Editing King Zing
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'''King Zing'''<ref>{{cite|author=Cast of Characters|title=''Donkey Kong Country 2: Diddy's Kong Quest''|language=en|publisher=Nintendo (anglophone regions)|date=1995|quote=King Zing}}</ref><ref>{{cite|author=Cast roll|title=''Donkey Kong Land 2''|language=en|publisher=Nintendo (anglophone regions)|date=1996|quote=King Zing}}</ref> is a large [[Zinger]] who is the fourth boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third boss of ''[[Donkey Kong Land 2]]'', as the boss of [[Krazy Kremland]]. | '''King Zing'''<ref>{{cite|author=Cast of Characters|title=''Donkey Kong Country 2: Diddy's Kong Quest''|language=en|publisher=Nintendo (anglophone regions)|date=1995|quote=King Zing}}</ref><ref>{{cite|author=Cast roll|title=''Donkey Kong Land 2''|language=en|publisher=Nintendo (anglophone regions)|date=1996|quote=King Zing}}</ref> is a large [[Zinger]] who is the fourth boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third boss of ''[[Donkey Kong Land 2]]'', as the boss of [[Krazy Kremland]]. | ||
==History== | ==History== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ||
[[File:King Zing Sting DKC2.png|thumb|left|King Zing | [[File:King Zing Sting DKC2.png|thumb|left|King Zing battle in ''Donkey Kong Country 2: Diddy's Kong Quest'']] | ||
In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing is first encountered toward the end of [[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]], where he starts chasing the player character, in this instance, [[Rambi]]. King Zing can neither be attacked nor jumped on by Rambi. The theme that plays during the chase is titled "Run, Rambi! Run!". There is an oddity in the original version where King Zing's stinger is missing while in Rambi Rumble, though the remake adds it, but without it flashing red. King Zing stops at a wall just before the [[End of Level Target]], and he is then fought in the [[King Zing Sting (Donkey Kong Country 2)|following boss level]]. King Zing the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] fought by an [[Animal Friend]], since the [[Kong]]s have to first enter a [[Animal Barrel|Squawks Barrel]] to transform into [[Squawks]]. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's [[egg]] projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. King Zing becomes a regular red Zinger after six hits and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated. | In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing is first encountered toward the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], where he starts chasing the player character, in this instance, [[Rambi]]. King Zing can neither be attacked nor jumped on by Rambi. The theme that plays during the chase is titled "Run, Rambi! Run!". There is an oddity in the original version where King Zing's stinger is missing while in Rambi Rumble, though the remake adds it, but without it flashing red. King Zing stops at a wall just before the [[End of Level Target]], and he is then fought in the [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|following boss level]]. King Zing the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] fought by an [[Animal Friend]], since the [[Kong]]s have to first enter a [[Animal Barrel|Squawks Barrel]] to transform into [[Squawks]]. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's [[egg]] projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. King Zing becomes a regular red Zinger after six hits and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated. | ||
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated. | In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated. | ||
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|image=[[File:King Zing DKC2.png]] | |image=[[File:King Zing DKC2.png]] | ||
|world=[[Krazy Kremland]] | |world=[[Krazy Kremland]] | ||
|level=[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]] | |level=[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]] | ||
|defeat=9 | |defeat=9 | ||
|reward=[[Kremkoin]] | |reward=[[Kremkoin]] |