Editing Koopa Kappa

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:


==Gameplay==
==Gameplay==
The player must drop capsule lids on [[Koopa Kid]]s as they travel on [[Conveyor Belt|conveyor belt]]s, pressing the buttons displayed on their capsules when they reach the area indicated by the green arrows. There are two conveyor belts; the Koopa Kids going along the top belt are always inscribed with one of the shoulder buttons, and the ones along the bottom are inscribed with {{button|gba|A}} and {{button|gba|B}}. When a capsule is dropped on one side, the player must wait for a moment before they can drop another; dropping the incorrect capsule on a Koopa Kid does not trap it. If a Koopa Kid makes it to the end of a conveyor belt without being trapped, the Koopa Kid heads into the room the player character is in and presses one of five plungers. If all five are pressed, the barrier protecting the player rises entirely as they are blown up, ending the minigame in a loss. Β 
The player must drop capsule lids on [[Koopa Kid]]s as they travel on [[conveyor belt]]s, pressing the buttons displayed on their capsules when they reach the area indicated by the green arrows. There are two conveyor belts; the Koopa Kids going along the top belt are always inscribed with one of the shoulder buttons, and the ones along the bottom are inscribed with {{button|gba|A}} and {{button|gba|B}}. When a capsule is dropped on one side, the player must wait for a moment before they can drop another; dropping the incorrect capsule on a Koopa Kid does not trap it. If a Koopa Kid makes it to the end of a conveyor belt without being trapped, the Koopa Kid heads into the room the player character is in and presses one of five plungers. If all five are pressed, the barrier protecting the player rises entirely as they are blown up, ending the minigame in a loss. Β 


In the Shroom City mode, the player must cap 40 Koopa Kids in total to win. In Play Land, the player can select the number of Koopa Kids to cap.
In the Shroom City mode, the player must cap 40 Koopa Kids in total to win. In Play Land, the player can select the number of Koopa Kids to cap.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: