Editing List of WarioWare: Move It! microgames

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{{rewrite-expand|Add in-game stage quotes}}
{{italic title|List of ''WarioWare: Move It!'' microgames}}
{{italic title|List of ''WarioWare: Move It!'' microgames}}
{{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}}
{{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}}
The following is a list of all the [[microgame]]s featured in ''[[WarioWare: Move It!]]'' Individual microgames can be played in the [[Museum (WarioWare: Move It!)|Museum]]. Each microgame uses a certain form, which tells the player how they should hold the [[Nintendo Switch#Joy-Con|Joy-Con]] (referred to as the [[Form Stones]] in ''Move It!'') during the game. Most stages introduce new forms. Stone-Cold Welcome consists of 13 microgames, and the rest of the levels consist of 21 each, making up a total of 223 microgames.
The following is a list of all the [[microgame]]s featured in ''[[WarioWare: Move It!]]'' Individual microgames can be played in the [[Museum (WarioWare: Move It!)|Museum]]. Each microgame uses a certain form, which tells the player how they should hold the [[Nintendo Switch#Joy-Con|Joy-Con]] (referred to as the [[Form Stones]] in ''Move It!'') during the game. Most stages introduce new forms. Stone-Cold Welcome consists of 13 microgames, and the rest of the levels consist of 21 each, making up a total of 223 microgames.


A microgame with a '''bold''' font means that it has a two-player version, while one with an ''italic'' font means that it lasts twice as long. Microgames marked with an asterisk (*) in the microgame orders indicate that they are the first microgame of its respective form to appear in the first run of the stage.
A microgame with a '''bold''' font means that it has a two-player version, while one with an ''italic'' font means that it lasts twice as long.


75 of the microgames have a two-player version. 23 of them have a different description than solo.
75 of the microgames have a two-player version. 23 of them have a different description than solo.


==Stone-Cold Welcome==
==Stone-Cold Welcome==
'''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. A sign on a stone tablet shows the form. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes.
'''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes.


The name of the level comes from "stone cold", which means "unfeeling" or "completely cold."
The name of the level comes from "stone cold", which means "unfeeling" or "completely cold."
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|''[[Helping Hands]]''
|''[[Helping Hands]]''
|-
|-
|''[[Rainy Day]]''*
|''[[Rainy Day]]''
|[[Nunchaku Practice]]
|[[Nunchaku Practice]]
|'''[[Gold Digger]]'''
|'''[[Gold Digger]]'''
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|[[Throw-In]]
|[[Throw-In]]
|-
|-
|[[Wiper Wave]]*
|[[Wiper Wave]]
|[[Well-Done]]
|[[Well-Done]]
|'''[[Who Goes There!]]'''
|'''[[Who Goes There!]]'''
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==A Curious Case of Cave Art==
==A Curious Case of Cave Art==
'''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs, with the view of the screen zooming into Dr. Crygor's visor, which fades into the microgame. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall to the ground before jumping back up, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back.
'''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs, with the view of the screen zooming into Dr. Crygor's visor, which fades into the microgame. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall on the ground, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
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|'''''[[Handcar Escape]]'''''
|'''''[[Handcar Escape]]'''''
|-
|-
|[[Security Risk]]*
|[[Security Risk]]
|[[Shake Out the Kinks]]
|[[Shake Out the Kinks]]
|[[Light 'Em Up]]
|[[Light 'Em Up]]
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|'''[[Limbo!]]'''
|'''[[Limbo!]]'''
|-
|-
|[[You've Got Tissues]]*
|[[You've Got Tissues]]
|[[Wrung Out]]
|[[Wrung Out]]
|[[Monkeypult]]
|[[Monkeypult]]
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==Caveat Imptor==
==Caveat Imptor==
'''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a [[Speed Up!|Speed-Up]], Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived.
'''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived.


The name of the stage comes from a Latin phrase that means "May (the) buyer beware." (''Caveāt ēmptōr.'')
The name of the stage comes from a Latin phrase that means "May (the) buyer beware." (''Caveāt ēmptōr.'')
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!Boss microgame
!Boss microgame
|-
|-
|[[Broom Ride]]*
|[[Broom Ride]]
|rowspan=3|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]''
|rowspan=3|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]''
|rowspan=6|[[Caught in the Act]]
|rowspan=6|[[Caught in the Act]]
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|'''''[[Squeaky-Clean]]'''''
|'''''[[Squeaky-Clean]]'''''
|-
|-
|[[Tilt the Scale]]*
|[[Tilt the Scale]]
|[[Watering Can-Do]]
|[[Watering Can-Do]]
|[[Take a Stab (microgame)|Take a Stab]]
|[[Take a Stab (microgame)|Take a Stab]]
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==Sweet Dreams, Sweeter Fruit==
==Sweet Dreams, Sweeter Fruit==
'''Sweet Dreams, Sweeter Fruit''' is  [[Orbulon]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces three new forms: Lifter, Gift Giver, and Ba-KAW, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Caveat Imptor|Caveat Imptor]]. The intermission stage consists of tiny Orbulons mining into neurons within Orbulon's mindscape in order to recover memories. The background, when not covered in purple fog, features various elements of Orbulon's stages from past ''WarioWare'' games such as a rocket ship from ''[[WarioWare: D.I.Y.]]'' and a pyramid and golden moai from ''[[WarioWare: Get It Together!]]'' The number of lives is represented by pickaxes. The score indicator is on a smaller neuron in the corner. One of the fog's clouds shows the form. If the player wins, shiny liquid erupts the neuron as the Orbulons celebrate, and the fog in the background clears up before transitioning to the next neuron. If the player loses, smoke comes out instead, the Orbulons fight with each other, and a pickaxe detaches from its handle before transitioning; if a tag-in is triggered, there is no smoke or transition and the Orbulons pick back up their pickaxes. During a speed up, [[Alien Bunny|Alien Bunnies]] can be seen flying across. When the player encounters the boss, the Orbulons begin mining into a neuron with an orange nucleus. If the boss is defeated, the [[Oinker]] comes out of the neuron with the liquid (only in Story Mode). When the player loses all their lives, fog fully covers the screen. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the fog dissipates and the Orbulons continue to mine.
'''Sweet Dreams, Sweeter Fruit''' is  [[Orbulon]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces three new forms: Lifter, Gift Giver, and Ba-KAW, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Caveat Imptor|Caveat Imptor]]. The intermission stage consists of tiny Orbulons mining into neurons within Orbulon's mindscape in order to recover memories. The background, when not covered in purple fog, features various elements of Orbulon's stages from past ''WarioWare'' games such as a rocket ship from ''[[WarioWare: D.I.Y.]]'' and a pyramid and golden moai from ''[[WarioWare: Get It Together!]]''. The number of lives is represented by pickaxes. The score indicator is on a smaller neuron in the corner. If the player wins, shiny liquid erupts the neuron as the Orbulons celebrate, and the fog in the background clears up before transitioning to the next neuron. If the player loses, smoke comes out instead, the Orbulons fight with each other, and a pickaxe detaches from its handle before transitioning; if a tag-in is triggered, there is no smoke or transition and the Orbulons pick back up their pickaxes. During a speed up, [[Alien Bunny|Alien Bunnies]] can be seen flying across. When the player encounters the boss, the Orbulons begin mining into a neuron with an orange nucleus. If the boss is defeated, the [[Oinker]] comes out of the neuron with the liquid (only in Story Mode). When the player loses all their lives, fog fully covers the screen. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the fog dissipates and the Orbulons continue to mine.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
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!Boss microgame
!Boss microgame
|-
|-
|[[Fair-Weather Friend]]*
|[[Fair-Weather Friend]]
|rowspan=2|[[Bangs for Nothing]]
|rowspan=2|[[Bangs for Nothing]]
|rowspan=4|[[Catch and Release]]
|rowspan=4|[[Catch and Release]]
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|[[Hold It Together]]
|[[Hold It Together]]
|-
|-
|[[Lowball Glass]]*
|[[Lowball Glass]]
|'''[[Feeling Peckish]]'''
|'''[[Feeling Peckish]]'''
|-
|-
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|[[Teeter Trays]]
|[[Teeter Trays]]
|-
|-
|[[The Stalwart Shield]]*
|[[The Stalwart Shield]]
|[[Shoo, Fly]]
|[[Shoo, Fly]]
|''[[Toy Handout]]''
|''[[Toy Handout]]''
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|[[Curling Champ]]
|[[Curling Champ]]
|-
|-
|''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]''*
|''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]''
|[[Cowboy Up]]
|[[Cowboy Up]]
|[[Feeling Crumby]]
|[[Feeling Crumby]]
|-
|-
|''[[Safe Snacker]]''*
|''[[Safe Snacker]]''
|[[Glove Bite]]
|[[Glove Bite]]
|'''''[[Great Cleave]]'''''
|'''''[[Great Cleave]]'''''
|-
|-
|[[Shell Shine]]*
|[[Shell Shine]]
|''[[Magical Form, Go!]]''
|''[[Magical Form, Go!]]''
|[[Put a Lid on It]]
|[[Put a Lid on It]]
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|rowspan=7|'''[[Cut of the Profit]]'''
|rowspan=7|'''[[Cut of the Profit]]'''
|-
|-
|[[Hop for Home]]*
|[[Hop for Home]]
|[[More or Less]]
|[[More or Less]]
|-
|-
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|'''''[[Shear Madness]]'''''
|'''''[[Shear Madness]]'''''
|-
|-
|[[Scroll with It]]*
|[[Scroll with It]]
|''[[Shock Jockey]]''
|''[[Shock Jockey]]''
|'''[[Stamp Rally]]'''
|'''[[Stamp Rally]]'''
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|'''[[Finishing Blow]]'''
|'''[[Finishing Blow]]'''
|-
|-
|[[Sink the Shot]]*
|[[Sink the Shot]]
|[[Falconer]]
|[[Falconer]]
|''[[Oscilloscope]]''
|''[[Oscilloscope]]''
|-
|-
|[[When Our Eyes Meet]]*
|[[When Our Eyes Meet]]
|''[[Sound Decision]]''
|''[[Sound Decision]]''
|[[Reel It In]]
|[[Reel It In]]
|-
|-
|''[[You Dropped This?]]''*
|''[[You Dropped This?]]''
|[[Spirit Sense]]
|[[Spirit Sense]]
|[[Selfie Slick]]
|[[Selfie Slick]]
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|-
|-
|''[[Blow It Up]]''
|''[[Blow It Up]]''
|[[Hit the Brake]]*
|[[Hit the Brake]]
|-
|-
|[[Gotcha!]]*
|[[Gotcha!]]
|[[Call of the Wild]]
|[[Call of the Wild]]
|''[[Insecticide]]''
|''[[Insecticide]]''
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|'''''[[Pincer Attack]]'''''
|'''''[[Pincer Attack]]'''''
|-
|-
|'''''[[Plugging the Leaks]]'''''  
|'''''[[Plugging the Leaks]]'''''
|[[The Write Way]]
|[[The Write Way]]
|[[Slime Science]]
|[[Slime Science]]

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