Editing Krocodile Kore (Donkey Kong Country 2)

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==Layout==
==Layout==
When the [[Kong]]s enter the location, they immediately encounter Kaptain K. Rool. He is drenched from landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his [[blunderbuss]]. The battle is significantly different from [[K. Rool Duel (Donkey Kong Country 2)|K. Rool's first match]] in [[The Flying Krock]].
When the [[Kong]]s enter the location, they immediately encounter Kaptain K. Rool. He is drenched from landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his [[blunderbuss]]. The battle is significantly different from [[K. Rool Duel (Donkey Kong Country 2)|K. Rool's first match]] in [[The Flying Krock]]. In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Cannonball|kannonball]]s and purple (or blue in the [[Game Boy Advance]] version) gas clouds, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[barrel]], which contains a regular kannonball. Like the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the kannonball and toss it in his blunderbuss, which he then fires out rapidly. K. Rool is only defeated from a single hit in this battle. If the player fails to throw the kannonball into his blunderbuss, the entire dodging sequence starts again. Upon firing out the kannonball, Kaptain K. Rool's blunderbuss explodes, hurling him into the air. K. Rool lands on the power source, where he gets stuck. He blocks the energy flow, which starts an earthquake. The power source explodes, and in the [[Super Nintendo Entertainment System|SNES]] version, [[K. Rool's Keep]] is soon destroyed. The Kongs and K. Rool manage to escape as [[Crocodile Isle]] sinks underwater.
 
In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Cannonball|kannonball]]s and purple (or blue in the [[Game Boy Advance]] version) gas clouds, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[barrel]], which contains a regular kannonball. Like in the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the kannonball and toss it in his blunderbuss during the suction period. If the player fails to throw the kannonball into his blunderbuss, the entire dodging sequence starts again.
 
Kaptain K. Rool is defeated by a single kannonball in this battle, as upon trying to fire it out, his blunderbuss explodes, hurling him into the air. During that time, the player gets rewarded with a [[DK Coin|Video Game Hero Coin]].
 
K. Rool lands on the power source, where he gets stuck, and blocks the volcano's energy flow, which starts an earthquake. The power source explodes, and in the [[Super Nintendo Entertainment System|SNES]] version, [[K. Rool's Keep]] is soon destroyed. The Kongs and K. Rool manage to escape as [[Crocodile Isle]] sinks underwater.
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