Editing List of The Subspace Emissary stages

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{{rewrite|Add non-split stages with [[Template:Main]]}}
This is a '''list of The Subspace Emissary stages''' in ''[[Super Smash Bros. Brawl]]''.
This is a '''list of The Subspace Emissary stages''' in ''[[Super Smash Bros. Brawl]]''.


==World of Trophies==
==World of Trophies==
[[File:Subspace Emissary Brawl map.png|thumb|The World of Trophies map]]
[[File:Subspace Emissary Brawl map.png|thumb|The World of Trophies map]]
{{main-wiki|SmashWiki|World of Trophies}}
{{main-external|SmashWiki|World of Trophies}}
The '''World of Trophies''' (referred to as "'''This World'''" on the Smash Bros. DOJO!! website and in [[Trophy (Super Smash Bros. series)|trophy]] descriptions) is the general setting of [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]] mode of ''[[Super Smash Bros. Brawl]]''. The characters that appear in the world are described as being fighters that primarily do nothing but fighting. After a fighter is defeated, they revert back to an inanimate trophy, though this can be undone if another fighter touches the trophy's base (or if the trophy has one of [[King Dedede]]'s brooches attached to it). The stages in the world consist of a large stadium, a forest, a large grassy land, a jungle, mountains, a large lake, a deserted zoo, a swamp, a desert (which also includes a large castle), a glacial mountain, some ruins, and a large floating island with a secret base.
The '''World of Trophies''' (referred to as "'''This World'''" on the Smash Bros. DOJO!! website and in [[Trophy (Super Smash Bros. series)|trophy]] descriptions) is the general setting of [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]] mode of ''[[Super Smash Bros. Brawl]]''. The characters that appear in the world are described as being fighters that primarily do nothing but fighting. After a fighter is defeated, they revert back to an inanimate trophy, though this can be undone if another fighter touches the trophy's base (or if the trophy has one of [[King Dedede]]'s brooches attached to it). The stages in the world consist of a large stadium, a forest, a large grassy land, a jungle, mountains, a large lake, a deserted zoo, a swamp, a desert (which also includes a large castle), a glacial mountain, some ruins, and a large floating island with a secret base.
===History===
===History===
Prior to the events of The Subspace Emissary, the [[Ancient Minister]] and all of the other [[R.O.B.]]s lived on the floating Island of the Ancients. However, [[Tabuu]] invaded the island and forced the R.O.B.s to work for him. He converted the island into a [[Subspace Bomb]] Factory operated by the R.O.B.s and appointed the Ancient Minister to plant [[Subspace Bomb]]s in various parts of the World of Trophies, drawing them into Subspace.
Prior to the events of The Subspace Emissary, the [[Ancient Minister]] and all of the other [[R.O.B.]]s lived on the floating Island of the Ancients. However, [[Tabuu]] invaded the island and forced the R.O.B.s to work for him. He converted the island into a [[List of Super Smash Bros. series objects#Subspace Bomb|Subspace Bomb]] Factory operated by the R.O.B.s and appointed the Ancient Minister to plant [[Subspace Bomb]]s in various parts of the World of Trophies, drawing them into Subspace.


===Names in other languages===
===Names in other languages===
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[[File:SSBB Isle of Ancients.png|thumb|The Island of the Ancients before being destroyed]]
[[File:SSBB Isle of Ancients.png|thumb|The Island of the Ancients before being destroyed]]
[[File:SSBB Isle of Ancients X Light.jpg|thumb|left|The X-shaped light]]
[[File:SSBB Isle of Ancients X Light.jpg|thumb|left|The X-shaped light]]
{{main-wiki|SmashWiki|Isle of the Ancients}}
{{main-external|SmashWiki|Isle of the Ancients}}
The '''Island of the Ancients''',<ref>"''He was once the lord of this world, living on the floating Island of the Ancients with many robots—but the robots were taken hostage on Tabuu's orders.''" - The Ancient Minister's [[Trophy (Super Smash Bros. series)|trophy]] description</ref> also referred to as the '''Isle of Ancients''' and '''Isle of the Ancients''',<ref name=Dojo/> is a place in the Subspace Emissary, in ''Super Smash Bros. Brawl''. Although never appearing in the game itself, it plays a great role in the Emissary. It is home to several R.O.B.s, led by a single R.O.B. known as the Master Robot.<ref name="Dojo">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of the Subspace Emissary - Smash Bros. DOJO!!]</ref>
The '''Island of the Ancients''',<ref>"''He was once the lord of this world, living on the floating Island of the Ancients with many robots—but the robots were taken hostage on Tabuu's orders.''" - The Ancient Minister's [[Trophy (Super Smash Bros. series)|trophy]] description</ref> also referred to as the '''Isle of Ancients''' and '''Isle of the Ancients''',<ref name=Dojo/> is a place in the Subspace Emissary, in ''Super Smash Bros. Brawl''. Although never appearing in the game itself, it plays a great role in the Emissary. It is home to several R.O.B.s, led by a single R.O.B. known as the Master Robot.<ref name="Dojo">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of the Subspace Emissary - Smash Bros. DOJO!!]</ref>


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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|The Battlefield Fortress}}
{{main-external|SmashWiki|The Battlefield Fortress}}
'''The Battlefield Fortress''' is a Subspace Emissary stage.
'''The Battlefield Fortress''' is a Subspace Emissary stage.


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|boss=[[Duon]]
|boss=[[Duon]]
}}
}}
{{main-wiki|SmashWiki|Battleship Halberd Bridge}}
{{main-external|SmashWiki|Battleship Halberd Bridge}}
'''Battleship Halberd Bridge''' is a Subspace Emissary boss stage. It is played by [[Falco Lombardi]], [[Fox|Fox McCloud]], [[Lucario]], [[Princess Peach]], [[Princess Zelda]] (available only if Sheik transforms during the fight), [[Sheik]], and [[Solid Snake]].
'''Battleship Halberd Bridge''' is a Subspace Emissary boss stage. It is played by [[Falco Lombardi]], [[Fox|Fox McCloud]], [[Lucario]], [[Princess Peach]], [[Princess Zelda]] (available only if Sheik transforms during the fight), [[Sheik]], and [[Solid Snake]].


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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|Battleship Halberd Exterior}}
{{main-external|SmashWiki|Battleship Halberd Exterior}}
'''Battleship Halberd Exterior''' is a stage in the Subspace Emissary mode. It is played by Sheik, Zelda and Peach.
'''Battleship Halberd Exterior''' is a stage in the Subspace Emissary mode. It is played by Sheik, Zelda and Peach.


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|boss=False Peach and False Zelda
|boss=False Peach and False Zelda
}}
}}
{{main-wiki|SmashWiki|Battleship Halberd Interior}}
{{main-external|SmashWiki|Battleship Halberd Interior}}
'''Battleship Halberd Interior''' is a Subspace Emissary stage, after The Canyon and preceding Battleship Halberd Exterior. It is played by [[Lucario]], Meta Knight, and Solid Snake. The first part of the stage is mostly linear and only features Snake as playable. After finding Meta Knight and Lucario, Snake and his new allies will encounter a maze-like area requiring the fighters to hit switches to progress. The next section features a darkened room featuring switches that temporarily brighten the room. The final section requires the fighters to get past a thick gate by defeating enemies. At the end of the stage, the three find [[Princess Peach|Peach]] and [[Princess Zelda|Zelda]], locked in cages as their trophy forms. The [[Shadow Bug]]s copy Peach's and Zelda's forms, and the fighters must battle False Peach and Zelda as the boss fight of the stage. Once the clones are defeated, the princesses are freed and Snake tells them to remain there while the rest of the team explore further.
'''Battleship Halberd Interior''' is a Subspace Emissary stage, after The Canyon and preceding Battleship Halberd Exterior. It is played by [[Lucario]], Meta Knight, and Solid Snake. The first part of the stage is mostly linear and only features Snake as playable. After finding Meta Knight and Lucario, Snake and his new allies will encounter a maze-like area requiring the fighters to hit switches to progress. The next section features a darkened room featuring switches that temporarily brighten the room. The final section requires the fighters to get past a thick gate by defeating enemies. At the end of the stage, the three find [[Princess Peach|Peach]] and [[Princess Zelda|Zelda]], locked in cages as their trophy forms. The [[Shadow Bug]]s copy Peach's and Zelda's forms, and the fighters must battle False Peach and Zelda as the boss fight of the stage. Once the clones are defeated, the princesses are freed and Snake tells them to remain there while the rest of the team explore further.
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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|The Canyon}}
{{main-external|SmashWiki|The Canyon}}
'''The Canyon''' is a stage, where, after the events in The Glacial Peak, the Ice Climbers land on a mountain, alongside where [[Marth]], [[Ike]], [[Pokémon Trainer]], and [[Lucas]] stand. Many Primids appear, being created by Shadow Bugs. Marth pulls out his sword, ready to attack, but seen in the background are Mario, Kirby, Pit, Link, and Yoshi, all taunting. The five jump off of the mountain, and the player picks four out of the five to battle in a multiman-brawl.  
'''The Canyon''' is a stage, where, after the events in The Glacial Peak, the Ice Climbers land on a mountain, alongside where [[Marth]], [[Ike]], [[Pokémon Trainer]], and [[Lucas]] stand. Many Primids appear, being created by Shadow Bugs. Marth pulls out his sword, ready to attack, but seen in the background are Mario, Kirby, Pit, Link, and Yoshi, all taunting. The five jump off of the mountain, and the player picks four out of the five to battle in a multiman-brawl.  


Later in the story (after the events on the Battleship Halberd Bridge and in The Subspace Bomb Factory), it is presumed that The Canyon is the landing place of the Halberd and the Falcon Flyer, and where the heroes set off to find Ganondorf and Bowser in Subspace.
Later in the story (after the events on the Battleship Halberd Bridge and in The Subspace Bomb Factory), it is presumed that The Canyon is the landing place of the Halberd and the Falcon Flyer, and where the heroes set off to find Ganondorf and Bowser in Subspace.
{{br}}
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==The Cave==
{{level infobox
|title=The Cave
|image=[[File:The Cave Brawl screenshot.png|200px]]
|game=''[[Super Smash Bros. Brawl]]''
|boss=None
}}
{{main|The Cave}}
'''The Cave''' is a stage in The Subspace Emissary of ''Super Smash Bros. Brawl''.


==Entrance to Subspace==
==Entrance to Subspace==
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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|Entrance to Subspace}}
{{main-external|SmashWiki|Entrance to Subspace}}
The '''Entrance to Subspace''' is a level in the Subspace Emissary that begins shortly after the Subspace Gunship emerges from Subspace, piloted by Ganondorf and Bowser. The ship's huge blaster shoots a purple laser out towards the mainland, sucking a portion of it into Subspace. Ganondorf then sees the Halberd coming across the horizon, and he and Bowser engage the ship in combat, exchanging laser fire until the Subspace Gunship's blaster shoots through the middle of the Halberd, destroying it. The Falcon Flyer, the Hocotate Ship, an Arwing, and Samus' Starship appear from the inside of the Halberd, intending to assault the Gunship. It begins firing at the heroes, who dodge every shot. Enraged, Ganondorf and Bowser order the Gunship's laser to be charged again, but before it can fire, Kirby appears out of nowhere, riding Dragoon, directing it through the Gunship, causing it to burst into flames and a large section falls into the ocean below. Bowser and Ganondorf both turn and walk into Subspace, and the heroes give pursuit.
The '''Entrance to Subspace''' is a level in the Subspace Emissary that begins shortly after the Subspace Gunship emerges from Subspace, piloted by Ganondorf and Bowser. The ship's huge blaster shoots a purple laser out towards the mainland, sucking a portion of it into Subspace. Ganondorf then sees the Halberd coming across the horizon, and he and Bowser engage the ship in combat, exchanging laser fire until the Subspace Gunship's blaster shoots through the middle of the Halberd, destroying it. The Falcon Flyer, the Hocotate Ship, an Arwing, and Samus' Starship appear from the inside of the Halberd, intending to assault the Gunship. It begins firing at the heroes, who dodge every shot. Enraged, Ganondorf and Bowser order the Gunship's laser to be charged again, but before it can fire, Kirby appears out of nowhere, riding Dragoon, directing it through the Gunship, causing it to burst into flames and a large section falls into the ocean below. Bowser and Ganondorf both turn and walk into Subspace, and the heroes give pursuit.


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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|The Forest}}
{{main-external|SmashWiki|The Forest}}
'''The Forest''' is a stage, where Link walks alongside [[zeldawiki:Navi|Navi]] to the [[zeldawiki:Master Sword|Master Sword]], and pulls it out of its base. As the two proceed, they walk past [[Yoshi]], who is sleeping on a tree stump. The Halberd then flies above them, causing the sky to turn red. A group of Primids appears before them. Yoshi wakes up and stands besides Link, and after engaging and defeating the Primids, the two continue together.
'''The Forest''' is a stage, where Link walks alongside [[zeldawiki:Navi|Navi]] to the [[zeldawiki:Master Sword|Master Sword]], and pulls it out of its base. As the two proceed, they walk past [[Yoshi]], who is sleeping on a tree stump. The Halberd then flies above them, causing the sky to turn red. A group of Primids appears before them. Yoshi wakes up and stands besides Link, and after engaging and defeating the Primids, the two continue together.


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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|The Glacial Peak}}
{{main-external|SmashWiki|The Glacial Peak}}
'''The Glacial Peak''' is stage 21 of the Subspace Emissary. Much of the level is ice and it is home to many Glices. The platforms that aren't ice are made of wood and have many Towtows and Spaaks.  
'''The Glacial Peak''' is stage 21 of the Subspace Emissary. Much of the level is ice and it is home to many Glices. The platforms that aren't ice are made of wood and have many Towtows and Spaaks.  


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[[File:GreatMazeTabuu.jpg|thumb|left|Tabuu combining the worlds into the Great Maze]]
[[File:GreatMazeTabuu.jpg|thumb|left|Tabuu combining the worlds into the Great Maze]]
[[File:SSEDoor.jpg|thumb|left|The door leading to the final battle]]
[[File:SSEDoor.jpg|thumb|left|The door leading to the final battle]]
{{main-wiki|SmashWiki|The Great Maze}}
{{main-external|SmashWiki|The Great Maze}}
'''The Great Maze''' is the final level of Subspace Emissary. After the whole World of Trophies is sent to Subspace, Tabuu combines all the levels of the game and mixes them all together to create one large maze which has parts from all the levels all the characters have been in. The heroes of the game are forced to go through this large maze. However, to beat this level, the player must not go to a goal. To beat it, the player must fight False Character versions of all the characters in the game (excluding [[Toon Link]], [[Wolf O'Donnell]], [[Sonic|Sonic the Hedgehog]] and [[Jigglypuff]]). In addition, the player must also defeat all the bosses encountered in the game (excluding Master Hand and Crazy Hand).
'''The Great Maze''' is the final level of Subspace Emissary. After the whole World of Trophies is sent to Subspace, Tabuu combines all the levels of the game and mixes them all together to create one large maze which has parts from all the levels all the characters have been in. The heroes of the game are forced to go through this large maze. However, to beat this level, the player must not go to a goal. To beat it, the player must fight False Character versions of all the characters in the game (excluding [[Toon Link]], [[Wolf O'Donnell]], [[Sonic|Sonic the Hedgehog]] and [[Jigglypuff]]). In addition, the player must also defeat all the bosses encountered in the game (excluding Master Hand and Crazy Hand).


There is no specific order that the player must beat all the enemies &ndash; the player can also choose to play as any character they wants. Also, there are various checkpoints throughout the maze which the player can save, get back lost characters, adjust stickers, and change characters. The checkpoints are indicated by the ''Super Smash Bros.'' emblem mounted on a trophy stand. After the player has defeated all the "dark" characters and all the bosses again, the player opens a large purple door which leads to Tabuu and the Final Battle begins. After the player beats Tabuu, the Great Maze is spread apart and all the levels and locations of the Smash World are returned to their normal state. A map of the Great Maze can be accessed any time by pressing the Start button.
There is no specific order that the player must beat all the enemies &ndash; the player can also choose to play as any character they wants. Also, there are various checkpoints throughout the maze which the player can save, get back lost characters, adjust stickers, and change characters. The checkpoints are indicated by the ''Super Smash Bros.'' emblem mounted on a trophy stand. After the player has defeated all the "dark" characters and all the bosses again, the player opens a large purple door which leads to Tabuu and the Final Battle begins. After the player beats Tabuu, the Great Maze is spread apart and all the levels and locations of the Smash World are returned to their normal state. A map of the Great Maze can be accessed any time by pressing the Start button.
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==The Jungle==
{{level infobox
|title=The Jungle
|image=[[File:JungleSSBB.png|200px]]
|game=''[[Super Smash Bros. Brawl]]''
|boss=None
}}
{{main|The Jungle}}
'''The Jungle''' is a stage in The Subspace Emissary of ''Super Smash Bros. Brawl''.
==The Lake==
{{level infobox
|title=The Lake
|image=[[File:LakeSSBB.png|200px]]
|game=''[[Super Smash Bros. Brawl]]''
|boss=[[bulbapedia:Rayquaza (Pokémon)|Rayquaza]]<br>False [[Bowser]]
}}
{{main|The Lake}}
'''The Lake''' is a stage in The Subspace Emissary of ''Super Smash Bros. Brawl''.


==The Lake Shore==
==The Lake Shore==
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|boss=False [[Princess Peach|Peach]]/[[Princess Zelda|Zelda]]
|boss=False [[Princess Peach|Peach]]/[[Princess Zelda|Zelda]]
}}
}}
{{main-wiki|SmashWiki|The Lake Shore}}
{{main-external|SmashWiki|The Lake Shore}}
'''The Lake Shore''' is a stage where Kirby leaves Peach (or Zelda) behind, only for her to get shot by Bowser. Then, the false Bowser decomposes into the ground and reaches the princess, rendering her "False". Link/Pit attacks the False Princess, as Yoshi/Mario follows him. From a distance, Pit/Yoshi and Mario/Link overhear them fighting; Mario/Link gets the wrong idea when he sees the Princess turned into a trophy, so the four fight. After one of the teams is turned into trophies, King Dedede drives by in a carrier (which he stole from Wario earlier) and snatches the defeated trophies. Just then, Kirby turns the defeated team back to normal. While King Dedede is distracted, Pit/Link pops one of the carrier's tires with an arrow. King Dedede flees the scene; the heroes track him down.
'''The Lake Shore''' is a stage, where Kirby leaves Peach (or Zelda) behind, only for her to get shot by Bowser. Then, the false Bowser decomposes into the ground and reaches the princess, rendering her "False". Link/Pit attacks the False Princess, as Yoshi/Mario follows him. From a distance, Pit/Yoshi and Mario/Link overhear them fighting; Mario/Link gets the wrong idea when he sees the Princess turned into a trophy, so the four fight. After one of the teams is turned into trophies, King Dedede drives by in a carrier (which he stole from Wario earlier) and snatches the defeated trophies. Just then, Kirby turns the defeated team back to normal. While King Dedede is distracted, Pit/Link pops one of the carrier's tires with an arrow. King Dedede flees the scene; the heroes track him down.


As the group chases King Dedede, who has the Zelda/Peach trophy, the Ness trophy, and the Luigi trophy, they arrive at a tunnel where they find King Dedede's carrier left behind. They venture through the cave, fighting enemies and dodging obstacles such as [[Spike Trap|spikes]], [[Pit|bottomless pit]]s and crushing rock walls, eventually arriving at the back of the cave. From there, King Dedede's Castle can be seen sitting atop a hill, with the Halberd flying behind it.
As the group chases King Dedede, who has the Zelda/Peach trophy, the Ness trophy, and the Luigi trophy, they arrive at a tunnel where they find King Dedede's carrier left behind. They venture through the cave, fighting enemies and dodging obstacles such as [[Spike Trap|spikes]], [[Pit|bottomless pit]]s and crushing rock walls, eventually arriving at the back of the cave. From there, King Dedede's Castle can be seen sitting atop a hill, with the Halberd flying behind it.
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[[File:Midair Stadium Subspace Army Brawl.png|thumb|left|Mario battling the Subspace Army on Midair Stadium]]
[[File:Midair Stadium Subspace Army Brawl.png|thumb|left|Mario battling the Subspace Army on Midair Stadium]]
{{main-wiki|SmashWiki|Midair Stadium}}
{{main-external|SmashWiki|Midair Stadium}}
'''Midair Stadium''' is the first stage, consisting of a platform similar to [[Final Destination]]. The background has an audience and clouds. During the Subspace Army's attack, it shares its background with the Halberd stage.
'''Midair Stadium''' is the first stage, consisting of a platform similar to [[Final Destination]]. The background has an audience and clouds. During the Subspace Army's attack, it shares its background with the Halberd stage.


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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|Outside the Ancient Ruins}}
{{main-external|SmashWiki|Outside the Ancient Ruins}}
'''Outside the Ancient Ruins''' is a stage that begins with many Pikmin attacking a gigantic R.O.B. The R.O.B. opens its eyes and spins around, killing the Pikmin. Standing a few feet away is a scared Captain Olimar and what's left of his army of Pikmin. His Red Pikmin then taps him and points behind them. The Blue Falcon jolts down towards behind Olimar, and as it gets closer, the rider turns it towards another angle (still close to Olimar, but not enough to hit him), and the rider ejects from the Blue Falcon, showing himself to be Captain Falcon, who Falcon Punches the R.O.B. and slides on the ground, killing what seemed to be all the Pikmin remaining except for Olimar's Red Pikmin. Olimar stands there, and both form a team. Both venture through the outside, battling enemies left and right. At the end of the stage, they both stand upon a cliff, glaring downards. They see a platform that carries many Primids, who are keeping Donkey Kong captive. They see an Arwing chase the platform, which Diddy Kong ejects from it, while the pilot, Falco Lombardi winks at Diddy. While landing on the platform, Diddy shoots the Primids with his popgun, which he then walks over to the trophy of Donkey Kong, whom Diddy revives. Captain Falcon grabs Olimar and jumps off the cliff onto the platform, whereas many more Primids appear, alongside other enemies. A multiman-brawl begins, and which is soon won by the heroes. At the end of the battle, they enter an island floating in the sky, which is the location of The Subspace Bomb Factory.
'''Outside the Ancient Ruins''' is a stage that begins with many Pikmin attacking a gigantic R.O.B. The R.O.B. opens its eyes and spins around, killing the Pikmin. Standing a few feet away is a scared Captain Olimar and what's left of his army of Pikmin. His Red Pikmin then taps him and points behind them. The Blue Falcon jolts down towards behind Olimar, and as it gets closer, the rider turns it towards another angle (still close to Olimar, but not enough to hit him), and the rider ejects from the Blue Falcon, showing himself to be Captain Falcon, who Falcon Punches the R.O.B. and slides on the ground, killing what seemed to be all the Pikmin remaining except for Olimar's Red Pikmin. Olimar stands there, and both form a team. Both venture through the outside, battling enemies left and right. At the end of the stage, they both stand upon a cliff, glaring downards. They see a platform that carries many Primids, who are keeping Donkey Kong captive. They see an Arwing chase the platform, which Diddy Kong ejects from it, while the pilot, Falco Lombardi winks at Diddy. While landing on the platform, Diddy shoots the Primids with his popgun, which he then walks over to the trophy of Donkey Kong, whom Diddy revives. Captain Falcon grabs Olimar and jumps off the cliff onto the platform, whereas many more Primids appear, alongside other enemies. A multiman-brawl begins, and which is soon won by the heroes. At the end of the battle, they enter an island floating in the sky, which is the location of The Subspace Bomb Factory.
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|boss=[[Wario]]
|boss=[[Wario]]
}}
}}
{{main-wiki|SmashWiki|The Path to the Ruins}}
{{main-external|SmashWiki|The Path to the Ruins}}
'''The Path to the Ruins''' is a stage that involves two characters; the Pokémon Trainer and Lucas. They are first seen on the edge of a cliff, as they see Charizard fly over their heads, toward The Ruins. The Pokémon Trainer checks the two pictures he had of Charizard and Ivysaur, and points at Charizard. Once going through the stage, they encounter Wario. Lucas, recalling Wario taking Ness at The Ruined Zoo, decides to fight him, alongside Pokémon Trainer. They defeat him, and high-five. Noticing Wario no longer has Ness in his possession, Lucas starts to feel sad, but before long the two enter The Ruins.
'''The Path to the Ruins''' is a stage that involves two characters; the Pokémon Trainer and Lucas. They are first seen on the edge of a cliff, as they see Charizard fly over their heads, toward The Ruins. The Pokémon Trainer checks the two pictures he had of Charizard and Ivysaur, and points at Charizard. Once going through the stage, they encounter Wario. Lucas, recalling Wario taking Ness at The Ruined Zoo, decides to fight him, alongside Pokémon Trainer. They defeat him, and high-five. Noticing Wario no longer has Ness in his possession, Lucas starts to feel sad, but before long the two enter The Ruins.
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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|The Plain}}
{{main-external|SmashWiki|The Plain}}
'''The Plain''' is a level, played by Mario and [[Pit (character)|Pit]]. The area begins near a Borboras, and is followed by platforms with more Borboras, along with variants of Primids. The player then reaches a flat area with Feyesh and Tickens. A stone wall must be broken, leading to a Borboras in front of a cave with a Ticken at the beginning. A wall blocks the entrance of the cave when entered and begins to move, and fiery Jyks and Poppants are encountered. A Borboras and a Boom Primid are found before a drop containing breakable stone blocks. More Primids are found as the player travels through the cave. A path in the ceiling leads to a Feyesh in front of a door, which contains stickers, a Heart Container, and an orange cube with a trophy in it. At the end of the main cave area, a Borboras and another door are found. Through the door, the player must ride a moving platform, while fighting Spaaks, Primids, Borboras, and Glunders. After defeating all of the enemies when the platform stops, the player can carry on to the end of the level, where Mario and Pit encounter the Ancient Minister.
'''The Plain''' is a level, played by Mario and [[Pit (character)|Pit]]. The area begins near a Borboras, and is followed by platforms with more Borboras, along with variants of Primids. The player then reaches a flat area with Feyesh and Tickens. A stone wall must be broken, leading to a Borboras in front of a cave with a Ticken at the beginning. A wall blocks the entrance of the cave when entered and begins to move, and fiery Jyks and Poppants are encountered. A Borboras and a Boom Primid are found before a drop containing breakable stone blocks. More Primids are found as the player travels through the cave. A path in the ceiling leads to a Feyesh in front of a door, which contains stickers, a Heart Container, and an orange cube with a trophy in it. At the end of the main cave area, a Borboras and another door are found. Through the door, the player must ride a moving platform, while fighting Spaaks, Primids, Borboras, and Glunders. After defeating all of the enemies when the platform stops, the player can carry on to the end of the level, where Mario and Pit encounter the Ancient Minister.
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|boss=False Power Suits<br>[[Ridley]]
|boss=False Power Suits<br>[[Ridley]]
}}
}}
{{main-wiki|SmashWiki|The Research Facility (Part I)}}
{{main-external|SmashWiki|The Research Facility (Part I)}}
{{main-wiki|SmashWiki|The Research Facility (Part II)}}
{{main-external|SmashWiki|The Research Facility (Part II)}}
'''The Research Facility''' is a stage adjacent to the Subspace Bomb Factory. The Research Facility is where the R.O.B. Squad conducts scientific research on behalf of the Subspace Army, such as creating clone copies of Samus Aran's [[metroidwiki:Power Suit|Power Suit]]. Besides researching new weapons, R.O.B.s also guard the facility from outside interference. The Research Facility serves as Ganondorf's base of operations during the Subspace Army's conquest of the world until the facility and the rest of the Island of the Ancients is annihilated by the mass detonation of Subspace Bombs ordered by Ganondorf himself.
'''The Research Facility''' is a stage adjacent to the Subspace Bomb Factory. The Research Facility is where the R.O.B. Squad conducts scientific research on behalf of the Subspace Army, such as creating clone copies of Samus Aran's [[metroidwiki:Power Suit|Power Suit]]. Besides researching new weapons, R.O.B.s also guard the facility from outside interference. The Research Facility serves as Ganondorf's base of operations during the Subspace Army's conquest of the world until the facility and the rest of the Island of the Ancients is annihilated by the mass detonation of Subspace Bombs ordered by Ganondorf himself.


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|boss=[[Galleom]]
|boss=[[Galleom]]
}}
}}
{{main-wiki|SmashWiki|The Ruined Hall}}
{{main-external|SmashWiki|The Ruined Hall}}
'''The Ruined Hall''' is a stage that takes place in a deep, empty underground area, and is only playable by the Pokémon Trainer and Lucas. The only objective in this stage is to defeat the boss, Galleom, who was first fought by Marth, Meta Knight and Ike above ground previously, right near the underground Ruined Hall. However, Galleom was not completely destroyed, but instead jumped; because of its immense weight, the ground crumbled to pieces, and Galleom fell through into the Hall as Lucas and the Trainer entered, forcing them to finish the boss themselves.
'''The Ruined Hall''' is a stage that takes place in a deep, empty underground area, and is only playable by the Pokémon Trainer and Lucas. The only objective in this stage is to defeat the boss, Galleom, who was first fought by Marth, Meta Knight and Ike above ground previously, right near the underground Ruined Hall. However, Galleom was not completely destroyed, but instead jumped; because of its immense weight, the ground crumbled to pieces, and Galleom fell through into the Hall as Lucas and the Trainer entered, forcing them to finish the boss themselves.


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[[File:Lucas Running.jpg|thumb|left|Lucas running from Wario]]
[[File:Lucas Running.jpg|thumb|left|Lucas running from Wario]]
{{main-wiki|SmashWiki|The Ruined Zoo}}
{{main-external|SmashWiki|The Ruined Zoo}}
'''The Ruined Zoo''' is a stage where Lucas strolls through, depressed. As he looks above, he sees the Halberd, which releases Shadow Bugs that start turning into Primids. The Porky Statue appears, and Lucas runs away in fright, setting off the beginning of a stage, where the player must run from the statue. After reaching the end, another cutscene starts. Lucas trips on a twig, when the Porky Statue comes close to stepping on Lucas, but the statue is blown to the ground by PK Thunder, launched by Ness. Ness lands in-front of Lucas, but then jumps back up and attacks the statue with PK Flash, destroying it. It reveals Porky, initiating a boss battle. Lucas and Ness win, but they then notice Wario with a Dark Cannon. Wario starts shooting Ness with the gun, who dodges the shots. Wario turns and is about to shoot at Lucas, but Ness jumps and pushes Lucas out of the way, turning Ness into a trophy. Wario jumps down and laughs as he grabs the trophy. Lucas runs, looking back to the frightening image of Wario laughing maniacly as lightning strikes. He runs into Pokémon Trainer, who gestures to some more Primids. The Trainer releases Squirtle, who helps Lucas through the remainder of the stage. After making it through the stage, Pokémon Trainer walks away after giving a thumbs up to Lucas. Lucas, thinking about Ness, runs to Pokémon Trainer, forming a team.
'''The Ruined Zoo''' is a stage where Lucas strolls through, depressed. As he looks above, he sees the Halberd, which releases Shadow Bugs that start turning into Primids. The Porky Statue appears, and Lucas runs away in fright, setting off the beginning of a stage, where the player must run from the statue. After reaching the end, another cutscene starts. Lucas trips on a twig, when the Porky Statue comes close to stepping on Lucas, but the statue is blown to the ground by PK Thunder, launched by Ness. Ness lands in-front of Lucas, but then jumps back up and attacks the statue with PK Flash, destroying it. It reveals Porky, initiating a boss battle. Lucas and Ness win, but they then notice Wario with a Dark Cannon. Wario starts shooting Ness with the gun, who dodges the shots. Wario turns and is about to shoot at Lucas, but Ness jumps and pushes Lucas out of the way, turning Ness into a trophy. Wario jumps down and laughs as he grabs the trophy. Lucas runs, looking back to the frightening image of Wario laughing maniacly as lightning strikes. He runs into Pokémon Trainer, who gestures to some more Primids. The Trainer releases Squirtle, who helps Lucas through the remainder of the stage. After making it through the stage, Pokémon Trainer walks away after giving a thumbs up to Lucas. Lucas, thinking about Ness, runs to Pokémon Trainer, forming a team.
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|boss=[[Charizard]]
|boss=[[Charizard]]
}}
}}
{{main-wiki|SmashWiki|The Ruins}}
{{main-external|SmashWiki|The Ruins}}
'''The Ruins''' is a stage, where, after a battle with Wario, Pokémon Trainer and Lucas venture inside The Ruins, where they're pitted against many enemies, falling spikes, moving platforms, and huge spikes. Halfway through, they meet face-to-face with a trophy Ivysaur. Having Squirtle and Ivysaur, the team continues through The Ruins, avoiding multi-man brawls, and even bigger threats. After making it to the end, they are face-to-face with a live Charizard, who is soon defeated and captured by the Trainer. As they make there way through, they reach The Ruined Hall.
'''The Ruins''' is a stage, where, after a battle with Wario, Pokémon Trainer and Lucas venture inside The Ruins, where they're pitted against many enemies, falling spikes, moving platforms, and huge spikes. Halfway through, they meet face-to-face with a trophy Ivysaur. Having Squirtle and Ivysaur, the team continues through The Ruins, avoiding multi-man brawls, and even bigger threats. After making it to the end, they are face-to-face with a live Charizard, who is soon defeated and captured by the Trainer. As they make there way through, they reach The Ruined Hall.


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|boss=None
|boss=None
}}
}}
{{main-wiki|SmashWiki|Sea of Clouds}}
{{main-external|SmashWiki|Sea of Clouds}}
The '''Sea of Clouds''' is a stage, where Kirby and the rescued princess, still riding Kirby's [[Warp Star]], are forced to land on the Halberd after it crashes into them. They explore the ship until they see an Arwing get shot by the Halberd. Kirby and the princess are shot, also. They fall off the ship and explore the Sea of Clouds until they find a yellow door.
The '''Sea of Clouds''' is a stage, where Kirby and the rescued princess, still riding Kirby's [[Warp Star]], are forced to land on the Halberd after it crashes into them. They explore the ship until they see an Arwing get shot by the Halberd. Kirby and the princess are shot, also. They fall off the ship and explore the Sea of Clouds until they find a yellow door.
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[[File:Subspace.jpg|thumb|left|Midair Stadium being swallowed by Subspace]]
[[File:Subspace.jpg|thumb|left|Midair Stadium being swallowed by Subspace]]
{{main-wiki|SmashWiki|Subspace}}
{{main-external|SmashWiki|Subspace}}
'''Subspace''' is an entity found in the Subspace Emissary. In The Subspace Emissary, the Subspace Army uses Subspace Bombs to drag anyone and anywhere into Subspace. Each time a bomb detonates, a certain part of the [[World of Trophies]] is destroyed and sucked into a place known as Subspace. The first area ever destroyed was Midair Stadium. Throughout the game, the Subspace Army kept destroying many other parts of the world. The explosion of the bombs can be compared to [[Super Paper Mario|''Super Paper Mario''{{'}}s]] [[The Void|Void]]; similarly to The Void, Subspace explosions do not kill [[List of characters|characters]] sucked into it and instead just warp them to a world of darkness.  
'''Subspace''' is an entity found in the Subspace Emissary. In The Subspace Emissary, the Subspace Army uses Subspace Bombs to drag anyone and anywhere into Subspace. Each time a bomb detonates, a certain part of the [[World of Trophies]] is destroyed and sucked into a place known as Subspace. The first area ever destroyed was Midair Stadium. Throughout the game, the Subspace Army kept destroying many other parts of the world. The explosion of the bombs can be compared to [[Super Paper Mario|''Super Paper Mario''{{'}}s]] [[The Void|Void]]; similarly to The Void, Subspace explosions do not kill [[List of characters|characters]] sucked into it and instead just warp them to a world of darkness.  


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[[File:SubspaceBombFactory2.png|thumb|left|The second section of the Subspace Bomb Factory]]
[[File:SubspaceBombFactory2.png|thumb|left|The second section of the Subspace Bomb Factory]]
{{main-wiki|SmashWiki|The Subspace Bomb Factory (Part I)}}
{{main-external|SmashWiki|The Subspace Bomb Factory (Part I)}}
{{main-wiki|SmashWiki|The Subspace Bomb Factory (Part II)}}
{{main-external|SmashWiki|The Subspace Bomb Factory (Part II)}}
'''The Subspace Bomb Factory''' is a stage, where, in the halls of the factory, Samus and Pikachu run from R.O.B.s after an alarm was set off. When Samus and Pikachu escape, they burst through a pair of doors, only to see the Ancient Minister, many R.O.B.s, and many Subspace Bombs. Pikachu charges up electricity, and Samus pulls up her blaster, both being ready to fight, but the Ancient Minister lowers his head. Pikachu stops charging and Samus puts her blaster down.  
'''The Subspace Bomb Factory''' is a stage, where, in the halls of the factory, Samus and Pikachu run from R.O.B.s after an alarm was set off. When Samus and Pikachu escape, they burst through a pair of doors, only to see the Ancient Minister, many R.O.B.s, and many Subspace Bombs. Pikachu charges up electricity, and Samus pulls up her blaster, both being ready to fight, but the Ancient Minister lowers his head. Pikachu stops charging and Samus puts her blaster down.  


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[[File:Wild2 SSBB.png|thumb|left|The second section of The Wilds]]
[[File:Wild2 SSBB.png|thumb|left|The second section of The Wilds]]
{{main-wiki|SmashWiki|The Wilds (Part I)}}
{{main-external|SmashWiki|The Wilds (Part I)}}
{{main-wiki|SmashWiki|The Wilds (Part II)}}
{{main-external|SmashWiki|The Wilds (Part II)}}
'''The Wilds''' is a stage, where the area is an expansive desert that is very rocky and has very little sand. The stage will often progress without the player's help. That coupling with boxes and walls can be catastrophic if they aren't careful. Near cliffs, there are also boulders making progress more difficult. Many Roaders live in the flat areas of the land, able to remain hidden until the stage reveals them.  
'''The Wilds''' is a stage, where the area is an expansive desert that is very rocky and has very little sand. The stage will often progress without the player's help. That coupling with boxes and walls can be catastrophic if they aren't careful. Near cliffs, there are also boulders making progress more difficult. Many Roaders live in the flat areas of the land, able to remain hidden until the stage reveals them.  


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