Editing Krocodile Kore (Donkey Kong Country 2)
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|image=[[File:Krocodile Kore DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Krocodile Kore DKC2 GBA battle.png|200px]]<br>Game Boy Advance version | |image=[[File:Krocodile Kore DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Krocodile Kore DKC2 GBA battle.png|200px]]<br>Game Boy Advance version | ||
|code=8 - BOSS | |code=8 - BOSS | ||
|world=[[Lost World (Donkey Kong Country 2)|Lost World]] | |world=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|boss=[[King K. Rool|Kaptain K. Rool]] | |boss=[[King K. Rool|Kaptain K. Rool]] | ||
|track=Crocodile Cacophony | |track=Crocodile Cacophony | ||
|before=[[Jungle Jinx (Donkey Kong Country 2)|*]][[Black Ice Battle (Donkey Kong Country 2)|*]][[Klobber Karnage (Donkey Kong Country 2)|*]][[Fiery Furnace (Donkey Kong Country 2)|*]][[Animal Antics (Donkey Kong Country 2)|*]] | |before=[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|*]][[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|*]][[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|*]][[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|*]][[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|*]] | ||
|after=>> | |after=>> | ||
}} | }} | ||
'''Krocodile Kore''' is the second and true final boss level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is a large volcano with an entrance shaped like a [[Kremling]] head. It appears in the centered crater lake of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Its interior appears to be a shrine, featuring artifacts such as armored Kremling statues, an altar, treasure, and weaponry. Krocodile Kore is the power source of [[Crocodile Isle]], which is caused by a geyser of pink and blue energy emitting out of its volcano crater. The head is originally closed, but its mouth opens after [[Diddy Kong|Diddy]] and [[Dixie Kong]] complete every level of the Lost World. This allows the [[Kong]]s to enter the location where they have their second and final battle against [[King K. Rool|Kaptain K. Rool]]. Completing this level rewards the player with a [[DK Coin|Video Game Hero Coin]]. | |||
'''Krocodile Kore''' is the second and true final boss level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is a large volcano with an entrance shaped like a [[Kremling]] head. It appears in the centered crater lake of the [[Lost World (Donkey Kong Country 2)|Lost World]]. Its interior appears to be a shrine, featuring artifacts such as armored Kremling statues, an altar, treasure, and weaponry. Krocodile Kore is the power source of [[Crocodile Isle]], which is caused by a geyser of pink and blue energy emitting out of its volcano crater. The head is originally closed, but its mouth opens after [[Diddy Kong|Diddy]] and [[Dixie Kong]] complete every level of the Lost World. This allows the [[Kong]]s to enter the location where they have their second and final battle against [[King K. Rool|Kaptain K. Rool]]. Completing this level rewards the player with a [[DK Coin|Video Game Hero Coin]]. | |||
If the player used the secret in the very first level of the game to get all 75 Kremkoins, players can finish this level before the actual first boss battle. Doing so will reset lives and coins but the rest of the game can still be played afterwards. | If the player used the secret in the very first level of the game to get all 75 Kremkoins, players can finish this level before the actual first boss battle. Doing so will reset lives and coins but the rest of the game can still be played afterwards. | ||
==Layout== | ==Layout== | ||
When the [[Kong]]s enter the location, they immediately encounter Kaptain K. Rool. He is drenched from landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his [[blunderbuss]]. The battle is significantly different from [[K. Rool Duel (Donkey Kong Country 2)|K. Rool's first match]] in [[The Flying Krock]]. | When the [[Kong]]s enter the location, they immediately encounter Kaptain K. Rool. He is drenched from landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his [[blunderbuss]]. The battle is significantly different from [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool's first match]] in [[The Flying Krock]]. In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Cannonball|kannonball]]s and purple (or blue in the [[Game Boy Advance]] version) gas clouds, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[barrel]], which contains a regular kannonball. Like the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the kannonball and toss it in his blunderbuss, which he then fires out rapidly. K. Rool is only defeated from a single hit in this battle. Upon firing out the kannonball, Kaptain K. Rool's blunderbuss explodes, hurling him into the air. K. Rool lands on the power source, where he gets stuck. He blocks the energy flow, which starts an earthquake. The power source explodes, and in the [[Super Nintendo Entertainment System|SNES]] version, [[K. Rool's Keep]] is soon destroyed. The Kongs and K. Rool manage to escape as [[Crocodile Isle]] sinks underwater. | ||
In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Cannonball|kannonball]]s and purple (or blue in the [[Game Boy Advance]] version) gas clouds, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[barrel]], which contains a regular kannonball. Like | |||
K. Rool lands on the power source, where he gets stuck | |||
{{br|left}} | {{br|left}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ふたたび!キャプテンクルール | ||
| | |JapR=Futatabi! Kyaputen Kurūru | ||
| | |JapM=Again! Kaptain K. Rool | ||
|Fre=Kanine du Kroco | |Fre=Kanine du Kroco | ||
|FreM=Krocodile's Kanine | |FreM=Krocodile's Kanine | ||
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}} | }} | ||
== | ==Trivia== | ||
*According to a drawing by Gregg Mayles, [[Klubba]] was planned as the final boss, in an encounter similar to [[Kudgel]]. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles)]</ref> | *According to a drawing by Gregg Mayles, [[Klubba]] was planned as the final boss, in an encounter similar to [[Kudgel]]. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles)]</ref> | ||