Editing List of WarioWare: Move It! microgames
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{{rewrite-expand|Add in-game stage quotes}} | |||
{{italic title|List of ''WarioWare: Move It!'' microgames}} | {{italic title|List of ''WarioWare: Move It!'' microgames}} | ||
{{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}} | {{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}} | ||
The following is a list of all the [[ | The following is a list of all the [[microgames]] featured in ''[[WarioWare: Move It!]]'' Individual microgames can be played in the [[Museum (WarioWare: Move It!)|Museum]]. Each microgame uses a certain form, which tells the player how they should hold the [[Nintendo Switch#Joy-Con|Joy-Con]] (referred to as the [[Form Stones]] in ''Move It!'') during the game. Most stages introduce new forms. Stone-Cold Welcome consists of 13 microgames, and the rest of the levels consist of 21 each, making up a total of 223 microgames. | ||
A microgame with a '''bold''' font means that it has a two-player version, while one with an ''italic'' font means that it lasts twice as long | A microgame with a '''bold''' font means that it has a two-player version, while one with an ''italic'' font means that it lasts twice as long. | ||
75 of the microgames have a two-player version. 23 of them have a different description than solo. | 75 of the microgames have a two-player version. 23 of them have a different description than solo. | ||
==Stone-Cold Welcome== | ==Stone-Cold Welcome== | ||
'''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]] | '''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes. | ||
The name of the level comes from "stone cold", which means "unfeeling" or "completely cold." | The name of the level comes from "stone cold", which means "unfeeling" or "completely cold." | ||
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|''[[Helping Hands]]'' | |''[[Helping Hands]]'' | ||
|- | |- | ||
|''[[Rainy Day]]'' | |''[[Rainy Day]]'' | ||
|[[Nunchaku Practice]] | |[[Nunchaku Practice]] | ||
|'''[[Gold Digger]]''' | |'''[[Gold Digger]]''' | ||
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|[[Throw-In]] | |[[Throw-In]] | ||
|- | |- | ||
|[[Wiper Wave]] | |[[Wiper Wave]] | ||
|[[Well-Done]] | |[[Well-Done]] | ||
|'''[[Who Goes There!]]''' | |'''[[Who Goes There!]]''' | ||
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==A Curious Case of Cave Art== | ==A Curious Case of Cave Art== | ||
'''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs, with the view of the screen zooming into Dr. Crygor's visor, which fades into the microgame. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall | '''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs, with the view of the screen zooming into Dr. Crygor's visor, which fades into the microgame. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall on the ground, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|'''''[[Handcar Escape]]''''' | |'''''[[Handcar Escape]]''''' | ||
|- | |- | ||
|[[Security Risk]] | |[[Security Risk]] | ||
|[[Shake Out the Kinks]] | |[[Shake Out the Kinks]] | ||
|[[Light 'Em Up]] | |[[Light 'Em Up]] | ||
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|'''[[Limbo!]]''' | |'''[[Limbo!]]''' | ||
|- | |- | ||
|[[You've Got Tissues]] | |[[You've Got Tissues]] | ||
|[[Wrung Out]] | |[[Wrung Out]] | ||
|[[Monkeypult]] | |[[Monkeypult]] | ||
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==Caveat Imptor== | ==Caveat Imptor== | ||
'''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a | '''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived. | ||
The name of the stage comes from a Latin phrase that means "May (the) buyer beware." (''Caveāt ēmptōr.'') | The name of the stage comes from a Latin phrase that means "May (the) buyer beware." (''Caveāt ēmptōr.'') | ||
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!Boss microgame | !Boss microgame | ||
|- | |- | ||
|[[Broom Ride]] | |[[Broom Ride]] | ||
|rowspan=3|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]'' | |rowspan=3|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]'' | ||
|rowspan=6|[[Caught in the Act]] | |rowspan=6|[[Caught in the Act]] | ||
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|'''''[[Squeaky-Clean]]''''' | |'''''[[Squeaky-Clean]]''''' | ||
|- | |- | ||
|[[Tilt the Scale]] | |[[Tilt the Scale]] | ||
|[[Watering Can-Do]] | |[[Watering Can-Do]] | ||
|[[Take a Stab (microgame)|Take a Stab]] | |[[Take a Stab (microgame)|Take a Stab]] | ||
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==Sweet Dreams, Sweeter Fruit== | ==Sweet Dreams, Sweeter Fruit== | ||
'''Sweet Dreams, Sweeter Fruit''' is [[Orbulon]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces three new forms: Lifter, Gift Giver, and Ba-KAW, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Caveat Imptor|Caveat Imptor]]. The intermission stage consists of tiny Orbulons mining into neurons within Orbulon's mindscape in order to recover memories. The background, when not covered in purple fog, features various elements of Orbulon's stages from past ''WarioWare'' games such as a rocket ship from ''[[WarioWare: D.I.Y.]]'' and a pyramid and golden moai from ''[[WarioWare: Get It Together!]]'' The number of lives is represented by pickaxes. The score indicator is on a smaller neuron in the corner | '''Sweet Dreams, Sweeter Fruit''' is [[Orbulon]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces three new forms: Lifter, Gift Giver, and Ba-KAW, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Caveat Imptor|Caveat Imptor]]. The intermission stage consists of tiny Orbulons mining into neurons within Orbulon's mindscape in order to recover memories. The background, when not covered in purple fog, features various elements of Orbulon's stages from past ''WarioWare'' games such as a rocket ship from ''[[WarioWare: D.I.Y.]]'' and a pyramid and golden moai from ''[[WarioWare: Get It Together!]]''. The number of lives is represented by pickaxes. The score indicator is on a smaller neuron in the corner. If the player wins, shiny liquid erupts the neuron as the Orbulons celebrate, and the fog in the background clears up before transitioning to the next neuron. If the player loses, smoke comes out instead, the Orbulons fight with each other, and a pickaxe detaches from its handle before transitioning; if a tag-in is triggered, there is no smoke or transition and the Orbulons pick back up their pickaxes. During a speed up, [[Alien Bunny|Alien Bunnies]] can be seen flying across. When the player encounters the boss, the Orbulons begin mining into a neuron with an orange nucleus. If the boss is defeated, the [[Oinker]] comes out of the neuron with the liquid (only in Story Mode). When the player loses all their lives, fog fully covers the screen. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the fog dissipates and the Orbulons continue to mine. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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!Boss microgame | !Boss microgame | ||
|- | |- | ||
|[[Fair-Weather Friend]] | |[[Fair-Weather Friend]] | ||
|rowspan=2|[[Bangs for Nothing]] | |rowspan=2|[[Bangs for Nothing]] | ||
|rowspan=4|[[Catch and Release]] | |rowspan=4|[[Catch and Release]] | ||
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|[[Hold It Together]] | |[[Hold It Together]] | ||
|- | |- | ||
|[[Lowball Glass]] | |[[Lowball Glass]] | ||
|'''[[Feeling Peckish]]''' | |'''[[Feeling Peckish]]''' | ||
|- | |- | ||
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|[[Teeter Trays]] | |[[Teeter Trays]] | ||
|- | |- | ||
|[[The Stalwart Shield]] | |[[The Stalwart Shield]] | ||
|[[Shoo, Fly]] | |[[Shoo, Fly]] | ||
|''[[Toy Handout]]'' | |''[[Toy Handout]]'' | ||
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==Not-So-Relaxing Rapids== | ==Not-So-Relaxing Rapids== | ||
'''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when [[#A Curious Case of Cave Art|A Curious Case of Cave Art]], [[#Caveat Imptor|Caveat Imptor]], and [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]] have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the | '''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when [[#A Curious Case of Cave Art|A Curious Case of Cave Art]], [[#Caveat Imptor|Caveat Imptor]], and [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]] have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the Speed-Up, the bus drives across a river. When the player encounters the boss, the tunnel has vegetation above. When the player loses all their lives, the bus breaks down, and the area rains. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the area stops raining while the bus restarts and the exploration continues. The speed increases by one semitone at microgame #7 and further increases by another two semitones at microgame #12. The boss microgames are always on Level 3 and cycle between [[Muscle Road]], [[Poison Apple]], [[Flight of Icarus]], and [[Candle Bear]]. | ||
===Description=== | ===Description=== | ||
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==The Grand Parfait Adventure== | ==The Grand Parfait Adventure== | ||
'''The Grand Parfait Adventure''' is [[Kat & Ana|Kat and Ana]]'s set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces three new forms: At Attention, Fashionista, and Hand Model. The intermission stage consists of Kat and Ana hopping on leaves to reach a carnivorous plant. The score is displayed on a shuriken and the digits are made of origami. The number of lives is represented by katanas. A scroll is unrolled to reveal a form and the duo reaches the head to reveal a microgame. If the player wins, Kat and Ana slay the plant. If the player loses, the plant eats Kat and Ana before spitting them towards the next plant (except | '''The Grand Parfait Adventure''' is [[Kat & Ana|Kat and Ana]]'s set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces three new forms: At Attention, Fashionista, and Hand Model. The intermission stage consists of Kat and Ana hopping on leaves to reach a carnivorous plant. The score is displayed on a shuriken and the digits are made of origami. The number of lives is represented by katanas. A scroll is unrolled to reveal a form and the duo reaches the head to reveal a microgame. If the player wins, Kat and Ana slay the plant. If the player loses, the plant eats Kat and Ana before spitting them towards the next plant (except Cractus with only one life left or with over one life on the first playthrough), and a katana drops; if a tag-in is triggered, the plant drops them back down to its own leaves. During a speed-up, Kat and Ana each throw a shuriken at each of the plant's tentacles. When the player encounters the boss, Kat and Ana encounter [[Cractus]]. When the player loses all their lives, Kat and Ana become dizzy and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Kat and Ana regain consciousness and the battle continues. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|[[Curling Champ]] | |[[Curling Champ]] | ||
|- | |- | ||
|''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]'' | |''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]'' | ||
|[[Cowboy Up]] | |[[Cowboy Up]] | ||
|[[Feeling Crumby]] | |[[Feeling Crumby]] | ||
|- | |- | ||
|''[[Safe Snacker]]'' | |''[[Safe Snacker]]'' | ||
|[[Glove Bite]] | |[[Glove Bite]] | ||
|'''''[[Great Cleave]]''''' | |'''''[[Great Cleave]]''''' | ||
|- | |- | ||
|[[Shell Shine]] | |[[Shell Shine]] | ||
|''[[Magical Form, Go!]]'' | |''[[Magical Form, Go!]]'' | ||
|[[Put a Lid on It]] | |[[Put a Lid on It]] | ||
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==Battle on Flashfreeze Cape!== | ==Battle on Flashfreeze Cape!== | ||
'''Battle on Flashfreeze Cape!''' is [[Young Cricket]] and [[Master Mantis]]' set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces two new forms: Crocodile and Squat. The intermission stage consists of Young Cricket fighting off warrior penguin warriors on a snowy Flashfreeze Cape with the stage itself resembling a fighting game and Master Mantis watching from behind. The number of lives is represented by a health bar. Master Mantis holds up a sign showing the form. The score is determined by a round number appearing on screen before displaying itself on the top-right corner. A penguin warrior appears to reveal a microgame. If the player wins, Young Cricket knocks the penguin warrior off the cliff. If the player loses, the penguin warrior pushes Young Cricket before jumping away, and one unit of health is depleted; if a tag-in is triggered, the penguin warrior stays put. During the Speed-Up, penguins fly across the screen. When the player encounters the boss, the head warrior appears and both it and Young Cricket erupt in flames. When the boss is defeated, the head warrior kneels down in Story Mode, and gets kicked off the cliff afterwards. When the player loses all their lives, the penguin warrior knocks Young Cricket off the cliff | '''Battle on Flashfreeze Cape!''' is [[Young Cricket]] and [[Master Mantis]]' set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces two new forms: Crocodile and Squat. The intermission stage consists of Young Cricket fighting off warrior penguin warriors on a snowy Flashfreeze Cape with the stage itself resembling a fighting game and Master Mantis watching from behind. The number of lives is represented by a health bar. Master Mantis holds up a sign showing the form. The score is determined by a round number appearing on screen before displaying itself on the top-right corner. A penguin warrior appears to reveal a microgame. If the player wins, Young Cricket knocks the penguin warrior off the cliff. If the player loses, the penguin warrior pushes Young Cricket before jumping away, and one unit of health is depleted; if a tag-in is triggered, the penguin warrior stays put. During the Speed-Up, penguins fly across the screen. When the player encounters the boss, the head warrior appears and both it and Young Cricket erupt in flames. When the boss is defeated, the head warrior kneels down in Story Mode, and gets kicked off the cliff afterwards. When the player loses all their lives, the penguin warrior knocks Young Cricket off the cliff. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Young Cricket jumps back onto the cliff. This is the only intermission stage that uses one chain during a Tag-In Challenge for a life icon as opposed to two chains forming an "X". | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|rowspan=7|'''[[Cut of the Profit]]''' | |rowspan=7|'''[[Cut of the Profit]]''' | ||
|- | |- | ||
|[[Hop for Home]] | |[[Hop for Home]] | ||
|[[More or Less]] | |[[More or Less]] | ||
|- | |- | ||
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|'''''[[Shear Madness]]''''' | |'''''[[Shear Madness]]''''' | ||
|- | |- | ||
|[[Scroll with It]] | |[[Scroll with It]] | ||
|''[[Shock Jockey]]'' | |''[[Shock Jockey]]'' | ||
|'''[[Stamp Rally]]''' | |'''[[Stamp Rally]]''' | ||
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|'''[[Finishing Blow]]''' | |'''[[Finishing Blow]]''' | ||
|- | |- | ||
|[[Sink the Shot]] | |[[Sink the Shot]] | ||
|[[Falconer]] | |[[Falconer]] | ||
|''[[Oscilloscope]]'' | |''[[Oscilloscope]]'' | ||
|- | |- | ||
|[[When Our Eyes Meet]] | |[[When Our Eyes Meet]] | ||
|''[[Sound Decision]]'' | |''[[Sound Decision]]'' | ||
|[[Reel It In]] | |[[Reel It In]] | ||
|- | |- | ||
|''[[You Dropped This?]]'' | |''[[You Dropped This?]]'' | ||
|[[Spirit Sense]] | |[[Spirit Sense]] | ||
|[[Selfie Slick]] | |[[Selfie Slick]] | ||
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|- | |- | ||
|''[[Blow It Up]]'' | |''[[Blow It Up]]'' | ||
|[[Hit the Brake]] | |[[Hit the Brake]] | ||
|- | |- | ||
|[[Gotcha!]] | |[[Gotcha!]] | ||
|[[Call of the Wild]] | |[[Call of the Wild]] | ||
|''[[Insecticide]]'' | |''[[Insecticide]]'' | ||
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|'''''[[Pincer Attack]]''''' | |'''''[[Pincer Attack]]''''' | ||
|- | |- | ||
|'''''[[Plugging the Leaks]]''''' | |'''''[[Plugging the Leaks]]''''' | ||
|[[The Write Way]] | |[[The Write Way]] | ||
|[[Slime Science]] | |[[Slime Science]] | ||
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==Lava at First Sight== | ==Lava at First Sight== | ||
'''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when [[#Pool-Party Panic|Pool-Party Panic]] has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, more guests appear with some of them being elephants and later giants | '''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when [[#Pool-Party Panic|Pool-Party Panic]] has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, and more guests appear with some of them being elephants and later giants. If the player loses, Volcano Wario becomes agitated and emits smoke as some of the crowd leaves while others faint, and a god statue collapses; if a tag-in is triggered, Volcano Wario does not emit smoke, and no one leaves. When the player encounters the boss, giants can be seen in the back and Volcano Wario's eyes and mouth turn red. When the player defeats the boss, Volcano Wario becomes flattened. When the player loses all of their lives, Volcano Wario erupts, causing the screen to fade to white before clearing to show lava rocks raining down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, a crowd of guests reappear while Volcano Wario stops erupting lava rocks. | ||
The name of the level comes from "love at first sight" referring to when one person falls in love with another upon meeting for the first time. | The name of the level comes from "love at first sight" referring to when one person falls in love with another upon meeting for the first time. |