Editing Lob-omb
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In battle, a Lob-omb may attack by moving in front of Mario a fair distance away, and lobbing a bomb at him. Mario must face the bomb and [[hammer]] it away in order to avoid taking damage; if the bomb is knocked forward, it will usually explode near some enemies, damaging them in the process. If the Lob-omb [[jumps]] before it lobs, the bomb will end up behind Mario. If the Lob-omb lobs the bomb with its right arm, the bomb will end up by Mario's right, in the foreground. If the Lob-omb lobs the bomb with its left arm, the bomb will end up by Mario's left, in the background. If the Lob-omb lobs the bomb with both arms, the bomb will end up in front of Mario. | In battle, a Lob-omb may attack by moving in front of Mario a fair distance away, and lobbing a bomb at him. Mario must face the bomb and [[hammer]] it away in order to avoid taking damage; if the bomb is knocked forward, it will usually explode near some enemies, damaging them in the process. If the Lob-omb [[jumps]] before it lobs, the bomb will end up behind Mario. If the Lob-omb lobs the bomb with its right arm, the bomb will end up by Mario's right, in the foreground. If the Lob-omb lobs the bomb with its left arm, the bomb will end up by Mario's left, in the background. If the Lob-omb lobs the bomb with both arms, the bomb will end up in front of Mario. | ||
A Lob-omb may also take out three bombs, with the real bomb having an explosion mark on it; the Lob- | A Lob-omb may also take out three bombs, with the real bomb having an explosion mark on it; the Lob-Omb will turn them all around in an attempt to prevent the player from knowing which one is real. The Lob-omb will juggle them either clockwise or counter-clockwise before throwing them one after the other at Mario; the real bomb straight towards Mario, who must hammer it back at the Lob-omb and avoid taking damage. The Lob-omb's bombs can easily make Mario [[dizzy]]. | ||
If a Lob-omb is defeated, it starts to spark. Afterward, at the end of the turn, it explodes, damaging any nearby enemies: 44 damage to other Lob-ombs, around 21 to 53 damage to any nearby Dreamy Sandoons, and around 20 to 46 damage to any nearby Skipdrills. | If a Lob-omb is defeated, it starts to spark. Afterward, at the end of the turn, it explodes, damaging any nearby enemies: 44 damage to other Lob-ombs, around 21 to 53 damage to any nearby Dreamy Sandoons, and around 20 to 46 damage to any nearby Skipdrills. |