi's NEW Mansion in place of the old one. The size and general quality of the mansion depends on exactly how much he collects, with the lower ranks featuring smaller mansions and the upper ranks featuring larger mansions. A painting of the mansion Luigi receives then appears at the front of the Gallery, with Luigi's total money on the bottom-left corner. The message reads "Welcome to Luigi's NEW Mansion!" unless Luigi achieves Rank A or H. The requirement to achieve Rank A was increased significantly during localization for PAL regions.
All of the money and treasure Luigi collects is used to build Luigi's NEW Mansion in place of the old one. The size and general quality of the mansion depends on exactly how much he collects, with the lower ranks featuring smaller mansions and the upper ranks featuring larger mansions. A painting of the mansion Luigi receives then appears at the front of the Gallery, with Luigi's total money on the bottom-left corner. The message reads "Welcome to Luigi's NEW Mansion!" unless Luigi achieves Rank A or H. The requirement to achieve Rank A was increased significantly during localization for PAL regions.
*'''Rank A''': Finish the game at or above 100,000,000G (NTSC) ''or'' 150,000,000G (PAL). + ''Message: Congratulations! Your mansion is complete!''
*'''Rank A''': Finish the game at or above 100,000,000G (NTSC) ''or'' 150,000,000G (PAL). + ''Message: Congratulations! Your mansion is complete!''
*'''Rank B''': Finish the game with 70,000,000 to 99,999,999G (NTSC) ''or'' 70,000,000 to 149,999,999G (PAL).
*'''Rank B''': Finish the game with 70,000,000 to 99,999,999G (NTSC) ''or'' 70,000,000 to 149,999,999G (PAL).
Line 681: Line 227:
*'''Rank G''': Finish the game with 5,000,000 to 19,999,999G.
*'''Rank G''': Finish the game with 5,000,000 to 19,999,999G.
*'''Rank H''': Finish the game with 5,000 to 4,999,999G. + ''Message: The haunted mansion disappeared without a trace...''
*'''Rank H''': Finish the game with 5,000 to 4,999,999G. + ''Message: The haunted mansion disappeared without a trace...''
*The Rank A Mansion appears at the side of [[GCN Luigi Circuit|Luigi Circuit]] in ''[[Mario Kart: Double Dash!!]]'' However, Rank D is shown in the opening of the sequel, ''[[Luigi's Mansion: Dark Moon]]''.
 
*The Rank A Mansion appears at the side of [[Luigi Circuit (GCN)|Luigi Circuit]] in ''[[Mario Kart: Double Dash!!]]'' However, Rank D is shown in the opening of the sequel, ''[[Luigi's Mansion: Dark Moon]]''.


===Mario's items===
===Mario's items===
Luigi may find several items that Mario has dropped in the mansion. Once he has received one, he can show it to [[Madame Clairvoya]] for information of Mario's whereabouts.
Luigi may find several items that Mario has dropped in the mansion. Once he has received one, he can show it to [[Madame Clairvoya]] for information of Mario's whereabouts.
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
 
{|class="wikitable sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
!Item
!Item
!Location
!Location
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===Miscellaneous items===
===Miscellaneous items===
*[[Heart (item)|Heart]]s
*[[Heart (item)|Hearts]]
*[[Poison Mushroom]]s
*[[Poison Mushroom]]s
*[[Key]]s
*[[Key]]s
*[[Cheese]]
*[[Cheese]]
*[[Element medal]]s
*[[Elemental Medal]]s
*[[Crown (King Boo)|Crown]]
*[[King Boo's Crown]]
 
==Professor E. Gadd's [[Gallery]]==
Professor E. Gadd had trapped the Portrait Ghosts into paintings during his past ghost adventures and put them for display in his personal gallery - until King Boo released each of them. As Luigi recaptures gallery ghosts, they will be framed in three colors: bronze, silver, or gold. The frame color of non-boss ghosts depends on how much HP Luigi sucks in one go, which produce pearls:


==Professor E. Gadd's Gallery==
Professor E. Gadd had trapped the portrait ghosts into paintings during his past ghost adventures and put them for display in his personal [[Gallery (Luigi's Mansion)|gallery]] - until King Boo released each of them. As Luigi recaptures gallery ghosts, they will be framed in three colors: bronze, silver, or gold. The frame color of non-boss ghosts depends on how much HP Luigi sucks in one go, which produce pearls:
*'''Bronze'''. Only small pearls, which Luigi earns one of for every 10 HP sucked in one go. The portraits show the ghosts in poor quality.
*'''Bronze'''. Only small pearls, which Luigi earns one of for every 10 HP sucked in one go. The portraits show the ghosts in poor quality.
*'''Silver'''. At least one medium pearl, which the ghost gives up for every 50 HP sucked and every 10 after. So for 60, 70 and 80 HP in one go, Luigi earns another medium pearl. The portraits show the ghosts in better quality.
*'''Silver'''. At least one medium pearl, which the ghost gives up for every 50 HP sucked and every 10 after. So for 60, 70 and 80 HP in one go, Luigi earns another medium pearl. The portraits show the ghosts in better quality.
*'''Gold'''. The only big pearl possible is given up if Luigi can suck 90 HP in one go. The portraits of the ghosts are often just what they looked like when Luigi captured them.
*'''Gold'''. The only big pearl possible is given up if Luigi can suck 90 HP in one go. The portraits of the ghosts are often just what they looked like when Luigi captured them.
If Luigi sucks all 100 HP at once, no extra pearl is awarded. The maximum amount of money to be gained per portrait ghost is 1,600,000G: 4 small pearls, 4 medium pearls and 1 big pearl.
 
If Luigi sucks all 100 HP at once, no extra pearl is awarded. The maximum amount of money to be gained per Portrait Ghost is 1,600,000G: 4 small pearls, 4 medium pearls and 1 big pearl.
 
Boss gallery ghosts' ([[Chauncey]], [[Bogmire]], [[Boolossus]], and [[King Boo]]) frames and quality are determined by how high Luigi's health is after capturing the ghost.
Boss gallery ghosts' ([[Chauncey]], [[Bogmire]], [[Boolossus]], and [[King Boo]]) frames and quality are determined by how high Luigi's health is after capturing the ghost.
*'''Bronze'''. If Luigi fails to keep his health above 60 HP, he will get this painting.
 
*'''Bronze'''. If Luigi fails to keep his health at 60 HP, he will get this painting.
*'''Silver'''. To get this portrait, Luigi's health must be kept above 60 HP at the end of the battle.
*'''Silver'''. To get this portrait, Luigi's health must be kept above 60 HP at the end of the battle.
*'''Gold'''. To obtain this high-quality painting, his health must not have declined below 90 HP at the end of the battle.
*'''Gold'''. To obtain this high-quality painting, his health must not have declined below 90 HP at the end of the battle.


==Hidden Mansion==
==Hidden Mansion==
Once the player beats the game for the first time, the quest can be restarted in the normal mansion or the "Hidden Mansion". In the Japanese and North American versions of ''Luigi's Mansion'', the Hidden Mansion only differs from the normal mansion in doubling the amount of damage that Luigi takes and increasing the Poltergust 3000's damage by 1.5×. Additional changes were made to the Hidden Mansion featured in the European and Australian versions of ''Luigi's Mansion'', making it more of a standard hard mode with better rewards. They are listed as follows:
Once the player beats the game for the first time, the quest can be restarted in the normal mansion or the "Hidden Mansion". In the Japanese and North American versions of ''Luigi's Mansion'', the Hidden Mansion differs from the normal mansion in only two ways:
*The PAL Hidden Mansion is mirrored from left to right when compared to the normal Mansion. The NTSC version keeps the layout the same.
*Ghosts, including Boos, deal twice as much damage to Luigi.
*Rooms are much darker in the PAL version.
*The Poltergust 3000 is 1.5× stronger. In addition to improving its reliability in regard to capturing ghosts, this helps improve Luigi's chance of earning larger pearls, and thus acquire nicer frames for the Portrait Ghosts.
 
Additional changes were made to the Hidden Mansion featured in the European and Australian versions of ''Luigi's Mansion'', listed as follows:
*The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
*There are more normal ghosts around the mansion. They are also different compared to the ones in the normal mansion, such as more powerful ghosts appearing earlier in the game.
*Bosses are more difficult, such as having different attacks. [[Chauncey]]'s rocking horses, for example, are much bigger and swerve left to right, instead of going straight. Another example is the [[Boolossus]] battle, in which the player rides around on the Poltergust 3000 while trying to pop Boolossus, which makes movement more slippery.
*Rooms are darker, albeit being as dark as in the NTSC version of both mansions. In comparison, the normal European mansion's rooms are lighter.
*Boos are usually more agile and difficult to catch. Most of them have more HP, although some have the same, and some have less. The ones with less HP are often much faster and can leave a room in seconds.
*Fewer hearts are available. Locations that have hearts in the Normal Mansion do not have them. Hearts that heal 50 HP exist in the [[Courtyard (Luigi's Mansion)|Courtyard]] by vacuuming the Slim Bankshot-like statue.
*[[Speedy Spirit]]s and [[Gold Mice]] always drop a [[Blue Diamond]] when caught, raising the maximum possible amount of money from 142,390,000G to 186,440,000G.<ref>[http://www.cyberscore.me.uk/chart-18493.php ''Luigi’s Mansion'' – PAL: mansion value] {{dead link}}</ref>
*The Hidden Mansion is necessary to play through in order to get an A rank as a result of the increased amount of money required.
*Instead of 40 Boos, 45 are required to fight the final boss.
*Instead of three of each ghost, Luigi must fight five in [[The Artist's Studio]].


{{multiple image
==Gallery==
|align=center
{{main-gallery}}
|footer=
<gallery>
|image1=Parlor Hidden Mansion - NTSC.png
LM Luigi Flee.png|[[Luigi]]
|width1=240
LMBoo.jpg|A [[Boo]]
|caption1=NTSC version
Gold Ghost LM.png|A [[Gold Ghost]]
|image2=Parlor Hidden Mansion - PAL.png
Professor Elvin Gadd.jpg|Professor E. Gadd with the [[Poltergust 3000]].
|width2=270
LM Ghosts.jpg|Some of the different kinds of Ghosts (with [[Biff Atlas]] in the center) found in the game
|caption2=PAL version
</gallery>
 
==Media==
{{more media|Many musical tracks missing. See [[:Category:Luigi's Mansion Media Files]] for other uploaded media files. Some are going unused and maybe should be deleted|section=yes}}
{{media table
|type1=audio
|name1=the mansion
|pipe1=''Luigi's Mansion''
|description1=Main theme
|length1=0:48
|type2=Audio
|name2=LMBetaTheme
|pipe2=Main Theme
|description2=A recording of a version of the main theme heard in pre-release and E3 2001 builds.
|length2=1:03
|type3=Audio
}}
}}
*There are more normal ghosts around the mansion; for example, in [[The Artist's Studio]], Luigi must fight five of each ghost instead of three. More powerful ghosts are also encountered earlier than in the Normal Mansion; for example, in the Normal Mansion, [[Blue Twirler]]s are unique to Area 4 and the blackout, while in the PAL Hidden Mansion, they appear as early as the first room of Area 1.
*Bosses are more difficult, such as having different attacks. [[Chauncey]]'s rocking horses, for example, are much bigger and swerve left to right, instead of going straight, while his beach balls spawn from the near side of the bed instead of the far side. [[Bogmire]]'s attacks remain mostly the same, but he and his clones move and attack much faster. Another example is the [[Boolossus]] battle, in which the player rides around on the Poltergust 3000's wheels while trying to pop Boolossus, which makes movement more slippery.
*Boos are usually more agile and difficult to catch. Most of them have more HP, although some have the same, and some have less. The ones with less HP are often much faster and can leave a room in seconds, or cross a room within a second to round Luigi and attack him from behind, especially in Area 4.
*Ghost placements are different.
*Fewer hearts are available. Locations that have hearts in the Normal Mansion do not have them. Hearts that heal 50 HP exist in the [[Courtyard (Luigi's Mansion)|Courtyard]] by vacuuming the Slim Bankshot-like statue, and rarely in the [[Foyer (Luigi's Mansion)|Foyer]] when checking the drawer.
*[[Speedy Spirit]]s and [[Gold Mice]] always drop a [[Blue Diamond]] when caught, raising the maximum possible amount of money from 142,390,000G to 186,440,000G.<ref>{{cite|language=en-gb|url=cyberscore.me.uk/chart/18493|title=Luigi’s Mansion – PAL → Mansion Value – Video game high scores and fast times|publisher=cyberscore.me.uk|accessdate=July 4, 2024}}</ref> Because the amount of money required for an A rank was increased to 150,000,000G (instead of 100,000,000G in the NTSC version), this means the Hidden Mansion is necessary to play through in order to get an A rank.
*Instead of 40 Boos, 45 are required to fight the final boss.


==Quotes==
==Quotes==
{{main|List of Luigi's Mansion quotes}}
{{main|List of Luigi's Mansion quotes}}
===Luigi===
*"''Hello?''"
*"''MARIO!/MARIOOO?/Mario?/M-M-M-M-Mario?''"
*"''Way to go, genius. Got the hang of that thing yet?''"
*"''Exquisite...''"


===Mario===
===[[Luigi]]===
*"''Get me outta here!''"
*''"Hello?"''
*"'''Ey, Luigi, what's the hold-up?''"
*''"MARIO!/MARIOOO?/Mario?/M-M-M-M-Mario?"''
*''"Way to go, genius. Got the hang of that thing yet?"''
*''"What a dreadful picture... But that candle next to it might be important..."''
*''"I'm willing to bet there's something cold in here."''
*''"I always preferred the bottom bunk..."''
*''"Well, at least we won't have a shortage of toilet paper..."''
*''"Now that's just not my style."''
*''"You know... I never noticed how cute those red polka dots look on top!"''
*''"It's a picture...but I wouldn't call it art."''
*''"You know, I never noticed how lovely those red polka dots look on top!"''
*''"This looks quite old... I wonder how much it would sell for."''
*''"Looks ordinary... A little TOO ordinary."''
*''"I wonder why only this one's frozen..."''
*''"I bet I'd look pretty tough wearing one of these..."''
*''"One really shouldn't open this kind of thing without asking..."''
*''"Nothing unusual here... Boring!"''
*''"I don't think I can reach that directly..."''
*''"Boy, those Boos sure did make a realistic fake mansion..."''
*''"Now that I look at it-- it's full of moth holes! Yecch!"''
*''"So much dust! This will never pass the white-glove test!"''
*''"Well, they sure did pile odds and ends everywhere... Filthy."''
*''"I should probably give that a quick vacuuming..."''
*''"Oh, what's this?! Just how I like it... Nice and clean!"''
*''"Well, I sure can't read that from here..."''
*''"I wonder how old this is..."''
*''"Do Boos wash their faces?"''
*''"I've been wanting one of these for quite a while..."''
*''"Oh, wow... I've always wanted one of these!"''
*''"What kind of picture is this?"''
*''"I really have no use for this..."''
*''"Not particularly interesting..."''
*''"Hmmm... Weird..."''
*''"Awww, poor thing..."''
*''"How could anyone treat an animal that way? I won't stand for it!!"''
*''"Oh, what's this?! This would sure fetch a pretty penny..."''
*''"Looks like something might be in there..."''
*''"Now, that's a classic. I wonder how much it would sell for."''
*''"If you look closely, you can tell it's really just a photograph!"''
*''"This looks like it might break if I sit on it..."''
*''"Man, I'm tired... That bed sure looks comfy."''
*''"I could just curl up there and sleep until dawn..."''
*''"Now who is this supposed to be?"''
*''"Was someone trying to show off or what?"''
*''"What's this?! Looks fancy!"''
*''"WAHAHA! Who designed this?!"''
*''"There's something fishy here..."''
*''"I really should work out more. Maybe I ought to throw a few quick jabs while I'm here..."''
*''"I'm not so interested in bikes..."''
*''"I've always been a good runner..."''
*''"I don't care much for pointy objects..."''
*''"It looks old, but I bet it still has a nice tone..."''
*''"Hmm. Should I play it?"''
*''"I never could play the piano..."''
*''"Looks like a fun place to make shadow puppets..."''
*''"Looks like this hasn't gotten much use of late..."''
*''"What's this, an antique?"''
*''"Wouldn't it be nice if I could raise carrier pigeons here?"''
*''"What in the world is this?"''
*''"This is the kind of thing I would put in the bathroom..."''
*''"Fabulous!"''
*''"Exquisite..."''
 
===[[Mario]]===
*''"Get me outta here!"''
*''"'Ey, Luigi, what's the hold-up?"''


===Professor E. Gadd===
===[[Professor Elvin Gadd|Professor E. Gadd]]===
*"''I'm getting too old for this ghost-catching tomfoolery.''"
*''"I'm getting too old for this ghost-catching tomfoolery."''
*"''I swear, [[Luigi's Mansion (location)|this house]] seems to have more and more ghosts every day!''"
*''"I swear, [[Luigi's Mansion (place)|this house]] seems to have more and more ghosts every day!"''
*"''Alright, youngster! Look lively! Follow me, posthaste!''"
*''"Alright, youngster! Look lively! Follow me, posthaste!"''


===King Boo===
===[[King Boo]]===
*"''I don't plan to give up my favorite decoration. I like Mario where he is.''"
*''"I don't plan to give up my favorite decoration. I like Mario where he is."''
*"''This Mario painting looks lonely... I must have a Luigi painting as well! Then my gallery will truly be complete! Bleah HA HA!''"
*"''I am not afraid of you, fool! I fear only that infernal [[Poltergust 3000]] you carry on your back! Stupid machine!''"


==Development==
==Development==
The idea for ''Luigi's Mansion'' was first centered around exploration many different rooms, similar to ''The Legend of Zelda''{{'}}s dungeons. Mario was initially chosen as the protagonist. The team wanted the location to be a huge house from the start, and it began as a "Japanese-style Ninja house." After some playtests, the setting was retooled to resemble a dollhouse, as the player would always be looking through one of the walls to see the rest of the room. As the lighting scheme was developed, the team focused on darkness and shadows, which turned the dollhouse into an "American-style haunted mansion." With the change in setting and the new emphasis on ghosts, Luigi was chosen to be the new protagonist, as the team wanted a cowardly character and Mario was more known for being brave. The portrait ghosts were created in order to distinguish them from the rest of the ''Super Mario'' franchise' ghosts, namely Boos. The team also considered using no characters at all from the rest of the ''Super Mario'' franchise besides Luigi and Mario to establish the game as not just "another chapter in the Mario series," though they eventually resolved to use the series' characters sparingly.<ref name="Player's Guide Interview">{{cite|author=Sinfield, George|title=''Luigi's Mansion'' Player's Guide - "Developer Interview" with team members [[Hideki Konno]], [[Tadashi Sugiyama]], and Hiroki Sotoike|date=2001|publisher=Nintendo of America|language=en-us|isbn=1-930206-14-3|page=88-93}}</ref>
The idea for ''Luigi's Mansion'' was first centered around exploration many different rooms, similar to ''The Legend of Zelda''{{'}}s dungeons. Mario was initially chosen as the protagonist. The team wanted the location to be a huge house from the start, and it began as a "Japanese-style Ninja house." After some playtests, the setting was retooled to resemble a dollhouse, as the player would always be looking through one of the walls to see the rest of the room. As the lighting scheme was developed, the team focused on darkness and shadows, which turned the dollhouse into an "American-style haunted mansion." With the change in setting and the new emphasis on ghosts, Luigi was chosen to be the new protagonist, as the team wanted a cowardly character and Mario was more known for being brave. The Portrait Ghosts were created in order to distinguish them from the rest of the ''Mario'' series' ghosts, namely Boos. The team also considered using no characters at all from the rest of the ''Mario'' series besides Luigi and Mario to establish the game as not just "another chapter in the Mario series," though they eventually resolved to use the series' characters sparingly.<ref name="Player's Guide Interview">Sinfield, George. ''Luigi's Mansion'' Official [[Nintendo]] Player's Guide, pages 88-93. "Developer Interview" with team members [[Hideki Konno]], [[Tadashi Sugiyama]], and Hiroki Sotoike.</ref>
 
As development for ''Luigi's Mansion'' took place alongside the Nintendo GameCube's development, the team was able to make recommendations for increasing the console's capabilities. Among those requests was dynamic lighting, something that team chiefly wanted, which was eventually added to the graphics chip. Working with the Nintendo GameCube instead of the [[Nintendo 64]] saved a lot of time that might have otherwise been spent overcoming the latter console's technical hurdles. The game had also started development before the Nintendo GameCube's console was designed, though the team wanted to use two analog sticks from the start and base the controls largely around the sticks, generally simplifying the controls. Once the controller was finalized and put into use, many of the game's testers commented on how the C Stick was uncomfortable to use for a long time, causing a redesign that made it wider and more comfortable for thumbs.<ref name="Player's Guide Interview" />
 
The game's elements, fire, water, and ice, came as a result of the team wanting to "display fire water, and atmospheric effects realistically." Early on, dust clouds used a fixed animation every time the dust was interacted with and the team wanted to make it more interesting through dynamic interactions. One programmer worked on the dust for six months. Another effect that the team handled was the "stretch" effects produced by the ghosts when being vacuumed and a lot of work was spent making sure it functioned properly. Motion capture was used in the game's intro (notably while Luigi is walking in a "very cowardly way") and ending.<ref name="Player's Guide Interview" />


As development for ''Luigi's Mansion'' took place alongside the Nintendo GameCube's development, the team was able to make recommendations for increasing the console's capabilities. Among those requests was dynamic lighting, something that team chiefly wanted, which was eventually added to the graphics chip. Working with the Nintendo GameCube instead of the [[Nintendo 64]] saved a lot of time that might have otherwise been spent overcoming the latter console's technical hurdles. The game had also started development before the Nintendo GameCube's console was designed, though the team wanted to use two analog sticks from the start and base the controls largely around the sticks, generally simplifying the controls. Once the controller was finalized and put into use, many of the game's testers commented on how the C Stick was uncomfortable to use for a long time, causing a redesign that made it wider and more comfortable for thumbs.<ref name="Player's Guide Interview"/>
A lot of time was spent discussing how difficult the team wanted the game to be. This led to work on a control scheme that only used a single analog stick, which was eventually scrapped, though it led to the "Standard" control scheme being added with the "Sidestep" control scheme. This also led to keys automatically showing which door they opened on the map and the team felt that players would be frustrated otherwise. Eventually, the team concluded that they wanted the difficulty to be well-balanced, which was important for a launch title. In a similar vein to ''[[Yoshi's Story]]'', they wanted the game to only need a few hours to beat, but also make the player feel motivated to replay it again. This philosophy led to an emphasis on puzzle elements and not item collection and the ability to ignore certain elements of the game.<ref name="Player's Guide Interview" />


The game's elements, fire, water, and ice, came as a result of the team wanting to "display fire water, and atmospheric effects realistically." Early on, dust clouds used a fixed animation every time the dust was interacted with and the team wanted to make it more interesting through dynamic interactions. One programmer worked on the dust for six months. Another effect that the team handled was the "stretch" effects produced by the ghosts when being vacuumed and a lot of work was spent making sure it functioned properly. Motion capture was used in the game's intro (notably while Luigi is walking in a "very cowardly way") and ending.<ref name="Player's Guide Interview"/>
The game's schedule was tight; there were several arguments between the designers and the programmers over which features might not be implemented, but by the end of development, more ideas were being added and not many features were removed. The ability to turn off the flashlight was among those late features, after a suggestion by [[Shigeru Miyamoto]] to let the players do more with the other buttons. Miyamoto also suggested that Luigi immediately tap the wall when pressing {{button|GCN|A}} instead of going through a long animation. Luigi's whistling and humming, as well as his ability to call for Mario, were all added late into the game's cycle as well. The humming came about after the team decided that background music would be uninteresting and Luigi's call came about after a staff member suggested it to reinforce Luigi's goal of finding Mario. The team intended for their end result to not be scary for the players; the team wanted to create something innovative that functioned well just from a technical standpoint. They spent time creating a unique style to the game and not worrying about how it matched up to other games, as their game is "different, unique."<ref name="Player's Guide Interview" />


A lot of time was spent discussing how difficult the team wanted the game to be. This led to work on a control scheme that only used a single analog stick, which was eventually scrapped, though it led to the "Standard" control scheme being added with the "Sidestep" control scheme. This also led to keys automatically showing which door they opened on the map and the team felt that players would be frustrated otherwise. Eventually, the team concluded that they wanted the difficulty to be well-balanced, which was important for a launch title. In a similar vein to ''[[Yoshi's Story]]'', they wanted the game to only need a few hours to beat, but also make the player feel motivated to replay it again. This philosophy led to an emphasis on puzzle elements and not item collection and the ability to ignore certain elements of the game.<ref name="Player's Guide Interview"/>
==Pre-release and unused content==
{{main|List of Luigi's Mansion pre-release and unused content}}


The game's schedule was tight; there were several arguments between the designers and the programmers over which features might not be implemented, but by the end of development, more ideas were being added and not many features were removed. The ability to turn off the flashlight was among those late features, after a suggestion by [[Shigeru Miyamoto]] to let the players do more with the other buttons. Miyamoto also suggested that Luigi immediately tap the wall when pressing {{button|GCN|A}} instead of going through a long animation. Luigi's whistling and humming, as well as his ability to call for Mario, were all added late into the game's cycle as well. The humming came about after the team decided that background music would be uninteresting and Luigi's call came about after a staff member suggested it to reinforce Luigi's goal of finding Mario. The team intended for their end result to not be scary for the players; the team wanted to create something innovative that functioned well just from a technical standpoint. They spent time creating a unique style to the game and not worrying about how it matched up to other games, as their game is "different, unique."<ref name="Player's Guide Interview"/>
Concepts for ''Luigi's Mansion'', such as character designs, were being planned during the [[Nintendo 64]]'s lifetime. Many rooms had different names in one or more early builds; for example, the Foyer was originally called the "Entrance". The Poltergust 3000 used to have a pressure meter and, if it overheated, the Poltergust 3000 would ignite and injure Luigi. The Poltergust's shape is also more rectangular in one or more early versions.


==Staff==
==Staff==
{{main|List of Luigi's Mansion staff}}
{{main|List of Luigi's Mansion staff}}
The original game's producers were [[Shigeru Miyamoto]] and [[Takashi Tezuka]], and the director of the game was [[Hideki Konno]]. The music was composed by [[Kazumi Totaka]] and [[Shinobu Nagata|Shinobu Tanaka]]. This was the last original entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo.


==Pre-release and unused content==
The original game's producers were [[Shigeru Miyamoto]] and [[Takashi Tezuka]], and the director of the game was [[Hideki Konno]]. The music was composed by [[Kazumi Totaka]] and [[Shinobu Nagata|Shinobu Tanaka]].
{{main|List of Luigi's Mansion pre-release and unused content}}
 
Concepts for ''Luigi's Mansion'', such as character designs, were being planned during the [[Nintendo 64]]'s lifetime. Many rooms had different names in one or more early builds; for example, the Foyer was originally called the "Entrance". The Poltergust 3000 used to have a pressure meter and, if it overheated, the Poltergust 3000 would ignite and injure Luigi.<ref>{{cite|timestamp=8:20|url=www.youtube.com/watch?v=gK0tqxyYlXk&t=500|title=E3 2K1 Tape 1|date=August 31, 2020|author=Patrick Kite|accessdate=July 4, 2024|publsher=YouTube|language=en-us}}</ref> The Poltergust's shape is also more rectangular in one or more early versions.
==Other media==
[[File:Luigi SuperMarioKun.jpg|thumb|Volume 26 of ''Super Mario-Kun''.]]
''Luigi's Mansion'' appears in volume 26 and 29 of ''[[Super Mario-Kun]]''. In volume 26, which usually follows the story of ''[[Paper Mario]]'', the ''Luigi's Mansion'' section is condensed into one chapter. The story begins similarly to the game: Luigi wins a mansion. He tries calling Mario's name, but Mario is absent. Luigi then treks to the mansion by himself. After a walk through the forest at night, Luigi is horrified to see his mansion. There, he meets a harmless Boo (案内役 テレサ) that leads him into the mansion. Inside the mansion, he and the Boo find a vacuum, so he tests it on the Boo, much to the Boo's anger. Luigi proceeds to vacuum the ghosts and he even encounters a [[Ghost Guy]], which he doodles on its face.
 
Luigi then finds Mario trapped in a painting. Luigi is then ambushed by Bowser. Luigi attempts to run behind Bowser, but Bowser twists his head and burns Luigi. While Bowser throws a spike ball, Luigi uses his vacuum to deflect it at him, knocking off the head. King Boo flies out and Luigi proceeds to suck in King Boo, breaking the spell and freeing Mario. The Bowser head, still flying, lands on Luigi's head and Mario, mistaking him for Bowser, fights him. Once Mario realizes his mistake, he immediately regrets what he's done and the Boo watches them. Despite the chapters being seemingly disjointed, Luigi later joins Mario during a fight with [[Huff N. Puff]] and uses a new Poltergust to vacuum the Tuff Puffs.
 
Not much is known in the segment in volume 29, but Toad travels along with Luigi.
{{br}}


==Glitches==
==References to other games==
{{main|List of Luigi's Mansion glitches}}
[[File:LuigiGBHorror.png|frame|right|Luigi's Game Boy Horror sprite]]
===Shadow Bogmire glitch===
*''[[Mario Bros. (game)|Mario Bros.]]'' and ''[[Super Mario World]]'': Both games were mentioned during [[Melody Pianissima|Melody]]'s quiz.
This glitch occurs when Luigi faces a wall just as a [[Shadow Bogmire]] is about to be sucked in. The Shadow Bogmire becomes stuck on the nozzle of the Poltergust 3000. The outline of the ball that was supposed to be the Shadow Bogmire becomes stuck on the wall Luigi was facing. To end this glitch, the player must have Luigi take damage, hit a wall, or release {{button|gcn|R}}.
*''[[Super Mario Bros.]]'': One of the songs that Melody plays on her piano is a rearrangement of the underwater stage theme. Also, the Luigi sprite shown on the Game Boy Horror is a sprite from the ''[[Super Mario All-Stars]]'' version of the game. The game's aboveground stage theme is played if Luigi checks all instruments in the [[Conservatory (Luigi's Mansion)|Conservatory]] and the underground theme is played during a part of the credits. The mysterious "Bowser" manned by King Boo may also be loosely based on the [[fake Bowser]]s from this game in castles 1 through 7.
*''[[Super Mario Bros. 3]]'': One of the other songs played on Melody's piano is a rearrangement of the grass stage theme.
*''[[Wario Land: Super Mario Land 3]]'': Luigi's new mansion at the end of the game depends on the score the player has, similar to how Wario's abode will end up better with a higher score.
*''[[Super Mario 64]]'': When Luigi is talking to Toad, an arrangement of the theme heard when talking to Toads in ''Super Mario 64'' is played. Several other sound effects were taken from this game as well. Also, [[Madame Clairvoya]] says that [[Bowser]] had recently been defeated by [[Mario]].
* ''[[Mario Golf (Nintendo 64)|Mario Golf]]'': {{media link|LM Mario.jpg|Mario's official artwork}} for this game is an altered and sepia recoloring of ''Mario Golf''{{'}}s {{media link|Mario golf lean.png|official artwork}}.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Some of Toad's voice clips were reused from this game.
*''[[Paper Mario]]'': Although this reference was lost during translation, one of [[Neville]]'s books (in the Japanese version) is titled "Mario Story" which is both ''Paper Mario''<nowiki>'</nowiki>s Japanese title and the title of the book [[Herringway]] wrote about the game's story (also in the Japanese version).
*[[nookipedia:Animal Crossing|''Animal Crossing'']]: [[Professor Elvin Gadd]]'s vocalizations were inspired by the animal speech from the ''Animal Crossing'' series (which at the time was still Japan-exclusive).
 
==References in later games==
*''[[Super Smash Bros. Melee]]'': A ''Luigi's Mansion'' trophy appears in this game, which depicts Luigi using the Poltergust 3000.
*''[[Super Mario Sunshine]]'': One of the game's bosses is named [[King Boo (Super Mario Sunshine)|King Boo]] in the English version, though the character is otherwise unrelated to the antagonist from ''Luigi's Mansion''. Professor E. Gadd is said to have invented [[F.L.U.D.D.]] and [[Bowser Jr.]]'s magic brush and is mentioned by Bowser Jr. as "a strange old man in a white coat". A [[Pianta]] cleaning the ducts of Hotel Delfino in the episode 'Mysterious Hotel Delfino' at Sirena Beach wishes that someone would suck up the ghosts in the hotel with a vacuum, as a reference to the [[Poltergust 3000]].
*''[[Mario Party 4]]'': The [[Gaddlight]] is an item in the game used to repel Boos and keep them from stealing coins or stars.
*''[[Mario Kart: Double Dash!!]]'': [[Luigi's Mansion (place)#Mario Kart: Double Dash!!|Luigi's Mansion]] appears as an unlockable battle stage in this game. Several of the Portrait Ghosts appear in the main area, including King Boo's gold frame. Luigi's Rank A Mansion appears in the background of [[Luigi Circuit (GCN)|Luigi Circuit]].
*''[[Wario World]]'': The ending conditions to restoring Wario's Castle are similar to those of the endings in this game.
*''[[Mario & Luigi: Superstar Saga]]'': Professor E. Gadd makes a cameo appearance and Luigi occasionally takes out the Poltergust 3000. A few of the ghosts appear in the Starbeans Café and are vacuumed by E. Gadd, while the Luigi's Mansion theme plays.
*''[[Paper Mario: The Thousand-Year Door]]'': When Luigi appears in the audience, he occasionally has the Poltergust 3000 on his back. It does not affect anything in-game, though.
*''[[Mario Power Tennis]]'': Luigi's Mansion is also a playable tennis court that has the ghosts rising from their graves trying to distract the players. Luigi uses the Poltergust 3000 for his defense shot.
*''[[Super Mario 64 DS]]'': King Boo appears as a boss in this game, capturing Luigi after vowing to catch him in ''Luigi's Mansion''. After he was defeated by [[Mario]], [[Luigi]] can be unlocked, which is the opposite of what happened in ''Luigi's Mansion''. There is a minigame in the [[Rec Room (Super Mario 64 DS)|Rec Room]] based on ''Luigi's Mansion'' called [[Hide and Boo Seek]], where Luigi has to find a certain amount of Boos in the darkness by scribbling out the black to reveal them. Some of Luigi's voice clips were reused in this game.
*''[[Mario Kart DS]]'': [[Luigi's Mansion (DS)|Luigi's Mansion]] appears as a race course in this game. The [[Poltergust 4000]] (based on the Poltergust 3000) was Luigi's first character-specific kart.
*''[[Mario & Luigi: Partners in Time]]'': Professor E. Gadd appears again and has a more major role than in the previous ''Mario & Luigi'' game. When the Mario Bros. travel into the past, they meet the younger E. Gadd whose lab is destroyed by a volcanic eruption and he says he will set up a new lab in Boo Woods, foreshadowing ''Luigi's Mansion''. In most scenes with Professor E. Gadd, an arrangement of the Luigi's Mansion theme can be heard.  
*''[[Mario Hoops 3-on-3]]'': [[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]] appears as a basketball court, where the ghosts from ''Luigi's Mansion'' fly around trying to grab the basketball.
*''[[Super Paper Mario]]'': The main foyer of the mansion appears to be the location of the [[Mansion Patrol]] arcade game.
*''[[Mario Party 8]]'': The ghosts from ''Luigi's Mansion'' re-appear in the minigame (which may be somewhat based on ''Luigi's Mansion'') [[Specter Inspector]].
*''[[Super Mario Galaxy]]'': Luigi appears in the [[Ghostly Galaxy]] after being kidnapped by the ghost [[Bouldergeist]] and Mario must save his brother. This is the exact opposite of what happens in ''Luigi's Mansion''.
*''[[Super Smash Bros. Brawl]]'': Luigi's Mansion appears as an unlockable [[Luigi's Mansion (stage)|stage]] and [[Trophy (Super Smash Bros. series)|trophy]] in this game. The  ''Luigi's Mansion'' main theme is one of the selectable music themes for this stage. In the "[[King Dedede]] steals [[Princess Peach|Peach]]" and "King Dedede steals [[Zelda]]" cutscenes of the [[Subspace Emissary]] (where Luigi is introduced), a different arrangement of the ''Luigi's Mansion'' theme plays.<ref>Gamechamp3000 (April 26, 2008). [https://youtu.be/UKX9V0lAF8w (Super Smash Bros. Brawl) SSE #27z) King Dedede Steals Peach]. ''YouTube''. Retrieved December 13, 2014.</ref>
*''[[Mario Super Sluggers]]'': [[Luigi's Mansion (baseball stadium)|Luigi's Mansion]] is a playable baseball park.
*''[[Mario Sports Mix]]'': [[Luigi's Mansion (Mario Sports Mix)|Luigi's Mansion]] makes an appearance as a basketball court and a volleyball court. He also uses his [[Poltergust 3000]] whenever he uses his special shots.
*''[[Mario Kart 7]]'': [[Luigi's Mansion (DS)|Luigi's Mansion]] from ''Mario Kart DS'' returns as a retro stage.
*''[[Mario Party 9]]'': In [[Boo's Horror Castle]], there are painting references of [[Garbage Can Ghost]]s and [[Vincent Van Gore]]. Some of the rooms of the mansion are also referenced.
*''[[Mario & Luigi: Dream Team]]'': One of the messages floating in Luigi's [[Dream's Deep]] says "I fight ghosts!", a reference to this game.
*''[[Super Smash Bros. for Wii U]]'': [[Luigi's Mansion (stage)|Luigi's Mansion]] remains unchanged as the stage from ''Super Smash Bros. Brawl''.
*''[[Mario Kart 8]]'': Luigi's Mansion can be seen in the background of [[Baby Park]].
**''[[Mario Kart 8 Deluxe]]'': [[Luigi's Mansion (GCN)|Luigi's Mansion]] from ''Mario Kart: Double Dash!!'' returns as a retro battle course.
*''[[Mario + Rabbids Kingdom Battle]]'': Luigi's weapons are modeled after vacuum cleaners, in reference to the [[Poltergust 3000]]. Additionally, several of Luigi's voice clips from this game are reused.
*''[[Super Smash Bros. Ultimate]]'': [[Luigi's Mansion (stage)|Luigi's Mansion]] once again returns as a stage, with the layout unchanged. Simon and Richter Belmont's debut trailer has Luigi traversing Dracula's Castle with his Poltergust and being extremely terrified of his surroundings before being killed by Death, a clear allusion to Luigi's role in the game and to a lesser extent its sequels. [[Dracula]] being the final boss of Luigi's Classic Mode is most likely a reference to his role in the franchise as a whole.
*''[[Luigi's Mansion 3]]'': Aside from it being one of the game's sequels, the ending has the main location's status varying depending on how much G the player collected, similar to [[Luigi's NEW Mansion]] in this game.


==Reception==
==Reception==
The game has received mostly positive reviews. GameSpot gave the game a 7.9/10, saying that it featured creative and refreshing ideas, but it strays too far from the ''Super Mario'' franchise.<ref>{{cite|author=Satterfield, Shane|url=www.gamespot.com/reviews/luigis-mansion-review/1900-2823415|title=''Luigi's Mansion'' Review|date=May 17, 2006|publisher=GameSpot|accessdate=July 4, 2024|language=en}}</ref> IGN also gave it a positive review, giving it a 7/10, praising its graphics, sounds, and gameplay, but heavily panning the lack of any replay value.<ref>{{cite|author=Casamassina, Matt|date=November 16, 2001|url=www.ign.com/articles/2001/11/16/luigis-mansion|title=''Luigi's Mansion''|publisher=IGN|language=en|accessdate=July 4, 2024}}</ref> Nintendo Life gave it an 8/10, claiming it's a well-crafted game, but criticized how short the length of the game was.<ref>{{cite|url=www.nintendolife.com/reviews/2010/10/luigis_mansion_retro|title=''Luigi's Mansion'' Review (GameCube)|author=Crites, Jacob|date=October 9, 2010|publisher=Nintendo Life|accessdate=July 4, 2024|language=en}}</ref> The game was mainly praised for its clever features and for giving Luigi a starring role. However, it was criticized for its short length.
The game has received mostly positive reviews. Gamespot gave the game a 7.9/10, saying that it featured creative and refreshing ideas, but it strays too far from the ''Mario'' series.<ref>[http://www.gamespot.com/reviews/luigis-mansion-review/1900-2823415/]</ref> IGN also gave it a positive review, giving it a 7/10, praising its graphics, sounds, and gameplay, but heavily panning the lack of any replay value.<ref>[http://au.cube.ign.com/articles/165/165453p1.html]</ref> Nintendo Life gave it an 8/10, claiming it's a well-crafted game, but criticized how short the length of the game was.<ref>[http://www.nintendolife.com/reviews/2010/10/luigis_mansion_retro]</ref> The game was mainly praised for its clever features and for giving Luigi a starring role. However, it was criticized for its short length.
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|''What Luigi's Mansion lacks in content and longevity, it makes up for with a remarkably well-crafted and unique single campaign that will keep you consistently entertained from front to back. It's not quite on the same level as Mario's better outings, but the game is so entirely different from anything Mario has ever starred in that it feels almost unjust to compare them; and, really, it's this complete departure from the Mario formula that makes the game so successful in the first place. The gameplay design is so uncommon that it's pretty difficult to slap a genre label on it, but suffice to say that if you consider yourself a gamer, you owe it to yourself to give this one a shot.''
|''What Luigi's Mansion lacks in content and longevity, it makes up for with a remarkably well-crafted and unique single campaign that will keep you consistently entertained from front to back. It's not quite on the same level as Mario's better outings, but the game is so entirely different from anything Mario has ever starred in that it feels almost unjust to compare them; and, really, it's this complete departure from the Mario formula that makes the game so successful in the first place. The gameplay design is so uncommon that it's pretty difficult to slap a genre label on it, but suffice to say that if you consider yourself a gamer, you owe it to yourself to give this one a shot.''
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|colspan=2|[https://www.gamerankings.com/gamecube/516494-luigis-mansion/index.html 79.16%]
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===Awards===
===Awards===
''Luigi's Mansion'' won the BAFTA Interactive Entertainment Award for audio in 2002.<ref>{{cite|url=awards.bafta.org/award/2002/interactive/games|title=Interactive in 2002|language=en|publisher=BAFTA|accessdate=July 11, 2018}}</ref>
''Luigi's Mansion'' won the BAFTA Interactive Entertainment Award for audio in 2002.<ref>[http://awards.bafta.org/award/2002/interactive/games- Interactive in 2002]. ''BAFTA''. Retrieved July 11, 2018.</ref>


===Sales===
===Sales===
''Luigi's Mansion'' is the 5th best selling game for the Nintendo GameCube, having sold approximately 3.33 million copies, including 2.19 million in the US, 348,000 copies in Japan and 100,000 units in the UK, as of 2020.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160110001121/http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Videogame Chart|publisher=The Magic Box|accessdate=February 18, 2023|language=en}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20080308230810/http://www.japan-gamecharts.com/gc.php|language=en|title=Japan GameCube Charts|publisher=Japan Game Charts|accessdate=February 18, 2023}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20100417223849/http://www.elspa.com/?i=3942|language=en-gb|title=ELSPA Sales Awards: Silver|publisher=Entertainment and Leisure Software Publishers Association|accessdate=February 18, 2023}}</ref>
''Luigi's Mansion'' is the 5th best selling game for the [[Nintendo GameCube]], having sold approximately 3.6 million copies, including 2.19 million in the US, 460,000 copies in Japan and 100,000 units in the UK, as of December 31, 2009.{{ref needed}}
 
==Gallery==
{{main-gallery}}
<gallery>
LM Luigi Flee.png|[[Luigi]]
LMBoo.jpg|A [[Boo]]
Gold Ghost LM.png|A [[Gold Ghost]]
Professor Elvin Gadd.jpg|Professor E. Gadd with the [[Poltergust 3000]].
LM Ghosts.jpg|Some of the different kinds of Ghosts (with [[Biff Atlas]] in the center) found in the game
</gallery>
 
==Media==
{{Main-media}}
{{media table
|file1=LM Menu.oga
|title1=Menu
|length1=0:30
 
|file2=the mansion.oga
|title2=Main Theme
|length2=0:30
 
|file3=LM The Lab.oga
|title3=The Lab
|length3=0:30
 
|file4=LM Whistle.oga
|title4=Mansion (Light Room)
|length4=0:30
 
|file5=LM Game Boy Horror Ringtone.oga
|title5=Game Boy Horror's Ringtone
|length5=0:30
}}
 
==Adaptations==
[[File:Luigi SuperMarioKun.jpg|thumb|Volume 26 of ''Super Mario-kun'']]
''Luigi's Mansion'' appears in volume 26 and volume 29 of ''[[Super Mario-kun]]''. In volume 26, which usually follows the story of ''[[Paper Mario]]'', the ''Luigi's Mansion'' section is condensed into one chapter. The story begins similarly to the game: Luigi wins a mansion. He tries calling Mario's name, but Mario is absent. Luigi then treks to the mansion by himself. After a walk through the forest at night, Luigi is horrified to see his mansion. There, he meets a harmless Boo (案内役 テレサ) that leads him into the mansion. Inside the mansion, he and the Boo find a vacuum, so he tests it on the Boo, much to the Boo's anger. Luigi proceeds to vacuum the ghosts and he even encounters a [[Ghost Guy]], which he doodles on its face.
 
Luigi then finds Mario trapped in a painting. Luigi is then ambushed by Bowser. Luigi attempts to run behind Bowser, but Bowser twists his head and burns Luigi. While Bowser throws a spike ball, Luigi uses his vacuum to deflect it at him, knocking off the head. King Boo flies out and Luigi proceeds to suck in King Boo, breaking the spell and freeing Mario. The Bowser head, still flying, lands on Luigi's head and Mario, mistaking him for Bowser, fights him. Once Mario realizes his mistake, he immediately regrets what he has done and the Boo watches them. Despite the chapters being seemingly disjointed, Luigi later joins Mario during a fight with [[Huff N. Puff]] and uses a new Poltergust to vacuum the Tuff Puffs.
 
Not much is known about the segment in volume 29, but Toad travels along with Luigi.
 
[[Charlie Day]], the voice of Luigi in ''[[The Super Mario Bros. Movie]]'', has publicly expressed interest in doing a ''Luigi's Mansion'' film if the ''Super Mario'' film is successful enough to spawn future installments, though nothing has been confirmed.<ref>{{cite|language=en|url=comicbook.com/gaming/news/luigi-mansion-movie-nintendo-mario-charlie-day-exclusive-interview|author=Valentine, Evan|date=February 18, 2022|title=Charlie Day Confirms Interest in Starring in a Luigi's Mansion Movie (Exclusive)|publisher=Comicbook|accessdate=July 4, 2024}}</ref>
{{br}}
 
==References to other games==
[[File:LuigiGBHorror.png|frame|right|Luigi's Game Boy Horror sprite]]
*''[[Mario Bros. (game)|Mario Bros.]]'' and ''[[Super Mario World]]'': Both games were mentioned during [[Melody Pianissima|Melody]]'s quiz.
*''[[Super Mario Bros.]]'': The game's [[Ground Theme (Super Mario Bros.)|Ground Theme]] is played if Luigi taps all the various instruments in the [[Conservatory (Luigi's Mansion)|Conservatory]]. One of the songs that Melody plays on the piano is a rearrangement of the [[Underwater Theme]]. Additionally, an arranged excerpt of the [[Underground Theme]] is played during the credits. The mysterious "Bowser" manned by King Boo may also be loosely based on the [[Impostor Bowser|fake Bowsers]] from this game.
*''[[Super Mario Bros. 3]]'': One of the songs that Melody plays on the piano is a rearrangement of the [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]].
*''[[Super Mario All-Stars]]'': The sprite of Luigi from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is shown on the Game Boy Horror when a [[Stone (Luigi's Mansion)|Stone]] or [[Blue Diamond|Di]][[Red Diamond (Luigi's Mansion)|amo]][[Gold Diamond|nd]] is collected.
*''[[Wario Land: Super Mario Land 3]]'': Luigi's NEW Mansion at the end of the game depends on the score the player has, similar to how Wario's abode will end up better with a higher score.
*''[[Super Mario 64]]'': When Luigi is talking to Toad, an arranged excerpt of "Toad's Message" is played. Some sound effects are taken from this game, including the sound effect for collecting a Power Star plays when one of Mario's items is collected.
* ''[[Mario Golf (Nintendo 64)|Mario Golf]]'': {{file link|LM Mario.jpg|Mario's artwork}} is an altered and sepia recoloring of his {{file link|Mario golf lean.png| artwork}} from this game.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Some of Toad's voice clips were reused from this game.
*''[[Paper Mario]]'': Although this reference was lost during translation, one of [[Neville]]'s books (in the Japanese version) is titled "Mario Story" which is both ''Paper Mario''<nowiki>'</nowiki>s Japanese title and the title of the book [[Herringway]] wrote about the game's story (also in the Japanese version).
*[[nookipedia:Animal Crossing|''Animal Crossing'']]: [[Professor Elvin Gadd]]'s vocalizations were inspired by the animal speech from the ''Animal Crossing'' series.
 
==References in later media==
*''[[Super Smash Bros. Melee]]'': A ''Luigi's Mansion'' trophy appears in this game, which depicts Luigi using the Poltergust 3000.
*''[[Super Mario Sunshine]]'': One of the game's bosses is named [[King Boo (Super Mario Sunshine)|King Boo]] in the English version, though the character is otherwise unrelated to the antagonist from ''Luigi's Mansion''. Professor E. Gadd is said to have invented [[F.L.U.D.D.]] and [[Bowser Jr.]]'s magic brush and is mentioned by Bowser Jr. as "a strange old man in a white coat". A [[Pianta]] cleaning the ducts of Hotel Delfino in the episode 'Mysterious Hotel Delfino' at Sirena Beach wishes that someone would suck up the ghosts in the hotel with a vacuum, as a reference to the [[Poltergust 3000]].
*''[[Mario Party 4]]'': The [[Gaddlight]] is an item in the game used to repel Boos and keep them from stealing coins or stars.
*''[[Mario Kart: Double Dash!!]]'': [[GCN Luigi's Mansion|Luigi's Mansion]] appears as an unlockable battle stage in this game. Several of the portrait ghosts appear in the main area, including King Boo's gold frame. Luigi's Rank A Mansion appears in the background of [[GCN Luigi Circuit|Luigi Circuit]].
*''[[Wario World]]'': The ending conditions to restoring Wario's Castle are similar to those of the endings in this game.
*''[[Mario & Luigi: Superstar Saga]]'': Professor E. Gadd makes a cameo appearance and Luigi occasionally takes out the Poltergust 3000. A few of the ghosts appear in the Starbeans Café and are vacuumed by E. Gadd, while the Luigi's Mansion theme plays.
*''[[Paper Mario: The Thousand-Year Door]]'': A crow in [[Twilight Town]] says he will set up an estate pay site named Luigi's Mansion, and his crow friend says that "he's heard that name somewhere before".
*''[[Mario Power Tennis]]'': Luigi's Mansion is also a playable tennis court that has the ghosts rising from their graves trying to distract the players. Luigi uses the Poltergust 3000 for his defense shot.
*''[[Super Mario 64 DS]]'': King Boo appears as a boss in this game, capturing Luigi after vowing to catch him in ''Luigi's Mansion''. After he was defeated by [[Mario]], [[Luigi]] can be unlocked, which is the opposite of what happened in ''Luigi's Mansion''. There is a minigame in the [[Rec Room (Super Mario 64 DS)|Rec Room]] based on ''Luigi's Mansion'' called [[Hide and Boo Seek]], where Luigi has to find a certain amount of Boos in the darkness by scribbling out the black to reveal them. Some of Luigi's voice clips were reused in this game.
*''[[Mario Kart DS]]'': [[DS Luigi's Mansion|Luigi's Mansion]] appears as a race course in this game. The [[Poltergust 4000]] (based on the Poltergust 3000) was Luigi's first character-specific kart.
*''[[Mario & Luigi: Partners in Time]]'': Professor E. Gadd appears again and has a more major role than in the previous ''Mario & Luigi'' game. When the Mario Bros. travel into the past, they meet the younger E. Gadd whose lab is destroyed by a volcanic eruption and he says he will set up a new lab in Boo Woods, foreshadowing ''Luigi's Mansion''. In most scenes with Professor E. Gadd, an arrangement of the Luigi's Mansion theme can be heard.
*''[[Mario Hoops 3-on-3]]'': [[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]] appears as a basketball court, where the ghosts from ''Luigi's Mansion'' fly around trying to grab the basketball.
*''[[Super Paper Mario]]'': The main foyer of the mansion appears to be the location of the [[Mansion Patrol]] arcade game.
*''[[Mario Party 8]]'': The ghosts from ''Luigi's Mansion'' re-appear in the minigame (which may be somewhat based on ''Luigi's Mansion'') [[Specter Inspector]].
*''[[Super Mario Galaxy]]'': Luigi appears in the [[Ghostly Galaxy]] after being kidnapped by the ghost [[Bouldergeist]] and Mario must save his brother. This is the exact opposite of what happens in ''Luigi's Mansion''.
*''[[Super Smash Bros. Brawl]]'': Luigi's Mansion appears as an unlockable [[Luigi's Mansion (stage)|stage]] and [[Trophy (Super Smash Bros. series)|trophy]] in this game. An arrangement of the ''Luigi's Mansion'' main theme is one of the selectable music themes for this stage. In the "[[King Dedede]] steals [[Princess Peach|Peach]]" and "King Dedede steals [[Zelda]]" cutscenes of the [[Subspace Emissary]] (where Luigi is introduced), a different arrangement of the ''Luigi's Mansion'' theme plays.
*''[[Mario Super Sluggers]]'': [[Luigi's Mansion (baseball stadium)|Luigi's Mansion]] is a playable baseball park.
*''[[Mario Sports Mix]]'': [[Luigi's Mansion (Mario Sports Mix)|Luigi's Mansion]] makes an appearance as a basketball court and a volleyball court. He also uses his [[Poltergust 3000]] whenever he uses his special shots.
*''[[Mario Kart 7]]'': [[DS Luigi's Mansion|Luigi's Mansion]] from ''Mario Kart DS'' returns as a retro stage.
*''[[Mario Party 9]]'': In [[Boo's Horror Castle]], there are painting references of [[Garbage Can Ghost]]s and [[Vincent Van Gore]]. Some of the rooms of the mansion are also referenced.
*''[[Mario & Luigi: Dream Team]]'': One of the messages floating in Luigi's [[Dream's Deep]] says "I fight ghosts!", a reference to this game.
*''[[Mario Kart 8]]'': Luigi's Mansion can be seen in the background of [[GCN Baby Park|Baby Park]].
*''[[Super Smash Bros. for Wii U]]'': [[Luigi's Mansion (stage)|Luigi's Mansion]] remains unchanged as the stage from ''Super Smash Bros. Brawl''.
*''[[Paper Mario: Color Splash]]'': The owner of [[Dark Bloo Inn]] makes a reference to the game by telling Mario that he had tried to call Luigi earlier to take care of the paranormal activity, but he didn't answer.
*''[[Mario Kart 8 Deluxe]]'': [[GCN Luigi's Mansion|Luigi's Mansion]] from ''Mario Kart: Double Dash!!'' returns as a retro battle course.
*''[[Mario + Rabbids Kingdom Battle]]'': Luigi's weapons are modeled after vacuum cleaners, in reference to the [[Poltergust 3000]]. Additionally, several of Luigi's voice clips from this game are reused.
*''[[Super Smash Bros. Ultimate]]'': [[Luigi's Mansion (stage)|Luigi's Mansion]] once again returns as a stage, with the layout unchanged. Simon and Richter Belmont's debut trailer has Luigi traversing Dracula's Castle with his Poltergust and being extremely terrified of his surroundings before being killed by Death, a clear allusion to Luigi's role in the game and to a lesser extent its sequels. [[Dracula]] being the final boss of Luigi's Classic Mode is most likely a reference to his role in the franchise as a whole.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': In ''Minion Quest: The Search for Bowser'', [[Captain Boo]] complains that there are no mansions inside of the [[Chucklehuck Woods]].
*''[[Luigi's Mansion 3]]'': Aside from it being one of the game's sequels, the ending has the main location's status varying depending on how much G the player collected, similar to [[Luigi's NEW Mansion]] in this game.
*''[[The Super Mario Bros. Movie]]'': Luigi uses a [[flashlight]] and calls Mario's name in a similar fashion to ''Luigi's Mansion''. In the [[Super Mario Bros. Plumbing]] voicemail, Luigi mentions (and puts emphasis on) a [[Luigi's Mansion (location)|mansion]] when listing examples of residences customers may own. On the map shown in the Super Mario Bros. Plumbing commercial, a street in Queens (located where Farmers Boulevard would be in real life) is named "Mansion Street". Notes from the [[Main Theme (Luigi's Mansion)|Main Theme]] are arranged in the track "The Darklands". [[King Boo]] (in his ''Super Mario'' design) appears at Bowser and Peach's wedding. The mansion in ''Luigi's Mansion'' is featured in leaked concept art for the movie, showing it as a location in the [[Dark Land]]s.


==Names in other languages==
==Names in other languages==
Line 942: Line 529:
|JapR=Ruīji Manshon
|JapR=Ruīji Manshon
|JapM=Luigi Mansion
|JapM=Luigi Mansion
|ChiS=路易吉洋馆
|ChiSR=Lùyìjí Yángguǎn
|ChiSM=Luigi Mansion
|ChiT=路易吉洋樓
|ChiTR=Lùyìjí Yánglóu
|ChiTM=Luigi Mansion
|Fre=Luigi's Mansion
|Ger=Luigi's Mansion
|Ita=Luigi's Mansion
|Spa=Luigi's Mansion
}}
}}


==Trivia==
==Trivia==
*The box art resembles the cover photo of the 1990 Christmas film ''{{wp|Home Alone}}''.
*The box art resembles the cover photo of the 1990 Christmas film ''{{wp|Home Alone}}''.
*A mistake on page 30 of the American and Australian editions of the ''Luigi's Mansion'' instruction booklet shows Professor E. Gadd [[:File:LM Manual Wrong Language.jpg|speaking in Japanese]].
*A mistake on page 30 of the U.S. and Australian editions of the ''Luigi's Mansion'' instruction booklet shows Professor E. Gadd [[:File:LM Manual Wrong Language.jpg|speaking in Japanese]].
*[[Kazumi Totaka|Totaka]]'s theme can be heard by going to the [[Training Room (Luigi's Mansion)|Training Room]] and waiting at the tutorial screen (the one where Luigi learns how to use the Poltergust 3000) for 3 minutes and 15 seconds.
*[[Kazumi Totaka|Totaka]]'s theme can be heard by going to the [[Training Room (Luigi's Mansion)|Training Room]] and waiting at the tutorial screen (the one where Luigi learns how to use the Poltergust 3000) for 3 minutes and 15 seconds.
*This was the last entry in the ''Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo.


==References==
==References==
Line 963: Line 541:


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF|Luigi's Mansion (GameCube)}}
*[https://www.nintendo.co.jp/ngc/glmj/index.html Japanese website]
*[https://www.nintendo.co.jp/ngc/glmj/index.html Japanese website]
*[http://ms.nintendo-europe.com/luigismansion/enGB/ European (UK) microsite] {{dead link}}
*[http://ms.nintendo-europe.com/luigismansion/enGB/ European (UK) microsite] {{dead link}}
*[https://web.archive.org/web/20011130141838/http://luigis-mansion.com:80/ North American website] <small>(Internet Archive: Wayback Machine)</small>
*[https://web.archive.org/web/20011130141838/http://luigis-mansion.com:80/ North American website] <small>(Internet Archive: Wayback Machine)</small>
{{LM}}
{{LM}}
{{Super Mario games}}
{{MarioGames}}
{{GCN}}
{{GC}}
[[Category:Nintendo GameCube games]]
[[Category:Nintendo GameCube Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:2002 games]]
[[Category:2002 games]]
[[Category:2003 games]]
[[Category:Luigi's Mansion|*]]
[[Category:Luigi's Mansion|*]]
[[de:Luigi's Mansion]]
[[de:Luigi's Mansion]]
[[it:Luigi's Mansion]]
[[it:Luigi's Mansion]]

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