Editing List of fighters debuting in Super Smash Bros. Melee

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{{italic title|List of fighters debuting in ''Super Smash Bros. Melee''}}
{{italic title|List of fighters debuting in ''Super Smash Bros. Melee''}}
[[File:CharacterSelect-SSBMelee.png|thumb|''Super Smash Bros. Melee''<nowiki>'</nowiki>s roster with all fighters unlocked]]
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] fighters that debuted in ''[[Super Smash Bros. Melee]]''. The page details their role in this series as well as other ''[[Super Mario (franchise)|Super Mario]]''-related media. ''Super Mario'' characters, as well as characters not originally from the ''Super Mario'' franchise who have had at least one significant appearance in bona fide ''Super Mario'' media, are covered in detail on their own articles.
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] fighters that debuted in ''[[Super Smash Bros. Melee]]''. The page details their role in this series as well as other ''[[Super Mario (franchise)|Super Mario]]''-related media. ''Super Mario'' characters, as well as characters not originally from the ''Super Mario'' franchise who have had at least one significant appearance in bona fide ''Super Mario'' media, are covered in detail on their own articles.


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*[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U|List of fighters debuting in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'']]
*[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U|List of fighters debuting in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'']]
*[[List of fighters debuting in Super Smash Bros. Ultimate|List of fighters debuting in ''Super Smash Bros. Ultimate'']]
*[[List of fighters debuting in Super Smash Bros. Ultimate|List of fighters debuting in ''Super Smash Bros. Ultimate'']]
==Fighters with articles==
 
<gallery>
==Peach==
PeachSSBU.png|[[Peach#Super Smash Bros. series|Peach]]
[[File:PeachSSBU.png|thumb|200px|Peach in ''Super Smash Bros. Ultimate'']]
Bowser SSBU.png|[[Bowser#Super Smash Bros. series|Bowser]]
{{main|Peach#Super Smash Bros. series{{!}}Peach § Super Smash Bros. series}}
DrMario SSBU.png|[[Dr. Mario#Super Smash Bros. series|Dr. Mario]]
In most of her ''Super Smash Bros.'' series appearances, Peach appears as a default character, while in ''Super Smash Bros. Ultimate'', she is unlockable.
YoungLink SSBU.png|[[Link#Super Smash Bros. series|Young Link]]
{{br}}
MrGameWatch SSBU.png|[[Mr. Game & Watch#Super Smash Bros. series|Mr. Game & Watch]]
 
</gallery>
==Bowser==
[[File:Bowser SSBU.png|thumb|200px|Bowser in ''Super Smash Bros. Ultimate'']]
{{main|Bowser#Super Smash Bros. series{{!}}Bowser § Super Smash Bros. series}}
In most of his ''Super Smash Bros.'' series appearances, Bowser appears as a default character, while in ''[[Super Smash Bros. Ultimate]]'', he is unlockable.
{{br}}
{{br}}


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{{about|the recurring duo in the ''Super Smash Bros.'' series|the ''[[WarioWare: D.I.Y.]]'' microgame|[[Ice Climbers (microgame)]]|section=yes}}
{{about|the recurring duo in the ''Super Smash Bros.'' series|the ''[[WarioWare: D.I.Y.]]'' microgame|[[Ice Climbers (microgame)]]|section=yes}}
{{redirect|Ice Climber|the microgame from [[WarioWare, Inc.: Mega Microgame$!]]|[[Ice Climber (WarioWare, Inc.: Mega Microgame$!)]]|the microgame from [[WarioWare: Twisted!]]|[[Ice Climber (WarioWare: Twisted!)]]}}
{{redirect|Ice Climber|the microgame from [[WarioWare, Inc.: Mega Microgame$!]]|[[Ice Climber (WarioWare, Inc.: Mega Microgame$!)]]|the microgame from [[WarioWare: Twisted!]]|[[Ice Climber (WarioWare: Twisted!)]]}}
{{quote|In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
{{quote2|In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
The '''Ice Climbers''', named '''Ice Climber'''<!--not a typo, as there are no singular/plural differences in Japanese--> in Japan, are a pair consisting of a boy named '''Popo''' and a girl named '''Nana''', who originate from the [[Nintendo Entertainment System|NES]] game ''[[nwiki:Ice Climber|Ice Climber]]''. Though they have only had one single game of their own, aside from the modified [[VS. System|VS. UniSystem]] arcade conversion ''[[nwiki:VS. Ice Climber|VS. Ice Climber]]'', they have made frequent crossover appearances in other [[Nintendo]] games, including ''[[Game & Watch Gallery 4]]'', ''[[WarioWare: Twisted!]]'', ''[[WarioWare: Touched!]]'', ''[[Tetris DS]]'', a mention in ''[[Game & Watch Gallery 3]]'', and another appearance in ''[[NES Remix]]''. Both Ice Climbers are playable fighters in ''Super Smash Bros. Melee'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. Ultimate]]''.
The '''Ice Climbers''', named '''Ice Climber'''<!--not a typo, as there are no singular/plural differences in Japanese--> in Japan, are a pair consisting of a boy named '''Popo''' and a girl named '''Nana''', who originate from the [[Nintendo Entertainment System|NES]] game ''[[nwiki:Ice Climber|Ice Climber]]''. Though they have only had one single game of their own, aside from the modified [[VS. System|VS. UniSystem]] arcade conversion ''[[nwiki:VS. Ice Climber|VS. Ice Climber]]'', they have made frequent crossover appearances in other [[Nintendo]] games, including ''[[Game & Watch Gallery 4]]'', ''[[WarioWare: Twisted!]]'', ''[[WarioWare: Touched!]]'', ''[[Tetris DS]]'', a mention in ''[[Game & Watch Gallery 3]]'', and another appearance in ''[[NES Remix]]''. Both Ice Climbers are playable fighters in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. Ultimate]]''.
 
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-wiki|SmashWiki|Ice Climbers (SSBM)}}
{{main-external|SmashWiki|Ice Climbers (SSBM)}}
The Ice Climbers appear as a new, playable default character in ''Super Smash Bros. Melee''. The two are unique, as they fight as a team, but act as two separate characters. Depending on the alternate costume, the player can control either Popo or Nana, while the other is a computer player that copies their inputs and returns to the player when they are separated. The Ice Climbers attack simultaneously, and as they are two characters the player can grab two opponents and hold two items at once. If the second climber is KO'd, the leading one can still fight, but their attacks are not as powerful as they would be if both are present. However, if the player-controlled climber is KO'd, they are both sent back to the respawn platform. Also unique to the Ice Climbers is that they have normal traction on slippery ground.
The Ice Climbers appear as a new, playable default character in ''[[Super Smash Bros. Melee]]''. The two are unique, as they fight as a team, but act as two separate characters. Depending on the alternate costume, the player can control either Popo or Nana, while the other is a computer player that copies their inputs and returns to the player when they are separated. The Ice Climbers attack simultaneously, and as they are two characters the player can grab two opponents and hold two items at once. If the second climber is KO'd, the leading one can still fight, but their attacks are not as powerful as they would be if both are present. However, if the player-controlled climber is KO'd, they are both sent back to the respawn platform. Also unique to the Ice Climbers is that they have normal traction on slippery ground.


Their neutral special move is Ice Shot, which sends out icicles toward the opponents. Their side special is Squall Hammer, in which the climbers spin around with their hammers. Their down special move is Blizzard, which has Popo and Nana send out a blast of cold air, briefly freezing an opponent if the opponent has high enough damage. Their up special move is Belay, in which one of the climbers throws the others into the air with a rope to pull the other up while damaging anyone who gets in the way of the attack; both Ice Climbers are put into a helpless state once the move finishes.
Their neutral special move is Ice Shot, which sends out icicles toward the opponents. Their side special is Squall Hammer, in which the climbers spin around with their hammers. Their down special move is Blizzard, which has Popo and Nana send out a blast of cold air, briefly freezing an opponent if the opponent has high enough damage. Their up special move is Belay, in which one of the climbers throws the others into the air with a rope to pull the other up while damaging anyone who gets in the way of the attack; both Ice Climbers are put into a helpless state once the move finishes.


Both Popo and Nana are voiced by Sanae Kobayashi.
Both Popo and Nana are voiced by Sanae Kobayashi.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
{{main-wiki|SmashWiki|Ice Climbers (SSBB)}}
{{main-external|SmashWiki|Ice Climbers (SSBB)}}
The Ice Climbers return to the series in ''[[Super Smash Bros. Brawl]]'', retaining their moveset and attributes from ''Super Smash Bros. Melee''. However, both Ice Climbers are able to grab a ledge at the same time; in the previous game, the other climber cannot grab on if one is already on the ledge. Their Final Smash is Iceberg, in which they create a large iceberg in the middle of the stage; it freezes any platform in the surrounding area and damages any opposing player who touches the iceberg, doing a heavy amount of damage and sometimes freezing them. Players can attack the iceberg to shrink it, though the iceberg shrinks completely after a period of time.
The Ice Climbers return to the series in ''[[Super Smash Bros. Brawl]]'', retaining their moveset and attributes from ''Super Smash Bros. Melee''. However, both Ice Climbers are able to grab a ledge at the same time; in the previous game, the other climber cannot grab on if one is already on the ledge. Their Final Smash is Iceberg, in which they create a large iceberg in the middle of the stage; it freezes any platform in the surrounding area and damages any opposing player who touches the iceberg, doing a heavy amount of damage and sometimes freezing them. Players can attack the iceberg to shrink it, though the iceberg shrinks completely after a period of time.
=====The Subspace Emissary=====
=====The Subspace Emissary=====
The Ice Climbers were first seen climbing up [[the Glacial Peak]], completely oblivious to the shootout between the Great Fox and the [[List of stages debuting in Super Smash Bros. Brawl#Halberd|Battleship Halberd]]. However, they do see [[List of fighters debuting in Super Smash Bros. Brawl#Meta Knight|Meta Knight]] climbing past them, trying to get to the Halberd. The Ice Climbers see this as a challenge, and race him to the top, managing to reach it first. However, they discover the Aura [[bulbapedia:Pokémon (species)|Pokémon]] [[List of fighters debuting in Super Smash Bros. Brawl#Lucario|Lucario]] up there, who challenges Meta Knight. Popo and Nana could only watch. Just after the battle, the Halberd rams the Great Fox into the mountain. While Meta Knight and Lucario take this chance to get inside the Halberd, the Ice Climbers fall into the [[List of The Subspace Emissary stages#The Canyon|Canyon]], where they find themselves with [[#Marth|Marth]], [[List of fighters debuting in Super Smash Bros. Brawl#Lucas|Lucas]], the [[List of fighters debuting in Super Smash Bros. Brawl#Pokémon Trainer|Pokémon Trainer]], and [[List of fighters debuting in Super Smash Bros. Brawl#Ike|Ike]]. The [[Subspace Army]] attacks them all, but they are saved by [[Mario]], [[Link]], [[Yoshi]], [[Kirby]], and [[List of fighters debuting in Super Smash Bros. Brawl#Pit|Pit]]. The Ice Climbers eventually go to [[List of The Subspace Emissary stages|Subspace]] with all of the heroes, where they all get turned into trophies by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]]. However, Kirby is then revived by a badge created by [[List of fighters debuting in Super Smash Bros. Brawl#King Dedede|King Dedede]], so he saves Popo and Nana along with some other characters. The entire team then goes after Tabuu.
The Ice Climbers were first seen climbing up [[the Glacial Peak]], completely oblivious to the shootout between the [[Great Fox]] and the [[Halberd|Battleship Halberd]]. However, they do see [[Meta Knight]] climbing past them, trying to get to the Halberd. The Ice Climbers see this as a challenge, and race him to the top, managing to reach it first. However, they discover the Aura [[Pokémon]] [[Lucario]] up there, who challenges Meta Knight. Popo and Nana could only watch. Just after the battle, the Halberd rams the Great Fox into the mountain. While Meta Knight and Lucario take this chance to get inside the Halberd, the Ice Climbers fall into [[the Canyon]], where they find themselves with [[Marth]], [[Lucas]], the [[Pokémon Trainer]], and [[Ike]]. The [[Subspace Army]] attacks them all, but they are saved by [[Mario]], [[Link]], [[Yoshi]], [[Kirby]], and [[Pit (character)|Pit]]. The Ice Climbers eventually go to [[Subspace (Super Smash Bros. Brawl)|Subspace]] with all of the heroes, where they all get turned into trophies by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]]. Fortunately, Kirby is then revived by a badge created by [[King Dedede]], so he saves Popo and Nana along with some other characters. The entire team then goes after Tabuu.


=====Gallery=====
=====Gallery=====
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Ice Climbers (SSBU)}}
{{main-external|SmashWiki|Ice Climbers (SSBU)}}
The Ice Climbers, alongside all ''Super Smash Bros.'' series veterans, return as unlockable playable fighters in ''[[Super Smash Bros. Ultimate]]''. They received many aesthetic changes, such as Nana being more expressive when Popo grabs an opponent, or vice-versa. The Ice Climbers also have 8 costumes, like all other characters in the game. On a side note, the Ice Climbers' victory theme has been shortened compared to ''Super Smash Bros. Brawl''.
The Ice Climbers, alongside all ''Super Smash Bros.'' series veterans, return as unlockable playable fighters in ''[[Super Smash Bros. Ultimate]]''. They received many aesthetic changes, such as Nana being more expressive when Popo grabs an opponent, or vice-versa. The Ice Climbers also have 8 costumes, like all other characters in the game. On a side note, the Ice Climbers' victory theme has been shortened compared to ''Super Smash Bros. Brawl''.


The Ice Climbers retain their Final Smash from ''Super Smash Bros. Brawl'', though it functions slightly differently: the iceberg now revolves, and no longer freezes opponents, instead only damaging them.
The Ice Climbers retain their Final Smash from ''Super Smash Bros. Brawl'', though it functions slightly differently: the iceberg now revolves, and no longer freezes opponents, instead only damaging them.
=====Classic Mode route=====
=====Classic Mode route=====
{|class="wikitable"style="margin:auto;"align=left
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Duos for Days
!colspan="5"|Duos for Days
|-
|-
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!1
!1
|[[Link]], [[#Zelda|Zelda]]
|[[Link]], [[#Zelda|Zelda]]
|[[List of stages debuting in Super Smash Bros. Ultimate#Great Plateau Tower|Great Plateau Tower]]
|[[Great Plateau Tower]]
|Main Theme - The Legend of Zelda: Breath of the Wild
|Main Theme - The Legend of Zelda: Breath of the Wild
|-
|-
!2
!2
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Ryu|Ryu]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ken|Ken]]
|[[Ryu]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ken|Ken]]
|[[List of stages debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Suzaku Castle|Suzaku Castle]]
|[[Suzaku Castle]]
|Ryu Stage
|Ryu Stage
|-
|-
!3
!3
|[[Villager]], [[Isabelle]]
|[[Villager]], [[Isabelle]]
|[[List of stages debuting in Super Smash Bros. Brawl#Smashville|Smashville]]
|[[Smashville]]
|Title Theme - Animal Crossing: Wild World <small>(Brawl)</small>
|Title Theme - Animal Crossing: Wild World <small>(Brawl)</small>
|-
|-
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===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
====VS. System flyer====
====VS. System flyer====
[[File:MarioVSSystem.jpg|thumb|left|100px|Mario wearing an Ice Climber outfit in a VS. System flyer]]
In a flyer advertising a number of games for the [[VS. System]], [[Mario]] wears the outfits of characters that appear in each of them. One of them shows him wearing a red Ice Climber outfit.
In a flyer advertising a number of games for the [[VS. System]], [[Mario]] wears the outfits of characters that appear in each of them. One of them shows him wearing a red Ice Climber outfit.


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[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
{{br|left}}


====''Super Mario Maker''====
====''Super Mario Maker''====
[[File:SMM-PopoNana-IceClimbers.png|frame|left]]
[[File:SMM-PopoNana-IceClimbers.png|frame|left]]
The Ice Climbers appear as one of the add-on [[Mystery Mushroom]] [[Costume Mario|costumes]] that are unlocked after completing an [[List of official Super Mario Maker courses|Event Course]] titled "[[Popo & Nana's Climbing Challenge]]" in ''[[Super Mario Maker]]''. Their animations and sound effects are taken directly from their original game.
The Ice Climbers appear as one of the add-on [[Mystery Mushroom]] [[Costume Mario|costumes]] that are unlocked after completing an [[List of official Super Mario Maker courses|Event Course]] titled "[[Popo & Nana's Climbing Challenge]]" in ''[[Super Mario Maker]]''. Their animations and sound effects are taken directly from their original game.
====Gallery====
<gallery>
MarioVSSystem.jpg|Mario wearing an Ice Climber outfit in a VS. System flyer
</gallery>


===Audio samples===
===Audio samples===
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[[File:Sheik SSBU.png|thumb|200px|Sheik in ''Super Smash Bros. Ultimate'']]
[[File:Sheik SSBU.png|thumb|200px|Sheik in ''Super Smash Bros. Ultimate'']]
{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{quote|Moratta. (I got this.)|<nowiki>Sheik</nowiki>|Super Smash Bros. Melee (Japanese version)}}
{{quote2|Moratta. (I got this.)|Sheik|[[Super Smash Bros. Melee]] (Japanese version)}}
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik appears unexpectedly and aids [[Link]] in his quest to defeat [[#Ganondorf|Ganondorf]]. Link (and the player) does not discover that Sheik is Zelda until near the end of the game. Her appearance is androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is officially female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In their first two appearances, Zelda and Sheik could transform into each other during battles with their Transform move, but in later games, Sheik is an entirely separate character from Zelda.
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Princess Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik appears unexpectedly and aids [[Link]] in his quest to defeat [[#Ganondorf|Ganondorf]]. Link (and the player) does not discover that Sheik is Zelda until near the end of the game. Her appearance is androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is officially female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In their first two appearances, Zelda and Sheik could transform into each other during battles with their Transform move, but in later games, Sheik is an entirely separate character from Zelda.
 
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-wiki|SmashWiki|Sheik (SSBM)}}
{{main-external|SmashWiki|Sheik (SSBM)}}
In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.
In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.


Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can damage opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.


According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.


Unlike the other ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' characters, [[SmashWiki:File:SSBM-SFXV_ZS_SEAK_MORATTA.ogg|Sheik can actually speak]], though this is exclusive to the Japanese version of ''Super Smash Bros. Melee''.
Unlike the other ''[[ZeldaWiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' characters, [[SmashWiki:File:SSBM-SFXV_ZS_SEAK_MORATTA.ogg|Sheik can actually speak]], though this is exclusive to the Japanese version of ''Super Smash Bros. Melee''.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
{{main-wiki|SmashWiki|Sheik (SSBB)}}
{{main-external|SmashWiki|Sheik (SSBB)}}
Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.  
Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.  


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Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
=====The Subspace Emissary=====
=====The Subspace Emissary=====
[[File:SubspaceIntro-Sheik.png|thumb|Sheik's introduction in The Subspace Emissary]]
[[File:SubspaceIntro-Sheik.png|thumb|Sheik's introduction in The Subspace Emissary]]
At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.
At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.


After being turned into [[Trophy (Super Smash Bros. series)|trophies]] and kidnapped, [[Princess Peach|Peach]] and [[#Zelda|Zelda]] are being held in cages in the [[Halberd]], until they are freed by [[Meta Knight]], [[Lucario]], and [[Solid Snake|Snake]]. Snake tells them to stay where they are, but Zelda transforms into Sheik and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While [[Fox]] is battling the Halberd in his Arwing, he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the [[Mr. Game & Watch]] copies onto the deck from the bridge, the Shadow Bugs forming together into [[Duon]]. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual [[Mr. Game & Watch]] appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.
After being turned into [[Trophy (Super Smash Bros. series)|trophies]] and kidnapped, [[Princess Peach|Peach]] and [[#Zelda|Zelda]] are being held in cages in the [[Halberd]], until they are freed by [[Meta Knight]], [[Lucario]], and [[Solid Snake|Snake]]. Snake tells them to stay where they are, but Zelda transforms into Sheik and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While [[Fox]] is battling the Halberd in his [[Arwing]], he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the [[Mr. Game & Watch]] copies onto the deck from the bridge, the [[Shadow Bug]]s forming together into [[Duon]]. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual [[Mr. Game & Watch]] appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.


=====Gallery=====
=====Gallery=====
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====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-wiki|SmashWiki|Sheik (SSB4)}}
{{main-external|SmashWiki|Sheik (SSB4)}}
{{quote|Sheik Appears on the Scene!|Introduction|Super Smash Bros. Direct}}
{{quote2|Sheik Appears on the Scene!|Introduction|Super Smash Bros. Direct}}
Sheik is now a separate character from Zelda in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. This means she and Zelda can no longer transform between each other. Instead of transforming, her down special move is now a move called Bouncing Fish, in which she leaps with a backflip and strikes with the heel of her foot, dealing high knockback to the opponent while Sheik rebounds backwards in a higher arc than the original. In addition, her side special has been changed to Burst Grenade, in which she tosses a small grenade attached to a string that pulls in nearby opponents and explodes after a certain time. While performing Vanish, the Deku Nut explosion and Sheik's reappearance can now damage opponents. Like many other veteran characters in the game, Sheik's mobility has significantly improved from ''Super Smash Bros. Brawl''; on the flipside, her overall damage output is toned down to a degree.
Sheik is now a separate character from Zelda in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. This means she and Zelda can no longer transform between each other. Instead of transforming, her down special move is now a move called Bouncing Fish, in which she leaps with a backflip and strikes with the heel of her foot, dealing high knockback to the opponent while Sheik rebounds backwards in a higher arc than the original. In addition, her side special has been changed to Burst Grenade, in which she tosses a small grenade attached to a string that pulls in nearby opponents and explodes after a certain time. While performing Vanish, the Deku Nut explosion and Sheik's reappearance can now damage opponents. Like many other veteran characters in the game, Sheik's mobility has significantly improved from ''Super Smash Bros. Brawl''; on the flipside, her overall damage output is toned down to a degree.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Sheik (SSBU)}}
{{main-external|SmashWiki|Sheik (SSBU)}}
Sheik returns in ''[[Super Smash Bros. Ultimate]]'' this time as an unlockable playable character. She has a new Final Smash, Sheikah Dance, in which she stuns any opponents in front of her (as the Sheikah symbol briefly appears) and deals multiple slashes with her knife while constantly vanishing and reappearing around them, culminating with a final blow that launches them away, similarly to [[#Young Link|Young Link]] and Toon Link's Triforce Slash and [[Cloud Strife|Cloud]]'s Omnislash. Her outfit in this game resembles the [[zeldawiki:Armor|Stealth Chest Guard and Stealth Tights]] from ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. As a result of Zelda's ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''-based revamps, Ayumi Fujimura now also voices her (replacing Jun Mizusawa), giving Sheik more deeper, masculine voice clips. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.
Sheik returns in ''[[Super Smash Bros. Ultimate]]'' this time as an unlockable playable character. She has a new Final Smash, Sheikah Dance, in which she stuns any opponents in front of her (as the Sheikah symbol briefly appears) and deals multiple slashes with her knife while constantly vanishing and reappearing around them, culminating with a final blow that launches them away, similarly to [[Young Link]] and [[Toon Link]]'s Triforce Slash and [[Cloud Strife|Cloud]]'s Omnislash. Her outfit in this game resembles the [[zeldawiki:Armor|Stealth Chest Guard and Stealth Tights]] from ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. As a result of Zelda's ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''-based revamps, Ayumi Fujimura now also voices her (replacing Jun Mizusawa), giving Sheik more deeper, masculine voice clips. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.


Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.
Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.
{{br}}
{{br}}
=====Classic Mode route=====
=====Classic Mode route=====
{|class="wikitable"style="margin:auto;"align=left
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Masquerade
!colspan="5"|Masquerade
|-
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|-
!3
!3
|[[Samus]]
|[[Samus Aran|Samus]]
|
|
|[[Norfair]]
|[[Norfair]]
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|KorR=Shikeu
|KorR=Shikeu
|KorM=Sheik
|KorM=Sheik
|Rus=Шейк<br>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|Rus=Шейк<br/>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|RusR=Sheyk<br>Shiik
|RusR=Sheyk<br/>Shiik
|RusM=Sheik
|RusM=Sheik
|Spa=Sheik
|Spa=Sheik
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[[File:ZeldaSSBU.png|thumb|200px|Zelda in ''Super Smash Bros. Ultimate'']]
[[File:ZeldaSSBU.png|thumb|200px|Zelda in ''Super Smash Bros. Ultimate'']]
{{redirect|Zelda|the ''[[WarioWare: D.I.Y.]]'' microgame|[[Zelda (microgame)]]}}
{{redirect|Zelda|the ''[[WarioWare: D.I.Y.]]'' microgame|[[Zelda (microgame)]]}}
{{quote|Stow your fear; it's now or never!|<nowiki>Zelda</nowiki>|[[Super Smash Bros. Ultimate]] ([[Super Smash Bros. Ultimate#Adventure|Adventure Mode: World of Light]])}}
{{quote2|Stow your fear; it's now or never!|Princess Zelda|[[Super Smash Bros. Ultimate]] ([[Super Smash Bros. Ultimate#Adventure|Adventure Mode: World of Light]])}}
'''[[zeldawiki:Princess Zelda|Princess Zelda]]''' is a major character and the titular character of ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series created by [[Nintendo]]. Many different incarnations of Zelda have existed throughout the course of the series, but they commonly share traits such as they all rule over the kingdom of [[zeldawiki:Hyrule|Hyrule]], and they all have the power of the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]] within them. The plot of her series is that she and [[Link]] must protect the kingdom of Hyrule from [[Ganon]] and prevent him from obtaining the two pieces of the Triforce not inside him.  
'''[[zeldawiki:Princess Zelda|Princess Zelda]]''' is a major character and the titular character of ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series created by [[Nintendo]]. Many different incarnations of Zelda have existed throughout the course of the series, but they commonly share traits such as they all rule over the kingdom of [[zeldawiki:Hyrule|Hyrule]], and they all have the power of the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]] within them. The plot of her series is that she and [[Link]] must protect the kingdom of Hyrule from [[Ganon]] and prevent him from obtaining the two pieces of the Triforce not inside him.  


Though her series is named after her, the starring role in the games is Link. Zelda serves as more of the series' equivalent of [[Princess Peach|Peach]], but she usually has active supporting roles in the plot, sometimes even being somewhat of a sidekick to Link, rather than being solely a damsel-in-distress. For example, in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', Zelda disguises herself as her alter-ego [[#Sheik|Sheik]] to aid Link without revealing her true identity to him.
Though her series is named after her, the starring role in the games is Link. Zelda serves as more of the series' equivalent of [[Princess Peach|Peach]], but she usually has active supporting roles in the plot, sometimes even being somewhat of a sidekick to Link, rather than being solely a damsel-in-distress. For example, in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', Zelda disguises herself as her alter-ego [[#Sheik|Sheik]] to aid Link without revealing her true identity to him.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-wiki|SmashWiki|Zelda (SSBM)}}
{{main-external|SmashWiki|Zelda (SSBM)}}
Zelda is one of the newcomers introduced in ''Super Smash Bros. Melee''. Her design is based upon her appearance as an adult in ''The Legend of Zelda: Ocarina of Time''. She is a tall lightweight character with slow movement but powerful attacks.
Zelda is one of the newcomers introduced in ''[[Super Smash Bros. Melee]]''. Her design is based upon her appearance as an adult in ''The Legend of Zelda: Ocarina of Time''. She is a tall lightweight character with slow movement but powerful attacks.


Zelda's moveset mostly uses her magical abilities, while her special moves are mostly based on the spells Link can acquire in ''The Legend of Zelda: Ocarina of Time''. Her neutral special move is Nayru's Love, which puts up a magical barrier that reflects attacks and damages opponents. Her side special is Din's Fire, which launches a fireball that explodes after a time; if the move is performed in the air, Zelda is left helpless immediately after the explosion. Her up special move is Farore's Wind, which causes her to disappear and reappear higher a distance away, being able to damage opponents with both the initial warp and her reappearance; [[#Sheik|Sheik]] also has a similar move for her up special move called Vanish. Finally, Zelda's down special is Transform, which causes Zelda to turn into Sheik, giving her a completely different moveset; however, taking damage while the move is in progress immediately cancels the transformation.
Zelda's moveset mostly uses her magical abilities, while her special moves are mostly based on the spells Link can acquire in ''The Legend of Zelda: Ocarina of Time''. Her neutral special move is Nayru's Love, which puts up a magical barrier that reflects attacks and damages opponents. Her side special is Din's Fire, which launches a fireball that explodes after a time; if the move is performed in the air, Zelda is left helpless immediately after the explosion. Her up special move is Farore's Wind, which causes her to disappear and reappear higher a distance away, being able to damage opponents with both the initial warp and her reappearance; [[#Sheik|Sheik]] also has a similar move for her up special move called Vanish. Finally, Zelda's down special is Transform, which causes Zelda to turn into Sheik, giving her a completely different moveset; however, taking damage while the move is in progress immediately cancels the transformation.


Zelda also appears in Stage 3 of Adventure Mode where she is fought on the second part.
Zelda also appears in Stage 3 of Adventure Mode where she is fought on the second part.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
{{main-wiki|SmashWiki|Zelda (SSBB)}}
{{main-external|SmashWiki|Zelda (SSBB)}}
Zelda returns as a default fighter for ''[[Super Smash Bros. Brawl]]''. Her design in this game is based on her appearance in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. While Zelda's moveset has not been changed, her [[Final Smash]] is Light Arrow, which fires a Light Arrow that strikes any opponents in its path, even going through opponents' shields as well as any walls and obstacles. This Final Smash is shared with Sheik.
Zelda returns as a default fighter for ''[[Super Smash Bros. Brawl]]''. Her design in this game is based on her appearance in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. While Zelda's moveset has not been changed, her [[Final Smash]] is Light Arrow, which fires a Light Arrow that strikes any opponents in its path, even going through opponents' shields as well as any walls and obstacles. This Final Smash is shared with Sheik.


Zelda's attacks deal more damage and higher knockback than before, but her attacks' strongest hitboxes are smaller in size while her mobility remains abysmal.
Zelda's attacks deal more damage and higher knockback than before, but her attacks' strongest hitboxes are smaller in size while her mobility remains abysmal.
=====The Subspace Emissary=====
=====The Subspace Emissary=====
Zelda and Peach were watching [[Mario]] and [[Kirby]]. However, at the arrival of the [[Halberd]], both princesses ran down to assist them after the arrival of the [[Primid]]. However, Zelda is soon captured by [[Petey Piranha]] and put into a cage along with Peach. Kirby, who battles Petey Piranha, has the choice to rescue either Peach or Zelda.
Zelda and Peach were watching [[Mario]] and [[Kirby]]. However, at the arrival of the [[Halberd]], both princesses ran down to assist them after the arrival of the [[Primid]]. However, Zelda is soon captured by [[Petey Piranha]] and put into a cage along with Peach. Kirby, who battles Petey Piranha, has the choice to rescue either Peach or Zelda.


[[File:Zelda 1.jpg|thumb|Mario, Zelda, Peach, and Kirby preparing to fight the Primids]]
[[File:Zelda 1.jpg|thumb|Mario, Zelda, Peach, and Kirby preparing to fight the Primids]]
If Zelda is not rescued, [[Wario]] appears and uses a Dark Cannon to transform her into a trophy and runs off with her. She is later seen on Wario's [[Cargo]] alongside [[Ness]], who was also turned into a trophy by Wario shooting a Dark Cannon. However, [[King Dedede]] distracts Wario by turning [[Luigi]] into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. [[Link]] later spots Zelda on the Cargo before Dedede takes Mario and [[Pit (character)|Pit]], who were defeated by Link and [[Yoshi]] just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, [[Bowser]] arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).
If Zelda is not rescued, [[Wario]] appears and uses a [[Dark Cannon]] to transform her into a trophy and runs off with her. She is later seen on Wario's [[Cargo]] alongside [[Ness]], who was also turned into a trophy by Wario shooting a Dark Cannon. However, [[King Dedede]] distracts Wario by turning [[Luigi]] into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. [[Link]] later spots Zelda on the Cargo before Dedede takes Mario and [[Pit (character)|Pit]], who were defeated by Link and [[Yoshi]] just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, [[Bowser]] arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).


If Zelda is rescued, she will team up with Kirby and escape the stadium the [[Warp Star]] right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the [[Arwing]] with [[Fox|Fox McCloud]] inside is also following the [[Halberd]]. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends Shadow Bugs which take over Zelda and clones her.
If Zelda is rescued, she will team up with Kirby and escape the stadium the [[Warp Star]] right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the [[Arwing]] with [[Fox|Fox McCloud]] inside is also following the [[Halberd]]. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends [[Shadow Bugs]] which take over Zelda and clones her.


[[False Zelda]] takes out a Dark Cannon and tries to shoot Link and Yoshi, however is stopped by Pit and Mario. False Zelda and the two fight however she is soon defeated and turned into a trophy, which soon dissolves. However, Link saw this and thinks that Mario is a member of the [[Subspace Army]] and that he killed Zelda, so he tries to turn Mario and Pit into a trophy with Yoshi's help. They are both defeated, however, and taken by King Dedede before Kirby's intervention, after which Link attacks the Cargo's engine.
[[False Zelda]] takes out a Dark Cannon and tries to shoot Link and Yoshi, however is stopped by Pit and Mario. False Zelda and the two fight however she is soon defeated and turned into a trophy, which soon dissolves. However, Link saw this and thinks that Mario is a member of the [[Subspace Army]] and that he killed Zelda, so he tries to turn Mario and Pit into a trophy with Yoshi's help. They are both defeated, however, and taken by King Dedede before Kirby's intervention, after which Link attacks the Cargo's engine.
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====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-wiki|SmashWiki|Zelda (SSB4)}}
{{main-external|SmashWiki|Zelda (SSB4)}}
Zelda returns as a playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', retaining her appearance from ''The Legend of Zelda: Twilight Princess'' that was used in ''Super Smash Bros. Brawl''. Although Sheik also returns, they are now completely separate characters who cannot transform into each other; her down special attack is instead Phantom Slash, which summons a [[zeldawiki:Phantom|Phantom]] from ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'' to charge forward and attack.
Zelda returns as a playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', retaining her appearance from ''The Legend of Zelda: Twilight Princess'' that was used in ''Super Smash Bros. Brawl''. Although Sheik also returns, they are now completely separate characters who cannot transform into each other; her down special attack is instead Phantom Slash, which summons a [[zeldawiki:Phantom|Phantom]] from ''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'' to charge forward and attack.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Zelda (SSBU)}}
{{main-external|SmashWiki|Zelda (SSBU)}}
Zelda returns in ''[[Super Smash Bros. Ultimate]]'', as an unlockable playable character alongside the other previous fighters. In this game, her design is primarily based on her alternate dress artwork from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'', with elements from ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''. Like many other characters, Zelda is more expressive; in fact, she is given much more cheerful and energetic expressions compared to her predecessors. She also has a new Final Smash, which involves trapping opponents with the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]]. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.
Zelda returns in ''[[Super Smash Bros. Ultimate]]'', as an unlockable playable character alongside the other previous fighters. In this game, her design is primarily based on her alternate dress artwork from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'', with elements from ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''. Like many other characters, Zelda is more expressive; in fact, she is given much more cheerful and energetic expressions compared to her predecessors. She also has a new Final Smash, which involves trapping opponents with the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]]. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.


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In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with [[Marth]] and [[Pit (character)|Pit]]; she then tries to reflect [[Galeem]]'s large laser attack along with [[Mewtwo]], but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under [[Dharkon]]'s control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with [[#Young Link|Young Link]], [[#Ganondorf|Ganondorf]], [[Sonic]] and [[Cloud Strife|Cloud]].
In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with [[Marth]] and [[Pit (character)|Pit]]; she then tries to reflect [[Galeem]]'s large laser attack along with [[Mewtwo]], but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under [[Dharkon]]'s control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with [[#Young Link|Young Link]], [[#Ganondorf|Ganondorf]], [[Sonic]] and [[Cloud Strife|Cloud]].
{{br}}
{{br}}
=====Classic Mode route=====
=====Classic Mode route=====
{|class="wikitable"style="margin:auto;"align=left
{|class="wikitable" style="margin: auto;" align=left
!colspan="5"|Wisdom Prevails
!colspan="5"|Wisdom Prevails
|-
|-
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====DIC cartoons====
====DIC cartoons====
=====''The Legend of Zelda''=====
=====''The Legend of Zelda''=====
''The Legend of Zelda'' series received its own animated television series with ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'', produced by [[DiC Entertainment]]. It aired under the ''[[The Super Mario Bros. Super Show!]]'' syndication, with the animated ''Super Mario'' segments running Monday through Thursday, and being replaced by ''Zelda'' segments on Fridays. The ''Zelda'' segments still received an accompanying live-action [[Mario]] and [[Luigi]] short. The series revolved around Link and Zelda protecting the Triforce of Wisdom from Ganon. Cynthia Preston (credited as Cyndy Preston) voiced Zelda in the series.
''The Legend of Zelda'' series received its own animated television series with ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'', produced by [[DiC Entertainment]]. It aired under the ''[[The Super Mario Bros. Super Show!]]'' syndication, with the animated ''Super Mario'' segments running Monday through Thursday, and being replaced by ''Zelda'' segments on Fridays. The ''Zelda'' segments still received an accompanying live-action [[Mario]] and [[Luigi]] short. The series revolved around Link and Princess Zelda protecting the Triforce of Wisdom from Ganon. Cynthia Preston (credited as Cyndy Preston) voiced Princess Zelda in the series.


=====''Captain N: The Game Master''=====
=====''Captain N: The Game Master''=====
[[File:ZeldaLinkN.png|thumb|Zelda, left of Link and Captain N in ''Captain N: The Game Master'']]
[[File:ZeldaLinkN.png|thumb|Princess Zelda, left of Link and Captain N in ''Captain N: The Game Master'']]
Link and Zelda appear in ''[[Captain N: The Game Master]]'', borrowing their appearance and personality from ''The Legend of Zelda'' television series. Cynthia Preston (credited as Cyndy Preston) returned to voice Zelda in the series.
Link and Zelda appear in ''[[Captain N: The Game Master]]'', borrowing their appearance and personality from ''The Legend of Zelda'' television series. Cynthia Preston (credited as Cyndy Preston) returned to voice Princess Zelda in the series.


====''Mario Artist: Paint Studio''====
====''Mario Artist: Paint Studio''====
Young and adult artwork of Zelda from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' can be used as a stamp in ''[[Mario Artist: Paint Studio]]''.
Young and adult artwork of Princess Zelda from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' can be used as a stamp in ''[[Mario Artist: Paint Studio]]''.


====''Game & Watch Gallery 4''====
====''Game & Watch Gallery 4''====
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====''StreetPass Mii Plaza''====
====''StreetPass Mii Plaza''====
[[File:Heroine Puzzle.gif|thumb|left|Zelda in the "Nintendo Starlets" Puzzle Swap panel]]
[[File:Heroine Puzzle.gif|thumb|left|Zelda in the "Nintendo Starlets" Puzzle Swap panel]]
Two incarnations of Zelda, each based on her respective appearances in ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' and ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'', appears on the Puzzle Swap panel "Nintendo Starlets" of the ''[[StreetPass Mii Plaza]]'', alongside [[Princess Peach|Peach]], [[Pauline]] and [[Rosalina]].
Two incarnations of Zelda, each based on her respective appearances in ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' and ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'', appears on the Puzzle Swap panel "Nintendo Starlets" of the ''[[StreetPass Mii Plaza]]'', alongside [[Princess Peach]], [[Pauline]] and [[Rosalina]].


====''Super Mario Maker''====
====''Super Mario Maker''====
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Additionally, costumes based on Sheik and [[zeldawiki:Tetra|Tetra]] are also available, both of which involve Zelda as part of their poses.
Additionally, costumes based on Sheik and [[zeldawiki:Tetra|Tetra]] are also available, both of which involve Zelda as part of their poses.
{{br}}
{{br}}
===Portrayals===
===Portrayals===
Zelda was originally voiced by Jun Mizusawa in her first three ''Super Smash Bros.'' appearances, matching her appearances in both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Twilight Princess'', but was replaced for the first time in series by {{wp|Ayumi Fujimura}} in ''Super Smash Bros. Ultimate'', who previously voiced her in ''The Legend of Zelda: A Link Between Worlds'', applying a similar situation to what Link and Ganondorf received in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''.
Zelda was originally voiced by Jun Mizusawa in her first three ''Super Smash Bros.'' appearances, matching her appearances in both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Twilight Princess'', but was replaced for the first time in series by {{wp|Ayumi Fujimura}} in ''Super Smash Bros. Ultimate'', who previously voiced her in ''The Legend of Zelda: A Link Between Worlds'', applying a similar situation to what Link and Ganondorf received in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''.
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===Gallery===
===Gallery===
<gallery>
<gallery>
Famicom Wario's Woods commercial 03.png|Japanese commercial for the New Famicom, ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'', and ''The Legend of Zelda 1''
Famicom Wario's Woods commercial 03.png|Japanese commercial for ''[[Wario's Woods]]'' on Famicom
</gallery>
</gallery>


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|SpaM=Princess Zelda
|SpaM=Princess Zelda
}}</div>
}}</div>
{{br}}
==Dr. Mario==
[[File:DrMario SSBU.png|thumb|200px|Dr. Mario in ''Super Smash Bros. Ultimate'']]
{{main|Dr. Mario#Super Smash Bros. series{{!}}Dr. Mario § Super Smash Bros. series}}
Dr. Mario appears as an unlockable fighter in all of his playable appearances in the ''Super Smash Bros.'' series.
{{br}}
{{br}}


==Pichu==
==Pichu==
[[File:Pichu SSBU.png|thumb|200px|Pichu in ''Super Smash Bros. Ultimate'']]
[[File:Pichu SSBU.png|thumb|200px|Pichu in ''Super Smash Bros. Ultimate'']]
{{quote|Pichu isn't a professional at charging electricity like Pikachu. The slightest touch can make Pichu discharge its electricity and shock itself.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
{{quote2|Pichu isn't a professional at charging electricity like Pikachu. The slightest touch can make Pichu discharge its electricity and shock itself.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
'''[[bulbapedia:Pichu (Pokémon)|Pichu]]''' is an [[Bulbapedia:Electric (type)|Electric]]-type [[bulbapedia:Pokémon (species)|Pokémon]] introduced in the games [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Pokémon Silver'']]. It is the [[bulbapedia:evolution|pre-evolved]] form of [[Pikachu]], the ''Pokémon'' mascot. It appears as a playable fighter in ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Ultimate]]'' and as a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'', as well as being mentioned in the Palutena's Guidance conversation regarding Pikachu in ''[[Super Smash Bros. for Wii U]]'' and ''Super Smash Bros. Ultimate''.
'''[[bulbapedia:Pichu (Pokémon)|Pichu]]''' is an [[Bulbapedia:Electric (type)|Electric]]-type [[Pokémon]] introduced in the games [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Pokémon Silver'']]. It is the [[bulbapedia:evolution|pre-evolved]] form of [[Pikachu]], the ''Pokémon'' mascot. It appears as a playable fighter in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'' and as a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'', as well as being mentioned in the Palutena's Guidance conversation regarding Pikachu in ''[[Super Smash Bros. for Wii U]]'' and ''Super Smash Bros. Ultimate''.
 
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
{{main-wiki|SmashWiki|Pichu (SSBM)}}
{{main-external|SmashWiki|Pichu (SSBM)}}
Pichu is a playable fighter in ''Super Smash Bros. Melee''. It is an unlockable character, unlocked by beating Event Match 37: [[bulbapedia:Legendary Pokémon|Legendary Pokémon]], or by playing 200 Melee matches. Afterward, Pichu must be defeated in a match on [[Pokémon Stadium]].
Pichu is a playable fighter in ''[[Super Smash Bros. Melee]]''. It is an unlockable character, unlocked by beating Event Match 37: [[bulbapedia:Legendary Pokémon|Legendary Pokémon]], or by playing 200 Melee matches. Afterward, Pichu must be defeated in a match on [[Pokémon Stadium]].


Pichu's moveset is similar to [[Pikachu]]'s, though most of its attacks are weaker, and all of its electrical attacks also deal recoil damage. Pichu is also faster than Pikachu, but is the lightest character in the game, making it easily thrown off the stage. Its neutral special move is Thunder Jolt, which involves Pichu launching a ball of electricity rotating across the stage until it collides with an opponent. Its side special move is [[bulbapedia:Skull Bash (move)|Skull Bash]], which has Pichu charging up an attack before launching head-first across the screen, attacking any opponent it hits with a headbutt. Its down special move is [[bulbapedia:Thunder (move)|Thunder]], in which Pichu calls down a bolt of lightning that appears from a cloud above it and strikes any fighters in its path to damage them; if the bolt strikes Pichu, any nearby fighters are damaged by it as well. Finally, Pichu's up special move is Agility, allowing Pichu to warp in the direction held on the control stick in a burst of speed, and again if the direction is changed during the move; however, unlike Pikachu's Quick Attack, it neither gives as much distance nor deals damage.
Pichu's moveset is similar to [[Pikachu]]'s, though most of its attacks are weaker, and all of its electrical attacks also deal recoil damage. Pichu is also faster than Pikachu, but is the lightest character in the game, making it easily thrown off the stage. Its neutral special move is Thunder Jolt, which involves Pichu launching a ball of electricity rotating across the stage until it collides with an opponent. Its side special move is [[bulbapedia:Skull Bash (move)|Skull Bash]], which has Pichu charging up an attack before launching head-first across the screen, attacking any opponent it hits with a headbutt. Its down special move is [[bulbapedia:Thunder (move)|Thunder]], in which Pichu calls down a bolt of lightning that appears from a cloud above it and strikes any fighters in its path to damage them; if the bolt strikes Pichu, any nearby fighters are damaged by it as well. Finally, Pichu's up special move is Agility, allowing Pichu to warp in the direction held on the control stick in a burst of speed, and again if the direction is changed during the move; however, unlike Pikachu's Quick Attack, it neither gives as much distance nor deals damage.


Pichu is the only character in the game to have two taunts, one for each direction it is facing. It is voiced by {{wp|Satomi Kōrogi}} in both English and Japanese, who does its voice in the ''Pokémon'' anime.
Pichu is the only character in the game to have two taunts, one for each direction it is facing. It is voiced by {{wp|Satomi Kōrogi}} in both English and Japanese, who does its voice in the ''Pokémon'' anime.
====Gallery====
====Gallery====
<gallery>
<gallery>
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===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
Pichu is one of the five ''Super Smash Bros. Melee'' fighters that did not return as a playable character in ''[[Super Smash Bros. Brawl]]'' (the other four being [[Dr. Mario]], [[#Young Link|Young Link]], [[#Mewtwo|Mewtwo]], and [[#Roy|Roy]]). However, the player can get a [[Trophy (Super Smash Bros. series)|trophy]] of Pichu by clearing All-Star Mode without continuing.
Pichu is one of the five ''Super Smash Bros. Melee'' fighters that did not return as a playable character in ''[[Super Smash Bros. Brawl]]'' (the other four being [[Dr. Mario]], [[#Young Link|Young Link]], [[Mewtwo]], and [[#Roy|Roy]]). However, the player can get a [[Trophy (Super Smash Bros. series)|trophy]] of Pichu by clearing All-Star Mode without continuing.


===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-wiki|SmashWiki|Pichu (SSBU)}}
{{main-external|SmashWiki|Pichu (SSBU)}}
Pichu, after being absent as a playable character in every ''Super Smash Bros.'' game since ''Super Smash Bros. Melee'', returns as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. Like all other fighters in the game, it has a [[Final Smash]], Volt Tackle, which functions similarly to Pikachu's identically named move, although Pichu's version does recoil damage to itself, but is also stronger. Pichu gains a new on-screen appearance and two new taunts, and it vocalises during some animations.
Pichu, after being absent as a playable character in every ''Super Smash Bros.'' game since ''Super Smash Bros. Melee'', returns as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. Like all other fighters in the game, it has a [[Final Smash]], Volt Tackle, which functions similarly to Pikachu's identically named move, although Pichu's version does recoil damage to itself, but is also stronger. Pichu gains a new on-screen appearance and two new taunts, and it vocalises during some animations.


Compared to its appearance in ''Super Smash Bros. Melee'', Pichu is faster, its aerial attacks have less landing lag, its short hop timing is reduced, it is heavier, its moveset (in addition to being slightly more differentiated from Pikachu's) has attacks that knock opponents back farther, many of its attacks deal more damage to opponents, and it does less damage to itself with electrical attacks (said attacks now cause around 0.4% damage each as opposed to 1–6%). Some of its attacks, however, are weakened.
Compared to its appearance in ''Super Smash Bros. Melee'', Pichu is faster, its aerial attacks have less landing lag, its short hop timing is reduced, it is heavier, its moveset (in addition to being slightly more differentiated from Pikachu's) has attacks that knock opponents back farther, many of its attacks deal more damage to opponents, and it does less damage to itself with electrical attacks (said attacks now cause around 0.4% damage each as opposed to 1–6%). Some of its attacks, however, are weakened.
====Classic Mode route====
====Classic Mode route====
{|class="wikitable"style="margin:auto;"align=left
{| class="wikitable" style="margin: auto;" align=left
!colspan="5"|Lightweight Fracas
!colspan="5"|Lightweight Fracas
|-
|-
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==Falco==
==Falco==
[[File:FalcoSSBU.png|thumb|200px|Falco in ''Super Smash Bros. Ultimate'']]
[[File:FalcoSSBU.png|thumb|200px|Falco in ''Super Smash Bros. Ultimate'']]
{{quote|Personally, I prefer the air!|<nowiki>Falco</nowiki>|[[Super Smash Bros. Brawl]]}}
{{quote2|Personally, I prefer the air!|Falco Lombardi|[[Super Smash Bros. Brawl]]}}
'''[[LylatWiki:Falco Lombardi|Falco Lombardi]]''' is one of the main protagonists of the [[LylatWiki:Star Fox (series)|''Star Fox'' series]], the "ace pilot" of the team [[LylatWiki:Star Fox (team)|Star Fox]] and, due to his flying skills, the friendly rival of team leader [[Fox|Fox McCloud]]. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.
'''[[LylatWiki:Falco Lombardi|Falco Lombardi]]''' is one of the main protagonists of the [[LylatWiki:Star Fox (series)|''Star Fox'' series]], the "ace pilot" of the team [[LylatWiki:Star Fox (team)|Star Fox]] and, due to his flying skills, the friendly rival of team leader [[Fox|Fox McCloud]]. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.


His surname is derived from the surname of {{wp|Carlo Rambaldi}}, a special effects artist on films such as ''{{wp|Alien (film)|Alien}}'' and ''{{wp|E.T. the Extra-Terrestrial}}''.<ref>''[[Nintendo Power]]'' volume 99, page 104.</ref>
His surname is derived from the surname of {{wp|Carlo Rambaldi}}, a special effects artist on films such as ''{{wp|Alien (film)|Alien}}'' and ''{{wp|E.T. the Extra-Terrestrial}}''.<ref>''[[Nintendo Power]]'' volume 99, page 104.</ref>
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-wiki|SmashWiki|Falco (SSBM)}}
{{main-external|SmashWiki|Falco (SSBM)}}
Falco is a playable fighter in ''Super Smash Bros. Melee''. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on [[Battlefield]]. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for ''Star Fox Adventures''.
Falco is a playable fighter in ''[[Super Smash Bros. Melee]]''. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on [[Battlefield]]. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for ''Star Fox Adventures''.


Falco's moves are exactly the same as [[Fox]]'s, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but isn't rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.
Falco's moves are exactly the same as [[Fox]]'s, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but isn't rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.


Falco also appears in Stage 6 of Adventure Mode. In this, he, [[List of Smash Taunt characters#Slippy Toad|Slippy]], and [[List of Smash Taunt characters#Peppy Hare|Peppy]] will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.
Falco also appears in Stage 6 of Adventure Mode. In this, he, [[List of Smash Taunt characters#Slippy Toad|Slippy]], and [[List of Smash Taunt characters#Peppy Hare|Peppy]] will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
{{main-wiki|SmashWiki|Falco (SSBB)}}
{{main-external|SmashWiki|Falco (SSBB)}}
Falco returns as an unlockable character in ''[[Super Smash Bros. Brawl]]''. To unlock him, the player must to play 50 Brawl matches, complete 100-Man Brawl, or having him join the party in The Subspace Emissary after clearing [[The Swamp]]; using one of the former two methods the player must then beat him on [[Lylat Cruise]] to unlock him. His design has been changed, appearing more similarly to his appearance in ''[[lylatwiki:Star Fox Command|Star Fox Command]]'' rather than ''Star Fox 64'', and is now voiced by [[Dex Manley]] for the English version.
Falco returns as an unlockable character in ''[[Super Smash Bros. Brawl]]''. To unlock him, the player must to play 50 Brawl matches, complete 100-Man Brawl, or having him join the party in The Subspace Emissary after clearing [[The Swamp]]; using one of the former two methods the player must then beat him on [[Lylat Cruise]] to unlock him. His design has been changed, appearing more similarly to his appearance in ''[[lylatwiki:Star Fox Command|Star Fox Command]]'' rather than ''Star Fox 64'', and is now voiced by [[Dex Manley]] for the English version.


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Falco also has a Smash Taunt on the [[Lylat Cruise]] stage as well as on the returning [[Corneria]] stage.
Falco also has a Smash Taunt on the [[Lylat Cruise]] stage as well as on the returning [[Corneria]] stage.
=====The Subspace Emissary=====
=====The Subspace Emissary=====
[[File:SubspaceIntro-Falco.png|thumb|Falco's snapshot in The Subspace Emissary]]
[[File:SubspaceIntro-Falco.png|thumb|Falco's snapshot in The Subspace Emissary]]
In the Subspace Emissary, he appears after [[Bowser]] shoots [[Diddy Kong]] (and uses him and some Shadow Bugs to create [[False Character|False Diddy Kong]]) and almost shoots [[Fox|Fox McCloud]]. Falco comes in with [[Arwing]] and jumps out with his guns to shoot and destroy Bowser's Dark Cannon (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him [[Donkey Kong]] has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his [[Arwing]] so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with [[Captain Olimar]] and [[Captain Falcon]]) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.
In the Subspace Emissary, he appears after [[Bowser]] shoots [[Diddy Kong]] (and uses him and some [[Shadow Bug]]s to create [[False Character|False Diddy Kong]]) and almost shoots [[Fox|Fox McCloud]]. Falco comes in with [[Arwing]] and jumps out with his guns to shoot and destroy Bowser's [[Dark Cannon]] (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him [[Donkey Kong]] has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his [[Arwing]] so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with [[Captain Olimar]] and [[Captain Falcon]]) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.


After this, he wasn't seen again until the battle at the [[Battleship Halberd Bridge]], where he joins Fox, [[Princess Peach|Peach]], [[#Zelda|Zelda]], [[Lucario]], and [[Solid Snake]] in defeating [[Duon]]. Once all of the teams unite, they enter [[Subspace (Super Smash Bros. Brawl)|Subspace]], where they are defeated by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], with Falco being among the victims. [[King Dedede]], however, comes to his aid with the help of [[Luigi]] and [[Ness]], who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at [[the Great Maze]] once and for all.
After this, he wasn't seen again until the battle at the [[Battleship Halberd Bridge]], where he joins Fox, [[Princess Peach|Peach]], [[#Zelda|Zelda]], [[Lucario]], and [[Solid Snake]] in defeating [[Duon]]. Once all of the teams unite, they enter [[Subspace (Super Smash Bros. Brawl)|Subspace]], where they are defeated by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], with Falco being among the victims. [[King Dedede]], however, comes to his aid with the help of [[Luigi]] and [[Ness]], who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at [[the Great Maze]] once and for all.
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====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-wiki|SmashWiki|Falco (SSB4)}}
{{main-external|SmashWiki|Falco (SSB4)}}
Falco returns as a playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', his moveset and appearance being largely unchanged from his ''Super Smash Bros. Brawl'' incarnation, though he is now voiced in English by Mark Lund, who voiced Falco in ''[[lylatwiki:Star Fox 64 3D|Star Fox 64 3D]]'', and reprised his role in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Nintendo 3DS version, Falco is unlocked by either completing Classic Mode without the use of continues or by playing 20 matches, then defeating Falco in a 1-stock match on the [[Corneria]] stage. In the Wii U version, he is unlocked by either completing Classic Mode for the first time or by playing 10 matches, then defeating Falco in a 1-stock match on the [[Orbital Gate Assault]] stage.
Falco returns as a playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', his moveset and appearance being largely unchanged from his ''Super Smash Bros. Brawl'' incarnation, though he is now voiced in English by Mark Lund, who voiced Falco in ''[[lylatwiki:Star Fox 64 3D|Star Fox 64 3D]]'', and reprised his role in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Nintendo 3DS version, Falco is unlocked by either completing Classic Mode without the use of continues or by playing 20 matches, then defeating Falco in a 1-stock match on the [[Corneria]] stage. In the Wii U version, he is unlocked by either completing Classic Mode for the first time or by playing 10 matches, then defeating Falco in a 1-stock match on the [[Orbital Gate Assault]] stage.


Falco once again has Smash Taunts on the returning Corneria stage in ''Super Smash Bros. for Nintendo 3DS'', and the returning Lylat Cruise stage in ''Super Smash Bros. for Wii U''. Falco also appears during the conversations on Orbital Gate Assault.
Falco once again has Smash Taunts on the returning Corneria stage in ''Super Smash Bros. for Nintendo 3DS'', and the returning Lylat Cruise stage in ''Super Smash Bros. for Wii U''. Falco also appears during the conversations on Orbital Gate Assault.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
Falco SSB4 Art.png|Artwork
Falco SSB4 Art.png|Artwork
</gallery>
</gallery>
;''Super Smash Bros. for Nintendo 3DS
;''Super Smash Bros. for Nintendo 3DS
<gallery>
<gallery>
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Falcolandmaster3ds.jpg|Falco's Landmaster
Falcolandmaster3ds.jpg|Falco's Landmaster
</gallery>
</gallery>
;''Super Smash Bros. for Wii U
;''Super Smash Bros. for Wii U
<gallery>
<gallery>
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Falco (SSBU)}}
{{main-external|SmashWiki|Falco (SSBU)}}
Falco returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', this time more closely resembling his appearance in ''[[lylatwiki:Star Fox Zero|Star Fox Zero]]''. Compared to the previous installment, Falco receives improvements, such as increased mobility, decreased landing lag on his aerial attacks, faster special moves, and greater ability to knock opponents back for many of his attacks. However, Falco's damage output is slightly toned down overall. He has a new Final Smash, involving him leading an "unorthodox formation" of [[Arwing]]s. Mark Lund reprises his role as Falco, though with newly recorded voice clips, such as saying "Come on!" rather than "Get some!" for his side taunt.
Falco returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', this time more closely resembling his appearance in ''[[lylatwiki:Star Fox Zero|Star Fox Zero]]''. Compared to the previous installment, Falco receives improvements, such as increased mobility, decreased landing lag on his aerial attacks, faster special moves, and greater ability to knock opponents back for many of his attacks. However, Falco's damage output is slightly toned down overall. He has a new Final Smash, involving him leading an "unorthodox formation" of [[Arwing]]s. Mark Lund reprises his role as Falco, though with newly recorded voice clips, such as saying "Come on!" rather than "Get some!" for his side taunt.


Several of Falco's attacks have names: down tilt is Tail Cutter, neutral aerial is Spinning Falco Chop, and down aerial is Corkscrew Meteor.
Several of Falco's attacks have names: down tilt is Tail Cutter, neutral aerial is Spinning Falco Chop, and down aerial is Corkscrew Meteor.
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=====Classic Mode route=====
=====Classic Mode route=====
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{|class="wikitable" style="margin: auto;" align=left
!colspan="5"|Soar above the Darkness
!colspan="5"|Soar above the Darkness
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!3
!3
|[[Link]] (dark costume), [[Link|Toon Link]] (dark costume)
|[[Link]] (dark costume), [[Toon Link]] (dark costume)
|[[Bridge of Eldin]]
|[[Bridge of Eldin]]
|Dark World <small>(for 3DS / Wii U)</small>
|Dark World <small>(for 3DS / Wii U)</small>
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*"''We've got multiple bogies inbound!''" — ''Super Smash Bros. Ultimate ''
*"''We've got multiple bogies inbound!''" — ''Super Smash Bros. Ultimate ''
*"''Time for a little payback!''" — ''Super Smash Bros. Ultimate''
*"''Time for a little payback!''" — ''Super Smash Bros. Ultimate''
====Audio samples====
====Audio samples====
{{media table
{{media table
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==Marth==
==Marth==
[[File:Marth SSBU.png|thumb|200px|Marth in ''Super Smash Bros. Ultimate'']]
[[File:Marth SSBU.png|thumb|200px|Marth in ''Super Smash Bros. Ultimate'']]
{{quote|I live to fight again!|<nowiki>Marth</nowiki>|Super Smash Bros. Ultimate}}
{{quote|I live to fight again!|Marth|Super Smash Bros. Ultimate}}
'''[[fireemblem:Marth|Marth]]''' is the main protagonist of ''[[fireemblem:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]'' and its sequel, ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. He is the prince of [[fireemblem:Altea|Altea]] and the wielder of the legendary [[fireemblem:Falchion (Archanea)|Falchion]]. He is one of the playable characters from the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]] to appear in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, along with [[#Roy|Roy]], [[Ike]], [[Robin]], [[Lucina]], [[Corrin]], [[List of fighters debuting in Super Smash Bros. Ultimate#Chrom|Chrom]], and [[List of fighters debuting in Super Smash Bros. Ultimate#Byleth|Byleth]].
'''[[fireemblem:Marth|Marth]]''' is the main protagonist of ''[[fireemblem:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]'' and its sequel, ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. He is the prince of [[fireemblem:Altea|Altea]] and the wielder of the legendary [[fireemblem:Falchion (Archanea)|Falchion]]. He is one of the playable characters from the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]] to appear in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, along with [[#Roy|Roy]], [[Ike]], [[Robin]], [[Lucina]], [[Corrin]], [[List of fighters debuting in Super Smash Bros. Ultimate#Chrom|Chrom]], and [[List of fighters debuting in Super Smash Bros. Ultimate#Byleth|Byleth]].
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-wiki|SmashWiki|Marth (SSBM)}}
{{main-external|SmashWiki|Marth (SSBM)}}
Marth first appears in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in ''Super Smash Bros. Melee'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[#Roy|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com]. Retrieved September 16, 2008.</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, using all of the default characters in Classic Mode, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by {{wp|Hikaru Midorikawa}}, reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA.
Marth first appears in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in ''[[Super Smash Bros. Melee]]'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[#Roy|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com]. Retrieved September 16, 2008.</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, using all of the default characters in Classic Mode, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by {{wp|Hikaru Midorikawa}}, reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA.


Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air, damaging nearby opponents. Finally, his down special is Counter, in which Marth delivers a counterattack when hit, reflecting all damage and knockback back onto the opponent.
Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air, damaging nearby opponents. Finally, his down special is Counter, in which Marth delivers a counterattack when hit, reflecting all damage and knockback back onto the opponent.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
{{main-wiki|SmashWiki|Marth (SSBB)}}
{{main-external|SmashWiki|Marth (SSBB)}}
Marth also appears in ''[[Super Smash Bros. Brawl]]'', alongside fellow ''Fire Emblem'' character [[Ike]]. He is unlocked by either playing 10 Brawl matches, clearing Classic Mode on any difficulty, or by meeting him in [[Super Smash Bros. Brawl#Subspace Emissary|The Subspace Emissary]]. For the first two methods, he will be fought afterwards, and must be defeated to be unlocked.
Marth also appears in ''[[Super Smash Bros. Brawl]]'', alongside fellow ''Fire Emblem'' character [[Ike]]. He is unlocked by either playing 10 Brawl matches, clearing Classic Mode on any difficulty, or by meeting him in [[Super Smash Bros. Brawl#Subspace Emissary|The Subspace Emissary]]. For the first two methods, he will be fought afterwards, and must be defeated to be unlocked.


Although Marth's moveset is unchanged, his Shield Breaker has been changed to a move in which he thrusts his sword. He is also given a [[Final Smash]]: Critical Hit, a single powerful hit that deals high damage and knockback to whoever it hits, in most cases resulting in a one-hit KO. In addition, the sweetspot on his sword has been made smaller, and his grab has a shorter range.
Although Marth's moveset is unchanged, his Shield Breaker has been changed to a move in which he thrusts his sword. He is also given a [[Final Smash]]: Critical Hit, a single powerful hit that deals high damage and knockback to whoever it hits, in most cases resulting in a one-hit KO. In addition, the sweetspot on his sword has been made smaller, and his grab has a shorter range.
=====The Subspace Emissary=====
=====The Subspace Emissary=====
Marth is seen standing over a castle, looking down at the desert, and sees a Subspace Bomb exploding in the distance and creating a large hole in space that remains in the middle of the desert. Marth takes out his sword and runs over to it to inspect it, while defeating some [[Primid]]s along the way. As he finally approaches the Subspace Bomb-made hole, [[Meta Knight]] comes out of the sky and attacks Marth, thinking that he is an enemy. The two fight, until they are abruptly beset by a horde of Primids.
Marth is seen standing over a castle, looking down at the desert, and sees a [[Subspace Bomb]] exploding in the distance and creating a large hole in space that remains in the middle of the desert. Marth takes out his sword and runs over to it to inspect it, while defeating some [[Primid]]s along the way. As he finally approaches the Subspace Bomb-made hole, [[Meta Knight]] comes out of the sky and attacks Marth, thinking that he is an enemy. The two fight, until they are abruptly beset by a horde of Primids.


[[File:SubspaceIntro-Marth.png|thumb|Marth's snapshot in The Subspace Emissary]]
[[File:SubspaceIntro-Marth.png|thumb|Marth's snapshot in The Subspace Emissary]]
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Later, Marth and the others discover a strange tank in the middle of [[The Wilds]]. After a bit of hesitation, Marth follows the others towards the tank, which then reveals itself to be [[Galleom]]. After Galleom's initial defeat, it tries to get away, but ends up falling into [[The Ruined Hall]]. It eventually emerges carrying [[Lucas]] and the [[Pokémon Trainer]] into the sky while the Subspace Bomb in its body counts down to detonation. Lucas manages to free himself and the Pokémon Trainer from Galleom's grasp, and they are rescued from their fall by Meta Knight, tagging along with Marth's team for the duration.
Later, Marth and the others discover a strange tank in the middle of [[The Wilds]]. After a bit of hesitation, Marth follows the others towards the tank, which then reveals itself to be [[Galleom]]. After Galleom's initial defeat, it tries to get away, but ends up falling into [[The Ruined Hall]]. It eventually emerges carrying [[Lucas]] and the [[Pokémon Trainer]] into the sky while the Subspace Bomb in its body counts down to detonation. Lucas manages to free himself and the Pokémon Trainer from Galleom's grasp, and they are rescued from their fall by Meta Knight, tagging along with Marth's team for the duration.


Marth and his companions eventually arrive at the foot of [[the Glacial Peak]], where they find Meta Knight's ship, the [[Halberd]], attacking the Great Fox. Meta Knight leaves Marth's team to scale the mountain in an attempt to board the Halberd. After a while, the [[Ice Climbers]] fall to where Marth and his team are, and are faced with more Primids until the group of [[Mario]], [[Link]], [[Yoshi]], [[Kirby]], and [[Pit (character)|Pit]] intervene.
Marth and his companions eventually arrive at the foot of [[the Glacial Peak]], where they find Meta Knight's ship, the [[Halberd]], attacking the [[Great Fox]]. Meta Knight leaves Marth's team to scale the mountain in an attempt to board the Halberd. After a while, the [[Ice Climbers]] fall to where Marth and his team are, and are faced with more Primids until the group of [[Mario]], [[Link]], [[Yoshi]], [[Kirby]], and [[Pit (character)|Pit]] intervene.


Eventually, every character comes together to track down the evil's source in [[Subspace (Super Smash Bros. Brawl)|Subspace]], discovering that [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]] is the entity behind the [[Subspace Army]]. Everyone, including Marth, gets hit by Tabuu's Off Waves and turned into trophies. However, [[King Dedede]] had foreseen this happening, and created timed badges that revive whoever was wearing them. Reviving himself along with [[Luigi]] and [[Ness]] using the badges, King Dedede heads off with his companions to rescue a majority of the others, Marth included, before settling the score with Tabuu.
Eventually, every character comes together to track down the evil's source in [[Subspace (Super Smash Bros. Brawl)|Subspace]], discovering that [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]] is the entity behind the [[Subspace Army]]. Everyone, including Marth, gets hit by Tabuu's Off Waves and turned into trophies. However, [[King Dedede]] had foreseen this happening, and created timed badges that revive whoever was wearing them. Reviving himself along with [[Luigi]] and [[Ness]] using the badges, King Dedede heads off with his companions to rescue a majority of the others, Marth included, before settling the score with Tabuu.
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====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-wiki|SmashWiki|Marth (SSB4)}}
{{main-external|SmashWiki|Marth (SSB4)}}
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Link|Toon Link]], [[Lucario]], [[Sonic]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] (Wii U version only), [[#Ganondorf|Ganondorf]] (Wii U version only), and [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth.
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Toon Link]], [[Lucario]], [[Sonic]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] (Wii U version only), [[#Ganondorf|Ganondorf]] (Wii U version only), and [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth.
 
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Marth (SSBU)}}
{{main-external|SmashWiki|Marth (SSBU)}}
Marth returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', as with all previous characters. Unlike his previous ''Super Smash Bros.'' appearances, and for the first time in the series, Marth is fully voiced in English. Yuri Lowenthal voiced Marth in the Nintendo 3DS game ''Code Name: S.T.E.A.M.'' and the English-dubbed ''Fire Emblem'' titles that followed and reprises his role in ''Ultimate'', providing newly recorded voice clips for the overseas release. His Japanese voice actor, Hikaru Midorikawa, reprised his role exclusively in the Japanese version, albeit with newly recorded voice clips this time rather than repurposed ones. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder.
Marth returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', as with all previous characters. Unlike his previous ''Super Smash Bros.'' appearances, and for the first time in the series, Marth is fully voiced in English. Yuri Lowenthal voiced Marth in the Nintendo 3DS game ''Code Name: S.T.E.A.M.'' and the English-dubbed ''Fire Emblem'' titles that followed and reprises his role in ''Ultimate'', providing newly recorded voice clips for the overseas release. His Japanese voice actor, Hikaru Midorikawa, reprised his role exclusively in the Japanese version, albeit with newly recorded voice clips this time rather than repurposed ones. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder.


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In the World of Light, Marth is seen when the fighters opposes [[Galeem]] for the first time; Marth is the one of fighters who can be unlocked earlier within the mode, alongside [[Mario]], [[Villager]] and [[#Sheik|Sheik]]. A puppet fighter of [[Marth]], alongside one of [[Meta Knight]], is shown battling [[Link]] during [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|Hero]]'s reveal trailer.
In the World of Light, Marth is seen when the fighters opposes [[Galeem]] for the first time; Marth is the one of fighters who can be unlocked earlier within the mode, alongside [[Mario]], [[Villager]] and [[#Sheik|Sheik]]. A puppet fighter of [[Marth]], alongside one of [[Meta Knight]], is shown battling [[Link]] during [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|Hero]]'s reveal trailer.
=====Classic Mode route=====
=====Classic Mode route=====
Marth's Classic Mode route involves him fighting reptilian opponents, representing his final quest to slay an [[fireemblem:Earth Dragon|Earth Dragon]] in ''[[fireemblem:Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]''.
Marth's Classic Mode route involves him fighting reptilian opponents, representing his final quest to slay an [[fireemblem:Earth Dragon|Earth Dragon]] in ''[[fireemblem:Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]''.
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!colspan="5"|A Kingdom of Dragons
!colspan="5"|A Kingdom of Dragons
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==Ganondorf==
==Young Link==
[[File:Ganondorf SSBU.png|thumb|200px|Ganondorf in ''Super Smash Bros. Ultimate'']]
[[File:YoungLink SSBU.png|thumb|200px|Young Link in ''Super Smash Bros. Ultimate'']]
{{quote|He appears in The Legend of Zelda: Ocarina of Time as the king of the Gerudo. He pretends to pledge his loyalty to the King of Hyrule while plotting to make the kingdom his own.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
{{quote2|Young Link's launch power is the weakest of the Links, but that makes it easier to perform combos. He's quicker in the air, can unleash moves faster, and is less vulnerable when landing.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
'''[[zeldawiki:Ganon|Ganondorf]]''' is the humanoid form of [[Ganon]], who is the main antagonist of the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], and archenemy of [[Link]] and [[#Zelda|Zelda]]. Ganon, the beast form of Ganondorf, has appeared since the beginning of the series, but his [[zeldawiki:Gerudo|Gerudo]] form was not introduced until ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Originally the King of the Gerudo, a predominantly-female race of desert brigands, he acquired the [[zeldawiki:Triforce#Triforce of Power|Triforce of Power]] in ''Ocarina of Time''. Since then, he has become the king of darkness and used his powers to obtain domination over [[zeldawiki:Hyrule|Hyrule]] through a variety of means, particularly by obtaining the other two pieces of the Triforce. He has appeared in most titles as Ganon, with the Ganondorf form only appearing in five titles, not counting spin-offs such as ''[[Super Smash Bros. (series)|Super Smash Bros.]]''
'''Young Link''' is the incarnation of [[Link]] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]''. In ''Ocarina of Time'', this child version of Link turns into the adult version of himself about midway through the game after pulling out the [[Master Sword]], and becomes known as the "[[zeldawiki:Hero of Time|Hero of Time]]" for his courageous efforts. In ''Majora's Mask'', the player plays as Young Link throughout its entirety as he inadvertently embarks on a quest to save [[zeldawiki:Termina|Termina]], a parallel world to Hyrule, from being destroyed by the eponymous [[zeldawiki:Majora's Mask (Item)|Majora's Mask]].  
 
Young Link appears as a playable fighter in ''[[Super Smash Bros. Melee]]'', being treated as a separate character from his adult self. After being absent as a fighter in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]'', he returned in ''[[Super Smash Bros. Ultimate]]'', where he is treated as a separate character from Link and [[Toon Link]].


Ganondorf debuted in ''Super Smash Bros. Melee'' for the ''Super Smash Bros.'' series, and has been an unlockable playable character in all installments except for ''[[Super Smash Bros. for Wii U]]'', in which he is a default character. In ''Super Smash Bros. Melee'', his design is based on his "past" appearance in ''The Legend of Zelda: Ocarina of Time'', while in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. for Wii U'', he is based on his ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'' design. Ganondorf's design in ''[[Super Smash Bros. Ultimate]]'', however, is based on his "future" appearance in ''The Legend of Zelda: Ocarina of Time''.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
[[File:GanondorfMelee.jpg|thumb|left|Artwork of Ganondorf from ''Super Smash Bros. Melee'']]
{{main-external|SmashWiki|Young Link (SSBM)}}
{{main-wiki|SmashWiki|Ganondorf (SSBM)}}
[[File:Young Link.jpg|thumb|left|Artwork for Young Link from ''Super Smash Bros. Melee''.]]
In ''Super Smash Bros. Melee'', Ganondorf appeared as an unlockable playable character, unlocked by either clearing Event Match 29: Triforce Gathering or by playing 600 Melee matches, and then defeating him in a one-on-one stock match. Like Link and Zelda, Ganondorf's appearance is based on his design from ''The Legend of Zelda: Ocarina of Time'', though he uses his "past" design instead of his "future" design. Ganondorf was not initially planned to appear in the game, but was later included since his body build was similar to that of Captain Falcon's. Like fellow secret characters [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] and [[#Pichu|Pichu]], Ganondorf makes a cameo appearance in the title's introduction. His hand can be seen, along with Link's and Zelda's, one of the three Triforce pieces glowing on each of their hands.
In ''Super Smash Bros Melee'', Young Link is an unlockable character, unlocked by beating Classic or Adventure mode with 10 characters, including [[Link]] and [[#Zelda|Zelda]]/[[#Sheik|Sheik]], or by playing 500 Melee matches, and he then must be defeated on [[Great Bay]]. Young Link's moves are similar to Link's, though while Young Link is faster and lighter, he is also weaker. As Young Link is shorter and wields the smaller [[zeldawiki:Kokiri Sword|Kokiri Sword]], his attacks do not have as much range. Young Link's Deku Shield is also not as strong as Link's Hylian Shield, as it does not protect against stronger projectiles. Young Link, however, can [[Wall Jump]], which Link is not able to do. Young Link is voiced by Fujiko Takimoto, who provided his voice clips for ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''.
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Ganondorf's moveset is mostly copied from [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]'s, the only character in ''Super Smash Bros. Melee'' to share moves with a character from another series. Compared to Falcon, Ganondorf is slower, stronger, larger, and heavier, meaning he is less mobile and attacks more slowly, but makes up for that with his greater attacking power and weight, making him harder to KO horizontally (though Falcon's faster fall speed makes him harder to KO vertically), and his added size, while making him easier to hit, also gives his attacks greater range. His standard special move is the Warlock Punch, his side special is the Gerudo Dragon, his up special is the Dark Dive, and his down special is the Wizard's Foot. Ganondorf also possesses the strongest meteor smash move (his down aerial attack), and his up strong attack, despite being slow in execution, is stronger than most smash attacks. Ganondorf's attacks also deal dark damage, as opposed to the fire of Captain Falcon's attacks.
=====Gallery=====
 
<gallery>
Ganondorf (along with [[#Roy|Roy]] and [[#Sheik|Sheik]]) does not appear as an opponent in the game's Classic Mode, though he can appear as an ally in Team and Giant battles. As a result, his introduction image for Classic Mode goes unused.
Young Link's Bow Move.jpg|Fire Arrow
Young Link's Boomerang Move.jpg|Boomerang
Young Link's Spin Attack Move.jpg|Spin Attack
Young Link Bomb Move.jpg|Bomb
</gallery>
 
====''Super Smash Bros. Brawl''====
In ''[[Super Smash Bros. Brawl]]'', Young Link is one of the five playable characters from ''Super Smash Bros. Melee'' who is not playable in this game (the other four being [[Dr. Mario]], [[#Pichu|Pichu]], [[Mewtwo]], and [[#Roy|Roy]]), possibly being replaced by [[Toon Link]], who functions very similarly to Young Link. However, he does have a collectible [[Sticker (Super Smash Bros. Brawl)|Sticker]], and is playable in a demo of ''The Legend of Zelda: Ocarina of Time''.
 
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
While Young Link does not make any appearance whatsoever in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', he is referenced in the trophy "Adult Link (Ocarina of Time)". Young Link is also indirectly referenced via Link's eighth alternate costume, which is almost identical to Young Link's Fierce Deity transformation. Lastly, Toon Link's Hero's Bow has a custom variation based on Young Link's Fire Bow.
 
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Young Link (SSBU)}}
Young Link, after being absent as a fighter in the previous two ''Super Smash Bros.'' games (the longest absence of any playable character alongside Pichu), returns as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. Due to Link's ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''-based changes, Young Link is now considered an entirely unique fighter from him, though his moveset shares a few similarities with Toon Link's. Young Link gains a [[Final Smash]], the Triforce Slash, which he shares with Toon Link. Young Link gains his new on-screen appearance and two new taunts, and Young Link can give a battle cry during a victory animation.
 
Young Link benefits from universal changes: his overall mobility is faster, his short hop timing is reduced, his aerials have less landing lag, and he can use ground attack out of a run and use his aerials on ladders. Young Link's recovery is better, since his [[Double Jump (airborne)|double jump]] grants more height, while directionally air dodging does not leave him helpless anymore. However, Young Link's air and falling speeds are decreased, unlike fellow veterans; additionally, some of his moves deal less damage and knockback, or more startup and ending lag.
 
In the World of Light, Young Link's puppet fighter is fought in the Triforce of Courage section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Ganondorf|Ganondorf]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]].
{{br}}
 
=====Classic Mode route=====
Young Link's Classic Mode route pits him against fighters from ''The Legend of Zelda'' series.
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Hyrule Smash!
|-
!width=20px|Round
!width=180px|Opponent(s)
!width=120px|Stage
!width=320px|Song
|-
!1
|[[#Zelda|Zelda]]
|[[Hyrule Castle]]
|Hyrule Main Theme
|-
!2
|Young Link (dark costume)
|[[Temple (stage)|Temple]]
|Song of Storms
|-
!3
|[[#Sheik|Sheik]]
|[[Gerudo Valley]] (Ω)
|Gerudo Valley
|-
!4
|[[Toon Link]] ×4
|[[Pirate Ship (stage)|Pirate Ship]]
|The Great Sea / Menu Select
|-
!5
|[[#Ganondorf|Ganondorf]]
|[[Bridge of Eldin]] (Ω)
|Main Theme - The Legend of Zelda: Twilight Princess
|-
!6
|[[Link]]
|[[Great Plateau Tower]]
|Main Theme - The Legend of Zelda: Breath of the Wild
|-
!Final
|[[Ganon]]
|
|Calamity Ganon Battle - Second Form
|}
{{br}}
=====Gallery=====
<gallery>
22-Link Enfant.png|Stock icon
SSBU Boomerang Young Link.jpg|Boomerang
SSBU Bomb Young Link.jpg|Bomb
SSBU Classic Victory Young Link.png
</gallery>
 
===Appearances in other ''Super Mario''-related media===
====''Mario Artist: Paint Studio''====
Artwork of the young incarnation of Link from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' can be used as a stamp in ''[[Mario Artist: Paint Studio]]''.
 
====''WarioWare'' series====
Young Link appears in the [[microgame]] [[Ocarina of Time]] in ''[[WarioWare: Smooth Moves]]'' (found in [[9-Volt]]'s stage). The object is to have him pull the Master Sword by the Janitor form, and he will transform into a different form depending on the level: Adult Link on level 1, an elderly Link on level 2, or a [[Cucco]] on level 3. This microgame reappears in ''[[WarioWare Gold]]'' replacing the motion controls with controls due to it appearing in a Mash League stage. Young Link also appears in ''[[WarioWare: Move It!]]'' in the [[The Legend of Zelda: Ocarina of Time 3D]], where he chases the Cucco being controlled by the player.
 
===Audio samples===
{{media table
|file1=Young Link voice sample.oga
|title1=''Super Smash Bros. Ultimate''
|description1=Young Link performing his Spin Attack. (Fujiko Takimoto, 2018; reused from ''The Legend of Zelda: Ocarina of Time'')
}}
 
===Names in other languages===
{{foreign names
|Jap=こどもリンク
|JapR=Kodomo Rinku
|JapM=Child Link. His name is still announced as "Young Link" in ''Super Smash Bros. Melee'' and ''Ultimate'' when set to Japanese.
|Chi=年幼林克
|ChiR=Niányòu Línkè
|ChiM=
|Dut=Jonge Link
|DutM=Young Link
|FreA=Link Enfant
|FreAM=Child Link
|FreE=Link (Jeune)
|FreEM=Link (Young)
|Ger=Junger Link
|GerM=Young Link
|Ita=Link giovane<br>Link bambino
|ItaM=Young Link<br>Child Link
|Kor=소년 링크
|KorR=Sonyeon Lingkeu
|KorM=
|Rus=Юный Линк
|RusR=Yunyy Link
|RusM=
|Spa=Link niño
|SpaM=Kid Link
}}</div>
{{br}}
 
==Ganondorf==
[[File:Ganondorf SSBU.png|thumb|200px|Ganondorf in ''Super Smash Bros. Ultimate'']]
{{quote2|He appears in The Legend of Zelda: Ocarina of Time as the king of the Gerudo. He pretends to pledge his loyalty to the King of Hyrule while plotting to make the kingdom his own.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
'''[[zeldawiki:Ganon|Ganondorf]]''' is the humanoid form of [[Ganon]], who is the main antagonist of the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], and archenemy of [[Link]] and [[#Zelda|Zelda]]. Ganon, the beast form of Ganondorf, has appeared since the beginning of the series, but his [[zeldawiki:Gerudo|Gerudo]] form was not introduced until ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Originally the King of the Gerudo, a predominantly-female race of desert brigands, he acquired the [[zeldawiki:Triforce#Triforce of Power|Triforce of Power]] in ''Ocarina of Time''. Since then, he has become the king of darkness and used his powers to obtain domination over [[zeldawiki:Hyrule|Hyrule]] through a variety of means, particularly by obtaining the other two pieces of the Triforce. He has appeared in most titles as Ganon, with the Ganondorf form only appearing in five titles, not counting spin-offs such as ''[[Super Smash Bros. (series)|Super Smash Bros.]]''
 
Ganondorf debuted in ''[[Super Smash Bros. Melee]]'' for the ''Super Smash Bros.'' series, and has been an unlockable playable character in all installments except for ''[[Super Smash Bros. for Wii U]]'', in which he is a default character. In ''Super Smash Bros. Melee'', his design is based on his "past" appearance in ''The Legend of Zelda: Ocarina of Time'', while in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. for Wii U'', he is based on his ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'' design. Ganondorf's design in ''[[Super Smash Bros. Ultimate]]'', however, is based on his "future" appearance in ''The Legend of Zelda: Ocarina of Time''.
 
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
[[File:GanondorfMelee.jpg|thumb|left|Artwork of Ganondorf from ''Super Smash Bros. Melee'']]
{{main-external|SmashWiki|Ganondorf (SSBM)}}
In ''[[Super Smash Bros. Melee]]'', Ganondorf appeared as an unlockable playable character, unlocked by either clearing Event Match 29: Triforce Gathering or by playing 600 Melee matches, and then defeating him in a one-on-one stock match. Like Link and Zelda, Ganondorf's appearance is based on his design from ''The Legend of Zelda: Ocarina of Time'', though he uses his "past" design instead of his "future" design. Ganondorf was not initially planned to appear in the game, but was later included since his body build was similar to that of Captain Falcon's. Like fellow secret characters [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] and [[#Pichu|Pichu]], Ganondorf makes a cameo appearance in the title's introduction. His hand can be seen, along with Link's and Zelda's, one of the three Triforce pieces glowing on each of their hands.
 
Ganondorf's moveset is mostly copied from [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]'s, the only character in ''Super Smash Bros. Melee'' to share moves with a character from another series. Compared to Falcon, Ganondorf is slower, stronger, larger, and heavier, meaning he is less mobile and attacks more slowly, but makes up for that with his greater attacking power and weight, making him harder to KO horizontally (though Falcon's faster fall speed makes him harder to KO vertically), and his added size, while making him easier to hit, also gives his attacks greater range. His standard special move is the Warlock Punch, his side special is the Gerudo Dragon, his up special is the Dark Dive, and his down special is the Wizard's Foot. Ganondorf also possesses the strongest meteor smash move (his down aerial attack), and his up strong attack, despite being slow in execution, is stronger than most smash attacks. Ganondorf's attacks also deal dark damage, as opposed to the fire of Captain Falcon's attacks.
 
Ganondorf (along with [[#Roy|Roy]] and [[#Sheik|Sheik]]) does not appear as an opponent in the game's Classic Mode, though he can appear as an ally in Team and Giant battles. As a result, his introduction image for Classic Mode goes unused.
 
Though his official artwork portrays him with a sword, Ganondorf only uses the sword in a victory pose when he wins a match in one of the Melee modes. He is voiced by [[Takashi Nagasako]], his voice actor in ''The Legend of Zelda: Ocarina of Time'' and ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'', using voice clips taken from ''Ocarina of Time''. As a possible [[Easter egg]], the eyes of all of his trophies glow red when the background is turned dark.
{{br|left}}
 
=====Gallery=====
<gallery>
Melee-WarlockPunch.png|Warlock Punch
Melee-GerudoDragon.png|Gerudo Dragon
Melee-DarkDive.png|Dark Dive
Melee-WizardsFoot.png|Wizard's Foot
</gallery>
 
====''Super Smash Bros. Brawl''====
[[File:Ganondorf Brawl art.png|thumb|left|Artwork of Ganondorf in ''Super Smash Bros. Brawl'']]
[[File:Ganondorf SSBB.png|frame]]
{{main-external|SmashWiki|Ganondorf (SSBB)}}
Ganondorf again appears as an unlockable playable character in ''[[Super Smash Bros. Brawl]]''. He can be unlocked by clearing Classic mode with [[Link]] or [[Zelda]] on hard difficulty, playing 200 Brawl matches, or having Ganondorf join the party in The Subspace Emissary, which can be done by finding Link and Zelda during the stage "Subspace (Part II)"; using the former two methods, he must be defeated on [[Final Destination]] afterward to be unlocked. His appearance in this game is based on his appearance in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. He is also voiced by his voice actor from ''Twilight Princess'', {{wp|Hironori Miyata}}, using voice clips from said game.
 
Ganondorf, along with [[Falco Lombardi|Falco]], is one of the only "clone" characters from ''Super Smash Bros. Melee'' to return as playable characters in this game. Ganondorf is still a hard-hitting character in this game, but he is much more sluggish in movement. Also, some of his attacks are weaker than they were in ''Melee''. In addition, some of his moves have been altered or completely changed to make him a more unique character. His side special move has been replaced with the Flame Choke, in which Ganondorf charges forward, grabs the opponent and chokes them, slamming them into the ground. His [[Final Smash]], Beast Ganon, involves him transforming into his [[Ganon]] form from ''The Legend of Zelda: Twilight Princess'' and charging at enemies.
{{br|left}}
=====The Subspace Emissary=====
[[File:SubspaceIntro-Ganondorf.png|thumb|Ganondorf's snapshot in The Subspace Emissary]]
In The Subspace Emissary's storyline, Ganondorf is the true commander of the [[Subspace Army]], though [[Bowser]] believes he is. He is working for [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] to bring the world into Subspace, though he plots to betray him and seize his power. He gathers several other villains such as [[Wario]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]], and [[List of Super Smash Bros. series bosses#Porky|Porky]]. Bowser acts as his second in command, while Ganondorf works behind the scenes. Wario, however, chooses to act independently (until he was turned into a trophy and sucked into [[Subspace (Super Smash Bros. Brawl)|Subspace]]). When many of the heroes infiltrate [[List of The Subspace Emissary stages#The Subspace Bomb Factory|the Subspace Bomb Factory]] on the [[List of The Subspace Emissary stages#Island of the Ancients|Isle of Ancients]], he reveals himself to them and commands the [[Subspace Army|R.O.B.]]s to set off multiple [[List of Super Smash Bros. series objects#Subspace Bomb|Subspace Bomb]]s. He even commands them to attack the [[R.O.B.#Super Smash Bros. Brawl|Ancient Minister]], who then reveals himself to be the leader of the R.O.B.s and assists the fighters. The island is absorbed into Subspace, shortly after the heroes escape. Ganondorf emerges from Subspace with Bowser on a massive [[List of Super Smash Bros. series items#Subspace Gunship|Subspace Gunship]] and fires at the [[Halberd|Battleship Halberd]], destroying it.
 
Soon after that explosion, some of the game's heroes emerge from the explosion riding in ships belonging to [[Captain Olimar]], [[List of fighters debuting in Super Smash Bros.#Samus|Samus]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], and [[Fox|Fox McCloud]], all in their own ships. They all shoot at the Subspace Gunship, but the gunship is too powerful for them to destroy. Ganondorf attempts to destroy all the ships, but before he can do so, [[Kirby]] arrives, riding on [[List of Super Smash Bros. series items#Dragoon|Dragoon]]. He flies straight through the gunship's cannon, causing it to explode. The rest of the heroes keep firing at the Subspace Gunship, causing it to burst into flames, several parts exploding as well. However, shortly before the gunship is completely destroyed, Bowser and Ganondorf retreat into Subspace.
 
Afterward, the two travel to Master Hand. However, Ganondorf then betrays Bowser, using the only remaining [[List of Super Smash Bros. series objects#Dark Cannon|Dark Cannon]] to reduce him to a trophy. Master Hand himself is seen to be controlled by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], the embodiment of Subspace. Ganondorf, surprised at this revelation, leaps to attack him, only to be turned into a trophy himself. When Bowser is revived by [[King Dedede]], he furiously attacks Ganondorf's trophy in vengeance. [[Link]] and [[#Zelda|Zelda]] come across the trophy and revive him, forming a temporary alliance as all the characters prepare for the final battle against Tabuu. He initially considers using Warlock Punch on them when their backs were turned, but ultimately decides to refrain from doing so. After every fighter is returned to normal, all of them, including Ganondorf, battle Tabuu, eventually defeating him. After Tabuu is destroyed, the world is returned from subspace.
 
Not counting the [[False Character]]s, Ganondorf is the only playable villain character who is never fought.
 
=====Gallery=====
<gallery>
GanondorfWarlockPunch-Brawl.png|Warlock Punch
GanondorfFlameChoke-Brawl.png|Flame Choke
GanondorfDarkDive-Brawl.png|Dark Dive
GanondorfWizardsFoot-Brawl.png|Wizard's Foot
GanondorfBeastGanon1-Brawl.png|Beast Ganon preparing to attack
GanondorfBeastGanon2-Brawl.png|Beast Ganon charging forward
</gallery>
 
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
[[File:GanondorfSSB4.png|thumb|Ganondorf's artwork for ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'']]
{{main-external|SmashWiki|Ganondorf (SSB4)}}
Ganondorf returns as an unlockable playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and as a default character in ''[[Super Smash Bros. for Wii U]]''. In the Nintendo 3DS version, players can unlock him by completing Classic mode with Link or Zelda on 5.0 intensity or higher or by playing 80 Smash matches, and they must defeat him in the subsequent match, taking place in [[Gerudo Valley]], to unlock him.
 
Ganondorf's appearance remains the same as ''The Legend of Zelda: Twilight Princess'', and he reuses his voice set, although he has minor details added to his design, such as the large, glowing wound he receives in that game and the more torn cape. Additionally, Ganondorf's facial expressions are different. Despite the aesthetic changes, Ganondorf retains the general traits and moveset he has in ''Super Smash Bros. Brawl''. In terms of his [[equipment]] options, Ganondorf can utilize the Magic Stone, Cape, and Shin Guards equipment. Ganondorf's power is further increased, giving him a better damage output; his dashing speed is also increased, though his air speed is slower.


Though his official artwork portrays him with a sword, Ganondorf only uses the sword in a victory pose when he wins a match in one of the Melee modes. He is voiced by [[Takashi Nagasako]], his voice actor in ''The Legend of Zelda: Ocarina of Time'' and ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'', using voice clips taken from ''Ocarina of Time''. As a possible [[Easter egg]], the eyes of all of his trophies glow red when the background is turned dark.
{{br|left}}
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
Melee-WarlockPunch.png|Warlock Punch
Ganondorf Special BA.png|Warlock Punch in ''Super Smash Bros. for Nintendo 3DS''
Melee-GerudoDragon.png|Gerudo Dragon
Ganondorf Special BB.png|Warlock Blade in ''Super Smash Bros. for Nintendo 3DS''
Melee-DarkDive.png|Dark Dive
Ganondorf Special BC.png|Warlock Thrust in ''Super Smash Bros. for Nintendo 3DS''
Melee-WizardsFoot.png|Wizard's Foot
Ganondorf Warlock Punch Wii U.jpg|Warlock Punch in ''Super Smash Bros. for Wii U''
Ganondorf Special B-A.png|Flame Choke in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Special B-B.png|Flame Wave in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Special B-C.png|Flame Chain in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Flame Choke Wii U.jpg|Flame Choke in ''Super Smash Bros. for Wii U''
Ganondorf Special B^A.png|Dark Dive in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Special B^B.png|Dark Fists in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Special B^C.png|Dark Vault in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Dark Dive Wii U.jpg|Dark Dive in ''Super Smash Bros. for Wii U''
Ganondorf Special BvA.png|Wizard's Foot in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Special BvB.png|Wizard's Dropkick in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Special BvC.png|Wizard's Assault in ''Super Smash Bros. for Nintendo 3DS''
Ganondorf Wizard's Foot Wii U.jpg|Wizard's Foot in ''Super Smash Bros. for Wii U''
BeastGanon3DS.jpg|Beast Ganon in ''Super Smash Bros. for Nintendo 3DS''
BeastGanon-Smash4WiiU.jpg|Beast Ganon in ''Super Smash Bros. for Wii U''
</gallery>
</gallery>


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Ultimate''====
[[File:Ganondorf Brawl art.png|thumb|left|Artwork of Ganondorf in ''Super Smash Bros. Brawl'']]
{{main-external|SmashWiki|Ganondorf (SSBU)}}
[[File:Ganondorf SSBB.png|frame]]
Ganondorf is an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. In this game, his design is based off of his "future" design from ''The Legend of Zelda: Ocarina of Time'', albeit with white eyes instead of glowing yellow. He also uses the sword seen in the [[zeldawiki:SpaceWorld 2000 GameCube Tech Demo|SpaceWorld 2000 GameCube tech demo]] and his artwork and victory pose in ''Super Smash Bros. Melee'' in all of his smash attacks. Also, his Final Smash has been altered, with Ganon taking his appearance from ''Ocarina of Time''. Ganon, powered up in this state, appears as a boss in Classic Mode, appearing in Link's, Young Link's, Toon Link's, and Zelda's routes. Ganondorf's up tilt is nicknamed the Volcano Kick, while his down tilt is Leg Sweep. He is now voiced by [[Takashi Nagasako]], his voice actor from ''Ocarina of Time'' and ''Super Smash Bros. Melee'' again, receiving new voice clips. As with the other ''The Legend of Zelda'' fighters, Ganondorf's victory theme is now the different arrangement of the main theme from the series.
{{main-wiki|SmashWiki|Ganondorf (SSBB)}}
Ganondorf again appears as an unlockable playable character in ''[[Super Smash Bros. Brawl]]''. He can be unlocked by clearing Classic mode with [[Link]] or [[Zelda]] on hard difficulty, playing 200 Brawl matches, or having Ganondorf join the party in The Subspace Emissary, which can be done by finding Link and Zelda during the stage "Subspace (Part II)"; using the former two methods, he must be defeated on [[Final Destination]] afterward to be unlocked. His appearance in this game is based on his appearance in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. He is also voiced by his voice actor from ''Twilight Princess'', {{wp|Hironori Miyata}}, using voice clips from said game.


Ganondorf, along with [[Falco Lombardi|Falco]], is one of the only "clone" characters from ''Super Smash Bros. Melee'' to return as playable characters in this game. Ganondorf is still a hard-hitting character in this game, but he is much more sluggish in movement. Also, some of his attacks are weaker than they were in ''Melee''. In addition, some of his moves have been altered or completely changed to make him a more unique character. His side special move has been replaced with the Flame Choke, in which Ganondorf charges forward, grabs the opponent and chokes them, slamming them into the ground. His [[Final Smash]], Beast Ganon, involves him transforming into his [[Ganon]] form from ''The Legend of Zelda: Twilight Princess'' and charging at enemies.
Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his [[Double Jump (airborne)|double jump]] grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.
{{br|left}}
=====The Subspace Emissary=====
[[File:SubspaceIntro-Ganondorf.png|thumb|Ganondorf's snapshot in The Subspace Emissary]]
In The Subspace Emissary's storyline, Ganondorf is the true commander of the [[Subspace Army]], though [[Bowser]] believes he is. He is working for [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] to bring the world into Subspace, though he plots to betray him and seize his power. He gathers several other villains such as [[Wario]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]], and [[List of Super Smash Bros. series bosses#Porky|Porky]]. Bowser acts as his second in command, while Ganondorf works behind the scenes. Wario, however, chooses to act independently (until he was turned into a trophy and sucked into [[Subspace (Super Smash Bros. Brawl)|Subspace]]). When many of the heroes infiltrate [[List of The Subspace Emissary stages#The Subspace Bomb Factory|the Subspace Bomb Factory]] on the [[List of The Subspace Emissary stages#Island of the Ancients|Isle of Ancients]], he reveals himself to them and commands the [[Subspace Army|R.O.B.]]s to set off multiple Subspace Bombs. He even commands them to attack the [[R.O.B.#Super Smash Bros. Brawl|Ancient Minister]], who then reveals himself to be the leader of the R.O.B.s and assists the fighters. The island is absorbed into Subspace, shortly after the heroes escape. Ganondorf emerges from Subspace with Bowser on a massive Subspace Gunship and fires at the [[Halberd|Battleship Halberd]], destroying it.


Soon after that explosion, some of the game's heroes emerge from the explosion riding in ships belonging to [[Captain Olimar]], [[List of fighters debuting in Super Smash Bros.#Samus|Samus]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], and [[Fox|Fox McCloud]], all in their own ships. They all shoot at the Subspace Gunship, but the gunship is too powerful for them to destroy. Ganondorf attempts to destroy all the ships, but before he can do so, [[Kirby]] arrives, riding on [[List of Super Smash Bros. series items#Dragoon|Dragoon]]. He flies straight through the gunship's cannon, causing it to explode. The rest of the heroes keep firing at the Subspace Gunship, causing it to burst into flames, several parts exploding as well. However, shortly before the gunship is completely destroyed, Bowser and Ganondorf retreat into Subspace.
In World of Light, Ganondorf is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Young Link|Young Link]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]]. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.


Afterward, the two travel to Master Hand. However, Ganondorf then betrays Bowser, using the only remaining Dark Cannon to reduce him to a trophy. Master Hand himself is seen to be controlled by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], the embodiment of Subspace. Ganondorf, surprised at this revelation, leaps to attack him, only to be turned into a trophy himself. When Bowser is revived by [[King Dedede]], he furiously attacks Ganondorf's trophy in vengeance. [[Link]] and [[#Zelda|Zelda]] come across the trophy and revive him, forming a temporary alliance as all the characters prepare for the final battle against Tabuu. He initially considers using Warlock Punch on them when their backs were turned, but ultimately decides to refrain from doing so. After every fighter is returned to normal, all of them, including Ganondorf, battle Tabuu, eventually defeating him. After Tabuu is destroyed, the world is returned from subspace.
Aside from this, he also appears in the beginning of [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]]'s debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.
{{br}}


Not counting the [[False Character]]s, Ganondorf is the only playable villain character who is never fought.
=====Classic Mode route=====
=====Gallery=====
{|class="wikitable"style="margin: auto;" align=left
<gallery>
!colspan="5"|Encroaching Darkness
GanondorfWarlockPunch-Brawl.png|Warlock Punch
|-
GanondorfFlameChoke-Brawl.png|Flame Choke
!width=20px|Round
GanondorfDarkDive-Brawl.png|Dark Dive
!width=150px|Opponent(s)
GanondorfWizardsFoot-Brawl.png|Wizard's Foot
!width=100px|Stage
GanondorfBeastGanon1-Brawl.png|Beast Ganon preparing to attack
!width=250px|Song
GanondorfBeastGanon2-Brawl.png|Beast Ganon charging forward
|-
</gallery>
!1
 
|[[Mario]], [[Luigi]]
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
|[[New Donk City Hall (stage)|New Donk City Hall]]
[[File:GanondorfSSB4.png|thumb|Ganondorf's artwork for ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'']]
|Underground Moon Caverns
{{main-wiki|SmashWiki|Ganondorf (SSB4)}}
|-
Ganondorf returns as an unlockable playable character in ''[[Super Smash Bros. for Nintendo 3DS]]'' and as a default character in ''[[Super Smash Bros. for Wii U]]''. In the Nintendo 3DS version, players can unlock him by completing Classic mode with Link or Zelda on 5.0 intensity or higher or by playing 80 Smash matches, and they must defeat him in the subsequent match, taking place in [[Gerudo Valley]], to unlock him.
!2
 
|[[Fox]], [[#Falco|Falco]]
Ganondorf's appearance remains the same as ''The Legend of Zelda: Twilight Princess'', and he reuses his voice set, although he has minor details added to his design, such as the large, glowing wound he receives in that game and the more torn cape. Additionally, Ganondorf's facial expressions are different. Despite the aesthetic changes, Ganondorf retains the general traits and moveset he has in ''Super Smash Bros. Brawl''. In terms of his [[equipment]] options, Ganondorf can utilize the Magic Stone, Cape, and Shin Guards equipment. Ganondorf's power is further increased, giving him a better damage output; his dashing speed is also increased, though his air speed is slower.
|[[Lylat Cruise]]
=====Gallery=====
|Return to Corneria - Star Fox Zero
<gallery>
|-
Ganondorf Special BA.png|Warlock Punch in ''Super Smash Bros. for Nintendo 3DS''
!3
Ganondorf Special BB.png|Warlock Blade in ''Super Smash Bros. for Nintendo 3DS''
|[[Shulk]]
Ganondorf Special BC.png|Warlock Thrust in ''Super Smash Bros. for Nintendo 3DS''
|[[Gaur Plain]]
Ganondorf Warlock Punch Wii U.jpg|Warlock Punch in ''Super Smash Bros. for Wii U''
|Time to Fight! - Xenoblade Chronicles
Ganondorf Special B-A.png|Flame Choke in ''Super Smash Bros. for Nintendo 3DS''
|-
Ganondorf Special B-B.png|Flame Wave in ''Super Smash Bros. for Nintendo 3DS''
!4
Ganondorf Special B-C.png|Flame Chain in ''Super Smash Bros. for Nintendo 3DS''
|[[#Marth|Marth]], [[Ike]], [[#Roy|Roy]]
Ganondorf Flame Choke Wii U.jpg|Flame Choke in ''Super Smash Bros. for Wii U''
|[[Coliseum (stage)|Coliseum]]
Ganondorf Special B^A.png|Dark Dive in ''Super Smash Bros. for Nintendo 3DS''
|Lords-Showdown
Ganondorf Special B^B.png|Dark Fists in ''Super Smash Bros. for Nintendo 3DS''
|-
Ganondorf Special B^C.png|Dark Vault in ''Super Smash Bros. for Nintendo 3DS''
!5
Ganondorf Dark Dive Wii U.jpg|Dark Dive in ''Super Smash Bros. for Wii U''
|[[Palutena]], [[Pit (character)|Pit]]
Ganondorf Special BvA.png|Wizard's Foot in ''Super Smash Bros. for Nintendo 3DS''
|[[Skyworld]]
Ganondorf Special BvB.png|Wizard's Dropkick in ''Super Smash Bros. for Nintendo 3DS''
|Destroyed Skyworld
Ganondorf Special BvC.png|Wizard's Assault in ''Super Smash Bros. for Nintendo 3DS''
|-
Ganondorf Wizard's Foot Wii U.jpg|Wizard's Foot in ''Super Smash Bros. for Wii U''
!6
BeastGanon3DS.jpg|Beast Ganon in ''Super Smash Bros. for Nintendo 3DS''
|[[#Zelda|Zelda]], [[Link]]
BeastGanon-Smash4WiiU.jpg|Beast Ganon in ''Super Smash Bros. for Wii U''
|[[Great Plateau Tower]]
|Calamity Ganon Battle - Second Form
|-
!Final
|[[List of Super Smash Bros. series bosses#Master Hand|Master Hand]], [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] ''(intensity 7.0 or higher)''
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}
=====Gallery=====
<gallery>
23-Ganondorf.png|Stock icon
SSBU Demon King Ganon.jpg|Ganon, The Demon King
SSBU Classic Victory Ganondorf.png
</gallery>
</gallery>


====''Super Smash Bros. Ultimate''====
===Appearances in other ''Super Mario''-related media===
{{main-wiki|SmashWiki|Ganondorf (SSBU)}}
====''Nintendo Monopoly''====
Ganondorf is an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. In this game, his design is based off of his "future" design from ''The Legend of Zelda: Ocarina of Time'', albeit with white eyes instead of glowing yellow. He also uses the sword seen in the [[zeldawiki:SpaceWorld 2000 GameCube Tech Demo|SpaceWorld 2000 GameCube tech demo]] and his artwork and victory pose in ''Super Smash Bros. Melee'' in all of his smash attacks. Also, his Final Smash has been altered, with Ganon taking his appearance from ''Ocarina of Time''. Ganon, powered up in this state, appears as a boss in Classic Mode, appearing in Link's, Young Link's, Toon Link's, and Zelda's routes. Ganondorf's up tilt is nicknamed the Volcano Kick, while his down tilt is Leg Sweep. He is now voiced by [[Takashi Nagasako]], his voice actor from ''Ocarina of Time'' and ''Super Smash Bros. Melee'' again, receiving new voice clips. As with the other ''The Legend of Zelda'' fighters, Ganondorf's victory theme is now the different arrangement of the main theme from the series.
Ganondorf appears as a property in the 2006 version of ''[[Nintendo Monopoly]]''. He takes the place of Pacific Avenue and costs $300. In the 2010 version, he was replaced by [[Midna]].


Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his [[Double Jump (airborne)|double jump]] grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.
====''Super Mario Maker''====
 
[[File:Ganondorf Super Mario Maker.png|frame|left]]
In World of Light, Ganondorf is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Young Link|Young Link]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]]. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.
Ganondorf appears as an unlockable [[Costume Mario]] costume in ''[[Super Mario Maker]]''. The costume is unlocked either randomly upon completion of 100 Mario Challenge on Easy difficulty or higher, or by scanning a Ganondorf [[amiibo]].
{{br}}


Aside from this, he also appears in the beginning of [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]]'s debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.
===Audio samples===
{{br}}
{{media table
=====Classic Mode route=====
|file1=Ganondorf voice sample SSBM.oga
{|class="wikitable"style="margin:auto;"align=left
|title1=''Super Smash Bros. Melee''
!colspan="5"|Encroaching Darkness
|description1=Ganondorf performing Warlock Punch. ([[Takashi Nagasako]], 2001)
|-
|file2=Ganondorf voice sample SSBB.oga
!width=20px|Round
|title2=''Super Smash Bros. Brawl''
!width=150px|Opponent(s)
|description2=Ganondorf laughs sinisterly. (Hironori Miyata, 2008)
!width=100px|Stage
|file3=Ganondorf voice sample SSBU.oga
!width=250px|Song
|title3=''Super Smash Bros. Ultimate''
|-
|description3=Ganondorf performing Warlock Punch. (Takashi Nagasako, 2018)
!1
}}
|[[Mario]], [[Luigi]]
 
|[[New Donk City Hall (stage)|New Donk City Hall]]
===Names in other languages===
|Underground Moon Caverns
{{foreign names
|-
|Jap=ガノンドロフ
!2
|JapR=Ganondorofu
|[[Fox]], [[#Falco|Falco]]
|JapM=Ganondorf (possibly intended to be "Ganondrof" due to nonstandard spelling)
|[[Lylat Cruise]]
|ChiS=盖侬多夫
|Return to Corneria - Star Fox Zero
|ChiSR=Gàinóngduōfū
|-
|ChiSM=Ganondorf. Used since ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''{{'}}s [[iQue]] version, and still retaining it in ''Super Smash Bros. Ultimate''.
!3
|ChiT=加儂多夫
|[[Shulk]]
|ChiTR=Jiānóngduōfū
|[[Gaur Plain]]
|ChiTM=Ganondorf. Used in the Traditional Chinese versions since ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''.
|Time to Fight! - Xenoblade Chronicles
|Dut=
|-
|DutM=
!4
|FreA=
|[[#Marth|Marth]], [[Ike]], [[#Roy|Roy]]
|FreAM=
|[[Coliseum (stage)|Coliseum]]
|FreE=
|Lords-Showdown
|FreEM=
|-
|Ger=
!5
|GerM=
|[[Palutena]], [[Pit (character)|Pit]]
|Ita=
|[[Skyworld]]
|ItaM=
|Destroyed Skyworld
|Kor=가논돌프
|-
|KorR=Ganondolpeu
!6
|KorM=
|[[#Zelda|Zelda]], [[Link]]
|Pol=Ganonie{{Ref needed}}
|[[Great Plateau Tower]]
|PolM="Ganon", based on his naming from ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''
|Calamity Ganon Battle - Second Form
|Por=
|-
|PorM=
!Final
|Rus=Ганондорф
|[[List of Super Smash Bros. series bosses#Master Hand|Master Hand]], [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] ''(intensity 7.0 or higher)''
|RusR=Ganondorf
|[[Final Destination]]
|Spa=Ganondorf
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
}}
|}
</div>
{{br}}
{{br}}
=====Gallery=====
<gallery>
23-Ganondorf.png|Stock icon
SSBU Demon King Ganon.jpg|Ganon, The Demon King
SSBU Classic Victory Ganondorf.png
</gallery>


===Appearances in other ''Super Mario''-related media===
==Mewtwo==
====''Nintendo Monopoly''====
[[File:Mewtwo SSBU.png|thumb|200px|Mewtwo in ''Super Smash Bros. Ultimate'']]
Ganondorf appears as a property in the 2006 version of ''[[Nintendo Monopoly]]''. He takes the place of Pacific Avenue and costs $300. In the 2010 version, he was replaced by [[Midna]].
{{quote2|Watashi wa makeru wake ni wa ikanai! ''(I cannot lose!)''|Mewtwo|Super Smash Bros. Melee}}
'''[[bulbapedia:Mewtwo (Pokémon)|Mewtwo]]''' is a [[bulbapedia:Legendary Pokémon|Legendary]] [[bulbapedia:Psychic (type)|Psychic]]-type [[Pokémon]] debuting in the first ''Pokémon'' games, [[bulbapedia:Pokémon Red and Green Versions|''Pokémon Red Version'' and ''Pokémon Green Version'']]. Mewtwo was created artificially based on the genetic code of [[bulbapedia:Mew (Pokémon)|Mew]] to be the ultimate battling Pokémon, though it grew too vicious and powerful to be controlled and escaped. Among all the Pokémon that exist, Mewtwo has the most violent nature. As of [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']], Mewtwo can [[bulbapedia:Mega Evolution|Mega Evolve]] into either Mega Mewtwo X or Mega Mewtwo Y.  


====''Super Mario Maker''====
Mewtwo makes a playable appearance as an unlockable fighter in ''[[Super Smash Bros. Melee]]'', and as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', later appearing in ''[[Super Smash Bros. Ultimate]]'' as an unlockable fighter like in ''Super Smash Bros. Melee''. Its appearance in the ''Super Smash Bros.'' series is primarily based on the [[bulbapedia:Mewtwo (original series)|Mewtwo]] from [[bulbapedia:M01|the first ''Pokémon'' anime movie]], who was initially cruel, condescending, and fierce before reforming its ways, yet also questions its existence and purpose. Mewtwo is thus far the only Legendary Pokémon to be playable in the ''Super Smash Bros.'' series. Its depiction as a lightweight fighter in the ''Super Smash Bros.'' series is likely due to its floaty attributes and its tendency to float while moving, which are both mentioned in its trophy descriptions. Its lightweight status may also be a reference to the ''Pokémon'' games, where its defenses are on the low side when compared to most other Pokémon who share its base stat total.
[[File:Ganondorf Super Mario Maker.png|frame|left]]
Ganondorf appears as an unlockable [[Costume Mario]] costume in ''[[Super Mario Maker]]''. The costume is unlocked either randomly upon completion of 100 Mario Challenge on Easy difficulty or higher, or by scanning a Ganondorf [[amiibo]].
{{br}}


===Audio samples===
Mewtwo never speaks when the language is set to English in the NTSC version of ''Super Smash Bros. Melee'', at all in the PAL version of the game, in Western versions of ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', and when the game is set to any language other than Japanese or Chinese in ''Super Smash Bros. Ultimate''; it makes only grunts, laughs, and other noises. However, it does speak telepathically on the results screen when the language is set to Japanese (as well as Chinese in ''Super Smash Bros. Ultimate'').
{{media table
 
|file1=Ganondorf voice sample SSBM.oga
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
|title1=''Super Smash Bros. Melee''
===''Super Smash Bros.'' series===
|description1=Ganondorf performing Warlock Punch. ([[Takashi Nagasako]], 2001)
====''Super Smash Bros.''====
|file2=Ganondorf voice sample SSBB.oga
Mewtwo was planned to be a playable character in ''[[Super Smash Bros.]]'', but time constraints posed as an issue, so it was left out.<ref>http://games.yahoo.co.jp/qa/detail?qid=1090755405</ref>
|title2=''Super Smash Bros. Brawl''
|description2=Ganondorf laughs sinisterly. (Hironori Miyata, 2008)
|file3=Ganondorf voice sample SSBU.oga
|title3=''Super Smash Bros. Ultimate''
|description3=Ganondorf performing Warlock Punch. (Takashi Nagasako, 2018)
}}


===Names in other languages===
====''Super Smash Bros. Melee''====
{{foreign names
{{main-external|SmashWiki|Mewtwo (SSBM)}}
|Jap=ガノンドロフ
In ''Super Smash Bros. Melee'', Mewtwo is an unlockable character. Mewtwo appears after the player has played a total of twenty hours of Melee matches with one player, ten hours with two players, six hours and forty minutes with three players, and five hours with four players; alternatively, the player can play 700 Melee matches. Mewtwo must then be defeated on [[Final Destination]] to be unlocked.
|JapR=Ganondorofu
|JapM=Ganondorf (possibly intended to be "Ganondrof" due to nonstandard spelling)
|ChiS=盖侬多夫
|ChiSR=Gàinóngduōfū
|ChiSM=Ganondorf. Used since ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''{{'}}s [[iQue]] version, and still retaining it in ''Super Smash Bros. Ultimate''.
|ChiT=加儂多夫
|ChiTR=Jiānóngduōfū
|ChiTM=Ganondorf. Used in the Traditional Chinese versions since ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''.
|Dut=
|DutM=
|FreA=
|FreAM=
|FreE=
|FreEM=
|Ger=
|GerM=
|Ita=
|ItaM=
|Kor=가논돌프
|KorR=Ganondolpeu
|KorM=Ganondorf
|Pol=Ganonie{{Ref needed}}
|PolM="Ganon", based on his naming from ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''
|Por=
|PorM=
|Rus=Ганондорф
|RusR=Ganondorf
|Spa=Ganondorf
}}
</div>
{{br}}


==Mewtwo==
Mewtwo's moves are powerful and it can jump high, but it is a lightweight fighter, making it easier to launch, and it does not move as fast as other characters; while it has a high air speed, Mewtwo has a low fall speed and its running and walking speeds are low. Mewtwo also floats above the ground, making it an easy target to send flying and even KO at low damage percentages, and it also has low traction. Mewtwo also possesses a strong grab, and its throw moves pack a strong punch as well. Its standard special is Shadow Ball, which charges and fires a ball of dark energy, dealing electric energy. Its side special is Confusion, which tosses opponents onto the ground and damages them while deflecting projectiles (however, the reflected projectile does not damage opponents); the move can also bypass opponents' shields. Mewtwo's down special is Disable, which temporarily dazes any opponents that it is facing, damaging them; the move dazes opponents for longer if they have a higher damage percentage, and using Disable on an already dazed opponent causes them to fly off. If the move is used on an opponent in the air, then they will only briefly flinch. Finally, Mewtwo's up special is Teleport, which enables Mewtwo to disappear and reappear in a different location, similarly to [[#Zelda|Zelda]]'s Farore's Wind.
[[File:Mewtwo SSBU.png|thumb|200px|Mewtwo in ''Super Smash Bros. Ultimate'']]
{{quote|Watashi wa makeru wake ni wa ikanai! ''(I cannot lose!)''|<nowiki>Mewtwo</nowiki>|Super Smash Bros. Melee}}
'''[[bulbapedia:Mewtwo (Pokémon)|Mewtwo]]''' is a [[bulbapedia:Legendary Pokémon|Legendary]] [[bulbapedia:Psychic (type)|Psychic]]-type [[bulbapedia:Pokémon (species)|Pokémon]] debuting in the first ''Pokémon'' games, [[bulbapedia:Pokémon Red and Green Versions|''Pokémon Red Version'' and ''Pokémon Green Version'']]. Mewtwo was created artificially based on the genetic code of [[bulbapedia:Mew (Pokémon)|Mew]] to be the ultimate battling Pokémon, though it grew too vicious and powerful to be controlled and escaped. Among all the Pokémon that exist, Mewtwo has the most violent nature. As of [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']], Mewtwo can [[bulbapedia:Mega Evolution|Mega Evolve]] into either Mega Mewtwo X or Mega Mewtwo Y.
 
Mewtwo makes a playable appearance as an unlockable fighter in ''Super Smash Bros. Melee'', and as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', later appearing in ''[[Super Smash Bros. Ultimate]]'' as an unlockable fighter like in ''Super Smash Bros. Melee''. Its appearance in the ''Super Smash Bros.'' series is primarily based on the [[bulbapedia:Mewtwo (original series)|Mewtwo]] from [[bulbapedia:M01|the first ''Pokémon'' anime movie]], who was initially cruel, condescending, and fierce before reforming its ways, yet also questions its existence and purpose. Mewtwo is thus far the only Legendary Pokémon to be playable in the ''Super Smash Bros.'' series. Its depiction as a lightweight fighter in the ''Super Smash Bros.'' series is likely due to its floaty attributes and its tendency to float while moving, which are both mentioned in its trophy descriptions. Its lightweight status may also be a reference to the ''Pokémon'' games, where its defenses are on the low side when compared to most other Pokémon who share its base stat total.
 
Mewtwo never speaks when the language is set to English in the NTSC version of ''Super Smash Bros. Melee'', at all in the PAL version of the game, in Western versions of ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', and when the game is set to any language other than Japanese or Chinese in ''Super Smash Bros. Ultimate''; it makes only grunts, laughs, and other noises. However, it does speak telepathically on the results screen when the language is set to Japanese (as well as Chinese in ''Super Smash Bros. Ultimate'').
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
Mewtwo was planned to be a playable character in ''[[Super Smash Bros.]]'', but time constraints posed as an issue, so it was left out.<ref>http://games.yahoo.co.jp/qa/detail?qid=1090755405</ref>


====''Super Smash Bros. Melee''====
Mewtwo does not use its hands to hold items, using [[wikipedia:Telekenesis|telekinetic]] powers instead, making the items hover before it. A similar style is seen when Mewtwo hangs on a cliff or grabs another character. The only time it does touch an item is when using the [[Parasol]]. Mewtwo is voiced by Masachika Ichimura in both English and Japanese.
{{main-wiki|SmashWiki|Mewtwo (SSBM)}}
In ''Super Smash Bros. Melee'', Mewtwo is an unlockable character. Mewtwo appears after the player has played a total of twenty hours of Melee matches with one player, ten hours with two players, six hours and forty minutes with three players, and five hours with four players; alternatively, the player can play 700 Melee matches. Mewtwo must then be defeated on [[Final Destination]] to be unlocked.


Mewtwo's moves are powerful and it can jump high, but it is a lightweight fighter, making it easier to launch, and it does not move as fast as other characters; while it has a high air speed, Mewtwo has a low fall speed and its running and walking speeds are low. Mewtwo also floats above the ground, making it an easy target to send flying and even KO at low damage percentages, and it also has low traction. Mewtwo also possesses a strong grab, and its throw moves pack a strong punch as well. Its standard special is Shadow Ball, which charges and fires a ball of dark energy, dealing electric energy. Its side special is Confusion, which tosses opponents onto the ground and damages them while deflecting projectiles (however, the reflected projectile does not damage opponents); the move can also bypass opponents' shields. Mewtwo's down special is Disable, which temporarily dazes any opponents that it is facing, damaging them; the move dazes opponents for longer if they have a higher damage percentage, and using Disable on an already dazed opponent causes them to fly off. If the move is used on an opponent in the air, then they will only briefly flinch. Finally, Mewtwo's up special is Teleport, which enables Mewtwo to disappear and reappear in a different location, similarly to [[#Zelda|Zelda]]'s Farore's Wind.
Mewtwo does not use its hands to hold items, using {{wp|Telekenesis|telekinetic}} powers instead, making the items hover before it. A similar style is seen when Mewtwo hangs on a cliff or grabs another character. The only time it does touch an item is when using the [[Parasol]]. Mewtwo is voiced by Masachika Ichimura in both English and Japanese.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
Line 1,300: Line 1,482:
====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
[[File:Mewtwo Trophy Render.png|100px|thumb|left|Mewtwo's trophy appearance in ''Super Smash Bros. Brawl'']]
[[File:Mewtwo Trophy Render.png|100px|thumb|left|Mewtwo's trophy appearance in ''Super Smash Bros. Brawl'']]
Mewtwo is one of the five characters who did not return in ''[[Super Smash Bros. Brawl]]'' as a playable character (the other four being [[Dr. Mario]], [[#Young Link|Young Link]], [[Pichu]], and [[Roy (Fire Emblem)|Roy]]). [[List of Super Smash Bros. Brawl pre-release and unused content#Unused data|Data]] exists on the disc for Mewtwo as a playable character, however, meaning that at one point in development it may have been a character in the game. It does, however, have the appearance of a trophy, which can be obtained by completing All-Star Mode on Intense difficulty.
Mewtwo is one of the five characters who did not return in ''[[Super Smash Bros. Brawl]]'' as a playable character (the other four being [[Dr. Mario]], [[Young Link]], [[Pichu]], and [[Roy (Fire Emblem)|Roy]]). [[List of Super Smash Bros. Brawl pre-release and unused content#Unused data|Data]] exists on the disc for Mewtwo as a playable character, however, meaning that at one point in development it may have been a character in the game. It does, however, have the appearance of a trophy, which can be obtained by completing All-Star Mode on Intense difficulty.
{{br|left}}
{{br|left}}


====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-wiki|SmashWiki|Mewtwo (SSB4)}}
{{main-external|SmashWiki|Mewtwo (SSB4)}}
Originally, Mewtwo only appeared as a collectible trophy in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Additionally, a Mega Mewtwo X & Y trophy appeared exclusively for ''Super Smash Bros. for Wii U''.
Originally, Mewtwo only appeared as a collectible trophy in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Additionally, a Mega Mewtwo X & Y trophy appeared exclusively for ''Super Smash Bros. for Wii U''.


Line 1,312: Line 1,494:


When Mewtwo is downloaded, it can appear in all the solo game modes, except for Events. In All-Star mode, Mewtwo appears between [[Diddy Kong]] and [[Pikachu]]. However, Mewtwo's inclusion has no effect on any of the challenges.
When Mewtwo is downloaded, it can appear in all the solo game modes, except for Events. In All-Star mode, Mewtwo appears between [[Diddy Kong]] and [[Pikachu]]. However, Mewtwo's inclusion has no effect on any of the challenges.
=====Gallery=====
=====Gallery=====
<gallery>
<gallery>
Line 1,326: Line 1,509:


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Mewtwo (SSBU)}}
{{main-external|SmashWiki|Mewtwo (SSBU)}}
Mewtwo reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. Mewtwo's mobility is improved, while its double jump is made faster. Mewtwo's aerial attacks have less landing lag, while its short hop timing is reduced; Mewtwo's smash attacks knock opponents back farther, while some moves deal more damage.  
Mewtwo reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. Mewtwo's mobility is improved, while its double jump is made faster. Mewtwo's aerial attacks have less landing lag, while its short hop timing is reduced; Mewtwo's smash attacks knock opponents back farther, while some moves deal more damage.  


Several of Mewtwo's attacks receive names: its down tilt is Tail Sweep, its forward smash is Shadow Blast, its up smash is Galaxy Force, its down smash is Shadow Bomb, its standard aerial is Body Spark, its forward aerial is Shadow Scratch, its forward throw is Shadow Cannon, and its up throw is Psychic Whirlwind.
Several of Mewtwo's attacks receive names: its down tilt is Tail Sweep, its forward smash is Shadow Blast, its up smash is Galaxy Force, its down smash is Shadow Bomb, its standard aerial is Body Spark, its forward aerial is Shadow Scratch, its forward throw is Shadow Cannon, and its up throw is Psychic Whirlwind.


Mewtwo also makes an appearance in the World of Light's opening cutscene, where Mewtwo attempts to deflect [[Galeem]]'s large laser attack by using Confusion along with [[#Zelda|Zelda]], but fails, with both of them getting eliminated by the lasers and turned into dark clones.
Mewtwo also makes an appearance in the World of Light's opening cutscene, where Mewtwo attempts to deflect [[Galeem]]'s large laser attack by using Confusion along with [[Princess Zelda|Zelda]], but fails, with both of them getting eliminated by the lasers and turned into dark clones.
 
=====Classic Mode route=====
=====Classic Mode route=====
{|class="wikitable"style="margin:auto;"align=left
{| class="wikitable" style="margin: auto;" align=left
!colspan="5"|Psychic Control
!colspan="5"|Psychic Control
|-
|-
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*"''Watashi wa naze koko ni iru no ka...? (Why am I here...?)''" - ''Super Smash Bros. Melee'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', ''Super Smash Bros. Ultimate''
*"''Watashi wa naze koko ni iru no ka...? (Why am I here...?)''" - ''Super Smash Bros. Melee'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', ''Super Smash Bros. Ultimate''
*"''Oroka na...! (Foolish...!)''" - ''Super Smash Bros. Melee'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', ''Super Smash Bros.  Ultimate''
*"''Oroka na...! (Foolish...!)''" - ''Super Smash Bros. Melee'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', ''Super Smash Bros.  Ultimate''
====Audio samples====
====Audio samples====
{{media table
{{media table
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|ChiTM="Super Mew". 夢夢 (''Muhngmuhng'') is Mew's Cantonese Chinese name and means "two dreams".<br><br>Ultimate dream
|ChiTM="Super Mew". 夢夢 (''Muhngmuhng'') is Mew's Cantonese Chinese name and means "two dreams".<br><br>Ultimate dream
|Ger=Mewtu
|Ger=Mewtu
|GerM=Mewtwo
|GerM=
|Kor=뮤츠
|Kor=뮤츠
|KorR=Myucheu
|KorR=Myucheu
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==Roy==
==Roy==
[[File:RoySSBU.png|thumb|200px|Roy in ''Super Smash Bros. Ultimate'']]
[[File:RoySSBU.png|thumb|200px|Roy in ''Super Smash Bros. Ultimate'']]
{{quote|Failure is not an option!|<nowiki>Roy</nowiki>|[[Super Smash Bros. Ultimate]]}}
{{quote2|Failure is not an option!|Roy|[[Super Smash Bros. Ultimate]]}}
'''[[fireemblem:Roy|Roy]]''' is a fifteen-year-old swordsman and the main protagonist of ''[[fireemblem:Fire Emblem: The Binding Blade|Fire Emblem: The Binding Blade]]'', though he made his first appearance in ''Super Smash Bros. Melee''. Roy is the son of [[fireemblem:Eliwood|Eliwood]] of the House [[fireemblem:Pherae|Pherae]], taking over leadership of Pherae's army in place of his ill father during the [[fireemblem:Disturbance of Bern|Disturbance of Bern]].
'''[[fireemblem:Roy|Roy]]''' is a fifteen-year-old swordsman and the main protagonist of ''[[fireemblem:Fire Emblem: The Binding Blade|Fire Emblem: The Binding Blade]]'', though he made his first appearance in ''[[Super Smash Bros. Melee]]''. Roy is the son of [[fireemblem:Eliwood|Eliwood]] of the House [[fireemblem:Pherae|Pherae]], taking over leadership of Pherae's army in place of his ill father during the [[fireemblem:Disturbance of Bern|Disturbance of Bern]].


Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.
Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.


Roy shares his name with [[Roy Koopa]], making them the only fighters to share a name. Despite this, the announcer has unique voices for each one:
Roy is the only fighter in ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate'' to share a name with [[Roy Koopa|another fighter]] in the same game. Despite this, the announcer has unique voices for each one:
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
*In Italian, the announcer rolls the "r" much longer for Roy Koopa, while ''Fire Emblem'' Roy is pronounced with a longer "o".
*In Italian, the announcer rolls the "r" much longer for Roy Koopa, while ''Fire Emblem'' Roy is pronounced with a longer "o".
*In the Russian version of ''Super Smash Bros. Ultimate'', ''Fire Emblem'' Roy is pronounced with a shorter "o" than Roy Koopa.
*In the Russian version of ''Super Smash Bros. Ultimate'', ''Fire Emblem'' Roy is pronounced with a shorter "o" than Roy Koopa.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show history"data-collapsetext="Hide history">
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
{{main-wiki|SmashWiki|Roy (SSBM)}}
{{main-external|SmashWiki|Roy (SSBM)}}
Roy is an unlockable character in ''Super Smash Bros. Melee'', unlocked by beating Classic or Adventure Mode as [[Marth]] or by playing 900 Melee matches, then by defeating him on [[Temple (stage)|Temple]]. During development, Nintendo of America and [[Masahiro Sakurai]] discussed possibly removing Roy for the Western release of the game, but ultimately decided to keep him in.<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retrieved December 31, 2015.</ref> Roy's moves are similar to Marth's, but are strongest at the hilt of his blade. In general, Marth's sweetspotted attacks are stronger than Roy's, but the sweetspot on Roy's sword is larger. As an aesthetic detail, some of Roy's moves deal fire damage, reflecting the fire powers of his sword in ''Fire Emblem: The Binding Blade''. Roy is voiced by Jun Fukuyama; like Marth, all of his voice clips are kept from the Japanese release, reflecting the Japan-only status of the ''Fire Emblem'' series at the time.
Roy is an unlockable character in ''[[Super Smash Bros. Melee]]'', unlocked by beating Classic or Adventure Mode as [[Marth]] or by playing 900 Melee matches, then by defeating him on [[Temple (stage)|Temple]]. During development, Nintendo of America and [[Masahiro Sakurai]] discussed possibly removing Roy for the Western release of the game, but ultimately decided to keep him in.<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retrieved December 31, 2015.</ref> Roy's moves are similar to Marth's, but are strongest at the hilt of his blade. In general, Marth's sweetspotted attacks are stronger than Roy's, but the sweetspot on Roy's sword is larger. As an aesthetic detail, some of Roy's moves deal fire damage, reflecting the fire powers of his sword in ''Fire Emblem: The Binding Blade''. Roy is voiced by Jun Fukuyama; like Marth, all of his voice clips are kept from the Japanese release, reflecting the Japan-only status of the ''Fire Emblem'' series at the time.


Roy's neutral special move is Flare Blade, which has Roy charge a sword strike that deals an explosion; fully charged, Roy's Flare Blade is capable of instantly KO-ing any opponent, though Roy also takes recoil damage. His side special move is Double-Edge Dance, which is similar to Marth's Dancing Blade in that Roy performs a series of four sword slashes, and can change the attack by angling the control stick at certain points; in addition, the third down hit and the final hit for all directions deal fire damage, and the third up hit is a [[smashwiki:Meteor smash|meteor smash]] rather than the third down hit. His up special move is Blazer, which sends Roy into the air as he slashes upward, dealing fire damage to opponents. Finally, his down special move is Counter, which deals more damage than Marth's version of the move (1.5× damage) but is slower and does not remain active as long.
Roy's neutral special move is Flare Blade, which has Roy charge a sword strike that deals an explosion; fully charged, Roy's Flare Blade is capable of instantly KO-ing any opponent, though Roy also takes recoil damage. His side special move is Double-Edge Dance, which is similar to Marth's Dancing Blade in that Roy performs a series of four sword slashes, and can change the attack by angling the control stick at certain points; in addition, the third down hit and the final hit for all directions deal fire damage, and the third up hit is a [[smashwiki:Meteor smash|meteor smash]] rather than the third down hit. His up special move is Blazer, which sends Roy into the air as he slashes upward, dealing fire damage to opponents. Finally, his down special move is Counter, which deals more damage than Marth's version of the move (1.5× damage) but is slower and does not remain active as long.


In this game, Roy (along with [[#Ganondorf|Ganondorf]] and [[#Sheik|Sheik]]) does not appear as an opponent in the game's Classic Mode. As a result, his introduction image for Classic Mode goes unused.
In this game, Roy (along with [[#Ganondorf|Ganondorf]] and [[#Sheik|Sheik]]) does not appear as an opponent in the game's Classic Mode. As a result, his introduction image for Classic Mode goes unused.
====Gallery====
====Gallery====
<gallery>
<gallery>
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===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
{{main-wiki|SmashWiki|Roy (SSB4)}}
{{main-external|SmashWiki|Roy (SSB4)}}
Roy is a downloadable character along with [[Mewtwo]], [[Lucas]], [[Ryu]], [[Corrin]], and [[Bayonetta]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', released the same day as Lucas and Ryu, on June 14, 2015. His appearance in this title is primarily based on his [[fireemblem:Great Lord|Great Lord]] design in ''Fire Emblem: The Binding Blade'', while taking elements from his appearance as downloadable content in ''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]''. His voice actor from ''Super Smash Bros. Melee'', Jun Fukuyama, reprises his role for this game, giving Roy new voice clips.
Roy is a downloadable character along with [[Mewtwo]], [[Lucas]], [[Ryu]], [[Corrin]], and [[Bayonetta]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', released the same day as Lucas and Ryu, on June 14, 2015. His appearance in this title is primarily based on his [[fireemblem:Great Lord|Great Lord]] design in ''Fire Emblem: The Binding Blade'', while taking elements from his appearance as downloadable content in ''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]''. His voice actor from ''Super Smash Bros. Melee'', Jun Fukuyama, reprises his role for this game, giving Roy new voice clips.


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Additionally, one of Marth's [[smashwiki:Alternate costume (SSB4)|alternate costumes]] resembles Roy's original appearance.
Additionally, one of Marth's [[smashwiki:Alternate costume (SSB4)|alternate costumes]] resembles Roy's original appearance.
====Gallery====
====Gallery====
<gallery>
<gallery>
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-wiki|SmashWiki|Roy (SSBU)}}
{{main-external|SmashWiki|Roy (SSBU)}}
Roy reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining his appearance and several of his moves from ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''. Additionally, [[Chrom]] is playable, being an Echo Fighter of Roy. Similarly to Marth, Roy's voice is now dubbed in English for the overseas release, being voiced by {{wp|Ray Chase}} who reprises his role from the mobile game ''Fire Emblem Heroes'' onwards. Flame effects are now included in more of Roy's attacks, further referencing his sword's fire powers. Roy receives benefits from universal changes, having faster mobility; reduced landing lag in his aerials and short hop timing; a greater recovery, due to the reintroduction of directional air dodges and his increased air speed; and a greater offensive play, due to the abilities to use any grounded attack out of a run and using aerial attacks on ladders, as well as his own attacks dealing more knockback.
Roy reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining his appearance and several of his moves from ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''. Additionally, [[Chrom]] is playable, being an Echo Fighter of Roy. Similarly to Marth, Roy's voice is now dubbed in English for the overseas release, being voiced by {{wp|Ray Chase}} who reprises his role from the mobile game ''Fire Emblem Heroes'' onwards. Flame effects are now included in more of Roy's attacks, further referencing his sword's fire powers. Roy receives benefits from universal changes, having faster mobility; reduced landing lag in his aerials and short hop timing; a greater recovery, due to the reintroduction of directional air dodges and his increased air speed; and a greater offensive play, due to the abilities to use any grounded attack out of a run and using aerial attacks on ladders, as well as his own attacks dealing more knockback.


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In the World of Light, Roy's puppet fighter is found on Galeem's side in the Final Battle area alongside [[Palutena]] and [[Master Hand]], and must be awoken to progress the story.
In the World of Light, Roy's puppet fighter is found on Galeem's side in the Final Battle area alongside [[Palutena]] and [[Master Hand]], and must be awoken to progress the story.
====Classic Mode route====
====Classic Mode route====
{|class="wikitable"style="margin:auto;"align=left
{|class="wikitable" style="margin: auto;" align=left
!colspan="5"|A Journey of Swords
!colspan="5"|A Journey of Swords
|-
|-
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|-
|-
!5
!5
|[[Cloud Strife|Cloud]]
|[[Cloud Strife|Cloud]]
|
|
|[[Midgar]]
|[[Midgar]]
|Fight On!
|Fight On!
|-
|-
!6
!6
|[[Marth]], [[Corrin]] (male), Corrin (female)
|[[Marth]], [[Corrin]] (male), Corrin (female)
|Free-for-All
|Free-for-All
|[[Coliseum (stage)|Coliseum]]
|[[Coliseum (stage)|Coliseum]]
|Winning Road - Roy's Hope
|Winning Road - Roy's Hope
|-
|-
!Final
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|
|
|[[Final Destination]]
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
|}
{{br}}
====Gallery====
<gallery>
CriticalHitRoySSBU.png|Roy's Critical Hit
</gallery>
 
===Quotes===
*"''I won't lose!''"
*"''That was a fierce battle!''"
*"''Failure is not an option!''"
*"''Now the true battle begins!''"
 
====Audio samples====
{{media table
|file1=Roy voice sample JP.oga
|title1=''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''
|description1="Mamoru beki mono no tameni, makerarenai!" (For those whom I must protect, I won't lose!) - Winning a versus match (Jun Fukuyama, 2014)
|file2=Roy voice sample EN.oga
|title2=''Super Smash Bros. Ultimate''
|description2="Failure is not an option!" - Winning a versus match (Ray Chase, 2018)
}}
 
===Names in other languages===
{{foreign names
|Jap=ロイ
|JapR=Roi
|JapM=Roy
|ChiS=罗伊
|ChiSR=Luōyī
|ChiSM=Roy
|ChiT=羅伊
|ChiTR=Luōyī
|ChiTM=Roy
|Kor=로이
|KorR=Roi
|KorM=Roy
|Rus=Рой
|RusR=Roy
|RusM=
|Spa=Roy
}}</div>
{{br}}
{{br}}
====Gallery====
<gallery>
CriticalHitRoySSBU.png|Roy's Critical Hit
</gallery>
===Quotes===
*"''I won't lose!''"
*"''That was a fierce battle!''"
*"''Failure is not an option!''"
*"''Now the true battle begins!''"
====Audio samples====
{{media table
|file1=Roy voice sample JP.oga
|title1=''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''
|description1="Mamoru beki mono no tameni, makerarenai!" (For those whom I must protect, I won't lose!) - Winning a versus match (Jun Fukuyama, 2014)
|file2=Roy voice sample EN.oga
|title2=''Super Smash Bros. Ultimate''
|description2="Failure is not an option!" - Winning a versus match (Ray Chase, 2018)
}}


===Names in other languages===
==Mr. Game & Watch==
{{foreign names
[[File:MrGameWatch SSBU.png|thumb|200px|Mr. Game & Watch in ''Super Smash Bros. Ultimate'']]
|Jap=ロイ
{{main|Mr. Game & Watch#Super Smash Bros. series{{!}}Mr. Game & Watch § Super Smash Bros. series}}
|JapR=Roi
In all of his ''Super Smash Bros.'' series appearances, Mr. Game & Watch appears as an unlockable character.
|JapM=Roy
|ChiS=罗伊
|ChiSR=Luōyī
|ChiSM=Roy
|ChiT=羅伊
|ChiTR=Luōyī
|ChiTM=Roy
|Kor=로이
|KorR=Roi
|KorM=Roy
|Rus=Рой
|RusR=Roy
|Spa=Roy
}}</div>
{{br}}
{{br}}


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