Editing King Zing
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{{redirect|Zing|the reoccurring enemies named Zings in Donkey Kong Country 2: Diddy's Kong Quest's development|[[Zinger]]}} | {{redirect|Zing|the reoccurring enemies named Zings in Donkey Kong Country 2: Diddy's Kong Quest's development|[[Zinger]]}} | ||
{{character infobox | {{character infobox | ||
|image=[[File:King_Zing.png|250px]] | |image=[[File:King_Zing.png|250px]] | ||
|species=[[Zinger]] | |species=[[Zinger]] | ||
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]]) | |first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]]) | ||
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]]) | |latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]]) | ||
}} | }} | ||
'''King Zing''' | '''King Zing''' is a large [[Zinger]] who is the fourth boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third boss of ''[[Donkey Kong Land 2]]''. | ||
==History== | ==History== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ||
[[File:King Zing Sting DKC2.png|thumb|left|King Zing | [[File:King Zing Sting DKC2.png|thumb|left|King Zing Sting battle in the SNES version]] | ||
In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing | In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing first appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], where he begins to chase Rambi. Unlike regular yellow [[Zinger]]s, Rambi can neither jump on nor attack King Zing, and must simply run away from him. Fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the [[End of Level Target]]. | ||
King Zing is fought in [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]] at the end of [[Krazy Kremland]]. Fighting King Zing requires the [[Kong]]s to first enter a [[Animal Barrel|Squawks Barrel]] to transform into [[Squawks the Parrot|Squawks]], making King Zing the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] to be fought against solely as an [[Animal Friend]]. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's [[egg]] projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. After six hits, King Zing becomes a regular red Zinger, and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated. | |||
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated. | In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated. | ||
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===''Donkey Kong Land 2''=== | ===''Donkey Kong Land 2''=== | ||
[[File:KingZing-DKL2.png|thumb|The boss fight in ''Donkey Kong Land 2'']] | [[File:KingZing-DKL2.png|thumb|The boss fight in ''Donkey Kong Land 2'']] | ||
In ''[[Donkey Kong Land 2]]'', though King Zing does not appear in [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]], he is still fought in [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]] at the end of Krazy Kremland. The battle with King Zing proceeds similarly as before. However, after being hit, King Zing does not fire stingers; instead, he becomes temporarily invincible and homes in on Squawks, before returning to his normal zigzag flight pattern. Just like before, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers, which move around while behind him temporarily. King Zing is defeated | In ''[[Donkey Kong Land 2]]'', though King Zing does not appear in [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]], he is still fought in [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]] at the end of Krazy Kremland. The battle with King Zing proceeds similarly as before. However, after being hit, King Zing does not fire stingers; instead, he becomes temporarily invincible and homes in on Squawks, before returning to his normal zigzag flight pattern. Just like before, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers, which move around while behind him temporarily. After five hits, King Zing is defeated. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
King Zing DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite | |||
King Zing DKL2.png|''Donkey Kong Land 2'' sprite | |||
DKC2 GBA King Zing sprite.png|''Donkey Kong Country 2'' (GBA) sprite | |||
DKC2 GBA wallpaper 2.jpg|Wallpaper of King Zing | |||
King Zing Sting design.jpg|Concept of the fight against King Zing | King Zing Sting design.jpg|Concept of the fight against King Zing | ||
King Zing DKC2 ending.png|In the ''Donkey Kong Country 2: Diddy's Kong Quest'' ending | King Zing DKC2 ending.png|In the ''Donkey Kong Country 2: Diddy's Kong Quest'' ending | ||
King Zing DKL2 ending.png|In the ''Donkey Kong Land 2'' ending | King Zing DKL2 ending.png|In the ''Donkey Kong Land 2'' ending | ||
Rambi Rumble DKC2 GBA.png|Rambi running from King Zing in the GBA version | Rambi Rumble DKC2 GBA.png|Rambi running from King Zing in the GBA version | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ボス キングB | ||
| | |JapR=Bosu Kingu Bī | ||
| | |JapM=Boss King [[Queen B.|B]] | ||
|Ita=Re Pungix | |Ita=Re Pungix | ||
|ItaM=King Zing | |ItaM=King Zing | ||
|Spa=King Zing | |Spa=King Zing | ||
|SpaM=- | |||
}} | }} | ||
== | ==Trivia== | ||
*In the Game Boy Advance port of ''Donkey Kong Country 2'', [[Screech]]'s theme song, "Bad Bird Rag", plays during the King Zing pursuit in Rambi Rumble, despite the original theme, "Run, Rambi! Run!" appearing in the Sound Test menu. | |||
*King Zing is the only boss in ''Donkey Kong Country 2: Diddy's Kong Quest'' where Diddy and Dixie's eye popping animation does not occur when they enter the boss level. | |||
*In ''Donkey Kong Country 2'', the sprite for King Zing's stinger is missing in Rambi Rumble; this was fixed in the Game Boy Advance port, although his stinger does not flash red. | |||
{{DKC2}} | {{DKC2}} |