Editing Krusha

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===''Donkey Kong Country'' novel===
===''Donkey Kong Country'' novel===
An individual Krusha (referred to as "the strongest commander") is the last antagonist fought by Donkey Kong and Diddy Kong on the [[Gangplank Galleon]] in the ''[[Donkey Kong Country (novel)|Donkey Kong Country]]'' novel. Krusha protects himselfΒ  from both Kongs' attempted attacks before punching both of them, though is taken out when the Kongs launch themselves from ropes on the ship.
An individual Krusha (referred to as "the strongest commander") is the last antagonist fought by Donkey Kong and Diddy Kong on the [[Gangplank Galleon]] in the ''[[Donkey Kong Country (novel)|Donkey Kong Country]]'' novel. Krusha protects itself from both Kongs' attempted attacks before punching both of them, though is taken out when the Kongs launch themselves from ropes on the ship.


===''Club Nintendo''===
===''Club Nintendo''===
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===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:KrushaScreen.png|thumb|Krusha, with his gun, in the multiplayer mode of ''Donkey Kong 64'']]
[[File:KrushaScreen.png|thumb|Krusha, with his gun, in the multiplayer mode of ''Donkey Kong 64'']]
A Krusha can be unlocked for play in multiplayer battles only by collecting fifteen [[Banana Fairy|Banana Fairies]] in the main mode.<ref>{{cite|quote=One Kremling can join in-the Kongtest if you've managed to capture 15 Fairies on film.|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=118|publisher=Nintendo of America|date=1999}}</ref> Krusha has a unique fast sliding attack and an [[orange grenade launcher]] as his own weapon. Krusha appears blue by default, but he also has three [[palette swap]]s of yellow, green, and purple. Krusha uses higher pitched voice clips of King K. Rool's. Kasplat is mistakenly called Krusha in the [[Prima Games|Prima]] guide to ''Donkey Kong 64''.{{page needed}}
A Krusha can be unlocked for play in multiplayer battles only by collecting fifteen [[Banana Fairy|Banana Fairies]] in the main mode.<ref>{{cite|quote=One Kremling can join in-the Kongtest if you've managed to capture 15 Fairies on film.|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' Player's Guide|page=118|publisher=Nintendo of America|date=1999}}</ref> Krusha has a unique fast sliding attack and an [[orange grenade launcher]] as its own weapon. Krusha appears blue by default, but he also has three [[palette swap]]s of yellow, green, and purple. Krusha uses higher pitched voice clips of King K. Rool's. Kasplat is mistakenly called Krusha in the [[Prima Games|Prima]] guide to ''Donkey Kong 64''.{{page needed}}


By hacking the game, it is possible to play as Krusha in the main adventure.<ref>{{cite|url=www.youtube.com/watch?v=r_47c_X2hBw|title=''Donkey Kong 64'' - Playing as Krusha in Adventure Mode (Glitch Explanation)|author=Exchord|date=October 10, 2021|publisher=YouTube}}</ref> The text string of Krusha's name is still used by the characters, but with no different dialogue than when talking to the Kongs. Krusha also has some unused animations, some of which are taken from Chunky's.
By hacking the game, it is possible to play as Krusha in the main adventure.<ref>{{cite|url=www.youtube.com/watch?v=r_47c_X2hBw|title=''Donkey Kong 64'' - Playing as Krusha in Adventure Mode (Glitch Explanation)|author=Exchord|date=October 10, 2021|publisher=YouTube}}</ref> The text string of Krusha's name is still used by the characters, but with no different dialogue than when talking to the Kongs. Krusha also has some unused animations, some of which are taken from Chunky's.

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