Editing Loot Scoot

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|track=Produce Pandemonium (shortened version in ''Mega Microgame$!'', extended version in ''Gold'')
|track=Produce Pandemonium (shortened version in ''Mega Microgame$!'', extended version in ''Gold'')
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'''Loot Scoot''' is one of [[Wario]]'s [[microgame]]s found in the [[Anything Goes]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and returns as the [[microgame|Boss Game]] of Wario's Mash warm-up in ''[[WarioWare Gold]]''.  
'''Loot Scoot''' is one of [[Wario]]'s [[microgame]]s found in the [[Anything Goes]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and returns as the boss stage of [[Wario]]'s Mash League Intro Games stage in ''[[WarioWare Gold]]''.  


== Gameplay ==
== Gameplay ==
The objective of the game is to help [[Wario]] escape from the moving rock by using the [[Dash Attack|Wario attack]] on the walls. Each Wario attack has him jump in a very shallow arc, and can destroy walls up until Wario lands. If Wario fails to break a wall, the rock will smash him. The Wario Attack uses the sound effect from ''[[Wario Land 4]]''.
The objective of the game is to help [[Wario]] escape from the moving rock by using the [[Dash Attack|Wario attack]] on the walls. Each Wario attack has him jump in a very shallow arc, and can destroy walls up until Wario lands. If Wario fails to break a wall, the rock will smash him. The Wario Attack uses the sound effect from ''[[Wario Land 4]]''.


As a Boss Game, the ''WarioWare Gold'' version extends over the top and bottom screens, and is longer and more complex than the original. As such, the original music from ''WarioWare, Inc.: Mega Microgame$!'' is extended. The game starts on the Touch Screen. It operates the same as in ''WarioWare, Inc.: Mega Microgame$!'', though the walls now drop in front of Wario from the Top Screen. After getting past the walls, a fist shaped rock tracks Wario from the Top Screen. After settling, it drops down to punch Wario. Once Wario has noticed the fist, the Wario Attack has to be used. Wario jumps with the attack to shatter the rock and land on the Top Screen. Otherwise, the fist flattens Wario. Mummies appear on the Top Screen, which have to be attacked like walls or else Wario is KO'd and falls off the screens. Lastly, the path ends on a [[trampoline|spring]]. Wario has to either land on the spring with a Wario Attack or the player can press {{button|3ds|A}} while Wario is over the spring. These will [[spring Jump|bounce]] him over a wide [[pit]]. He lands on a platform on the Touch Screen, completing the game. Otherwise, he falls into the pit.
As a boss microgame, the ''WarioWare Gold'' version extends over the top and bottom screens, and more complex and longer than the original. As such, the original music from ''WarioWare, Inc.: Mega Microgame$!'' is extended. The game starts on the Touch Screen. It operates the same as in ''WarioWare, Inc.: Mega Microgame$!'', though the walls now drop in front of Wario from the Top Screen After getting past the walls, a fist shaped rock tracks Wario from the Top Screen. After settling, it drops down to punch Wario. Once Wario has noticed the fist, the Wario Attack has to be used. Wario jumps with the attack to shatter the rock and land on the Top Screen. Otherwise, the fist flattens Wario. Mummies appear on the Top Screen, which have to be attacked like walls or else Wario is KO'd and falls off the screens. Lastly, the path ends on a [[trampoline|spring]]. Wario has to either land on the spring with a Wario Attack or the player can press {{button|3ds|A}} while Wario is over the spring. These will [[spring Jump|bounce]] him over a wide [[pit]]. He lands on a platform on the Touch Screen, completing the game. Otherwise, he falls into the pit.


===''WarioWare, Inc.: Mega Microgame$!'' / ''WarioWare, Inc.: Mega Party Game$!''===
===''WarioWare, Inc.: Mega Microgame$!'' / ''WarioWare, Inc.: Mega Party Game$!''===

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