Editing Level 6

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{{about|a level in [[Mini Mario & Friends: amiibo Challenge]]|the level in [[Donkey Kong Country Barrel Maze]]|[[Donkey Kong Country Barrel Maze#Level 6|Donkey Kong Country Barrel Maze § Level 6]]}}
{{about|a level in [[Mini Mario & Friends: amiibo Challenge]]|the level in [[Donkey Kong Country Barrel Maze]]|[[Donkey Kong Country Barrel Maze#Level 5|Donkey Kong Country Barrel Maze § Level 6]]}}
{{level infobox
{{level infobox
|title=Level 6
|title=Level 6
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==Overview==
==Overview==
The [[Goal Door]] is located in the bottom left corner of the level, directly behind the Mini's starting position. To reach it, the player must first tap the Mini so it walks toward the [[Circus Kong]] and gets flung, then remove and draw in a [[Red Girder]] for the Mini to land above the Circus Kong. The Mini then walks toward a [[Long Spring]] and bounces to a second Circus Kong, where another Red Girder must be drawn above. After the Mini lands, it slides down a slope and falls down to the bottom of the level; the Mini then picks up a pair of Hammers. The player must then place a Long Spring in the leftmost spot to guide the Mini to a wall of [[Rock (Mario vs. Donkey Kong series)|rock]]s, which it will break through while knocking over the first Circus Kong and allowing it to reach the Goal Door.
The [[Goal Door]] is located in the bottom left corner of the level, directly behind the Mini's starting position. To reach it, the player must first tap the Mini so it walks toward the [[Circus Kong]] and gets flung, then remove and draw in a [[Red Girder]] for the Mini to land above the Circus Kong. The Mini then walks toward a [[Long Spring]] and bounces to a second Circus Kong, where another Red Girder must be drawn above. After the Mini lands, it slides down a slope and falls down to the bottom of the level; the Mini then picks up a pair of Hammers. The player must then place a Long Spring in the leftmost spot to guide the Mini to a wall of [[Rock Block]]s, which it will break through while knocking over the first Circus Kong and allowing it to reach the Goal Door.


The [[amiibo Door]] is located at the bottom right. To get to it, the player must scan a compatible [[Princess Peach]] [[amiibo]] in order to play as [[Mini Peach]]. The player must follow the same route as the Goal Door, but after picking up the Hammers, draw a Red Girder to the right of the bottom Circus Kong and remove the rightmost Long Spring. Mini Peach will [[Floating Jump|float]] across the final gap while dropping the hammers, then enter the amiibo door.
The [[amiibo Door]] is located at the bottom right. To get to it, the player must scan a compatible [[Princess Peach]] [[amiibo]] in order to play as [[Mini Peach]]. The player must follow the same route as the Goal Door, but after picking up the Hammers, draw a Red Girder to the right of the bottom Circus Kong and remove the rightmost Long Spring. Mini Peach will [[Floating Jump|float]] across the final gap while dropping the hammers, then enter the amiibo door.


===amiibo Tokens===
===amiibo Tokens===
The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Toad]] and his [[Small Crawl]] ability. It is found near the top of the level, at the end of a narrow passage. The player should follow the same route to the normal Goal Door, but must place a Long Spring after the first Circus Kong to bounce Mini Toad up to a room walled off by rocks containing another Circus Kong. After Mini Toad is thrown by the Circus Kong, a Red Girder must be drawn above and a Long Spring removed to direct Mini Toad into the passageway and grab the amiibo Token.
The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Toad]] and his [[Small Crawl]] ability. It is found near the top of the level, at the end of a narrow passage. The player should follow the same route to the normal Goal Door, but must place a Long Spring after the first Circus Kong to bounce Mini Toad up to a room walled off by Rock Blocks containing another Circus Kong. After Mini Toad is thrown by the Circus Kong, a Red Girder must be drawn above and a long Spring removed to direct Mini Toad into the passageway and grab the amiibo Token.


The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is located at the top right of the level. The player must follow the same route to the normal Goal Door, but after being thrown by the second Circus Kong, they must draw a diagonal Red Girder to the two ledges near the top right. When Mini Luigi reaches the ledge, he will jump to the one on top and collect the amiibo Token.
The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is located at the top right of the level. The player must follow the same route to the normal Goal Door, but after being thrown by the second Circus Kong, they must draw a diagonal Red Girder to the two ledges near the top right. When Mini Luigi reaches the ledge, he will jump to the one on top and collect the amiibo Token.
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*[[Circus Kong]]
*[[Circus Kong]]
*[[Spike Trap|Spike]]s
*[[Spike Trap|Spike]]s
==Names in other languages==
 
{{foreign names
|Ita=Livello 6
|ItaM=Level 6
}}
{{MM&FaC levels}}
{{MM&FaC levels}}
[[Category:Mini Mario & Friends: amiibo Challenge levels]]
[[Category:Mini Mario & Friends: amiibo Challenge levels]]

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