Editing List of WarioWare: Move It! microgames
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==Caveat Imptor== | ==Caveat Imptor== | ||
'''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived. | '''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived. | ||
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