Editing Koopa Kurl

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{{minigame infobox
[[Image:Koopa Kurl.jpg|thumb|'''Koopa Kurl'''.]]
|image=[[File:MPA Koopa Kurl.png|240px]]
|appears_in=''[[Mario Party Advance]]''
|type=Duel mini-game
|track=Don't Hurry
|sample=[[File:MPA Mini-Game Theme 9.oga]]
}}
'''Koopa Kurl''' is a Duel [[minigame]] found in ''[[Mario Party Advance]]''. It is based on {{wp|curling}}, which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa."


In the [[Shroom City (Mario Party Advance)|Shroom City]] mode, Koopa Kurl is played at the [[Bowser Lab]]. If the player selects to view the "scary" monster, [[Naval Piranha]] appears, and [[Bowser]] has the player face it in this minigame. By defeating it, the player earns the minigame and the Gaddget [[Magic Lamp (Gaddget)|Magic Lamp]].
'''Koopa Kurl''' is a duel [[mini-game]] found in ''[[Mario Party Advance]]''. The [[player]]s attempt to gain points by using [[Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different colored Koopa Shells to make it more color-coded as they attempt to gain points on their own. When it is the player's turn, he can adjust the aim as the power bar at the bottom right corner. The player will throw the Koopa Shell slowly if the power bar line is on the bright yellow; the player will throw the Koopa Shell fast if the power bar line is on the red.


==Gameplay==
At the far right side, there is a floor that looks like a target.
The players attempt to gain [[point]]s by using [[Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the minigame more color-coded as they attempt to gain points on their own. When it is a player's turn, they can adjust the aim with {{button|gba|pad}} and the power with the power bar at the bottom right corner. The player throws the Koopa Shell slowly if the power bar line is on the bright yellow; they throw the Koopa Shell fast if the power bar line is on the red. At the far right side, there is a floor that looks like a target. The outermost ring of the target is worth 20 points, the second-outermost ring is worth 30 points, the ring near the center is worth 50 points, and the center is worth 100 points. At the middle side of the field, there is a row of colored circles. The large blue circle is worth 20 points, the small red circle is worth 15 points, and the small blue circle is worth 25 points. In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if one of the player's Koopa Shells stops on one of the narrow yellow rectangular bars while having points, the player's points are doubled. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.


The minigame consists of two rounds. After the first one, both players' points are saved as the Koopa Shells disappear and the second round starts. Using a ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins.
* At the outside side of the target, it shows a number of twenty points.
 
* Next, at the second outside side, it shows a number of thirty points.
 
* Then at the near core side, it shows a number of fifty points.
 
* Last but not least, there is a core side; it shows a number of one hundred points.
 
At the middle side of the playfield, there is a row of colored circles.
 
* The large blue circle is worth twenty points.
 
* The small red circle is worth fifteen points.
 
* And lastly, the small blue circle is worth twenty-five points.
 
In addition, there are two narrow, yellow, rectangular bars that have x2s on them between the rows of circles; if one of the player's Koopa Shell stops on one of the yellow, narrow, rectangular bars while having points, the player’s points are doubled.
 
When planning a strategy, the mini-game has a set on a check court that can check while the Koopa Shells are placed on the playfield. Another good strategy is that the players can also knock out the other player's Koopa Shells to deduct points. The second strategy is not always a good strategy, as there is a chance the Koopa Shell will knock into a better place that can gain points or a x2 bar.
 
The mini-game consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using the x2 bar does not double the saved points as both players have to gain their own points and could use the x2 bars.
 
The player who has the most points wins.


==Controls==
==Controls==
*{{button|gba|Pad}} – Aim
* '''D-Pad''' – Aim
*{{button|gba|A}} – Set power
* '''A''' – Set power
*{{button|gba|R}} – Check court
* '''R''' – Check court


==In-game text==
==Trivia==
''Throw 3 shells and score based on where they stop. Bump shells to move 'em!''
*This game is based on the [[Earth|Real World]] sport of [[Wikipedia:Curling|curling]]. Additionally, the "Kurl" part of its title is simply ''curl'' corrupted to form a piece of alliteration with ''[[Koopa]]''.


==Names in other languages==
<br clear=all>
{{foreign names
{{Mario Party Advance}}
|Jap=ねらえ!カーリング
|JapR=Nerae! Kāringu
|JapM=Aim! Curling
|Fre=Curling
|Ita=Bocce-guscio
|ItaM=Shell-bowls
|Ger=Eispanzer
|GerM=Ice Shield
|Spa=Kurling
}}


{{MPA minigames}}
[[Category:Mario Party Advance mini-games]]
[[Category:Duel minigames]]
[[category:Mario Party Advance]]
[[Category:Mario Party Advance minigames]]

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