Editing List of WarioWare: Smooth Moves microgames

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==The Multiplayer Test==
==The Multiplayer Test==
'''The Multiplayer Test''' is [[9-Volt]] & [[18-Volt]]'s stage. For playing these games, the player must succeed in "The Loquacious Spell Book", "Tomorrow Hill", and "The Invent-Off". All games are based on [[Nintendo]] [[List of games|video games]] and other products of the company, including some more recent than was usual for the ''WarioWare'' series. The stage involves all forms except for The Diner, The Dumbbell, The Mortar and Pestle, The Thumb Wrestler, and The Samurai. Before reaching the boss stage, 14 microgames are played. The speed increases by two semitones at #005, further increases by two more semitones at #009 and decreases by one semitone at the boss stage. The intermission stage consists of a counter run by [[Satoru Iwata|Shop Manager Iwata]]. The number of lives is depicted by children watching Iwata. The score is displayed on Iwata's cash register while the Diskun sign in the background reveals the form. Iwata presents a [[? Block]] revealing a microgame. If the player wins, Iwata chuckles and the children cheer. If the player loses, Iwata shrugs disappointedly and a child leaves. When the player loses all of their lives, the store closes and the door (resembling the one in [[Closing Time]]) reads "Game Over."
'''The Multiplayer Test''' is [[9-Volt]] & [[18-Volt]]'s stage. For playing these games, the player must succeed in "The Loquacious Spell Book", "Tomorrow Hill", and "The Invent-Off". All games are based on [[Nintendo]] [[List of games|video games]] and other products of the company, including some more recent than was usual for the ''WarioWare'' series. The stage involves all forms except for The Diner, The Dumbbell, The Mortar and Pestle, The Thumb Wrestler, and The Samurai. Before reaching the boss stage, 14 microgames are played. The speed increases by two semitones at #005 and further increases by two more semitones at #009. The boss stage is three semitones above the default speed. The intermission stage consists of a counter run by [[Satoru Iwata|Shop Manager Iwata]]. The number of lives is depicted by children watching Iwata. The score is displayed on Iwata's cash register while the Diskun sign in the background reveals the form. Iwata presents a [[? Block]] revealing a microgame. If the player wins, Iwata chuckles and the children cheer. If the player loses, Iwata shrugs disappointedly and a child leaves. When the player loses all of their lives, the store closes and the door (resembling the one in [[Closing Time]]) reads "Game Over."
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