Editing King K. Rool

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K. Rool is fought a second time at [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] in the [[Lost World (Donkey Kong Country 2)|Lost World]],<ref>{{cite|timestamp=0:05|url=youtu.be/hi0StnCc3JI?feature=shared&t=5|title=''Donkey Kong Country 2'' (SNES) - The Lost World - Krocodile Kore|date=June 10, 2020|author=VideoGamePhenom|publisher=YouTube}}</ref> accessible after collecting every [[Kremkoin]]. K. Rool shoots several kannonballs and lastly a [[barrel]] containing a kannonball. The battle ends with K. Rool defeated once the kannonball enters his blunderbuss, which explodes as a result. From this, K. Rool is launched into a geyser that acts as a power source to Crocodile Isle and becomes stuck as the energy continues to build up until finally exploding, sinking Crocodile Isle underwater. The ending scene shows a ship sailing away from the island's remains, with a sinister laugh playing as it sails over the horizon. In the [[Donkey Kong Country 2 (Game Boy Advance)|remake]], K. Rool and his ship are bombed by [[Funky Kong]] from his [[Gyrocopter]], with K. Rool vowing to have revenge.
K. Rool is fought a second time at [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] in the [[Lost World (Donkey Kong Country 2)|Lost World]],<ref>{{cite|timestamp=0:05|url=youtu.be/hi0StnCc3JI?feature=shared&t=5|title=''Donkey Kong Country 2'' (SNES) - The Lost World - Krocodile Kore|date=June 10, 2020|author=VideoGamePhenom|publisher=YouTube}}</ref> accessible after collecting every [[Kremkoin]]. K. Rool shoots several kannonballs and lastly a [[barrel]] containing a kannonball. The battle ends with K. Rool defeated once the kannonball enters his blunderbuss, which explodes as a result. From this, K. Rool is launched into a geyser that acts as a power source to Crocodile Isle and becomes stuck as the energy continues to build up until finally exploding, sinking Crocodile Isle underwater. The ending scene shows a ship sailing away from the island's remains, with a sinister laugh playing as it sails over the horizon. In the [[Donkey Kong Country 2 (Game Boy Advance)|remake]], K. Rool and his ship are bombed by [[Funky Kong]] from his [[Gyrocopter]], with K. Rool vowing to have revenge.
In ''[[Super Smash Bros. Brawl]]'', King K. Rool's [[Trophy (Super Smash Bros. series)|trophy]] claims that Kaptain K. Rool is actually King K. Rool's brother, which is incorrect.


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
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Baron K. Roolenstein is last shown using the stolen [[Hover Craft]] on the [[Northern Kremisphere]] map,<ref>{{cite|timestamp=01:22|url=youtu.be/8uq9Qp7P3cc?feature=shared&t=82|author=VideoGamePhenom|date=June 12, 2020|title=''Donkey Kong Country 3'' (SNES) - 103% Ending|publisher=YouTube}}</ref> after the player characters free the [[Banana Queen]]. She flies after K. Rool as revenge for being imprisoned and drops an egg onto him, trapping K. Rool as his eyes peek out of the eggshell, appearing confused.
Baron K. Roolenstein is last shown using the stolen [[Hover Craft]] on the [[Northern Kremisphere]] map,<ref>{{cite|timestamp=01:22|url=youtu.be/8uq9Qp7P3cc?feature=shared&t=82|author=VideoGamePhenom|date=June 12, 2020|title=''Donkey Kong Country 3'' (SNES) - 103% Ending|publisher=YouTube}}</ref> after the player characters free the [[Banana Queen]]. She flies after K. Rool as revenge for being imprisoned and drops an egg onto him, trapping K. Rool as his eyes peek out of the eggshell, appearing confused.
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D'' / ''Donkey Kong Country Returns HD''====
Even though he is absent in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports alongside the rest of the [[Kremling]]s, he and his usual role as antagonist are indirectly alluded to by [[Cranky Kong]], where the latter, in reference to the Kremlings' absence and the theft of the banana hoard being done by [[Tiki Tak Tribe|another party]], says to [[Donkey Kong]], "Who hasn't stolen his bananas at this point?"


====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
[[File:King K. Rool reference DKCTF.jpg|thumb|A reference to King K. Rool in ''Donkey Kong Country: Tropical Freeze''.]]
[[File:King K. Rool reference DKCTF.jpg|thumb|A reference to King K. Rool in ''Donkey Kong Country: Tropical Freeze''.]]
While K. Rool is not in ''[[Donkey Kong Country: Tropical Freeze]]'', the background of [[Grassland Groove]] displays a rock formation in the likeness of his head and several Banana Bunches of his crown.
K. Rool is once again absent in ''[[Donkey Kong Country: Tropical Freeze]]''; however, in the [[Bright Savannah]] level [[Grassland Groove]], an area in the background displays a rock formation resembling K. Rool's head, along with a shape of Banana Bunches resembling his crown.


===''Donkey Kong Country'' book series===
===''Donkey Kong Country'' book series===
====''Donkey Kong Country'' ====
====''Donkey Kong Country'' ====
At the end of the ''[[Donkey Kong Country (novel)|Donkey Kong Country]]'' novel, King K. Rool announces to the Kremlings his intention to launch a final attack on the Kong's home, following the destruction of their factory on [[Donkey Kong Island]]. He later flees with his speedboat from Donkey Kong, Diddy Kong, and [[Cranky Kong]] when the three characters board the [[Gangplank Galleon]], hearing of his scheme.
King K. Rool appears at the end of the ''[[Donkey Kong Country (novel)|Donkey Kong Country]]'' novel, where he announces to his Kremlings that their factory on [[Donkey Kong Island]] was destroyed and that he intends to launch a final attack on the Kong's home. Hearing this, Donkey Kong, Diddy Kong and Cranky Kong board the [[Gangplank Galleon]] and K. Rool flees the ensuing brawl with his speedboat.


====''Donkey Kong Country: Rumble in the Jungle''====
====''Donkey Kong Country: Rumble in the Jungle''====
Taking place after the first book, ''[[Donkey Kong Country: Rumble in the Jungle]]'' follows the plot of King K. Rool managing the reconstruction of a factory within the abandoned [[Big Ape City]]. He orders the use of a "truth machine" on [[Funky Kong]] at one point to determine if Funky is a spy. K. Rool returns in the climax, shooting rockets at Funky's barrel plane from a large zeppelin. Both [[Donkey Kong]] and [[Diddy Kong]] briefly encounter King K. Rool upon landing on the zeppelin and tell him that the ship will be blown up. K. Rool pushes himself past the Kongs, escaping, stating that he will not be aboard when that occurs. K. Rool's factory is ultimately destroyed when the zeppelin, which has [[TNT Barrel]]s, lands in it.
In the second installment of the ''Donkey Kong Country'' chapter book series, ''[[Donkey Kong Country: Rumble in the Jungle]]'', King K. Rool is managing the reconstruction of a factory within the abandoned [[Big Ape City]]. After [[Funky Kong]] is captured by the [[Kremling]]s, King K. Rool orders them to use a painful "truth machine" on Funky Kong, so that they can find out whether he is a spy. King K. Rool is seen again at the climax of the novel, where he is commanding a large zeppelin which fires rockets at Funky's barrel plane. [[Donkey Kong]] has the idea for him and [[Diddy Kong]] to jump from Funky's plane onto the zeppelin to reach the cabin. They briefly encounter King K. Rool, and tell him that they are going to blow up the ship. He responds by saying that he "won't be aboard when that happens" before he pushes past them, escaping. The Kongs successfully destroy King K. Rool's factory after the [[TNT Barrel]]-planted zeppelin lands on it.


====''Donkey Kong Country: Rescue on Crocodile Isle''====
====''Donkey Kong Country: Rescue on Crocodile Isle''====
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===''Club Nintendo''===
===''Club Nintendo''===
[[File: ComicKRool.jpg|thumb|150px|King K. Rool as he appeared in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics]]
[[File: ComicKRool.jpg|thumb|150px|King K. Rool as he appeared in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics]]
King K. Rool appears in the German [[Club Nintendo (German magazine)|Club Nintendo]] story [[Donkey Kong Country (comic)|Donkey Kong Country]]. He has human-like hands with five fingers and nails, though his feet are still clawed and reptilian. K. Rool is first seen sealing Diddy Kong into a [[DK Barrel]] before stealing Donkey Kong's [[banana hoard]]. He later appears on the Gangplank Galleon, where he battles but loses to both Donkey Kong and Diddy Kong.
King K. Rool appears in the German [[Club Nintendo (magazine)|Club Nintendo's]] [[Donkey Kong Country (comic)|comic adaptation]] of ''Donkey Kong Country'', first appearing to attack Diddy Kong and seal him within a [[DK Barrel]] before stealing Donkey Kong's banana hoard. King K. Rool later appears on his ship, the Gangplank Galleon, and battles both Donkey Kong and Diddy Kong, only to be defeated by them. In this comic, K. Rool has noticeably human-like hands with five fingers and nails, while his feet are still clawed and reptilian. King K. Rool, under the guise of Kaptain K. Rool, was also featured in the magazine's ''Donkey Kong Country 2: Diddy's Kong Quest'' comic special, appearing at the beginning of it to taunt a captured Donkey Kong.
 
His pirate alias, Kaptain K. Rool, also appears at the start of the ''Donkey Kong Country 2: Diddy's Kong Quest'' comic special to taunt a captured Donkey Kong.


===''Donkey Kong Land'' series===
===''Donkey Kong Land'' series===
====''Donkey Kong Land''====
====''Donkey Kong Land''====
[[File:King K. Rool DKL.png|thumb|left|The battle against King K. Rool in ''Donkey Kong Land'']]
[[File:King K. Rool DKL.png|thumb|left|The battle against King K. Rool in ''Donkey Kong Land'']]
King K. Rool makes his second appearance in ''[[Donkey Kong Land]]'', the follow-up to ''Donkey Kong Country''. He is called by [[Cranky Kong]] to steal Donkey Kong's banana hoard,<ref>{{cite|quote=I'll call old K. Rool and arrange everything. You'll wake up tomorrow without your bananas.|author=[[Cranky Kong]]|title=''Donkey Kong Land'' instruction booklet|page=5|publisher=Nintendo of America}}</ref> as part of a bet that Donkey Kong and Diddy Kong cannot have a successful journey on a [[Game Boy]] system. K. Rool is the final boss, and he is fought in [[K. Rool's Kingdom]] at the end of [[Big Ape City]].<ref>{{cite|timestamp=0:03|url=youtu.be/7bG1H5NzdeY?feature=shared&t=3|title=''Donkey Kong Land'' - Big Ape City - K. Rool's Kingdom|publisher=YouTube|date=May 9, 2019|author=VideoGamePhenom}}</ref> He retains his moves of throwing his crown and dashing to other sides of the screen. After six hits, K. Rool starts using a belly flop attack, which he does not in ''Donkey Kong Country'', and takes twelve hits to defeat altogether.
King K. Rool makes his second appearance in ''[[Donkey Kong Land]]'', the follow-up to ''Donkey Kong Country''. In this game, [[Cranky Kong]] calls up K. Rool to steal Donkey Kong's banana hoard because he made a bet with Donkey and Diddy that they cannot have a successful adventure on an 8-bit handheld. K. Rool returns as the final boss and is fought in [[K. Rool's Kingdom]], a blimp above [[Big Ape City]]. His attacks and battle techniques are mostly the same as in ''Donkey Kong Country'': running, jumping, and throwing his crown. King K. Rool uses a new, belly flop-like attack once he takes six hits. After being hit twelve times, K. Rool is defeated, and Donkey Kong recovers his banana hoard.


====''Donkey Kong Land 2''====
====''Donkey Kong Land 2''====
Kaptain K. Rool returns as the main antagonist of ''[[Donkey Kong Land 2]]'', where his role in the plot is identical to ''Donkey Kong Country 2: Diddy's Kong Quest''. Kaptain K. Rool is first fought on [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]] at the end of the Flying Krock.<ref>{{cite|timestamp=0:02|author=VideoGamePhenom|url=youtu.be/wEYEtFGOmG4?feature=shared&t=2|title=''Donkey Kong Land 2'' - The Flying Krock - K. Rool Duel|date=May 11, 2019|publisher=YouTube}}</ref> He only shoots kannonballs and lastly a barrel with a kannonball that can be thrown into his blunderbuss. At the end, Donkey Kong breaks free and uppercuts K. Rool out of the arena, results in his defeat.
Kaptain K. Rool reappears in ''[[Donkey Kong Land 2]]'' where he serves the same role in the storyline as in ''Donkey Kong Country 2: Diddy's Kong Quest''. He is first fought on the Flying Krock in the level [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]], Kaptain K. Rool's attack pattern in ''Donkey Kong Land 2'' is a simplified version of his battle strategy in ''Donkey Kong Country 2: Diddy's Kong Quest''; his blunderbuss only shoots gusts of wind instead of shooting kannonballs or a status-afflicting gas. In the ending cutscene, K. Rool causes an explosion when Donkey Kong punches him into the sea.


Kaptain K. Rool is fought again at [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]] in the Lost World,<ref>{{cite|url=youtu.be/Y7fyzmRsCQ0?feature=shared&t=3|timestamp=0:03|title=''Donkey Kong Land 2'' - The Lost World - Krocodile Kore|date=May 11, 2019|author=VideoGamePhenom|publisher=YouTube}}</ref> again requiring every Kremkoin to access. It is mostly the same, but like in ''Donkey Kong Country 2: Diddy's Kong Quest'', only a single kannonball is required to defeat K. Rool. Unlike before, K. Rool is not seen escaping from Crocodile Isle as it sinks underwater during the end cutscene afterward.
Following K. Rool's defeat, and when Diddy and Dixie pay all 47 Kremkoins at [[Klubba's Kiosk]], Kaptain K. Rool is fought another time by them in [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]. During the second battle, Kaptain K. Rool attacks the Kongs by shooting kannonballs, both normal and spiked, at them. Later in the battle, Kaptain K. Rool shoots a [[barrel]], which must be jumped on to claim the kannonball within. Like the previous game, Diddy and Dixie must throw the kannonball at Kaptain K. Rool to defeat him, causing his blunderbuss to explode and K. Rool to collapse. The ending cutscene then shows Crocodile Isle sinking, but unlike ''Donkey Kong Country 2: Diddy's Kong Quest'', K. Rool is not seen escaping the island.


====''Donkey Kong Land III''====
====''Donkey Kong Land III''====
K. Rool reappears in his ancestral<ref>{{cite|date=December 1997|language=en-us|publisher=Nintendo of America|title=''Nintendo Power'' Volume 103|page=85|quote=K. Rool has taken his ancestral title of Baron K. Roolenstein and now fancies himself some sort of mad scientist.}}</ref> baron costume in ''[[Donkey Kong Land III]]''. He is among the competitors who searches for the [[Lost World (Donkey Kong Land III)|Lost World]]. Baron K. Roolenstein is never titled as such in the game, only as '''K. Rool''' (incorrectly titled '''K Rool''' in levels where he is fought). He is first fought in [[K Rool Duel]],<ref>{{cite|timestamp=0:03|url=youtu.be/FvaJoGKDA3s?feature=shared&t=3|title=''Donkey Kong Land III'' (GBC) - Tin Can Valley - K. Rool Duel|publisher=YouTube|date=May 15, 2019|author=VideoGamePhenom}}</ref> where his attack is to shoot electric beams and, after being hit by a [[barrel]], bounce around briefly. It takes only three hits to defeat K. Rool.
[[File:BaronKRool-DKL3.png|thumb|The first battle against K. Rool]]
In ''[[Donkey Kong Land III]]'', K. Rool reappears in his ancestral<ref>{{cite|date=December 1997|language=en-us|publisher=Nintendo of America|title=''Nintendo Power'' Volume 103|page=85|quote=K. Rool has taken his ancestral title of Baron K. Roolenstein and now fancies himself some sort of mad scientist.}}</ref> baron costume, but is only ever referred to as '''K Rool''' in level titles and '''K. Rool''' in the cast roll. He and the Kremling Krew, as well as a rebuilt KAOS, appear as the main antagonists of the game, competing with the Kongs in a contest to be the first to find the legendary [[Lost World (Donkey Kong Land III)|Lost World]]. Similar to ''Donkey Kong Country 3'', K. Rool is accessible only after KAOS is destroyed permanently (the two are bosses in different worlds). His first battle takes place in [[K Rool Duel]], where K. Rool tries to attack Dixie and Kiddy by shooting electric beams at them. After a barrel is thrown at K. Rool, he bounces around trying to attack the Kongs. After three hits, K. Rool is defeated.


K. Rool is fought again in [[K Rools Last Stand]], at the end of the Lost World.<ref>{{cite|timestamp=0:02|url=youtu.be/FBNJYNgd5-Y?feature=shared&t=2|title=''Donkey Kong Land III'' (GB) - The Lost World - K. Rool's Last Stand|publisher=YouTube|author=VideoGamePhenom|date=May 13, 2019}}</ref> K. Rool attacks using bombs, besides electrical beams, and is vulnerable to barrels like before. Following K. Rool's defeat, Dixie and Kiddy are announced the winners of the Lost World contest, and K. Rool gives the six [[Watch (Donkey Kong Land III)|Watch]]es to the Kongs, challenging them to complete the Time Attack mode.
When the Kongs enter Lost World, K. Rool states that he underestimated them and dares them to catch him at [[K Rools Last Stand]]. In this battle, he attacks by using electrical beams and by dropping bombs on Dixie and Kiddy. The Kongs must repeatedly throw barrels at K. Rool to defeat him.
 
After defeating K. Rool, as the two are crowned the winners of the contest, he admits to being surprised that Dixie and Kiddy defeated him again. K. Rool then awards the six [[Watch (Donkey Kong Land III)|Watch]]es to the Kongs and challenges them to beat the Time Attack mode.


===''Super Mario-kun''===
===''Super Mario-kun''===
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===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:K Rool DK64 art.png|thumb|left|150px|King K. Rool in ''Donkey Kong 64'']]
[[File:K Rool DK64 art.png|thumb|left|150px|King K. Rool in ''Donkey Kong 64'']]
King K. Rool has a new scheme to destroy [[Donkey Kong Island]] in ''[[Donkey Kong 64]]'', by using the [[Blast-o-Matic]] from the rebuilt [[Crocodile Isle]], which breaks down and undergoes repairs after crashing into a rock. To buy time for the repairs, K. Rool has [[Diddy Kong]], [[Tiny Kong]], [[Lanky Kong]], and [[Chunky Kong]] imprisoned and steals Donkey Kong's [[Golden Banana]] Hoard again. He has some similarities to the ''{{wp|James Bond}}'' villain {{wp|Ernst Stavro Blofeld|Blofeld}}, petting a Klaptrap in the manner of Blofeld petting his cat as well as having his face largely obscured in earlier cutscenes. However, K. Rool breathes and speaks similarly to ''{{wp|Star Wars}}'' villain {{wp|Darth Vader}}. K. Rool's laugh uses a pitched-down version of the "{{file link|Evil Laugh.oga|Evil Laugh}}" stock sound effect from the ''Cartoon Trax Volume 1'' album,<ref>{{cite|url=soundideas.sourceaudio.com/#!details?id=11488964|title=EvilLaugh CRT023801|publisher=Sound Ideas|accessdate=January 23, 2022}}</ref> which is reused for [[Kloak]]s and [[Kroc]]s in the [[Game Boy Advance]] remakes of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' and ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', respectively. He witnesses the Kongs' progress at parts of the journey while also scolding the Kremlings for their incompetence. At one point, he sends a large red [[Klaptrap]] after a [[Kasplat]] for trying to escape.
King K. Rool returns in ''[[Donkey Kong 64]]'', where he appears on a large mechanical island. He plans to blow up [[Donkey Kong Island]] with a new weapon called the [[Blast-o-Matic]]. However, his new and improved [[Crocodile Isle]] ends up crashing due to the incompetence of the ship's drivers. When Crocodile Isle is about to crash, K. Rool sitting in his throne wobbles in shock. In an attempt to distract Donkey Kong while he has the Blast-O-Matic repaired, K. Rool has [[Diddy Kong]], [[Tiny Kong]], [[Lanky Kong]], and [[Chunky Kong]] imprisoned, and Donkey Kong's [[Golden Banana]] Hoard stolen.
 
K. Rool appears in several cutscenes with his unnamed pet [[Klaptrap]], whom he strokes similarly to the way the ''{{wp|James Bond}}'' villain {{wp|Ernst Stavro Blofeld|Blofeld}} strokes his cat, being an obvious parody. Also similar to Blofeld, K. Rool largely has his face obscured in the early cutscenes. He also breathes and speaks in a manner similar to {{wp|Darth Vader}} from ''{{wp|Star Wars}}''. He is much larger in this game than all other games; as huge as Chunky Kong when he steps into his [[Cranky's Kong Barrel|Hunky Chunky Barrel]]. Throughout the game, he watches the Kongs' progress and chastises his own minions' failures. A scene shows K. Rool demanding that nobody leaves the Blast-o-Matic until it is repaired, going as far as sending a large red [[Klaptrap]] to attack a fleeing [[Kasplat]] (albeit offscreen).


[[File:K. Rool (crystal caves).png|thumb|A portrait of Kaptain K. Rool]]
Eventually, K. Rool's henchmen succeed in repairing the Blast-o-Matic, just as the Kongs break into [[Hideout Helm]], and K. Rool demands that the weapon be fired, despite the warnings that if it is not fully tested, it could explode. After the Kongs permanently shut down King K. Rool's mechanical island and the Blast-o-Matic, he tries to escape in a large airship. The ship ends up being knocked to the ground and destroyed by a recently released [[K. Lumsy]]. Venturing inside the crashed vessel, the Kongs find a boxing arena filled with spectators and King K. Rool, as his boxer alias '''King Krusha K. Rool''', ready to battle.  
Portraits of Kaptain K. Rool are in various areas, including [[Gloomy Galleon]]'s sunken ships (as well as "Kaptain K. Rool's Log Book"), several log cabins in [[Crystal Caves]], and in [[Creepy Castle]]'s Museum.


Around the time the Kongs infiltrate [[Hideout Helm]], the Blast-o-Matic becomes nearly operational. K. Rool orders the machine to activate, ignoring warnings that it could explode. Later, when the Kongs deactivate the Blast-o-Mastic entirely, K. Rool tries to escape in his [[Kremling craft]], but a released K. Lumsy knocks it to the ground. The final battle takes place in the [[boxing arena]] within the Kremling craft, complete with spectators and King K. Rool, as his boxer alias '''King Krusha K. Rool'''. There are five rounds, each involving a different Kong:
After [[Chunky Kong]] delivers the seemingly final blow to K. Rool, a cutscene is shown in which K. Rool gets back up after the fight. He is about to attack Chunky from behind, but is distracted by [[Candy Kong]]. He ends up being blasted over the horizon by [[Funky Kong]]. When he lands, it is in [[K. Lumsy's Prison|his dungeon]], where he meets a very unhappy [[K. Lumsy]] who proceeds to beat King K. Rool in retaliation for locking him up before being sent flying again by the giant.


*'''Round 1:''' K. Rool fights [[Donkey Kong]]. He attacks by ground pounding to produce shockwaves. From the perspective of a [[Baboon Blast]] [[Barrel Cannon|cannon]], K. Rool is shown throwing punches a number of times but gets distracted by the cheering crowd. Donkey Kong can hit K. Rool while he is distracted. With each hit, K. Rool generates more shockwaves per each ground pound, slowly forming two rows of four shockwaves. After four hits, the next round will begin.
K. Rool's laugh uses a pitched-down version of the "{{file link|Evil Laugh.oga|Evil Laugh}}" stock sound effect from the ''Cartoon Trax Volume 1'' album,<ref>{{cite|url=soundideas.sourceaudio.com/#!details?id=11488964|title=EvilLaugh CRT023801|publisher=Sound Ideas|accessdate=January 23, 2022}}</ref> which was previously used for Baron Samedi in Rare's ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}''. The unaltered laugh is used for [[Kloak]]s and [[Kroc]]s in the [[Game Boy Advance]] remakes of ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', respectively.
*'''Round 2:''' K. Rool fights [[Diddy Kong]]. He attacks by throwing his right boxing glove as a boomerang. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to cause a light fixture to fall onto K. Rool. The fourth and final light becomes stuck on K. Rool, going into the next round.
 
*'''Round 3:''' K. Rool fights [[Lanky Kong]]. K. Rool is still unable to see because of the light stuck on his head, allowing to Lanky use his elastic arms to punch number buttons and grab a barrel that releases a giant banana peel when thrown. K. Rool sprints towards Lanky if the latter uses [[Trombone Tremor]], slipping if the banana peel is in the way or squishing Lanky otherwise. After slipping four times, the next round starts.
[[File:K. Rool (crystal caves).png|thumb|A portrait of Kaptain K. Rool]]
*'''Round 4:''' K. Rool fights [[Tiny Kong]], after [[Kritter]]s manage to get the light fixture removed. K. Rool uses the same ground-pound move from the first round, which Tiny avoid with her [[Pony Tail Twirl]], but this time, it injures K. Rool. While K. Rool is hurt, Tiny can use [[Mini-Monkey]] to enter a hole in K. Rool's left shoe and shoot feathers at his moving toes until they become red. After his four toes become red, the final round begins.
K. Rool's Kaptain persona also makes a cameo and is referenced in ''Donkey Kong 64''. Portraits of him can be found in some of [[Gloomy Galleon]]'s sunken ships, several log cabins in [[Crystal Caves]], and in [[Creepy Castle]]'s Museum; additionally, inside the sunken ship off to a corner, there is a book entitled "Kaptain K. Rool's Log Book."
*'''Round 5:''' K. Rool is lastly fought by [[Chunky Kong]]. K. Rool both runs and rebounds off of the ropes while invisible to attack. Chunky can make K. Rool and a [[Hunky Chunky]] barrel visible by [[Simian Slam]]ming a switch in the middle of the ring and then using [[Gorilla Gone]] pads. When Chunky enters a Hunky Chunky barrel, both he and K. Rool appear on opposite corners of the ring. K. Rool charges at Chunky, attempting to uppercut him, but Chunky can counter this by using a [[Primate Punch]]. Following the second and third hit, K. Rool becomes invisible while attempting to strike, and after a fourth hit, K. Rool collapses in defeat. While K. Rool does recover and tries attacking Chunky from behind, he is distracted by [[Candy Kong]] so that [[Funky Kong]] can send him flying. K. Rool lands into [[K. Lumsy's Prison]], where an angry [[K. Lumsy]] beats him as revenge for being locked up before sending K. Rool off once more.
====Battle====
The battle against King Krusha K. Rool takes place in the [[boxing arena]], where he is fought by all five Kongs during their respective round.
*'''Round 1:''' K. Rool starts off by ground pounding, which will generate shockwaves upon contact. During this, Donkey Kong must reach the corners of the ring to enter his [[Baboon Blast]] [[Barrel Cannon|cannons]] to attack K. Rool. When Donkey Kong is inside the barrel, K. Rool will begin throwing punches at the barrel. After a certain amount of punches, he will taunt for the crowd, leaving himself vulnerable to attack. Every time he is hit, he will generate more shockwaves with each ground pound, slowly becoming two rows of 4 shockwaves. After four hits, the next round will begin.
*'''Round 2:''' Now K. Rool attacks by throwing his right boxing glove as a boomerang, meaning Diddy Kong has to watch for attacks both in front of and behind him. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to attack the light fixture above K. Rool, causing a light to fall onto him. After all four lights fall on him (the last one getting stuck on K. Rool), the next round will begin.
*'''Round 3:''' The light from the previous round is still stuck to King K. Rool's head. [[Lanky Kong]] takes advantage of K. Rool's predicament by using his elastic arms to punch number buttons and grab the [[banana]]-labeled barrel that appears; it releases a banana peel when thrown. K. Rool will patrol the arena by rushing to corners. Lanky then has to use his [[Trombone Tremor]] in each corner of the arena to lure K. Rool into slipping on the banana peel. When Lanky plays the trombone, K. Rool will stop his current path and sprints towards Lanky. If the banana peel is in K. Rool's path, he should slip on it as soon as he reaches it; if not, then K. Rool will reach Lanky and squish him. After slipping on bananas four times, K. Rool falls and the next round begins.
*'''Round 4:''' Before the fourth round begins, some [[Kritter]]s come up to K. Rool to get the light off his head. Once it is off, [[Tiny Kong]] enters the ring. K. Rool will again attack by ground pounding (Tiny can only avoid the resulting shockwaves with her [[Pony Tail Twirl]]), but this time, he reacts in pain when he does, rubbing at his rear after doing so a few times. While he is occupied, Tiny Kong can use [[Mini-Monkey|her shrinking power]] to enter a hole in K. Rool's left shoe and fire her [[Feather Bow]] at his toes until they turn red. However, K. Rool will have his toes attack by pouncing at Tiny. Once all four of his toes are red, the final round will begin.
*'''Round 5:''' For the final round, [[Chunky Kong]] enters the ring. K. Rool attacks by running and rebounding off the ropes (which is a wrestling move rather than a boxing one) while invisible. By [[Simian Slam]]ming a switch in the middle of the ring, Chunky Kong can make [[Gorilla Gone]] pads appear to make himself invisible (and K. Rool and a [[Hunky Chunky]] barrel visible). To defeat K. Rool, Chunky Kong needs to jump into the barrel, which will force him and K. Rool to opposite corners. K. Rool then charges at Chunky and uppercuts him if he reaches him, which can only be avoided using a [[Primate Punch]]. When Chunky strikes him, K. Rool will become harder to strike, going invisible after the second and third hit. After four hits, K. Rool will finally be defeated and fall.


===''Uho'uho Daishizen Gag: Donkey Kong''===
===''Uho'uho Daishizen Gag: Donkey Kong''===
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[[File:KRoolOutfit.jpg|thumb|left|The King K. Rool Mii Outfit in ''Super Smash Bros. for Wii U'']]
[[File:KRoolOutfit.jpg|thumb|left|The King K. Rool Mii Outfit in ''Super Smash Bros. for Wii U'']]
A [[Trophy (Super Smash Bros. series)|trophy]] of King K. Rool can be obtained in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' (utilizing his ''Donkey Kong Barrel Blast'' design), ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''. The trophy in ''Super Smash Bros. Brawl'' incorrectly states that Kaptain K. Rool is his brother. A few other references and cameos include "KROOL" being a name that is displayed upon pressing the "Random Name" button in ''Super Smash Bros. Brawl'' and his own downloadable [[Mii Brawler]] [[List of Mii Fighter Outfits|costume]] in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''.
A [[Trophy (Super Smash Bros. series)|trophy]] of King K. Rool can be obtained in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''. In ''Super Smash Bros. Brawl'', the King K. Rool trophy states that Kaptain K. Rool is his brother, when the Kaptain is really K. Rool himself, dressed in pirate garb. This is regarded as a mistake by Nintendo.{{ref needed}}
 
In ''Super Smash Bros. Brawl'', one of the names that appears when players press the "Random Name" button when naming their custom stage is "KROOL". His trophy model uses his design from ''Donkey Kong Barrel Blast'' and ''DK: Jungle Climber''.
 
In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', K. Rool receives his own [[Mii Brawler]] [[List of Mii Fighter Outfits|costume]] released as DLC.
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|King K. Rool (SSBU)}}
{{main-wiki|SmashWiki|King K. Rool (SSBU)}}
King K. Rool is a playable {{iw|smashwiki|fighter}} in ''[[Super Smash Bros. Ultimate]]''. He was first announced in his reveal trailer at the end of a {{iw|nwiki|Nintendo Direct}} on August 8, 2018.<ref>{{cite|url=youtu.be/UCQ6X0zdmuw?feature=shared&t=1485|timestamp=24:45|title=''Super Smash Bros. Ultimate'' Direct 8.8.2018 (reupload)|author=DonnerMilbe24|date=August 8, 2021|publisher=YouTube}}</ref> Donkey Kong and Diddy Kong are pranked by {{iw|smashwiki|King Dedede (SSBU)|King Dedede}} wearing a King K. Rool costume, before the actual King K. Rool knocks him aside, shocking the Kongs and then roaring before gameplay footage is shown. The trailer ends with Donkey Kong knocked back only to rush on all fours at K. Rool, with the latter doing in kind, before proceeding to have their fists make contact in midair and release a shockwave that causes the jungle to sway. After the logo, more in-game footage of K. Rool is shown, where he feigns defeat as he did in ''Donkey Kong Country''. The trailer plays a different arrangement of Gang-Plank Galleon and concludes with K. Rool and Donkey Kong dashing toward each other from opposite sides before jumping and extending their fists out to one another.
At the end of the ''Super Smash Bros.'' Nintendo Direct broadcast on August 8, 2018, King K. Rool was revealed as a playable fighter in ''[[Super Smash Bros. Ultimate]]''. Outside minor cameos, this marks his first physical appearance in a decade since ''[[Mario Super Sluggers]]''. This also marks the first time his underbelly has been shown as being gold-plated since the Game Boy Advance version of ''Donkey Kong Country 3'', released 13 years prior. King K. Rool overtakes Donkey Kong as the second-heaviest fighter; he is lighter than only Bowser.
 
A number of King K. Rool's moves are references to his previous boss fights, such as using his [[Crownerang|crown as a boomerang]], a [[blunderbuss]], the [[Propellerpack]], and boxing gloves, while his [[Final Smash]] involves him firing the [[Blast-o-Matic]]. His crown can actually be intercepted after it is thrown, meaning it can fall to the floor and be used as a throwing item or be stolen by [[Villager]] and [[Isabelle]]'s {{iw|smashwiki|Pocket}}. He can also use a move known as the [[Gut Check (move)|Gut Check]], which involves using his belly armor to counter or reflect opponents' attacks. On a related note, King K. Rool's [[smashwiki:Belly Super Armor|belly armor]] can protect him while he uses certain moves, such as his forward tilt and dash attack. However, his armor has a set amount of durability: it takes four seconds to replenish a little over one hit point (and 47 seconds to fully replenish), while shattering the armor will stun King K. Rool similarly to a shield break.


King K. Rool joins [[Bowser Jr.]] and [[smashwiki:Villager (SSBU)|Villager]] to fight {{iw|smashwiki|Incineroar (SSBU)|Incineroar}} to fight it at the end of it and {{iw|smashwiki|Ken (SSBU)|Ken}}'s reveal trailer.<ref>{{cite|timestamp=02:07|url=youtu.be/7buEBe9YB9g?feature=shared&t=127|title=''Super Smash Bros. Ultimate'': Incineroar and Ken Reveal Trailer|author=IGN|date=November 1, 2018|publisher=YouTube}}</ref> Due to the {{iw|smashwiki|Boxing Ring}} setting and K. Rool wearing boxing gloves, it supposedly references his battle in ''Donkey Kong 64''.
King K. Rool uses realistic crocodile grunts instead of his voice clips from previous games, similarly to [[Bowser]], Donkey Kong, and Diddy Kong. Unlike the other two ''Donkey Kong'' characters, King K. Rool has a unique victory theme, which is a rendition of the first few notes of "Gang-Plank Galleon" from ''[[Donkey Kong Country]]''. Additionally, his Kaptain K. Rool and Baron K. Roolenstein identities appear in the game as [[Spirit (Super Smash Bros. Ultimate)|spirits]].


King K. Rool also has a role in [[Banjo]] and [[Kazooie]]'s debut trailer.<ref>{{cite|timestamp=0:20|url=youtu.be/I67pPXS96UI?feature=shared&t=20|title=''Super Smash Bros. Ultimate'' – Banjo-Kazooie Reveal Trailer {{!}} E3 2019|date=June 11, 2019|author=GameSpot Trailers|publisher=YouTube}}</ref> K. Rool is asleep in Donkey Kong's Treehouse with Diddy and Donkey Kong. In a similar vein to K. Rool's reveal trailer, [[Duck Hunt (character)|Duck Hunt]] pretends to be {{iw|smashwiki|Banjo & Kazooie (SSBU)|Banjo & Kazooie}} before the real duo ambush them. At the end, following an attack from the {{iw|smashwiki|The Mighty Jinjonator}}, King K. Rool collapses, before crashing into the ground and boulder falling on top, referencing {{iw|jiggywikki|Gruntilda}}'s defeat in ''{{iw|jiggywikki|Banjo-Kazooie}}''.
In his debut trailer, [[smashwiki:King Dedede (SSBU)|King Dedede]] pranks Donkey Kong and Diddy Kong by wearing a King K. Rool costume, only to end up being knocked aside from behind while laughing at the Kongs' expense by the actual King K. Rool, much to the Kongs' horror. The king then roars before gameplay footage is shown. The trailer ends with Donkey Kong knocked back only to rush on all fours at K. Rool, with the latter doing in kind, before proceeding to have their fists make contact in midair and release a shockwave that causes the jungle to sway. After the logo is shown, more in-game footage is seen of K. Rool, where he feigns defeat as he did in ''Donkey Kong Country''. The two Kongs then celebrate only to be stomped into the ground by an enlarged K. Rool, who proceeds to furiously chomp his jaws. K. Rool's debut trailer uses a new arrangement of Gang-Plank Galleon, his boss theme from his debut game, which appears in the final game as battle music on ''Donkey Kong'' stages and is also used in K. Rool's character showcase video and Classic Mode credits. K. Rool's announcement was foreshadowed towards the end of the Nintendo Direct in which it occurred, as when [[Masahiro Sakurai]] was signing off, the camera began to shake, with the quakes gradually becoming more severe as the main broadcast ended.


Several of King K. Rool's {{iw|smashwiki|move}}s reference earlier boss fights of his, such as using his [[Crownerang|crown as a boomerang]], a [[blunderbuss]], the [[Propellerpack]], and boxing gloves, while his [[Final Smash]] involves him firing the [[Blast-o-Matic]]. King K. Rool has the unique move [[Gut Check (move)|Gut Check]], in which he uses his {{iw|smashwiki|Belly Super Armor|belly armor}} to counter or reflect opponents' attacks, and it can also protect him when he uses his {{iw|smashwiki|forward tilt}} and {{iw|smashwiki|dash attack}}. K. Rool's armor takes 47 seconds to fully restore, with four seconds per hit point. K. Rool's armor shattering stuns him in the manner of a {{iw|smashwiki|shield}} break. King K. Rool is the second {{iw|smashwiki|Weight|heaviest}} fighter, being lighter than only [[Bowser]]. King K. Rool's voice clips are of realistic crocodile grunts, and his {{iw|smashwiki|victory theme}} is a rendition of the first few notes of "Gang-Plank Galleon" from ''[[Donkey Kong Country]]''. K. Rool's name is {{iw|smashwiki|Announcer|announced}} differently in the Japanese and Korean {{iw|smashwiki|language}}s.
King K. Rool makes a cameo in the tail end of [[smashwiki:Ken (SSBU)|Ken]] and [[smashwiki:Incineroar (SSBU)|Incineroar]]'s debut trailer, where he, alongside [[Bowser Jr.]] and [[smashwiki:Villager (SSBU)|Villager]], proceeds to challenge Incineroar to a bout after it defeats Ken, much to the [[bulbapedia:Pokémon (species)|Pokémon]]'s chagrin. His cameo in the trailer indirectly references the final battle with him in ''Donkey Kong 64'', as he wears his boxing gloves and the [[Boxing Ring]] is the primary setting for the trailer.


The Mii Fighter costume of King K. Rool returns in the base game, with an updated look to match his design as a fighter in ''Super Smash Bros. Ultimate''. K. Rool's [[Spirit (Super Smash Bros. Ultimate)|fighter spirit]] uses his artwork from ''[[DK: Jungle Climber]]'', and his alter egos Kaptain K. Rool and Baron K. Roolenstein each appear as a {{iw|smashwiki|primary spirit}}.
King K. Rool also has a role in [[Banjo]] and [[Kazooie]]'s debut trailer, which begins similarly to his own debut trailer: the same boss montage is displayed on the TV (with a new scene alluding to his rivalry with the Kongs) and he is seen sleeping in the Kongs' treehouse, only to be awoken by Diddy after the two Kongs notice a Jiggy pass them by. [[Duck Hunt (character)|Duck Hunt]] pull a similar prank to that of King Dedede from K. Rool's trailer by pretending to be Banjo and Kazooie, but they are ambushed by the real duo, much to the delight of K. Rool and the Kongs. K. Rool is later seen flying through the air at the end of the trailer after [[Banjo#The Mighty Jinjonator|The Mighty Jinjonator]] is used on him; he crashes through the ground, creating a hole in the shape of his silhouette which is covered by a falling boulder, referencing Gruntilda's defeat from ''Banjo-Kazooie''.


In {{iw|smashwiki|Adventure Mode: World of Light}}, King K. Rool appears in the opening cutscene with the other fighters. He is hit by {{iw|smashwiki|Galeem}}'s beams, which imprison him and every other fighter except {{iw|smashwiki|Kirby (SSBU)|Kirby}}, and {{iw|smashwiki|False character|Puppet Fighters}} of K. Rool and the other captured fighters are made. K. Rool is defeated and freed from control in the {{iw|smashwiki|Mysterious Dimension}}.
In the Adventure Mode, King K. Rool is among the fighters seen during the cutscene when they oppose [[smashwiki:Galeem|Galeem]] for the first time. Although he is not shown to be hit by Galeem's beams directly, he is nevertheless vaporized off-screen and subsequently imprisoned alongside every other fighter except [[Kirby]], where [[smashwiki:False character|Puppet Fighters]] of him are created. Said Puppet Fighters, as well as the real K. Rool, initially serve Galeem, but are later brought under [[smashwiki:Dharkon|Dharkon]]'s control. The real King K. Rool is eventually defeated in the Mysterious Dimension, freeing him. He then joins the fighters against Galeem and Dharkon. K. Rool also makes another minor cameo in [[smashwiki:Sephiroth (SSBU)|Sephiroth]]'s trailer, as one of the many fighters knocked out during the onslaught of Master Hands by Galeem.


King K. Rool's {{iw|smashwiki|Classic Mode (SSBU)|Classic Mode}} route, "Super Heavyweight Class," features battles with heavy fighters, including two of the ''Super Mario'' franchise: Donkey Kong and Bowser. He engages in the following battles in the following order:
On a side note, King K. Rool's name is announced differently in the Japanese and Korean versions to reflect the pronunciation in those languages, similarly to King Dedede in ''[[Super Smash Bros. Brawl]]'' and [[smashwiki:Lucina (SSBU)|Lucina]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. This trait is also shared with [[smashwiki:Simon (SSBU)|Simon]], [[smashwiki:Richter (SSBU)|Richter]], and Lucina.
 
The King K. Rool Mii Fighter costume from the previous game also returns, now available in the base game and with a slightly different appearance to reflect his ''Ultimate'' design.
 
King K. Rool's [[Spirit (Super Smash Bros. Ultimate)|fighter spirit]] uses his artwork from ''[[DK: Jungle Climber]]''. His alter egos Kaptain K. Rool and Baron K. Roolenstein also appear as primary spirits.
 
King K. Rool's {{iw|smashwiki|Classic Mode (SSBU)|Classic Mode}} route, "Super Heavyweight Class," involves battles with heavy fighters, including two of the ''Super Mario'' franchise: Donkey Kong and Bowser. He engages in the following battles in the following order:


#{{iw|smashwiki|Charizard (SSBU)|Charizard}} at {{iw|smashwiki|Unova Pokémon League}}
#{{iw|smashwiki|Charizard (SSBU)|Charizard}} at {{iw|smashwiki|Unova Pokémon League}}
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===''DK'' series===
===''DK'' series===
====''DK: King of Swing''====
====''DK: King of Swing''====
[[File:K Rool DKKoS art.jpg|thumb|Artwork from ''DK: King of Swing'']]
[[File:K Rool DKKoS art.jpg|thumb|left|K. Rool in ''DK: King of Swing'']]
King K. Rool returns as the main antagonist of ''[[DK: King of Swing]]''. He steals every [[Medal (DK: King of Swing)|medal]]s to become the self-proclaimed king of the [[Jungle Jam]] competition, so [[Donkey Kong]] goes on a journey to get them back. Each world begins with a few medals dropping out of K. Rool's hovercraft. King K. Rool is fought in his [[King K. Rool (level)|namesake stage]] on [[K. Kruizer III]].<ref>{{cite|timestamp=06:02|url=youtu.be/yWJy0AnlPYU?feature=shared&t=362|title=Donkey Kong King of Swing - All Bosses (No Damage)|date=May 8, 2018|publisher=YouTube|author=ProsafiaGaming}}</ref> The first part involves racing on [[Peg Board]]s, with Donkey Kong having to reach the end first. K. Rool dismisses it as practice before the second and final part, where the two battle on Peg Boards. K. Rool and Donkey Kong each try to attack by charging into each other. After enough hits, K. Rool is defeated, earning Donkey Kong the last medal before leaving with K. Rool's hovercraft and all of the other medals.
King K. Rool makes another appearance as the main antagonist of ''[[DK: King of Swing]]''. King K. Rool steals all the [[Medal (DK: King of Swing)|medal]]s and crowns himself the king of the [[Jungle Jam]] competition. [[Donkey Kong]] goes after K. Rool to return them. Whenever Donkey Kong starts a world, a few medals fall out of K. Rool's hovercraft, one per most of the levels. Throughout the game, King K. Rool awaits Donkey Kong in his airship, the [[K. Kruizer III]].
 
King K. Rool returns as the final boss in the eponymous boss level, [[King K. Rool (level)|King K. Rool]]. He and Donkey Kong first race up some [[Peg Board]]s. Donkey Kong must reach the top first to beat King K. Rool at the race. Afterward, K. Rool stutters "that was practice" and challenges Donkey Kong to a battle on another set of Peg Boards. During the battle, Donkey Kong must use his charge attack to attack K. Rool while also watching out for K. Rool charging or hitting into him. If Donkey Kong beats K. Rool at the battle, he wins the last medal and flies off in K. Rool's hovercraft with the recovered medals.


The game is the first to feature K. Rool as a playable character, specifically in [[Jungle Jam]] mode, where he is the largest and most powerful of them. K. Rool is partnered by default with [[Bubbles (Clu Clu Land)|Bubbles]], the main character of ''{{iw|nwiki|Clu Clu Land}}''.
King K. Rool is one of the playable characters in the [[Jungle Jam]] mode, as the largest and most powerful playable character. His partner is [[Bubbles (Clu Clu Land)|Bubbles]], the main character of ''{{wp|Clu Clu Land}}''. As ''[[Diddy Kong Pilot]]'' never saw a release, ''DK: King of Swing'' is the first game where King K. Rool is a playable character.


====''DK: Jungle Climber''====
====''DK: Jungle Climber''====
[[File:Giant King K Rool.png|thumb|200px|King K. Rool grows huge after ingesting the last Crystal Banana.]]
In ''[[DK: Jungle Climber]]'', King K. Rool appears as the main antagonist. He is first encountered at the peak of [[Sun Sun Island]], where he and his entourage of five [[Kritter]]s steal the five [[Crystal Banana]]s from the banana alien [[Xananab]]. When King K. Rool notices Donkey, Diddy, and Cranky Kong are heading their way, they quickly flee the scene using a dimensional portal device known as a [[Spirowarp]]. After this encounter, King K. Rool is encountered several more times on the various islands and dimensions of the game, usually appearing annoyed at Donkey, Diddy, Cranky and Xananab pursuing him before having one of his Kritter followers power up with a Crystal Banana and battle them.
In ''[[DK: Jungle Climber]]'', King K. Rool appears as the main antagonist. He is first encountered at the peak of [[Sun Sun Island]], where he and his entourage of five [[Kritter]]s steal the five [[Crystal Banana]]s from the banana alien [[Xananab]]. When King K. Rool notices Donkey, Diddy, and Cranky Kong are heading their way, they quickly flee the scene using a dimensional portal device known as a [[Spirowarp]]. After this encounter, King K. Rool is encountered several more times on the various islands and dimensions of the game, usually appearing annoyed at Donkey, Diddy, Cranky and Xananab pursuing him before having one of his Kritter followers power up with a Crystal Banana and battle them.


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In his new form, King K. Rool attacks by exhaling fire, exploding mines, summoning meteors of various sizes, gales of wind, and trying to crush the Kongs with his hands. In this form, King K. Rool's only vulnerable spot is his face, which, once hit five times, depletes King K. Rool's health, depowering him and leaving him unconscious while the expelled Crystal Banana is claimed. King K. Rool is last seen in ''DK: Jungle Climber'' being taken back to his and the Kong's home planet, dragged through space by a rope attached to the back of a [[Banana Ship]]. It is unknown what the Kongs did with him once they returned home.
In his new form, King K. Rool attacks by exhaling fire, exploding mines, summoning meteors of various sizes, gales of wind, and trying to crush the Kongs with his hands. In this form, King K. Rool's only vulnerable spot is his face, which, once hit five times, depletes King K. Rool's health, depowering him and leaving him unconscious while the expelled Crystal Banana is claimed. King K. Rool is last seen in ''DK: Jungle Climber'' being taken back to his and the Kong's home planet, dragged through space by a rope attached to the back of a [[Banana Ship]]. It is unknown what the Kongs did with him once they returned home.
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===''Donkey Kong Barrel Blast''===
===''Donkey Kong Barrel Blast''===
King K. Rool is an unlockable playable character in ''[[Donkey Kong Barrel Blast]]''. He uniquely rides a barrel-like vehicle that emits a jet flame, has a unique claw attack, and a different slipstream. He has high boost, speed and agility, like his rival [[Cranky Kong]]. K. Rool is unlocked by winning Challenge 31 of [[Candy's Challenges]].
In ''[[Donkey Kong Barrel Blast]]'', K. Rool makes an appearance as a secret playable character. Unlike the other racers with barrels attached to them, he rides in a vehicle resembling a rocket-powered barrel with a skull (which possibly doesn't have a steering wheel since his functions are the same) and using his claw as his attack. His slipstream is also different as well. He is unlocked by playing Challenge 31 of [[Candy's Challenges]], and winning. His main rival in the game is [[Cranky Kong]], who, similarly to K. Rool, boasts high boost, speed and agility.


===''Mario Super Sluggers''===
===''Mario Super Sluggers''===
[[File:MSS King K Rool Artwork.png|thumb|K. Rool's new outfit from ''Mario Super Sluggers'']]
[[File:MSS King K Rool Artwork.png|thumb|left|K. Rool's new outfit from ''Mario Super Sluggers'']]
King K. Rool is playable in ''[[Mario Super Sluggers]]''. Despite normally being enemies with the Kongs, K. Rool is part of Donkey Kong's team because he was impressed with their baseball skills. His artwork for the game is a variation of his artwork used for ''DK: Jungle Climber'', albeit with his pharaoh-like clothing used for his design in the game. King K. Rool bats with his right hand, and fields with his left hand. King K. Rool uses a scepter with a large gem to bat, with its sweetspot being the red area, and he is tied with [[Bowser]] and [[Petey Piranha]] for being the most powerful batter. K. Rool's pitching is slightly above average. He is tied with [[Toad (species)|Purple Toad]] for the weakest fielding ability and [[Magikoopa|Red Magikoopa]] for being the slowest runner. King K. Rool has low stamina, but not as much as Petey Piranha. King K. Rool has great chemistry with the Kritters (regardless of color) and [[King Boo]] whilst having poor chemistry with the Kongs and [[Bowser]].
King K. Rool's first appearance in a ''[[Super Mario (franchise)|Super Mario]]'' game is in ''[[Mario Super Sluggers]]''. He can only play as a team player, and is, ironically, on Donkey Kong's team, despite the fact he is enemies with DK and the [[Kong]]s. The explanation for this is that he was impressed with their skills, and said he was only going to team up when playing baseball. King K. Rool bats with his right hand, and fields with his left hand.


During Challenge Mode, King K. Rool appears in [[DK Jungle (baseball stadium)|DK Jungle]], where he uses his green, red, blue, and brown [[Kritter]] minions to challenge the protagonists. After losing, K. Rool and the Kritters are unlocked for play in the mode.
King K. Rool is one of the most powerful batters in the entire game (tied with [[Bowser]] and [[Petey Piranha]]). His pitching is also a bit above average. However, he is tied with the [[Toad (species)|Purple Toad]] for the weakest fielding abilities of all characters and is also tied with the [[Magikoopa|Red Magikoopa]] as one of the slowest runners in the game. King K. Rool's stamina is also very low, but he takes longer to get exhausted than Petey Piranha.
 
King K. Rool has great chemistry with all four Kritters and [[King Boo]]. He has bad chemistry with the Kongs, as well as [[Bowser]]. He uses a scepter with a large gem to bat, and has a different, pharaoh-like clothing style that is exclusive to this game. His sweetspot is the red area on his scepter.
 
In Challenge Mode, King K. Rool tries to stop the baseball heroes in [[DK Jungle (baseball stadium)|DK Jungle]] by using his green, red, blue, and brown [[Kritter]]s to challenge them. When the player wins, he is unlocked, as well as all four Kritters, making this first and only game to have him as an ally.
 
The artwork of King K. Rool shows him striking the same pose as in his ''DK: Jungle Climber'' artwork. Additionally, unlike the Kongs, he and his Kritter minions do not speak in animal noises in Challenge Mode.
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===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
King K. Rool is referenced in [[Metro Kingdom|New Donk City]] of ''[[Super Mario Odyssey]]'' as a street named titled "KROOL Av."
A minor reference to King K. Rool is made in ''[[Super Mario Odyssey]]'', as a street in [[Metro Kingdom|New Donk City]] is named "KROOL Av."
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===Other appearances===
===Other appearances===
[[File:Kremling Krunch Gameplay.png|thumb|King K. Rool in ''Kremling Krunch'']]
[[File:Kremling Krunch Gameplay.png|200px|thumb|left|King K. Rool in ''Kremling Krunch'']]
King K. Rool has appeared in the different iterations of [[Camp Hyrule]]. In the 1999 version, he appears in only two minigames: ''[[Donkey Konk]]'', as one of the Kremlings to appear and bonk from the hatches in the wall; and ''[[Kremling Krunch]]'', which has an opposite objective. In the 2003 version, King K. Rool is the villain, and he caused chaos in Camp Hyrule by creating a massive earthquake.
King K. Rool has appeared in the different iterations of [[Camp Hyrule]]. In the 1999 version, he appears in only two minigames: ''[[Donkey Konk]]'', as one of the Kremlings who can appear from one of the six hatches in the wall, and must be bonked using the mouse; and in ''[[Kremling Krunch]]'', where the player instead has to avoid hitting him, otherwise they lose a heart. In the 2003 version, King K. Rool is the villain, and he caused chaos in Camp Hyrule by creating a massive earthquake.


===Unused appearances===
===Unused appearances===
====''Diddy Kong Pilot''====
====''Diddy Kong Pilot''====
K. Rool appears as a playable character in all builds of ''[[Diddy Kong Pilot]]''. Had the game not been canceled, this would've been K. Rool's first playable appearance.
K. Rool appears as a playable character in all builds of ''[[Diddy Kong Pilot]]''.


In the earliest build seen at Space World 2000 and in the [[Diddy Kong Pilot (2001)|2001 iteration]], K. Rool had a new alter-ego, Kamikaze K. Rool, who wore an aviator outfit and piloted a green plane with a sneering Kremling face painted on both sides and a nose with the [[Zinger]]'s color scheme.
In the earliest build seen at Space World 2000 and in the [[Diddy Kong Pilot (2001)|2001 iteration]], K. Rool had a new alter-ego, Kamikaze K. Rool, who wore an aviator outfit and piloted a green plane with a sneering Kremling face painted on both sides and a nose with the [[Zinger]]'s color scheme.
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In the episode "[[The Big Switch-A-Roo]]" of the ''Donkey Kong Country'' animated series, King K. Rool mentions his mother, and in "[[The Kongo Bongo Festival of Lights]]" he mentions his "slithering siblings".
In the episode "[[The Big Switch-A-Roo]]" of the ''Donkey Kong Country'' animated series, King K. Rool mentions his mother, and in "[[The Kongo Bongo Festival of Lights]]" he mentions his "slithering siblings".


Though K. Rool's [[Trophy (Super Smash Bros. series)|trophy]] information erroneously states that Kaptain K. Rool is his brother, King K. Rool does have [[K. Lumsy]] as his little brother.<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html|title=キャラクターの紹介|publisher=Nintendo|accessdate=June 5, 2024|language=ja}}</ref>
In ''Super Smash Bros. Brawl'', K. Rool's [[Trophy (Super Smash Bros. series)|trophy]] information erroneously states that Kaptain K. Rool is the brother of King K. Rool, which lead to some fans theorizing that King K. Rool and Kaptain K. Rool are separate characters in the Japanese versions. However, Japanese material (such as the intro of the Japanese Game Boy Advance version of ''Donkey Kong Country 2'') also portray Kaptain K. Rool as a disguise, and thus the trophy description is merely an error.
 
In the Japanese version of ''Donkey Kong 64'', [[K. Lumsy]] is said to be King K. Rool's little brother.<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html|title=キャラクターの紹介|publisher=Nintendo|accessdate=June 5, 2024|language=ja}}</ref>


According to the Nintendo Magazine System, K. Rool is a descendant of [[Kremlantis]]' former residents.<ref>{{cite|title=''Donkey Kong Land'' Nintendo Magazine System|page=13|quote='''KREMLANTIS''' Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears...}}</ref>
According to the Nintendo Magazine System, K. Rool is a descendant of [[Kremlantis]]' former residents.<ref>{{cite|title=''Donkey Kong Land'' Nintendo Magazine System|page=13|quote='''KREMLANTIS''' Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears...}}</ref>

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