Editing Loopy Lights
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{{more images|Remaining K-O-N-G Letters and the first Bonus Level.}} | |||
{{rewrite-expand|add captions to the gallery images}} | |||
{{DKC level infobox | {{DKC level infobox | ||
|title=Loopy Lights | |title=Loopy Lights | ||
|image=[[File:Loopy Lights SNES.png]] | |image={{tabber|title1=Original|content1=[[File:Loopy Lights SNES.png]]|title2=Game Boy Color|content2=[[File:LoopyLights GBC 1.png]]|title3=Game Boy Advance|content3=[[File:LoopyLights GBA 2.png]]}} | ||
|code=6 - 4 (SNES & GBA)<br>6 - 5 (GBC) | |code=6 - 4 (SNES & GBA)<br>6 - 5 (GBC) | ||
|game=''[[Donkey Kong Country]] | |game=''[[Donkey Kong Country]] | ||
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|after5=[[Platform Perils|>>]] | |after5=[[Platform Perils|>>]] | ||
}} | }} | ||
'''Loopy Lights''' is the thirty-second level in ''[[Donkey Kong Country]]'' | '''Loopy Lights''' is the thirty-second level in ''[[Donkey Kong Country]]''. It is also the fourth level of the [[Chimp Caverns]] area. In the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]], Loopy Lights is instead the fifth level because of an additional level, [[Necky Nutmare]], making Loopy Lights the thirty-third overall level. Similarly to [[Stop & Go Station]], Loopy Lights takes place in a mine and has barrels that affect the environment of the level, in this case, [[On & Off Barrel]]s, which affect the lighting. By default, the barrels are set to 'Off', which makes the whole area dark. This effect is similar to [[Blackout Basement]], although in Loopy Lights, the enemies' eyes remain visible. [[Donkey Kong]] and [[Diddy Kong]] can jump at the barrels to temporarily turn on the lights, allowing them to see the path ahead. The Kongs must avoid [[Kritter]]s and [[Zinger]]s along the way and jumping [[Klaptrap]]s. There is also a [[Manky Kong]] at the end. In the [[Game Boy Color]] and the [[Game Boy Advance]] remakes, while dark, the level is far more visible than in the original version. | ||
==Layout== | ==Layout== | ||
When the level begins, the Kongs find themselves under a barrel switch that displays the word, "Off." If they hit it, the lights turn on, putting a purple Klaptrap near a ledge in view. Another barrel switch can be found on the top of the ledge just before a small pit with the third barrel switch on the other side of it. As the Kongs approach a [[DK Barrel]] near here, a purple Klaptrap marches towards them. They find another one of these Klaptraps shortly after here next to another barrel switch that can be used to illuminate the area for a limited amount on time. The primates can find a pit containing a moving platform ahead. They can use the platform to cross and access an area with another purple Klaptrap and a barrel switch. | When the level begins, the Kongs find themselves under a barrel switch that displays the word, "Off." If they hit it, the lights turn on, putting a purple Klaptrap near a ledge in view. Another barrel switch can be found on the top of the ledge just before a small pit with the third barrel switch on the other side of it. As the Kongs approach a [[DK Barrel]] near here, a purple Klaptrap marches towards them. They find another one of these Klaptraps shortly after here next to another barrel switch that can be used to illuminate the area for a limited amount on time. The primates can find a pit containing a moving platform ahead. They can use the platform to cross and access an area with another purple Klaptrap and a barrel switch. | ||
[[File:LoopyLights SNES 5.png|200px|thumb|left|The Kongs travel in the dark]] | |||
Another wide abyss is ahead, but the Kongs can cross it with the aid of two small platforms that move across it. On the other side of the pit, they can find a barrel switch and a purple Klaptrap, who is followed by a smaller abyss containing a stationary platform with a tire sticking out of it. The Kongs encounter two more purple Klaptraps on the opposite end of the pit, and a tire sits between them, which can help the two primates bounce to a barrel switch high in the air. Six small platforms float in an abyss near here. The primates can use the stationary platforms to cross the wide pit and access an area containing a barrel switch on a high piece of ground. Purple Klaptraps march nearby at a lower elevation, which is followed by a small pit with another barrel switch above it. Several large, solid platforms stand ahead of here. The first of the platforms holds a group of [[banana]]s, while the [[KONG Letters|letter O]] can be found between the second and third platforms. A few purple Klaptraps also travel through this area, which is followed by a long pathway leading to a barrel switch and the level's [[Star Barrel|Continue Barrel]]. | Another wide abyss is ahead, but the Kongs can cross it with the aid of two small platforms that move across it. On the other side of the pit, they can find a barrel switch and a purple Klaptrap, who is followed by a smaller abyss containing a stationary platform with a tire sticking out of it. The Kongs encounter two more purple Klaptraps on the opposite end of the pit, and a tire sits between them, which can help the two primates bounce to a barrel switch high in the air. Six small platforms float in an abyss near here. The primates can use the stationary platforms to cross the wide pit and access an area containing a barrel switch on a high piece of ground. Purple Klaptraps march nearby at a lower elevation, which is followed by a small pit with another barrel switch above it. Several large, solid platforms stand ahead of here. The first of the platforms holds a group of [[banana]]s, while the [[KONG Letters|letter O]] can be found between the second and third platforms. A few purple Klaptraps also travel through this area, which is followed by a long pathway leading to a barrel switch and the level's [[Star Barrel|Continue Barrel]]. | ||
A barrel switch is placed immediately after here that can be hit to activate the lights again, as hitting all other barrel switches in the level does. After dropping down a small ledge near here, the primates encounter a Kritter hopping over a small alcove in the ground, which contains a DK Barrel. A raised piece of ground with a tire and a Kritter on it can be discovered next to a nearby barrel switch. The heroes can push the tire under another barrel switch found high in the air and then bounce on it to reach the most recently discovered switch. An abyss is ahead that can be crossed with the assistance of a small, moving platform that hovers back and forth over the whole pit. The primates can find a couple of purple Klaptraps in the area ahead of here, which also contains another barrel switch that floats near a small pit. On the other side of this abyss, the Kongs can find many small ledges that they must climb to reach the top of a pyramid-like structure. | A barrel switch is placed immediately after here that can be hit to activate the lights again, as hitting all other barrel switches in the level does. After dropping down a small ledge near here, the primates encounter a Kritter hopping over a small alcove in the ground, which contains a DK Barrel. A raised piece of ground with a tire and a Kritter on it can be discovered next to a nearby barrel switch. The heroes can push the tire under another barrel switch found high in the air and then bounce on it to reach the most recently discovered switch. An abyss is ahead that can be crossed with the assistance of a small, moving platform that hovers back and forth over the whole pit. The primates can find a couple of purple Klaptraps in the area ahead of here, which also contains another barrel switch that floats near a small pit. On the other side of this abyss, the Kongs can find many small ledges that they must climb to reach the top of a pyramid-like structure. | ||
[[File:LoopyLights SNES 6.png|thumb|200px|Diddy Kong runs down a few ledges with a barrel in his hands]] | |||
At the top of this area, a Necky on a barrel switch can be found, along with a simple [[barrel]] that can be used to defeat enemies or open secret areas. Several more ledges that lead to the bottom of the pyramid-like structure are ahead, and a small pit is at the bottom of them. The heroes can find a barrel switch and a raised piece of land with a purple Klaptrap on it on the opposite side of this pit. More purple Klaptraps march near the next barrel switch, which is followed by an abyss that can only be crossed with the aid of two small platforms in it that move back and forth in a vertical path. A Kritter can be found on the other side of the pit near another barrel switch. Four tires are located after here in a wide abyss, each with a tire on it. Using the platforms, they can cross in order to access an area containing a high piece of land with a barrel switch at the end of it. | At the top of this area, a Necky on a barrel switch can be found, along with a simple [[barrel]] that can be used to defeat enemies or open secret areas. Several more ledges that lead to the bottom of the pyramid-like structure are ahead, and a small pit is at the bottom of them. The heroes can find a barrel switch and a raised piece of land with a purple Klaptrap on it on the opposite side of this pit. More purple Klaptraps march near the next barrel switch, which is followed by an abyss that can only be crossed with the aid of two small platforms in it that move back and forth in a vertical path. A Kritter can be found on the other side of the pit near another barrel switch. Four tires are located after here in a wide abyss, each with a tire on it. Using the platforms, they can cross in order to access an area containing a high piece of land with a barrel switch at the end of it. | ||
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LoopyLights SNES 2.png | LoopyLights SNES 2.png | ||
LoopyLights SNES 3.png | LoopyLights SNES 3.png | ||
LoopyLights GBC 2.png | LoopyLights GBC 2.png | ||
LoopyLights GBC 3.png | LoopyLights GBC 3.png |