Editing Kritter

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===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Kritter - Donkey Kong 64.png|thumb|Artwork from ''Donkey Kong 64'']]
[[File:Kritter - Donkey Kong 64.png|thumb|Artwork from ''Donkey Kong 64'']]
Kritters are enemies in ''[[Donkey Kong 64]]''. They are encountered at [[Crocodile Isle]], all worlds barring [[Fungi Forest]] and [[Creepy Castle]], most [[Battle Arena Pad|Battle Arenas]] except for [[Jungle Japes]]'s and Creepy Castle's, the minigames [[Kremling Kosh!]], [[Mad Maze Maul!]], [[Stash Snatch!]], and [[Busy Barrel Barrage!]]. There is a red variety encountered in [[Frantic Factory]], where they belch in a certain order for [[Lanky Kong|Lanky]] to memorize and replicate for a [[Golden Banana]]s, and the minigame Kremling Kosh!, worth two points instead of one like the regular type.
Kritters are enemies in ''[[Donkey Kong 64]]''. They are encountered at [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], all worlds barring [[Fungi Forest]] and [[Creepy Castle]], most [[Battle Arena Pad|Battle Arenas]] except for [[Jungle Japes]]'s and Creepy Castle's, the minigames [[Kremling Kosh!]], [[Mad Maze Maul!]], [[Stash Snatch!]], and [[Busy Barrel Barrage!]]. There is a red variety encountered in [[Frantic Factory]], where they belch in a certain order for [[Lanky Kong|Lanky]] to memorize and replicate for a [[Golden Banana]]s, and the minigame Kremling Kosh!, worth two points instead of one like the regular type.


Kritters are in the [[boxing arena]] but cannot be fought. They wear tuxedos. Two are announcers and ring the bell to start the match between the Kongs and [[King K. Rool|K. Rool]]. Some Kritters latter try to remove a light fixture stuck to K. Rool. In each countdown, Kritters always ring the bell when it counts up to 8, by pressing a red button on either side of the bell. Both Kritters slam a button at the same time, breaking it accidentally, after [[Tiny Kong|Tiny]]'s round concludes.
Kritters are in the [[boxing arena]] but cannot be fought. They wear tuxedos. Two are announcers and ring the bell to start the match between the Kongs and [[King K. Rool|K. Rool]]. Some Kritters latter try to remove a light fixture stuck to K. Rool. In each countdown, Kritters always ring the bell when it counts up to 8, by pressing a red button on either side of the bell. Both Kritters slam a button at the same time, breaking it accidentally, after [[Tiny Kong|Tiny]]'s round concludes.

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