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| __NOTOC__
| | [[Image:kingkk.jpg|thumb|'''King Kut Out'''.]] |
| {{character infobox
| | '''King Kut Out''' is the second to last boss in ''[[Donkey Kong 64]]'' and the boss of the area [[Creepy Castle]]. |
| |image=[[File:DK64 King Kut Out.png|270px]]<br>Model from ''Donkey Kong 64''
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| |first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]]) | |
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| [[File:Kingkk.jpg|thumb|200px|left|A screenshot of King Kut Out from ''Donkey Kong 64'']]
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| '''King Kut Out''',<ref>{{cite|author=Bihldorff, Nate et al.|date=1999|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|publisher=Nintendo of America|language=en|page=108}}</ref> also referred to as '''Cardboard K. Rool''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=141|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> '''Kardboard K.Rool''',<ref>{{cite|author=Lockhart, Ryan|date=1999|title=''Donkey Kong 64'' Official Perfect Guide|publisher=Versus Books|language=en-us|page=115}}</ref> or '''K. Rool Cut-Out''',<ref>{{cite|author=Bogenn, Tim, and Ken Schmidt|date=1999|title=''Donkey Kong 64'' Official Strategy Guide|publisher=Bradygames|language=en-us|isbn=1-56686-909-9|page=137}}</ref> is a giant crude cardboard cut-out of [[King K. Rool]] created and operated by two [[Kritter]]s. It is the boss of [[Creepy Castle]] and serves as the seventh and penultimate boss of ''[[Donkey Kong 64]]''. King Kut Out is made up of four parts: a head, torso, left arm, and right arm. | |
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| He is hastily constructed by two [[Kritter]]s at the last minute since they did not have a stronger character to guard the seventh [[Boss Key]]. The battle begins just as King Kut Out appears at one of the wall sides of a castle-like arena. [[Lanky Kong]] is the [[Kong]] chosen to fight King Kut Out, though he can be swapped out for a different character from the [[Tag Barrel]] in the center of the arena. King Kut Out constantly appears from one wall to the next before reversing direction. King Kut Out makes an "Aha!" sound just right when it appears from the next wall. King Kut Out shoots four lasers at the active Kong every two sides it appears from. King Kut Out can be attacked from the Kong blasting at it from one of the four cannons in the arena. After a third hit, King Kut Out's right arm breaks off. Following this, a decoy of King Kut Out also appears in the arena, always appearing from the wall opposite of King Kut Out, but can be differentiated from being darker and not being able to shoot lasers. If the Kong's timing is off while blasting from a cannon, they are forced of the arena and cannot re-enter, including if they launch at the duplicate. In this case, the next Kong appears from the Tag Barrel automatically, in a default order of: [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and lastly [[Diddy Kong]]. If every Kong blasts out of the arena, they lose the fight. After three more hits, King Kut Out's left arm breaks off and it moves even faster by going from one wall to the next in about a second. King Kut Out is destroyed after another three hits, for a grand total of nine, and its head breaks off, then the Boss Key appears in the arena.
| | After the Kongs managed to open the boss door in Creepy Castle they ventured inside. Unfortunately for the [[Kritter]]s on the other-side of the door there was no one to guard the [[Boss Key]] kept by the two of them. At the last minute the Kritters managed to build a poorly constructed cardboard cut-out of K. Rool. This fake K. Rool could somehow fire lasers from it's forehead, pop-up all over the place and it also has a high pitched crazy laugh that either comes from the cut-out itself or a nearby, hidden loudspeaker. As backup King Kut Out will sometimes send [[Kritter-in-a-Sheet|Kritters disguised as ghosts]] to attack the Kongs, explosive [[Puftup]]s also prowl the waters surrounding the battle arena. |
| ==Names in other languages==
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| {{foreign names
| | In order to combat King Kut Out the Kongs must use a nearby [[Barrel Cannon]]s to blast into the cut-out, each hit will damage the poorly constructed boss and cause it's limbs to fall off. After being hit several times King Kut Out will begin to pop-up and down at a much faster rate and will make a holographic and shadowy decoy of itself. Eventually King Kut Out will be destroyed by the Kongs constant barrage of attacks and the Kongs will claim the Boss Key hidden in Creepy Castle. |
| |Jap=キング・カットアウト<ref>{{cite|page=120|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|language=ja|publisher=[[Shogakukan]]}}</ref>
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| |JapR=Kingu Katto Auto
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| |JapM=King Kut Out
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| |Ger=Papp-A-Trapp
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| |GerM=Pun on "Pappe" (Paperboard) and "Attrappe" (Dummy)
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| }}
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| ==Trivia== | | ==Trivia== |
| *After losing the battle, the Kongs are redirected into Creepy Castle from the portal to [[Troff 'n' Scoff]]; for the preceding six boss battles, the active Kong is redirected into the lobby. | | *King Kut Out is sometimes referred to as '''Cardboard K. Rool''', due to a mistake in Prima's strategy guide for Donkey Kong 64. |
| *An unused fourth phase of the boss fight exists. This phase features the spotlight on the Barrel Cannons spinning around counterclockwise as if a wheel were spinning. King Kut Out pops out at wherever the spotlight lands.<ref>[https://www.youtube.com/watch?v=q-jWS4S-omM 'King Kut-Out' Fight Unused 4th Phase | Donkey Kong 64] on YouTube. Uploaded by Ballaam on August 16, 2018. Accessed July 3, 2024.</ref>
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| ==References==
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| <references/>
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| {{Kremlings}}
| | [[Category: Donkey Kong Bosses]] |
| {{DK64}}
| | [[Category: Traps and Obstacles]] |
| [[Category:Donkey Kong 64 bosses]] | |
| [[de:Papp-A-Trapp]] | |