Editing Koopatrol

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====''Paper Mario''====
====''Paper Mario''====
[[File:PMKoopatrol.png|frame|left]]
[[File:PMKoopatrol.png|frame|left]]
During the events of ''Paper Mario'', Koopatrols patrolled Bowser's Castle and [[Peach's Castle]] after it was taken into the sky by [[Bowser]]. During chapter intermissions where the player takes control of [[Princess Peach]], they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols named [[Spiky Tom and Spiky John]] participate in a [[Hammer Bro]] by the name of [[Mr. Hammer]]'s quiz show, the [[64th Trivia Quiz-Off]]. If Peach wins the quiz show, she wins a [[Jammin' Jelly]]. Regardless if she wins or not, however, she will be rewarded the [[Sneaky Parasol]] as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. Two Koopatrols can also be fought in [[Shy Guy's Toy Box]] if Princess Peach tells Bowser that Mario fears them, where they guard the treasure chest containing the [[Dictionary]].
During the events of ''Paper Mario'', Koopatrols patrolled Bowser's Castle and [[Peach's Castle]] after it was taken into the sky by [[Bowser]]. During chapter intermissions where the player takes control of [[Princess Peach]], they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols named [[Spiky John]] and [[Spiky Tom]] participate in a [[Hammer Bro]] by the name of [[Mr. Hammer]]'s quiz show, the [[64th Trivia Quiz-Off]]. If Peach wins the quiz show, she wins a [[Jammin' Jelly]]. Regardless if she wins or not, however, she will be rewarded the [[Sneaky Parasol]] as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. Two Koopatrols can also be fought in [[Shy Guy's Toy Box]] if Princess Peach tells Bowser that Mario fears them, where they guard the treasure chest containing the [[Dictionary]].


In battle, Koopatrols have an unusually high defense stat of 3, but are vulnerable to being flipped over like an ordinary Koopa Troopa by either a ground-shaking move like [[Quake Hammer]] or by a [[jump]], though [[Mario]] must have the [[Spike Shield]] badge equipped to jump on them, due to the spikes on their helmets. While flipped over, a Koopatrol's defense is reduced to 0. They are capable of standing up immediately on their turn, though they cannot attack on the same turn. Koopatrols mainly attack by sliding into Mario with their shells, similar to [[Kooper]]'s [[Shell Toss]]. This move deals 4 damage, and is also used by Koopatrols as a [[First Strike]] in the overworld. They can also use a faster, stronger shell attack that deals 10 damage, though they must use an additional turn to become [[Charged]] before using this move, allowing it to be evaded with moves such as [[Lady Bow]]'s [[Outta Sight]]. While Charged, a Koopatrol spins in its shell, preventing it from being flipped over and granting immunity to most status conditions.<ref>{{cite|author=Floogal|title=Paper Mario – Stat/Attack Guide|url=https://gamefaqs.gamespot.com/n64/198849-paper-mario/faqs/43550|publisher=GameFAQs}}</ref> Koopatrols can also perform a dance that calls in another Koopatrol as a reinforcement.
In battle, Koopatrols have an unusually high defense stat of 3, but are vulnerable to being flipped over like an ordinary Koopa Troopa by either a ground-shaking move like [[Quake Hammer]] or by a [[jump]], though [[Mario]] must have the [[Spike Shield]] badge equipped to jump on them, due to the spikes on their helmets. While flipped over, a Koopatrol's defense is reduced to 0. They are capable of standing up immediately on their turn, though they cannot attack on the same turn. Koopatrols mainly attack by sliding into Mario with their shells, similar to [[Kooper]]'s [[Shell Toss]]. This move deals 4 damage, and is also used by Koopatrols as a [[First Strike]] in the overworld. They can also use a faster, stronger shell attack that deals 10 damage, though they must use an additional turn to become [[Charged]] before using this move, allowing it to be evaded with moves such as [[Bow]]'s [[Outta Sight]]. While Charged, a Koopatrol spins in its shell, preventing it from being flipped over and granting immunity to most status conditions.<ref>{{cite|author=Floogal|title=Paper Mario – Stat/Attack Guide|url=https://gamefaqs.gamespot.com/n64/198849-paper-mario/faqs/43550|publisher=GameFAQs}}</ref> Koopatrols can also perform a dance that calls in another Koopatrol as a reinforcement.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====

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