Editing Kritter

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{{quote|You're making no sense, but it don't matter none. This here's Kritter's turf!|Kritter|Mario Super Sluggers}}
{{quote|You're making no sense, but it don't matter none. This here's Kritter's turf!|Kritter|Mario Super Sluggers}}
'''Kritters''', also named '''Kremlings''',<ref name="Prima">{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page={{file link|DK64 Prima 16.jpg|16}}|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> are [[List of enemies|enemies]] introduced in ''[[Donkey Kong Country]]''. These [[Kremling]]s act as the main footsoldiers of the [[Kremling Krew]], led by [[King K. Rool]], and sometimes are representatives of the Kremlings in general. Some walk on the ground while others bounce around. Kritters in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' have the alias of [[Klomp]]s,<ref name="dkc2">{{cite|author=Mayles, Steve|language=en|date=December 17, 2017|title=Yes|url=x.com/WinkySteve/status/942523428606799874|publisher=X|accessdate=June 2, 2024}}</ref> which have peg legs, as well as [[Kaboing]]s, which move on two peg legs, replacing the bouncing variety. Kritters are replaced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'' with [[Kobble]]s, and the jumping variety with [[Re-Koil]]s.
'''Kritters''' are [[List of enemies|enemies]] introduced in ''[[Donkey Kong Country]]''. These [[Kremling]]s act as the main footsoldiers of the [[Kremling Krew]], led by [[King K. Rool]], and sometimes are representatives of the Kremlings in general. Some walk on the ground while others bounce around. Kritters in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' have the alias of [[Klomp]]s,<ref name="dkc2">{{cite|author=Mayles, Steve|language=en|date=December 17, 2017|title=Yes|url=x.com/WinkySteve/status/942523428606799874|publisher=X|accessdate=June 2, 2024}}</ref> which have peg legs, as well as [[Kaboing]]s, which move on two peg legs, replacing the bouncing variety. Kritters are replaced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'' with [[Kobble]]s, and the jumping variety with [[Re-Koil]]s.
==History==
==History==
===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
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===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Kritter - Donkey Kong 64.png|thumb|Artwork from ''Donkey Kong 64'']]
[[File:Kritter - Donkey Kong 64.png|thumb|Artwork from ''Donkey Kong 64'']]
Kritters are enemies in ''[[Donkey Kong 64]]''. They are encountered at [[Crocodile Isle]], all worlds barring [[Fungi Forest]] and [[Creepy Castle]], most [[Battle Arena Pad|Battle Arenas]] except for [[Jungle Japes]]'s and Creepy Castle's, the minigames [[Kremling Kosh!]], [[Mad Maze Maul!]], [[Stash Snatch!]], and [[Busy Barrel Barrage!]]. There is a red variety encountered in [[Frantic Factory]], where they belch in a certain order for [[Lanky Kong|Lanky]] to memorize and replicate for a [[Golden Banana]]s, and the minigame Kremling Kosh!, worth two points instead of one like the regular type.
Kritters, referred to as '''Kremlings''' in the [[Prima Games]] guide,<ref name="Prima">{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page={{file link|DK64 Prima 16.jpg|16}}|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> are enemies in ''[[Donkey Kong 64]]''. They are encountered at [[Crocodile Isle]], all worlds barring [[Fungi Forest]] and [[Creepy Castle]], most [[Battle Arena Pad|Battle Arenas]] except for [[Jungle Japes]]'s and Creepy Castle's, the minigames [[Kremling Kosh!]], [[Mad Maze Maul!]], [[Stash Snatch!]], and [[Busy Barrel Barrage!]]. There is a red variety encountered in [[Frantic Factory]], where they belch in a certain order for [[Lanky Kong|Lanky]] to memorize and replicate for a [[Golden Banana]]s, and the minigame Kremling Kosh!, worth two points instead of one like the regular type.


Kritters are in the [[boxing arena]] but cannot be fought. They wear tuxedos. Two are announcers and ring the bell to start the match between the Kongs and [[King K. Rool|K. Rool]]. Some Kritters latter try to remove a light fixture stuck to K. Rool. In each countdown, Kritters always ring the bell when it counts up to 8, by pressing a red button on either side of the bell. Both Kritters slam a button at the same time, breaking it accidentally, after [[Tiny Kong|Tiny]]'s round concludes.
Kritters are in the [[boxing arena]] but cannot be fought. They wear tuxedos. Two are announcers and ring the bell to start the match between the Kongs and [[King K. Rool|K. Rool]]. Some Kritters latter try to remove a light fixture stuck to K. Rool. In each countdown, Kritters always ring the bell when it counts up to 8, by pressing a red button on either side of the bell. Both Kritters slam a button at the same time, breaking it accidentally, after [[Tiny Kong|Tiny]]'s round concludes.

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