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{{quote|If '''Thunder''' hurt me, I take double-damage from Thunder!|Oho Jee|Mario & Luigi: Superstar Saga}}
'''Lightning''' (also called '''Electricity''' or '''Thunder''') is an element given to various attacks, items, and enemies in RPGs. In the ''[[Paper Mario (series)|Paper Mario]]'' series, it is closely linked to the [[Electrified]] status effect. In ''[[Mario + Rabbids Sparks of Hope]]'', it is linked to the [[Shock]] Super Effect.
'''Lightning''' (also called '''Electricity''' or '''Thunder''') is an element given to various attacks, items, and enemies in RPGs. In the ''[[Paper Mario (series)|Paper Mario]]'' series, it is closely linked to the [[Electrified]] status effect. In ''[[Mario + Rabbids Sparks of Hope]]'', it is linked to the [[Shock]] Super Effect.


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In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], lightning is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Ice (element)|Ice]]. [[Mallow]]'s [[Thunderbolt (move)|Thunderbolt]] and [[Shocker (Super Mario RPG)|Shocker]] are designated with the lightning element. Attacking enemies or bosses weak to lightning will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], lightning is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Ice (element)|Ice]]. [[Mallow]]'s [[Thunderbolt (move)|Thunderbolt]] and [[Shocker (Super Mario RPG)|Shocker]] are designated with the lightning element. Attacking enemies or bosses weak to lightning will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.


Some enemy attacks are also affiliated with the lightning element ([[Bolt (move)|Bolt]], [[Electroshock]], [[Lightning Orb]], and [[Static Electricity|Static E!/Static Electricity]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including lightning. The [[Clown Car Barrage]] [[Triple Move]] deals additional damage to enemies that are weak to either lightning, fire, or ice, ignoring any resistance that they could also possess to these elements.
Some enemy attacks are also affiliated with the lightning element, and can be negated with the [[Lazy Shell]] or [[Super Suit]]. These attacks are:
*[[Bolt (move)|Bolt]]
*[[Electroshock]]
*[[Lightning Orb]]
*[[Static Electricity|Static E!/Static Electricity]]
 
In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including lightning.


Enemies who are only affected by lightning in the remake are indicated in '''bold'''.
Enemies who are only affected by lightning in the remake are indicated in '''bold'''.
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*[[Gecko]]
*[[Gecko]]
*[[Mastadoom]]
*[[Mastadoom]]
|width=33% style="vertical-align:top;"|
*[[Leuko]]
*[[Leuko]]
*[[Whuhoh|Hidon/Whuhoh]]
*[[Whuhoh|Hidon/Whuhoh]]
|width=33% style="vertical-align:top;"|
*[[Gassox|Formless]]
*[[Gassox|Formless]]
*[[Gassox|Mokura/Gassox]]
*[[Gassox|Mokura/Gassox]]
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*[[Jinnie|Fautso/Jinnie]]
*[[Jinnie|Fautso/Jinnie]]
*[[Orbison]]
*[[Orbison]]
|width=33% style="vertical-align:top;"|
*[[Pinwheel (Super Mario RPG)|Pinwheel]]
*[[Pinwheel (Super Mario RPG)|Pinwheel]]
*[[Axem Yellow]]
*[[Axem Yellow]]
*[[Comeon|Chester/Comeon]]
*[[Comeon|Chester/Comeon]]
*[[Exor]]
*[[Exor]]
|width=33% style="vertical-align:top;"|
*[[Exor|Right Eye]]
*[[Exor|Right Eye]]
*[[Exor|Left Eye]]
*[[Exor|Left Eye]]
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*[[Smithy|Smithy (Wizard)]]
*[[Smithy|Smithy (Wizard)]]
*[[Smithy|Smithy (Treasure Chest)]]
*[[Smithy|Smithy (Treasure Chest)]]
*'''[[Mallow Clone|Strong Mallow Clone]]'''
*'''[[Torte|Exhausted Torte]]'''
*'''[[Bundt|Extra-Fancy Bundt]]'''
*'''[[Raspberry|Extra-Fancy Raspberry]]'''
*'''[[Jinx|Mario-Style Jinx]]'''
*'''[[Wind Crystal|Wind Crystal 3D]]'''
*'''[[Wind Crystal|Wind Crystal 3D]]'''
|}
|}
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
Lightning returns in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in a more minor way. There is no equivalent to Watt in this game, and the only lightning attacks are the returning [[Thunder Bolt (item)|Thunder Bolt]] and [[Thunder Rage]] items. The only enemy with the lightning Element is the [[Ruff Puff]] (but not the other Cloud variant enemies, despite them also having [[electrified]] and/or lightning-related moves), who is now healed by the amount of damage it was supposed to receive from lightning attacks instead of being immune to them. In the remake, attacking enemies that are immune to lightning with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to lightning.
Lightning returns in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in a more minor way. There is no equivalent to Watt in this game, and the only lightning attacks are the returning [[Thunder Bolt (item)|Thunder Bolt]] and [[Thunder Rage]] items. The only enemy with the lightning Element is the [[Ruff Puff]] (but not the other Cloud variant enemies, despite them also having [[electrified]] and/or lightning-related moves), who is now healed by the amount of damage it was supposed to receive from a lightning attack instead of being immune to them. There are several enemies in the game with lightning-related moves, but they have no impact on gameplay outside of aesthetic (though many are themed around dealing [[Piercing attack|piercing damage]]) and can't be altered by any badge or item.
 
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any lightning attack will immediately detonate, dealing [[Explosion (element)|explosion]] damage to all characters on the stage, enemies and allies alike. There are several enemies in the game with lightning-related moves, such as [[Marylin]], Grodus, and the [[Wizzerd]] variants, but they have no additional impact on the player's party (though many are themed around dealing [[Piercing attack|piercing damage]]) and cannot be altered by any badge or item.
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*[[Sky-Blue Spiny|S. Blue Spiny]] ([[Spiny Egg|Egg]] form)
*[[Sky-Blue Spiny|S. Blue Spiny]] ([[Spiny Egg|Egg]] form)
*[[Iron Cleft]]
*[[Iron Cleft]]
*[[Grodus]] ([[Grodus X|shielded]])
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
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|}
|}


====''Paper Mario: Sticker Star''====
===''Mario & Luigi'' series===
Lightning is not present as an element in ''[[Paper Mario: Sticker Star]]''. However, a series of [[Sticker#Things|Thing]] [[Sticker]]s related to electricity (the [[Watch Battery]], [[Battery|D-Cell Battery]], and [[Car Battery]]) use lightnings during their attacks; they are merely cosmetic, and have no application in combat outside of pure damage. They are not used for any overworld puzzles either.
====''Mario & Luigi: Superstar Saga''====
 
The D-Cell Battery solely returns in ''[[Paper Mario: Color Splash]]'', now simply referred to as "Battery", still without any specific elemental value.
 
===''Mario & Luigi: Superstar Saga''===
{{see also|Thunderhand}}
{{see also|Thunderhand}}
[[File:MLSSDX SuperThunderBros (new).png|thumb|right|Luigi using [[Thunder Bros.]] in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.]]
In ''[[Mario & Luigi: Superstar Saga]]'', lightning is one of the game's main element, here called [[Thunderhand]] or thunder for shorts, alongside the [[Fire (element)|fire element]], here called [[Firebrand]]. It is the [[Hand Power]] associated with Luigi, which allows him to perform a [[Tickle]] in the overworld and the [[Thunder Bros.]] [[Bros. Attack]] as well as its [[Super Attack|Advanced version]] in battle.
In ''[[Mario & Luigi: Superstar Saga]]'', lightning is one of the game's main elements, here called [[Thunderhand]] or thunder for shorts, alongside the [[Fire (element)|fire element]], here called [[Firebrand]]. It is the [[Hand Power]] associated with Luigi, which allows him to perform a [[Tickle]] in the overworld and the [[Thunder Bros.]] [[Bros. Attack]] as well as its [[Super Attack|Advanced version]] in battle.


Some enemies can be weak to thunder, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to both Hand Powers, turning any thunder attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which only reduces the attacks' power instead, is not cumulative with other effectivenesses, and is applied to each element separately rather than both.
Some enemies can be weak to thunder, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to Hand Powers, turning any thunder attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which only reduces the attacks' power instead and is applied to each element separately rather than both.


Enemies who are only affected by thunder in the original are indicated in ''italic'', while enemies who are only affected by thunder in the remake are indicated in '''bold'''. Some enemies have differences in the international release of the original game, denoted here by ''[I]''. Additionally, several bosses, namely [[Bowser]] and [[Rookie]], are weak to thunder but cannot be fought before Luigi acquires Thunderhand.
==Trivia==
 
*In ''[[Paper Mario: The Origami King]]'', an [[List of Paper Mario: The Origami King pre-release and unused content|unused]] item called the Electric Hammer is found in the data, as well as its associated electric particle effect and a sound effect for enemies defeated with electricity. These could mean that Mario was initially meant to have lightning-based moves, which were removed later on.
'''Weak against thunder:'''
{|width=100%
|width=33% style="vertical-align:top;"|
*'''[[Bill Blaster]]'''
*[[Dry Bones]]
*[[Sharpea]]
*[[Troopea]]
*[[Lakipea]]
*[[Yo Bro]]
*'''[[Eeker]]'''
*[[Virus|Red Virus]]
*''[[Mecha-Chomp]]''/'''[[Mechakoopa]]'''
*[[Oho Jee]] (red)
|width=33% style="vertical-align:top;"|
*[[Blooper]]
*[[Piranha Plant]] (red)
*[[Mom Piranha]] (red)
*[[Oucher Glass]]
*[[Limbo Bro]]
*[[Spiny Cheep Cheep|Cheep Cheep/Spiny Cheep Cheep]] (normal)
*[[Mecha-Blooper]]
*''[[Elite Troopea]]''
*''[[Hermie III|Left Claw]]''
*''[[Hermie III|Right Claw]]''
|width=33% style="vertical-align:top;"|
*[[Piranha Bean]]
*[[Glurp]]
*''[[Jojora's Friend]] (pink hair) [I]''
*''[[Elite Dry Bones]]''
*[[Gunner Guy]]
*[[Hammer Bro]]
*''[[Chomp Bro]]''
*[[Sniper Bill]]
*''[[Cackletta|Cackletta (Head)]]''
*[[Cackletta|Left Arm (Cackletta)]]
|}
'''Strong against thunder:'''
{|width=100%
|width=33% style="vertical-align:top;"|
*''[[Troopea]]''
*'''[[Malibut]]'''
*''[[Elite Troopea]]''
*'''[[Hermie III]] (shell)'''
*''[[Paratroopea]]''
|width=33% style="vertical-align:top;"|
*''[[Scaratroopea]]''
*''[[Jojora]]''
*''[[Elite Dry Bones]]''
*'''[[Birdo]]'''
*''[[Boo]]''
|width=33% style="vertical-align:top;"|
*'''[[Larry]]'''
*''[[Fawful|Fawful (Dome)]]''
*'''[[Flaret]]'''
|}
'''Heal with thunder:'''
{|width=100%
|width=33% style="vertical-align:top;"|
*''[[Bill Blaster]]''
*[[Laser Snifit]]
*[[Virus|Blue Virus]]
*[[Virus|Yellow Virus]]
*[[Oho Jee]] (blue)
*[[Piranha Plant]] (blue)
|width=33% style="vertical-align:top;"|
*[[Mom Piranha]] (blue)
*''[[Elite Chuck Guy]] [I]''
*[[Anuboo]]
*[[Starkiss]]
*[[Jojora]]
*[[Jojora's Friend]] (yellow hair)
|width=33% style="vertical-align:top;"|
*'''[[Elite Dry Bones]]'''
*[[Bowletta]] (dark)
*''[[Flaret]]''
*[[Cackletta|Right Arm (Cackletta)]]
*[[Cackletta|Heart]]
|}
 
===''Mario + Rabbids Sparks of Hope''===
''[[Mario + Rabbids Sparks of Hope]]'' introduces the [[Shock]] Super Effect to the series, which has lightning elemental property. In this game, some enemies are weak to Shock-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.
 
Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Shock related Powers. [[Electroid]]'s [[Shock Attack]] and [[Electrodash]]'s [[Shock Dash]] can give the Shock Super Effect to their ally's weapon and dash respectively for a single turn, and [[Electrogeddon]]'s [[Skyrain Shock]] and [[Electroquake]]'s [[Shockwave Shock]] attack all enemies within a 9 meters and 13 meters radius respectively with Shock damage. All four Sparks also give the [[Shock Protector]] Bonus ability to their ally, granting them immunity to the Shock status effect.
{|width=100%
|width=33% style="vertical-align:top;"|
[[File:Shock Weakness icon MRSOH.png|25px]] '''Weak against Shock:'''
*[[Goomba]]
*[[Sea Stooge]]
*[[Depleter]]
*[[Riptide]]
*[[Tidal Golem]]
|width=33% style="vertical-align:top;"|
[[File:Shock Resistance icon MRSOH.png|25px]] '''Resistant to Shock:'''
*[[Giant Wildclaw]]
*[[Squasher]]
*[[Medician]]
*[[Magnafowl]]
*[[Magikoopa]]
*[[Giant Goomba]]
*[[Giant Squashette]]
*[[Giant Depleter]]
|width=33% style="vertical-align:top;"|
*[[Giant Magikoopa]]
*[[Giant Magnafowl]]
*[[Shockin' Golem]]
*[[Fieldbreaker]]
*[[Proto Mecha King Bob-omb]]
*[[Mecha King Bob-omb]]
*[[Giant Flamin' Stooge]]
*[[Phantom (boss)|Phantom]]
|}
 
===''Super Smash Bros.'' series===
Electric is an effect given to several attacks, items, and hazards in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, such as [[Dr. Mario]]'s forward smash and [[Hothead]]s' sparks, as well as the [[Cape|Shocking Cape]], [[Giant Punch|Lightning Punch]], and [[Super Sheet|Shocking Sheet]] variations in ''[[Super Smash Bros. for Wii U]] / [[Super Smash Bros. for Nintendo 3DS|3DS]]''. It provides more hitlag to them, meaning that the characters become stuck in place longer on hit. In ''[[Super Smash Bros.]]'', characters hit with an electric attack have a brief cosmetic effect where their skeleton appears. Yellow Pikmin are immune to attacks with the electric effect, and Hotheads will grow larger and stronger when hit with electric and [[Fire (element)|flame]] moves.
 
In ''[[Super Smash Bros. Brawl]]'', electric attacks can be altered in The Subspace Emissary with [[Sticker (Super Smash Bros. Brawl)|stickers]]. Some can enhance their associated character's electric attacks (such as [[Lightning]], [[Virus|Blue Virus]], [[9-Volt]] from ''[[WarioWare, Inc.: Mega Party Game$!]]'', and both Mario and Luigi from ''[[Super Paper Mario]]'') and others can improve the character's resistance to the electric effect (such as [[Klaptrap]], and [[Donkey Kong]] from ''[[Donkey Kong Country]]''). Members of the [[Subspace Army]] can have a weakness or resistance to the electric effect, which is cumulated with their resistance to direct and indirect attacks. Spaak's battery is weak against everything but the electric effect, effectively making it its resistance by default; Spaak's body is also significantly stronger against electric than any other effect.
 
'''Weak against electric:'''
{|width=100%
|width=33% style="vertical-align:top;"|
*Armight (×1.4)
*Autolance (light) (×1.5)
*Floow (×2.5)
*Galleom (×1.3)
|width=33% style="vertical-align:top;"|
*Greap (head) (×1.2)
*Meta Ridley (×1.2)
*Ridley (×1.1)
*Shaydas (vulnerable) (×2.0)
|width=33% style="vertical-align:top;"|
*Shellpod (shell-less) (×4.0)
*Towtow (×1.4)
|}
'''Strong against electric:'''
{|width=100%
|width=33% style="vertical-align:top;"|
*Armank (×0.01)
*Armank (blob) (×0.6)
*Autolance (×0.08)
*Bombed (×0.2)
*Bombed (head) (×0.1)
*Glunder (×0.2)
|width=33% style="vertical-align:top;"|
*Greap (×0.1)
*[[Petey Piranha]] (×0.7)
*Rayquaza (×0.5)
*[[R.O.B.]] Blaster (×0.5)
*R.O.B. Launcher (×0.5)
*R.O.B. Sentry (×0.5)
|width=33% style="vertical-align:top;"|
*Shaydas (×0.05)
*Shellpod (×0.4)
*Spaak (×0.1)
*Trowlon (×0.8)
|}
 
In ''[[Super Smash Bros. Ultimate]]'', [[Spirit (Super Smash Bros. Ultimate)|spirits]] serve a similar role to stickers, altering their associated character's attributes. The [[Fawful]] and [[Dr. Crygor]] spirits enhance the character's electric attacks, while [[Big Urchin]] and [[Enguarde]] increase the damage received from electric attacks.


==Names in other languages==
==Names in other languages==
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|SpaM=electricity
|SpaM=electricity
}}
}}
==Trivia==
*In ''[[Paper Mario: The Origami King]]'', an [[List of Paper Mario: The Origami King pre-release and unused content|unused]] item called the Electric Hammer is found in the data, as well as its associated electric particle effect and a sound effect for enemies defeated with electricity. These could mean that Mario was initially meant to have lightning-based moves, which were removed later on. [[Sumo Bro]]s. and [[Boss Sumo Bro]] use lightning attacks in the final game, but they have no elemental property.
{{navboxes|
{{SMRPG}}
{{SMRPG}}
{{PM}}
{{PM}}
{{PMTTYD}}
{{PMTTYD}}
{{M&LSS}}
{{M&LSS}}
{{M+RSOH}}
{{SSB}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}}}
[[Category:Elements]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Paper Mario]]
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[[Category:Paper Mario: The Thousand-Year Door]]
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[[Category:Mario & Luigi: Superstar Saga|*]]
[[Category:Mario + Rabbids Sparks of Hope]]
[[Category:Super Smash Bros.]]
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