Editing List of WarioWare: Move It! microgames
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75 of the microgames have a two-player version. 23 of them have a different description than solo. | 75 of the microgames have a two-player version. 23 of them have a different description than solo. | ||
== | ==Stonecold Welcome== | ||
''' | '''Stonecold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. A sign on a stone tablet shows the form. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes. | ||
The name of the level comes from "stone cold", which means "unfeeling" or "completely cold." | The name of the level comes from "stone cold", which means "unfeeling" or "completely cold." | ||
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==Mermaid Meet and Greet== | ==Mermaid Meet and Greet== | ||
'''Mermaid Meet and Greet''' is [[Mona]]'s set of microgames, unlocked when [[# | '''Mermaid Meet and Greet''' is [[Mona]]'s set of microgames, unlocked when [[#Stonecold Welcome|Stonecold Welcome]] has been beaten. It introduces two new forms: Sky Stretch and Knight. The intermission stage consists of Mona swimming through the ocean. The number of lives is depicted by oxygen tanks. Fish are formed to depict the score. A coral plant blows a bubble showing the form, as a school of fish appears in front of Mona to reveal a microgame. If the player wins, the school of fish dissipates to reveal a sea turtle, manatee, or manta ray. If the player loses, an octopus is revealed instead, which sprays Mona with ink, and an oxygen tank leaks and drops as she shakes her head to dissipate the ink; if a tag-in is triggered, she does not shake her head. When the player encounters the boss, Mona encounters a swarm of fish consisting of clownfish, regal tang fish, yellow tang fish, and Moorish idol fish. When the boss is defeated, the school dissipates to reveal a mermaid (a silhouette in Story Mode, and an actual mermaid afterwards). When the player loses all of their lives, the ink completely covers the screen, and "Game Over" is displayed. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Mona shakes off the ink and continues to swim. | ||
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== | ==Curious Case of Cave Art== | ||
''' | '''Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs, with the view of the screen zooming into Dr. Crygor's visor, which fades into the microgame. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall to the ground before jumping back up, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back. | ||
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