Latest revision |
Your text |
Line 1: |
Line 1: |
| {{merge to|The Flying Krock}} | | {{conjecture}} |
| [[File:DK64 K. Rool's airship.png|thumb|250px]] | | [[File:DK64_King_Kruiser_II.png|thumb|The '''King Kruiser II''' as seen in ''[[Donkey Kong 64]]''.]] |
| The '''Kremling craft'''<ref>{{cite|quote=''Once you shut down his war machine, K. Rool will realize that all of his wicked plans are shot. He’ll bolt from the fortress in his custom-made Kremling craft, leaving the control room completely abandoned.''|author=Bihldorff, Nate, Jason Leung, and Drew Williams|date=1999|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|publisher=Nintendo of America|language=en-us|page=113}}</ref> is the escape pod used by [[King K. Rool]] in ''[[Donkey Kong 64]]''. It resembles [[the Flying Krock]], K. Rool's airship in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | | The '''King Kruiser II''' is the airship used by [[King K. Rool]] in ''[[Donkey Kong 64]]''. |
|
| |
|
| The aircraft's hull is shaped like a green [[Klaptrap]], with yellow bony plates on top, wings with double missiles on each of them, four legs, white feet with a horizontal red line, landing wheels, a flag with a human {{wp|Jolly Roger}} behind the tail, and an opening under the jaw. The cockpit contains five computers, where two screens have {{wp|noise (video)|noise}}, two others have radars, and one in the center has the map of [[DK Isles]]. Inside the central fuselage is a [[boxing arena]].
| | After the [[Kong]]s deactivated the [[Blast-O-Matic]] in [[Hideout Helm]], K. Rool was able to escape in the King Kruiser II as a getaway vehicle. However, after takeoff, it was almost shortly after knocked down onto the ground by [[K. Lumsy]], who had been playfully chasing it around [[Donkey Kong Island]]. The Kongs then went into what's left of the King Kruiser II for a final showdown with K. Rool, which takes place in a giant boxing ring. |
| | |
| After the [[Kong]]s deactivate the [[Blast-o-Matic]] in [[Hideout Helm]], K. Rool uses the aircraft to escape. However, it is sent crashing to the ground shortly after takeoff by [[K. Lumsy]], who had been playfully chasing it around [[Donkey Kong Island|Kong Isle]]. The Kongs then enter the remains of the aircraft for a final showdown with King K. Rool, which takes place inside the boxing arena. | |
| ==Gallery==
| |
| <gallery>
| |
| DK64 K. Rool's cockpit.png|Cockpit
| |
| DK64 boxing arena.png|Boxing arena
| |
| </gallery>
| |
| | |
| ==Names in other languages==
| |
| {{foreign names
| |
| |Ger=Flucht-O-Maten<ref>{{cite|author=Ota, Shigeru|date=1999|title=''Offizielle Nintendo 64 Spieleberater „Donkey Kong 64“''|publisher=[[Nintendo]] of Europe GmbH|language=de|page=100}}</ref>
| |
| |GerM=Escape-O-Mat
| |
| |Jap=飛行艇<ref>{{cite|date=2000|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|publisher=[[Shogakukan]]|language=ja|page=125}}</ref>
| |
| |JapR=Hikōtei
| |
| |JapM=Flying boat
| |
| }}
| |
| | |
| ==References==
| |
| <references/>
| |
| {{DK64}} | | {{DK64}} |
| | [[Category:Donkey Kong Places]] |
| [[Category:Aircraft]] | | [[Category:Aircraft]] |
| [[Category:Donkey Kong 64 locations]] | | [[Category:Vehicles]] |
| | [[Category:Donkey Kong 64]] |