Editing List of WarioWare: Move It! microgames
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==Stone-Cold Welcome== | ==Stone-Cold Welcome== | ||
'''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. A sign on a stone tablet shows the form. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes. | '''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. A sign on a stone tablet shows the form. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes. | ||
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|[[The Way I Like It]] | |[[The Way I Like It]] | ||
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===Names in other languages=== | ===Names in other languages=== | ||
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|'''[[Who Goes There!]]''' | |'''[[Who Goes There!]]''' | ||
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===Names in other languages=== | ===Names in other languages=== | ||
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==A Curious Case of Cave Art== | ==A Curious Case of Cave Art== | ||
'''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs | '''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall on the ground, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back. | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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|[[Monkeypult]] | |[[Monkeypult]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
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==Caveat Imptor== | ==Caveat Imptor== | ||
'''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived. | '''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived. | ||
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|[[Take a Stab (microgame)|Take a Stab]] | |[[Take a Stab (microgame)|Take a Stab]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
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|'''[[Unchained]]''' | |'''[[Unchained]]''' | ||
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===Names in other languages=== | ===Names in other languages=== | ||
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==Not-So-Relaxing Rapids== | ==Not-So-Relaxing Rapids== | ||
'''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when [[#A Curious Case of Cave Art|A Curious Case of Cave Art]], [[#Caveat Imptor|Caveat Imptor]], and [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]] have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the [[Speed Up!|Speed-Up]], the bus drives across a river. When the player encounters the boss, the tunnel has vegetation above. When the player loses all their lives, the bus breaks down, and the area rains. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the area stops raining while the bus restarts and the exploration continues. The speed increases by one semitone at microgame #7 and further increases by another two semitones at microgame #12. The boss microgames are always on Level 3 and cycle between [[Muscle Road]], [[Poison Apple]], [[Flight of Icarus]], and [[Candle Bear]]. | '''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when [[#A Curious Case of Cave Art|A Curious Case of Cave Art]], [[#Caveat Imptor|Caveat Imptor]], and [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]] have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the [[Speed Up!|Speed-Up]], the bus drives across a river. When the player encounters the boss, the tunnel has vegetation above. When the player loses all their lives, the bus breaks down, and the area rains. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the area stops raining while the bus restarts and the exploration continues. The speed increases by one semitone at microgame #7 and further increases by another two semitones at microgame #12. The boss microgames are always on Level 3 and cycle between [[Muscle Road]], [[Poison Apple]], [[Flight of Icarus]], and [[Candle Bear]]. | ||
===Names in other languages=== | ===Names in other languages=== | ||
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|[[The Cat's Meow]] | |[[The Cat's Meow]] | ||
|} | |} | ||
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|''[[Water Hazards]]'' | |''[[Water Hazards]]'' | ||
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===Names in other languages=== | ===Names in other languages=== | ||
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|[[Selfie Slick]] | |[[Selfie Slick]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== | ||
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==Makin' Waves== | ==Makin' Waves== | ||
'''Makin' Waves''' is [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when [[#The Grand Parfait Adventure|The Grand Parfait Adventure]], [[#Battle on Flashfreeze Cape!|Battle on Flashfreeze Cape!]], and [[#Surfin' Surprise|Surfin' Surprise]] have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble and Spitz aren't disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues. | '''Makin' Waves''' is [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when [[#The Grand Parfait Adventure|The Grand Parfait Adventure]], [[#Battle on Flashfreeze Cape!|Battle on Flashfreeze Cape!]], and [[#Surfin' Surprise|Surfin' Surprise]] have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble and Spitz aren't disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues. | ||
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|''[[Take My Hand]]'' | |''[[Take My Hand]]'' | ||
|} | |} | ||
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===Order=== | ===Order=== | ||
The speed increases by two semitones at microgame # | The speed increases by two semitones at microgame #6 and further increases by another two semitones at microgame #10. | ||
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|'''''[[Wii Play: Motion Pose Mii Plus]]''''' | |'''''[[Wii Play: Motion Pose Mii Plus]]''''' | ||
|} | |} | ||
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==Pool-Party Panic== | ==Pool-Party Panic== | ||
'''Pool-Party Panic''' is the second remix stage, unlocked when [[#Quest in the Dark|Quest in the Dark]] has been beaten. Every microgame from the second half are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Kat & Ana|Kat, Ana]], [[Young Cricket]], [[Master Mantis]], [[Jimmy T]], [[Dribble & Spitz|Dribble, Spitz]], [[9-Volt]], [[5-Volt]], [[18-Volt]], and [[13-Amp]] through a city. The score is displayed as a constellation of stars. The number of lives is represented by wheels. The form comes out from one of the buildings. The bus enters a tunnel revealing a microgame. If the player wins, fireworks light up the sky as the passengers celebrate. If the player loses, two dump trucks pass by the bus leaving odor to the passengers who recoil, and popping one of the tires; if a tag-in is triggered, the passengers do not react. Each microgame host reacts to each win and loss. During a Speed-Up, spotlights appear in the background. When the player encounters the boss, carnival rides appear, and the tunnel has decorative neon signs. When the player loses all their lives, the bus breaks down and the odor from the dump trucks covers the entire area. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the odor wears off while the bus restarts and the exploration continues. The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #13. The boss microgames are always on Level 3 and cycle between [[Uniform Distribution]], [[Rocket Punch]], [[Cut of the Profit]], [[Super Mario 64 DS (microgame)|Super Mario 64 DS]], and [[Griddlebot]]. | '''Pool-Party Panic''' is the second remix stage, unlocked when [[#Quest in the Dark|Quest in the Dark]] has been beaten. Every microgame from the second half are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Kat & Ana|Kat, Ana]], [[Young Cricket]], [[Master Mantis]], [[Jimmy T]], [[Dribble & Spitz|Dribble, Spitz]], [[9-Volt]], [[5-Volt]], [[18-Volt]], and [[13-Amp]] through a city. The score is displayed as a constellation of stars. The number of lives is represented by wheels. The form comes out from one of the buildings. The bus enters a tunnel revealing a microgame. If the player wins, fireworks light up the sky as the passengers celebrate. If the player loses, two dump trucks pass by the bus leaving odor to the passengers who recoil, and popping one of the tires; if a tag-in is triggered, the passengers do not react. Each microgame host reacts to each win and loss. During a Speed-Up, spotlights appear in the background. When the player encounters the boss, carnival rides appear, and the tunnel has decorative neon signs. When the player loses all their lives, the bus breaks down and the odor from the dump trucks covers the entire area. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the odor wears off while the bus restarts and the exploration continues. The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #13. The boss microgames are always on Level 3 and cycle between [[Uniform Distribution]], [[Rocket Punch]], [[Cut of the Profit]], [[Super Mario 64 DS (microgame)|Super Mario 64 DS]], and [[Griddlebot]]. | ||
===Names in other languages=== | ===Names in other languages=== | ||
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==Lava at First Sight== | ==Lava at First Sight== | ||
'''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when [[#Pool-Party Panic|Pool-Party Panic]] has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, more guests appear with some of them being elephants and later giants, and lights appear. If the player loses, Volcano Wario becomes agitated and emits smoke as some of the crowd leaves while others faint, lights disappear, and a god statue collapses; if a tag-in is triggered, Volcano Wario does not emit smoke, no one leaves, and no lights disappear. When the player encounters the boss, giants can be seen in the back and Volcano Wario's eyes and mouth turn red. When the player defeats the boss, Volcano Wario becomes flattened. When the player loses all of their lives, Volcano Wario erupts, causing the screen to fade to white before clearing to show lava rocks raining down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, a crowd of guests reappear while Volcano Wario stops erupting lava rocks. | '''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when [[#Pool-Party Panic|Pool-Party Panic]] has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, more guests appear with some of them being elephants and later giants, and lights appear. If the player loses, Volcano Wario becomes agitated and emits smoke as some of the crowd leaves while others faint, lights disappear, and a god statue collapses; if a tag-in is triggered, Volcano Wario does not emit smoke, no one leaves, and no lights disappear. When the player encounters the boss, giants can be seen in the back and Volcano Wario's eyes and mouth turn red. When the player defeats the boss, Volcano Wario becomes flattened. When the player loses all of their lives, Volcano Wario erupts, causing the screen to fade to white before clearing to show lava rocks raining down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, a crowd of guests reappear while Volcano Wario stops erupting lava rocks. | ||
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|[[The Way I Like It]] | |[[The Way I Like It]] | ||
|} | |} | ||
===Names in other languages=== | ===Names in other languages=== |