Editing Level 4

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{{about|a level in [[Mini Mario & Friends: amiibo Challenge]]|the level in [[Donkey Kong Country Barrel Maze]]|[[Donkey Kong Country Barrel Maze#Level 4|Donkey Kong Country Barrel Maze § Level 4]]}}
{{about|a level in [[Mini Mario & Friends: amiibo Challenge]]|the level in [[Donkey Kong Country Barrel Maze]]|[[Donkey Kong Country Barrel Maze#Level 4|Donkey Kong Country Barrel Maze § Level 4]]}}
{{level infobox
{{Levelbox
|title=Level 4
|title=Level 4
|image=[[File:Level4 amiiboChallenge.png|256px]]
|image=[[File:Level4 amiiboChallenge.png|256px]]
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|after=[[Level 5|>>]]
|after=[[Level 5|>>]]
}}
}}
'''Level 4''' is the fourth [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level introduces [[Long Spring]]s, as well as [[Spike Trap|spikes]] and [[Piranha Plant]]s. Any of the [[Mini|Mini Toy]]s can be used here.
'''Level 4''' is the fourth [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level introduces the concept of [[Yellow Spring]]s as well as [[Spike Trap|spikes]] and [[Piranha Plant]]s. Any of the [[Mini]]s can be used in this level.


==Overview==
==Overview==
The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the top right corner of the level. In order to reach it, the player must make sure every Long Spring is activated by tapping on them, except for the one seen on a small [[girder]] in the middle of the stage. If done correctly, the Mini should automatically make it to the Goal Door.
The regular [[Goal Door (Mario vs. Donkey Kong series)|goal door]] is located in the top right corner of the level. In order to reach it, the player must make sure every Yellow Spring is activated by tapping on them, except for the one seen on a small [[girder]] in the middle of the stage. If done correctly, the Mini should automatically make it to the goal door.


The [[amiibo Door]] is located on the right middle side being blocked off by a [[Piranha Plant]]. To get to it, the player must scan a compatible [[Yoshi]] [[amiibo]] in order to play as [[Mini Yoshi]]. The player must follow the same route as the Goal Door, except the last two Long Springs must be deactivated. Once Mini Yoshi reaches the two Piranha Plants blocking the way, he will eat them and enter the amiibo Door.
The [[amiibo Door]] is located on the right middle side being blocked off by a [[Piranha Plant]]. To get to it, the player must scan a compatible [[Yoshi]] [[amiibo]] in order to play as [[Mini Yoshi]]. The player must follow the same path as the normal goal door, except the last two Yellow Springs must be deactivated. Once Mini Yoshi reaches said point, he will eat the two Piranha Plants blocking the way and will enter the door.


===amiibo Tokens===
===amiibo Tokens===
The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Bowser Jr.]] and his [[Spike Guard]] ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three Long Springs to make Mini Bowser Jr. fall into it, who will use his special ability to protect himself from the spikes.
The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Bowser Jr.]] and his [[Spike Guard]] ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three Yellow Springs to make Mini Bowser Jr. fall into it, who will use his special ability to protect himself from the spikes.


The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the Goal Door, but the player must set up the last two Long Springs so that Mini Luigi will backtrack and High Jump onto the ledge containing the amiibo Token.
The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the normal goal door, but the player must set up the last two Yellow Springs so that Mini Luigi will backtrack and High Jump onto the ledge containing the amiibo Token.


==Enemies==
==Enemies==
*[[Piranha Plant]]
*[[Piranha Plant]]
==Names in other languages==
 
{{foreign names
{{MM&FaC Levels}}
|Ita=Livello 4
|ItaM=Level 4
}}
{{MM&FaC levels}}
[[Category:Mini Mario & Friends: amiibo Challenge levels]]
[[Category:Mini Mario & Friends: amiibo Challenge levels]]

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