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{{about|the game mechanic|the board game|[[Super Mario Level Up!]]}} | {{about|the game mechanic|the board game|[[Super Mario Level Up!]]}} | ||
{{quote|Wahoo! One more suit, and it's 1-Up time! I mean, level-up time!|Mario|Fortune Street}} | |||
{{quote|Wahoo! One more suit, and it's | [[File:LevelupbonusMarioWiki.gif|frame|Level up logo from ''Super Mario RPG: Legend of the Seven Stars'']] | ||
'''Level up''' is a term in role-playing games. Characters must defeat enough enemies in battle to gain enough [[experience points]] to level up. As characters grow to higher levels, more experience points are needed to level up. Once characters level up, their stats are increased, and in some games, they may also learn a new skill or attack. | |||
==History== | ==History== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''[[Super Mario RPG: Legend of the Seven Stars]]''=== | ||
Upon leveling up in this game, Mario or one of his [[List of allies|allies]] can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max [[HP]], represented by a [[Mushroom]]; and magic attack and magic defense, represented by a star. These bonuses are slightly boosted at certain levels: physical bonuses are higher on levels that are 3n (n being an integer), HP bonuses are higher on levels that are 3n + 1, and magic bonuses are higher on levels that are 3n - 1. At certain levels, the characters will learn a new special magic ability. The maximum level is 30. | |||
Upon leveling up in | |||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''==== | ====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''==== | ||
[[File: | [[File:LevelUp!.png|thumb|right|The level-up screen in ''Paper Mario''.]] | ||
In both of these games, [[Mario]] levels up | In both of these games, [[Mario]] levels up every 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases. | ||
At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP | At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power. | ||
[[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door'']] | [[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door''.]] | ||
Leveling up also fully restores Mario's HP, FP, and [[Star Power|SP]], as well as his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''. | Leveling up also fully restores Mario's HP, FP, and [[Star Power|SP]], as well as his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''. | ||
In ''Paper Mario'', the music played when the player levels up is | In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]]. | ||
Mario's [[partner]]s can also be ranked up, similar to a level up, which increases their attack power and teaches them a new move, and increases their HP in ''Paper Mario: The Thousand-Year Door''. In ''Paper Mario'', this is done using a [[Super Block]]. These blocks are spread throughout the [[Mushroom Kingdom]]. Using one allows Mario to upgrade one of his party members to Super Rank. After he has received the [[Ultra Stone]] from [[Raphael the Raven]], he can use Super Blocks to upgrade Super Rank partners to Ultra Rank. Each Super Block can be used only once. | Mario's [[partner]]s can also be ranked up, similar to a level up, which increases their attack power and teaches them a new move, and increases their HP in ''Paper Mario: The Thousand-Year Door''. In ''Paper Mario'', this is done using a [[Super Block]]. These blocks are spread throughout the [[Mushroom Kingdom]]. Using one allows Mario to upgrade one of his party members to Super Rank. After he has received the [[Ultra Stone]] from [[Raphael the Raven]], he can use Super Blocks to upgrade Super Rank partners to Ultra Rank. Each Super Block can be used only once. | ||
In ''Paper Mario: The Thousand-Year Door'', [[Merlon]] can level up Mario's partners, for three [[Shine | In ''Paper Mario: The Thousand-Year Door'', [[Merlon]] can level up Mario's partners, for three [[Shine Sprites]] each. One level up will upgrade a partner to Super Rank. To level up the partners again, Mario must first obtain the [[Up Arrow]]. After doing so, Merlon can level them up to the Ultra Rank. | ||
{{br}} | {{br}} | ||
====''Super Paper Mario''==== | ====''[[Super Paper Mario]]''==== | ||
[[File:SPM Level Up.png|thumb|Leveling up in ''Super Paper Mario'']] | [[File:SPM Level Up.png|thumb|right|Leveling up in ''Super Paper Mario''.]] | ||
In this game, | In this game, level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games. | ||
Like in the previous two ''Paper Mario'' games, the player's HP is fully restored with each level up. | Like in the previous two ''Paper Mario'' games, the player's HP is fully restored with each level up. | ||
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{{br}} | {{br}} | ||
=== | ===[[Mario & Luigi series|''Mario & Luigi'' series]]=== | ||
[[File: | [[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]] | ||
[[ | In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]], ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]''), max [[Special Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up, generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time|Partners in Time]]''. The player can then choose any stat they want and give additional points to it. | ||
[[File:MLBIS Mario Level Up.png|frame|right|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]] | |||
A roulette determines how many additional points are added. The possibilities are 1 to 5 in ''Superstar Saga'' and ''Dream Team'', 1 to 6 in ''Partners in Time'', and 1 to 9 in ''Bowser's Inside Story''. However, the roulette will often not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it isn't upgraded. | |||
Mario | The highest level in ''Mario & Luigi: Superstar Saga'', its 3DS remake, and ''Mario & Luigi: Bowser's Inside Story'' is Level 99, while the highest level in ''Mario & Luigi: Partners in Time'', ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'' is Level 100. | ||
In ''Mario & Luigi: Paper Jam'', the player can no longer use bonus points to level up. | |||
In | |||
In ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Paper Jam'', Stache will increase with most level ups. In all other games, Stache will never go up on its own; the player must use the bonus to level it up. | |||
In | |||
{{br}} | {{br}} | ||
===''Itadaki Street'' series=== | ===''[[Itadaki Street DS|Itadaki]] [[Fortune Street|Street]]'' series=== | ||
The level system in the ''{{ | The level system in the ''{{wikia|square|Itadaki Street Series|Itadaki Street}}'' series, including ''[[Itadaki Street DS]]'' and ''[[Fortune Street]]'', is different. Instead of experience points, the player must collect all four Suits scattered around the board and return to the bank to level up. By using Suit Yourself cards, these reduce the amount of Suits required for a player to level up. | ||
In ''Fortune Street'', it is also known as a '''Promotion'''. | In ''Fortune Street'', it is also known as a '''Promotion'''. | ||
When a player levels up, a fanfare | When a player levels up, a fanfare will play depending on which character levels up: | ||
*'' | *''Mario'' character: A remix of the "Course Clear" music from ''[[New Super Mario Bros.]]'' plays. | ||
*''Dragon Quest'' character: | *''Dragon Quest'' character: A remix of the "Gained Level" music from ''{{wp|Dragon Quest (video game)|Dragon Warrior}}'' plays. | ||
*[[Mii]] character: Based upon which board is being played. | *[[Mii]] character: Based upon which board is being played. | ||
There is one exception: In the | |||
There is one exception: In the Practice Board, ''all'' characters use the ''Dragon Quest'' level up fanfare (even when [[Toad]] gets a promotion). | |||
When a player levels up, they get money for their salary as follows: | When a player levels up, they get money for their salary as follows: | ||
{|class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Type!!Calculation | ! Type !! Calculation | ||
|- | |- | ||
|'''Base salary'''||'''B''' | | '''Base salary''' || '''B''' | ||
|- | |- | ||
|'''Promotion bonus'''||'''P''' × '''L''' | | '''Promotion bonus''' || '''P''' × '''L''' | ||
|- | |- | ||
|'''Shop bonus'''||'''S''' ÷ '''10''' ''(rounded down)'' | | '''Shop bonus''' || '''S''' ÷ '''10''' ''(rounded down)'' | ||
|- | |- | ||
|'''Total'''||Sum of the three values above | | '''Total''' || Sum of the three values above | ||
|} | |} | ||
The variables for determining the player's salary is: | The variables for determining the player's salary is: | ||
{|class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Variable!!Description | ! Variable !! Description | ||
|- | |- | ||
|'''B'''||The fixed amount the player gets. | | '''B''' || The fixed amount the player gets. | ||
|- | |- | ||
|'''P'''||An amount that controls the amount the player gets corresponding to their level. | | '''P''' || An amount that controls the amount the player gets corresponding to their level. | ||
|- | |- | ||
|'''L'''||The player's level before promotion. | | '''L''' || The player's level before promotion. | ||
|- | |- | ||
|'''S'''||The sum of all the player's shop value. | | '''S''' || The sum of all the player's shop value. | ||
|} | |} | ||
Should a player's Net Worth reach the target amount after the salary gets added to the player's bank upon leveling up, that player automatically wins the board. | Should a player's Net Worth reach the target amount after the salary gets added to the player's bank upon leveling up, that player automatically wins the board. | ||
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===''Puzzle & Dragons: Super Mario Bros. Edition''=== | ===''Puzzle & Dragons: Super Mario Bros. Edition''=== | ||
The player's teammates in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' can not only level up by winning battles in courses (only for those in the player's active team, however), but can level up quicker by depowering other teammates in the player's Ally Box for their XP to other allies in the Power Up spot at [[Toad House]]s. Depowering teammates removes them from the player's Ally Box and up to five allies can be depowered at a time. Teammates getting an ally's XP receive 50% more if their attributes match. [[Coin Coffer]]s and [[King Coin Coffers]] provide a significant power up for teammates using this method | The player's teammates in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' can not only level up by winning battles in courses (only for those in the player's active team, however), but can level up quicker by depowering other teammates in the player's Ally Box for their XP to other allies in the Power Up spot at [[Toad House]]s. Depowering teammates removes them from the player's Ally Box and up to five allies can be depowered at a time. Teammates getting an ally's XP receive 50% more if their attributes match. [[Coin Coffer]]s and [[King Coin Coffers]] provide a significant power up for teammates using this method. | ||
The maximum level teammates can reach depends on the type of teammate: "low-tier" teammates that have not transformed into stronger forms have a maximum level of 25; "mid-tier" teammates that have transformed but have not transformed as far as they can, [[Hammer Bros]], and "[[Bob-omb]] and [[Lakitu]]"s have a maximum level of 50; Leaders, Helpers, the [[Koopaling]]s, [[Bowser Jr.]], [[Boom Boom]], "top-tier" teammates that have transformed as far as they can, Lakitus, [[Flame Chomp]]s, [[Magikoopa]]s, and [[Gold Goomba]]s have a maximum level of 99. Coin Coffers and King Coin Coffers have a maximum level of 1 and cannot level up any further. The higher the teammate's maximum level, the more XP is required to level up. | |||
The | |||
==='' | ===[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'']]=== | ||
The ''Road to Rio'' mode in the 3DS version of ''Mario & Sonic at the Rio 2016 Olympic Games'' features several Training Gyms where the player can train by participating at an event of the 3DS version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. Depending on the place reached, the player gains Training Points. After enough Training Points have been obtained, the Mii levels up and gain stars that are needed to wear outfits. The maximum level is 10<ref>GreenKokiri54 (March 20, 2016). [https://youtu.be/8m7X9o8Zqlo?t=2885 Mario and Sonic at the Rio 2016 Olympic Games - Story Mode Gameplay Part 2 (3DS)]. Retrieved March 23, 2016.</ref>. | |||
==References== | |||
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[[Category:Mario & Luigi: Paper Jam]] | [[Category:Mario & Luigi: Paper Jam]] | ||
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[[Category:Paper Mario: The Thousand-Year Door]] | [[Category:Paper Mario: The Thousand-Year Door]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars]] | ||
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[[Category:Fortune Street]] | |||
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