Editing Krockhead Klamber (Donkey Kong Country 2)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image=[[File:Krockhead Klamber DKC2 screenshot.png]]
|image={{tabber|title1=Original|content1=[[File:Krockhead Klamber DKC2 screenshot.png]]|title2=Remake|content2=[[File:Krockhead Klamber GBA throwing crate.png]]<br>Dixie about to throw a crate at a Kaboing in the Game Boy Advance version}}
|code=3 - 3
|code=3 - 3
|world=[[Krem Quay]]
|world=[[Krem Quay]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Bayou Boogie
|track=Bayou Boogie
|before=[[Glimmer's Galleon (Donkey Kong Country 2)|<<]]
|before=[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Rattle Battle (Donkey Kong Country 2)|>>]]
|after=[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Krockhead Klamber''' is the thirteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third area of [[Krem Quay]]. It is the second swamp level, after [[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]. [[Diddy Kong]] and [[Dixie Kong]] have to quickly cross the swampy water by jumping from many [[Krockhead]]s, many of which have a pattern of emerging for a few seconds, then retreating into the water, and reemerging. Some Krockheads only appear when the [[Kong]]s jump at a [[Krockhead Barrel]], but they also retreat back into the water after a while. The swamp has many {{wp|Typha|cattail plants}} that Diddy and Dixie can grab onto, as well as large barrel platforms partially submerged in the swamp. There are also many [[Flitter]]s that the Kongs must jump from. [[Squitter]] appears in a Bonus Level, though he cannot continue with the Kongs in the main level due to the [[No Animal Sign]] that appears just outside the [[Bonus Barrel]].
'''Krockhead Klamber''' is the thirteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third area of [[Krem Quay]]. It is the second swamp level, after [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]. [[Diddy Kong]] and [[Dixie Kong]] have to quickly cross the swampy water by jumping from many [[Krockhead]]s, many of which have a pattern of emerging for a few seconds, then retreating into the water, and reemerging. Some Krockheads only appear when the [[Kong]]s jump at a [[Krockhead Barrel]], but they also retreat back into the water after a while. The swamp has many {{wp|Typha|cattail plants}} that Diddy and Dixie can grab onto, as well as large barrel platforms partially submerged in the swamp. There are also many [[Flitter]]s that the Kongs must jump from. [[Squitter]] appears in a Bonus Level, though he cannot continue with the Kongs in the main level due to the [[No Animal Sign]] that appears just outside the [[Bonus Barrel]].


==Layout==
==Layout==
[[File:Krockhead Klamber GBA throwing crate.png|thumb|left|Krockhead Klamber in the Game Boy Advance version]]
[[File:Krockhead Klamber DKC2 shot 3.png|thumb|left|upright=1.1|The Kongs prepare to pass over some Zingers in the hidden area with the Video Game Hero Coin]]
The Kongs begin the level in front of a pair of Zingers, who they can travel over with their [[team up]] move in order to reach a hidden area that consists of a [[Treasure Chest|treasure chest]] containing a [[Red Balloon|Life Balloon]] and a pit with a few Zingers and a Flitter above it. With their super-jump ability, the heroes can cross the pit to reach a platform that holds an arrow pointing to the left that is formed by bananas, which is followed by two more of groups of two Zingers that they must pass. A [[Banana Coin]] is between the two groups, and a treasure chest containing a [[DK Coin|Video Game Hero Coin]] follows them. There is also a [[Blast Barrel]] above the previous pit, and the primates can enter it to be shot back to the beginning of the level. In the [[Game Boy Advance]] version, the area's location was made more obvious to the player. In the original version, the Zingers are not heard or shown unless the Kongs look to the left.
The Kongs begin the level in front of a pair of Zingers, who they can travel over with their [[team up]] move in order to reach a hidden area that consists of a [[Treasure Chest|treasure chest]] containing a [[Red Balloon|Life Balloon]] and a pit with a few Zingers and a Flitter above it. With their super-jump ability, the heroes can cross the pit to reach a platform that holds an arrow pointing to the left that is formed by bananas, which is followed by two more of groups of two Zingers that they must pass. A [[Banana Coin]] is between the two groups, and a treasure chest containing a [[DK Coin|Video Game Hero Coin]] follows them. There is also a [[Blast Barrel]] above the previous pit, and the primates can enter it to be shot back to the beginning of the level. In the [[Game Boy Advance]] version, the area's location was made more obvious to the player. In the original version, the Zingers are not heard or shown unless the Kongs look to the left.


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A long, solid area of land is ahead of here, and a Blast Barrel that can shoot them straight up into the air is next to it. The area of land holds a yellow Kutlass and a [[No Animal Sign]] with Squitter pictured on it. An arrow formed by bananas is also above the sign, and it points towards a hidden [[Bonus Barrel]]. If this is entered, the heroes reach a Bonus Level that contains Squitter. If they exit the bonus with Squitter and pass the No Animal Sign, the spider disappears and they are given a Life Balloon. If the duo continues from here, they reach a Krockhead Barrel that causes the two Krockheads in the water area nearby to stick their heads out. They must use the crocodiles to reach a pair of vines with a Banana Coin guarded by a Zinger between them. A DK Barrel is to the left of the first vine. After the primates pass the second vine and dodge a Zinger in mid-air, they land on a solid platform with a Krockhead Barrel and, in the [[Game Boy Advance]] version only, a [[golden feather]] above it. A Zinger hovers over the barrel and the feather.
A long, solid area of land is ahead of here, and a Blast Barrel that can shoot them straight up into the air is next to it. The area of land holds a yellow Kutlass and a [[No Animal Sign]] with Squitter pictured on it. An arrow formed by bananas is also above the sign, and it points towards a hidden [[Bonus Barrel]]. If this is entered, the heroes reach a Bonus Level that contains Squitter. If they exit the bonus with Squitter and pass the No Animal Sign, the spider disappears and they are given a Life Balloon. If the duo continues from here, they reach a Krockhead Barrel that causes the two Krockheads in the water area nearby to stick their heads out. They must use the crocodiles to reach a pair of vines with a Banana Coin guarded by a Zinger between them. A DK Barrel is to the left of the first vine. After the primates pass the second vine and dodge a Zinger in mid-air, they land on a solid platform with a Krockhead Barrel and, in the [[Game Boy Advance]] version only, a [[golden feather]] above it. A Zinger hovers over the barrel and the feather.


[[File:Krockhead Klamber DKC2 shot 2.png|thumb|left|upright=1.1|Diddy Kong jumps to a Krockhead Barrel]]
If they hit the barrel, four Krockheads emerge from the water. The Kongs can use these nearby creatures to reach a vine that they can use to reach a solid platform that a Zinger guards. An additional platform follows here, and it holds a small crate that they can defeat enemies with. If the two friends continue from here, they reach a vine with a Klinger on it and another Krockhead Barrel that floats above the dangerous water. After they hit the barrel, a Krockhead appears under them. Some more Krockheads are ahead of here that appear after the barrel is touched, and a Flitter is between every two Krockheads. The letter N is also between the second and third Krockheads in the area. Soon, the primates reach a solid platform with a DK Barrel high above it. They can only reach the barrel if they use their team up move or jump to it from the vine found to the right, which holds a Klinger.
If they hit the barrel, four Krockheads emerge from the water. The Kongs can use these nearby creatures to reach a vine that they can use to reach a solid platform that a Zinger guards. An additional platform follows here, and it holds a small crate that they can defeat enemies with. If the two friends continue from here, they reach a vine with a Klinger on it and another Krockhead Barrel that floats above the dangerous water. After they hit the barrel, a Krockhead appears under them. Some more Krockheads are ahead of here that appear after the barrel is touched, and a Flitter is between every two Krockheads. The letter N is also between the second and third Krockheads in the area. Soon, the primates reach a solid platform with a DK Barrel high above it. They can only reach the barrel if they use their team up move or jump to it from the vine found to the right, which holds a Klinger.


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Krockhead Klamber DKC2 Flitter.png|Dixie jumping at a Flitter at the start of the level
Krockhead Klamber DKC2 Flitter.png|Dixie jumping at a Flitter at the start of the level
Krockhead Klamber DKC2 first Krockhead Barrel.png|The Kongs at the first Krockhead Barrel
Krockhead Klamber DKC2 first Krockhead Barrel.png|The Kongs at the first Krockhead Barrel
Krockhead Klamber DKC2 shot 2.png|Diddy Kong jumps to a Krockhead Barrel
Krockhead Klamber DKC2 shot 3.png|The Kongs prepare to pass over some Zingers in the hidden area with the Video Game Hero Coin
Krockhead Klamber DKC2 shot 4.png|Dixie Kong hits a Krockhead Barrel
Krockhead Klamber DKC2 shot 4.png|Dixie Kong hits a Krockhead Barrel
Krockhead Klamber DKC2 shot 5.png|One of the vines that the Kongs must use to progress
Krockhead Klamber DKC2 shot 5.png|One of the vines that the Kongs must use to progress
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|Spa=Subida de Krock
|Spa=Subida de Krock
|SpaM=Krock Rise
|SpaM=Krock Rise
|Fre=Crapahute des Croqueurs
|Fra=Crapahute des Croqueurs
|FreM=Cruncher Battle
|FraM=Cruncher Battle
|Ger=Sumpf des Wahnsinns (SNES)<br>Krockhead-Kraxler (GBA)
|Ger=Sumpf des Wahnsinns (SNES)<br />Krockhead-Kraxler (GBA)
|GerM=Swamp of Madness<br>Krockhead Clamber
|GerM=Swamp of Madness<br />Krockhead Clamber
|Ita=Di Stelo in Stelo
|Ita=Di Stelo in Stelo
|ItaM=From Stem to Stem
|ItaM=From Stem to Stem

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