Editing King Kut Out

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{{character infobox
{{character-infobox
|image=[[File:DK64 King Kut Out.png|270px]]<br>Model from ''Donkey Kong 64''
|image=[[File:DK64 King Kut Out.png|270px]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])  
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])  
}}
}}
[[File:Kingkk.jpg|thumb|200px|left|A screenshot of King Kut Out from ''Donkey Kong 64'']]
'''King Kut Out'''<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 108.</ref>, also referred to as '''Cardboard K. Rool'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide, page 141.</ref>, is a giant cardboard cut-out of [[King K. Rool]] created and operated by two [[Kritter]]s. It is the boss of [[Creepy Castle]] and serves as the seventh and penultimate boss of ''[[Donkey Kong 64]]''. King Kut Out is made up of four parts: a head, torso, left arm, and right arm.
'''King Kut Out''',<ref>{{cite|author=Bihldorff, Nate et al.|date=1999|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|publisher=Nintendo of America|language=en|page=108}}</ref> also referred to as '''Cardboard K. Rool''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=141|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> '''Kardboard K.Rool''',<ref>{{cite|author=Lockhart, Ryan|date=1999|title=''Donkey Kong 64'' Official Perfect Guide|publisher=Versus Books|language=en-us|page=115}}</ref> or '''K. Rool Cut-Out''',<ref>{{cite|author=Bogenn, Tim, and Ken Schmidt|date=1999|title=''Donkey Kong 64'' Official Strategy Guide|publisher=Bradygames|language=en-us|isbn=1-56686-909-9|page=137}}</ref> is a giant crude cardboard cut-out of [[King K. Rool]] created and operated by two [[Kritter]]s. It is the boss of [[Creepy Castle]] and serves as the seventh and penultimate boss of ''[[Donkey Kong 64]]''. King Kut Out is made up of four parts: a head, torso, left arm, and right arm.
 
==Layout==
The battle arena takes place outside during a rainstorm. The location itself is enclosed by a castle rampart in the shape of a square. There is a platform in the center of the stage, which is surrounded by water where a few [[Puftup]]s dwell. There is a [[Tag Barrel]] in the very center, although [[Lanky Kong]] is the Kong that was specifically chosen by the boss door to fight King Kut Out. There are four cannons in the shape of a barrel, and each one is facing a wall of the arena.
 
==Battle==
[[File:Kingkk.jpg|thumb|200px|left|King Kut Out as seen in game.]]
The seventh [[Boss Key]] was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a cut-out of K. Rool from cardboard to fight the [[Kong]]s. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall.
 
For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena. However, if their timing is off, the active Kong blasts out of the arena and cannot re-enter. The next Kong appears from the Tag Barrel, fought in a default order of: [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and lastly [[Diddy Kong]].
 
After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, [[Ghost (Donkey Kong 64)|Ghost]]s begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.
 
After being hit three more times, King Kut Out moves even faster, by moving from one wall to the next in approximately one second. It still moves at a normal pace while shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from the wall in front. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.


He is hastily constructed by two [[Kritter]]s at the last minute since they did not have a stronger character to guard the seventh [[Boss Key]]. The battle begins just as King Kut Out appears at one of the wall sides of a castle-like arena. [[Lanky Kong]] is the [[Kong]] chosen to fight King Kut Out, though he can be swapped out for a different character from the [[Tag Barrel]] in the center of the arena. King Kut Out constantly appears from one wall to the next before reversing direction. King Kut Out makes an "Aha!" sound just right when it appears from the next wall. King Kut Out shoots four lasers at the active Kong every two sides it appears from. King Kut Out can be attacked from the Kong blasting at it from one of the four cannons in the arena. After a third hit, King Kut Out's right arm breaks off. Following this, a decoy of King Kut Out also appears in the arena, always appearing from the wall opposite of King Kut Out, but can be differentiated from being darker and not being able to shoot lasers. If the Kong's timing is off while blasting from a cannon, they are forced of the arena and cannot re-enter, including if they launch at the duplicate. In this case, the next Kong appears from the Tag Barrel automatically, in a default order of: [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and lastly [[Diddy Kong]]. If every Kong blasts out of the arena, they lose the fight. After three more hits, King Kut Out's left arm breaks off and it moves even faster by going from one wall to the next in about a second. King Kut Out is destroyed after another three hits, for a grand total of nine, and its head breaks off, then the Boss Key appears in the arena.
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=キング・カットアウト<ref>{{cite|page=120|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|language=ja|publisher=[[Shogakukan]]}}</ref>
|Jap=キング・カットアウト<ref>「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook''), page 120.</ref>
|JpnR=Kingu Katto Auto
|JapR=Kingu Katto Auto
|JpnM=King Kut Out
|JapM=King Kut Out
|Ger=Papp-A-Trapp
|Ger=Papp-A-Trapp
|GerM=Pun on "Pappe" (Paperboard) and "Attrappe" (Dummy)
|GerM=Pun on "Papier" (Paper) and "Attrappe" (Dummy)
}}
}}


==Notes==
==Trivia==
*After losing the battle, the Kongs are redirected into Creepy Castle from the portal to [[Troff 'n' Scoff]]; for the preceding six boss battles, the active Kong is redirected into the lobby.
*After losing the battle, the Kongs are redirected into Creepy Castle from the portal to [[Troff 'N' Scoff]]; for the preceding six boss battles, the active Kong is redirected into the lobby.
*An unused fourth phase of the boss fight exists. This phase features the spotlight on the Barrel Cannons spinning around counterclockwise as if a wheel were spinning. King Kut Out pops out at wherever the spotlight lands.<ref>[https://www.youtube.com/watch?v=q-jWS4S-omM 'King Kut-Out' Fight Unused 4th Phase | Donkey Kong 64] on YouTube. Uploaded by Ballaam on August 16, 2018. Accessed July 3, 2024.</ref>


==References==
==References==
<references/>
<references/>
{{Kremlings}}
{{Kremlings}}
{{DK64}}
{{DK64}}
[[Category:Donkey Kong 64 bosses]]
[[Category:Donkey Kong 64 Bosses]]
[[de:Papp-A-Trapp]]
[[de:Papp-A-Trapp]]

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