Editing KnuckleFest Bowser's Blazing Beats
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|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★★★ | |difficulty=★★★★ | ||
|wonder=Causes the characters to strike a pose, and starts "Bowser's Blazing Beats" | |wonder=Causes the characters to strike a pose, and starts "Bowser's Blazing Beats" | ||
|before_alt= | |||
|before=[[Evade the Seeker Bullet Bills!|<<]] | |before=[[Evade the Seeker Bullet Bills!|<<]] | ||
|after=[[The Final Battle! Bowser's Rage Stage|>>]] | |after=[[The Final Battle! Bowser's Rage Stage|>>]] | ||
|secret= | |||
|sample=[[File:SMBW Factory.wav]]<br>Factory theme | |sample=[[File:SMBW Factory.wav]]<br>Factory theme | ||
}} | }} | ||
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'''KnuckleFest Bowser's Blazing Beats''' is the penultimate level within [[Castle Bowser]] in ''[[Super Mario Bros. Wonder]]''. This level is unlocked after clearing [[Evade the Seeker Bullet Bills!]], and completion of this level unlocks [[The Final Battle! Bowser's Rage Stage]]. This level has two [[Wonder Seed]]s. | '''KnuckleFest Bowser's Blazing Beats''' is the penultimate level within [[Castle Bowser]] in ''[[Super Mario Bros. Wonder]]''. This level is unlocked after clearing [[Evade the Seeker Bullet Bills!]], and completion of this level unlocks [[The Final Battle! Bowser's Rage Stage]]. This level has two [[Wonder Seed]]s. | ||
==Layout== | ==Layout== | ||
The level starts with a row of {{conjectural|Giant Fists}} smashing {{conjectural|Bowser Blocks}} above the player, showing them that they can destroy these kinds of blocks. Not far after that is a platform that moves when the player jumps on it, but moves faster if ground-pounded. There is then some [[ | The level starts with a row of {{conjectural|Giant Fists}} smashing {{conjectural|Bowser Blocks}} above the player, showing them that they can destroy these kinds of blocks. Not far after that is a platform that moves when the player jumps on it, but moves faster if ground-pounded. There is then some [[Takebō]], more Giant Fists and more Bowser Blocks. Before the first checkpoint is a [[Bull's-Eye Blaster]] that fires [[snake-like Bill]]s that home in on the player. | ||
After the first checkpoint is more snake-like Bills, [[Bill Blaster]]s that fire [[Bullet Bill]]s and moving platforms powered by jumping. There is then a long line of Giant Fists that break Bowser Blocks protecting moving platforms. After three more Giant Fists there is a pipe leading to the second checkpoint, but it is high up in the wall and the player needs the assistance of a moving platform to enter the pipe. | After the first checkpoint is more snake-like Bills, [[Bill Blaster]]s that fire [[Bullet Bill]]s and moving platforms powered by jumping. There is then a long line of Giant Fists that break Bowser Blocks protecting moving platforms. After three more Giant Fists there is a pipe leading to the second checkpoint, but it is high up in the wall and the player needs the assistance of a moving platform to enter the pipe. | ||
Beyond the second checkpoint is a [[ | Beyond the second checkpoint is a [[Happy Flower (Super Mario Bros. Wonder)|Happy Flower]] that when activated causes the [[Wonder Flower]] to appear. Upon collecting the Wonder Flower, the player will strike a pose, and "Bowser's Blazing Beats" will play, causing all Takebō to dance to the music. In addition, Bill Blasters, Bull's-Eye Blasters, pipes with coins and Giant Fists all follow the rhythm with their abilities. This is a long section where the music progresses with the player's progress. Along the way, there are also moving platforms that add xylophone-like sounds to the music as they move. There is eventually a dead end, and once it is reached, the music goes to conclusion and the green lava below will rise up. Giant Fists to the sides will break Bowser Blocks to the music, and once the top is reached, the last seven Giant Fists will break the last six Bowser Blocks in order and finally a cage containing a Wonder Seed, ending the music with a sound of audience applause. After the Wonder Seed is obtained, the level returns to normal. To the right is a pipe that will take the player to the goal. One final moving platform and Bull's-Eye Blaster will help support the player to make it to the top of the flagpole. | ||
==10-flower coins== | ==10-flower coins== | ||
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</gallery> | </gallery> | ||
==Enemies | ==Primary power-up== | ||
*[[ | *[[Elephant Fruit]] | ||
==Enemies== | |||
*[[Takebō]] | |||
*[[Bullet Bill]] | *[[Bullet Bill]] | ||
*[[Bill Blaster]] | *[[Bill Blaster]] | ||
*[[ | *[[Snake-like Bill]] | ||
*[[Bull's-Eye Blaster]] | *[[Bull's-Eye Blaster]] | ||
*[[ | ==Obstacles== | ||
*[[Knuckle]] | |||
==Gallery== | ==Gallery== | ||
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|ChiTR=Quánjī Qìngdiǎn ~King Beats You Up!~ | |ChiTR=Quánjī Qìngdiǎn ~King Beats You Up!~ | ||
|ChiTM=Boxing Festival -King Beats You Up!- | |ChiTM=Boxing Festival -King Beats You Up!- | ||
| | |Fra=Festival des poings | ||
|FraM=Festival of fists | |||
| | |||
|Ger=Festival der Fäuste | |Ger=Festival der Fäuste | ||
|GerM=Festival of Fists | |GerM=Festival of Fists | ||
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|PorE=Festival dos Punhos: as batidas do rei! | |PorE=Festival dos Punhos: as batidas do rei! | ||
|PorEM=Festival of Fists: The king's beats! | |PorEM=Festival of Fists: The king's beats! | ||
|Spa=Bowser Fest: Ritmo radical | |Spa=Bowser Fest: Ritmo radical | ||
|SpaM=Bowser Fest: Radical Rhythm | |SpaM=Bowser Fest: Radical Rhythm |