Editing Klubba's Kiosk

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{location infobox
{{location infobox
|image=[[File:Klubbas Kiosk DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Klubba's Kiosk DKC2 GBA.png|200px]]<br>Game Boy Advance version
|image=Klubbas Kiosk DKC2.png
|caption=Klubba's Kiosk in the [[Super Nintendo Entertainment System]] version
|width=256
|greater_location=[[Crocodile Isle]]
|greater_location=[[Crocodile Isle]]
|inhabitants=[[Klubba]]
|inhabitants=[[Klubba]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) (2004)
}}
}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba's Kiosk''' is a [[List of locations|location]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a small outpost operated by [[Klubba]] that he was assigned by [[King K. Rool|Kaptain K. Rool]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area.
'''Klubba's Kiosk''' is a small outpost operated by [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is where he was assigned by [[King K. Rool|Kaptain K. Rool]] to prevent others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area. A Klubba's Kiosk is in most worlds except for [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]].


Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]). In ''Donkey Kong Country 2: Diddy's Kong Quest'', a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest, possibly [[Gloomy Gulch]] as hinted in ''Donkey Kong Land 2''.
In the [[Super Nintendo Entertainment System]] version, the area is also used for the end credits when the game lists its "Cast of Characters".
==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest. A Klubba's Kiosk appears in most worlds except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options: Pay Up, Paying fifteen [[Kremkoin]]s to Klubba opens access to the [[Monkey Museum]] and a specific level in the Lost World, depending on the Klubba's Kiosk; Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is identical to the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] in the Lost World from any Klubba's Kiosk. Klubba's Kiosk is the backdrop for the Cast of Characters during the ending.
[[File:Klubba's Kiosk DKC2 GBA.png|thumb|Diddy in Klubba's Kiosk in the Game Boy Advance version]]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', the Kongs first encounter Klubba in [[Crocodile Cauldron]]. He gives a few options to Diddy and Dixie:
*'''Pay Up''': If the Kongs pay fifteen [[Kremkoin]]s to Klubba, he allows them to enter the Lost World. The Kongs can access the [[Monkey Museum]] and a specific level from a Klubba's Kiosk in each world.
*'''Fight!!!''': If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk.
*'''[[Bag a Bug]]''' (exclusive to the [[Game Boy Advance]] version): If chosen, the Kongs pay Klubba five [[Banana Coin]]s to play a mini-game called Bag a Bug; in the mini-game, either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The Kongs' reward improves based on how many they caught (the prizes consist of [[Banana]]s, [[Banana Bunch]]es, or [[Red Balloon]]s).
*'''Run Away''': This option is identical to '''Fight!!!'''
These are the levels that can be accessed from the corresponding Klubba's Kiosk of a world:
{|class="dktable-brown"
!World
!Lost World entryway
|-
|[[Crocodile Cauldron]]
|[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]
|-
|[[Krem Quay]]
|[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]
|-
|[[Krazy Kremland]]
|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|[[Gloomy Gulch]]
|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|[[K. Rool's Keep]]
|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
{{br|left}}
In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid the respective world's Kremkoin fee to Klubba. In both versions of the game, after the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access the final area, [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], from any Klubba's Kiosk.
 
If the Kongs re-enter a Klubba's Kiosk which they already paid a fee at, they directly enter the Golden Barrel without the options menu being brought up. In the Game Boy Advance version, the options are first brought up to Diddy and Dixie, regardless whether or not they have paid Kremkoins at that kiosk. The remake also shows a different scenery for each world, just like [[Kong Kollege]].


The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:
Klubba's Kiosk is the background setting for the ending's Cast of Characters. The Game Boy Advance version shows various scenes, although Klubba's Kiosk is not one of them.


*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] - [[Crocodile Cauldron]]
===''Donkey Kong Land 2''===
*[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] - [[Krem Quay]]
[[File:Klubbas Kiosk DKL2.png|thumb|left|Klubba's Kiosk in ''Donkey Kong Land 2''.]]
*[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] - [[Krazy Kremland]]
Klubba's Kiosk reappears in ''Donkey Kong Land 2''. Unlike its previous appearance, there is only one Klubba's Kiosk, and it appears on the [[Crocodile Isle]] map, to the left of [[Gloomy Gulch]]. Diddy and Dixie can access it after completing Gloomy Gulch.
*[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] - [[Gloomy Gulch]]
*[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] - [[K. Rool's Keep]]


In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, [[Bag a Bug]], where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to [[Kong Kollege]]. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds.
Klubba's Kiosk has some design changes for its first appearance. It is no longer engulfed by a polluted swamp, and the Golden Barrel no longer appears. Most of the background scenery was removed except for the toll. A swamp environment appears in the background. The location was effectively mirrored as Klubba appears on the left side rather than on the right side.


===''Donkey Kong Land 2''===
Klubba offers only two options:
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba's Kiosk in ''Donkey Kong Land 2'']]
*'''PAY UP''': Diddy or Dixie must pay all 47 Kremkoins to Klubba to access the entire Lost World. Unlike ''Donkey Kong Country 2'', each level of the Lost World is completed in order, like the other worlds. After the Kongs pay him, the option is changed to '''ENTER LOSTWORLD'''.
There is only one Klubba's Kiosk in ''Donkey Kong Land 2'', and it is accessed from the [[Crocodile Isle]] map, to the left of [[Gloomy Gulch]]. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Klubba's Kiosk was simplified to have only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk remains the backdrop for the cast roll at the end.
*'''RUN AWAY''': Klubba yells at Diddy or Dixie, who leave out of Klubba's Kiosk. Unlike the previous game, Klubba does not whack the Kongs with his club to force them out of the area.
Like the previous game, Klubba's Kiosk remains as the background scene in the ending's Cast of Characters.


==Profiles and statistics==
==Instruction booklet descriptions==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 26}}
*'''Instruction booklet:''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)<ref>{{cite|date=1995|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=26}}</ref>
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?|''Donkey Kong Country 2'' GBA instruction booklet, page 19}}
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=2004|title=''Donkey Kong Country 2'' GBA instruction booklet|page=19}}</ref>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッバの{{ruby|見張|みは}}り{{ruby|小屋|ごや}}<ref>{{cite|language=ja|publisher=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=31|date=1995}}</ref>
|Jap=クラッバの{{hover|見張|みは}}り{{hover|小屋|ごや}}<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 31.</ref>
|JapR=Kurabba no Miharigoya
|JapR=Kurabba no Miharigoya
|JapM=Klubba's Lookout Cabin
|JapM=Klubba's Lookout Cabin
|Ita=Chiosco di Kulbba<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=25}}</ref>
|Ita2=Kiosko di Pikkio
|ItaM=Klubba's Kiosk
|Ita2M=Klubba's Kiosk; all the "C"s in ''chiosco'' ("kiosk") are replaced with "K"s
}}
}}
==Trivia==
*In the original ''Donkey Kong Country 2: Diddy's Kong Quest'', the world map for [[K. Rool's Keep]] shows the Klubba's Kiosk icon over [[Donkey Kong Island]] despite it not taking place there.


==References==
==References==
<references/>
<references/>
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: