Editing List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U

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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
{{main-wiki|SmashWiki|Lucina (SSB4)}}
{{main-external|SmashWiki|Lucina (SSB4)}}
[[File:Lucina SSB4.png|thumb|left|Lucina's artwork for ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:Lucina SSB4.png|thumb|left|Lucina's artwork for ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
Lucina is an unlockable character in both ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''. To unlock her in the Nintendo 3DS version, the player must either complete Classic Mode as Marth without the use of continues or play 40 Smash matches, then defeat her in a 1-stock match on the [[Arena Ferox]] stage. In the Wii U version, the player can unlock her by completing Classic Mode on Intensity 5.5 or higher or by playing 30 Smash matches, then defeating her in a 1-stock match on the [[Coliseum (stage)|Coliseum]] stage. She is voiced by {{wp|Yū Kobayashi}} in the Japanese versions of the games, and by {{wp|Laura Bailey (voice actress)|Laura Bailey}} in the English versions, both reprising their roles from ''Fire Emblem Awakening''. She was originally meant to be an alternative costume for [[Marth]], but was later made a separate character, the reason being that she has traits that differentiate her from Marth.<ref>http://www.gonintendo.com/s/233268-sakurai-talks-lucina-s-inclusion-in-smash-bros-wii-u-3ds-why-chrom-didn-t-make-the-cut</ref> Lucina is the only unlockable character that was announced before the Japanese release of the Nintendo 3DS version.
Lucina is an unlockable character in both ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''. To unlock her in the Nintendo 3DS version, the player must either complete Classic Mode as Marth without the use of continues or play 40 Smash matches, then defeat her in a 1-stock match on the [[Arena Ferox]] stage. In the Wii U version, the player can unlock her by completing Classic Mode on Intensity 5.5 or higher or by playing 30 Smash matches, then defeating her in a 1-stock match on the [[Coliseum (stage)|Coliseum]] stage. She is voiced by {{wp|Yū Kobayashi}} in the Japanese versions of the games, and by {{wp|Laura Bailey (voice actress)|Laura Bailey}} in the English versions, both reprising their roles from ''Fire Emblem Awakening''. She was originally meant to be an alternative costume for [[Marth]], but was later made a separate character, the reason being that she has traits that differentiate her from Marth.<ref>http://www.gonintendo.com/s/233268-sakurai-talks-lucina-s-inclusion-in-smash-bros-wii-u-3ds-why-chrom-didn-t-make-the-cut</ref> Lucina is the only unlockable character that was announced before the Japanese release of the Nintendo 3DS version.
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Lucina (SSBU)}}
{{main-external|SmashWiki|Lucina (SSBU)}}
Lucina returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. This time, she is classified as an Echo Fighter of Marth. Lucina's victory theme is now a short arrangement of "Id (Purpose)", a song from ''Fire Emblem Awakening''. Lucina retains the same major gameplay difference setting her apart from Marth; her sword attacks dealing consistent damage across the entirety of her blade.
Lucina returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. This time, she is classified as an Echo Fighter of Marth. Lucina's victory theme is now a short arrangement of "Id (Purpose)", a song from ''Fire Emblem Awakening''. Lucina retains the same major gameplay difference setting her apart from Marth; her sword attacks dealing consistent damage across the entirety of her blade.


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====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
[[File:DarkPitSSB4.png|thumb|left|200px|Dark Pit's artwork from ''Super Smash Bros. for Nintendo 3DS / Wii U''.]]
[[File:DarkPitSSB4.png|thumb|left|200px|Dark Pit's artwork from ''Super Smash Bros. for Nintendo 3DS / Wii U''.]]
{{main-wiki|SmashWiki|Dark Pit (SSB4)}}
{{main-external|SmashWiki|Dark Pit (SSB4)}}
Dark Pit makes an appearance as an unlockable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. In ''Super Smash Bros. for Nintendo 3DS'', Dark Pit can be unlocked by playing 50 Smash matches or clearing Classic with three different characters and then defeating him on [[Reset Bomb Forest]], while in ''Super Smash Bros. for Wii U'', he is unlocked by playing 40 matches or clearing All-Star on Normal difficulty, then defeating him on [[Palutena's Temple]]. He was originally planned to be an alternate costume for Pit, but was made a full character after he began to receive balancing differences to give him distinct records<ref>Soma (July 9, 2015). [http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ “I Answer Some Questions,” Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]. Source Gaming. Retrieved September 7, 2016.</ref>; [[Masahiro Sakurai]] also thought it would be odd for him to wield the [[Three Sacred Treasures]], and the team had already modeled the Electroshock Arm<ref>Reiner, Andrew (February 18, 2015). [http://www.gameinformer.com/b/features/archive/2015/02/18/masahiro-sakurai-s-super-smash-bros-diaries.aspx?PostPageIndex=4j Masahiro Sakurai's Super Smash Bros. Diaries]. Game Informer. Retrieved January 9, 2016.</ref>. Dark Pit is the only newcomer who did not have a reveal trailer; his inclusion in the game was instead hinted at the end of Palutena's trailer. Like in ''Kid Icarus: Uprising'', Dark Pit shares his voice actors with Pit, who also reprise their roles for this game: Antony Del Rio in English and Minami Takayama in Japanese.
Dark Pit makes an appearance as an unlockable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. In ''Super Smash Bros. for Nintendo 3DS'', Dark Pit can be unlocked by playing 50 Smash matches or clearing Classic with three different characters and then defeating him on [[Reset Bomb Forest]], while in ''Super Smash Bros. for Wii U'', he is unlocked by playing 40 matches or clearing All-Star on Normal difficulty, then defeating him on [[Palutena's Temple]]. He was originally planned to be an alternate costume for Pit, but was made a full character after he began to receive balancing differences to give him distinct records<ref>Soma (July 9, 2015). [http://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ “I Answer Some Questions,” Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]. Source Gaming. Retrieved September 7, 2016.</ref>; [[Masahiro Sakurai]] also thought it would be odd for him to wield the [[Three Sacred Treasures]], and the team had already modeled the Electroshock Arm<ref>Reiner, Andrew (February 18, 2015). [http://www.gameinformer.com/b/features/archive/2015/02/18/masahiro-sakurai-s-super-smash-bros-diaries.aspx?PostPageIndex=4j Masahiro Sakurai's Super Smash Bros. Diaries]. Game Informer. Retrieved January 9, 2016.</ref>. Dark Pit is the only newcomer who did not have a reveal trailer; his inclusion in the game was instead hinted at the end of Palutena's trailer. Like in ''Kid Icarus: Uprising'', Dark Pit shares his voice actors with Pit, who also reprise their roles for this game: Antony Del Rio in English and Minami Takayama in Japanese.


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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Dark Pit (SSBU)}}
{{main-external|SmashWiki|Dark Pit (SSBU)}}
Dark Pit returns in ''[[Super Smash Bros. Ultimate]]'' as an unlockable playable character. This time, he is classified as an Echo Fighter based on Pit. Dark Pit can be unlocked by playing VS. mode matches, being the 54th character unlocked. Dark Pit can also be unlocked in Classic Mode through Samus's unlocking tree, or joining the player's party in Adventure Mode: World of Light.
Dark Pit returns in ''[[Super Smash Bros. Ultimate]]'' as an unlockable playable character. This time, he is classified as an Echo Fighter based on Pit. Dark Pit can be unlocked by playing VS. mode matches, being the 54th character unlocked. Dark Pit can also be unlocked in Classic Mode through Samus's unlocking tree, or joining the player's party in Adventure Mode: World of Light.


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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
{{main-wiki|SmashWiki|Wii Fit Trainer (SSB4)}}
{{main-external|SmashWiki|Wii Fit Trainer (SSB4)}}
[[File:SSB4 - Wii Fit Trainer Artwork.png|thumb|left|The female Wii Fit Trainer's appearance in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
[[File:SSB4 - Wii Fit Trainer Artwork.png|thumb|left|The female Wii Fit Trainer's appearance in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
Wii Fit Trainer is one of the new playable fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Like in the series of origin, Wii Fit Trainer has male variants available as alternate costumes in addition to the default female trainer.
Wii Fit Trainer is one of the new playable fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Like in the series of origin, Wii Fit Trainer has male variants available as alternate costumes in addition to the default female trainer.
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Wii Fit Trainer (SSBU)}}
{{main-external|SmashWiki|Wii Fit Trainer (SSBU)}}
The female and male Wii Fit Trainers return as unlockable veteran fighters in ''[[Super Smash Bros. Ultimate]]'', where their faces have been slightly redesigned. According to director [[Masahiro Sakurai]], this redesign was requested by the ''Wii Fit'' developers.<ref> Nintendo. (June 13, 2018). [https://www.youtube.com/watch?v=akohTFyGu88 Nintendo Direct: E3 2018] ''YouTube''. Retrieved June 13, 2018.</ref> Wii Fit Trainer has received many improvements to their moves, such as: increased mobility, reduced short hop timing, decreased landing lag in their aerial attacks, the reintroduction of directional air dodges, and the abilities to use any ground attack out of a run, and using aerial attacks on ladders. Wii Fit Trainer also receives direct improvements to their overall damage output, as well as the ability to knock back opponents and the placements of their attacks.
The female and male Wii Fit Trainers return as unlockable veteran fighters in ''[[Super Smash Bros. Ultimate]]'', where their faces have been slightly redesigned. According to director [[Masahiro Sakurai]], this redesign was requested by the ''Wii Fit'' developers.<ref> Nintendo. (June 13, 2018). [https://www.youtube.com/watch?v=akohTFyGu88 Nintendo Direct: E3 2018] ''YouTube''. Retrieved June 13, 2018.</ref> Wii Fit Trainer has received many improvements to their moves, such as: increased mobility, reduced short hop timing, decreased landing lag in their aerial attacks, the reintroduction of directional air dodges, and the abilities to use any ground attack out of a run, and using aerial attacks on ladders. Wii Fit Trainer also receives direct improvements to their overall damage output, as well as the ability to knock back opponents and the placements of their attacks.


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==Rosalina & Luma==
==Rosalina & Luma==
[[File:RosalinaLuma SBBU.png|thumb|200px|Rosalina & Luma in ''Super Smash Bros. Ultimate'']]
[[File:RosalinaLuma SBBU.png|thumb|200px|Rosalina & Luma in ''Super Smash Bros. Ultimate'']]
{{main|Rosalina#Super Smash Bros. series|Luma#Super Smash Bros. series}}
{{main|Rosalina#Super Smash Bros. series{{!}}Rosalina § Super Smash Bros. series|Luma#Super Smash Bros. series{{!}}Luma § Super Smash Bros. series}}


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====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
[[File:LittleMacSSB4.png|thumb|left|Little Mac's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:LittleMacSSB4.png|thumb|left|Little Mac's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
{{main-wiki|SmashWiki|Little Mac (SSB4)}}
{{main-external|SmashWiki|Little Mac (SSB4)}}
{{quote|Little Mac Punches In!|Introduction|"Champion of the Ring" Trailer}}
{{quote|Little Mac Punches In!|Introduction|"Champion of the Ring" Trailer}}


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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Little Mac (SSBU)}}
{{main-external|SmashWiki|Little Mac (SSBU)}}
Little Mac returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining many of his moves from the previous installment. His Final Smash is now Giga Mac Rush; while he still transforms into Giga Mac like in the previous installment, he can no longer move freely as him, instead attacking opponents on the spot with repeated punches. Little Mac benefits from the game's universal changes: his already quick mobility is faster; his recovery is greatly extended through the reintroduction of directional air dodges; his short hop timing is shortened; his aerial attacks have less landing lag; and he can now use any grounded attack out of a dash and any of his aerials on ladders. Little Mac's recovery further benefits from his side and up specials travelling farther, while attacks like his forward smash lose their weak hitboxes to deal consistent damage. On the flipside, however, his standard attack and forward and up tilts deal less damage, while some of his attacks deal less knockback. Also, his alternate costumes now consist of six normal costumes and two wireframe costumes, to keep the total number of costumes consistent with other characters.
Little Mac returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining many of his moves from the previous installment. His Final Smash is now Giga Mac Rush; while he still transforms into Giga Mac like in the previous installment, he can no longer move freely as him, instead attacking opponents on the spot with repeated punches. Little Mac benefits from the game's universal changes: his already quick mobility is faster; his recovery is greatly extended through the reintroduction of directional air dodges; his short hop timing is shortened; his aerial attacks have less landing lag; and he can now use any grounded attack out of a dash and any of his aerials on ladders. Little Mac's recovery further benefits from his side and up specials travelling farther, while attacks like his forward smash lose their weak hitboxes to deal consistent damage. On the flipside, however, his standard attack and forward and up tilts deal less damage, while some of his attacks deal less knockback. Also, his alternate costumes now consist of six normal costumes and two wireframe costumes, to keep the total number of costumes consistent with other characters.


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====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
[[File:GreninjaSSB4.png|thumb|left|Greninja's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:GreninjaSSB4.png|thumb|left|Greninja's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
{{main-wiki|SmashWiki|Greninja (SSB4)}}
{{main-external|SmashWiki|Greninja (SSB4)}}
Greninja is featured as a playable character in both ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. During development, [[Masahiro Sakurai]] had already determined that a new Pokémon would be included as a playable character, and chose Greninja based on concept drawings before the games, ''Pokémon X'' and ''Y'', were released.
Greninja is featured as a playable character in both ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. During development, [[Masahiro Sakurai]] had already determined that a new Pokémon would be included as a playable character, and chose Greninja based on concept drawings before the games, ''Pokémon X'' and ''Y'', were released.


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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Greninja (SSBU)}}
{{main-external|SmashWiki|Greninja (SSBU)}}
Greninja reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. Greninja's Final Smash remains as Secret Ninja Attack, but it transforms into [[bulbapedia:Ash's Greninja|Ash-Greninja]] before using the move. Additionally, attacks involving Greninja's water katanas are now replaced by water kunai.
Greninja reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. Greninja's Final Smash remains as Secret Ninja Attack, but it transforms into [[bulbapedia:Ash's Greninja|Ash-Greninja]] before using the move. Additionally, attacks involving Greninja's water katanas are now replaced by water kunai.


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==Palutena==
==Palutena==
[[File:PalutenaSSBU.png|thumb|200px|Palutena in ''Super Smash Bros. Ultimate'']]
[[File:PalutenaSSBU.png|thumb|200px|Palutena in ''Super Smash Bros. Ultimate'']]
{{quote|Don't underestimate just because he's a monkey. He's faster and stronger than any human.|Palutena, on [[Diddy Kong]]|[[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]}}
{{quote|Oh, I'm not here to save you, Pit. I'm here for a little, uh, "divine intervention".|Palutena|"Goddess  of Light" trailer for Super Smash Bros. for Nintendo 3DS / Wii U}}
'''Palutena''' is the goddess of light and female lead of the [[icaruspedia:Kid Icarus (series)|''Kid Icarus'' series]]. She serves as the damsel in distress in the original games, but takes on a more proactive role in [[Masahiro Sakurai]]'s ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', providing protagonist [[Pit (character)|Pit]] with guidance and powers from afar. In contrast to her serene, elegant appearance, Palutena has a playful "trickster" personality that she uses to tease Pit and other characters on occasion.
'''Palutena''' is the goddess of light and female lead of the [[icaruspedia:Kid Icarus (series)|''Kid Icarus'' series]]. She serves as the damsel in distress in the original games, but takes on a more proactive role in [[Masahiro Sakurai]]'s ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', providing protagonist [[Pit (character)|Pit]] with guidance and powers from afar. In contrast to her serene, elegant appearance, Palutena has a playful "trickster" personality that she uses to tease Pit and other characters on occasion.


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In ''[[Super Smash Bros. Brawl]]'', Palutena is featured in [[Pit (character)|Pit]]'s [[Final Smash]], Palutena's Army. Pit calls her forth to assist him in battle, to which she then appears as a giant (not her actual size, but her chosen manifestation for this appearance). She will then summon an army of [[Centurion]]s to attack Pit's opponents, who attack by dive bombing at incredible speeds.
In ''[[Super Smash Bros. Brawl]]'', Palutena is featured in [[Pit (character)|Pit]]'s [[Final Smash]], Palutena's Army. Pit calls her forth to assist him in battle, to which she then appears as a giant (not her actual size, but her chosen manifestation for this appearance). She will then summon an army of [[Centurion]]s to attack Pit's opponents, who attack by dive bombing at incredible speeds.


Palutena is also a supporting character in the Subspace Emissary. After witnessing the Subspace Bomb's effects, Palutena sends Pit to the [[World of Trophies]] to help stop the [[Subspace Army]]. Before he departs, she gives Pit her bow.
Palutena is also a supporting character in the Subspace Emissary. After witnessing the [[Subspace Bomb]]'s effects, Palutena sends Pit to the [[World of Trophies]] to help stop the [[Subspace Army]]. Before he departs, she gives Pit her bow.
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====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
[[File:Palutena SSB4.png|thumb|left|Palutena's artwork from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:Palutena SSB4.png|thumb|left|Palutena's artwork from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
{{main-wiki|SmashWiki|Palutena (SSB4)}}
{{main-external|SmashWiki|Palutena (SSB4)}}
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Palutena appears as a playable fighter and newcomer. Unlike most other fighters, though like the [[Mii|Mii Fighter]]s, Palutena's custom special moves are not variations of the default moves but rather entirely different moves, and all of them are available from the start.
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Palutena appears as a playable fighter and newcomer. Unlike most other fighters, though like the [[Mii|Mii Fighter]]s, Palutena's custom special moves are not variations of the default moves but rather entirely different moves, and all of them are available from the start.


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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Palutena (SSBU)}}
{{main-external|SmashWiki|Palutena (SSBU)}}
Palutena returns in ''[[Super Smash Bros. Ultimate]]'', this time as an unlockable playable fighter. In this game, she has a set attack for each special move: her down special functions as both Counter and Reflect Barrier, possessing a similar property to [[King K. Rool]] and [[Joker]]'s similar moves; Warp appears as her up special; Explosive Flame appears as her side special; and Autoreticle appears as her neutral special. Generally, Palutena has been improved since the previous installment, having more speed and power in her attacks, while her mobility is increased. Palutena's forward and down smash attacks are both nicknamed Goddess Wings, while her down aerial's nickname is Purging Kick.
Palutena returns in ''[[Super Smash Bros. Ultimate]]'', this time as an unlockable playable fighter. In this game, she has a set attack for each special move: her down special functions as both Counter and Reflect Barrier, possessing a similar property to [[King K. Rool]] and [[Joker]]'s similar moves; Warp appears as her up special; Explosive Flame appears as her side special; and Autoreticle appears as her neutral special. Generally, Palutena has been improved since the previous installment, having more speed and power in her attacks, while her mobility is increased. Palutena's forward and down smash attacks are both nicknamed Goddess Wings, while her down aerial's nickname is Purging Kick.


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|footer=Artwork of Robin's male (left) and female (right) variants from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''
|width=100
|image1=Male robin.png
|image1=Male robin.png
|width1=100
|image2=Female robin.png
|image2=Female robin.png
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|footer=Artwork of Robin's male (left) and female (right) variants from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''
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{{main-external|SmashWiki|Robin (SSB4)}}
 
{{main-wiki|SmashWiki|Robin (SSB4)}}
Robin appears as a newcomer in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. with both male and female variations, using their preset default appearances and voices from ''Fire Emblem Awakening''. Unlike other ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'' characters in ''[[Super Smash Bros. (series)|Super Smash Bros.]]'', Robin not only uses a sword, but also [[fireemblem:Tome|tomes]] to cast magic attacks. Most of Robin's moves also operate similarly to ''Fire Emblem''{{'}}s [[fireemblem:Durability|durability]] mechanic: if certain attacks are used enough times, they can no longer be used until a cooldown period passes. Robin's smash attacks and air attacks all use a [[fireemblem:Lightning Sword|Levin Sword]] (using its ''Fire Emblem Awakening'' appearance), which can only be used eight times before it is replaced by a weaker [[fireemblem:Bronze Sword|Bronze Sword]]; the Bronze Sword is also used for all of Robin's other non-special attacks. Robin is also one of the slower characters on the ground, having the slowest running speed of any character.
Robin appears as a newcomer in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. with both male and female variations, using their preset default appearances and voices from ''Fire Emblem Awakening''. Unlike other ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'' characters in ''[[Super Smash Bros. (series)|Super Smash Bros.]]'', Robin not only uses a sword, but also [[fireemblem:Tome|tomes]] to cast magic attacks. Most of Robin's moves also operate similarly to ''Fire Emblem''{{'}}s [[fireemblem:Durability|durability]] mechanic: if certain attacks are used enough times, they can no longer be used until a cooldown period passes. Robin's smash attacks and air attacks all use a [[fireemblem:Lightning Sword|Levin Sword]] (using its ''Fire Emblem Awakening'' appearance), which can only be used eight times before it is replaced by a weaker [[fireemblem:Bronze Sword|Bronze Sword]]; the Bronze Sword is also used for all of Robin's other non-special attacks. Robin is also one of the slower characters on the ground, having the slowest running speed of any character.


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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
[[File:Robin (Female) SSBU.png|thumb|left|Robin's female variant in ''Super Smash Bros. Ultimate''.]]
[[File:Robin (Female) SSBU.png|thumb|left|Robin's female variant in ''Super Smash Bros. Ultimate''.]]
{{main-wiki|SmashWiki|Robin (SSBU)}}
{{main-external|SmashWiki|Robin (SSBU)}}
Robin reappears in ''[[Super Smash Bros. Ultimate]]'', this time as an unlockable playable character. In this installment, a meter indicating how much longer Robin can use their tomes and Levin Sword is displayed above their character profile at the bottom of the screen. Robin's Final Smash remains unchanged, despite Chrom appearing in the game as a playable character. Additionally, Robin's victory theme is now a short arrangement of "Id (Purpose)", a song from ''Fire Emblem Awakening''. Robin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is decreased, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Robin receives direct improvements to their KO ability, with many of their attacks dealing more knockback. Many of their attacks also have less startup and ending lag.
Robin reappears in ''[[Super Smash Bros. Ultimate]]'', this time as an unlockable playable character. In this installment, a meter indicating how much longer Robin can use their tomes and Levin Sword is displayed above their character profile at the bottom of the screen. Robin's Final Smash remains unchanged, despite Chrom appearing in the game as a playable character. Additionally, Robin's victory theme is now a short arrangement of "Id (Purpose)", a song from ''Fire Emblem Awakening''. Robin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is decreased, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Robin receives direct improvements to their KO ability, with many of their attacks dealing more knockback. Many of their attacks also have less startup and ending lag.
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File:Robin Final Smash Strike.JPG|Pair Up in ''Super Smash Bros. for Nintendo 3DS''
File:Robin Final Smash Strike.JPG|Pair Up in ''Super Smash Bros. for Nintendo 3DS''
Robin Pair Up Wii U.jpg|Pair Up in ''Super Smash Bros. for Wii U''
Robin Pair Up Wii U.jpg|Pair Up in ''Super Smash Bros. for Wii U''
File:56-Robin.png|Stock icon for ''Super Smash Bros. Ultimate''
File:SSBUStockIcon - Robin.png|Stock icon for ''Super Smash Bros. Ultimate''
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====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
[[File:Shulk SSB4.png|thumb|left|150px|Shulk's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:Shulk SSB4.png|thumb|left|150px|Shulk's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
{{main-wiki|SmashWiki|Shulk (SSB4)}}
{{main-external|SmashWiki|Shulk (SSB4)}}
Shulk appears as a new playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He was officially confirmed on August 29, 2014, during a Japanese Nintendo 3DS Direct that also revealed the New Nintendo 3DS port of his original game, ''Xenoblade Chronicles 3D''. His English voice actor in this game is {{wp|Adam Howden}} and his Japanese voice actor is {{wp|Shintarō Asanuma}}, both reprising their roles from ''Xenoblade Chronicles''.
Shulk appears as a new playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He was officially confirmed on August 29, 2014, during a Japanese Nintendo 3DS Direct that also revealed the New Nintendo 3DS port of his original game, ''Xenoblade Chronicles 3D''. His English voice actor in this game is {{wp|Adam Howden}} and his Japanese voice actor is {{wp|Shintarō Asanuma}}, both reprising their roles from ''Xenoblade Chronicles''.


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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Shulk (SSBU)}}
{{main-external|SmashWiki|Shulk (SSBU)}}
Shulk returns as an unlockable veteran fighter in ''[[Super Smash Bros. Ultimate]]''. Shulk's hair now changes color depending on the costume he chooses, to better reflect their representations of various ''Xenoblade Chronicles'' characters. Shulk receives mobility improvements, like all other characters, though his moveset receives some minor adjustments, such as Mecha-Fiora appearing in Chain Attack. His Monado Arts also enhance his abilities to a greater extent.
Shulk returns as an unlockable veteran fighter in ''[[Super Smash Bros. Ultimate]]''. Shulk's hair now changes color depending on the costume he chooses, to better reflect their representations of various ''Xenoblade Chronicles'' characters. Shulk receives mobility improvements, like all other characters, though his moveset receives some minor adjustments, such as Mecha-Fiora appearing in Chain Attack. His Monado Arts also enhance his abilities to a greater extent.


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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
{{main-wiki|SmashWiki|Duck Hunt (SSB4)}}
{{main-external|SmashWiki|Duck Hunt (SSB4)}}
[[File:DuckHuntSSB4.png|thumb|left|Duck Hunt in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
[[File:DuckHuntSSB4.png|thumb|left|Duck Hunt in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
Duck Hunt appear as unlockable newcomers in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Although they fight as a duo,<ref>[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_59 Super Smash Blog | 59: Duck Hunt]</ref> Duck Hunt do not truly adhere to the tag team archetype first used by the [[Ice Climbers]] and perpetuated by [[Rosalina]] & [[Luma]]. This is due to the duck's own hurtbox being directly next to the dog's hurtbox at almost all times. Duck Hunt's moveset largely consists of moves based around the NES Zapper and games that use it, particularly ''Hogan's Alley'' and ''Wild Gunman'', while incorporating physical attacks from both the dog and duck.
Duck Hunt appear as unlockable newcomers in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Although they fight as a duo,<ref>[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_59 Super Smash Blog | 59: Duck Hunt]</ref> Duck Hunt do not truly adhere to the tag team archetype first used by the [[Ice Climbers]] and perpetuated by [[Rosalina]] & [[Luma]]. This is due to the duck's own hurtbox being directly next to the dog's hurtbox at almost all times. Duck Hunt's moveset largely consists of moves based around the NES Zapper and games that use it, particularly ''Hogan's Alley'' and ''Wild Gunman'', while incorporating physical attacks from both the dog and duck.
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Duck Hunt (SSBU)}}
{{main-external|SmashWiki|Duck Hunt (SSBU)}}
Duck Hunt return as unlockable veterans in ''[[Super Smash Bros. Ultimate]]''. In the transition to ''Ultimate'', they received noticeable improvements to their moveset and the dog can run faster, although they are now noticeably lighter. The dog is also much more vocal, as he barks and yelps in a number of instances instead of solely during their star KO animation. Along with several other characters, Duck Hunt retain their victory theme from the previous game, albeit sped up.
Duck Hunt return as unlockable veterans in ''[[Super Smash Bros. Ultimate]]''. In the transition to ''Ultimate'', they received noticeable improvements to their moveset and the dog can run faster, although they are now noticeably lighter. The dog is also much more vocal, as he barks and yelps in a number of instances instead of solely during their star KO animation. Along with several other characters, Duck Hunt retain their victory theme from the previous game, albeit sped up.


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===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
[[File:Ryu-SSB4.png|thumb|left|150px|Ryu's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:Ryu-SSB4.png|thumb|left|150px|Ryu's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
{{main-wiki|SmashWiki|Ryu (SSB4)}}
{{main-external|SmashWiki|Ryu (SSB4)}}
Similar to [[Mario]] and like in the ''Street Fighter'' series, Ryu is an "all-around" character and excels in hand-to-hand combat. However, this is only in terms of basic attributes; unlike Mario and unlike in his home series, Ryu is designed to be a very difficult but rewarding character who relies on combos and dexterity, to highlight the differences between ''Super Smash Bros.'' and traditional fighting games. All of Ryu's attacks also originate from the ''Street Fighter'' series. Like in the original ''{{wp|Street Fighter (video game)|Street Fighter}}'', the power of Ryu's attacks is dependent on how long the player holds down the attack buttons. His standard special is the [[SmashWiki:Hadoken|Hadoken]], his side special is the [[SmashWiki:Tatsumaki Senpukyaku|Tatsumaki Senpukyaku]], his up special is the [[SmashWiki:Shoryuken|Shoryuken]], and his down special is [[SmashWiki:Focus Attack|Focus Attack]]. By inputting the original ''Street Fighter'' button inputs for his special moves, they are stronger when executed. Ryu also has two [[Final Smash]] attacks, the only character in the game with this distinction. If used normally, the Final Smash is a [[SmashWiki:Shinku Hadoken|Shinku Hadoken]], which sends a larger Hadouken across the screen that can pull in fighters; if used next to an opponent, the Final Smash is a [[SmashWiki:Shin Shoryuken|Shin Shoryuken]], which is a more powerful Shoryuken.
Similar to [[Mario]] and like in the ''Street Fighter'' series, Ryu is an "all-around" character and excels in hand-to-hand combat. However, this is only in terms of basic attributes; unlike Mario and unlike in his home series, Ryu is designed to be a very difficult but rewarding character who relies on combos and dexterity, to highlight the differences between ''Super Smash Bros.'' and traditional fighting games. All of Ryu's attacks also originate from the ''Street Fighter'' series. Like in the original ''{{wp|Street Fighter (video game)|Street Fighter}}'', the power of Ryu's attacks is dependent on how long the player holds down the attack buttons. His standard special is the [[SmashWiki:Hadoken|Hadoken]], his side special is the [[SmashWiki:Tatsumaki Senpukyaku|Tatsumaki Senpukyaku]], his up special is the [[SmashWiki:Shoryuken|Shoryuken]], and his down special is [[SmashWiki:Focus Attack|Focus Attack]]. By inputting the original ''Street Fighter'' button inputs for his special moves, they are stronger when executed. Ryu also has two [[Final Smash]] attacks, the only character in the game with this distinction. If used normally, the Final Smash is a [[SmashWiki:Shinku Hadoken|Shinku Hadoken]], which sends a larger Hadouken across the screen that can pull in fighters; if used next to an opponent, the Final Smash is a [[SmashWiki:Shin Shoryuken|Shin Shoryuken]], which is a more powerful Shoryuken.


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-wiki|SmashWiki|Ryu (SSBU)}}
{{main-external|SmashWiki|Ryu (SSBU)}}
Ryu reappears in ''[[Super Smash Bros. Ultimate]]'' as part of the base game alongside the other DLC characters from the previous installment, this time as an unlockable character. His appearance has been updated to reflect his design in ''Street Fighter V''. In one-on-one matches, Ryu always faces his opponents, similar to his original games. In addition, Ryu's friend and rival, [[Ken Masters]], appears as an Echo Fighter of Ryu.
Ryu reappears in ''[[Super Smash Bros. Ultimate]]'' as part of the base game alongside the other DLC characters from the previous installment, this time as an unlockable character. His appearance has been updated to reflect his design in ''Street Fighter V''. In one-on-one matches, Ryu always faces his opponents, similar to his original games. In addition, Ryu's friend and rival, [[Ken Masters]], appears as an Echo Fighter of Ryu.


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-wiki|SmashWiki|Cloud (SSBU)}}
{{main-external|SmashWiki|Cloud (SSBU)}}
Cloud reappears in ''[[Super Smash Bros. Ultimate]]'' as part of the core game alongside the other DLC characters, this time as an unlockable character. Cloud is generally faster, while his aerial attacks have less landing lag; despite this, Cloud's damage output is decreased, while a few of his attacks have greater startup or ending lag; additionally, special moves have decreased in power. Cloud is the only fighter in the game to speak in full Japanese in all of the game's language settings. Until Fighters Pass Vol. 2, outside of the summons in Midgar, Cloud was the sole representative of the ''Final Fantasy'' universe, having no [[Assist Trophy|Assist Trophies]] and being the only [[Spirit (Super Smash Bros. Ultimate)|spirit]] from his series. He is also the fighter representing the least amount of spirit battles (the spirits being [[Master Core|Master Edges]] and [[xenoseries:Zeke|Zeke]] in the base game and {{fandom|astralchain|Kyle Merkulov|Kyle}} in the Spirit Board events), not counting DLC characters and alternate costumes.
Cloud reappears in ''[[Super Smash Bros. Ultimate]]'' as part of the core game alongside the other DLC characters, this time as an unlockable character. Cloud is generally faster, while his aerial attacks have less landing lag; despite this, Cloud's damage output is decreased, while a few of his attacks have greater startup or ending lag; additionally, special moves have decreased in power. Cloud is the only fighter in the game to speak in full Japanese in all of the game's language settings. Until Fighters Pass Vol. 2, outside of the summons in Midgar, Cloud was the sole representative of the ''Final Fantasy'' universe, having no [[Assist Trophy|Assist Trophies]] and being the only [[Spirit (Super Smash Bros. Ultimate)|spirit]] from his series. He is also the fighter representing the least amount of spirit battles (the spirits being [[Master Core|Master Edges]] and [[xenoseries:Zeke|Zeke]] in the base game and {{fandom|astralchain|Kyle Merkulov|Kyle}} in the Spirit Board events), not counting DLC characters and alternate costumes.
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===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
[[File:Corrin (SSB for N3DS - Wii U artwork).png|thumb|left|Corrin's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:Corrin (SSB for N3DS - Wii U artwork).png|thumb|left|Corrin's artwork in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
{{main-wiki|SmashWiki|Corrin (SSB4)}}
{{main-external|SmashWiki|Corrin (SSB4)}}
Corrin is a newcomer to ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', and like [[Villager]], [[#Wii Fit Trainer|Wii Fit Trainer]], and [[#Robin|Robin]] in the game, the player can choose to play as male or female Corrin. Corrin was released internationally as downloadable content on February 3, 2016, 16 days before Corrin's debut games were released in America and three months before their release in Europe and Australia. Unlike other DLC newcomers, there is no exclusive new stage to download alongside Corrin; however, two new songs, the original and an arranged version of the main theme of ''Fire Emblem Fates'', "Lost in Thoughts All Alone," are added to the [[Coliseum (stage)|Coliseum]] and [[Castle Siege]] stages instead, and two other trophies of their foster older brother [[fireemblem:Xander|Xander]] and their older step-brother [[fireemblem:Ryoma|Ryoma]] from ''Fire Emblem Fates'' are added only in the Nintendo 3DS version.  Much like Robin, Corrin's design can be customized in the debut games, though uses the default design in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
Corrin is a newcomer to ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', and like [[Villager]], [[#Wii Fit Trainer|Wii Fit Trainer]], and [[#Robin|Robin]] in the game, the player can choose to play as male or female Corrin. Corrin was released internationally as downloadable content on February 3, 2016, 16 days before Corrin's debut games were released in America and three months before their release in Europe and Australia. Unlike other DLC newcomers, there is no exclusive new stage to download alongside Corrin; however, two new songs, the original and an arranged version of the main theme of ''Fire Emblem Fates'', "Lost in Thoughts All Alone," are added to the [[Coliseum (stage)|Coliseum]] and [[Castle Siege]] stages instead, and two other trophies of their foster older brother [[fireemblem:Xander|Xander]] and their older step-brother [[fireemblem:Ryoma|Ryoma]] from ''Fire Emblem Fates'' are added only in the Nintendo 3DS version.  Much like Robin, Corrin's design can be customized in the debut games, though uses the default design in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-wiki|SmashWiki|Corrin (SSBU)}}
{{main-external|SmashWiki|Corrin (SSBU)}}
Corrin reappears as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. Corrin's moveset is largely unchanged, but the third hit of their standard attack is now an outward slash, their pummel is a knee kick, and their back aerial has a greater push effect. Corrin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is reduced, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Corrin's special moves all have more startup, ending, and landing lag, while they either have less range or grant less height than before. Corrin's forward smash is also slower and shorter in range, in spite of its charging hits dealing more damage. Some of Corrin's attacks deal less damage as well. Additionally, Corrin's victory theme is now a short arrangement of "Lost in Thoughts All Alone", rather than the generic ''Fire Emblem'' victory fanfare.
Corrin reappears as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. Corrin's moveset is largely unchanged, but the third hit of their standard attack is now an outward slash, their pummel is a knee kick, and their back aerial has a greater push effect. Corrin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is reduced, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Corrin's special moves all have more startup, ending, and landing lag, while they either have less range or grant less height than before. Corrin's forward smash is also slower and shorter in range, in spite of its charging hits dealing more damage. Some of Corrin's attacks deal less damage as well. Additionally, Corrin's victory theme is now a short arrangement of "Lost in Thoughts All Alone", rather than the generic ''Fire Emblem'' victory fanfare.
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===''Super Smash Bros. for Nintendo 3DS / Wii U''===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|thumb|left|Bayonetta's default appearance in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|thumb|left|Bayonetta's default appearance in ''Super Smash Bros. for Nintendo 3DS / Wii U'']]
{{main-wiki|SmashWiki|Bayonetta (SSB4)}}
{{main-external|SmashWiki|Bayonetta (SSB4)}}
Bayonetta appears as a downloadable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', chosen based on the results of the ''Super Smash Bros.'' Fighter Ballot, as the top most requested character in Europe, among the top five characters in the United States, and the most requested in the world out of all recognizable character suggestions.<ref>[https://www.youtube.com/watch?v=I8FCtjIb47Y Super Smash Bros. for Nintendo 3DS / Wii U - Final Video Presentation]</ref> This makes her the second character in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to come from an M-rated series (the first being [[Solid Snake]] from the {{wp|Metal Gear (series)|''Metal Gear'' series}}), and the only female third-party fighter in the ''Super Smash Bros.'' series. Also, excluding the female variant of [[#Corrin|Corrin]], Bayonetta is the only female DLC fighter in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. She comes bundled with her own stage, [[Umbra Clock Tower]], and is voiced by her respective voice actresses from ''Bayonetta'': {{fandom|bayonetta|Hellena Taylor}} in English, and {{wp|Atsuko Tanaka (voice actress)|Atsuko Tanaka}} in Japanese.
Bayonetta appears as a downloadable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', chosen based on the results of the ''Super Smash Bros.'' Fighter Ballot, as the top most requested character in Europe, among the top five characters in the United States, and the most requested in the world out of all recognizable character suggestions.<ref>[https://www.youtube.com/watch?v=I8FCtjIb47Y Super Smash Bros. for Nintendo 3DS / Wii U - Final Video Presentation]</ref> This makes her the second character in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to come from an M-rated series (the first being [[Solid Snake]] from the {{wp|Metal Gear (series)|''Metal Gear'' series}}), and the only female third-party fighter in the ''Super Smash Bros.'' series. Also, excluding the female variant of [[#Corrin|Corrin]], Bayonetta is the only female DLC fighter in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. She comes bundled with her own stage, [[Umbra Clock Tower]], and is voiced by her respective voice actresses from ''Bayonetta'': {{fandom|bayonetta|Hellena Taylor}} in English, and {{wp|Atsuko Tanaka (voice actress)|Atsuko Tanaka}} in Japanese.


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-wiki|SmashWiki|Bayonetta (SSBU)}}
{{main-external|SmashWiki|Bayonetta (SSBU)}}
Bayonetta reappears in ''[[Super Smash Bros. Ultimate]]'', this time as an unlockable character. Bayonetta runs faster and her Bullet Arts can be angled during certain moves. However, her special moves have generally become weaker and slower, and she is now lighter than [[Falco Lombardi|Falco]] and [[Rosalina]]. The sounds of her gunshots change slightly depending on the origin of her costume.
Bayonetta reappears in ''[[Super Smash Bros. Ultimate]]'', this time as an unlockable character. Bayonetta runs faster and her Bullet Arts can be angled during certain moves. However, her special moves have generally become weaker and slower, and she is now lighter than [[Falco Lombardi|Falco]] and [[Rosalina]]. The sounds of her gunshots change slightly depending on the origin of her costume.


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