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|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|latest_portrayal=[[Toshihide Tsuchiya]] (2007–2008)
|latest_portrayal=[[Toshihide Tsuchiya]] (2007–2008)
|member_of=[[Kremling Krew]] (leader)<br>[[DK Wilds]]
}}
}}
{{quote|I've been waiting a long time for this moment. Soon, [[Donkey Kong]] and his pretty little [[Donkey Kong Island|island]]... will be no more.|King K. Rool|[[Donkey Kong 64]]}}
{{quote2|I've been waiting a long time for this moment. Soon, [[Donkey Kong]] and his pretty little [[Donkey Kong Island|island]]... will be no more.|King K. Rool|[[Donkey Kong 64]]}}
'''King K. Rool''' (sometimes shortened as simply '''K. Rool'''), who has gone by many aliases, is the malevolent king of the [[Kremling]]s and the main antagonist in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], as well as the archenemy of [[Donkey Kong]], [[Diddy Kong]], and their [[Kong#Kong Family|allies]]. K. Rool has repeatedly tried to steal the [[Kong]]s' [[banana hoard]]. According to the Scribes section on [[Rare Ltd.|Rareware]]'s website, he takes the hoard in order to starve the Kongs so he can take over their island, in addition to simply liking bananas.<ref name="rareware">{{cite|deadlink=y|archive=web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html|title=Scribes - August 25, 1999|publisher=Rarewhere|language=en-gb|accessdate=June 5, 2024}}</ref><ref>{{cite|date=1994|title=''Donkey Kong Country'' instruction booklet|page=4|publisher=Nintendo of America|language=en-us|quote=The Kremlings were out there, this much was certain. They coveted Donkey Kong’s banana stockpile, the largest on the island, and probably in the world. A treasure in potassium and Vitamin A. The perfect food. “Ahhh... delicious bananas...” The thought of DK’s golden horde almost made Diddy forget his uncomfortable situation.}}</ref> He has even kidnapped members of the [[Kong]] family on various occasions.
'''King K. Rool''' (sometimes shortened as simply '''K. Rool'''), who has gone by many aliases, is the malevolent king of the [[Kremling]]s and the main antagonist in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], as well as the archenemy of [[Donkey Kong]], [[Diddy Kong]], and their [[Kong#Kong Family|allies]]. King K. Rool has repeatedly tried to steal the [[Kong]]s' [[banana hoard]]. It has been suggested that he takes the hoard in order to starve the Kongs, in addition to simply liking bananas.<ref name="rareware">[http://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html] Scribes - August 25, 1999. rareware.com. Retrieved August 5, 2002 by the Wayback Machine.</ref><ref>''Donkey Kong Country'' instruction booklet, page 4. "''The Kremlings were out there, this much was certain. They coveted Donkey Kong’s banana stockpile, the largest on the island, and probably in the world. A treasure in potassium and Vitamin A. The perfect food. “Ahhh... delicious bananas...” The thought of DK’s golden horde almost made Diddy forget his uncomfortable situation.''"</ref> He has even kidnapped members of the [[Kong]] family on various occasions.


His name is a pun on the word "cruel," which often describes his actions and his personality, as well as an intentional misspelling of the word "rule."
His name is a pun on the word "cruel", which often describes his actions and his personality, as well as an intentional misspelling of the word "rule".
==History==
==History==
===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
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In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', K. Rool (under the alias of '''Kaptain K. Rool''') kidnaps Donkey Kong and stows him away in [[Crocodile Isle]], demanding the banana hoard as a ransom. After discovering that Donkey Kong has been kidnapped, Diddy Kong and his girlfriend, [[Dixie Kong]], rush off to save him from Kaptain K. Rool. The Kongs eventually find Donkey Kong tied up in [[Stronghold Showdown]], located at the end of [[K. Rool's Keep]], but before they can rescue Donkey Kong, K. Rool pulls him up into his airship, the [[Flying Krock]]; in the [[Game Boy Advance]] remake, Donkey Kong does not appear there, and K. Rool instead sends a massive Kremling, [[Kerozene]], to battle Diddy and Dixie.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', K. Rool (under the alias of '''Kaptain K. Rool''') kidnaps Donkey Kong and stows him away in [[Crocodile Isle]], demanding the banana hoard as a ransom. After discovering that Donkey Kong has been kidnapped, Diddy Kong and his girlfriend, [[Dixie Kong]], rush off to save him from Kaptain K. Rool. The Kongs eventually find Donkey Kong tied up in [[Stronghold Showdown]], located at the end of [[K. Rool's Keep]], but before they can rescue Donkey Kong, K. Rool pulls him up into his airship, the [[Flying Krock]]; in the [[Game Boy Advance]] remake, Donkey Kong does not appear there, and K. Rool instead sends a massive Kremling, [[Kerozene]], to battle Diddy and Dixie.


In the final world, also named The Flying Krock, Diddy and Dixie engage in a boss fight against K. Rool in [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]. The first time that Diddy and Dixie enter the boss level, they briefly witness K. Rool whacking Donkey Kong with his [[blunderbuss]] and shooting [[Cannonball|kannonball]]s at him; the battle then starts. For the entire battle, K. Rool uses his blunderbuss to fire kannonballs (including spiked ones) at the Kongs. He also uses it to release exhaust gas and travel back and forth quickly. During the last phase of the battle, K. Rool turns invisible and shoots out various poisonous gases: the blue gas freezes Diddy and Dixie, the red gas makes them move slowly, and the purple gas reverses the D-Pad controls. Kaptain K. Rool takes damage when the Kongs throw a kannonball into his blunderbuss, and is defeated after nine hits.
In the final world, also named The Flying Krock, Diddy and Dixie engage in a boss fight against K. Rool in [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]. The first time that Diddy and Dixie enter the boss level, they briefly witness K. Rool whacking Donkey Kong with his [[blunderbuss]] and shooting [[Cannonball|kannonball]]s at him; the battle then starts. For the entire battle, K. Rool uses his blunderbuss to fire kannonballs (including spiked ones) at the Kongs. He also uses it to release exhaust gas and travel back and forth quickly. During the last phase of the battle, K. Rool turns invisible and shoots out various poisonous gases: the blue gas freezes Diddy and Dixie, the red gas makes them move slowly, and the purple gas reverses the D-Pad controls. Kaptain K. Rool takes damage when the Kongs throw a kannonball into his blunderbuss, and is defeated after nine hits.


After his defeat, K. Rool tries to stand back up, but Donkey Kong breaks free from his ropes and uppercuts him out of the Flying Krock. K. Rool falls all the way down into [[Krem Quay]], where he is chomped on by sharks. He recovers from the shark bites and swims ashore to the [[Lost World (Donkey Kong Country 2)|Lost World]]. In the Game Boy Advance version, Kaptain K. Rool is shown to be covered in seaweed in the following scene.
After his defeat, K. Rool tries to stand back up, but Donkey Kong breaks free from his ropes and uppercuts him out of the Flying Krock. K. Rool falls all the way down into [[Krem Quay]], where he is chomped on by sharks. He recovers from the shark bites and swims ashore to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the Game Boy Advance version, Kaptain K. Rool is shown to be covered in seaweed in the following scene.


When Diddy and Dixie collect every [[Kremkoin]], [[Klubba]] permits them to access an ancient Kremling Palace, [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]], where the Kongs fight K. Rool a second time. In the rematch, K. Rool fires numerous kannonballs in succession. When he shoots out a [[barrel]], the Kongs must jump onto it to reveal a kannonball, which they must throw into K. Rool's blunderbuss. Unlike the previous battle, K. Rool is only defeated from one hit. Instead of backfiring, the gun explodes, flinging K. Rool into a geyser that acts as a power source to Crocodile Isle. K. Rool gets stuck in the geyser, which continues building up energy until it explodes.
When Diddy and Dixie collect every [[Kremkoin]], [[Klubba]] permits them to access an ancient Kremling Palace, [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], where the Kongs fight K. Rool a second time. In the rematch, K. Rool fires numerous kannonballs in succession. When he shoots out a [[barrel]], the Kongs must jump onto it to reveal a kannonball, which they must throw into K. Rool's blunderbuss. Unlike the previous battle, K. Rool is only defeated from one hit. Instead of backfiring, the gun explodes, flinging K. Rool into a geyser that acts as a power source to Crocodile Isle. K. Rool gets stuck in the geyser, which continues building up energy until it explodes.


At the end of the game, right after the Lost World explodes, the entire Crocodile Isle sinks underwater. A ship sails away from the island's remains, and an ominous laugh can be heard as it sails over the horizon, suggesting that K. Rool survived the explosion. In the Game Boy Advance version, K. Rool instead curses the Kongs, vowing to return while sailing away before [[Funky Kong]] bombs the ship in his [[Gyrocopter]], after which he vows revenge.
At the end of the game, right after the Lost World explodes, the entire Crocodile Isle sinks underwater. A ship sails away from the island's remains, and an ominous laugh can be heard as it sails over the horizon, suggesting that K. Rool survived the explosion. In the Game Boy Advance version, K. Rool instead curses the Kongs, vowing to return while sailing away before [[Funky Kong]] bombs the ship in his [[Gyrocopter]], after which he vows revenge.


According to [[Wrinkly Kong]], K. Rool is enrolled as a student at [[Kong Kollege]], and she tells Diddy and Dixie that, should they encounter K. Rool, they should remind him to do his homework. According to the [[Nintendo Power#Player's Guides|Player's Guide]], K. Rool is not a skilled sailor despite being a pirate, and he is responsible for multiple shipwrecks such as the one in Krem Quay.<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|publisher=Nintendo of America|language=en-us|date=1995|quote='''KREM QUAY''' K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!}}</ref>
According to [[Wrinkly Kong]], K. Rool is enrolled as a student at [[Kong Kollege]], and she tells Diddy and Dixie that, should they encounter K. Rool, they should remind him to do his homework. According to the [[Nintendo Power#Player's Guides|Player's Guide]], K. Rool is not a skilled sailor despite being a pirate, and he is responsible for multiple shipwrecks such as the one in Krem Quay.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 20. "'''''KREM QUAY''' K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''"</ref>


In ''[[Super Smash Bros. Brawl]]'', King K. Rool's trophy states that Kaptain K. Rool is actually King K. Rool's brother. However, this is regarded as either a mistake by Nintendo, or a tongue-in-cheek joke in the vein of the [[Mr. L]] reference in Paper Luigi's trophy.
In ''[[Super Smash Bros. Brawl]]'', King K. Rool's trophy states that Kaptain K. Rool is actually King K. Rool's brother. However, this is regarded as either a mistake by Nintendo, or a tongue-in-cheek joke in the vein of the [[Mr. L]] reference in Paper Luigi's trophy.
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[[File:K Rool in Egg DKC3.png|thumb|K. Rool trapped in the giant broken egg shell dropped on him by the Banana Queen]]
[[File:K Rool in Egg DKC3.png|thumb|K. Rool trapped in the giant broken egg shell dropped on him by the Banana Queen]]
In [[Krematoa]], if Dixie and Kiddy collect all five [[Cog (Donkey Kong Country 3)|cog]]s and give them to [[Boomer (Donkey Kong Country 3)|Boomer]], his machine awakens a volcano, causing the [[Knautilus]] to rise to the surface. Inside the Knautilus is where Dixie and Kiddy battle K. Rool a second time. In this battle, K. Rool remains in the back of his vessel for some time and occasionally enters the front, where the Kongs are at. He attacks using electric beams and a fireball launching cannon. In order to hurt K. Rool, Dixie and Kiddy must throw several [[Steel Keg]]s at his helicopter pack either directly, or through the use of a chute in the ceiling, depending on his position. After ten hits, K. Rool is defeated as he loses control of his helicopter pack as he spins out of control in the Knautilus.
In [[Krematoa]], if Dixie and Kiddy collect all five [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s and give them to [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]], his machine awakens a volcano, causing the [[Knautilus]] to rise to the surface. Inside the Knautilus is where Dixie and Kiddy battle K. Rool a second time. In this battle, K. Rool remains in the back of his vessel for some time and occasionally enters the front, where the Kongs are at. He attacks using electric beams and a fireball launching cannon. In order to hurt K. Rool, Dixie and Kiddy must throw several [[Steel Keg]]s at his helicopter pack either directly, or through the use of a chute in the ceiling, depending on his position. After ten hits, K. Rool is defeated as he loses control of his helicopter pack as he spins out of control in the Knautilus.


If the Kongs manage to free the [[Banana Queen]], a short cutscene shows K. Rool attempting to flee from the [[Northern Kremisphere]] in a [[Hover Craft]]. As revenge for being imprisoned, the Banana Queen flies after K. Rool and drops an egg onto him, thus trapping him. K. Rool's eyes peek out the eggshell, perplexed.
If the Kongs manage to free the [[Banana Queen]], a short cutscene shows K. Rool attempting to flee from the [[Northern Kremisphere]] in a [[Hover Craft]]. As revenge for being imprisoned, the Banana Queen flies after K. Rool and drops an egg onto him, thus trapping him. K. Rool's eyes peek out the eggshell, perplexed.
====''Donkey Kong 64''====
[[File:K Rool DK64 art.png|thumb|left|150px|King K. Rool in ''Donkey Kong 64'']]
King K. Rool returns in ''[[Donkey Kong 64]]'', where he appears on a large mechanical island. He plans to blow up [[Donkey Kong Island]] with a new weapon called the [[Blast-o-Matic]]. However, his new and improved [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] ends up crashing due to the incompetence of the ship's drivers. When Crocodile Isle is about to crash, K. Rool sitting in his throne wobbles in shock. In an attempt to distract Donkey Kong while he has the Blast-O-Matic repaired, K. Rool has [[Diddy Kong]], [[Tiny Kong]], [[Lanky Kong]], and [[Chunky Kong]] imprisoned, and Donkey Kong's [[Golden Banana]] Hoard stolen.
K. Rool appears in several cutscenes with his unnamed pet [[Klaptrap]], whom he strokes similarly to the way the ''{{wp|James Bond}}'' villain {{wp|Ernst Stavro Blofeld|Blofeld}} strokes his cat, being an obvious parody. Also similar to Blofeld, K. Rool largely has his face obscured in the early cutscenes. He also breathes and speaks in a manner similar to {{wp|Darth Vader}} from ''{{wp|Star Wars}}''. He is much larger in this game than all other games; as huge as Chunky Kong when he steps into his [[Cranky's Kong Barrel|Hunky Chunky Barrel]]. Throughout the game, he watches the Kongs' progress and chastises his own minions' failures. A scene shows K. Rool demanding that nobody leaves the Blast-o-Matic until it is repaired, going as far as sending a large red [[Klaptrap]] to attack a fleeing [[Kasplat]] (albeit offscreen).
Eventually, K. Rool's henchmen succeed in repairing the Blast-o-Matic, just as the Kongs break into [[Hideout Helm]], and K. Rool demands that the weapon be fired, despite the warnings that if it is not fully tested, it could explode. After the Kongs permanently shut down King K. Rool's mechanical island and the Blast-o-Matic, he tries to escape in a large airship. The ship ends up being knocked to the ground and destroyed by a recently released [[K. Lumsy]]. Venturing inside the crashed vessel, the Kongs find a boxing arena filled with spectators and King K. Rool, as his boxer alias '''King Krusha K. Rool''', ready to battle.
After [[Chunky Kong]] delivers the seemingly final blow to K. Rool, a cutscene is shown in which K. Rool gets back up after the fight. He is about to attack Chunky from behind, but is distracted by [[Candy Kong]]. He ends up being blasted over the horizon by [[Funky Kong]]. When he lands, it is in [[K. Lumsy's Prison|his dungeon]], where he meets a very unhappy [[K. Lumsy]] who proceeds to beat King K. Rool in retaliation for locking him up before being sent flying again by the giant.
K. Rool's laugh uses a pitched-down version of the "{{media link|Evil Laugh.oga|Evil Laugh}}" stock sound effect from the ''Cartoon Trax Volume 1'' album,<ref>[https://soundideas.sourceaudio.com/#!details?id=11488964 EvilLaugh CRT023801]. ''Sound Ideas''. Retrieved January 23, 2022.</ref> which was previously used for Baron Samedi in Rare's ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}''. The unaltered laugh is used for [[Kloak]]s and [[Kroc]]s in the [[Game Boy Advance]] remakes of ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', respectively.
[[File:K. Rool (crystal caves).png|thumb|A portrait of Kaptain K. Rool]]
K. Rool's Kaptain persona also makes a cameo and is referenced in ''Donkey Kong 64''. Portraits of him can be found in some of [[Gloomy Galleon]]'s sunken ships, several log cabins in [[Crystal Caves]], and in [[Creepy Castle]]'s Museum; additionally, inside the sunken ship off to a corner, there is a book entitled "Kaptain K. Rool's Log Book".
=====Battle=====
The battle against King Krusha K. Rool takes place in the [[boxing arena]], where he is fought by all five Kongs during their respective round.
*'''Round 1:''' K. Rool starts off by ground pounding, which will generate shockwaves upon contact. During this, Donkey Kong must reach the corners of the ring to enter his [[Baboon Blast]] [[Barrel Cannon|cannons]] to attack K. Rool. When Donkey Kong is inside the barrel, K. Rool will begin throwing punches at the barrel. After a certain amount of punches, he will taunt for the crowd, leaving himself vulnerable to attack. Every time he is hit, he will generate more shockwaves with each ground pound, slowly becoming two rows of 4 shockwaves. After four hits, the next round will begin.
*'''Round 2:''' Now K. Rool attacks by throwing his right boxing glove as a boomerang, meaning Diddy Kong has to watch for attacks both in front of and behind him. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to attack the light fixture above K. Rool, causing a light to fall onto him. After all four lights fall on him (the last one getting stuck on K. Rool), the next round will begin.
*'''Round 3:''' The light from the previous round is still stuck to King K. Rool's head. [[Lanky Kong]] takes advantage of K. Rool's predicament by using his elastic arms to punch number buttons and grab the [[banana]]-labeled barrel that appears; it releases a banana peel when thrown. K. Rool will patrol the arena by rushing to corners. Lanky then has to use his [[Trombone Tremor]] in each corner of the arena to lure K. Rool into slipping on the banana peel. When Lanky plays the trombone, K. Rool will stop his current path and sprints towards Lanky. If the banana peel is in K. Rool's path, he should slip on it as soon as he reaches it; if not, then K. Rool will reach Lanky and squish him. After slipping on bananas four times, K. Rool falls and the next round begins.
*'''Round 4:''' Before the fourth round begins, some [[Kritter]]s come up to K. Rool to get the light off his head. Once it is off, [[Tiny Kong]] enters the ring. K. Rool will again attack by ground pounding (Tiny can only avoid the resulting shockwaves with her [[Pony Tail Twirl]]), but this time, he reacts in pain when he does, rubbing at his rear after doing so a few times. While he is occupied, Tiny Kong can use [[Mini-Monkey|her shrinking power]] to enter a hole in K. Rool's left shoe and fire her [[Feather Bow]] at his toes until they turn red. However, K. Rool will have his toes attack by pouncing at Tiny. Once all four of his toes are red, the final round will begin.
*'''Round 5:''' For the final round, [[Chunky Kong]] enters the ring. K. Rool attacks by running and rebounding off the ropes (which is a wrestling move rather than a boxing one) while invisible. By [[Simian Slam]]ming a switch in the middle of the ring, Chunky Kong can make [[Gorilla Gone]] pads appear to make himself invisible (and K. Rool and a [[Hunky Chunky]] barrel visible). To defeat K. Rool, Chunky Kong needs to jump into the barrel, which will force him and K. Rool to opposite corners. K. Rool then charges at Chunky and uppercuts him if he reaches him, which can only be avoided using a [[Primate Punch]]. When Chunky strikes him, K. Rool will become harder to strike, going invisible after the second and third hit. After four hits, K. Rool will finally be defeated and fall.


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
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====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
[[File:King K. Rool reference DKCTF.jpg|thumb|A reference to King K. Rool in ''Donkey Kong Country: Tropical Freeze''.]]
K. Rool is once again absent in this game, but in the "Grassland Groove" level, an area in the background displays a rock formation resembling K. Rool's head, along with a shape of Banana Bunches resembling his crown.
K. Rool is once again absent in ''[[Donkey Kong Country: Tropical Freeze]]''; however, in the [[Bright Savannah]] level [[Grassland Groove]], an area in the background displays a rock formation resembling K. Rool's head, along with a shape of Banana Bunches resembling his crown.


===''Donkey Kong Country'' book series===
===''Donkey Kong Country'' book series===
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====''Donkey Kong Land 2''====
====''Donkey Kong Land 2''====
Kaptain K. Rool reappears in ''[[Donkey Kong Land 2]]'' where he serves the same role in the storyline as in ''Donkey Kong Country 2: Diddy's Kong Quest''. He is first fought on the Flying Krock in the level [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]], Kaptain K. Rool's attack pattern in ''Donkey Kong Land 2'' is a simplified version of his battle strategy in ''Donkey Kong Country 2: Diddy's Kong Quest''; his blunderbuss only shoots gusts of wind instead of shooting kannonballs or a status-afflicting gas. In the ending cutscene, K. Rool causes an explosion when Donkey Kong punches him into the sea.
Kaptain K. Rool reappears in ''[[Donkey Kong Land 2]]'' where he serves the same role in the storyline as in ''Donkey Kong Country 2: Diddy's Kong Quest''. He is first fought on the Flying Krock in the level [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]], Kaptain K. Rool's attack pattern in ''Donkey Kong Land 2'' is a simplified version of his battle strategy in ''Donkey Kong Country 2: Diddy's Kong Quest''; his blunderbuss only shoots gusts of wind instead of shooting kannonballs or a status-afflicting gas. Following K. Rool's defeat, and when Diddy and Dixie pay all 47 Kremkoins at [[Klubba's Kiosk]], Kaptain K. Rool is fought another time by them in [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]. During the second battle, Kaptain K. Rool attacks the Kongs by shooting kannonballs, both normal and spiked, at them. Later in the battle, Kaptain K. Rool shoots a [[barrel]], which must be jumped on to claim the kannonball within. Like the previous game, Diddy and Dixie must throw the kannonball at Kaptain K. Rool to defeat him, causing his blunderbuss to explode and flinging him into the geyser of Krocodile Kore.
 
Following K. Rool's defeat, and when Diddy and Dixie pay all 47 Kremkoins at [[Klubba's Kiosk]], Kaptain K. Rool is fought another time by them in [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]. During the second battle, Kaptain K. Rool attacks the Kongs by shooting kannonballs, both normal and spiked, at them. Later in the battle, Kaptain K. Rool shoots a [[barrel]], which must be jumped on to claim the kannonball within. Like the previous game, Diddy and Dixie must throw the kannonball at Kaptain K. Rool to defeat him, causing his blunderbuss to explode and K. Rool to collapse. The ending cutscene then shows Crocodile Isle sinking, but unlike ''Donkey Kong Country 2: Diddy's Kong Quest'', K. Rool is not seen escaping the island.


====''Donkey Kong Land III''====
====''Donkey Kong Land III''====
[[File:BaronKRool-DKL3.png|thumb|The first battle against K. Rool]]
[[File:BaronKRool-DKL3.png|thumb|The first battle against K. Rool]]
In ''[[Donkey Kong Land III]]'', K. Rool reappears in his ancestral<ref>{{cite|date=December 1997|language=en-us|publisher=Nintendo of America|title=''Nintendo Power'' Volume 103|page=85|quote=K. Rool has taken his ancestral title of Baron K. Roolenstein and now fancies himself some sort of mad scientist.}}</ref> baron costume, but is only ever referred to as '''K Rool''' in level titles and '''K. Rool''' in the cast roll. He and the Kremling Krew, as well as a rebuilt KAOS, appear as the main antagonists of the game, competing with the Kongs in a contest to be the first to find the legendary [[Lost World (Donkey Kong Land III)|Lost World]]. Similar to ''Donkey Kong Country 3'', K. Rool is accessible only after KAOS is destroyed permanently (the two are bosses in different worlds). His first battle takes place in [[K Rool Duel]], where K. Rool tries to attack Dixie and Kiddy by shooting electric beams at them. After a barrel is thrown at K. Rool, he bounces around trying to attack the Kongs. After three hits, K. Rool is defeated.
In ''[[Donkey Kong Land III]]'', K. Rool reappears in his ancestral<ref>''Nintendo Power'' Volume 103, page 85. "''K. Rool has taken his ancestral title of Baron K. Roolenstein and now fancies himself some sort of mad scientist.''"</ref> baron costume, but is only ever referred to as '''K Rool''' in level titles and '''K. Rool''' in the cast roll. He and the Kremling Krew, as well as a rebuilt KAOS, appear as the main antagonists of the game, competing with the Kongs in a contest to be the first to find the legendary [[Lost World (Donkey Kong Land III)|Lost World]]. Similar to ''Donkey Kong Country 3'', K. Rool is accessible only after KAOS is destroyed permanently (the two are bosses in different worlds). His first battle takes place in [[K Rool Duel]], where K. Rool tries to attack Dixie and Kiddy by shooting electric beams at them. After a barrel is thrown at K. Rool, he bounces around trying to attack the Kongs. After three hits, K. Rool is defeated.


When the Kongs enter Lost World, K. Rool states that he underestimated them and dares them to catch him at [[K Rools Last Stand]]. In this battle, he attacks by using electrical beams and by dropping bombs on Dixie and Kiddy. The Kongs must repeatedly throw barrels at K. Rool to defeat him.
When the Kongs enter Lost World, K. Rool states that he underestimated them and dares them to catch him at [[K Rools Last Stand]]. In this battle, he attacks by using electrical beams and by dropping bombs on Dixie and Kiddy. The Kongs must repeatedly throw barrels at K. Rool to defeat him.
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===''Super Mario-kun''===
===''Super Mario-kun''===
[[File:KingKRool SuperMarioKun.jpg|thumb|King K. Rool as he appears in ''Super Mario-kun'']]
[[File:KingKRool SuperMarioKun.jpg|thumb|King K. Rool as he appears in ''Super Mario-kun'']]
King K. Rool appears in [[Super Mario-kun Volume 14|volumes 14]] and [[Super Mario-kun Volume 15|15]] of ''[[Super Mario-kun]]'' in the arcs based off ''Donkey Kong Country''. Here, his role is the same as the game: he is the main villain and he steals Donkey Kong's banana hoard, but in addition to fighting Donkey Kong and Diddy Kong, he also fights Mario and Yoshi, who are also present in said arcs. Like Bowser, he is shown having a comical side, but most of the time, he is cunning and cruel.
King K. Rool appears in [[Super Mario-kun Volume 14|volumes 14]]-[[Super Mario-kun Volume 15|15]] of ''[[Super Mario-kun]]'' in the arcs based off ''Donkey Kong Country''. Here, his role is the same as the game: he is the main villain and he steals Donkey Kong's banana hoard, but in addition to fighting Donkey Kong and Diddy Kong, he also fights Mario and Yoshi, who are also present in said arcs. In the manga he is depicted like [[Bowser]]: comical but to be feared.


In two special chapters in [[Super Mario-kun Volume 22|volumes 22]] and [[Super Mario-kun Volume 23|23]], based off the ''Donkey Kong Country'' TV series, K. Rool is once again the main antagonist. In the first chapter he is after the Crystal Coconut, while in the second one he ambushes DK and [[Bluster Kong]], who were trying to immortalize for [[Candy Kong]] the first sunset of 2000, on the mountains, failing miserably.
Two special chapters in [[Super Mario-kun Volume 22|volumes 22]] and [[Super Mario-kun Volume 23|23]], based off the ''Donkey Kong Country'' TV series, K. Rool is once again the main antagonist. In the first chapter he is after the Crystal Coconut, while in the second one he ambushes DK and [[Bluster Kong]], who were trying to immortalize for [[Candy Kong]] the first sunset of 2000, on the mountains, failing miserably.


===''Super Mario'' (Kodansha manga)===
===''KC Mario''===
King K. Rool is the main antagonist in ''[[Super Donkey Kong with Mario 1]]'' and ''[[Super Donkey Kong with Mario 2]]''. In the first volume, an adaptation of ''Donkey Kong Country'', he allies with [[Manky Kong]], whose information helps him conquer the island. Mario and the Kongs defeat him, trapping him in a [[Steel Barrel]] and tossing him in the ocean.
King K. Rool reprises the main antagonist role in [[Super Mario Volume 31|volumes 31]] and [[Super Mario Volume 32|32]] of the Kodansha manga, in the ''Donkey Kong Country'' arc. He allies with [[Manky Kong]], whose information helps him conquer the island. Mario and the Kongs defeat him, trapping him in a [[Steel Barrel]] and tossing him in the ocean. The barrel drifts to the [[Mushroom Kingdom]], where [[Princess Peach]] opens it, unleashing K. Rool. The Kremling King conquers the Kingdom and forces the [[Toad (species)|Toads]] in helping him get revenge by returning to DK Isle and challenging Mario and the Kongs to a series of Picross duels. K. Rool loses and the Mushroom Kingdom is freed from his clutches.
 
In the second volume, the barrel drifts to the [[Mushroom Kingdom]], where [[Princess Peach]] opens it, unleashing K. Rool. The Kremling King conquers the Kingdom and forces the [[Toad (species)|Toads]] in helping him get revenge by returning to DK Isle and challenging Mario and the Kongs to a series of Picross duels. K. Rool eventually loses against Mario and the Mushroom Kingdom is freed from his clutches.
 
===''Donkey Kong 64''===
[[File:K Rool DK64 art.png|thumb|left|150px|King K. Rool in ''Donkey Kong 64'']]
King K. Rool returns in ''[[Donkey Kong 64]]'', where he appears on a large mechanical island. He plans to blow up [[Donkey Kong Island]] with a new weapon called the [[Blast-o-Matic]]. However, his new and improved [[Crocodile Isle]] ends up crashing due to the incompetence of the ship's drivers. When Crocodile Isle is about to crash, K. Rool sitting in his throne wobbles in shock. In an attempt to distract Donkey Kong while he has the Blast-O-Matic repaired, K. Rool has [[Diddy Kong]], [[Tiny Kong]], [[Lanky Kong]], and [[Chunky Kong]] imprisoned, and Donkey Kong's [[Golden Banana]] Hoard stolen.
 
K. Rool appears in several cutscenes with his unnamed pet [[Klaptrap]], whom he strokes similarly to the way the ''{{wp|James Bond}}'' villain {{wp|Ernst Stavro Blofeld|Blofeld}} strokes his cat, being an obvious parody. Also similar to Blofeld, K. Rool largely has his face obscured in the early cutscenes. He also breathes and speaks in a manner similar to {{wp|Darth Vader}} from ''{{wp|Star Wars}}''. He is much larger in this game than all other games; as huge as Chunky Kong when he steps into his [[Cranky's Kong Barrel|Hunky Chunky Barrel]]. Throughout the game, he watches the Kongs' progress and chastises his own minions' failures. A scene shows K. Rool demanding that nobody leaves the Blast-o-Matic until it is repaired, going as far as sending a large red [[Klaptrap]] to attack a fleeing [[Kasplat]] (albeit offscreen).
 
Eventually, K. Rool's henchmen succeed in repairing the Blast-o-Matic, just as the Kongs break into [[Hideout Helm]], and K. Rool demands that the weapon be fired, despite the warnings that if it is not fully tested, it could explode. After the Kongs permanently shut down King K. Rool's mechanical island and the Blast-o-Matic, he tries to escape in a large airship. The ship ends up being knocked to the ground and destroyed by a recently released [[K. Lumsy]]. Venturing inside the crashed vessel, the Kongs find a boxing arena filled with spectators and King K. Rool, as his boxer alias '''King Krusha K. Rool''', ready to battle.
 
After [[Chunky Kong]] delivers the seemingly final blow to K. Rool, a cutscene is shown in which K. Rool gets back up after the fight. He is about to attack Chunky from behind, but is distracted by [[Candy Kong]]. He ends up being blasted over the horizon by [[Funky Kong]]. When he lands, it is in [[K. Lumsy's Prison|his dungeon]], where he meets a very unhappy [[K. Lumsy]] who proceeds to beat King K. Rool in retaliation for locking him up before being sent flying again by the giant.
 
K. Rool's laugh uses a pitched-down version of the "{{file link|Evil Laugh.oga|Evil Laugh}}" stock sound effect from the ''Cartoon Trax Volume 1'' album,<ref>{{cite|url=soundideas.sourceaudio.com/#!details?id=11488964|title=EvilLaugh CRT023801|publisher=Sound Ideas|accessdate=January 23, 2022}}</ref> which was previously used for Baron Samedi in Rare's ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}''. The unaltered laugh is used for [[Kloak]]s and [[Kroc]]s in the [[Game Boy Advance]] remakes of ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', respectively.
 
[[File:K. Rool (crystal caves).png|thumb|A portrait of Kaptain K. Rool]]
K. Rool's Kaptain persona also makes a cameo and is referenced in ''Donkey Kong 64''. Portraits of him can be found in some of [[Gloomy Galleon]]'s sunken ships, several log cabins in [[Crystal Caves]], and in [[Creepy Castle]]'s Museum; additionally, inside the sunken ship off to a corner, there is a book entitled "Kaptain K. Rool's Log Book."
====Battle====
The battle against King Krusha K. Rool takes place in the [[boxing arena]], where he is fought by all five Kongs during their respective round.
*'''Round 1:''' K. Rool starts off by ground pounding, which will generate shockwaves upon contact. During this, Donkey Kong must reach the corners of the ring to enter his [[Baboon Blast]] [[Barrel Cannon|cannons]] to attack K. Rool. When Donkey Kong is inside the barrel, K. Rool will begin throwing punches at the barrel. After a certain amount of punches, he will taunt for the crowd, leaving himself vulnerable to attack. Every time he is hit, he will generate more shockwaves with each ground pound, slowly becoming two rows of 4 shockwaves. After four hits, the next round will begin.
*'''Round 2:''' Now K. Rool attacks by throwing his right boxing glove as a boomerang, meaning Diddy Kong has to watch for attacks both in front of and behind him. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to attack the light fixture above K. Rool, causing a light to fall onto him. After all four lights fall on him (the last one getting stuck on K. Rool), the next round will begin.
*'''Round 3:''' The light from the previous round is still stuck to King K. Rool's head. [[Lanky Kong]] takes advantage of K. Rool's predicament by using his elastic arms to punch number buttons and grab the [[banana]]-labeled barrel that appears; it releases a banana peel when thrown. K. Rool will patrol the arena by rushing to corners. Lanky then has to use his [[Trombone Tremor]] in each corner of the arena to lure K. Rool into slipping on the banana peel. When Lanky plays the trombone, K. Rool will stop his current path and sprints towards Lanky. If the banana peel is in K. Rool's path, he should slip on it as soon as he reaches it; if not, then K. Rool will reach Lanky and squish him. After slipping on bananas four times, K. Rool falls and the next round begins.
*'''Round 4:''' Before the fourth round begins, some [[Kritter]]s come up to K. Rool to get the light off his head. Once it is off, [[Tiny Kong]] enters the ring. K. Rool will again attack by ground pounding (Tiny can only avoid the resulting shockwaves with her [[Pony Tail Twirl]]), but this time, he reacts in pain when he does, rubbing at his rear after doing so a few times. While he is occupied, Tiny Kong can use [[Mini-Monkey|her shrinking power]] to enter a hole in K. Rool's left shoe and fire her [[Feather Bow]] at his toes until they turn red. However, K. Rool will have his toes attack by pouncing at Tiny. Once all four of his toes are red, the final round will begin.
*'''Round 5:''' For the final round, [[Chunky Kong]] enters the ring. K. Rool attacks by running and rebounding off the ropes (which is a wrestling move rather than a boxing one) while invisible. By [[Simian Slam]]ming a switch in the middle of the ring, Chunky Kong can make [[Gorilla Gone]] pads appear to make himself invisible (and K. Rool and a [[Hunky Chunky]] barrel visible). To defeat K. Rool, Chunky Kong needs to jump into the barrel, which will force him and K. Rool to opposite corners. K. Rool then charges at Chunky and uppercuts him if he reaches him, which can only be avoided using a [[Primate Punch]]. When Chunky strikes him, K. Rool will become harder to strike, going invisible after the second and third hit. After four hits, K. Rool will finally be defeated and fall.


===''Uho'uho Daishizen Gag: Donkey Kong''===
===''Uho'uho Daishizen Gag: Donkey Kong''===
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===''Donkey Kong Country'' television series===
===''Donkey Kong Country'' television series===
{{quote2|Where I come from, we do things with style, drama, flair.|King K. Rool|</span>"[[Bluster's Sale Ape-Stravaganza]]"}}
[[File:DKCTVKingK.Rool.png|thumb|left|King K. Rool, as he appears in the ''Donkey Kong Country'' television series]]
[[File:DKCTVKingK.Rool.png|thumb|left|King K. Rool, as he appears in the ''Donkey Kong Country'' television series]]
{{quote|Where I come from, we do things with style, drama, flair.|King K. Rool|"[[Bluster's Sale Ape-Stravaganza]]"}}
K. Rool is one of the main characters and the main antagonist in the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], where his name is typically pronounced "Kuh-Rool"; "Kay-Rool" is only said once. In the show, his personality is relatively the same as in the games. He is bossy, loud, megalomaniacal, flamboyant, dramatic, and slightly clumsy; despite this, however, he is not without a soft side, as seen in episodes such as "[[Baby Kong Blues]]" and "[[Four Weddings and a Coconut]]".  
K. Rool is one of the main characters and the main antagonist in the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], where his name is typically pronounced "Kuh-Rool"; "Kay-Rool" is only said once. In the show, his personality is relatively the same as in the games. He is bossy, loud, megalomaniacal, flamboyant, dramatic, and slightly clumsy; despite this, however, he is not without a soft side, as seen in episodes such as "[[Baby Kong Blues]]" and "[[Four Weddings and a Coconut]]".  


King K. Rool's physical appearance is slightly altered from his video game counterpart. His tail is gone and one eye is not bloodshot, unlike in the games, though it does bulge to large proportions when he is excited or irritated, and it briefly appears bloodshot after DK punches it at the end of [[Ape Foo Young]] and after he rolls K. Rool into a bowling ball in [[A Thin Line Between Love and Ape]]. His eyes also are not connected as they are in the games, and instead are separated. K. Rool's wrist bands are more detailed, instead of being plain gold, as is his crown. King K. Rool's cape is also much shorter in length in the ''Donkey Kong Country'' cartoon. K. Rool also has no combat abilities and thus can easily be defeated by Donkey Kong. K. Rool is a strategist instead of a combatant, trying to outsmart the Kongs using his army of loyal, yet dimwitted Kremlings.
King K. Rool's physical appearance is slightly altered from his video game counterpart. His tail is gone and one eye is not bloodshot, unlike in the games, though it does bulge to large proportions when he is excited or irritated, and it briefly appears bloodshot after DK punches it at the end of [[Ape Foo Young]] and after he rolls K. Rool into a bowling ball in [[A Thin Line Between Love and Ape]]. His eyes also are not connected as they are in the games, and instead are separated. K. Rool's wrist bands are more detailed, instead of being plain gold, as is his crown. King K. Rool's cape is also much shorter in length in the ''Donkey Kong Country'' cartoon. K. Rool also has no combat abilities and thus can easily be defeated by Donkey Kong. K. Rool is a strategist instead of a combatant, trying to outsmart the Kongs using his army of loyal, yet dimwitted Kremlings.


His voice, provided by [[Ben Campbell]], is radically different from the games, such as ''Donkey Kong 64''. He constantly brags about his brain and emphasizes this by using more complex jargon. Often, with the aid of his henchmen [[General Klump|Klump]] and [[Krusha]], he attempts to steal the [[Crystal Coconut]] and use its power to rule [[Donkey Kong Island|Kongo Bongo Island]] and possibly the world. He seems to always be hatching plans to steal the coconut; however, they always lead to complete failure or humiliating defeats due to a combination of the stupidity of his troops and the resourcefulness of the Kongs. K. Rool has a very low tolerance for the incompetence of both Krusha and Klump, to the point where, in one episode, he mutters to himself "Do I really want the Crystal Coconut this badly?" while Krusha and Klump try to decode a message they themselves wrote. When not scheming to take the Coconut, he otherwise plans to eliminate Donkey Kong, who is the Coconut's main protector, by incriminating him, or to take over the [[Barrel Works]] to manufacture exploding barrels. His various other plans vary from episode to episode: for example, during a heatwave, he plots to steal a bunch of Donkey Kong's "Coconut Chill" shakes to keep him and his Kremlings cool.
His voice, provided by [[Ben Campbell]], is radically different from the games, such as ''Donkey Kong 64''. He constantly brags about his brain and emphasizes this by using more complex jargon. Often, with the aid of his henchmen [[General Klump|Klump]] and [[Krusha (character)|Krusha]], he attempts to steal the [[Crystal Coconut]] and use its power to rule [[Donkey Kong Island|Kongo Bongo Island]] and possibly the world. He seems to always be hatching plans to steal the coconut; however, they always lead to complete failure or humiliating defeats due to a combination of the stupidity of his troops and the resourcefulness of the Kongs. K. Rool has a very low tolerance for the incompetence of both Krusha and Klump, to the point where, in one episode, he mutters to himself "Do I really want the Crystal Coconut this badly?" while Krusha and Klump try to decode a message they themselves wrote. When not scheming to take the Coconut, he otherwise plans to eliminate Donkey Kong, who is the Coconut's main protector, by incriminating him, or to take over the [[Barrel Works]] to manufacture exploding barrels. His various other plans vary from episode to episode: for example, during a heatwave, he plots to steal a bunch of Donkey Kong's "Coconut Chill" shakes to keep him and his Kremlings cool.


The series also expands King K. Rool's backstory slightly, with the episode "[[Best of Enemies]]" revealing that he was once friends with Cranky Kong and that the two were notorious pranksters; another episode entitled "[[The Kongo Bongo Festival of Lights]]" also has King K. Rool mentioning his mother and various unnamed siblings. The ''Donkey Kong Country'' cartoon also introduces a rival of sorts to King K. Rool, a pirate named [[Kaptain Skurvy]], who also wishes to obtain the Crystal Coconut.
The series also expands King K. Rool's backstory slightly, with the episode "[[Best of Enemies]]" revealing that he was once friends with Cranky Kong and that the two were notorious pranksters; another episode entitled "[[The Kongo Bongo Festival of Lights]]" also has King K. Rool mentioning his mother and various unnamed siblings. The ''Donkey Kong Country'' cartoon also introduces a rival of sorts to King K. Rool, a pirate named [[Kaptain Skurvy]], who also wishes to obtain the Crystal Coconut.
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===''Bumm-Badabumm im Urwald''===
===''Bumm-Badabumm im Urwald''===
Kaptain K. Rool is also featured as the main antagonist in an obscure German ''Donkey Kong'' comic, ''[[Bumm-Badabumm im Urwald]]''; however, he is always referred to as King K. Rool. In this story, K. Rool sends several members of the Kremling Krew to steal all the bananas on Donkey Kong Island, apparently hoping to starve the Kongs to make them weaker. K. Rool himself appears only near the end of the comic in the "[[Lost World (Donkey Kong Country 2)|Lost Land]]". When K. Rool notices that the Kongs are in the Lost Land, he, at first, sends several dozen Kremlings at Donkey, Diddy and Dixie Kong, thinking the sheer number of Kremlings would defeat the Kongs. Unfortunately for K. Rool, the Kongs managed to pulverize his Kremling warriors. Taking matters into his own hands, K. Rool tries to blast the Kongs with a [[pineapple|pineapple-launching]] blunderbuss. At first, it seems the Kongs are overpowered, until Donkey Kong finds and throws a nearby [[TNT Barrel]] into the pile of bananas K. Rool is standing on. The resulting explosion buries K. Rool under the huge pile of bananas. King K. Rool is last seen having made a deal with Donkey Kong: in exchange for digging him out of the giant pile of fruit, he would have all the bananas returned to the Kongs.
Kaptain K. Rool is also featured as the main antagonist in an obscure German ''Donkey Kong'' comic, ''[[Bumm-Badabumm im Urwald]]''; however he is always referred to as King K. Rool. In this story, K. Rool sends several members of the Kremling Krew to steal all the bananas on Donkey Kong Island, apparently hoping to starve the Kongs to make them weaker. K. Rool himself appears only near the end of the comic in the "[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost Land]]". When K. Rool notices that the Kongs are in the Lost Land, he, at first, sends several dozen Kremlings at Donkey, Diddy and Dixie Kong, thinking the sheer number of Kremlings would defeat the Kongs. Unfortunately for K. Rool, the Kongs managed to pulverize his Kremling warriors. Taking matters into his own hands, K. Rool tries to blast the Kongs with a [[pineapple|pineapple-launching]] blunderbuss. At first, it seems the Kongs are overpowered, until Donkey Kong finds and throws a nearby [[TNT Barrel]] into the pile of bananas K. Rool is standing on. The resulting explosion buries K. Rool under the huge pile of bananas. King K. Rool is last seen having made a deal with Donkey Kong: in exchange for digging him out of the giant pile of fruit, he would have all the bananas returned to the Kongs.


===''Donkey Kong in When the Banana Splits''===
===''Donkey Kong in When the Banana Splits''===
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|King K. Rool}}
{{main-external|SmashWiki|King K. Rool}}
{{SSB fighter infobox
{{SSB fighter infobox
|color=purple
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-wiki|SmashWiki|King K. Rool (SSBU)}}
{{main-external|SmashWiki|King K. Rool (SSBU)}}
At the end of the ''Super Smash Bros.'' Nintendo Direct broadcast on August 8, 2018, King K. Rool was revealed as a playable fighter in ''[[Super Smash Bros. Ultimate]]''. Outside minor cameos, this marks his first physical appearance in a decade since ''[[Mario Super Sluggers]]''. This also marks the first time his underbelly has been shown as being gold-plated since the Game Boy Advance version of ''Donkey Kong Country 3'', released 13 years prior. King K. Rool overtakes Donkey Kong as the second-heaviest fighter; he is lighter than only Bowser.
At the end of the ''Super Smash Bros.'' Nintendo Direct broadcast on August 8, 2018, King K. Rool was revealed as a playable fighter in ''[[Super Smash Bros. Ultimate]]''. Outside minor cameos, this marks his first physical appearance in a decade since ''[[Mario Super Sluggers]]''. This also marks the first time his underbelly has been shown as being gold-plated since the Game Boy Advance version of ''Donkey Kong Country 3'', released 13 years prior. King K. Rool overtakes Donkey Kong as the second-heaviest fighter; he is lighter than only Bowser.


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=====Classic Mode route=====
=====Classic Mode route=====
King K. Rool's Classic Mode route has him fight against some of the heaviest characters in the game, including his arch-nemesis Donkey Kong and fellow ''Super Mario'' villain Bowser. The title of the route uses boxing terminology, referencing the final fight of ''Donkey Kong 64''.
King K. Rool's Classic Mode route has him fight against some of the heaviest characters in the game, including his arch-nemesis Donkey Kong and fellow ''Super Mario'' villain Bowser. The title of the route uses boxing terminology, referencing the final fight of ''Donkey Kong 64''.
{|class="wikitable"style="margin:auto;"
{|class="wikitable"style="margin: auto;"
!colspan="5"|Super Heavyweight Class
!colspan="5"|Super Heavyweight Class
|-
|-
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[[File:MSS King K Rool Artwork.png|thumb|K. Rool's new outfit from ''Mario Super Sluggers'']]
[[File:MSS King K Rool Artwork.png|thumb|K. Rool's new outfit from ''Mario Super Sluggers'']]
[[File:MSS King K Rool Gameplay.png|left|160x160px|thumb|left|King K. Rool at the pitching mound (top) and batting (bottom)]]
[[File:MSS King K Rool Gameplay.png|left|160x160px|thumb|left|King K. Rool at the pitching mound (top) and batting (bottom)]]
King K. Rool's first appearance in a ''[[Super Mario (franchise)|Super Mario]]'' game is in ''[[Mario Super Sluggers]]''. He can only play as a team player, and is, ironically, on Donkey Kong's team, despite the fact he is enemies with DK and the [[Kong]]s. The explanation for this is that he was impressed with their skills, and said he was only going to team up when playing baseball. King K. Rool bats with his right hand, and fields with his left hand.
King K. Rool's first appearance in a ''[[Super Mario (franchise)|Super Mario]]'' game is in ''[[Mario Super Sluggers]]''. He can only play as a team player, and is, ironically, on Donkey Kong's team, despite the fact he hates DK and the [[Kong]]s. The explanation for this is that he was impressed with their skills, and said he was only going to team up when playing baseball. King K. Rool bats with his right hand, and fields with his left hand.


King K. Rool is one of the most powerful batters in the entire game (tied with [[Bowser]] and [[Petey Piranha]]). His pitching is also a bit above average. However, he is tied with the [[Toad (species)|Purple Toad]] for the weakest fielding abilities of all characters and is also tied with the [[Magikoopa|Red Magikoopa]] as one of the slowest runners in the game. King K. Rool's stamina is also very low, but he takes longer to get exhausted than Petey Piranha.
King K. Rool is one of the most powerful batters in the entire game (tied with [[Bowser]] and [[Petey Piranha]]). His pitching is also a bit above average. However, he is tied with the [[Toad (species)|Purple Toad]] for the weakest fielding abilities of all characters and is also tied with the [[Magikoopa|Red Magikoopa]] as one of the slowest runners in the game. King K. Rool's stamina is also very low, but he takes longer to get exhausted than Petey Piranha.
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A minor reference to King K. Rool is made in ''[[Super Mario Odyssey]]'', as a street in [[Metro Kingdom|New Donk City]] is named "KROOL Av."
A minor reference to King K. Rool is made in ''[[Super Mario Odyssey]]'', as a street in [[Metro Kingdom|New Donk City]] is named "KROOL Av."
{{br}}
{{br}}
===Other appearances===
===Other appearances===
[[File:Kremling Krunch Gameplay.png|200px|thumb|left|King K. Rool in ''Kremling Krunch'']]
[[File:Kremling Krunch Gameplay.png|200px|thumb|left|King K. Rool in ''Kremling Krunch'']]
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K. Rool appears as a playable character in all builds of ''[[Diddy Kong Pilot]]''.
K. Rool appears as a playable character in all builds of ''[[Diddy Kong Pilot]]''.


In the earliest build seen at Space World 2000 and in the [[Diddy Kong Pilot (2001)|2001 iteration]], K. Rool had a new alter-ego, Kamikaze K. Rool, who wore an aviator outfit and piloted a green plane with a sneering Kremling face painted on both sides and a nose with the [[Zinger]]'s color scheme.
In the earliest build seen at Space World 2000 and the [[Diddy Kong Pilot (2001)|2001 iteration]], K. Rool had a new alter-ego, Kamikaze K. Rool, who wore an aviator outfit and piloted a green plane with a sneering Kremling face painted on both sides and a nose with the [[Zinger]]'s color scheme.


In the Space World 2000 build, each pilot was going to have their own story mode, and K. Rool's story would have been called K. Rool's Gold. The intro blurbs revealed K. Rool would have been searching for El Dorado, the mythical city of gold after finding a stone tablet with a map in an ancient stone temple. The tablet led K. Rool to an island with a giant magical gate to El Dorado, where a quartet announce that they are the guardians of the gate and tell K. Rool that earlier Cranky Kong had failed to go through. The first guardian, Nikki, explained that only they had the magical power to open the gate, but first K. Rool would have to complete four tests to do so, with the first being to collect the fire key from Crackpot Keep.
In the Space World 2000 build, each pilot was going to have their own story mode, and K. Rool's story would have been called K. Rool's Gold. The intro blurbs revealed K. Rool would have been searching for ElDorado, the mythical city of gold after finding a stone tablet with a map in an ancient stone temple. The tablet led K. Rool to an island with a giant magical gate to El Dorado, where a quartet announce they are the guardians of the gate and tell K. Rool that earlier Cranky had failed to go through. The first guardian, Nikki explained, only they had the magical to open the gate but first K. Rool had to complete four tests with the first being to collect the firekey from CrankPot Keep.


While nothing more is known about the plot due to the build being unfinished, the accompanying illustration for K. Rool's Gold depicted K. Rool greedily looking over a pile of gold while a Kong genie, emerging from a nearby magic lamp, hovered behind him.<ref>{{cite|author=RareWareCentral|date=November 6, 2011|url=www.youtube.com/watch?v=-DRAqj__5eA|title=Diddy Kong Pilot - Very Early Beta Spaceworld|publisher=YouTube|accessdate=April 21, 2024}}</ref>
While nothing is known about how the plot ended due to the build being unfinished, the accompanying illustration for K. Rool's Gold depicted K. Rool greedily looking over a pile of gold while a Kong genie, emerging from a nearby magic lamp, hovered behind him. <ref>[https://www.youtube.com/watch?v=-DRAqj__5eA Video footage from Space World 2000]</ref>


In the July 2001 build, these story modes appear to have been removed, though some sprites intended for story cutscenes remain in the game's data.
In the July 2001 build, these story modes appear to have been removed, though some sprites intended for story cutscenes remain in the game's data.
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In [[Diddy Kong Pilot (2003)|the 2003 iteration]], K. Rool wore his regular outfit, piloted a brown plane, and was the final member of Team Kremling. The final Kremling cup and final cup of the game was K. Rool Kup, which ended in a dogfight match where K. Rool attacked the player with spiked naval mines. After being defeated, K. Rool would have been unlocked as a playable pilot. As a racer, K. Rool had the highest top speed and weight of the cast in exchange for the lowest acceleration of the racers.
In [[Diddy Kong Pilot (2003)|the 2003 iteration]], K. Rool wore his regular outfit, piloted a brown plane, and was the final member of Team Kremling. The final Kremling cup and final cup of the game was K. Rool Kup, which ended in a dogfight match where K. Rool attacked the player with spiked naval mines. After being defeated, K. Rool would have been unlocked as a playable pilot. As a racer, K. Rool had the highest top speed and weight of the cast in exchange for the lowest acceleration of the racers.


K. Rool was replaced with [[jiggywikki:Gruntilda|Gruntilda]] in the final version of this iteration, ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', as indicated by their stats, similar boss fight and shared plane.
K. Rool was replaced with [[jiggywikki:Gruntilda|Gruntilda]] in the final version of this iteration, ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', as indicated by their stats, similar boss fight and sharing the same plane.


==General information==
==General information==
===Creation and development===
===Creation and development===
[[File:K Rool Krudd concept artwork.jpg|thumb|Original ''Donkey Kong Country'' concept artwork of King K. Rool (as Krudd)]]
[[File:K Rool Krudd concept artwork.jpg|thumb|Original ''Donkey Kong Country'' concept artwork of King K. Rool (as Krudd)]]
{{quote|Never expected old K.Rool to make it out of DKC, let alone turn up in [[Super Smash Bros. Ultimate|#SmashBros]] nearly 25 years later. Maybe I should have spent a bit more than 5 minutes coming up with his slightly rubbish name.|[[Gregg Mayles]] on King K. Rool's name}}
{{quote2|Never expected old K.Rool to make it out of DKC, let alone turn up in [[Super Smash Bros. Ultimate|#SmashBros]] nearly 25 years later. Maybe I should have spent a bit more than 5 minutes coming up with his slightly rubbish name.|[[Gregg Mayles]] on King K. Rool's name}}
During early production of ''Donkey Kong Country'', the character that would become King. K Rool was named "'''Krudd'''".<ref>{{cite|author=Ghoulyboy|language=en|date=September 6, 2015|url=x.com/Ghoulyboy/status/640574072250867712|title=Found a couple more #DKCrevealed Kremling concepts by James Ryman, where Krudd is starting to look like K.Rool.|publisher=X|accessdate=June 5, 2024}}</ref> Another proposed idea had the character named "'''King Klinker'''" and have him paired with a female Kremling named "Queen Krapp".<ref>{{cite|language=en|author=Mayles, Gregg|date=November 21, 2019|url=x.com/Ghoulyboy/status/1197507861678624768|title=What about a reptilian revelation from the #DKCArchives for #5? Some early Kremling thinking shows that #KRool could have been called 'King Klinker' and he might have had a partner named 'Queen Krapp'. Not the best names I came up with! #WorldDonkeyKongDay #DKC25"|publisher=X|accessdate=June 5, 2024}}</ref> Later in development, "'''Kommander K. Rool'''" was considered as the character's name.<ref>{{cite|language=en|author=Ghoulyboy|date=August 10, 2018|url=x.com/Ghoulyboy/status/1027946702270021638|title=Never expected this tweet about #KingKRool in #SmashBros to be so popular. As a moderately interesting bonus follow up, an early naming sheet shows K. Rool was going to be 'Kommander' and #DKC was going to be called 'Monkey Mayhem{{'}}|publisher=X|accessdate=June 5, 2024}}</ref> This planned name was given a brief nod in the fake credits during his boss fight, which mentioned him as being the "Kommander" of the game.
During early production of ''Donkey Kong Country'', the character that would become King. K Rool was named "'''Krudd'''".<ref>Ghoulyboy (September 6, 2015). "[https://twitter.com/Ghoulyboy/status/640574072250867712 ''Found a couple more #DKCrevealed Kremling concepts by James Ryman, where Krudd is starting to look like K.Rool.'']" ''Twitter''. Retrieved August 10, 2018.</ref> Another proposed idea had the character named "King Klinker" and have him paired with a female Kremling named "Queen Krapp".<ref>Gregg Mayles (November 21, 2019). "[https://twitter.com/Ghoulyboy/status/1197507861678624768 What about a reptilian revelation from the #DKCArchives for #5? Some early Kremling thinking shows that #KRool could have been called 'King Klinker' and he might have had a partner named 'Queen Krapp'. Not the best names I came up with! #WorldDonkeyKongDay #DKC25"]. ''Twitter''. Retrieved November 22, 2019.</ref> Later in development, "Kommander K. Rool" was considered as the character's name.<ref>Ghoulyboy (August 10, 2018). "[https://twitter.com/Ghoulyboy/status/1027946702270021638 ''Never expected this tweet about #KingKRool in #SmashBros to be so popular. As a moderately interesting bonus follow up, an early naming sheet shows K. Rool was going to be 'Kommander' and #DKC was going to be called 'Monkey Mayhem{{'}}'']". ''Twitter''. Retrieved August 10, 2018.</ref> This planned name was given a brief nod in the fake credits during his boss fight, which mentioned him as being the "Kommander" of the game.


When asked what the K in "K. Rool" stands for, Gregg Mayles replied "''Nothing! It was just a way of making him seem more important, that he'd added it to inflate his ego. In hindsight, it could have been something tonal like 'Kremling', or something deliberately out of character like Keith. What do you reckon it should stand for?''"<ref>{{cite|language=en|author=Chris_Costy|date=August 8, 2018|url=x.com/Chris_Costy/status/1027413934100250624|title=What's the "K" stand for?|publisher=X|accessdate=June 5, 2024}}</ref>
When asked what the K in "K. Rool" stands for, Gregg Mayles replied "''Nothing! It was just a way of making him seem more important, that he'd added it to inflate his ego. In hindsight, it could have been something tonal like 'Kremling', or something deliberately out of character like Keith. What do you reckon it should stand for?''"<ref>Chris_Costy (August 8, 2018). "[https://twitter.com/Chris_Costy/status/1027413934100250624 ''What's the "K" stand for?'']" ''Twitter''. Retrieved October 10, 2019.</ref>


His Kaptain K. Rool alter ego was designed by [[Steve Mayles]],<ref>{{cite|url=x.com/playtonicalMark/status/1774169679604453523|title=Mark Stevenson on X|publisher=X|date=March 30, 2024|accessdate=August 15, 2024}}</ref> Baron K. Roolenstein was designed by [[Mark Stevenson]].<ref>[https://youtu.be/1TDcFCu4rJs?t=1843 Mark Stevenson talking about Baron K. Roolenstein]{{dead link}}</ref>
His Baron K. Roolenstein alter ego was designed by [[Mark Stevenson]].<ref>[https://youtu.be/1TDcFCu4rJs?t=1843 Mark Stevenson talking about Baron K. Roolenstein]</ref>


===Physical appearance===
===Physical appearance===
{{quote|I'm just an old dried-up lizard!|King K. Rool|"[[Ape Foo Young]]"}}
{{quote2|I'm just an old dried-up lizard!|King K. Rool|</span>"[[Ape Foo Young]]"}}
[[File:KroolDKC.png|thumb|left|King K. Rool's most common appearance shows him wearing a crown, gold wrist bands and a red cape.]]
[[File:KroolDKC.png|thumb|left|King K. Rool's most common appearance shows him wearing a crown, gold wrist bands and a red cape.]]
In King K. Rool's most common appearance, he wears a red cape and a gold crown, but he is fond of adopting many other looks and costumes as well. When he takes on the alias of Kaptain K. Rool, he trades in the cape for a brown trench coat and the crown for a pirate hat. When he becomes Baron K. Roolenstein, he wears a white lab coat and a tall prosthetic forehead with a small black wig resembling {{wp|Frankenstein's monster}}, and has a Propellerpack on his back. His outfit is based on a combination of Frankenstein's Monster as portrayed by {{wp|Boris Karloff}} in the {{wp|Universal Pictures|Universal}} horror movie ''Frankenstein'' and the character of Baron Victor von Frankenstein (played by {{wp|Peter Cushing}}) from the Hammer Horror ''Frankenstein'' series. In ''Mario Super Sluggers'', K. Rool wears an Ancient Egyptian-style collar and loincloth, much like a pharaoh. Cranky Kong mentions in the ''Donkey Kong 64'' instruction booklet that K. Rool had given up his silly disguises in that game. While he has not seriously gone incognito since Baron K. Roolenstein, for the final fight he goes by the moniker "King Krusha K. Rool" as a boxer. During this fight he sports a stereotypical one-piece as well as boxing gloves with a champion's belt.
In King K. Rool's most common appearance, he wears a red cape and a gold crown, but he is fond of adopting many other looks and costumes as well. When he takes on the alias of Kaptain K. Rool, he trades in the cape for a brown trench coat and the crown for a pirate hat. When he becomes Baron K. Roolenstein, he wears a white lab coat and a tall prosthetic forehead with a small black wig resembling {{wp|Frankenstein's monster}}, and has a Propellerpack on his back. His outfit is based on a combination of Frankenstein's Monster as portrayed by {{wp|Boris Karloff}} in the {{wp|Universal Pictures|Universal}} horror movie ''Frankenstein'' and the character of Baron Victor von Frankenstein (played by {{wp|Peter Cushing}}) from the Hammer Horror ''Frankenstein'' series. In ''Mario Super Sluggers'', K. Rool wears an Ancient Egyptian-style collar and loincloth, much like a pharaoh. Cranky Kong mentions in the ''Donkey Kong 64'' instruction booklet that K. Rool had given up his silly disguises in that game. While he has not seriously gone incognito since Baron K. Roolenstein, for the final fight he goes by the moniker "King Krusha K. Rool" as a boxer. During this fight he sports a stereotypical one-piece as well as boxing gloves with a champion's belt.
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In ''Donkey Kong 64'', during the final battle in the [[boxing arena]], King Krusha K. Rool (his boxing alias) is wearing a boxing outfit. He is wearing a blue spandex suit, which has a thick, white stripe on both sides. King Krusha K. Rool also has a champion's belt, which has a brown strap and a gold center, tied around his belly. He wears a pair of red boxing gloves, and a pair of reddish-pink shoes, which are almost the same color as his boxing gloves. A large hole appears in front of K. Rool's left shoe; inside of it, K. Rool is shown to have four toes. Contrarily, in his regular character model and artworks, K. Rool has three toes. For both his regular and his boxer alias, K. Rool's crown has eight prongs, fewer than that in the ''Donkey Kong Country'' games.  
In ''Donkey Kong 64'', during the final battle in the [[boxing arena]], King Krusha K. Rool (his boxing alias) is wearing a boxing outfit. He is wearing a blue spandex suit, which has a thick, white stripe on both sides. King Krusha K. Rool also has a champion's belt, which has a brown strap and a gold center, tied around his belly. He wears a pair of red boxing gloves, and a pair of reddish-pink shoes, which are almost the same color as his boxing gloves. A large hole appears in front of K. Rool's left shoe; inside of it, K. Rool is shown to have four toes. Contrarily, in his regular character model and artworks, K. Rool has three toes. For both his regular and his boxer alias, K. Rool's crown has eight prongs, fewer than that in the ''Donkey Kong Country'' games.  


King K. Rool's underbelly was originally golden in texture and color (meant to be a piece of armor according to character designer [[Steve Mayles]]<ref>{{cite|author=WinkySteve|date=July 6, 2015|url=x.com/WinkySteve/status/617951129406574593|language=en-gb|title=Armour. Wonder no more.|publisher=X|accessdate=June 5, 2024}}</ref>), but since ''DK: King of Swing'' his underbelly has been changed to a light flesh tone, and has lost the prominent vertical indentation down the middle. In ''[[Super Smash Bros. Ultimate]]'', he regains the gold plate, which now has a sharp ridge along the edges but still lacks the vertical indentation; however, [[Palutena]]'s [[List of Palutena's Guidance conversations|Guidance]] mentions his "leathery" belly, though it is possible she is referring to the belly underneath the armor. In this game, his general head and body shape is more akin to the later games, though he has a tail again, albeit a short one, similar to his tail in the cartoon. King K. Rool also has more pronounced scales in this game, akin to his design in the [[Rare Ltd.]] games. He is also once again depicted as being distinctly larger than Donkey Kong. His cape also appears to be slightly torn up at the bottom.
King K. Rool's underbelly was originally golden in texture and color (meant to be a piece of armor according to character designer [[Steve Mayles]]<ref>WinkySteve (July 6, 2015). "[https://twitter.com/WinkySteve/status/617951129406574593 ''Armour. Wonder no more.'']" ''Twitter''. Retrieved July 6, 2015.</ref>), but since ''DK: King of Swing'' his underbelly has been changed to a light flesh tone, and has lost the prominent vertical indentation down the middle. In ''[[Super Smash Bros. Ultimate]]'', he regains the gold plate, which now has a sharp ridge along the edges but still lacks the vertical indentation; however, [[Palutena]]'s [[List of Palutena's Guidance conversations|Guidance]] mentions his "leathery" belly, though it is possible she is referring to the belly underneath the armor. In this game, his general head and body shape is more akin to the later games, though he has a tail again, albeit a short one, similar to his tail in the cartoon. King K. Rool also has more pronounced scales in this game, akin to his design in the [[Rare Ltd.]] games. He is also once again depicted as being distinctly larger than Donkey Kong. His cape also appears to be slightly torn up at the bottom.


King K. Rool has seven other costumes to choose from in ''Super Smash Bros. Ultimate'', all of which change his colors. His orange costume resembles [[Kerozene]] from the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Re-Koil]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It also resembles the red Kritters that appear in the ''Donkey Kong Country'' series. King K. Rool's blue costume resembles the armored blue Kritters that appear throughout the ''Donkey Kong Country'' series, as well as [[Krusha]] from ''Donkey Kong Country'' and ''Donkey Kong 64''. His yellow costume resembles [[Kutlass]] from '' Donkey Kong Country 2'', as well as [[Kopter]] as he appeared in ''[[Donkey Kong Barrel Blast]]''. King K. Rool's pink costume resembles [[Skidda]] in ''Donkey Kong Country 3'', [[Klump]] as he appears in ''[[Donkey Kong 64]]'', and Kritters from the Game Boy Advance version of ''Donkey Kong Country''. King K. Rool's black costume resembles the armored Black Kritters from ''Donkey Kong Country'', while his brown costume resembles Klump's original appearance in said game, one of his alternate colors in ''DK: King of Swing'', and a partial inversion of his normal colors. Lastly, King K. Rool has a white costume, which somewhat resembles an albino crocodile.
King K. Rool has seven other costumes to choose from in ''Super Smash Bros. Ultimate'', all of which change his colors. His orange costume resembles [[Kerozene]] from the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Re-Koil]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It also resembles the red Kritters that appear in the ''Donkey Kong Country'' series. King K. Rool's blue costume resembles the armored blue Kritters that appear throughout the ''Donkey Kong Country'' series, as well as [[Krusha]] from ''Donkey Kong Country'' and ''Donkey Kong 64''. His yellow costume resembles [[Kutlass]] from '' Donkey Kong Country 2'', as well as [[Kopter]] as he appeared in ''[[Donkey Kong Barrel Blast]]''. King K. Rool's pink costume resembles [[Skidda]] in ''Donkey Kong Country 3'', [[Klump]] as he appears in ''[[Donkey Kong 64]]'', and Kritters from the Game Boy Advance version of ''Donkey Kong Country''. King K. Rool's black costume resembles the armored Black Kritters from ''Donkey Kong Country'', while his brown costume resembles Klump's original appearance in said game, one of his alternate colors in ''DK: King of Swing'', and a partial inversion of his normal colors. Lastly, King K. Rool has a white costume, which somewhat resembles an albino crocodile.
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===Personality===
===Personality===
{{quote|Don't tell me what I can't do!|King K. Rool|Donkey Kong 64}}
{{quote|Don't tell me what I can't do!|King K. Rool|Donkey Kong 64}}
K. Rool, as his name, a pun on "cruel," may imply, is brutal, ruling his minions through threats and intimidation, often punishing them severely when they fail. This is mentioned by [[Klubba]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', who says that K. Rool mistreats his minions.<ref>{{cite|author=Klubba|quote=Kap'n K. Rool treats us rotten. I hope yer scupper his plans!|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref> This is also seen in ''Donkey Kong 64'', when he punishes a purple-haired [[Kasplat]] via a giant [[Klaptrap]] for losing [[Blueprint]]s and calling him "fatso", not realizing that K. Rool was listening. Even his most powerful followers seem to fear his wrath, as displayed in ''Donkey Kong 64'', when his subtle display of anger results in [[Army Dillo]] fainting on the spot, and [[Dogadon]] ends up begging for mercy over his failure when admitting how his wings ended up singed by the Kongs (although K. Rool seems more shocked than angry at the failure regarding the latter). He does not seem to respect his henchmen, the Kritters, much better either. In ''Mario Super Sluggers'', he refers to brown Kritter as "the dirty under-belly of the Kremling Krew". In ''Donkey Kong 64'', he even has K. Lumsy locked up due to his gentle nature, with it being even more harsh in the Japanese version due to the latter being his younger brother. This abuse of his underlings has also worked against him, as demonstrated by Klubba openly rooting for Diddy and Dixie to ruin his boss's plans, and also K. Lumsy being implied to have supplied him with a massive beatdown before sending him flying again as revenge for locking him up after being sent flying by Funky Kong earlier. Despite all of this, however, he and the Kritters have good chemistry with each other in ''Mario Super Sluggers'' and the trophy bios of [[Kalypso]] and [[Kludge]] show he respects and trusts the former as a capable leader and is intimidated by latter's ferocious temper. K. Rool is also somewhat of a dirty fighter. He fakes defeat, often collapsing in the middle of combat and making it seem like he has been defeated, only to rise seconds later and begin fighting again. He has also shown himself to be negligent towards nature.<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=46|publisher=Nintendo of America|language=en-us|date=1995|quote='''Jungle Jinx''' It looks like K. Rool hasn’t heard about preserving the rain forests. Here he’s dumping bunches of giant tires in Diddy and Dixie’s path!}}</ref>
K. Rool, as his name, a pun on "cruel," may imply, is brutal, ruling his minions through threats and intimidation, often punishing them severely when they fail. This is mentioned by [[Klubba]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', who says that K. Rool mistreats his minions.<ref>'''Klubba's words''': "''Kap'n K. Rool treats us rotten. I hope yer scupper his plans!''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> This is also seen in ''Donkey Kong 64'', when he presumably executes a purple-haired [[Kasplat]] via a giant [[Klaptrap]] for calling him "fatso", not realizing that K. Rool was listening. Even his most powerful followers seem to fear his wrath, as displayed in ''Donkey Kong 64'', when his subtle display of anger results in [[Army Dillo]] fainting on the spot, and [[Dogadon]] ends up begging for mercy over his failure when admitting how his wings ended up singed by the Kongs (although K. Rool seems more shocked than angry at the failure regarding the latter). He does not seem to respect his henchmen, the Kritters, much better either. In ''Mario Super Sluggers'', he refers to brown Kritter as "the dirty under-belly of the Kremling Krew". In ''Donkey Kong 64'', he even has K. Lumsy locked up due to his gentle nature, with it being even more harsh in the Japanese version due to the latter being his younger brother. This abuse of his underlings has also worked against him, as demonstrated by Klubba openly rooting for Diddy and Dixie to ruin his boss's plans, and also K. Lumsy being implied to have supplied him with a massive beatdown before sending him flying again as revenge for locking him up after being sent flying by Funky Kong earlier. Despite all of this, however, he and the Kritters have good chemistry with each other in ''Mario Super Sluggers'' and the trophy bios of [[Kalypso]] and [[Kludge]] show he respects and trusts the former as a capable leader and is intimidated by latter's ferocious temper. K. Rool is also somewhat of a dirty fighter. He fakes defeat, often collapsing in the middle of combat and making it seem like he has been defeated, only to rise seconds later and begin fighting again. He has also shown himself to be negligent towards nature.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 46. "'''''Jungle Jinx''' It looks like K. Rool hasn’t heard about preserving the rain forests. Here he’s dumping bunches of giant tires in Diddy and Dixie’s path!''"</ref>


K. Rool hates the Kongs, Donkey Kong and Diddy Kong more so than the others, having referred to them as "filthy apes" and "monkey brains". Despite his hatred of the Kongs, however, he is nevertheless willing to employ evil Kongs such as [[Manky Kong]] and [[Minkey]], as well as being susceptible to [[Candy Kong]]'s charm, as evidenced by his being mesmerized by Candy flirting with him in ''Donkey Kong 64'', even going so far as to reach out to her from the ring in apparent infatuation (which was later revealed to be a diversion to distract the Kremling leader long enough for Funky Kong to literally "give him the boot" by firing a boot from his bazooka). He is also capable of commending the Kongs' skill, as shown when they first enter the Lost World in ''Donkey Kong Land III'', where he also gives them six [[Watch (Donkey Kong Land III)|Watch]]es and invites them to try Time Attack mode after he is defeated, as well as in ''Mario Super Sluggers'' where he joins Donkey Kong's team after acknowledging their skill. K. Rool also appears to have some respect for the oldest Kongs as he had worked with [[Cranky Kong]] to steal the banana hoard in ''Donkey Kong Land'' and had taken classes from [[Wrinkly Kong]] in ''Donkey Kong Country 2: Diddy's Kong Quest''.
K. Rool hates the Kongs, Donkey Kong and Diddy Kong more so than the others, having referred to them as "filthy apes" and "monkey brains". Despite his hatred of the Kongs, however, he is nevertheless willing to employ evil Kongs such as [[Manky Kong]] and [[Minkey]], as well as being susceptible to being attracted to female members of the species, as evidenced by his being mesmerized by [[Candy Kong]] in ''Donkey Kong 64'', even going so far as to reach out to her from the ring in apparent infatuation (which was later revealed to be a diversion to distract the Kremling leader long enough for Funky Kong to literally "give him the boot" by firing a boot from his bazooka). He is also capable of commending the Kongs' skill, as shown when they first enter the Lost World in ''Donkey Kong Land III'', where he also gives them six [[Watch (Donkey Kong Land III)|Watch]]es and invites them to try Time Attack mode after he is defeated, as well as in ''Mario Super Sluggers'' where he joins Donkey Kong's team after acknowledging their skill. K. Rool also appears to have some respect for the oldest kongs as he worked with [[Cranky Kong]] to steal the banana hoard in ''Land'' and in ''Country 2: Diddy Kong's Quest'', took classes from [[Wrinkly Kong]].  


Both ''Donkey Kong 64'' and ''Super Smash Bros. Melee'' imply that K. Rool is somewhat insane and demented. The final battle of ''Donkey Kong 64'' also shows him to be somewhat of a showboater, constantly showing-off and making taunting gestures. He has bad chemistry with all of the Kongs in ''Mario Super Sluggers'', although he makes it clear that he is only teaming up with them when playing baseball, showing that he is capable of putting aside his hatred for them and will team up with them if needed, similarly to Bowser. He is also seen with Donkey Kong and Diddy Kong at their house sleeping in [[Banjo]] & [[Kazooie]]'s reveal trailer despite his hatred for them.
Both ''Donkey Kong 64'' and ''Super Smash Bros. Melee'' imply that K. Rool is somewhat insane and demented. The final battle of ''Donkey Kong 64'' also shows him to be somewhat of a showboater, constantly showing-off and making taunting gestures. He has bad chemistry with all of the Kongs in ''Mario Super Sluggers'', although he makes it clear that he is only teaming up with them when playing baseball, showing that he is capable of putting aside his hatred for them and will team up with them if needed, similarly to Bowser. He is also seen with Donkey Kong and Diddy Kong at their house sleeping in [[Banjo]] & [[Kazooie]]'s reveal trailer despite his hatred for them.


According to [[Leigh Loveday]] (writer of the ''Donkey Kong Country'' series) on Rareware.com's former Scribes column, K. Rool's motivation for stealing the banana hoard is either that he wants Donkey Kong to starve to death so that he can occupy his "cosy{{sic}} treehouse pad," or perhaps that he simply likes bananas.<ref name="rareware"/> The latter explanation is supported in the ''Donkey Kong Country'' manual which states the Kremlings coveted the bananas for their nutritional value, [[List of Palutena's Guidance conversations|Palutena's Guidance]] which states that Kremlings like bananas, the half eaten bananas on the [[Gangplank Galleon]], and an art-piece by [[Steve Mayles]] depicting K. Rool reading a banana recipe book.<ref>{{cite|url=x.com/PlaytonicGames/status/940942452902547456|date=December 13, 2017|title=#YookaLaylee for #NintendoSwitch is out tomorrow! Thus, our artists conclude their tributes to Nintendo classics they helped create, as @WinkySteve imagines the spoils of war...|publisher=X|accessdate=June 5, 2024|language=en}}</ref> However, K. Rool liking bananas is contradicted in ''DK: Jungle Climber'', where K. Rool states that he despises bananas.
According to [[Leigh Loveday]] (writer of the ''Donkey Kong Country'' series) on Rareware.com's former "scribes" column, K. Rool's motivation for stealing the banana hoard is either that he wants Donkey Kong to starve to death so that he can occupy his "cosy{{sic}} treehouse pad," or perhaps that he simply likes bananas.<ref name="rareware"/> The latter explanation is supported in the ''Donkey Kong Country'' manual which states the Kremlings coveted the bananas for their nutritional value, [[List of Palutena's Guidance conversations|Palutena's Guidance]] which states that Kremlings like bananas, the half eaten bananas on the [[Gangplank Galleon]], and an art-piece by [[Steve Mayles]] depicting K. Rool reading a banana recipe book.<ref>[https://twitter.com/PlaytonicGames/status/940942452902547456 The twitter for Playtonic games posting an artwork K. Rool reading a book on banana recipes.]</ref> However, K. Rool liking bananas is contradicted in ''DK: Jungle Climber'', where K. Rool states that he despises bananas.


===Weapons===
===Weapons===
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*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country 2'', Kaptain K. Rool can teleport.
*In ''Donkey Kong Country 2'', Kaptain K. Rool can teleport.
*In ''Donkey Kong Country 3'', Baron K. Roolenstein simply uses a remote control to activate his arenas' gadgets and weaponry in battle. In ''Donkey Kong Land III'', K. Roolenstein can shoot electricity from his hands and throw bombs.
*In ''Donkey Kong Country 3'', Baron K. Roolenstein simply uses a remote control to activate his arenas' gadgets and weaponry in battle.  
*In ''Donkey Kong 64'', King K. Rool displays the ability to create multiple shockwaves by slamming the ground once (although, as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong 64'', King K. Rool displays the ability to create multiple shockwaves by slamming the ground (although, as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible, though minor details still give away his position. In ''Donkey Kong Country 2'', his blunderbuss leaves smoke puffs behind him, and in ''Donkey Kong 64'', his shadow can still be seen on the ground when he is invisible.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible, though minor details still give away his position. In ''Donkey Kong Country 2'', his blunderbuss leaves smoke puffs behind him, and in ''Donkey Kong 64'', his shadow can still be seen on the ground when he is invisible.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.


===Family===
===Family===
{{quote|Oh, my favorite part is going back to the swamplands to play gator games with all my slithering siblings.|King K. Rool|"[[The Kongo Bongo Festival of Lights]]"}}
King K. Rool mentions having a wife in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Specifically, after KAOS is defeated a second time, Baron K. Roolenstein appears, stating he built KAOS from his wife's best pots and pans. It is unknown if K. Rool is telling a joke, or if he actually has a wife. In a December 23, 1999 edition of the Scribes section of Rare's website, [[Leigh Loveday]] stated that K. Rool's "my wife is going to kill me" line was merely "a typically throwaway {{wp|Vic and Bob}} reference."<ref>[http://web.archive.org/web/20000823214029/http://www.rareware.com/recent/scribes/dec2399.html December 23, 1999]. rareware.com. Archived August 23, 2000 via Wayback Machine.</ref> The wife does make a physical appearance in ''[[4-koma Gag Battle]]''.
King K. Rool mentions having [[Okusan|a wife]] in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Specifically, after KAOS is defeated a second time, Baron K. Roolenstein appears, stating he built KAOS from his wife's best pots and pans. It is unknown if K. Rool is telling a joke, or if he actually has a wife. In a December 23, 1999 edition of the Scribes section of Rare's website, [[Leigh Loveday]] stated that K. Rool's "my wife is going to kill me" line was merely "a typically throwaway {{wp|Vic and Bob}} reference."<ref>{{cite|deadlink=y|archive=web.archive.org/web/20000823214029/http://www.rareware.com/recent/scribes/dec2399.html|title=Scribes; December 23, 1999|publisher=Rarewhere|accessdate=June 5, 2024|language=en-gb}}</ref> The wife does make a physical appearance in ''[[4-koma Gag Battle]]'' and ''[[4koma Manga Ōkoku]]'' where she is depicted as a thin Kremling woman with light hair and an apron over a black dress.


In the episode "[[The Big Switch-A-Roo]]" of the ''Donkey Kong Country'' animated series, King K. Rool mentions his mother, and in "[[The Kongo Bongo Festival of Lights]]" he mentions his "slithering siblings".
In the episode "[[The Big Switch-A-Roo]]" of the ''Donkey Kong Country'' animated series, King K. Rool mentions his mother, and in "[[The Kongo Bongo Festival of Lights]]" he mentions his "slithering siblings".
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In ''Super Smash Bros. Brawl'', K. Rool's [[Trophy (Super Smash Bros. series)|trophy]] information erroneously states that Kaptain K. Rool is the brother of King K. Rool, which lead to some fans theorizing that King K. Rool and Kaptain K. Rool are separate characters in the Japanese versions. However, Japanese material (such as the intro of the Japanese Game Boy Advance version of ''Donkey Kong Country 2'') also portray Kaptain K. Rool as a disguise, and thus the trophy description is merely an error.
In ''Super Smash Bros. Brawl'', K. Rool's [[Trophy (Super Smash Bros. series)|trophy]] information erroneously states that Kaptain K. Rool is the brother of King K. Rool, which lead to some fans theorizing that King K. Rool and Kaptain K. Rool are separate characters in the Japanese versions. However, Japanese material (such as the intro of the Japanese Game Boy Advance version of ''Donkey Kong Country 2'') also portray Kaptain K. Rool as a disguise, and thus the trophy description is merely an error.


In the Japanese version of ''Donkey Kong 64'', [[K. Lumsy]] is said to be King K. Rool's little brother.<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html|title=キャラクターの紹介|publisher=Nintendo|accessdate=June 5, 2024|language=ja}}</ref>
In the Japanese version of ''Donkey Kong 64'', [[K. Lumsy]] is said to be King K. Rool's little brother.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Character page]. ''Nintendo.co.jp''. Retrieved April 22, 2012.</ref>


According to the Nintendo Magazine System, K. Rool is a descendant of [[Kremlantis]]' former residents.<ref>{{cite|title=''Donkey Kong Land'' Nintendo Magazine System|page=13|quote='''KREMLANTIS''' Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears...}}</ref>
According to the Nintendo Magazine System, K. Rool is a descendant of [[Kremlantis]]' former residents.<ref>''Donkey Kong Land'' Nintendo Magazine System, page 13. "'''''KREMLANTIS''' Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears...''"</ref>


In ''Super Donkey Kong with Mario 2'', K. Rool meets an ancestor of his called [[Cranky K. Rool]] who lived in Donkey Kong Island's depths for more than 500 years after the shame of losing at Picross against the Kongs.
In [[Super Mario (Kodansha manga)|Kodansha's manga]], K. Rool meets an ancestor of his called [[Cranky Tenkai K. Rool]] who lived in Donkey Kong Island's depths for more than 500 years after the shame of losing at Picross against the Kongs.


====Pets====
==== Pets ====
In ''Donkey Kong Country 2: Diddy's Kong Quest'', K. Rool's parrot is [[Screech (Donkey Kong Country 2)|Screech]], while in the cartoon, K. Rool takes the parrot, [[Polly Roger]], as a spy.


In ''Donkey Kong 64'', K. Rool keeps an unnamed green Klaptrap as a pet, stroking it in a manner similar to {{wp|Ernst Stavro Blofeld}} from ''{{wp|James Bond}}''. The Klaptrap enjoys using K. Rool's viewscreen in its spare time. Exclusively in the Japanese script, K. Rool also refers to [[Dogadon]] as his cute pet.
In ''Donkey Kong Country 2: Diddy Kong's Quest'', K. Rool's parrot is [[Screech_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)|Screech]], whilst in the cartoon, K. Rool takes the parrot, [[Polly Roger]] as a spy.
 
In ''Donkey Kong 64'', K. Rool keeps an unnamed green klaptrap as a pet, stroking it in a manner similar to Blofeld. The Klaptrap enjoys using K. Rool's viewscreen in its spare time. Exclusively in the Japanese script, K. Rool refers to [[Dogadon]] as his pet.


==Profiles and statistics==
==Profiles and statistics==
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*''The leader of the pack is back, and this time he's packing a blunderbuss! Ouch!''
*''The leader of the pack is back, and this time he's packing a blunderbuss! Ouch!''


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]'' spirits===
{{spirit
{{spirit
|no=136
|no=136
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|slots=2
|slots=2
|class=Legend
|class=Legend
|effects='''{{color|red|Attack}}'''
|effects='''{{color|Attack|red}}'''
|obtain=World of Light (Final Battle); Spirit Board
|obtain=World of Light (Final Battle); Spirit Board
|opponents=King K. Rool
|opponents=King K. Rool
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|slots=3
|slots=3
|class=Ace
|class=Ace
|effects='''{{color|deepskyblue|Shield}}'''
|effects='''{{color|Shield|deepskyblue}}'''
|obtain=Summoned with Dr. Crygor, Kritter, and Creature & Flea Man cores
|obtain=Summoned with Dr. Crygor, Kritter, and Creature & Flea Man cores
}}
}}


==Portrayals==
==Portrayals==
In the initial versions of ''Donkey Kong Country'' as well as its sequels, his voice clips were reused from [[Krusha]] and [[Rambi]] provided by [[Chris Sutherland]].<ref>{{cite|publisher=X|url=x.com/David_Wise/status/1083450138608193536|title=That would be the Multi-talented Chris Sutherland @PlaytonicGames @YookaLayleeHub|date=January 10, 2019|accessdate=June 5, 2024|language=en}}</ref> In the ''Donkey Kong Country'' animated series, King K. Rool was voiced by [[Ben Campbell]], while in the Japanese dub of the television series he was voiced by Jūrōta Kosugi.
In the initial versions of ''Donkey Kong Country'' as well as its sequels, his voice clips were reused from [[Krusha]] and [[Rambi]] provided by [[Chris Sutherland]].<ref>[https://twitter.com/David_Wise/status/1083450138608193536 David Wise on Twitter, retrieved January 10, 2019]</ref> In the ''Donkey Kong Country'' animated series, King K. Rool was voiced by [[Ben Campbell]], while in the Japanese dub of the television series he was voiced by Jūrōta Kosugi.


In ''[[Donkey Kong 64]]'', King K. Rool possesses an ominous and low [[Wikipedia:Darth Vader|Darth Vader-like]] voice provided by Chris Sutherland again, complete with loud, emphasized breathing similar to Vader's. This was also done in ''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''. K. Rool's evil laughter is a pitched-down stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. In his boxing guise, K. Rool adopts a more showy and boisterous tone of voice. Many of these voice clips are re-used by [[Krusha]] in the game's multiplayer mode. According to Gregg Mayles, this change in persona to a boastful prize fighter was intentionally done because he felt it would lead to a more fun boss fight than one with K. Rool's {{wp|Ernst Stavro Blofeld}}-inspired alter ego.<ref>{{cite|author=Mayles, Gregg|date=November 23, 2019|url=www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap|quote=The boxing theme certainly wasn’t planned until the very end. In fact, K.Rool is wearing a crown in the opening story and acts more like Blofeld from the James Bond movies. I didn’t think fighting K.Rool as Blofeld would be much fun, hence him changing his persona to a champion boxer at the end.|publisher=Nintendo Life|title=Feature: Donkey Kong 64 Devs On Bugs, Boxing And 20 Years Of The DK Rap|accessdate=June 5, 2024}}</ref>
In ''[[Donkey Kong 64]]'', King K. Rool possesses an ominous and low [[Wikipedia:Darth Vader|Darth Vader-like]] voice provided by Chris Sutherland again, complete with loud, emphasized breathing similar to Vader's. This was also done in ''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''. K. Rool's evil laughter is a pitch-down stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. In his boxing guise, K. Rool adopts a more showy and boisterous tone of voice. Many of these voice clips are re-used by [[Krusha]] in the game's multiplayer mode. According to Gregg Mayles, this change in persona to a boastful prize fighter was intentionally done because he felt it would lead to a more fun boss fight than one with K. Rool's {{wp|Ernst Stavro Blofeld}}-inspired alter ego.<ref> Gregg Mayles (November 23, 2019). " [https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap ''"The boxing theme certainly wasn’t planned until the very end. In fact, K.Rool is wearing a crown in the opening story and acts more like Blofeld from the James Bond movies. I didn’t think fighting K.Rool as Blofeld would be much fun, hence him changing his persona to a champion boxer at the end.'']" ''nintendolife''. Posted November 23, 2019.</ref>


From ''[[Donkey Kong Barrel Blast]]'' (2007) to ''[[Mario Super Sluggers]]'' (2008), King K. Rool was voiced by [[Toshihide Tsuchiya]], though in ''[[Super Smash Bros. Ultimate]]'', he is given bellows and roars similar to that of a real crocodile, as well as some guttural laughter.
From ''[[Donkey Kong Barrel Blast]]'' (2007) to ''[[Mario Super Sluggers]]'' (2008), King K. Rool was voiced by [[Toshihide Tsuchiya]], though in ''[[Super Smash Bros. Ultimate]]'', he is given bellows and roars similar to that of a real crocodile, as well as some guttural laughter.
{|class=wikitable border=1 cellpadding=3 cellspacing=0 style="text-align:center"width=100%
|-
!width=150px|Actor/sample!!|Appearance
|-
|[[Chris Sutherland]]
|''[[Donkey Kong Country]]'', ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong 64]]'', ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (Game Boy Advance), ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' (Game Boy Advance), ''[[DK: King of Swing]]'', ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' (Game Boy Advance)
|-
|[[Ben Campbell]]
|''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' (television series)
|-
|[https://soundeffects.fandom.com/wiki/Hollywoodedge,_Evil_Laugh_CRT023801 Hollywoodedge, Evil Laugh CRT023801]
|Pitched down for K. Rool. Originated from Cartoon Trax Volume 1. First used in ''Donkey Kong 64'' as K. Rool's evil laugh.
|-
|[[Toshihide Tsuchiya]]
|''[[Donkey Kong Barrel Blast]]'', ''[[DK: Jungle Climber]]'', ''[[Mario Super Sluggers]]''
|}


==Quotes==
==Quotes==
===''Donkey Kong Country'' (television series)===
===''Donkey Kong Country'' (television series)===
*"''My loyal reptilian subjects. This marks a glorious day history for all Kritters.''" - "[[Bad Hair Day]]"
*"''My loyal reptilian subjects. This marks a glorious day history for all Kritters.''" - [[Bad Hair Day]]
*"''Because it wouldn't be a '''surprise''', you '''numbskull'''! Now, We'll make them think we are participating in the ceasefire, but instead, we are going to be sneaky! Clever.''" - "[[Kong for a Day]]"
*"''Because it wouldn't be a '''surprise''', you '''numbskull'''! Now, We'll make them think we are participating in the ceasefire, but instead, we are going to be sneaky! Clever.''" - [[Kong for a Day]]
*"''All right, lizards! '''Today''' is the day! '''Today''', we will take over Kongo Bongo! At this very moment, Krusha has '''bravely''' infiltrated Cranky's cabin under the '''guise''' of getting a '''medical exam'''! He will '''seize''' the Crystal Coconut! Once that beautiful orb is in my possession, Kongo Bongo, will '''fall at my feet! MEHAHAAA!''' Hahahahahahaaaa....''" - "[[From Zero to Hero]]"
*"''All right, lizards! '''Today''' is the day! '''Today''', we will take over Kongo Bongo! At this very moment, Krusha has '''bravely''' infiltrated Cranky's cabin under the '''guise''' of getting a '''medical exam'''! He will '''seize''' the Crystal Coconut! Once that beautiful orb is in my possession, Kongo Bongo, will '''fall at my feet! MEHAHAAA!''' Hahahahahahaaaa....''" - [[From Zero to Hero]]
*"''Klump, didn't I say no '''news''', no '''calls''', and no '''tyranny''' until tomorrow? It's a '''bad villain day!'''''" - "[[Legend of the Crystal Coconut]]"
*"''Klump, didn't I say no '''news''', no '''calls''', and no '''tyranny''' until tomorrow? It's a '''bad villain day!'''''" - [[Legend of the Crystal Coconut]]
*"''SHUUUUT UP! Don't you morons even realize? I'll be King K. Fool to future generations thanks to Cranky and that film! It's an outrage, a catastrophe. BLOW THAT SPACESHIP UP!''" - "[[To the Moon Baboon]]"
*"''SHUUUUT UP! Don't you morons even realize? I'll be King K. Fool to future generations thanks to Cranky and that film! It's an outrage, a catastrophe. BLOW THAT SPACESHIP UP!''" - [[To the Moon Baboon]]
*"''You think this has been fun? Oh, let me explain it so that even your underdeveloped cranium can understand. I'm just pretending to be buddies so I can get back at that loser Cranky and claim my prize. Now LET ME GO!''" - "[[Best of Enemies]]"
*"''You think this has been fun? Oh, let me explain it so that even your underdeveloped cranium can understand. I'm just pretending to be buddies so I can get back at that loser Cranky and claim my prize. Now LET ME GO!''" - [[Best of Enemies]]


===''Donkey Kong 64''===
===''Donkey Kong 64''===
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*"''Come on! It's obvious who's better! Listen up, Kritters! From here on, we're allies!''"
*"''Come on! It's obvious who's better! Listen up, Kritters! From here on, we're allies!''"
*"''Don't get me wrong! This is ONLY while we're playing baseball!''"
*"''Don't get me wrong! This is ONLY while we're playing baseball!''"
===''DKC: Return to Krocodile Isle''===
The following quotes are from the fan-made animation ''DKC: Return to Krocodile Isle'', in which Ben Campbell reprises his role as King K. Rool from the official ''Donkey Kong Country'' television series.
*"''If absence sows a hungry heart,''<br>"''Are you famished without your king?''<br>"''It seems you lot forgot the brand''<br>"''Of ka-rool-ty that I bring.''<br>"''I'll remind you faithful subjects''<br>"''I know it's been a while:''<br>"''Lest you fancy your death by my jaws or my breath,''<br>"''Don't smile at this crocodile!''"
*"''I knew [[Donkey Kong|you]]'d be back! Fate entangled, destined forever, {{wp|yin and yang}}! I did this all for you. Wanna know the funny part? I don't even like bananas! Am I enough for you now? Am I !?!''"
*"''Klump, my dearly, dauntless Klump. Remind me if I ever were to kill myself, I could scale to the heights of your blind devotion and leap down towards your IQ!''"


==Voice samples==
==Voice samples==
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}}
}}


==List of appearances==
==Gallery==
{{main-gallery}}
<gallery>
King K Rool DKC sprite.png|''[[Donkey Kong Country]]
Kaptain K Rool DKC2.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]
Baron K Roolenstein DKC3 sprite.png|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
DK64 King K. Rool Boxing.png|''[[Donkey Kong 64]]
Rool Model - Diddy Kong Pilot 2001.png|''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''<br>(canceled)
DKongaKingK.RoolSprite.png|''[[Donkey Konga]]
KingKRool-DKKOS.png|''[[DK: King of Swing]]
</gallery>
 
==List of appearances by date==
{|class="wikitable sortable" width=100%
{|class="wikitable sortable" width=100%
!width=40%|Title
!width=40%|Title
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|[[Nintendo Switch]]
|[[Nintendo Switch]]
|}
|}
==Gallery==
{{main-gallery}}
<gallery>
King K Rool DKC sprite.png|''[[Donkey Kong Country]]
Kaptain K Rool DKC2.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]
Baron K Roolenstein DKC3 sprite.png|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
DK64 King K. Rool Boxing.png|''[[Donkey Kong 64]]
Rool Model - Diddy Kong Pilot 2001.png|''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''<br>(canceled)
DKongaKingK.RoolSprite.png|''[[Donkey Konga]]
KingKRool-DKKOS.png|''[[DK: King of Swing]]
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Kingu Kurūru
|JapR=Kingu Kurūru
|JapM=King K. Rool (pronounced closer to "King Cruel")
|JapM=King K. Rool (pronounced closer to "King Cruel")
|ChiS=克鲁王
|ChiS=克鲁王 <small>(''DK: King of Swing'')</small>
|ChiSN=''DK: King of Swing''
|ChiSR=Kèlǔ Wáng
|ChiSR=Kèlǔ Wáng
|ChiSM=King Cruel
|ChiSM=King Cruel
|ChiS2=库鲁鲁王
|ChiS2=库鲁鲁王 <small>(''Super Smash Bros. Ultimate'')</small>
|ChiS2N=''Super Smash Bros. Ultimate''
|ChiS2R=Kùlǔlǔ Wáng
|ChiS2R=Kùlǔlǔ Wáng
|ChiS2M=King K. Rool
|ChiS2M=King K. Rool
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|ChiTM=King K. Rool
|ChiTM=King K. Rool
|Dut=King K. Rool
|Dut=King K. Rool
|Dut2=Koning Wreed
|Dut2=Koning Wreed <small>(''Donkey Kong Country'' television series)</small>
|Dut2N=''Donkey Kong Country'' television series
|Dut2M=King Cruel
|Dut2M=King Cruel
|Fin=K.Ohje
|Fin=K.Ohje <small>(original ''Donkey Kong Country'' trilogy and the ''Donkey Kong Land'' series)</small>
|FinN=original ''Donkey Kong Country'' trilogy and the ''Donkey Kong Land'' series
|FinM=From either ''kohje'' (slang for a bungler) or literally ''ohje'' ("instruction")
|FinM=From either ''kohje'' (slang for a bungler) or literally ''ohje'' ("instruction")
|FreA=Roi K. Rool
|FreA=Roi K. Rool
Line 659: Line 626:
|FreE=King K. Rool
|FreE=King K. Rool
|Ger=King K. Rool
|Ger=King K. Rool
|Ger2=King Kroko
|Ger2=King Kroko <small>(''Donkey Kong Country'' television series)</small>
|Ger2N=''Donkey Kong Country'' television series
|Ger2M=From ''Krokodil'' ("crocodile")
|Ger2M=From ''Krokodil'' ("crocodile")
|Ita=King K. Rool
|Ita=King K. Rool
Line 670: Line 636:
|KorR=King Keururu
|KorR=King Keururu
|KorM=King K. Rool
|KorM=King K. Rool
|Por=Komandante K. Roll{{sic}}<ref>{{cite|url=datassette.s3.us-west-004.backblazeb2.com/manuais/donkey_kong_country_1_br.pdf|title=''Donkey Kong Country'' Brazilian instruction booklet|format=PDF|page=27}}</ref>
|Por=Komandante K. Roll{{sic}}<ref>{{cite|url=datassette.s3.us-west-004.backblazeb2.com/manuais/donkey_kong_country_1_br.pdf|title=''Donkey Kong Country'' Brazilian instruction booklet|format=PDF|page=27}}</ref> <small>(''Donkey Kong Country'')</small>
|PorN=''Donkey Kong Country''
|PorM=From ''comandante'' ("commander")
|PorM=From ''comandante'' ("commander")
|Rus=Кинг К. Роль
|Rus=Кинг К. Роль
|RusR=King K. Rol
|RusR=King K. Rol
|RusM=''К. Роль'' is a pun on ''Король'' ("king")
|RusM=''К. Роль'' is a pun on ''Король'' ("king")
|SpaA=King K. Rool
|Spa=King K. Rool
|SpaA2=Rey Cruel
|Spa2=Rey K'Ruel <small>(''Donkey Kong Country'' television series)</small>
|SpaA2N=''Donkey Kong Country'' television series
|Spa2M=King Cruel
|SpaA2M=King Cruel
|SpaE=King K. Rool
|SpaE2=Rey K. Rool
|SpaE2N=''Donkey Kong Country'' television series
|SpaE2M=King K. Rool
}}
}}


Line 714: Line 674:
|ItaM=Baron K. Roolenstein
|ItaM=Baron K. Roolenstein
|Spa=Baron K. Roolenstein
|Spa=Baron K. Roolenstein
}}
===King Krusha K. Rool===
{{foreign names
|Jap=キング“クラッシャー”クルール<ref>{{cite|date=2000|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|publisher=[[Shogakukan]]|language=ja|page=125}}</ref>
|JapR=Kingu "Kurasshā" Kurūru
|JapM=King “Krusha” K. Rool
}}
}}


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<references/>
<references/>


{{navboxes|
{{nav templates|
{{Kremlings}}
{{Kremlings}}
{{DKC}}
{{DKC}}
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[[Category:Donkey Kong Barrel Blast characters]]
[[Category:Donkey Kong Barrel Blast characters]]
[[Category:Donkey Kong Country bosses]]
[[Category:Donkey Kong Country bosses]]
[[Category:Donkey Kong Country (television series) characters]]
[[Category:Donkey Kong Country (television series)]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest bosses]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest bosses]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! bosses]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! bosses]]
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[[Category:Donkey Konga]]
[[Category:Donkey Konga]]
[[Category:Mario Super Sluggers playable characters]]
[[Category:Mario Super Sluggers playable characters]]
[[Category:Super Mario-kun characters]]
[[Category:Super Smash Bros. amiibo line]]
[[Category:Super Smash Bros. amiibo line]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Super Smash Bros. Brawl stickers]]

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