Editing Kritter
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
}} | }} | ||
{{quote|You're making no sense, but it don't matter none. This here's Kritter's turf!|Kritter|Mario Super Sluggers}} | {{quote|You're making no sense, but it don't matter none. This here's Kritter's turf!|Kritter|Mario Super Sluggers}} | ||
'''Kritters''' | '''Kritters''' are [[List of enemies|enemies]] introduced in ''[[Donkey Kong Country]]''. These [[Kremling]]s act as the main footsoldiers of the [[Kremling Krew]], led by [[King K. Rool]], and sometimes are representatives of the Kremlings in general. Some walk on the ground while others bounce around. Kritters in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' have the alias of [[Klomp]]s,<ref name="dkc2">{{cite|author=Mayles, Steve|language=en|date=December 17, 2017|title=Yes|url=x.com/WinkySteve/status/942523428606799874|publisher=X|accessdate=June 2, 2024}}</ref> which have peg legs, as well as [[Kaboing]]s, which move on two peg legs, replacing the bouncing variety. Kritters are replaced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'' with [[Kobble]]s, and the jumping variety with [[Re-Koil]]s. | ||
==History== | ==History== | ||
===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
Line 98: | Line 98: | ||
===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
[[File:Kritter - Donkey Kong 64.png|thumb|Artwork from ''Donkey Kong 64'']] | [[File:Kritter - Donkey Kong 64.png|thumb|Artwork from ''Donkey Kong 64'']] | ||
Kritters are enemies in ''[[Donkey Kong 64]]''. They are encountered at [[Crocodile Isle]], all worlds barring [[Fungi Forest]] and [[Creepy Castle]], most [[Battle Arena Pad|Battle Arenas]] except for [[Jungle Japes]]'s and Creepy Castle's, the minigames [[Kremling Kosh!]], [[Mad Maze Maul!]], [[Stash Snatch!]], and [[Busy Barrel Barrage!]]. There is a red variety encountered in [[Frantic Factory]], where they belch in a certain order for [[Lanky Kong|Lanky]] to memorize and replicate for a [[Golden Banana]]s, and the minigame Kremling Kosh!, worth two points instead of one like the regular type. | Kritters, referred to as '''Kremlings''' in the [[Prima Games]] guide,<ref name="Prima">{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page={{file link|DK64 Prima 16.jpg|16}}|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> are enemies in ''[[Donkey Kong 64]]''. They are encountered at [[Crocodile Isle]], all worlds barring [[Fungi Forest]] and [[Creepy Castle]], most [[Battle Arena Pad|Battle Arenas]] except for [[Jungle Japes]]'s and Creepy Castle's, the minigames [[Kremling Kosh!]], [[Mad Maze Maul!]], [[Stash Snatch!]], and [[Busy Barrel Barrage!]]. There is a red variety encountered in [[Frantic Factory]], where they belch in a certain order for [[Lanky Kong|Lanky]] to memorize and replicate for a [[Golden Banana]]s, and the minigame Kremling Kosh!, worth two points instead of one like the regular type. | ||
Kritters are in the [[boxing arena]] but cannot be fought. They wear tuxedos. Two are announcers and ring the bell to start the match between the Kongs and [[King K. Rool|K. Rool]]. Some Kritters latter try to remove a light fixture stuck to K. Rool. In each countdown, Kritters always ring the bell when it counts up to 8, by pressing a red button on either side of the bell. Both Kritters slam a button at the same time, breaking it accidentally, after [[Tiny Kong|Tiny]]'s round concludes. | Kritters are in the [[boxing arena]] but cannot be fought. They wear tuxedos. Two are announcers and ring the bell to start the match between the Kongs and [[King K. Rool|K. Rool]]. Some Kritters latter try to remove a light fixture stuck to K. Rool. In each countdown, Kritters always ring the bell when it counts up to 8, by pressing a red button on either side of the bell. Both Kritters slam a button at the same time, breaking it accidentally, after [[Tiny Kong|Tiny]]'s round concludes. |