Editing List of WarioWare: Move It! microgames
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{{italic title|List of ''WarioWare: Move It!'' microgames}} | {{italic title|List of ''WarioWare: Move It!'' microgames}} | ||
{{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}} | {{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}} | ||
The following is a list of all the [[ | The following is a list of all the [[microgames]] featured in ''[[WarioWare: Move It!]]'' Individual microgames can be played in the [[Museum (WarioWare: Move It!)|Museum]]. Each microgame uses a certain form, which tells the player how they should hold the [[Nintendo Switch#Joy-Con|Joy-Con]] (referred to as the [[Form Stones]] in ''Move It!'') during the game. Most stages introduce new forms. Stone-Cold Welcome consists of 13 microgames, and the rest of the levels consist of 21 each, making up a total of 223 microgames. | ||
A microgame with a '''bold''' font means that it has a two-player version, while one with an ''italic'' font means that it lasts twice as long. | A microgame with a '''bold''' font means that it has a two-player version, while one with an ''italic'' font means that it lasts twice as long. | ||
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==Stone-Cold Welcome== | ==Stone-Cold Welcome== | ||
'''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]] | '''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|[[The Way I Like It]] | |[[The Way I Like It]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=カマエ{{ruby|石|いし}}との であい | ||
| | |JapR=Kamae-ishi to no deai | ||
| | |JapM=Encounter with the Form Stones | ||
|ChiS=与架势石的邂逅 | |ChiS=与架势石的邂逅 | ||
|ChiSR=Yǔ Jiàshì Shí De Xièhòu | |ChiSR=Yǔ Jiàshì Shí De Xièhòu | ||
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|'''[[Who Goes There!]]''' | |'''[[Who Goes There!]]''' | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|人魚|にんぎょ}}に{{ruby|会|あ}}いたーい! | ||
| | |JapR=Ningyo ni aitāi! | ||
| | |JapM=I want to meet a mermaid! | ||
|ChiS=好想看看人鱼 | |ChiS=好想看看人鱼 | ||
|ChiSR=Hǎo Xiǎng Kànkàn Rényú | |ChiSR=Hǎo Xiǎng Kànkàn Rényú | ||
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==A Curious Case of Cave Art== | ==A Curious Case of Cave Art== | ||
'''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs | '''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall on the ground, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|[[Monkeypult]] | |[[Monkeypult]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|壁画|へきが}}のナゾをつきとめろ! | ||
| | |JapR=Hekiga no Nazo o Tsukitomero! | ||
| | |JapM=Solve the fresco mystery! | ||
|ChiS=查明壁画之谜 | |ChiS=查明壁画之谜 | ||
|ChiSR=Chámíng Bìhuà Zhīmí | |ChiSR=Chámíng Bìhuà Zhīmí | ||
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|[[Take a Stab (microgame)|Take a Stab]] | |[[Take a Stab (microgame)|Take a Stab]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=アヤシイ{{ruby|果実|かじつ}}にご{{ruby|用心|ようじん}} | ||
| | |JapR=Ayashii Kajitsu ni Goyōjin | ||
| | |JapM=Beware of suspicious berries | ||
|ChiS=小心可疑的果实 | |ChiS=小心可疑的果实 | ||
|ChiSR=Xiǎoxīn Kěyí De Guǒshí | |ChiSR=Xiǎoxīn Kěyí De Guǒshí | ||
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|'''[[Unchained]]''' | |'''[[Unchained]]''' | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|記憶|きおく}}の{{ruby|彼方|かなた}}へ | ||
| | |JapR=Kioku no Kanata e | ||
| | |JapM=Beyond the memory | ||
|ChiS=前彺记忆的彼端 | |ChiS=前彺记忆的彼端 | ||
|ChiSR=Qián Wáng Jìyì De Bǐ Duān | |ChiSR=Qián Wáng Jìyì De Bǐ Duān | ||
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==Not-So-Relaxing Rapids== | ==Not-So-Relaxing Rapids== | ||
'''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when [[#A Curious Case of Cave Art|A Curious Case of Cave Art]], [[#Caveat Imptor|Caveat Imptor]], and [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]] have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the | '''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when [[#A Curious Case of Cave Art|A Curious Case of Cave Art]], [[#Caveat Imptor|Caveat Imptor]], and [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]] have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the Speed-Up, the bus drives across a river. When the player encounters the boss, the tunnel has vegetation above. When the player loses all their lives, the bus breaks down, and the area rains. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the area stops raining while the bus restarts and the exploration continues. The speed increases by one semitone at microgame #7 and further increases by another two semitones at microgame #12. The boss microgames are always on Level 3 and cycle between [[Muscle Road]], [[Poison Apple]], [[Flight of Icarus]], and [[Candle Bear]]. | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドキドキ{{ruby|急流|きゅうりゅう}}すべり | ||
| | |JapR=Dokidoki Kyūryū Suberi | ||
| | |JapM=Heart-pounding rapids sliding | ||
|ChiS=紧张刺激的急流之旅 | |ChiS=紧张刺激的急流之旅 | ||
|ChiSR=Jǐnzhāng Cìjī De Jíliú Zhī Lǚ | |ChiSR=Jǐnzhāng Cìjī De Jíliú Zhī Lǚ | ||
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==The Grand Parfait Adventure== | ==The Grand Parfait Adventure== | ||
'''The Grand Parfait Adventure''' is [[Kat & Ana|Kat and Ana]]'s set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces three new forms: At Attention, Fashionista, and Hand Model. The intermission stage consists of Kat and Ana hopping on leaves to reach a carnivorous plant. The score is displayed on a shuriken and the digits are made of origami. The number of lives is represented by katanas. A scroll is unrolled to reveal a form and the duo reaches the head to reveal a microgame. If the player wins, Kat and Ana slay the plant. If the player loses, the plant eats Kat and Ana before spitting them towards the next plant | '''The Grand Parfait Adventure''' is [[Kat & Ana|Kat and Ana]]'s set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces three new forms: At Attention, Fashionista, and Hand Model. The intermission stage consists of Kat and Ana hopping on leaves to reach a carnivorous plant. The score is displayed on a shuriken and the digits are made of origami. The number of lives is represented by katanas. A scroll is unrolled to reveal a form and the duo reaches the head to reveal a microgame. If the player wins, Kat and Ana slay the plant. If the player loses, the plant eats Kat and Ana before spitting them towards the next plant, and a katana drops; if a tag-in is triggered, the plant drops them back down to its own leaves. During a speed-up, Kat and Ana each throw a shuriken at each of the plant's tentacles. When the player encounters the boss, Kat and Ana encounter [[Cractus]]. When the player loses all their lives, Kat and Ana become dizzy and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Kat and Ana regain consciousness and the battle continues. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|[[The Cat's Meow]] | |[[The Cat's Meow]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|名物|めいぶつ}}パフェの{{ruby|冒険|ぼうけん}} | ||
| | |JapR=Meibutsu Pafe no Bōken | ||
| | |JapM=The local specialty parfait adventure | ||
|ChiS=名产芭菲大冒险 | |ChiS=名产芭菲大冒险 | ||
|ChiSR=Míngchǎn Bāfēi Dà Màoxiǎn | |ChiSR=Míngchǎn Bāfēi Dà Màoxiǎn | ||
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==Battle on Flashfreeze Cape!== | ==Battle on Flashfreeze Cape!== | ||
'''Battle on Flashfreeze Cape!''' is [[Young Cricket]] and [[Master Mantis]]' set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces two new forms: Crocodile and Squat. The intermission stage consists of Young Cricket fighting off warrior penguin warriors on a snowy Flashfreeze Cape with the stage itself resembling a fighting game and Master Mantis watching from behind. The number of lives is represented by a health bar. Master Mantis holds up a sign showing the form. The score is determined by a round number appearing on screen before displaying itself on the top-right corner. A penguin warrior appears to reveal a microgame. If the player wins, Young Cricket knocks the penguin warrior off the cliff. If the player loses, the penguin warrior pushes Young Cricket before jumping away, and one unit of health is depleted; if a tag-in is triggered, the penguin warrior stays put. During the Speed-Up, penguins fly across the screen. When the player encounters the boss, the head warrior appears and both it and Young Cricket erupt in flames. When the boss is defeated, the head warrior kneels down in Story Mode, and gets kicked off the cliff afterwards. When the player loses all their lives, the penguin warrior knocks Young Cricket off the cliff | '''Battle on Flashfreeze Cape!''' is [[Young Cricket]] and [[Master Mantis]]' set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces two new forms: Crocodile and Squat. The intermission stage consists of Young Cricket fighting off warrior penguin warriors on a snowy Flashfreeze Cape with the stage itself resembling a fighting game and Master Mantis watching from behind. The number of lives is represented by a health bar. Master Mantis holds up a sign showing the form. The score is determined by a round number appearing on screen before displaying itself on the top-right corner. A penguin warrior appears to reveal a microgame. If the player wins, Young Cricket knocks the penguin warrior off the cliff. If the player loses, the penguin warrior pushes Young Cricket before jumping away, and one unit of health is depleted; if a tag-in is triggered, the penguin warrior stays put. During the Speed-Up, penguins fly across the screen. When the player encounters the boss, the head warrior appears and both it and Young Cricket erupt in flames. When the boss is defeated, the head warrior kneels down in Story Mode, and gets kicked off the cliff afterwards. When the player loses all their lives, the penguin warrior knocks Young Cricket off the cliff. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Young Cricket jumps back onto the cliff. This is the only intermission stage that uses one chain during a Tag-In Challenge for a life icon as opposed to two chains forming an "X". | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|''[[Water Hazards]]'' | |''[[Water Hazards]]'' | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|対決|たいけつ}}! サムナル{{ruby|岬|みさき}} | ||
| | |JapR=Taiketsu! Samunaru misaki | ||
| | |JapM=Showdown! Flashfreeze Cape | ||
|ChiS=对决! 次古海角 | |ChiS=对决! 次古海角 | ||
|ChiSR=Duìjué! Cì Gǔhǎi Jiǎo | |ChiSR=Duìjué! Cì Gǔhǎi Jiǎo | ||
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|[[Selfie Slick]] | |[[Selfie Slick]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=デンジャラス★サーフィン | ||
| | |JapR=Denjarasu ★ Sāfin | ||
| | |JapM=Dangerous ★ Surfing | ||
|ChiS=危险★冲浪 | |ChiS=危险★冲浪 | ||
|ChiSR=Wéixiǎn ★ Chōnglàng | |ChiSR=Wéixiǎn ★ Chōnglàng | ||
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==Makin' Waves== | ==Makin' Waves== | ||
'''Makin' Waves''' is [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when [[#The Grand Parfait Adventure|The Grand Parfait Adventure]], [[#Battle on Flashfreeze Cape!|Battle on Flashfreeze Cape!]], and [[#Surfin' Surprise|Surfin' Surprise]] have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble and Spitz aren't disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues. | '''Makin' Waves''' is [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when [[#The Grand Parfait Adventure|The Grand Parfait Adventure]], [[#Battle on Flashfreeze Cape!|Battle on Flashfreeze Cape!]], and [[#Surfin' Surprise|Surfin' Surprise]] have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble and Spitz aren't disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|''[[Take My Hand]]'' | |''[[Take My Hand]]'' | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|海|うみ}}の{{ruby|上|うえ}}をかっとばせ! | ||
| | |JapR=Umi no Ue o Kattobase! | ||
| | |JapM=Wallop it on the sea! | ||
|ChiS=海上飞驰! | |ChiS=海上飞驰! | ||
|ChiSR=Hǎishàng Fēichí! | |ChiSR=Hǎishàng Fēichí! | ||
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===Order=== | ===Order=== | ||
The speed increases by two semitones at microgame # | The speed increases by two semitones at microgame #6 and further increases by another two semitones at microgame #10. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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|'''''[[Wii Play: Motion Pose Mii Plus]]''''' | |'''''[[Wii Play: Motion Pose Mii Plus]]''''' | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ひとりぼっち{{ruby|暗闇|くらやみ}}クエスト | ||
| | |JapR=Hitori Botchi Kurayami Kuesuto | ||
| | |JapM=Quest alone in the dark | ||
|ChiS=孤身一人的漆黑任务 | |ChiS=孤身一人的漆黑任务 | ||
|ChiSR=Gūshēn Yīrén De Qīhēi Rènwù | |ChiSR=Gūshēn Yīrén De Qīhēi Rènwù | ||
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==Pool-Party Panic== | ==Pool-Party Panic== | ||
'''Pool-Party Panic''' is the second remix stage, unlocked when [[#Quest in the Dark|Quest in the Dark]] has been beaten. Every microgame from the second half are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Kat & Ana|Kat, Ana]], [[Young Cricket]], [[Master Mantis]], [[Jimmy T]], [[Dribble & Spitz|Dribble, Spitz]], [[9-Volt]], [[5-Volt]], [[18-Volt]], and [[13-Amp]] through a city. The score is displayed as a constellation of stars. The number of lives is represented by wheels. The form comes out from one of the buildings. The bus enters a tunnel revealing a microgame. If the player wins, fireworks light up the sky as the passengers celebrate. If the player loses, two dump trucks pass by the bus leaving odor to the passengers who recoil, and popping one of the tires; if a tag-in is triggered, the passengers do not react. Each microgame host reacts to each win and loss. During a Speed-Up, spotlights appear in the background. When the player encounters the boss, carnival rides appear, and the tunnel has decorative neon signs. When the player loses all their lives, the bus breaks down and the odor from the dump trucks covers the entire area. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the odor wears off while the bus restarts and the exploration continues. The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #13. The boss microgames are always on Level 3 and cycle between [[Uniform Distribution]], [[Rocket Punch]], [[Cut of the Profit]], [[Super Mario 64 DS (microgame)|Super Mario 64 DS]], and [[Griddlebot]]. | '''Pool-Party Panic''' is the second remix stage, unlocked when [[#Quest in the Dark|Quest in the Dark]] has been beaten. Every microgame from the second half are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Kat & Ana|Kat, Ana]], [[Young Cricket]], [[Master Mantis]], [[Jimmy T]], [[Dribble & Spitz|Dribble, Spitz]], [[9-Volt]], [[5-Volt]], [[18-Volt]], and [[13-Amp]] through a city. The score is displayed as a constellation of stars. The number of lives is represented by wheels. The form comes out from one of the buildings. The bus enters a tunnel revealing a microgame. If the player wins, fireworks light up the sky as the passengers celebrate. If the player loses, two dump trucks pass by the bus leaving odor to the passengers who recoil, and popping one of the tires; if a tag-in is triggered, the passengers do not react. Each microgame host reacts to each win and loss. During a Speed-Up, spotlights appear in the background. When the player encounters the boss, carnival rides appear, and the tunnel has decorative neon signs. When the player loses all their lives, the bus breaks down and the odor from the dump trucks covers the entire area. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the odor wears off while the bus restarts and the exploration continues. The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #13. The boss microgames are always on Level 3 and cycle between [[Uniform Distribution]], [[Rocket Punch]], [[Cut of the Profit]], [[Super Mario 64 DS (microgame)|Super Mario 64 DS]], and [[Griddlebot]]. | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=わくわくナイトプール | ||
| | |JapR=Wakuwaku Naito Pūru | ||
| | |JapM=Exciting nighttime pool | ||
|ChiS=兴奋激动的夜间泳池 | |ChiS=兴奋激动的夜间泳池 | ||
|ChiSR=Xīngfèn Jīdòng De Yèjiān Yǒngchí | |ChiSR=Xīngfèn Jīdòng De Yèjiān Yǒngchí | ||
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==Lava at First Sight== | ==Lava at First Sight== | ||
'''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when [[#Pool-Party Panic|Pool-Party Panic]] has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, more guests appear with some of them being elephants and later giants | '''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when [[#Pool-Party Panic|Pool-Party Panic]] has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, and more guests appear with some of them being elephants and later giants. If the player loses, Volcano Wario becomes agitated and emits smoke as some of the crowd leaves while others faint, and a god statue collapses; if a tag-in is triggered, Volcano Wario does not emit smoke, and no one leaves. When the player encounters the boss, giants can be seen in the back and Volcano Wario's eyes and mouth turn red. When the player defeats the boss, Volcano Wario becomes flattened. When the player loses all of their lives, Volcano Wario erupts, causing the screen to fade to white before clearing to show lava rocks raining down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, a crowd of guests reappear while Volcano Wario stops erupting lava rocks. | ||
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|[[The Way I Like It]] | |[[The Way I Like It]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|思|おも}}い{{ruby|出|で}}はマグマのように... | ||
| | |JapR=Omoide wa maguma no yō ni... | ||
| | |JapM=Memories, like magma... | ||
|ChiS=回忆如岩浆...... | |ChiS=回忆如岩浆...... | ||
|ChiSR=Huíyì Rú Yánjiāng...... | |ChiSR=Huíyì Rú Yánjiāng...... |