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|code=2-S2
|code=2-S2
|game=''[[Wario Land: Shake It!]]''
|game=''[[Wario Land: Shake It!]]''
|track=Savannah Valley (before freeing Merfle)<br>Lowdown Depths (after freeing Merfle)
|before=[[Sneak Peak|<<]]
|before=[[Sneak Peak|<<]]
|after=>>
|after=>>
}}
}}
{{quote|This is Lowdown Depths. This one'll be tough for sure!|[[Merfle|Yellow Merfle]]|Wario Land: Shake It!}}
'''Lowdown Depths''' is a secret level in [[Wiggly Wilds]] in the game ''[[Wario Land: Shake It!]]'', also one of the two all-escape levels in the game. It is unlocked by finding a [[Secret Map]] in [[Sneak Peak]].
'''Lowdown Depths''' is a secret level in [[Wiggly Wilds]] in the game ''[[Wario Land: Shake It!]]'', also one of the two all-escape levels in the game. It is unlocked by finding a [[Secret Map]] in [[Sneak Peak]].


==Layout==
==Layout==
This level takes place in a cave of an Africa-like plain at midnight, filled with many forks in the roads. Blue rocks form most of the cave with moss and other plantlife growing from it. Inside the cave, [[List of treasures in Wario Land: Shake It!|treasures]] and [[coin]]s are scattered all around, as well as [[Bandinero]]s and [[Pitchfork]]s. The [[Merfle Barrel|caged]] [[Merfle]] is found right at the start of the level, so the majority of the level is an escape sequence. The instant Wario frees the Merfle, he rolls down from the slope and falls straight to the very depth of the cave, just as the title Lowdown Depths implies. There is a [[Max Fastosity Dasherator]] waiting for him at the corner of the depth, and Wario has to use it to rush to the right. The first section requires Wario to quickly choose a route in the face of several forks. The first treasure can be obtained only if he chooses the deeper route and avoids being struck by rocks. In the second section, Wario can see the bright blue sky where a [[Floating Bandinero]] roams cozily, which is the golden enemy in this level. Proceeding forward, Wario should break stone blocks and use [[Certainy Switch]]es to get coins and the second treasure, in the meantime jumping up to the next section. Entering the fourth section, Wario can jump on the rope above the water full of [[Scarracuda]]s only in max speed and collect hidden coins, then breaking stone blocks and switching the direction to the left. The fifth section is where the last few stone blocks lie, and it should be easy to pass. In the sixth section, Wairo encounters the long moving platforms from [[Savannah Valley]], and he needs to stay on them with his max speed so as to break metallic blocks for the last treasure and a diamond. As Wario enters the last section, he must strike the Certainy Switch to collect the last few coins. Eventually, he manages to come back from above and leaves the cave with all coins and treasures before time expires.
This level takes place in a cave at midnight filled with many forks in the roads. Blue rocks form most of the cave with moss and other plantlife growing from it. Inside the cave, [[List of treasures in Wario Land: Shake It!|treasures]] and [[coin]]s are scattered all around, as well as [[Bandinero]]s and [[Pitchfork]]s. The [[Merfle Barrel|caged]] [[Merfle]] is found right at the start of the level, so the majority of the level is an escape sequence. The instant Wario frees the Merfle, he rolls down from the slope and falls straight to the very depth of the cave, just as the title Lowdown Depths implies. There is a [[Max Fastosity Dasherator]] waiting for him at the corner of the depth, and Wario has to use it to rush to the right. The first section requires Wario to quickly choose a route in the face of several forks. The first treasure can be obtained only if he chooses the deeper route and avoids being struck by rocks. In the second section, Wario can see the bright blue sky where a [[Floating Bandinero]] roams cozily, which is the golden enemy in this level. Proceeding forward, Wario should break stone blocks and use [[Certainy Switch]]es to get coins and the second treasure, in the meantime jumping up to the next section. Entering the fourth section, Wario can jump on the rope above the water full of [[Scarracuda]]s only in max speed and collect hidden coins, then breaking stone blocks and switching the direction to the left. The fifth section is where the last few stone blocks lie, and it should be easy to pass. In the sixth section, Wairo encounters the long moving platforms from [[Savannah Valley]], and he needs to stay on them with his max speed so as to break metallic blocks for the last treasure and a diamond. As Wario enters the last section, he must strike the Certainy Switch to collect the last few coins. Eventually, he manages to come back from above and leaves the cave with all coins and treasures before time expires.


==Missions==
==Missions==
{{image|more=yes|section=yes|Each mission has an icon associated. They should be uploaded and added to this section.}}
[[File:WLSI Lowdown Depths golden enemy.png|thumb|275px|Wario dashing past the level's golden enemy]]
[[File:WLSI Lowdown Depths golden enemy.png|thumb|Wario dashing past the level's golden enemy]]
*''Finish before the clock hits 1:55:00
{{WLSI missions table
*''Beat the stage without taking damage
|icon1=[[File:No image.png|18px]]
*''Collect 42,000 coins
|mission1=''Finish before the clock hits 1:55:00''
*''Don't use any Max Fastosity Dasherators
|icon2=[[File:No image.png|18px]]
*''Defeat the golden enemy
|mission2=''Beat the stage without taking damage''
*''Break all stone blocks
|icon3=[[File:No image.png|18px]]
|mission3=''Collect 42,000 [[coin]]s''
|icon4=[[File:No image.png|18px]]
|mission4=''Don't use any [[Max Fastosity Dasherator]]s''
|icon5=[[File:No image.png|18px]]
|mission5=''Defeat the golden enemy''
|icon6=[[File:No image.png|18px]]
|mission6=''Break all [[Stone Block|stone block]]s''
}}


==Enemies==
==Enemies==
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|[[File:WLSI Lowdown Depths chest1.png|200px]]
|[[File:WLSI Lowdown Depths chest1.png|200px]]
|[[File:WLSItreasure37.png|55px]]<br>Lion-Mane Wig
|[[File:WLSItreasure37.png|55px]]<br>Lion-Mane Wig
|align=left|''Like everyone, you've always wanted to look more like a lion. Admit it. Go on.''
|''Like everyone, you've always wanted to look more like a lion. Admit it. Go on.
|align=left|''Haven't you always wanted to look more like a lion? Go on, admit it!''
|''Haven't you always wanted to look more like a lion? Go on, admit it!
|-
|-
|[[File:WLSI Lowdown Depths chest2.png|200px]]
|[[File:WLSI Lowdown Depths chest2.png|200px]]
|[[File:WLSItreasure38.png|55px]]<br>Moon Light
|[[File:WLSItreasure38.png|55px]]<br>Moon Light
|align=left|''Illuminate your desk with light from a real chunk of moon! May smell of cheese, though.''
|''Illuminate your desk with light from a real chunk of moon! May smell of cheese, though.
|align=left|''Now you can enjoy romantic moonlight any time, anywhere!''
|''Now you can enjoy romantic moonlight any time, anywhere!
|-
|-
|[[File:WLSI Lowdown Depths chest3.png|200px]]
|[[File:WLSI Lowdown Depths chest3.png|200px]]
|[[File:WLSItreasure39.png|55px]]<br>B.C. Bongo<br><small>Prehistoric Bongo</small>
|[[File:WLSItreasure39.png|55px]]<br>B.C. Bongo<br><small>Prehistoric Bongo</small>
|align=left|''The first bongo drums were made of rock. Lousy sound, but they sure were durable.''
|''The first bongo drums were made of rock. Lousy sound, but they sure were durable.
|align=left|''The first bongo drums were made of rock. They sound awful, but they're built to last!''
|''The first bongo drums were made of rock. They sound awful, but they're built to last!
|}
|}


==Data==
==Data==
{{WLSI level data
*Given time: 3:30:00
|time=3:30:00
*Sum of coins: 44,820
|coins=49,720
}}


==Names in other languages==
==Names in other languages==
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|Ita=Profondità rocciose
|Ita=Profondità rocciose
|ItaM=Rocky depths
|ItaM=Rocky depths
|Fre=Dédales Souterrains
|FreM=Underground Labyrinths
}}
}}


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