Editing Krockhead Klamber (Donkey Kong Country 2)
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{{level infobox | {{level infobox | ||
|image=[[File:Krockhead Klamber DKC2 screenshot.png]] | |image={{tabber|title1=Original|content1=[[File:Krockhead Klamber DKC2 screenshot.png]]|title2=Remake|content2=[[File:Krockhead Klamber GBA throwing crate.png]]<br>Dixie about to throw a crate at a Kaboing in the Game Boy Advance version}} | ||
|code=3 - 3 | |code=3 - 3 | ||
|world=[[Krem Quay]] | |world=[[Krem Quay]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|track=Bayou Boogie | |track=Bayou Boogie | ||
|before=[[Glimmer's Galleon (Donkey Kong Country 2)|<<]] | |before=[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[Rattle Battle (Donkey Kong Country 2)|>>]] | |after=[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Krockhead Klamber''' is the thirteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third area of [[Krem Quay]]. It is the second swamp level, after [[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]. [[Diddy Kong]] and [[Dixie Kong]] have to quickly cross the swampy water by jumping from many [[Krockhead]]s, many of which have a pattern of emerging for a few seconds, then retreating into the water, and reemerging. Some Krockheads only appear when the [[Kong]]s jump at a [[Krockhead Barrel]], but they also retreat back into the water after a while. The swamp has many {{wp|Typha|cattail plants}} that Diddy and Dixie can grab onto, as well as large barrel platforms partially submerged in the swamp. There are also many [[Flitter]]s that the Kongs must jump from. [[Squitter]] appears in a Bonus Level, though he cannot continue with the Kongs in the main level due to the [[No Animal Sign]] that appears just outside the [[Bonus Barrel]]. | '''Krockhead Klamber''' is the thirteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third area of [[Krem Quay]]. It is the second swamp level, after [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]. [[Diddy Kong]] and [[Dixie Kong]] have to quickly cross the swampy water by jumping from many [[Krockhead]]s, many of which have a pattern of emerging for a few seconds, then retreating into the water, and reemerging. Some Krockheads only appear when the [[Kong]]s jump at a [[Krockhead Barrel]], but they also retreat back into the water after a while. The swamp has many {{wp|Typha|cattail plants}} that Diddy and Dixie can grab onto, as well as large barrel platforms partially submerged in the swamp. There are also many [[Flitter]]s that the Kongs must jump from. [[Squitter]] appears in a Bonus Level, though he cannot continue with the Kongs in the main level due to the [[No Animal Sign]] that appears just outside the [[Bonus Barrel]]. | ||
==Layout== | ==Layout== | ||
[[File:Krockhead Klamber | [[File:Krockhead Klamber DKC2 shot 3.png|thumb|left|upright=1.1|The Kongs prepare to pass over some Zingers in the hidden area with the Video Game Hero Coin]] | ||
The Kongs begin the level in front of a pair of Zingers, who they can travel over with their [[team up]] move in order to reach a hidden area that consists of a [[Treasure Chest|treasure chest]] containing a [[Red Balloon|Life Balloon]] and a pit with a few Zingers and a Flitter above it. With their super-jump ability, the heroes can cross the pit to reach a platform that holds an arrow pointing to the left that is formed by bananas, which is followed by two more of groups of two Zingers that they must pass. A [[Banana Coin]] is between the two groups, and a treasure chest containing a [[DK Coin|Video Game Hero Coin]] follows them. There is also a [[Blast Barrel]] above the previous pit, and the primates can enter it to be shot back to the beginning of the level. In the [[Game Boy Advance]] version, the area's location was made more obvious to the player. In the original version, the Zingers are not heard or shown unless the Kongs look to the left. | The Kongs begin the level in front of a pair of Zingers, who they can travel over with their [[team up]] move in order to reach a hidden area that consists of a [[Treasure Chest|treasure chest]] containing a [[Red Balloon|Life Balloon]] and a pit with a few Zingers and a Flitter above it. With their super-jump ability, the heroes can cross the pit to reach a platform that holds an arrow pointing to the left that is formed by bananas, which is followed by two more of groups of two Zingers that they must pass. A [[Banana Coin]] is between the two groups, and a treasure chest containing a [[DK Coin|Video Game Hero Coin]] follows them. There is also a [[Blast Barrel]] above the previous pit, and the primates can enter it to be shot back to the beginning of the level. In the [[Game Boy Advance]] version, the area's location was made more obvious to the player. In the original version, the Zingers are not heard or shown unless the Kongs look to the left. | ||
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A long, solid area of land is ahead of here, and a Blast Barrel that can shoot them straight up into the air is next to it. The area of land holds a yellow Kutlass and a [[No Animal Sign]] with Squitter pictured on it. An arrow formed by bananas is also above the sign, and it points towards a hidden [[Bonus Barrel]]. If this is entered, the heroes reach a Bonus Level that contains Squitter. If they exit the bonus with Squitter and pass the No Animal Sign, the spider disappears and they are given a Life Balloon. If the duo continues from here, they reach a Krockhead Barrel that causes the two Krockheads in the water area nearby to stick their heads out. They must use the crocodiles to reach a pair of vines with a Banana Coin guarded by a Zinger between them. A DK Barrel is to the left of the first vine. After the primates pass the second vine and dodge a Zinger in mid-air, they land on a solid platform with a Krockhead Barrel and, in the [[Game Boy Advance]] version only, a [[golden feather]] above it. A Zinger hovers over the barrel and the feather. | A long, solid area of land is ahead of here, and a Blast Barrel that can shoot them straight up into the air is next to it. The area of land holds a yellow Kutlass and a [[No Animal Sign]] with Squitter pictured on it. An arrow formed by bananas is also above the sign, and it points towards a hidden [[Bonus Barrel]]. If this is entered, the heroes reach a Bonus Level that contains Squitter. If they exit the bonus with Squitter and pass the No Animal Sign, the spider disappears and they are given a Life Balloon. If the duo continues from here, they reach a Krockhead Barrel that causes the two Krockheads in the water area nearby to stick their heads out. They must use the crocodiles to reach a pair of vines with a Banana Coin guarded by a Zinger between them. A DK Barrel is to the left of the first vine. After the primates pass the second vine and dodge a Zinger in mid-air, they land on a solid platform with a Krockhead Barrel and, in the [[Game Boy Advance]] version only, a [[golden feather]] above it. A Zinger hovers over the barrel and the feather. | ||
[[File:Krockhead Klamber DKC2 shot 2.png|thumb|left|upright=1.1|Diddy Kong jumps to a Krockhead Barrel]] | |||
If they hit the barrel, four Krockheads emerge from the water. The Kongs can use these nearby creatures to reach a vine that they can use to reach a solid platform that a Zinger guards. An additional platform follows here, and it holds a small crate that they can defeat enemies with. If the two friends continue from here, they reach a vine with a Klinger on it and another Krockhead Barrel that floats above the dangerous water. After they hit the barrel, a Krockhead appears under them. Some more Krockheads are ahead of here that appear after the barrel is touched, and a Flitter is between every two Krockheads. The letter N is also between the second and third Krockheads in the area. Soon, the primates reach a solid platform with a DK Barrel high above it. They can only reach the barrel if they use their team up move or jump to it from the vine found to the right, which holds a Klinger. | If they hit the barrel, four Krockheads emerge from the water. The Kongs can use these nearby creatures to reach a vine that they can use to reach a solid platform that a Zinger guards. An additional platform follows here, and it holds a small crate that they can defeat enemies with. If the two friends continue from here, they reach a vine with a Klinger on it and another Krockhead Barrel that floats above the dangerous water. After they hit the barrel, a Krockhead appears under them. Some more Krockheads are ahead of here that appear after the barrel is touched, and a Flitter is between every two Krockheads. The letter N is also between the second and third Krockheads in the area. Soon, the primates reach a solid platform with a DK Barrel high above it. They can only reach the barrel if they use their team up move or jump to it from the vine found to the right, which holds a Klinger. | ||
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Krockhead Klamber DKC2 Flitter.png|Dixie jumping at a Flitter at the start of the level | Krockhead Klamber DKC2 Flitter.png|Dixie jumping at a Flitter at the start of the level | ||
Krockhead Klamber DKC2 first Krockhead Barrel.png|The Kongs at the first Krockhead Barrel | Krockhead Klamber DKC2 first Krockhead Barrel.png|The Kongs at the first Krockhead Barrel | ||
Krockhead Klamber DKC2 shot 4.png|Dixie Kong hits a Krockhead Barrel | Krockhead Klamber DKC2 shot 4.png|Dixie Kong hits a Krockhead Barrel | ||
Krockhead Klamber DKC2 shot 5.png|One of the vines that the Kongs must use to progress | Krockhead Klamber DKC2 shot 5.png|One of the vines that the Kongs must use to progress | ||
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|Spa=Subida de Krock | |Spa=Subida de Krock | ||
|SpaM=Krock Rise | |SpaM=Krock Rise | ||
| | |Fra=Crapahute des Croqueurs | ||
| | |FraM=Cruncher Battle | ||
|Ger=Sumpf des Wahnsinns (SNES)<br>Krockhead-Kraxler (GBA) | |Ger=Sumpf des Wahnsinns (SNES)<br />Krockhead-Kraxler (GBA) | ||
|GerM=Swamp of Madness<br>Krockhead Clamber | |GerM=Swamp of Madness<br />Krockhead Clamber | ||
|Ita=Di Stelo in Stelo | |Ita=Di Stelo in Stelo | ||
|ItaM=From Stem to Stem | |ItaM=From Stem to Stem |