Editing Lemmy
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Lemmy debuts in ''[[Super Mario Bros. 3]]'', where he and the other Koopalings aid [[Bowser]] in his conquest of the various realms of the [[Mushroom World]]. Lemmy takes over [[Ice Land]], stealing the [[magic wand]] of its [[Kings|king]] and turning him into a seal in the [[Family Computer]] and [[Nintendo Entertainment System]] versions, or a [[Monty Mole]] in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes. Lemmy is found and battled in the cabin of his [[airship]] at the end of World 6. He rides a [[magical ball]] around during battle, and summons additional balls; once summoned, they do not disappear. Despite summoning them, he does not actually cast to do so, and in fact only moves his wand upon being stomped. The balls are obstacles and can be jumped on, but will shrink Mario or Luigi or make them lose a life if they are touched in any other way. At first, he balances in place on the right side of the room, conjuring balls. Unlike the other Koopalings, when jumped on and withdrawing into his shell, Lemmy stays in one place on his ball instead of jumping around. After coming back out of his shell, he begins running erratically around the room while summoning more balls. Being stomped three times defeats Lemmy, allowing [[Mario]] to return the magic wand to its king, and also turning the king back to normal. | Lemmy debuts in ''[[Super Mario Bros. 3]]'', where he and the other Koopalings aid [[Bowser]] in his conquest of the various realms of the [[Mushroom World]]. Lemmy takes over [[Ice Land]], stealing the [[magic wand]] of its [[Kings|king]] and turning him into a seal in the [[Family Computer]] and [[Nintendo Entertainment System]] versions, or a [[Monty Mole]] in the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remakes. Lemmy is found and battled in the cabin of his [[airship]] at the end of World 6. He rides a [[magical ball]] around during battle, and summons additional balls; once summoned, they do not disappear. Despite summoning them, he does not actually cast to do so, and in fact only moves his wand upon being stomped. The balls are obstacles and can be jumped on, but will shrink Mario or Luigi or make them lose a life if they are touched in any other way. At first, he balances in place on the right side of the room, conjuring balls. Unlike the other Koopalings, when jumped on and withdrawing into his shell, Lemmy stays in one place on his ball instead of jumping around. After coming back out of his shell, he begins running erratically around the room while summoning more balls. Being stomped three times defeats Lemmy, allowing [[Mario]] to return the magic wand to its king, and also turning the king back to normal. | ||
In ''[[Nintendo Power]]'' | In the ''[[Nintendo Power]]'' guide for ''Super Mario Bros. 3'', Lemmy is nicknamed the "Clown Prince of Koopas," a likely reference to one of the nicknames for Batman's archnemesis, [[wikipedia:Joker (character)|the Joker]] (the "Clown Prince of Crime"), itself a pun on the term for the heir apparent of monarchies ("Crown Prince"). | ||
In ''Super Mario Advance 4'', Lemmy's role was also expanded slightly with the initially-Japanese-only [[e-Reader]] level [[Armored Airship]]. The level is merely a more difficult reworking of the original [[airship]]. | In ''Super Mario Advance 4'', Lemmy's role was also expanded slightly with the initially-Japanese-only [[e-Reader]] level [[Armored Airship]]. The level is merely a more difficult reworking of the original [[airship]]. |