Editing Level up

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[[File:Level up SMRPG animation.gif|frame|"Level up" logo from ''[[Super Mario RPG: Legend of the Seven Stars]]'']]
[[File:Level up SMRPG animation.gif|frame|"Level up" logo from ''[[Super Mario RPG: Legend of the Seven Stars]]'']]
{{quote|Wahoo! One more suit, and it's [[extra life|1-Up]] time! I mean, level-up time!|Mario|Fortune Street}}
{{quote|Wahoo! One more suit, and it's [[extra life|1-Up]] time! I mean, level-up time!|Mario|Fortune Street}}
"'''Level up'''" is a term in role-playing games. Characters must defeat enough enemies in battle to gain enough [[Experience Point|experience points]] to level up. As characters grow to higher levels, more experience points are needed to level up. Once characters level up, their stats are increased, and in some games, they may also learn a new skill or attack.
"'''Level up'''" is a term in role-playing games. Characters must defeat enough enemies in battle to gain enough [[Experience Points|experience points]] to level up. As characters grow to higher levels, more experience points are needed to level up. Once characters level up, their stats are increased, and in some games, they may also learn a new skill or attack.
 
==History==
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG Level Up.png|thumb|Bowser getting a Level Up]]
[[File:SMRPG Level Up.png|thumb|Bowser getting a Level Up]]
Upon leveling up in ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario or one of his [[party member]]s can choose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max [[Heart Point|HP]], represented by a [[Mushroom]]; and magic attack and magic defense, represented by a star. These bonuses are slightly boosted at certain levels: physical bonuses are higher on levels that are 3''n'' (''n'' being an integer), HP bonuses are higher on levels that are 3''n'' + 1, and magic bonuses are higher on levels that are 3''n'' - 1. At certain levels, the characters learn a new special magic ability. The maximum level is 30.
Upon leveling up in ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario or one of his [[party member]]s can choose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max [[Heart Point|HP]], represented by a [[Mushroom]]; and magic attack and magic defense, represented by a star. These bonuses are slightly boosted at certain levels: physical bonuses are higher on levels that are 3n (n being an integer), HP bonuses are higher on levels that are 3n + 1, and magic bonuses are higher on levels that are 3n - 1. At certain levels, the characters learn a new special magic ability. The maximum level is 30.


===''Paper Mario'' series===
===''Paper Mario'' series===
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====''Super Paper Mario''====
====''Super Paper Mario''====
[[File:SPM Level Up.png|thumb|Leveling up in ''Super Paper Mario'']]
[[File:SPM Level Up.png|thumb|Leveling up in ''Super Paper Mario'']]
In this game, the characters level up after obtaining enough [[point]]s in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.
In this game, the characters level up after obtaining enough [[point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.


Like in the previous two ''Paper Mario'' games, the player's HP is fully restored with each level up.
Like in the previous two ''Paper Mario'' games, the player's HP is fully restored with each level up.
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[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]], and [[Mario & Luigi: Brothership]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache never increases on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache never increases on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.


A roulette (carried by a [[Lakitu]] in the first three games in the series, or a [[Boo]], in the case for Bowser in ''Mario & Luigi: Bowser's Inside Story'' and its remake) determines how many additional points are added. The possibilities are one to five in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Dream Team'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''; one to six in ''Mario & Luigi: Partners in Time''; and one to nine in ''Mario & Luigi: Bowser's Inside Story''. However, the roulette often does not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it is not upgraded.
A roulette (carried by a [[Fishin' Lakitu]] in the first three games in the series, or a [[Boo]], in the case for Bowser in ''Mario & Luigi: Bowser's Inside Story'' and its remake) determines how many additional points are added. The possibilities are one to five in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Dream Team'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''; one to six in ''Mario & Luigi: Partners in Time''; and one to nine in ''Mario & Luigi: Bowser's Inside Story''. However, the roulette often does not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it is not upgraded.


The highest level in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Bowser's Inside Story'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' is level 99, while the highest level in ''Mario & Luigi: Partners in Time'', ''Mario & Luigi: Dream Team'', ''Mario & Luigi: Paper Jam'' and ''Mario & Luigi: Brothership'' is level 100.
The highest level in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Bowser's Inside Story'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' is level 99, while the highest level in ''Mario & Luigi: Partners in Time'', ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'' is level 100.


In ''Mario & Luigi: Bowser's Inside Story'' and its following games (excluding ''Mario & Luigi: Superstar Saga + Bowser's Minions''), if the player reaches a certain level, they [[rank]] up, and receive special benefits.
In ''Mario & Luigi: Bowser's Inside Story'' and its following games (excluding ''Mario & Luigi: Superstar Saga + Bowser's Minions''), if the player reaches a certain level, they [[rank]] up, and receive special benefits.
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===''Mario & Sonic at the Rio 2016 Olympic Games''===
===''Mario & Sonic at the Rio 2016 Olympic Games''===
The ''Road to Rio'' mode in the 3DS version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]'' features several Training Gyms where the player can train by participating at an event of the 3DS version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. Depending on the place reached, the player gains Training Points. After enough Training Points have been obtained, the Mii levels up and gain stars that are needed to wear outfits. The maximum level is 10.
The ''Road to Rio'' mode in the 3DS version of ''Mario & Sonic at the Rio 2016 Olympic Games'' features several Training Gyms where the player can train by participating at an event of the 3DS version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. Depending on the place reached, the player gains Training Points. After enough Training Points have been obtained, the Mii levels up and gain stars that are needed to wear outfits. The maximum level is 10.


===''Super Mario Run''===
===''Mario Kart Tour''===
In ''[[Super Mario Run]]'', the player levels up enemies by defeating them in the World Tour and Toad Rally modes. This is based on defeating specific numbers of enemies, with breakpoints where the enemy levels up. After a course ends in either mode, the number of enemies defeated in the course and the progress toward leveling up is displayed. Progress can also be checked in the Notebook menu's Enemies section. The number of enemies that have to be defeated to level up an enemy varies depending on the enemy. For example. the player has to defeat 160 [[Spike]]s to for them to go from the second level to the third level, but only 120 [[Koopa Troopa|Red Koopa Troopa]]s to have that enemy do the same. Enemies leaving the screen does not count as defeating them. This usually affects [[Koopa Troopas]] and [[Buzzy Beetle]]s, since stomping them only kicks their shell away. [[Dry Bones]] give coins when [[stomp]]ed but are not defeated. For such enemies, the player has to defeat them through other means such as [[roll|rolling]] or with [[Invincible Mario|invincibility]] to level them up.
In ''[[Mario Kart Tour]]'', the player can raise their level or multiplayer rank by racing on courses and getting high placements. Characters, [[kart]]s, and [[glider]]s can also be leveled up by using [[level-boost ticket]]s and obtaining duplicates of them from pipes and the Shop. As of the [[Battle Tour]], the maximum level the player can reach is 400.


When the player defeats a leveled up enemy in Toad Rally, that enemy provides more [[coin]]s than it normally does. The first level provides one extra coin, the second level provides two extra coins, and the third level provides three extra coins. While enemies cannot gain any further levels, the game continues to track the total number of enemies defeated.
===''Mario + Rabbids'' series===
====''Mario + Rabbids Kingdom Battle''====
When the player defeat a main boss in each world, the health increases, and the player upgrade to stronger weapons, and the skill tree can be increased with Power Orbs or Power Runes in DK DLC, the maximum Power Orbs is 1500.


Certain enemies cannot be leveled up. Every enemy added in the version 3.0.4 update cannot level up.
====''Mario + Rabbids Sparks of Hope''====
In ''[[Mario + Rabbids Sparks of Hope]]'', the maximum level each playable character can reach is LVL 30, and LVL 5 for each [[Spark (Mario + Rabbids Sparks of Hope)|Spark]].


===''Mario Kart Tour''===
In [[The Tower of Doooom]], the heroes' maximum level is LVL 10. In [[The Last Spark Hunter]], the heroes begin at LVL 30 and can be leveled up higher, and all Sparks begin at LVL 4.
In ''[[Mario Kart Tour]]'', the player can raise their level or multiplayer rank by racing on courses and getting high placements. Characters, [[kart]]s, and [[glider]]s can also be leveled up by using [[level-boost ticket]]s and obtaining duplicates of them from pipes and the Shop. Leveling up player level and multiplayer rank grants rewards such as coins and rubies, while leveling up characters, karts, and gliders increases the points bonuses they give in races. As of the [[Battle Tour]], the maximum level the player can reach is 400.


===''Mario + Rabbids Sparks of Hope''===
There are 3 colors in this game, is red, orange, and green. Red is enemies level which is 4 levels higher than characters level, 1 level more in [[The Tower of Doooom]]. Which is harder. This comes in handy if the player need to avoid enemies that have a higher level than the player. Orange is enemies level which is 3 levels higher or same as characters level or 1 level lower, 3 levels higher or same as characters level but 2 levels lower in [[Rayman in the Phantom Show]], in [[The Tower of Doooom]], enemies have the same level as characters level. Enemies and battle members both have normal stats and this level difference is more suited for beginners. Green is enemies level which is 2 levels lower than characters level, 1 level less in [[The Tower of Doooom]], 3 levels lower in [[Rayman in the Phantom Show]]. Which is easier.
In ''[[Mario + Rabbids Sparks of Hope]]'', the maximum level each playable character can reach is LVL 30, and LVL 5 for each [[Spark (Mario + Rabbids Sparks of Hope)|Spark]]. Characters gain one [[Skill Prism]], used to upgrade or unlock abilities, each level.
 
In [[The Tower of Doooom]], the heroes' maximum level is LVL 10. In [[The Last Spark Hunter]], the heroes begin at LVL 30 and can be leveled up higher, and all Sparks begin at LVL 4.


==Profiles==
==Profiles==
===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description:''' ''To defeat enemies more easily, you need to train Mario and Luigi by actively seeking battles and leveling up.''
*'''Instruction manual description:''' ''To defeat enemies more easily, you need to train Mario and Luigi by actively seeking battles and leveling up.''
===''Super Mario Run''===
*'''Enemy Leveling:''' ''Defeating lots of enemies will level them up, making them drop even more coins in Toad Rally.''


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=レベルアップ
|Jap=レベルアップ
|JpnR=Reberu Appu
|JapR=Reberu Appu
|JpnM=Level Up
|JapM=Level Up
|ChiS=等级提升
|ChiS=等级提升
|ChiSR=Děngjí Tíshēng
|ChiSR=Děngjí Tíshēng
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|ItaM=new level
|ItaM=new level
|Kor=레벨 업
|Kor=레벨 업
|KorR=Rebel Eop
|KorR=Lebel Eob
|KorM=Level Up
|KorM=Level Up
|Spa=nivel +
|Spa=nivel +
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{{M&LDT}}
{{M&LDT}}
{{M&LPJ}}
{{M&LPJ}}
{{P&DSMBE}}
{{P&DSMBE}}}}
{{M+RSOH}}
{{M&LB}}}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Fortune Street]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Brothership]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Mario & Luigi: Dream Team]]
[[Category:Mario & Luigi: Dream Team]]
[[Category:Mario & Luigi: Paper Jam]]
[[Category:Mario & Luigi: Paper Jam]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Mario & Sonic at the Rio 2016 Olympic Games]]
[[Category:Mario + Rabbids Sparks of Hope]]
[[Category:Paper Mario]]
[[Category:Paper Mario]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario Run]]
[[Category:Super Paper Mario]]
[[Category:Super Paper Mario]]
[[Category:Fortune Street]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Mario & Sonic at the Rio 2016 Olympic Games]]
[[Category:Mario + Rabbids Sparks of Hope]]
[[Category:Mario + Rabbids Kingdom Battle]]

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