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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
Lightning returns in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in a more minor way. There is no equivalent to Watt in this game, and the only lightning attacks are the returning [[Thunder Bolt (item)|Thunder Bolt]] and [[Thunder Rage]] items. The only enemy with the lightning Element is the [[Ruff Puff]] (but not the other Cloud variant enemies, despite them also having [[electrified]] and/or lightning-related moves), who is now healed by the amount of damage it was supposed to receive from lightning attacks instead of being immune to them. In the remake, attacking enemies that are immune to lightning with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to lightning.
Lightning returns in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in a more minor way. There is no equivalent to Watt in this game, and the only lightning attacks are the returning [[Thunder Bolt (item)|Thunder Bolt]] and [[Thunder Rage]] items. The only enemy with the lightning Element is the [[Ruff Puff]] (but not the other Cloud variant enemies, despite them also having [[electrified]] and/or lightning-related moves), who is now healed by the amount of damage it was supposed to receive from lightning attacks instead of being immune to them.


[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any lightning attack will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. There are several enemies in the game with lightning-related moves, such as [[Marylin]], Grodus, and the [[Wizzerd]] variants, but they have no additional impact on the player's party (though many are themed around dealing [[Piercing attack|piercing damage]]) and cannot be altered by any badge or item.
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any lightning attack will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. There are several enemies in the game with lightning-related moves, such as [[Marylin]], [[Sir Grodus|Grodus]], and the [[Wizzerd]] variants, but they have no additional impact on the player's party (though many are themed around dealing [[Piercing attack|piercing damage]]) and can't be altered by any badge or item.
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*[[Sky-Blue Spiny|S. Blue Spiny]] ([[Spiny Egg|Egg]] form)
*[[Sky-Blue Spiny|S. Blue Spiny]] ([[Spiny Egg|Egg]] form)
*[[Iron Cleft]]
*[[Iron Cleft]]
*[[Grodus]] ([[Grodus X|shielded]])
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
Lightning is not present as an element in ''[[Paper Mario: Sticker Star]]''. However, a series of [[Sticker#Things|Thing]] [[Sticker]]s related to electricity (the [[Watch Battery]], [[Battery|D-Cell Battery]], and [[Car Battery]]) use lightnings during their attacks; they are merely cosmetic, and have no application in combat outside of pure damage. They are not used for any overworld puzzles either.
Lightning is not present as an element in ''[[Paper Mario: Sticker Star]]''. However, a series of [[Sticker#Things|Thing]] [[Sticker]]s related to electricity (the [[Watch Battery]], [[Battery|D-Cell Battery]], and [[Car Battery]]) use lightnings during their attacks; they are merely cosmetic, and have no application in combat outside of pure damage. They aren't used for any overworld puzzles either.


The D-Cell Battery solely returns in ''[[Paper Mario: Color Splash]]'', now simply referred to as "Battery", still without any specific elemental value.
The D-Cell Battery solely returns in ''[[Paper Mario: Color Splash]]'', now simply referred to as "Battery", still without any specific elemental value.
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*[[Phantom (boss)|Phantom]]
*[[Phantom (boss)|Phantom]]
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===''Super Smash Bros.'' series===
Electric is an effect given to several attacks, items, and hazards in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, such as [[Dr. Mario]]'s forward smash and [[Hothead]]s' sparks, as well as the [[Cape|Shocking Cape]], [[Giant Punch|Lightning Punch]], and [[Super Sheet|Shocking Sheet]] variations in ''[[Super Smash Bros. for Wii U]] / [[Super Smash Bros. for Nintendo 3DS|3DS]]''. It provides more hitlag to them, meaning that the characters become stuck in place longer on hit. In ''[[Super Smash Bros.]]'', characters hit with an electric attack have a brief cosmetic effect where their skeleton appears. Yellow Pikmin are immune to attacks with the electric effect, and Hotheads will grow larger and stronger when hit with electric and [[Fire (element)|flame]] moves.
In ''[[Super Smash Bros. Brawl]]'', electric attacks can be altered in The Subspace Emissary with [[Sticker (Super Smash Bros. Brawl)|stickers]]. Some can enhance their associated character's electric attacks (such as [[Lightning]], [[Virus|Blue Virus]], [[9-Volt]] from ''[[WarioWare, Inc.: Mega Party Game$!]]'', and both Mario and Luigi from ''[[Super Paper Mario]]'') and others can improve the character's resistance to the electric effect (such as [[Klaptrap]], and [[Donkey Kong]] from ''[[Donkey Kong Country]]''). Members of the [[Subspace Army]] can have a weakness or resistance to the electric effect, which is cumulated with their resistance to direct and indirect attacks. Spaak's battery is weak against everything but the electric effect, effectively making it its resistance by default; Spaak's body is also significantly stronger against electric than any other effect.
'''Weak against electric:'''
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*Armight (×1.4)
*Autolance (light) (×1.5)
*Floow (×2.5)
*Galleom (×1.3)
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*Greap (head) (×1.2)
*Meta Ridley (×1.2)
*Ridley (×1.1)
*Shaydas (vulnerable) (×2.0)
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*Shellpod (shell-less) (×4.0)
*Towtow (×1.4)
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'''Strong against electric:'''
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*Armank (×0.01)
*Armank (blob) (×0.6)
*Autolance (×0.08)
*Bombed (×0.2)
*Bombed (head) (×0.1)
*Glunder (×0.2)
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*Greap (×0.1)
*[[Petey Piranha]] (×0.7)
*Rayquaza (×0.5)
*[[R.O.B.]] Blaster (×0.5)
*R.O.B. Launcher (×0.5)
*R.O.B. Sentry (×0.5)
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*Shaydas (×0.05)
*Shellpod (×0.4)
*Spaak (×0.1)
*Trowlon (×0.8)
|}
In ''[[Super Smash Bros. Ultimate]]'', [[Spirit (Super Smash Bros. Ultimate)|spirits]] serve a similar role to stickers, altering their associated character's attributes. The [[Fawful]] and [[Dr. Crygor]] spirits enhance the character's electric attacks, while [[Big Urchin]] and [[Enguarde]] increase the damage received from electric attacks.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*In ''[[Paper Mario: The Origami King]]'', an [[List of Paper Mario: The Origami King pre-release and unused content|unused]] item called the Electric Hammer is found in the data, as well as its associated electric particle effect and a sound effect for enemies defeated with electricity. These could mean that Mario was initially meant to have lightning-based moves, which were removed later on. [[Sumo Bro]]s. and [[Boss Sumo Bro]] use lightning attacks in the final game, but they have no elemental property.
*In ''[[Paper Mario: The Origami King]]'', an [[List of Paper Mario: The Origami King pre-release and unused content|unused]] item called the Electric Hammer is found in the data, as well as its associated electric particle effect and a sound effect for enemies defeated with electricity. These could mean that Mario was initially meant to have lightning-based moves, which were removed later on.
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{{SMRPG}}
{{SMRPG}}
{{PM}}
{{PM}}
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{{M&LSS}}
{{M&LSS}}
{{M+RSOH}}
{{M+RSOH}}
{{SSB}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}}}
[[Category:Elements]]
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[[Category:Super Smash Bros. Ultimate]]

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