Editing Luge
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The object is to complete the course in the fastest time possible. The player starts by pressing and holding {{button|ds|A}} to charge up energy and fill a gauge, before releasing {{button|ds|A}} to start the event when the gauge is as full as possible. The fuller the gauge is determines the player's starting speed and how full their boosting energy meter is to start off. The player is ranked from "Bad" to "Good", "Great" and "Perfect" depending on how full the gauge is when they release, with "Bad" rating also being given for overfilling the gauge. Once the event has started, the player must steer their character using left and right on {{button|ds|pad}}, and should aim to stay on the ideal line. Doing so will allow the character to reach a higher speed and fill the boost meter. When the meter is full, the player can press and hold {{button|ds|A}} to boost, depleting the meter but allowing the character to achieve much higher speeds. The boost ends either when the meter is empty, if the character hits a wall or crashes, the latter two also causing a loss of speed. The character that completes the course in the fastest time wins the event. | The object is to complete the course in the fastest time possible. The player starts by pressing and holding {{button|ds|A}} to charge up energy and fill a gauge, before releasing {{button|ds|A}} to start the event when the gauge is as full as possible. The fuller the gauge is determines the player's starting speed and how full their boosting energy meter is to start off. The player is ranked from "Bad" to "Good", "Great" and "Perfect" depending on how full the gauge is when they release, with "Bad" rating also being given for overfilling the gauge. Once the event has started, the player must steer their character using left and right on {{button|ds|pad}}, and should aim to stay on the ideal line. Doing so will allow the character to reach a higher speed and fill the boost meter. When the meter is full, the player can press and hold {{button|ds|A}} to boost, depleting the meter but allowing the character to achieve much higher speeds. The boost ends either when the meter is empty, if the character hits a wall or crashes, the latter two also causing a loss of speed. The character that completes the course in the fastest time wins the event. | ||
In the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version of the game]], the [[Luge]]'s theme plays during the [[Skeleton (Mario & Sonic at the Olympic Winter Games for Wii)|Skeleton]]. | |||
==Controls== | ==Controls== |