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{{about|the object from the Super Mario Galaxy games|[[Rosalina]]'s up special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|[[Launch Star (move)]]}}
{{Quote|Just hop in and shake the [[Wii Remote]] to go flying!|Luma|Super Mario Galaxy 2}}
{{item infobox
[[File:LaunchStar.png|thumb|A normal '''Launch Star'''.]]
|image=[[File:LaunchStar.png|200px]]<br>''Super Mario Galaxy'' appearance
A '''Launch Star''' is a major [[Items|item]] in both ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. Launch Stars are large (usually orange) stars that hover just above the ground of a planet, though occasionally they can also appear floating in the air above a planet, or just floating in space. They can only be activated by shaking the [[Wii#Wii Remote|Wii Remote]] and causing [[Mario]] to [[spin]] when he is either in or next to a Launch Star, though any Launch Stars in the level will visibly spin when the Wii Remote is shaken, regardless of whether or not he is necessarily close to one. When activated, a Launch Star will catapult Mario to another planet or planets.  
|first_appearance=''[[Super Mario Galaxy]]'' ([[List of games by date#2007|2007]])
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]])
|related=[[Pull Star]]<br>[[Sling Star]]
}}
{{quote|I'm going to transform into a {{color|red|Launch Star}}. Come over and fly!|Luma|Super Mario Galaxy 2}}
A '''Launch Star''' is an object that launches [[Mario]] or [[Luigi]] to different planets in outer space, introduced in ''[[Super Mario Galaxy]]''. Launch Stars are large stars, usually colored orange, that hover just above the ground of a planet, though they can sometimes appear floating in the air above a planet, or just floating in space.


==History==
Launch Stars are not always readily available for Mario to use. In some cases, Mario must complete a certain task or objective before the Launch Star will appear, such as collecting five yellow [[Star Chip]]s, eliminating all the enemies on a particular planet, or freeing a yellow [[Luma]] from an ice crystal. In addition, yellow Lumas are also able to transform into Launch Stars independently, though this is more common in ''Super Mario Galaxy 2'' (the player will usually have to free the Luma from a cage before they will transform into a Launch Star, though this is not always the case). It is revealed in this game that these Lumas still retain the ability to talk to Mario while in Launch Star form.  
===''Super Mario'' series===
====''Super Mario Galaxy''====
[[File:GoldLeafCosmic.png|thumb|left|200px|A Launch Star to launch Mario to a [[galaxy]] when inside a [[dome]]]]
In ''Super Mario Galaxy'', the first time Mario uses a Launch Star, the path of the Launch Star is originally invisible, but it is traced out in space as Mario is flying to the next planet. However, if Mario later returns to a Launch Star that he has already used to travel to another planet, the path will be visible before he uses it.


[[File:SMG Thorn Planet.png|thumb|200px|A Launch Star in the [[Gusty Garden Galaxy]]]]
Launch Stars often let Mario fly through space for a short time before landing on another planet, unlike their smaller sister items, [[Sling Star]]s, which often fling Mario directly to another planet, with very little space in between. While flying through space, Mario will occasionally hit a floating [[Star Crystal]] that has been placed directly in the path of the Launch Star, which will often release multiple [[Star Bit]]s that will float around Mario until he lands on the planet. Mario can collect these Star Bits by touching them with the [[Star Cursor]].
Launch Stars can be activated only by shaking the [[Wii#Wii Remote|Wii Remote]] and causing Mario to [[spin]] when he is either in or next to a Launch Star, though any Launch Stars in the [[level]] visibly spin when the Wii Remote is shaken, regardless of whether or not he is necessarily close to one. When activated, a Launch Star catapults Mario to another planet or set of planets. When Mario stands directly under a Launch Star, the gravity of it pulls him into the center of it automatically. If the player does not shake the Wii Remote after a few seconds, the Launch Star will release Mario and he will touch down on the ground again.


Launch Stars are not always readily available for Mario to use. In some cases, Mario must complete a certain task or objective before the Launch Star appears, such as collecting five yellow [[Star Chip]]s, eliminating all the enemies on a particular planet, or freeing a yellow [[Luma]] or the Launch Star itself from a [[Crystal (Super Mario Galaxy)|crystal]] or a cage. In addition, yellow Lumas are also able to transform into Launch Stars independently, though this is more common in the game's sequel, ''[[Super Mario Galaxy 2]]'' (the player usually has to free the Luma from a cage before it transforms into a Launch Star, though this is not always the case). It is revealed in this game that these Lumas still retain the ability to talk to Mario while in Launch Star form.
[[File:SMG2 Launchstar.png|thumb|left|A Launch Star in the [[Sky Station Galaxy]].]]
In ''Super Mario Galaxy'', the first time Mario uses a Launch Star, the path of the Launch Star will originally be invisible, but will be traced out in space as Mario is flying to the next planet. However, if Mario later returns to a Launch Star that he has already used to travel to another planet, the path will be visible before he uses it. In ''Super Mario Galaxy 2'', the path of each Launch Star that Mario uses appears before he uses it for the first time, as well as each time he uses it following the first time.  


Launch Stars often let Mario fly through space for a short time before landing on another planet, unlike their smaller related items, [[Sling Star]]s, which often fling Mario directly to another planet, with very little space in between. While flying through space, Mario occasionally hits a floating [[Star Piece Cluster]] that has been placed directly in the path of the Launch Star, and it often releases multiple [[Star Bit]]s that float around Mario until he lands on the planet. Mario can collect these Star Bits when the player touches them with the [[Star Pointer]].
After Mario feeds a [[Hungry Luma]], it will transform into a new planet or galaxy and leave behind a pink Launch Star leading to that planet. The only Hungry Luma that will not leave behind a Launch Star after being fed is the one that transforms into the [[Sea Slide Galaxy#Hurry-Scurry Planet|Hurry-Scurry Planet]] in the [[Sea Slide Galaxy]] (Mario must use a [[cannon]] to reach the planet instead). There is also a green Launch Star located onboard the [[Comet Observatory]] that will take Mario to the [[Planet of Trials]] when activated. This one, as well as the Launch Stars on the Planet of Trials, are the only green Launch Stars in the enitre game.  


[[File:SMG Small Maze Planet.png|thumb|left|200px|A pink Launch Star in the [[Space Junk Galaxy]]]]
In ''[[Mario Kart Wii]]'', a single large Launch Star appears in [[Rainbow Road]], where it acts as a cannon and shoots racers into a rainbow tunnel and through another large Launch Star at the end (the second Launch Star does not launch racers however). The railing of this course also has multiple Launch Stars on it.
After Mario feeds a [[Hungry Luma]], it transforms into a new planet or galaxy and leaves behind a pink Launch Star leading to that planet. The only Hungry Luma that does not leave behind a Launch Star after being fed is the one that transforms into the [[Sea Slide Galaxy#Hurry-Scurry Planet|Hurry-Scurry Planet]] in the [[Sea Slide Galaxy]] (Mario must use a [[cannon]] to reach the planet instead).
<br clear=all>
 
[[File:SMG Green Launch Star.png|thumb|200px|A green Launch Star on the Comet Observatory]]
There is also a green Launch Star located onboard the [[Comet Observatory]] that takes Mario to the [[Planet of Trials]] when activated. This one, as well as the Launch Stars on the Planet of Trials, is the only green Launch Star in the entire game.
 
Though usually immovable, a Launch Star always stays (or appears after the player collects five Star Chips) in its permanent location. However, one Launch Star can actually be moved upwards and downwards regardless of where it sends the player. In the mission [[Sunbaked Sand Castle]] in the [[Dusty Dune Galaxy]], the player must go to the second planet and collect five Star Chips to make the Launch Star appear on top of the tower. Since the player can make the tower rise or sink by pressing a [[Ground-Pound Switch|Ground Pound Switch]], the Launch Star can also rise or sink along with the tower, but it does not sink into the sand.
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====''Super Mario Galaxy 2''====
[[File:SMG2 Sky Station Miniature Planet.png|thumb|left|Mario activates a Launch Star, as seen in ''Super Mario Galaxy 2'']]
In ''Super Mario Galaxy 2'', Launch Stars function identically as in ''Super Mario Galaxy''. The path of each Launch Star that Mario uses appears before he uses it for the first time, as well as each time he uses it following the first time. One exception to this is in the [[Grandmaster Galaxy]], where no path is projected.
{{br|left}}
 
===''Mario Kart Wii''===
[[File:MKWii-RainbowRoad4.png|thumb|Rosalina using the Launch Star cannon of Rainbow Road in ''Mario Kart Wii'']]
In ''[[Mario Kart Wii]]'', a single large Launch Star appears in [[Wii Rainbow Road|Rainbow Road]], where it acts as a [[Cannon (Mario Kart series)|cannon]] and shoots racers into a rainbow tunnel and through another large Launch Star at the end (the second Launch Star does not launch racers). The design of the railings of this course also has multiple Launch Stars on it.
 
Although Launch Stars do not appear in future ''[[Mario Kart (series)|Mario Kart]]'' games, the [[Ring (Mario Kart series)|Star Rings]] on various Rainbow Roads resemble Launch Stars. The Launch Star pattern on the railings of ''Mario Kart Wii''{{'}}s Rainbow Road returns in the course's reappearances in ''[[Mario Kart Tour]]'' and ''[[Mario Kart 8 Deluxe]]''; however, the Launch Star that leads to the cannon does not, and it is now a ring that merely resembles one.
 
===''Mario Tennis'' series===
[[File:MTA Luma Launch Star.jpg|thumb|left|Luma is launched from a Launch Star for his Special Shot in ''Mario Tennis Aces'']]
Launch Stars appear in two games of the [[Mario Tennis (series)|''Mario Tennis'' series]], having a different role between both appearances. In ''[[Mario Tennis Open]]'', Launch Stars appear in the Special Game, [[Galaxy Rally]], where the player can complete the meter, and by extension the Launch Star, by collecting Star Chips. For every consecutive hit by the ball, the Launch Star gives the player five more [[coin]]s. The Launch Star's meter depletes after a certain amount of time. Once the meter reaches zero, the Launch Star disappears, and Star Chips reappear. In ''[[Mario Tennis Aces]]'', Launch Stars appear only during [[Luma]]'s [[Special Shot (Mario Tennis Aces)|Special Shot]] animation, where differently colored Lumas appear around the playable Luma and transform into Launch Stars, shooting the playable Luma from one to another to help him hit the ball with a powerful strike.
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===''Super Smash Bros.'' series===
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
{{main|Launch Star (move)}}
[[File:Rosalina Launch Star Wii U.jpg|thumb|The Launch Star move in ''Super Smash Bros. for Wii U'']]
While Launch Stars themselves do not appear in ''[[Super Smash Bros. for Nintendo 3DS]]'' or ''[[Super Smash Bros. for Wii U]]'', [[Rosalina]] executes a move in a similar manner to a Launch Star for her up special move, in which she propels herself from a pair of rainbow stars, even producing a similar sound effect.
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====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|Super Launch Star}}
[[File:SSBUltimate Launch Star.jpg|thumb|[[Ness]] being launched by a Super Launch Star in ''Super Smash Bros. Ultimate'']]
In addition to serving as the basis of Rosalina's up special, the Launch Star from ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' appears as an item in ''[[Super Smash Bros. Ultimate]]'', under the name '''Super Launch Star''' (though it was referred to as simply a Launch Star in some pre-release material). It can be deployed similarly to a [[Bumper (Super Smash Bros. series)|Bumper]] by picking it up and throwing it, and points horizontally if it is thrown to the left or right, or vertically if it is thrown upwards or downwards. After it is deployed, any fighter who runs into it is automatically launched in the opposite direction it was thrown.
{{br}}
===''Mario + Rabbids Sparks of Hope''===
In ''[[Mario + Rabbids Sparks of Hope]]'', a miniature Launch Star appears on a bookshelf in [[Madame Bwahstrella]]'s cabin at [[Pristine Peaks]].
 
==Profiles==
===''Super Mario Galaxy'' trading card===
{{content description
|image=[[File:LaunchStarTradingCard.png|150px]]
|name=Launch Star
|description=''Launch Stars are used to catapult Mario to other planets. Mario must make his way through each planet, battling enemies and bosses or collecting Star Chips. Five Star Chips are needed to make a Launch Star.''
}}
 
==Gallery==
<gallery>
SMG Asset Model Launch Star.png|Model from ''Super Mario Galaxy''
SMG2 Launchstar.png|Screenshot of a Launch Star in the [[Sky Station Galaxy]] of ''Super Mario Galaxy 2''
Galaxyrally.png|Screenshot from ''Mario Tennis Open''
SSBU Launch Star artwork.png|Artwork from ''Super Smash Bros. Ultimate''
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]''
|file1=<tt>ObjectData/SuperSpinDriver.arc</tt>
|name1=SuperSpinDriver
|meaning1=Super Spin Driver
|game2=''Super Mario Galaxy''<br>''Super Mario Galaxy 2''
|file2=<tt>StageData/ObjNameTable.arc/ObjNameTable.tbl</tt><br><tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt>
|name2=スーパースピンドライバー (''Sūpā Supin Doraibā'')
|meaning2=Super Spin Driver
}}
 
===Names in other languages===
{{foreign names
|Jap=スーパースターリング
|JapR=Sūpā Sutā Ringu
|JapM=Super Star Ring
|Spa=Anillo Estelar
|SpaM=Star Ring
|Dut=Lanceerster
|DutM=Launch Star
|Fre=Super anneau étoile<ref>''Super Mario Galaxy, Le Guide Officiel. Prima Games'', page 110</ref><ref>''Super Mario Galaxy 2, Le Guide Officiel. Prima Games'', page 11</ref><ref>[https://www.smashbros.com/fr_FR/item/index.html Super Smash Bros. Ultimate French official website], items section</ref>
|FreM=Super star ring
|Ger=Sternenring
|Ger2=Super-Sternenring
|Ger2N=''Super Smash Bros. Ultimate''
|GerM=Star ring
|Ger2M=Super Star ring
|Ita=Maxistella Lancio
|ItaN=''Super Mario Galaxy 2''
|Ita2=Stella Lancio
|Ita2N=''Super Mario Galaxy''
|ItaM=Maxi Launch Star
|Ita2M=Launch Star
|Kor=스타링
|KorR=Seuta Ring
|KorM=Star Ring
|ChiS=弹射星
|ChiSN=''Super Mario Galaxy''
|ChiSR=Tánshè xīng
|ChiS2=超级弹射星
|ChiS2N=''Super Smash Bros. Ultimate''
|ChiS2R=Chāojí Tánshè Xīng
|ChiSM=Launch Star
|ChiS2M=Super Launch Star
|ChiT=彈射星環<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/smg2/action/index.html|title=超級瑪利歐銀河2|publisher=Nintendo of HK|accessdate=March 16, 2020}}</ref>
|ChiTN=''Super Mario Galaxy 2''
|ChiTR=Tánshè Xīng Huán
|ChiT2=超級彈射星
|ChiT2N=''Super Smash Bros. Ultimate''
|ChiT2R=Chāojí Tánshè Xīng
|ChiTM=Launch Star Ring
|ChiT2M=Super Launch Star
|Rus=Пусковая звезда
|RusR=Puskovaya zvezda
|RusM=Launch Star
}}


==Trivia==
==Trivia==
*The green Launch Star located on the [[Comet Observatory]] in ''[[Super Mario Galaxy]]'' is the only Launch Star between the two games that is actually inaccessible the first time it is encountered. It can be restored only after Mario has collected all three [[Green Star]]s hidden throughout the game.
*In ''[[Super Mario Galaxy]]'', there are three distinct Launch Star colors that appear: the normal orange, pink (after feeding a [[Hungry Luma]]), and green (leading to the [[Planet of Trials]] and the [[Trial Galaxies]]). In ''[[Super Mario Galaxy 2]]'' however, only orange and pink Launch Stars make an appearance.
*When a Launch Star spins, it does not rotate perfectly on its axis, but it rather appears to wobble back and forth slightly while spinning around.
*Note that for orange Launch Stars, the path leading to the next planet will always be translucent blue, while pink Launch Stars will have translucent pink paths, and green launch stars will have translucent green paths.
*The Launch Star sound, when launched, synchronizes with the current music. This technique is used with a MIDI data inside the music file.<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/2/0/|title=Volume 3: The Sound Team|publisher=Nintendo of America|language=en-us|accessdate=July 13, 2024}}</ref>
*The green Launch Star located on the [[Comet Observatory]] in ''[[Super Mario Galaxy]]'' is the only Launch Star between the two games that is actually inaccessible the first time it is encountered. It can only be restored after Mario has collected all three [[Green Power Stars]] hidden throughout the game.
 
*When [[Mario]] stands directly under a Launch Star, the gravity of the Launch Star will pull Mario into the center of it automatically. If the player does not shake the [[Wii Remote]] after a few seconds, the Launch Star will release Mario and he will touch down on the ground again.
==References==
*When activating a Launch Star, the player does not need to position [[Mario]] directly in the center before shaking the [[Wii Remote]]. In fact, almost every Launch Star will work as long as Mario is only relatively close to the Launch Star, though not exactly touching it.
<references/>
*After a Launch Star has been activated, a sound like a harp being played can be heard while [[Mario]] flies through space. This will only last for a few seconds, and will happen each time Mario uses a Launch Star.
*When a Launch Star spins, it will not rotate perfectly on its axis, but will rather appear to wobble back and forth slightly while spinning around.
*In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', occasionally a Launch Star will be trapped in an [[Item Crystal]] or cage which prevents the player from using it immediately. When a Launch Star is trapped inside an obstacle, it will appear much smaller than it would normally be, and will actually be about the size of a [[Sling Star]]. It is only when the obstacle is removed that the Launch Star will return to its normal size.
*Note that just as the player is able to shake the [[Wii Remote]] during a level to make every Launch Star in the level spin no matter how close [[Mario]] is to it, the player can also make every Launch Star spin by shaking the Wii Remote during the level overview after selecting a mission in a galaxy, even though Mario is not in the galaxy yet, and so cannot use them. The same thing will also happen with [[Sling Star]]s.


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[[de:Sternenring]]
[[it:Maxistella Lancio]]

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